Little late for the friday fade. [Noni & Penguin]

Penguin

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All that good shit

You wana go first or what?
 

Noni

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o-o Go first, try to really pressure and go all out. Serious to, I'm tryna get back into the groove of things.
 
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Penguin

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Fine, have it your way. U-U




Penguin stood within mid range of his opponent, in an open plain terrain without a water source and sighed. If this guy wants the business, who am I to deny him? Penguin quickly channels his chakra into the ground and the ground starts violently shaking, causing his opponent to lose his balance.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



As the dude falls to the ground, Penguin channels his chakra into the earth beneath his opponent in three spots as he stomps his leg. A pillar would rise to the dude's immediate left and right, as well as right under himself. This would cause him to be cooked alive.


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets



I didn't mean to cook you bruv!
 

Noni

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With the ground shaking under Lancer, he is absolutely disgusted. Such a basic initiation of a battle, "Let's try and make the opponent fall first instead of actually delivering an attack". An overused tactic, which he has countered countless times before but is forced to do so once again. He uses something basic and simply gathers earth chakra and increases his weight, not only does the chakra difference forces the ground to stop shaking but plus Lancer as he was still on his feet at the time but simply shacking around, the higher weight allows him to create a strong base preventing him from falling to the ground.

Is this all you have? It seems as if people have forgotten ...

With the ground begging to heat up, Lancer notices the heat and acts quickly and figures it must be a fire attack coming from the ground. Lancer releases a vast burst of intense dark storm clouds with ragging blue lightning around the body. The cloud easily stops and douses the fires away, but that is not its full purpose yet for Lancer manipulate the shape of the cloud around him into a dragon which he sends at the opponent. Attempting to engulf and shock the opponent severely.

As the blue storm dragon makes its way to the opponent in a straight projectile path, Lancer gathers his fire chakra does one hand seal and spews a fireball. Aiming right behind the dragon storm. Since the dragon was sent first the two will not come together but one after the other. While after, the user sends a kunai with an explosive tag wrapped onto it aiming in an upward arc form where it will rain down onto the opponent from above hitting him head first, creating a mini explosion on his head.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Ranton: Kuro Kumo Doragon) - Storm Release: Black Clouds Dragon
Rank: S
Type: Offensive/Defensive
Range: Short-Long (Made short range of the user with a long-range reach)
Chakra cost: 40
Damage points: 80
Description: The user will channel their Ranton chakra into every chakra point on their body to form a whirling vortex of black clouds and electricity around themselves. The black clouds are similar in composition to those created by Storm Release: Thunder Cloud Inner Wave, and are electrically charged with storm chakra, giving them the appearance of black clouds with streaks of sky-blue energy coursing through it. As the black clouds swirl around the user's body, they quickly form into the shape of a dragon (similar in size to the Earth Dragon technique) before flying off and assaulting the enemy. Due to the way the technique encompasses raging black clouds as well as lightning, its ideal in countering techniques such as Wood Release: Advent of a World of Flowering Trees, since the lightning will destroy the trees in its path whilst the spiraling vortex of black clouds will disperse the pollen in the vicinity produced by the technique, preventing it from coming into contact with the user's body.

Note: Can only be used thrice per battle
Note: Can only be Taught by -Danzo-
Note: Cannot use other Storm techniques in the same turn nor above A-Rank in the next.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 
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Penguin

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I was hoping you could counter that, haha. It would be disappointing to see you die in such a way. Penguin watches as the man emits a stormy shroud around himself. It then comes at Penguin in the shape of a dragon. Just great... Penguin quickly forms the snake hand seal and opens his mouth, releasing a spear of lightning. The spear of lightning then branches out into four different spears, each hitting the dragon and going through it as the dragon disperses. The spears of lightning continue on and go through the fire to electrocute you.


Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.



As the lightning goes through the dragon, Penguin quickly bites his thumb and slams his hand on the ground, creating a huge puff of smoke. As the smoke disperses, Penguin is on top of a huge Bluejay, comparable in size to Gamabunta.

