Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lili-Chwan, post: 13414497, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=94849"><img src="http://i.imgur.com/ED8ey83.png" data-url="http://i.imgur.com/ED8ey83.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Bartholomew Clan ☿</strong></p><p>[hr][/hr]</p><p></p><p>[spoiler][spoiler]<strong><u>Name:</u></strong> Bartholomew Clan</p><p></p><p><strong><u>Founder:</u></strong> Kuma Bartholomew* (co-founder mugiwara*)</p><p></p><p><strong><u>History of the Clan:</u></strong> The Bartholomew clan was founded by Kuma Bartholomew; a Shinobi that rose to the ranks of the legends despite his “defect”; Kuma Bartholomew was born with paws on his hands. In his youth, Kuma was mocked by everyone – his friends and family were no exception – because of his paws. One day, the culmination of the harassment was too much and Kuma had a breakdown – he deserted his family and ran away.</p><p></p><p>On his own, he studied the ways of the Shinobi and became a great Ninjutsu master; contrary to what he had believed, his paws actually enhanced his natural prowess with Ninjutsu. Aware of the power his paws bestowed up him, he trained to raise his power to the peak. </p><p></p><p>He also discovered that his paws had powers of their own, powerful abilities that he trained relentlessly to master….</p><p></p><p>Bartholomew’s children and their descendants formed the clan of Bartholomew. The Bartholomew clan was one of the major rivals of the Senju clan, though their allegiance was with the Land of Water more often than now. During the formation of the Five Great Villages, the Bartholomew faced the decision of aligning themselves with Kirigakure or not, though they eventually decided to remain independent, but in a suburb of the Land of Water. A large majority of the Bartholomew clan are members of members of Kirigakure, but they still remain with the clan first and foremost. Today, the Clan is one of the most powerful and well-respected in the Shinobi world. </p><p></p><p>A few common traits among Bartholomew clan members is that they are very honorable and full of self-confidence. They are well known for fighting till their dying breath and never surrendering an inch of ground during battle.</p><p></p><p><strong><u>Special Abilities:</u></strong> One of the special powers of the Bartholomew Clan’s paws is the ability to push anything – even the air around them – at extreme speeds. Bartholomew clan members fight in a style that is very reminiscent of sumo wrestling, crouching in a low, wide stance and even using the signature stomp. One of their primary forms of attack is palm thrusts, which they use to launch powerful air bullets at the enemy, which look like small paws and do lots of damage to the opponent, even leaving the imprint of a paw on them. The thrust is even strong enough to make holes in boulders, obviously leaving behind the signature paw print. In regard to their sumo roots, Bartholomew members spend much of their time with their feet planted, refusing to surrender any ground to their opposition. </p><p></p><p>The paws's powers also allow them to move at the same speed as the objects they push, by using it to push himself, appearing instantaneously at a desired location regardless of distance, all the while he moves with no more than a slow walk. Or by repelling the friction around him and running without friction. However, this technique requires lots of chakra and chakra control hence it can only be used up to mid range and cannot be sustained for long range movement.</p><p></p><p></p><p>The Bartholomew members are a destructive engine, with some shown to have enough power to turn entire islands to dust. </p><p></p><p>Members of the clan also have the ability to extract the pain and exhaustion from a person’s body by placing their paws of the person’s chest, though this technique can be used on the members of the clan themselves, by repelling the pain and exhaustion within their body, meaning that his abilities can be used to heal people and cure them. Once this is done, it forms a gargantuan red bubble that can then be launched at the opponent. This is one of the most powerful abilities of the Bartholomew clan. This technique however can only be used on oneself or ones kinsmen and not on anyone else. Furthermore only complete masters of the KG can use this technique.</p><p></p><p><strong><u>Location:</u></strong> The Bartholomew clan live on the outskirts of Kirigakure, and live in a single giant unit, much like the Uchiha clan did.</p><p></p><p><strong><u>Purpose:</u></strong> They exist solely to serve themselves, though they have been known to assist Kirigakure in their many Wars. </p><p></p><p><strong><u> Special Info:</u></strong> In the Bartholomew clan there are no ranks, however, in order to unlock the abilities of their signature paws the clan members must have tutelage from the leaders and teachers of the clan. Interestingly, not everyone in the clan has the ability to extract and repel pain and exhaustion – this is a power that only a rare few have, and those rare few often become “Bartholomew Legends.”</p><p></p><p>furthermore, not everybody gets the all the jutsu,</p><p></p><p>level one- unlocking the paws abilities</p><p>level two- more advanced jutsu </p><p>level 3- the ability to repel anything </p><p>Bartholomew legend- ability to repel exhaustion and pain</p><p></p><p><strong><u>Requirements:</u></strong> One must be a member of Kirigakure to be a member of the Bartholomew clan, though they can leave Kirigakure and retain their clan membership, though he will be banished from the clan and will receive no further training in the ways of the Bartholomew, as well as having their Bartholomew bio hunted down by other Bartholomew clan members. (this doesn't apply to the ninja world it means in their history they must have been a part of kiri</p><p>same as rain techniques)</p><p></p><p>Obviously, the Bartholomew powers are a KG, so no canon-bios are allowed. </p><p></p><p>One can also be banished from the clan by killing another member of the clan in an act of cold blood. </p><p></p><p>*Bio to be made when/if clan is approved.</p><p>*not sure if mugi will be joining the clan however he helped me create it</p><p></p><p></p><p>current members</p><p>me, kaze.., drizzy</p><p></p><p>picture of the paws</p><p><img src="http://images4.wikia.nocookie.net/__cb20081110140613/onepiece/images/4/4c/Nikyu_Nikyu_no_Mi_2.jpg" data-url="http://images4.wikia.nocookie.net/__cb20081110140613/onepiece/images/4/4c/Nikyu_Nikyu_no_Mi_2.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>[/spoiler]</p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Paw Paw Arts ☿</strong></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">1.</p><p></span></p><p>( Nykyujutsu: Oshi ) Paw Paw Arts: Repel[SPOILER]Rank: B</p><p>Type: Attack/Supplementary/Defense</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).</p><p>~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.</p><p>~This technique can't be used to teleport other people to desired locations.</p><p>~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">2.</p><p></span></p><p>( Nykyujutsu: Tsuppari Pad Hō ) Paw Paw Arts: Slapping Thrust Pressure Cannon[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.</p><p>~3 times per battle</p><p>~no paw arts 2 turns after usage</p><p>~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.</p><p>~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.</p><p>~only three tomo sharingan can predict and avoid the pressure shots.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">3.</p><p></span></p><p>(Nykyujutsu: Pad Hō) Paw Paw Arts: Pressure Cannon[SPOILER]Rank: S</p><p>type: Attack</p><p>range: Short-long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.</p><p>~3 times per battle</p><p>~Only one other jutsu in the same turn</p><p>~no paw jutsu for the following turn[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">4.</p><p></span></p><p>( Nykyujutsu: Chiyu Oshi ) Paw Paw Arts: Pulsus Coration[SPOILER]Rank: S</p><p>Type: Supplementary/attack</p><p>Range: Short-long (If the bubble is directed at the opponent)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Bartholomew legends will put their hand on themselves or their kinsmen and using the power of their KG, they "push" any pain and exhaustion that they have endured through the entire battle. Once done, a huge red air bubble in the shape of a paw appears behind the person, containing all the pain and exhaustion extracted, which can be then redirected to a new person. If the bubble happens to burst without touching anyone (if hit with a strong enough power [S rank and above]) the damage inside the bubble will revert to the user of the technique(despite it's origine).</p><p>~This jutsu can only be done 1 time per battle, and the chakra strain will only allow the user to perform 2 jutsus in the next turn.</p><p>~If the user pleases he can direct the bubble at anything, whether it be the opponent or even a simple tree, once the bubble comes in contact with it, depending on the bubbles size, it will explode.</p><p>~No other Paw jutsu for the rest of the battle</p><p>Note: Pulsus Coration means Healing Push, in Latin.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">5.</p><p></span></p><p>( Nykyujutsu: Urususu Shokku ) Paw Paw Arts: Ursus Shock[SPOILER]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 100</p><p>Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion.</p><p>~Takes 1 turn to compress the air</p><p>~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor.</p><p>~While the user is compressing the air he must remain completely still</p><p>~does 40 damage to the user as it requires extreme concentration.</p><p>~Only one other paw jutsu for the rest of the battle</p><p>~Only 2 jutsu in the following turn</p><p>~No more forbidden rank techniques for the rest of the battle[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">6.</p><p></span></p><p>( Nykyujutsu: Tore-n Keigei ) Paw Paw Arts: Train Wreck[SPOILER]Rank: S</p><p>Type: supplementary</p><p>Range: short-mig-long</p><p>Chakra: 40 (short rang movement=+10 mid range=+20 long range=+40)</p><p>Damage: n/a</p><p>Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.</p><p>~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction)</p><p>~The first variate of the technique can only be used by bartholomew legends</p><p>~only one paw arts jutsu in the same turn</p><p>~after usage the user must wait 3 turns before he can use it again</p><p>~running without friction can only be used in mid range as it requires immense concentration</p><p>~no S ranks in the following turn[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">7.</p><p></span></p><p>( Nykyu Nykyu no Mi: Inpakuto Daiaru ) Paw Paw Arts: Impact Dial [spoiler]Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: Varies</p><p>Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.</p><p>*The user can simultaneously preform a Paw Paw technique to add damage*</p><p>*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*</p><p>*Can only be used once every 2 turns*</p><p>*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*</p><p>*Can use it only 3 times per battle for S ranks or 4 for A*[/spoiler][/spoiler][/border]</p><p></p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=267312"><img src="http://i.imgur.com/zK31zCD.png" data-url="http://i.imgur.com/zK31zCD.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Gyojin Clan ☿</strong></p><p>[hr][/hr]</p><p></p><p>[spoiler][spoiler]<strong>Name:</strong> Gyojin Clan</p><p></p><p></p><p><strong>Founder:</strong> Izuna Uchiha</p><p></p><p></p><p><strong>History of the Clan:</strong> A long time ago, when the five great nations were yet to be born and the clan wars was at its peak, a small group of gifted shinobi lived in peace near the coast. They were incredibly talented with water jutsus, making it almost impossible for anyone to attack their village because of its strategic location near the sea. Each day was spent training and trying to understand the mysteries of the ocean. Without surprise, the Gyojin Clan had a very deep connection with every water creature that lived near their village. With time and careful studies, a crafty new art was develop to allow user to breath underwater. However, it was not without any consequences. With every genetic alteration, every new generation was slowly turning into a creature that can only be classified as a combination between a human and a sea creature. </p><p></p><p>Then, when the wars couldn’t be avoided any further, the Gyojin Clan took their weapons and marched to combat. However, they were crushed, outnumbered by the recent alliance of the Uchiha Clan and the Senju Clan. In a desperate move to save what was left of their clan, those who could now survive both on land and underwater exile themselves into the abyss of the ocean. The elders, who weren’t fit to survive underwater, were left to die on the surface. </p><p></p><p>For years, the Gyojin Clan remained hidden, rebuilding their village inside the perimeter of a vast barrier jutsu, creating the illusion of an underwater island.</p><p></p><p>To this date, the Gyojin Clan is still hidden, and forgotten from history.</p><p></p><p></p><p><strong>Special Abilities:</strong> The Gyojin clan share some basic abilities related to their genetic traits, such as: their incredible physical abilities (about 2 times stronger and 1.5 times faster then a regular human), a naturally occurring mucoprotein (common to fish) that is both a protection against bacterial infections but also a natural insulator, the ability to breathe underwater, an uncommon resistance to D-rank and under water techniques, and finally incredible swimming speed.</p><p></p><p>Then, as you rise amongst the clan’s rank, a clansman develops/is taught some new abilities: a strong affinity with water (being able to use B-rank and under without handseals as well as defining their resistance to water jutsus, being unaffected by C-rank and under), a new branch of taijutsu called Gyojin Karate (customs to be submitted), the ability to sense bodies of water and everything inside a water source, and ultimately high rank clansman are allowed to sign the contract with the mighty Sea Kings (custom to be submitted).</p><p></p><p></p><p><strong>Location:</strong> The group will be located in a social group I’ll create for the clan.</p><p></p><p></p><p><strong>Purpose:</strong> Our only goal is to destroy the other clans and wreak havoc on the RP section. Fight as much as we can, for as long as we can.</p><p></p><p></p><p><strong>Special Info: </strong>The ranking system will be simple:</p><p></p><p>-Gyojin: Can use all the basic abilities of the clan.</p><p></p><p>-Mizuchi: Learn how to use the Sonar ability.</p><p></p><p>-Ryūjin: Learn to master his affinity with water up to C-rank.</p><p></p><p>- Suijin: Masters his affinity with water up to B-rank and is introduced to the low level technique of the Gyojin Karate.</p><p></p><p>-Mazu: Continues his training with Gyojin Karate without learning the secret techniques of the clan.</p><p></p><p>-Poseidon: This is the highest rank one can achieve in the Gyojin Clan. At this point, the clansman in allowed to complete his training in the Gyojin Karate’s secret art, and to sign the Sea King’s contract.</p><p></p><p></p><p><strong>Requirements:</strong> </p><p>•You need to have an approved biography; </p><p>•No KG;</p><p>•No Bijuu;</p><p>•No Cannon biography (other then Fuguki Suikazan and Kisame Hoshigaki);</p><p>•You can’t be from another Clan; </p><p></p><p>Anyone who fail to comply to these simple rules will be refused. I (Izuna Uchiha) reserve the right to refuse, and/or, kick out anyone from the group without any reason whatsoever.</p><p></p><p><strong>Members:</strong> Izuna Uchiha, Goro Kaguya, Scary Yamato, Lili-Chwan[/spoiler]</p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Gyojin Karate Arts ☿</strong></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">1.</p><p></span> </p><p>( Gyojin Karate: Kaimen Wari ) Fishman Karate: Sea Surface Splitter[SPOILER]Rank: C</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 30</p><p>Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in front of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">2.</p><p></span></p><p>( Gyojin Karate: Jodan Bakusho ) Fishman Karate: Exploding Palm[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 50</p><p>Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">3.</p><p></span> </p><p>( Gyojin Karate: Kaisoku Harakudashigeri ) Fishman Karate: Stomach Drop Kick[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">4.</p><p></span> </p><p>( Gyojin Karate: Samehada Shotei ) Fishman Karate: Sharkskin Palm Block[SPOILER]Rank: B</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectile of small to medium size.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">5.</p><p></span></p><p>( Gyojin Karate: Mizu Henahena ) Fishman Karate: Water Bending[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra source.</p><p></p><p>Note: Requires a water source</p><p>Note: This technique ends when the user begins performing another jutsu[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">6.</p><p></span> </p><p>( Gyojin Karate: Bakuretsu Hirate Renda ) Fishman Karate: Exploding Palm Barrage[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (+40 if used in conjuncture with a water based technique)</p><p>Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.</p><p></p><p>Note: May only be used twice per match</p><p>Note: No S-rank and above water technique on the following turn[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">7.</p><p></span> </p><p>( Gyojin Karate: Towa Funsai ) Fishman Karate: Smashing Tower[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.</p><p></p><p>Note: No water source required, the water is created through by the user through this technique</p><p>Note: Can only be used 3 times per match[/SPOILER][/spoiler][/border]</p><p></p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=394521"><img src="http://i.imgur.com/uJUcqDX.png" data-url="http://i.imgur.com/uJUcqDX.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Binkan Clan ☿</strong></p><p>[hr][/hr]</p><p></p><p>[spoiler][spoiler]<div style="text-align: justify; max-width: "><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><span style="font-size: 22px"><strong>†† Binkan Kyōsei | Force Sensitives ††</strong></span></span></span></span></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><strong><span style="color: #0000CD">†† Founder ††</span></strong> </span></span></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">Scorps</span></span></p></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><img src="http://i47.tinypic.com/i4e5on.png" data-url="http://i47.tinypic.com/i4e5on.png" class="bbImage " style="" alt="" title="" /></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 18px"><span style="color: #0000CD"><strong>†† History of the Clan ††</strong></span></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></div> <div style="text-align: justify; max-width: ">Lost in the mists of time, the origins of the Binkan Kyõsei clan predates the Sage of Six Paths himself. Its said that long ago, before Men were able to manipulate their chakra to influence the real world, children were born that had been touched by Kami. These children were often abandoned or even killed slightly after birth, as they were believed to be the bringers of great misfortune and pain to those around them. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">While there were no real records of these children having survived to see their adult years, some rumours scattered throughout the ninja world of sporadic appearances of these children lingered in the folklore of many nations. Soon know as the sensitives, the Binkan are, as far as most people know, only another legend.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">However, some of these children did indeed survive, saved by loving families, friends or even sheer luck. Here and there the Binkan started to find each other, joining forces and in the dark shadows of the ninja world they formed a small but strongly bound clan, based in an island beyond the boundaries of the ninja world. The Binkan Clan was then born as nothing more than a group of survivors from the superstition that plagued them.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">With little to no contact with the rest of the Ninja World, the Binkan Clan kept itself outside conflicts, only acting here and there to save one of their own from the fate that would generally be brought upon their clan children. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">The reason for this "hunt" and all the superstition surrounding their clan, was linked to their own birth. Unlike most clans, the factor that made them more unique and that shrouded their own clan's origins in mystery and unanswered questions, was the fact that they didn't share any kind of direct lineage link to each other, with Binkan children born in virtually all clans, villages or nations, negating any possible blood line relation to their abilities. Off course all Binkan shared many traits and even virtually almost the same special chakra signature, but other than that, they all had non Binkan parents and they didn't come from any specific nation or clan in the Ninja World. This wouldn't be enough, though, to be deemed a curse on all those around them. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">The secret behind the hate towards the Binkan clan had its origin in the abilities of the clan members but also their unique traits. Binkan seemed to know things that a normal person wouldn’t and would often predict disasters or other events with precision and were, one way or another, not fully "human". Their uncanny wit and perception and their ability to seemingly know any and everything thing were the biggest reason for their persecution. People, regardless of anything else, always fear what they don’t understand. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">The clan itself works only as a teaching ground for all Binkan’s. Once they are found and brought to the clan, they begin learning the clans abilities and their true power. During that time, each individual lays his own path towards independence. Some stay within the clan’s ranks and teach others, living in seclusion and peace. Others, set sail to the world and act according to their own desires and passions. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">As most clans, the more they studied their power and abilities, the more they learned about them. Soon they started to understand their powers and their origins. Around the time the Sage of Six Paths was teaching Men the art of Ninjutsu, the Binkan found the uncanny truth of their abilities that had until that point escaped their knowledge: they were blessed with awareness towards the force. The force, a metaphysical, binding, and ubiquitous power that connects the fabric of existence. While normal people are unaware of its existance, Force Sensitives were and it was their connection to the force that gave them their abilities and their special powers. Eventually they found out that the nature of each binkan often drove them in one of 2 opposing paths: The path of the Selfless Warrior (the Jedi path) and the path of the Passionate Loner (the Sith path). The Jedi embodied selfless compassion. The Sith embodied selfish passion. Both poles opposed eachother but in some ways complemented themselves. As they dwelled deeper and deeper into the force and its origins, they soon found that the force itself had, in some circunstances, a dual nature. Not as simplistic as Right or Wrong but actually more like push and pull or black and white: The Light Side and the Dark Side of the Force. The dicotomy of the force was contested by the Jedi who believed that the force was not inherently good or evil or had any nature by itself but it was rather the individual that it connected to that used it in a good or evil manner. Although Jedi’s believed that the true nature of the force was determined by its wielder, they prefered to use more defensive abilities. Sith, however, believed that from passion, anger, attachment, love, grew their ability to use the force and believed the force to be driven by passion and that passion was the true nature of the force. From love and passion, fear is born; fear from losing the object of ones love. This fear brings rage and anger directed at anything that affects or intervenes with ones object of love. Because of this passion and fiery attitude, Sith tended to use the force in more aggrssive and offensive ways than Jedi’s. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">Around the time of the death of the Sage of Six Paths, both Jedi and Siths were at a cross roads. The division of the clan brought the issue of whom would teach the younger generations and who would determine who was Sith or Jedi. You see, while a force sensitive is born with a certain inclination towards either the Light or the Dark Side of the force, none is labeled immediately as Sith or Jedi; they choose their own path as they grow and their abilities with the force progress, becoming either a Sith or a Jedi true their own understanding of the force. A war raged across the clan and many lost their lives trying to defend their beliefs and their way of thinking. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">Eventually, after 10 years of conflict, the Jedi Grand Master and the High Sith Lord sat down and came to an understanding about the future of the clan: the younglings would be taught the ways of the force by the compassionate Jedi’s that resided in the island. If, at some point, their passion and anger drove them to the dark side, they would be guided to the Sith who lived in the mainland. The Sith would take upon themselves to teach the youngling to use the dark side and to learn how to resist losing himself in it.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">Since that day, known as The Day of Convergence, the Binkan clan has survived and endured in a relative peace up to the current age. Here and there minor incidents have happened but for the most part, the clan has walked its own path, oblivous of the changes in the world around them.