Oi Skyrus! Long time no see!
What do you want kid?
Just a little help beating that guy. Do you mind?
Is he the punk trying to kill you? And is that fire?
Mhm.

No other words needed to be said. Skyrus jetted up and back going 70 miles an hour, quickly getting into long range both in distance and height.


Type: Summoning
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.
-Note-
Can Only be on the field for 4 turns.
Must Have signed the Blue Jay Contract to use.
Can Only be Taught by Sage of Darkness.
Can only be summoned once.



Oi runt, hold on!

Skyrus spews out a huge blast of wind that levels anything in it's path as Penguin grips onto Skyrus. If Lancer couldn't evade, this would surely kill him.


Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

 
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Noni

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Lightning and storm are neutral so it continues to me as a Strong A-Rank. However false darkness is a streaming technique (learned it the hard way sorry), so if you summon an animal those spears would no longer continue to me since you don't have a focus on em. At least what I heard, still going with what ya said. Also we don't do hand seals for summoning's no more? So the fire is intangible and lightning is energy, they would phase through one another so why ain't you defend against the fire? I would simply be let with the lightning jutsu since you worded it as such. Be careful next time for this would have been your death in some scenario's. Lastly long range bruh? :|
___________________
Lancer gathers his wind chakra, perform one hand seal and releases outward a wall of five tall vortex's that act firstly to overtake your lightning spears with ease since they are sent in a wide range wall form. But after your summon is created (I think you would get it off in time, summoning don't take long imo) the wall of tornado's should continue onward, with its sheer size and pace it would easily be long enough to make contact with your ugly piece of trash bird.

Lancer then as the wall continues toward's the intended target, activates a special ability with his earth jutsus where he is able to control the weight of each technique of earth to increase or lower upon its creation, an ability rather quick and passive, this helps supplements Lancer for as the ability has been activated he opens up a portal right above your position, by doing one hand seal and slamming his hand on the ground, what drops down is a solid lid made of entirely of earth. However due to the ability granted Lancer manipulates it as it descends to increase in weight almost drastically (around ten times). Not only would this cause the lid to fall down at a much more rapid pace but it will increase in damage crashing on you and the summoning, likely killing you off (Yeah have a 1000 pound lid fall on your head and see if you survive). With the ability granted this occurs almost instantly as the lid drops wasting no time.

Basically you have a two way attack coming your way.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.


(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
 

Penguin

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As Penguin summons Skyrus underneath him, Skyrus starts to fly up in the air. As they are taking off, Penguin sees a huge, circular shadow on Skyrus. Shit! Penguin stuck his right arm up in the air and erected a half dome shape barrier made of lightning. It immediately pushes upwards and makes contact with the lid coming down, turning it into nothing but dust and rubble that harmlessly falls off the huge bird. As the lid is being zapped into nothingness, Skyrus starts flapping his wings. Due to his wings being so huge, he flies backwards as five different vortexes are made with the wind. These vortexes crash into the ones you sent out, negating each other and causing a really nice breeze.


Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.




Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.



That was close Skyrus-san!
You know what kid, I really don't think I like doing this.
Skyrus-san, just do it for the vine.
You are one messed up kid, kid.

Skyrus then lands on the ground and poofs away, leaving Penguin long ranged away from you on the ground. Penguin then looks at you with paramount confidence.

I think I will give you one last chance to put me away. Cause after your next move, you won't like me so much.
 
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Noni

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You fool, have you not realized yet? You're nothing but my toy, my little bastard toy. Tell you're son... Uncle Noni...whoops I mean Lancer, gone make him listen to Waka Flocka Tracks :|

After the communications from the two fierce warriors, he quick dashes forward towards you and performs two hand seals causing the ground underneath you exactly a 5 meter radius with a ten meter depth, forcing you slightly off balance but you would also begin to sink and have your movements slightly restricted due to the adhesive properties of the mud swamp.