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><img src="http://i46.tinypic.com/o553zp.png" data-url="http://i46.tinypic.com/o553zp.png" class="bbImage " style="" alt="" title="" /></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 18px"><strong><span style="color: #0000CD">†† Special Abilities ††</span></strong></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>The Force and Chakra</em></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></div> <div style="text-align: justify; max-width: ">Binkan's abilities are all based or derived from their connection to the Force. Known as the Way, Nature, Divine Force or simply the Force, it is a metaphysical, binding, and ubiquitous power that connects the fabric of existence. Its present in everything and everything living is part of it, being intertwined and connected to and through it. While is seamlessly doesn't drive anything, its also the connection between the universe's existence and the binding that sews the fabric of existance. Only Binkan are in tune with the force and they are the only ones that can sense it or be aware of it. The force is, in force sensitives, driven by one's emotions and becomes and extension of them. Unlike natural energy, which is something external to the user that he learns to manipulate, The Force is the link between any and everything, living and inanimate, meaning that one is part of the force and as such, one imbues the force with ones "print". Because they are part of the force, their link to it becomes responsible by many of their unique traits. Connected with the force they are beacons of vitality and their chakras are very powerful and resilient. The uses of The Force come in 3 main areas, regarding how the force is used and for what: Force Sense, Force Alter and Force Control.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Vitality</em></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></div> <div style="text-align: justify; max-width: ">As the Force is stronger in them and brews and resonates inside them, it becomes the source of a great vitality. Their strong chakra enables them high stamina but also increased physical prowess when compared with normal ninjas (this translates in higher than normal dexterity, agility, reactions and overall perfected movement which translates into precision and pin point accuracy in weapon aiming and wielding as well as hand to hand combat). Because of this some have effectively resisted age. While they end up maturing at variable ages, at which point their ageing process is stopped, many have lived well beyond the limits of Men. The Force is where they take nurishment from and its their own will that keeps them living. A saying exists in the clan that says “While one wishes it, the Force will keep him alive”, pertaining to the fact that if they lose their will to live, they do perish and die. While they can potentially live forever, they are not immortal and can succumb to any injury that would affect a normal ninja. Their life force increases their resistance to poisons and radiation or toxins as the force can be used to negate these effects. However, this is not a passive trait and requires great skill, meditation and the use of specific Force Control techniques which not all force sensitives know.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><em><span style="color: #0000CD">Physical Divergence</span></em></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></div> <div style="text-align: justify; max-width: ">Binkan don't share a common genetic background or origin, leaving upon the force to shape their existance, making it so that they don't have common physical traits. Instead, they tend to be very diverse yet always somehow different from a normal human. Be it by simple details like skin color or eye color to other more noticeable features like differently shaped pupils or pointed ears or a different number of fingers or even limbs, extra high height or extra low height, fur, etc etc. The overall physical characteristics of the clan are as diverse as the origins of each of its members although following the overall human or humanoid condition of Men. To some extent, in late years, some Jedi’s have come to believe that this is due to ones own will and how it makes the Force affects ones body. This characteristic is accentuated as the force sensitive dwells deeper in either the Light Side or the Dark Side of the Force. The Dark Side tends to corrupt the body (although this isn't always the case), changing some aspects which acquire a "decayed", corrupted or "darker" feature. The eyes can become red, the skin gains scars and appears to age faster, the voice becomes deeper and raspier, etc. While these changes don't actually affect the user besides the aesthetics of his body, they do tend to escale as the user dwells more and more into the dark side. On the other hand, the Light Side tends to make the user more aesthetically appealing. Eyes tend to become lighter in color, generally blue or grey. The hair tends to become lighter and the user exudes a calm and soothing presence, otherwise seeming more aligned with what one describe as being Good.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Force Sense</em></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em></em></span></p></div> <div style="text-align: justify; max-width: ">The Force Sensitive's main ability and that from which most of their other characteristics come from is their omniscience. It pertains to the ability to know everything that is happening at that moment in time around themselves. Its more than a simple sensory ability as the user doesn't actually sense things; he knows them. The broader spectrum of such abilities is given by what can be known: the position of every single molecule around, the shifting and movements of any energy, the thoughts of someone around the person, the sounds made, the movements made by a person, etc etc. The Force Sensitive is an all knowing person of all that is happening around him at that moment. A passive ability of all clan members, its strength grows as the Binkan grows stronger within their own clan to the point it can be used to even foresee a glimpse of the future. Called Foresight, it is an unique ability only certain grand masters possess, which can only be used a limited number of times (3 times per battle) but enables the user to focus and use the force as pathway to let his mind travel through the path of time. Generally, the Binkan see only glimpses of what will happen in the following minutes but some have seen distance futures. The same ability can be used in a opposite manner, knowing or gaining knowledge of what has been or has passed. This variation, which is quite rare amongst the binkan, is called Psychometry and is an ability used by Binkan to track enemies or acquire knowledge of events long gone throught contact with a given object or person (can be used 3 times per battle). This overall ability is based on their connection to the force and their awareness to it. The force connects every and anything together and by being aware of it, the Force Sensitive becomes aware of everything connected with it. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Enhanced Memory and Knowledge</em></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em></em></span></p></div> <div style="text-align: justify; max-width: ">Because of their own abilities Binkan members have extremely good memories. They can remember virtually anything from the moment they became aware of the world around them to the moment they die with great accuracy and detail. Adding this to their omniscience, Binkan clan members acquire great knowledge. They can understand most techniques they are faced with or, by that matter, almost anything they are faced with, in a split second. They can know how a technique is created, it's drawbacks, it's flaws, it's weaknesses and its strengths. They can't copy techniques though but they can know everything about something and use it to devise a feasible and viable counter on the spot. While useful in combat this ability serves them well in other areas. Jedis, for example, have great common sense driven by their wisdom and experience, acting with a levelled mind in any situation and figuring out solutions for any problem. Siths, on the other hand, have an unatural cunning towards breaking down an opponents mind through speech and emotional taunting. Overall, their intellect is such that they cant even be compared to a clan of genius like the Uchiha, as their level of intelligence and knowledge is in a completely different level. However they are still bound by the human condition, reacting in reflexive manners similar to any human and being bound by most of the same basic rules.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Force Alter</em></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em></em></span></p></div> <div style="text-align: justify; max-width: ">This is one of the core basic abilities of Binkan members in combat. Through their connection to the Force, Binkan members can use their will and chakra to control, alter or simply affect the world around them using the Force as a medium. As the Force is inter twined with the fabric of existance, they use their connection and ability to manipulate the Force to will it to affect the world around them. They can grab objects with the force, manipulate the forces of physics or nature around them, etc etc. The applications of using the force are only limited by the mind of the one who wields it, including his knowledge of the force and is inate force potencial. Off course, these abilities have limits. As an extension from their bodies, the user, most of the time, must use body movements (hand gestures, leg movements, etc) to induce and sustain such control and produce the desired effect, as well as concentrate and focus. The user is also bound by some limits, one of them being their skill level within the clan and the other their own chakra reserves.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Force Control</em></span></p></div> <div style="text-align: justify; max-width: ">This ability of the Force is based upon the usage of the force to control oneself. From body functions to speed, strength, agility, chakra reserves, etc. The user can use the force and exerts his or her will upon his or her body and execute actions that would otherwise be impossible to execute. Healing, chakra recovery, stamina regneration are all abilities that can be used through Force Control depending on the users own mastery over the force. Its also the use of Force Control that enables the user to use Saber Combat and Acrobatics. Its using this ability that Binkan can affect the minds of others or their bodies through the force. Jedi's tend to use these abilities to confuse others, read their thoughts or simply heal or protect them. Stih use this ability to torture the minds of others, break their will or do damage their body through corruption.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Saber Combat and Acrobatics</em></span></p></div> <div style="text-align: justify; max-width: ">Because of their enhanced and perfected perception, Force Sensitives are overall, great close combat experts. Their inhuman physical prowess enables them to use the force to do physical feats that would otherwise be unable to be done and their agility and perception enables them to use almost perfect combat forms and stances. Taijutsu was soon considered by the binkan limited in both the offensive and defensive power it can bestow the user, since he or she is bound by the limits of their own flesh. As such, Binkan turned to the use of swords in combat, using thier aforementioned physical abilities to combine it with normal Taijutsu. Their enormous agility and physical prowess enabled them to wield the famous Chakra Sabers and the Way of the Force, a Fighting Style that combines force manipulation, taijutsu and the use of Chakra Sabers. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Chakra Saber</em></span></p></div> <div style="text-align: justify; max-width: ">Chakra Sabers are simple chakra swords wielded by every Jedi and Sith. A small hilt engraved in countless Kanji inscriptions focuses the users chakra and produces a blade of pure chakra. This mass-less blade doesn’t emanate heat or any other force of energy until it connects with something. At that point, the chakra becomes able to cut through most materials quite easily, as the moment the chakra blade touches matter, heat is produced which cuts through it. The blade itself can also be used to deflect projectiles or interact with energy based attacks. Because the blade lacks weight, it also lacks momentum and impact, relying on the cutting abilities to deliver damage. This also makes the blades quite tasking to wield, requiring enormous concentration and focus. Some variations exist to suit the users fighting style, with longer or shorter ones, with the blade's color varying between individuals. The saber Staff is a variation, where a larger hilt produces two oppossing blades, one at each end. The saber is not always active, off course, with the user needing to exectue a mental command and fuel his chakra into it to activate its blade. The cost of using the saber is 5 chakra points per turn, 10 if dual wielded or if its a saber staff.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 10px">Note: If allowed, I'll make an unique CFS to showcase all the seven known forms of Saber Combat, based upon this <a href="http://starwars.wikia.com/wiki/Lightsaber_combat">http://starwars.wikia.com/wiki/Lightsaber_combat</a>. If not allowed, I'll simply make a single Jutsu that will serve as the style itself. It will be named "The Way of the Force".</span></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><img src="http://i49.tinypic.com/2w3x1co.jpg" data-url="http://i49.tinypic.com/2w3x1co.jpg" class="bbImage " style="" alt="" title="" /></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 18px"><strong><em><span style="color: #0000CD">†† Location and Purpose ††</span></em></strong></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></div> <div style="text-align: justify; max-width: ">The Binkan clan are based in a far away island, hidden beyond the known ninja world boundaries, which they named Tython, and considered their ancestral home. They travel to the island and from it to the main land through summoning seals, known only to those inside the clan. Binkan have no purpose other than living and gaining knowledge over their origins and existence. Their only drive is the desire to understand who they are and what their purpose in the world is. They generally stay outside conflicts as a group, specially those of the great nations of the ninja world but some clansmen leave the island to expend their knowledge on the world and searching for answers. Some even live amongst the five great nations as ninjas.</span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><img src="http://i46.tinypic.com/1z6zk43.png" data-url="http://i46.tinypic.com/1z6zk43.png" class="bbImage " style="" alt="" title="" /></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 18px"><em><span style="color: #0000CD"><strong>†† Special Info †† </strong></span></em></span><em><span style="color: #0000CD"></span></em></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><em><span style="color: #0000CD"></span></em></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><em>Specialization</em></span></p></div> <div style="text-align: justify; max-width: ">Depending on the Binkan's skill he or she can specialize in different field of the force, becoming stronger in sensing/perception, in close combat and agility or in altering and affecting the world around them. </span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"><em><span style="font-size: 12px">Note: These differences will allow the clan members to make their own custom clan arts.</span></em></span></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Garamond'"><span style="font-size: 15px"></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="color: #0000CD"><strong>Ranks</strong></span></p></div> <div style="text-align: justify; max-width: "> <table style='width: 100%' class=''><tr><td></td><td><p style="text-align: center"><em>Sensitive or Binkan</em> </p> Has omniscience in the most basic form, being aware of the world around him in physical terms and the basic physical traits of the clan. Cannot use any force techniques. Upon a short training period, the Binkan chooses one path: either Jedi or Sith.</td><td></td></tr><tr><td><p style="text-align: center"><em><strong>The Path of the Jedi</strong></em><br /> <br /> <em>Padawan</em></p> Can use the basic abilities of force control and force alter. Learns to use Force Acrobatics and Force Calm. Can use the basic forms of Saber Combat.<br /> <br /> <p style="text-align: center"><em>Jedi Knight</em></p> Learns how to hone his force sense further, acquiring more knowledge and requiring no focus to use. Learns to use Force Grip which initially can only affect mass the same size as the user. Learns to use Force Mind Trick, Force Grip and the Advanced forms of Way of the Force.</td><td><p style="text-align: center"><br /> <br /> <br /> <br /> <br /> <br /> <br /> <img src="http://i47.tinypic.com/wsuuy9.gif" data-url="http://i47.tinypic.com/wsuuy9.gif" class="bbImage " style="" alt="" title="" /></p> </td><td><p style="text-align: center"><strong><em>The Stumble of the Sith</em></strong><br /> <br /> <em>Apprentice</em></p> Can use the basic abilities of force control and force alter. Learns to use Force Acrobatics and Force Rage. Can use the basic forms of Saber Combat.<br /> <br /> <p style="text-align: center"><em>Sith Lord</em></p> Learns how to hone his force sense further, acquiring more knowledge and requiring no focus to use. Learns to use Force Grip which initially can only affect mass the same size as the user. Learns to use Force Will Bend, Force Grip and the Advanced forms of Way of the Force.</td></tr><tr><td></td><td><p style="text-align: center"><strong><em>Grand Master</em></strong><br /> </p> If the user achieves enlightenment in the ways of the force, the user goes beyond the boundary of Jedi or Sith and becomes knowledgeable of both sides of the force and all their abilities. His mastery over force sense is perfected. Can use all of the force abilities and learns how to use Force Persuation, Force Absorb, Force Drain, Force Protect and Force Awakening. The user masters the Way of the Force and becomes able to dual wield or use a chakra staff.</td><td></td></tr></table></div> <div style="text-align: justify; max-width: ">[hr][/hr]</span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><img src="http://i50.tinypic.com/23sygm0.png" data-url="http://i50.tinypic.com/23sygm0.png" class="bbImage " style="" alt="" title="" /></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"><span style="font-size: 18px"><strong><span style="color: #0000CD"><em>†† Requirements ††</em></span></strong></span></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px"></p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Member who wishes to apply to the clan has to have mastered basic 5, ninjutsu, genjutsu and taijutsu</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Member needs to be at least S-class ninja and a member for at least 6 months</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Must gain entry in the clan by successfully completing a mission given by one of the clan masters </p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Bio must be created on purpose for the clan, with no kg or otherwise have any other custom or cannon clan abilities</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Bio's physical divergence traits need to be approved by the head of the clan before submitting for approval to ensure its reasonable</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Bio can't have sage mode or any custom variation of it and will not be able to use senjutsu in any form</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Bio can be from any village in the cannon universe or say it was born in any clan known but it will be a Binkan bio and will not have any other clan techniques or abilities other than those of a Binkan clan; clan/village origin is only to fuel folklore behind the clan and to deepen the story of the bio</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™Clan members are bound by a code of secrecy towards the clan. Breaking that code can gain expulsion from the clan</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™The Chakra Saber doesn't count as a Custom Weapon as its the Force Sensitives basic weapon, the same as a simple chakra infusable sword would be for a normal ninja</p></span></span></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">™By applying to the clan you are accepting and agreeing to abide by the above rules and requirements and agree to any punishment the clan head can bestow upon you</p></div> <div style="text-align: justify; max-width: "></span><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></span><p style="text-align: center"></p> </div><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">____________________</p><p></p><p>[/spoiler]</p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Force Manipulation Arts ☿</strong></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">1.</p><p></span></p><p>( Kyōsei Abunai ) Force Acrobatics[SPOILER]Type: Supplementary</p><p>Rank: A Rank</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A (+10 Taijutsu)</p><p>Description:</p><p>The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:</p><p>Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.</p><p>Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.</p><p>Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.</p><p>Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them</p><p>Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.</p><p>Note: Can only be used once every two turns.</p><p>Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">2.</p><p></span> </p><p>( Kyōsei Ochitsuka/Gekido ) Force Calm/Rage[SPOILER]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: N/A</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>An unique Force Control technique that influences the users force sense abilities as well, Force Calm and Force Rage oppose each other but revolve around the same ability: the influence of emotions into the force sensitives abilities. The natures of both Jedi's and Sith differ immensely, with the jedi's mostly focused on calm and logic, seemingly controlling their own emotions and sith's relying on their passion and anger to rampage aggressively in savage moves. While a Jedi cannot use Force Rage, a Sith cannot use Force Calm.</p><p>Calm|Ochitsuka- The Jedi will clear his mind of any harmful techniques or effects (such as negative emotions, mental stress, etc) and increase his reactions by focusing on his surroundings and controlling his emotions and his senses. This calming effect leaves him immune to low rank Genjutsu (C-Rank), mental influences (B-Rank Yamanaka Abilities) or emotions and increases his agility and reflexes. The user becomes able to perceive and at times foresee (once every two turns) incoming taijutsu and weapon attacks, as well as other jutsu, increasing his reaction speed by calming his mind and focusing on the force and the "now". His sensing abilities become much more acute and perfected.</p><p>Rage|Gekido- The Sith will focus on his rage and anger and will let it control his senses and his mind. The rage powers his physical strength and somewhat his speed but diminishes his precision. The user becomes a rampaging aggressive brute, capably of mauling on anything he sets his eyes on. His Taijutsu, Melee Ninjutsu (that is related to the users physical strength such as Rasengan) and Kenjutsu (physical melee ones) increase in power and speed, gaining a concussive effect that adds +20 damage to them. However, he becomes clouded and loses precision in his sensory abilities, having diminished reflexes during the use of this ability, being left able to react at the same level as a normal ninja. While the technique is in use, the user becomes immune to emotional manipulation such as Killing Intent effects and highly resistant to the stress produced by physical pain, taking power from it instead of losing stamina and focus. Because of the immense rage fueling his mind, he becomes immune to low rank Genjutsu (C-Rank), mental influences (C-Rank Yamanaka Abilities).</p><p>Note: Jedi can use only Calm and Sith can only use Rage.</p><p>Note: When activated, Padawans and Apprentices can keep it activated for 3 turns while Jedi Knights, Sith Lords and Grand Masters can keep it active for 4 turns</p><p>Note: Cannot be stacked with the effects of other Force Techniques or similar techniques.</p><p>Note: Can only be used twice per battle with a 2 turn cold down time.</p><p>Note: Grand Masters can use either variations but only one application per battle.</p><p>[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">3.</p><p></span> </p><p>( Kyōsei Machigai/Mageru ) Force Mind Trick/Will Bend[SPOILER]Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>A basic offensive Force Control ability, it revolves around using the force to influence the will and mind of others. Through the use of the force the user will influence the mind of those around him and put their will under his control. The applications of both Sith and Jedi's are different in their purpose and finality but equal in their method:</p><p>Mind Trick|Machigai- The Jedi will use the force to make the target's technique miss. Mind Trick will fool the target into believing his technique hit its target by tricking his mind into believing an event happened when in fact the user used the force to warp his mind mid way through the process. As the enemy is molding his chakra, the Jedi, using Force Sense, will perceive the change and use the force to trick the mind of his enemy. His enemy will believe that he in fact used the technique and it hit his target but in essence its a simple mind trick where the enemy will have molded and spent the chakra, effectively using the technique but without any effect happening. Once the effect ends, the enemy can quickly recover and "fall to his senses" of what really happened.