Lancer did this all as he ran, now in mid range distance he releases his earth chakra once more but into the mud, summoning 10 small spiders made of an sticky adhesive mud nature similar to the swamp. The spiders begin to crawl around your body and move upward releasing the adhesive mud onto your body restricting you even further and quicker. With the chakra strain being placed on you all over the body, the spiders will remain and continue to cause efficient harm. The spiders also if they get on your body will weigh you down even further, so physical movements (of course if this all occurs) will be almost impossible without a special ability.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures
Type: Supplementary-Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)
Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.

Note: Remains on the field for three turns
Note: Can only be used twice
Note: Requires a one turn cool down before use again after they are dispersed or destroyed
Note: Must have S-Rank Doton training before use
 

Penguin

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Penguin watches Noni perform two hand seals and the ground below Penguin starts changing. Penguin could feel his feet being sucked in by the ground, almost like a wet quick sand. Doton Yomi Numa? Such an advanced doton. I am impressed. Penguin quickly channels earth chakra throughout the swamp, hardening it to a ridiculous extent. All of the swamp except the five meters way underground would be petrified.


Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.



It seems as if I am in a....sticky situation? HA! Penguin quickly strings together five hand seals in a very quick pace and the hard earth below him carries him up. The earth is in the shape of a huge dragon, and the dragon raises him above the swamp and behind Lancer. Penguin quickly jumps off the dragon, landing five meters behind Lancer as it crashes into Lancer's backside.


Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

 

Noni

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With the stone dragon coming this way, Lancer does two quick hand seals and gathers his wind chakra releasing a sphere made of pure which chakra sending it straight towards the dragon. With the two chakra ranks they both negate one another however because of the mass amount of earth stones from the dragon, the wind will cause debris to fly all over the terrain between the two fighters blocking each others vision.

Lancer then does one hand seal and releases a torrent of water out of his mouth onto the ground in attempt to drench the entire fighting area into a large water source. The water will continue as a wave (similar to how in the anime) but with Lancer not riding it but staying in place, making the wave go forward where he had last saw you and using the projectile path the dragon was coming from as well to aim perfectly for your area. The wave with little damage will easily force you to fall flat and engulf you with the water sending you away. The water wave would also gather the debris as well filling the actual wave with rocks. So that makes the wave much more lethal for now you will have a chance of getting hit by random rocks and debris.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

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As Penguin rode the dragon, he heard something slicing through the wind and suddenly his dragon halted. Son of a *****! Penguin quickly crossed both of his hands to form an "x" over his body to defend from the debris of the dragon, which cut his arms and shoulders in some spots. Just minor things, nothing life threatening. Penguin quickly fell to the ground and Noni began spitting water out, so Penguin forms one fourth of a dome in front of him to protect him against the incoming water. Not halting a second, Penguin quickly forms the bird hand seal and one meter in front of your face about thirteen golf ball sized penguins are formed. They are razor sharp to the touch and immediately charge at you. Little did you know, there were also about thirty seven aimed for the back of your head and legs.


Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.



Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.
 

Noni

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I'd never recommend taking hit from debris, especially with rocks likely as big from the stone dragon. Way to iffy. Also that dome covers mainly you in the frontal region, what about the rocks that might bypass it from the sides? What about the whole water as a whole? I can just continue and cause you to lose balance from the amount of water spewed, especially knowing how much water I can make and how small that dome is, once again its iffy. I wouldn't say you would get hurt but it leaves you in a vulnerable position. I'm sure you have heard of Bruce Lee's famous water quote, check that out for an idea.

_____________________________

Lancer noticing the the rather small dome, stopping the water in front of the opponent but still flowing along the terrain, Lancer simply performs one hand seal and creates a center hole right behind you're position, forcing it to spiral inward sucking everything in mid-long range but just out of Lancer's positions reach. What this causes is not only you to be dragged in, but with the water all over the area it will also suck the water inward carrying you and immobilizing you even further with the high volume of water, the speed of the antlion and the overall position where it is created, physical movements (basic) is almost impossible and you will be dragged in suffocating from the water and getting buried alive.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 
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