</p><p>Will Bend|Mageru- Similar to Killing Intent in some aspects its much more devastating and serves a much more practical use, the Sith will use the force to overcome the mind of any enemy nearby. He does this by flooding the enemies mind with his own overbearing will and "crushing" the enemies mind in the process. The user will effectively break the targets will in all that such an expression means and while doing so can even render, through his imagination, nightmarish emotional effects such as fear, terror, nausea, etc through the use of speech (in an RP way, appropriate dialogue is necessary). The target will be unable to move and will often collapse on his knees due to the immense mental pressure and be subdued to the users will and immense torturing pressure. The Sith needs to focus on the technique to completely bend the opponents will and produce the desired effect, meaning he cannot simply throw a weapon or use a technique on the enemy while he is forcefully bending him to his will. The main use of the technique, however, is to reset most power ups the enemy might have activated prior or to stop the enemy in the midst of using a technique. As the target descends into the despair filled pit that is the Sith's maniacal mental games, the lack of focus and will sustain them clears any mental cleansing or boosting techniques cast before by the target and makes him release techniques such as Sage Mode, EIG, Susanoo, clones, etc that he might have used to boost himself or other he might otherwise currently have active. If summons are in the field, the enemy will release them, reverse summoning them to their lands. The effect is so powerful that it can even revert Bijuu chakra cloaks and incomplete transformations. Once the effect ends, the enemy immediately recovers. Restriction-wise, the target will suffer any effect he might have suffered had he released the technique himself, on his own free will. Due to the nature of the technique, the user is unable to differenciate from friends or foes while using will bend and will effectively do the same effect to nearby allies, summons or even his clones, dispersing them.</p><p>Note: Mind Trick can only be used by Jedis and Will Bend can only be used by Sith.</p><p>Note: Mind Trick can only be used 2 times and Will Bend can only be used once per battle.</p><p>Note: Cannot use Force related techniques in the same and next turn.</p><p>Note: Grand Masters can use both abilities but only one application per battle.</p><p>Note: The abilities aren't Genjutsu but pure Mental and Will manipulation and as such cannot simply be released or dispelled or otherwise countered by the same means as one does for Genjutsu or Yamanaka techniques.</p><p>[/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">4.</p><p></span> </p><p>( Kyōsei Sōsa Suru ) Force Grip[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: C-S-Rank</p><p>Range: Short-Long</p><p>Chakra: 15-40 (15-40 per turn to sustain)</p><p>Damage: 30-80</p><p>Description:</p><p>The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:</p><p>Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank</p><p>Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.</p><p>Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.</p><p>Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.</p><p>Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.</p><p>Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.</p><p>Note: Grip Shield can only be used twice per battle.</p><p>Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.</p><p>Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.</p><p>Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.</p><p>Note: Cannot fully interact with energy or intangible targets.</p><p>Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.</p><p>Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.</p><p>Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">5.</p><p></span></p><p>( Kyōsei Kyūshū/Gesuidō ) Force Absorb/Drain[spoiler]Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description:</p><p>One of the most basic skills a Force Sensitive can have, it pertains to the ability one has to infuse himself and become as one with the force. The force exists all around and is an undeniable participant in the universe. All Force Sensitives are already part of the force but by using this ability they can actually manipulate and perfect their connection with the force becoming a much more perfect conduit to it and channeling a deeper and more open connection to it. By doing this, the Force Sensitive can take nourishment from the Force and gain power from it. Depending on which side of the force the binkan uses, he can gain different empowerments or different effects:</p><p>Force Absorb/Kyūshū: Used by users of the Light Side, the Force Absorb is used by passively absorbing into oneselves the natural force the exists in the world around the user. By opening themselves up to the force completely, the user will overflow with it, with his eyes glowing in a bright blue color. This enables the user to regenerate his chakra (100 chakra points per turn) and to negate any physical drawbacks that would come as a result of fatigue, pain, etc. While it will not heal the user, the influx of force will empower his body in a way that will enable a stronger chakra regeneration which will decrease the users fatigue and other negative aspects, while purifying his body from external agents such as poisons or toxins as well as illusions or mental hindering techniques (up to the same rank). Upon usage, the user can empower a single physical technique (either physical like taijutsu or belonging to a physical element such as Water or Earth) by one rank using the influx of chakra to do so.</p><p>Force Drain/Gesuidō: Used by users of the Dark Side, the Force Drain is used by actively absorbing into oneselves the living force that exists in every living being. By making direct physical contact with another living being, the user will absorb force potential and energy from that user into himself, draining the target of his force potencial (which needs to be another sentient being such as an Animal Summoning A-Rank and above or another Ninja), during which the users eyes will glow a light red. This will temporarily weaken the target (making him hazed, tired, and otherwise depleted of vitality and stamina for a moment) while empowering the user. While the target recovers rapidly (unless he is a force sensitive, he doesn't depend on the force and as such will not suffer long lasting effects from its depletion), this enables the user to regenerate his chakra (150 chakra points upon usage) by having the force power his chakra regenration and to negate any physical drawbacks that would come as a result of fatigue, pain, etc. While it will not heal the user, the influx of force will purify his body from external agents such as poisons or toxins while also boosting his awareness of living beings. Upon usage, the user can empower a single energy technique (either made from raw chakra or belonging to an energy element such as Lightning or Fire) by one rank using the influx of chakra to do so.</p><p>Note: Each application can be used 3 times, but the user can only use one of them per battle.</p><p>Note: Force Absorb works during 2 turns. While using Force Drain the enemy cannot mold chakra or move but can't also be attacked as that will break the Force Drain.</p><p>Note: Only Grand Masters can use this ability and it needs to be used to enable the usage of Force Awakening | Kyōsei Mezame[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">6.</p><p></span></p><p>( Kyōsei Mezame ) Force Awakening[spoiler]Type: Supplementary/Offensive</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50 (-15 per turn)</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>The epitome of all Force Techniques, Force Awakening stands as the materialization of the Binkan’s connection with the Force and is a skill mastered upon reaching the highest rank within the clan: Grand Master. By having used Force Absorb or Force Drain before hand, the user will act as a perfect conduit, a vessel for the Force, essentially making him become an "avatar" of the Force; a pure embodiment of the Force. Reaching this state, where the user becomes the Force itself, is referred to as "awakening". The user will shine in a clear yet bright blue (or red, depending on which side of the force was used to fuel the technique) light, seemingly losing his physical body to become a seemingly energy entity. This isn’t, however, the case, as its simply the force making itself noticeable as the user and it become one, with its overflow creating the “glowing” effect. The Force flows through the user like fire, unleashing the power within him and awakening his complete force potential. As the user activates this ultimate technique, the force influx is such that upon activating, it pushes anything around the user (up to short range) away from him (A-Rank strength). The user will feel a surge in power equal to nothing, with the force granting him a much stronger usage of all its abilities as well as imbuing some physical and additional abilities to the user.</p><p></p><p>Abilities:</p><p>-Once the user awakens, he will shine in a bright either red or blue color all over, seemingly made of pure energy, becoming immune to the damage of regular weapons and low rank (D-Rank and below) Taijutsu and Kenjutsu.</p><p>-The user gains flight through the use of the Force, passive and active at all times during the awakening.</p><p>-All Force Techniques will cost half of the chakra they normally cost and the influx of vitality into the user boosts his chakra pool by 350 points, which are lost when the technique ends.</p><p>-The user becomes able to use all force abilities with no light or dark side limitations or restrictions (essentially, the user can avoid and simply ignore all restrictions linked to the dark or light sides of the force in any force technique, like those that state the user can only use one application of a given technique per battle), as he becomes himself the true embodiment and manifestation of the force and all its sides</p><p>-Force Alter techniques gain +20 damage to their offensive abilities and gain one rank in boost to its defensive abilities. They become much faster and stronger overall and if the user specializes in Force Alter, he will be able to use them without the need for hand gestures.</p><p>-Force Control techniques will become much stronger, becoming able to affect multiple enemies if offensive. If the user specializes in Force Control abilities, he can use them at any range and with no need to focus or concentrate.</p><p>-Force Acrobatics doubles in speed and power, making the user much faster and stronger than he was before when using them.</p><p>-Force Sense becomes much stronger as the user becomes able to even read the opponents thoughts as they are formed. This is something most force sensitives can already do if they focus enough and specialize in force sense but this will make it a passive ability, as the user will not need to focus or even control it to be able to use it.</p><p>-The user loses all his “organic” senses as he embodies the force. The awareness given to him by his enhanced force sense will be his only “information source” while he is awakened. As such he will not hear, see, feel, taste or smell through his body but thorugh the force. His body’s senses will be detached from him as the link with the force becomes so strong it overcomes the link to his own flesh. Because of this, he is immune to aspects such as fatigue, pain, etc and cannot be placed under an illusion (immunity to Genjutsu doesn’t include MS/EMS Level Genjutsu).</p><p></p><p>Restrictions:</p><p>-Once the user awakens, he can only use 2 elemental ninjutsu fields: the ones in which his bio specializes in. The influx of the force and the dramatic surge of power makes it impossible for him to imbue more elemental natures to his chakra a part from those in which he specializes. This includes special elements.</p><p>-Once the user awakens, he cannot use any type of self empowering modes, cannon or custom, until it ends.</p><p>-Once activated, it will last only up to 5 turns.</p><p>-To activate, the user will need to have used Force Absorb/Drain | Kyōsei Kyūshū/Gesuidō beforehand.</p><p>-Can only be used once per battle.</p><p>-Once it times out, the user cannot use any force techniques for 3 turns as his force connection is temporarily severed (negating his force sense, vitality, etc) and will suffer physical damage due to the rampaging influx of the Force within his body. This will leave him slightly hazed and exhausted for 2 turns, unable to mold chakra above A-Rank and unable to use Taijutsu above D-Rank. As this isn't the result of damage to his body, healing techniques cannot help the user recover his abilities faster.</p><p>-Only Grand Masters can use this ability.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">7.</p><p></span></p><p>( Kyōsei Mamoru/Settoku ) Force Protect/Persuasion[spoiler]Type: Defensive</p><p>Rank: S-Rank</p><p>Range: N/A</p><p>Chakra: 40 (-20 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The dichotomy of the force manifested in its truest form in those who dwell only in one of its shades. For those who dwell on the light side, the force can be used to protect themselves from harm. For those who dwell on the dark side, the force can be used to influence the world into attacking their enemies. As such two opposite abilities are possible:</p><p>Force Protect/Mamoru: A simple application of the ubiquitous power of the force and the defensive, passive nature of the Jedi, the user will focus on the force and allow it to protect him, for a short time duration, from a given harmful factor. The user can choose to be protected from an element, a skill, a technique, a poison, etc. As long as the user knows it exists, he can will the force to protect him from it. Off course, conscious input is still needed as well as chakra output to sustain it. The protection is simply the inability of said harmful factor to affect the user for the duration of the technique.</p><p>Force Persuasion/Settoku: The application of the sheer brute will power that Siths wield is shown through Settoku. Its the use of the force and one's will power to take control of enemy "entities" in the field, sever their connection to their user and turn them against their user. It can target Clones, Summoning Animals, Elemental Familiars, Edo Tensei Summons, etc. This control is limited as the user cannot force the clones or summons to simply dispel themselves or simply negate the technique and if his control is broken, the technique, if feasible, will be once again under its original user's control. He also needs to keep focus and conscious control over the technique to sustain its influence. The technique can also be applied to sentient-like techniques such as a Wood Dragon or Earth Dragon (basically elemental familiar techniques where the element is shaped into an animal of sorts, an entity which, even if control from the user is needed, will still be controlable by the user of Settoku) or even Edo Tensei summons. A rather specific and more advanced use is that the user can also target a Genjutsu and turn it against the opponent who used it. By using his will, the user can control and illusion and reverse it back into the opponent while releasing himself from it. The technique is limited into the aspect that the user cannot control other ninjas or non sentient beings or techniques such as Aburame Bugs or simple elemental techniques which aren't familiars or similar.</p><p>Note: Each application can only be used twice and the user can only use one application per battle.</p><p>Note: To use Mamoru, the user cannot have used any Dark Side abilities until that point in battle. To use Settoku, the user cannot have used any Light Side abilities until that point in battle.</p><p>Note: Lasts only a max of 2 turns (both Settoku's Controling and Mamoru's Protective effects).[/spoiler][/spoiler][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414497, member: 25119"] [CENTER][url=http://narutobase.net/forums/showthread.php?t=94849][IMG]http://i.imgur.com/ED8ey83.png[/IMG][/url][/center] [border=][CENTER][B]☿ Bartholomew Clan ☿[/B][/center][hr][/hr] [spoiler][spoiler][B][U]Name:[/U][/B] Bartholomew Clan [B][U]Founder:[/U][/B] Kuma Bartholomew* (co-founder mugiwara*) [B][U]History of the Clan:[/U][/B] The Bartholomew clan was founded by Kuma Bartholomew; a Shinobi that rose to the ranks of the legends despite his “defect”; Kuma Bartholomew was born with paws on his hands. In his youth, Kuma was mocked by everyone – his friends and family were no exception – because of his paws. One day, the culmination of the harassment was too much and Kuma had a breakdown – he deserted his family and ran away. On his own, he studied the ways of the Shinobi and became a great Ninjutsu master; contrary to what he had believed, his paws actually enhanced his natural prowess with Ninjutsu. Aware of the power his paws bestowed up him, he trained to raise his power to the peak. He also discovered that his paws had powers of their own, powerful abilities that he trained relentlessly to master…. Bartholomew’s children and their descendants formed the clan of Bartholomew. The Bartholomew clan was one of the major rivals of the Senju clan, though their allegiance was with the Land of Water more often than now. During the formation of the Five Great Villages, the Bartholomew faced the decision of aligning themselves with Kirigakure or not, though they eventually decided to remain independent, but in a suburb of the Land of Water. A large majority of the Bartholomew clan are members of members of Kirigakure, but they still remain with the clan first and foremost. Today, the Clan is one of the most powerful and well-respected in the Shinobi world. A few common traits among Bartholomew clan members is that they are very honorable and full of self-confidence. They are well known for fighting till their dying breath and never surrendering an inch of ground during battle. [B][U]Special Abilities:[/U][/B] One of the special powers of the Bartholomew Clan’s paws is the ability to push anything – even the air around them – at extreme speeds. Bartholomew clan members fight in a style that is very reminiscent of sumo wrestling, crouching in a low, wide stance and even using the signature stomp. One of their primary forms of attack is palm thrusts, which they use to launch powerful air bullets at the enemy, which look like small paws and do lots of damage to the opponent, even leaving the imprint of a paw on them. The thrust is even strong enough to make holes in boulders, obviously leaving behind the signature paw print. In regard to their sumo roots, Bartholomew members spend much of their time with their feet planted, refusing to surrender any ground to their opposition. The paws's powers also allow them to move at the same speed as the objects they push, by using it to push himself, appearing instantaneously at a desired location regardless of distance, all the while he moves with no more than a slow walk. Or by repelling the friction around him and running without friction. However, this technique requires lots of chakra and chakra control hence it can only be used up to mid range and cannot be sustained for long range movement. The Bartholomew members are a destructive engine, with some shown to have enough power to turn entire islands to dust. Members of the clan also have the ability to extract the pain and exhaustion from a person’s body by placing their paws of the person’s chest, though this technique can be used on the members of the clan themselves, by repelling the pain and exhaustion within their body, meaning that his abilities can be used to heal people and cure them. Once this is done, it forms a gargantuan red bubble that can then be launched at the opponent. This is one of the most powerful abilities of the Bartholomew clan. This technique however can only be used on oneself or ones kinsmen and not on anyone else. Furthermore only complete masters of the KG can use this technique. [B][U]Location:[/U][/B] The Bartholomew clan live on the outskirts of Kirigakure, and live in a single giant unit, much like the Uchiha clan did. [B][U]Purpose:[/U][/B] They exist solely to serve themselves, though they have been known to assist Kirigakure in their many Wars. [B][U] Special Info:[/U][/B] In the Bartholomew clan there are no ranks, however, in order to unlock the abilities of their signature paws the clan members must have tutelage from the leaders and teachers of the clan. Interestingly, not everyone in the clan has the ability to extract and repel pain and exhaustion – this is a power that only a rare few have, and those rare few often become “Bartholomew Legends.” furthermore, not everybody gets the all the jutsu, level one- unlocking the paws abilities level two- more advanced jutsu level 3- the ability to repel anything Bartholomew legend- ability to repel exhaustion and pain [B][U]Requirements:[/U][/B] One must be a member of Kirigakure to be a member of the Bartholomew clan, though they can leave Kirigakure and retain their clan membership, though he will be banished from the clan and will receive no further training in the ways of the Bartholomew, as well as having their Bartholomew bio hunted down by other Bartholomew clan members. (this doesn't apply to the ninja world it means in their history they must have been a part of kiri same as rain techniques) Obviously, the Bartholomew powers are a KG, so no canon-bios are allowed. One can also be banished from the clan by killing another member of the clan in an act of cold blood. *Bio to be made when/if clan is approved. *not sure if mugi will be joining the clan however he helped me create it current members me, kaze.., drizzy picture of the paws [IMG]http://images4.wikia.nocookie.net/__cb20081110140613/onepiece/images/4/4c/Nikyu_Nikyu_no_Mi_2.jpg[/IMG] [/spoiler] [hr][/hr][center][b]☿ Paw Paw Arts ☿[/B][/center][hr][/hr] [size=1][right]1.[/right][/size] ( Nykyujutsu: Oshi ) Paw Paw Arts: Repel[SPOILER]Rank: B Type: Attack/Supplementary/Defense Range: Short-Long Chakra: 20 Damage: 40 Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under). ~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns. ~This technique can't be used to teleport other people to desired locations. ~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.[/SPOILER] [size=1][right]2.[/right][/size] ( Nykyujutsu: Tsuppari Pad Hō ) Paw Paw Arts: Slapping Thrust Pressure Cannon[SPOILER]Rank: A Type: Attack Range: Short-mid Chakra: 30 Damage: 60 Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo. ~3 times per battle ~no paw arts 2 turns after usage ~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability. ~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack. ~only three tomo sharingan can predict and avoid the pressure shots.[/SPOILER] [size=1][right]3.[/right][/size] (Nykyujutsu: Pad Hō) Paw Paw Arts: Pressure Cannon[SPOILER]Rank: S type: Attack range: Short-long Chakra: 40 Damage: 80 Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. ~3 times per battle ~Only one other jutsu in the same turn ~no paw jutsu for the following turn[/SPOILER] [size=1][right]4.[/right][/size] ( Nykyujutsu: Chiyu Oshi ) Paw Paw Arts: Pulsus Coration[SPOILER]Rank: S Type: Supplementary/attack Range: Short-long (If the bubble is directed at the opponent) Chakra: 40 Damage: 80 Description: Bartholomew legends will put their hand on themselves or their kinsmen and using the power of their KG, they "push" any pain and exhaustion that they have endured through the entire battle. Once done, a huge red air bubble in the shape of a paw appears behind the person, containing all the pain and exhaustion extracted, which can be then redirected to a new person. If the bubble happens to burst without touching anyone (if hit with a strong enough power [S rank and above]) the damage inside the bubble will revert to the user of the technique(despite it's origine). ~This jutsu can only be done 1 time per battle, and the chakra strain will only allow the user to perform 2 jutsus in the next turn. ~If the user pleases he can direct the bubble at anything, whether it be the opponent or even a simple tree, once the bubble comes in contact with it, depending on the bubbles size, it will explode. ~No other Paw jutsu for the rest of the battle Note: Pulsus Coration means Healing Push, in Latin.[/SPOILER] [size=1][right]5.[/right][/size] ( Nykyujutsu: Urususu Shokku ) Paw Paw Arts: Ursus Shock[SPOILER]Rank: Forbidden Type: Attack Range: Short-Long Chakra: 50 Damage: 100 Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion. ~Takes 1 turn to compress the air ~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor. ~While the user is compressing the air he must remain completely still ~does 40 damage to the user as it requires extreme concentration. ~Only one other paw jutsu for the rest of the battle ~Only 2 jutsu in the following turn ~No more forbidden rank techniques for the rest of the battle[/SPOILER] [size=1][right]6.[/right][/size] ( Nykyujutsu: Tore-n Keigei ) Paw Paw Arts: Train Wreck[SPOILER]Rank: S Type: supplementary Range: short-mig-long Chakra: 40 (short rang movement=+10 mid range=+20 long range=+40) Damage: n/a Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast. ~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction) ~The first variate of the technique can only be used by bartholomew legends ~only one paw arts jutsu in the same turn ~after usage the user must wait 3 turns before he can use it again ~running without friction can only be used in mid range as it requires immense concentration ~no S ranks in the following turn[/SPOILER] [size=1][right]7.[/right][/size] ( Nykyu Nykyu no Mi: Inpakuto Daiaru ) Paw Paw Arts: Impact Dial [spoiler]Rank: A Range: Short Chakra Cost: 30 Damage Points: Varies Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. *The user can simultaneously preform a Paw Paw technique to add damage* *Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns* *Can only be used once every 2 turns* *The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all* *Can use it only 3 times per battle for S ranks or 4 for A*[/spoiler][/spoiler][/border] [center][url=http://narutobase.net/forums/showthread.php?t=267312][IMG]http://i.imgur.com/zK31zCD.png[/IMG][/url][/center] [border=][CENTER][B]☿ Gyojin Clan ☿[/B][/center][hr][/hr] [spoiler][spoiler][B]Name:[/B] Gyojin Clan [B]Founder:[/B] Izuna Uchiha [B]History of the Clan:[/B] A long time ago, when the five great nations were yet to be born and the clan wars was at its peak, a small group of gifted shinobi lived in peace near the coast. They were incredibly talented with water jutsus, making it almost impossible for anyone to attack their village because of its strategic location near the sea. Each day was spent training and trying to understand the mysteries of the ocean. Without surprise, the Gyojin Clan had a very deep connection with every water creature that lived near their village. With time and careful studies, a crafty new art was develop to allow user to breath underwater. However, it was not without any consequences. With every genetic alteration, every new generation was slowly turning into a creature that can only be classified as a combination between a human and a sea creature. Then, when the wars couldn’t be avoided any further, the Gyojin Clan took their weapons and marched to combat. However, they were crushed, outnumbered by the recent alliance of the Uchiha Clan and the Senju Clan. In a desperate move to save what was left of their clan, those who could now survive both on land and underwater exile themselves into the abyss of the ocean. The elders, who weren’t fit to survive underwater, were left to die on the surface. For years, the Gyojin Clan remained hidden, rebuilding their village inside the perimeter of a vast barrier jutsu, creating the illusion of an underwater island. To this date, the Gyojin Clan is still hidden, and forgotten from history. [B]Special Abilities:[/B] The Gyojin clan share some basic abilities related to their genetic traits, such as: their incredible physical abilities (about 2 times stronger and 1.5 times faster then a regular human), a naturally occurring mucoprotein (common to fish) that is both a protection against bacterial infections but also a natural insulator, the ability to breathe underwater, an uncommon resistance to D-rank and under water techniques, and finally incredible swimming speed. Then, as you rise amongst the clan’s rank, a clansman develops/is taught some new abilities: a strong affinity with water (being able to use B-rank and under without handseals as well as defining their resistance to water jutsus, being unaffected by C-rank and under), a new branch of taijutsu called Gyojin Karate (customs to be submitted), the ability to sense bodies of water and everything inside a water source, and ultimately high rank clansman are allowed to sign the contract with the mighty Sea Kings (custom to be submitted). [B]Location:[/B] The group will be located in a social group I’ll create for the clan. [B]Purpose:[/B] Our only goal is to destroy the other clans and wreak havoc on the RP section. Fight as much as we can, for as long as we can. [B]Special Info: [/B]The ranking system will be simple: -Gyojin: Can use all the basic abilities of the clan. -Mizuchi: Learn how to use the Sonar ability. -Ryūjin: Learn to master his affinity with water up to C-rank. - Suijin: Masters his affinity with water up to B-rank and is introduced to the low level technique of the Gyojin Karate. -Mazu: Continues his training with Gyojin Karate without learning the secret techniques of the clan. -Poseidon: This is the highest rank one can achieve in the Gyojin Clan. At this point, the clansman in allowed to complete his training in the Gyojin Karate’s secret art, and to sign the Sea King’s contract. [B]Requirements:[/B] •You need to have an approved biography; •No KG; •No Bijuu; •No Cannon biography (other then Fuguki Suikazan and Kisame Hoshigaki); •You can’t be from another Clan; Anyone who fail to comply to these simple rules will be refused. I (Izuna Uchiha) reserve the right to refuse, and/or, kick out anyone from the group without any reason whatsoever. [B]Members:[/B] Izuna Uchiha, Goro Kaguya, Scary Yamato, Lili-Chwan[/spoiler] [hr][/hr][center][b]☿ Gyojin Karate Arts ☿[/B][/center][hr][/hr] [size=1][Right]1.[/Right][/size] ( Gyojin Karate: Kaimen Wari ) Fishman Karate: Sea Surface Splitter[SPOILER]Rank: C Type: Attack Range: Short - Mid Chakra Cost: 20 Damage Points: 30 Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in front of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance.[/SPOILER] [size=1][Right]2.[/Right][/size] ( Gyojin Karate: Jodan Bakusho ) Fishman Karate: Exploding Palm[SPOILER]Rank: B Type: Attack Range: Short-Mid Chakra Cost: 25 Damage Points: 50 Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.[/SPOILER] [size=1][Right]3.[/Right][/size] ( Gyojin Karate: Kaisoku Harakudashigeri ) Fishman Karate: Stomach Drop Kick[SPOILER]Rank: B Type: Attack Range: Short - Long Chakra Cost: 25 Damage Points: 40 Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.[/SPOILER] [size=1][Right]4.[/Right][/size] ( Gyojin Karate: Samehada Shotei ) Fishman Karate: Sharkskin Palm Block[SPOILER]Rank: B Type: Defense Range: Short Chakra Cost: 25 Damage Points: N/A Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectile of small to medium size.[/SPOILER] [size=1][Right]5.[/Right][/size] ( Gyojin Karate: Mizu Henahena ) Fishman Karate: Water Bending[SPOILER]Rank: B Type: Attack Range: Short - Long Chakra Cost: 25 Damage Points: 40 Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra source. Note: Requires a water source Note: This technique ends when the user begins performing another jutsu[/SPOILER] [size=1][Right]6.[/Right][/size] ( Gyojin Karate: Bakuretsu Hirate Renda ) Fishman Karate: Exploding Palm Barrage[SPOILER]Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 (+40 if used in conjuncture with a water based technique) Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power. Note: May only be used twice per match Note: No S-rank and above water technique on the following turn[/SPOILER] [size=1][Right]7.[/Right][/size] ( Gyojin Karate: Towa Funsai ) Fishman Karate: Smashing Tower[SPOILER]Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires. Note: No water source required, the water is created through by the user through this technique Note: Can only be used 3 times per match[/SPOILER][/spoiler][/border] [center][url=http://narutobase.net/forums/showthread.php?t=394521][IMG]http://i.imgur.com/uJUcqDX.png[/IMG][/url][/center] [border=][CENTER][B]☿ Binkan Clan ☿[/B][/center][hr][/hr] [spoiler][spoiler][FONT=Microsoft Sans Serif][/FONT][Justify][center] [FONT=Garamond][SIZE=4] [COLOR="#0000CD"][SIZE=6][B]†† Binkan Kyōsei | Force Sensitives ††[/B][/SIZE][/COLOR] [B][COLOR="#0000CD"]†† Founder ††[/COLOR][/B] Scorps[/SIZE][/FONT][/CENTER][FONT=Garamond][SIZE=4] [hr][/hr] [center][img]http://i47.tinypic.com/i4e5on.png[/img] [SIZE=5][COLOR="#0000CD"][B]†† History of the Clan ††[/B][/COLOR][/SIZE] [/CENTER]Lost in the mists of time, the origins of the Binkan Kyõsei clan predates the Sage of Six Paths himself. Its said that long ago, before Men were able to manipulate their chakra to influence the real world, children were born that had been touched by Kami. These children were often abandoned or even killed slightly after birth, as they were believed to be the bringers of great misfortune and pain to those around them. While there were no real records of these children having survived to see their adult years, some rumours scattered throughout the ninja world of sporadic appearances of these children lingered in the folklore of many nations. Soon know as the sensitives, the Binkan are, as far as most people know, only another legend. However, some of these children did indeed survive, saved by loving families, friends or even sheer luck. Here and there the Binkan started to find each other, joining forces and in the dark shadows of the ninja world they formed a small but strongly bound clan, based in an island beyond the boundaries of the ninja world. The Binkan Clan was then born as nothing more than a group of survivors from the superstition that plagued them. With little to no contact with the rest of the Ninja World, the Binkan Clan kept itself outside conflicts, only acting here and there to save one of their own from the fate that would generally be brought upon their clan children. The reason for this "hunt" and all the superstition surrounding their clan, was linked to their own birth. Unlike most clans, the factor that made them more unique and that shrouded their own clan's origins in mystery and unanswered questions, was the fact that they didn't share any kind of direct lineage link to each other, with Binkan children born in virtually all clans, villages or nations, negating any possible blood line relation to their abilities. Off course all Binkan shared many traits and even virtually almost the same special chakra signature, but other than that, they all had non Binkan parents and they didn't come from any specific nation or clan in the Ninja World. This wouldn't be enough, though, to be deemed a curse on all those around them. The secret behind the hate towards the Binkan clan had its origin in the abilities of the clan members but also their unique traits. Binkan seemed to know things that a normal person wouldn’t and would often predict disasters or other events with precision and were, one way or another, not fully "human". Their uncanny wit and perception and their ability to seemingly know any and everything thing were the biggest reason for their persecution. People, regardless of anything else, always fear what they don’t understand. The clan itself works only as a teaching ground for all Binkan’s. Once they are found and brought to the clan, they begin learning the clans abilities and their true power. During that time, each individual lays his own path towards independence. Some stay within the clan’s ranks and teach others, living in seclusion and peace. Others, set sail to the world and act according to their own desires and passions. As most clans, the more they studied their power and abilities, the more they learned about them. Soon they started to understand their powers and their origins. Around the time the Sage of Six Paths was teaching Men the art of Ninjutsu, the Binkan found the uncanny truth of their abilities that had until that point escaped their knowledge: they were blessed with awareness towards the force. The force, a metaphysical, binding, and ubiquitous power that connects the fabric of existence. While normal people are unaware of its existance, Force Sensitives were and it was their connection to the force that gave them their abilities and their special powers. Eventually they found out that the nature of each binkan often drove them in one of 2 opposing paths: The path of the Selfless Warrior (the Jedi path) and the path of the Passionate Loner (the Sith path). The Jedi embodied selfless compassion. The Sith embodied selfish passion. Both poles opposed eachother but in some ways complemented themselves. As they dwelled deeper and deeper into the force and its origins, they soon found that the force itself had, in some circunstances, a dual nature. Not as simplistic as Right or Wrong but actually more like push and pull or black and white: The Light Side and the Dark Side of the Force. The dicotomy of the force was contested by the Jedi who believed that the force was not inherently good or evil or had any nature by itself but it was rather the individual that it connected to that used it in a good or evil manner. Although Jedi’s believed that the true nature of the force was determined by its wielder, they prefered to use more defensive abilities. Sith, however, believed that from passion, anger, attachment, love, grew their ability to use the force and believed the force to be driven by passion and that passion was the true nature of the force. From love and passion, fear is born; fear from losing the object of ones love. This fear brings rage and anger directed at anything that affects or intervenes with ones object of love. Because of this passion and fiery attitude, Sith tended to use the force in more aggrssive and offensive ways than Jedi’s. Around the time of the death of the Sage of Six Paths, both Jedi and Siths were at a cross roads. The division of the clan brought the issue of whom would teach the younger generations and who would determine who was Sith or Jedi. You see, while a force sensitive is born with a certain inclination towards either the Light or the Dark Side of the force, none is labeled immediately as Sith or Jedi; they choose their own path as they grow and their abilities with the force progress, becoming either a Sith or a Jedi true their own understanding of the force. A war raged across the clan and many lost their lives trying to defend their beliefs and their way of thinking. Eventually, after 10 years of conflict, the Jedi Grand Master and the High Sith Lord sat down and came to an understanding about the future of the clan: the younglings would be taught the ways of the force by the compassionate Jedi’s that resided in the island. If, at some point, their passion and anger drove them to the dark side, they would be guided to the Sith who lived in the mainland. The Sith would take upon themselves to teach the youngling to use the dark side and to learn how to resist losing himself in it. Since that day, known as The Day of Convergence, the Binkan clan has survived and endured in a relative peace up to the current age. Here and there minor incidents have happened but for the most part, the clan has walked its own path, oblivous of the changes in the world around them. [hr][/hr] [CENTER][img]http://i46.tinypic.com/o553zp.png[/IMG] [SIZE=5][B][COLOR="#0000CD"]†† Special Abilities ††[/COLOR][/B][/SIZE] [COLOR="#0000CD"][I]The Force and Chakra[/I][/COLOR] [/CENTER]Binkan's abilities are all based or derived from their connection to the Force. Known as the Way, Nature, Divine Force or simply the Force, it is a metaphysical, binding, and ubiquitous power that connects the fabric of existence. Its present in everything and everything living is part of it, being intertwined and connected to and through it. While is seamlessly doesn't drive anything, its also the connection between the universe's existence and the binding that sews the fabric of existance. Only Binkan are in tune with the force and they are the only ones that can sense it or be aware of it. The force is, in force sensitives, driven by one's emotions and becomes and extension of them. Unlike natural energy, which is something external to the user that he learns to manipulate, The Force is the link between any and everything, living and inanimate, meaning that one is part of the force and as such, one imbues the force with ones "print". Because they are part of the force, their link to it becomes responsible by many of their unique traits. Connected with the force they are beacons of vitality and their chakras are very powerful and resilient. The uses of The Force come in 3 main areas, regarding how the force is used and for what: Force Sense, Force Alter and Force Control. [CENTER][COLOR="#0000CD"][I]Vitality[/I][/COLOR] [/CENTER]As the Force is stronger in them and brews and resonates inside them, it becomes the source of a great vitality. Their strong chakra enables them high stamina but also increased physical prowess when compared with normal ninjas (this translates in higher than normal dexterity, agility, reactions and overall perfected movement which translates into precision and pin point accuracy in weapon aiming and wielding as well as hand to hand combat). Because of this some have effectively resisted age. While they end up maturing at variable ages, at which point their ageing process is stopped, many have lived well beyond the limits of Men. The Force is where they take nurishment from and its their own will that keeps them living. A saying exists in the clan that says “While one wishes it, the Force will keep him alive”, pertaining to the fact that if they lose their will to live, they do perish and die. While they can potentially live forever, they are not immortal and can succumb to any injury that would affect a normal ninja. Their life force increases their resistance to poisons and radiation or toxins as the force can be used to negate these effects. However, this is not a passive trait and requires great skill, meditation and the use of specific Force Control techniques which not all force sensitives know. [CENTER][I][COLOR="#0000CD"]Physical Divergence[/COLOR][/I] [/CENTER]Binkan don't share a common genetic background or origin, leaving upon the force to shape their existance, making it so that they don't have common physical traits. Instead, they tend to be very diverse yet always somehow different from a normal human. Be it by simple details like skin color or eye color to other more noticeable features like differently shaped pupils or pointed ears or a different number of fingers or even limbs, extra high height or extra low height, fur, etc etc. The overall physical characteristics of the clan are as diverse as the origins of each of its members although following the overall human or humanoid condition of Men. To some extent, in late years, some Jedi’s have come to believe that this is due to ones own will and how it makes the Force affects ones body. This characteristic is accentuated as the force sensitive dwells deeper in either the Light Side or the Dark Side of the Force. The Dark Side tends to corrupt the body (although this isn't always the case), changing some aspects which acquire a "decayed", corrupted or "darker" feature. The eyes can become red, the skin gains scars and appears to age faster, the voice becomes deeper and raspier, etc. While these changes don't actually affect the user besides the aesthetics of his body, they do tend to escale as the user dwells more and more into the dark side. On the other hand, the Light Side tends to make the user more aesthetically appealing. Eyes tend to become lighter in color, generally blue or grey. The hair tends to become lighter and the user exudes a calm and soothing presence, otherwise seeming more aligned with what one describe as being Good. [CENTER][COLOR="#0000CD"][I]Force Sense [/I][/COLOR][/CENTER]The Force Sensitive's main ability and that from which most of their other characteristics come from is their omniscience. It pertains to the ability to know everything that is happening at that moment in time around themselves. Its more than a simple sensory ability as the user doesn't actually sense things; he knows them. The broader spectrum of such abilities is given by what can be known: the position of every single molecule around, the shifting and movements of any energy, the thoughts of someone around the person, the sounds made, the movements made by a person, etc etc. The Force Sensitive is an all knowing person of all that is happening around him at that moment. A passive ability of all clan members, its strength grows as the Binkan grows stronger within their own clan to the point it can be used to even foresee a glimpse of the future. Called Foresight, it is an unique ability only certain grand masters possess, which can only be used a limited number of times (3 times per battle) but enables the user to focus and use the force as pathway to let his mind travel through the path of time. Generally, the Binkan see only glimpses of what will happen in the following minutes but some have seen distance futures. The same ability can be used in a opposite manner, knowing or gaining knowledge of what has been or has passed. This variation, which is quite rare amongst the binkan, is called Psychometry and is an ability used by Binkan to track enemies or acquire knowledge of events long gone throught contact with a given object or person (can be used 3 times per battle). This overall ability is based on their connection to the force and their awareness to it. The force connects every and anything together and by being aware of it, the Force Sensitive becomes aware of everything connected with it. [CENTER][COLOR="#0000CD"][I]Enhanced Memory and Knowledge [/I][/COLOR][/CENTER]Because of their own abilities Binkan members have extremely good memories. They can remember virtually anything from the moment they became aware of the world around them to the moment they die with great accuracy and detail. Adding this to their omniscience, Binkan clan members acquire great knowledge. They can understand most techniques they are faced with or, by that matter, almost anything they are faced with, in a split second. They can know how a technique is created, it's drawbacks, it's flaws, it's weaknesses and its strengths. They can't copy techniques though but they can know everything about something and use it to devise a feasible and viable counter on the spot. While useful in combat this ability serves them well in other areas. Jedis, for example, have great common sense driven by their wisdom and experience, acting with a levelled mind in any situation and figuring out solutions for any problem. Siths, on the other hand, have an unatural cunning towards breaking down an opponents mind through speech and emotional taunting. Overall, their intellect is such that they cant even be compared to a clan of genius like the Uchiha, as their level of intelligence and knowledge is in a completely different level. However they are still bound by the human condition, reacting in reflexive manners similar to any human and being bound by most of the same basic rules. [CENTER][COLOR="#0000CD"][I]Force Alter [/I][/COLOR][/CENTER]This is one of the core basic abilities of Binkan members in combat. Through their connection to the Force, Binkan members can use their will and chakra to control, alter or simply affect the world around them using the Force as a medium. As the Force is inter twined with the fabric of existance, they use their connection and ability to manipulate the Force to will it to affect the world around them. They can grab objects with the force, manipulate the forces of physics or nature around them, etc etc. The applications of using the force are only limited by the mind of the one who wields it, including his knowledge of the force and is inate force potencial. Off course, these abilities have limits. As an extension from their bodies, the user, most of the time, must use body movements (hand gestures, leg movements, etc) to induce and sustain such control and produce the desired effect, as well as concentrate and focus. The user is also bound by some limits, one of them being their skill level within the clan and the other their own chakra reserves. [CENTER][COLOR="#0000CD"][I]Force Control[/I][/COLOR][/CENTER] This ability of the Force is based upon the usage of the force to control oneself. From body functions to speed, strength, agility, chakra reserves, etc. The user can use the force and exerts his or her will upon his or her body and execute actions that would otherwise be impossible to execute. Healing, chakra recovery, stamina regneration are all abilities that can be used through Force Control depending on the users own mastery over the force. Its also the use of Force Control that enables the user to use Saber Combat and Acrobatics. Its using this ability that Binkan can affect the minds of others or their bodies through the force. Jedi's tend to use these abilities to confuse others, read their thoughts or simply heal or protect them. Stih use this ability to torture the minds of others, break their will or do damage their body through corruption. [CENTER][COLOR="#0000CD"][I]Saber Combat and Acrobatics[/I][/COLOR][/CENTER] Because of their enhanced and perfected perception, Force Sensitives are overall, great close combat experts. Their inhuman physical prowess enables them to use the force to do physical feats that would otherwise be unable to be done and their agility and perception enables them to use almost perfect combat forms and stances. Taijutsu was soon considered by the binkan limited in both the offensive and defensive power it can bestow the user, since he or she is bound by the limits of their own flesh. As such, Binkan turned to the use of swords in combat, using thier aforementioned physical abilities to combine it with normal Taijutsu. Their enormous agility and physical prowess enabled them to wield the famous Chakra Sabers and the Way of the Force, a Fighting Style that combines force manipulation, taijutsu and the use of Chakra Sabers. [CENTER][COLOR="#0000CD"][I]Chakra Saber[/I][/COLOR][/CENTER] Chakra Sabers are simple chakra swords wielded by every Jedi and Sith. A small hilt engraved in countless Kanji inscriptions focuses the users chakra and produces a blade of pure chakra. This mass-less blade doesn’t emanate heat or any other force of energy until it connects with something. At that point, the chakra becomes able to cut through most materials quite easily, as the moment the chakra blade touches matter, heat is produced which cuts through it. The blade itself can also be used to deflect projectiles or interact with energy based attacks. Because the blade lacks weight, it also lacks momentum and impact, relying on the cutting abilities to deliver damage. This also makes the blades quite tasking to wield, requiring enormous concentration and focus. Some variations exist to suit the users fighting style, with longer or shorter ones, with the blade's color varying between individuals. The saber Staff is a variation, where a larger hilt produces two oppossing blades, one at each end. The saber is not always active, off course, with the user needing to exectue a mental command and fuel his chakra into it to activate its blade. The cost of using the saber is 5 chakra points per turn, 10 if dual wielded or if its a saber staff. [SIZE=2]Note: If allowed, I'll make an unique CFS to showcase all the seven known forms of Saber Combat, based upon this [URL]http://starwars.wikia.com/wiki/Lightsaber_combat[/URL]. If not allowed, I'll simply make a single Jutsu that will serve as the style itself. It will be named "The Way of the Force".[/SIZE] [hr][/hr] [center][img]http://i49.tinypic.com/2w3x1co.jpg[/img] [SIZE=5][B][I][COLOR="#0000CD"]†† Location and Purpose ††[/COLOR][/I][/B][/SIZE] [/CENTER]The Binkan clan are based in a far away island, hidden beyond the known ninja world boundaries, which they named Tython, and considered their ancestral home. They travel to the island and from it to the main land through summoning seals, known only to those inside the clan. Binkan have no purpose other than living and gaining knowledge over their origins and existence. Their only drive is the desire to understand who they are and what their purpose in the world is. They generally stay outside conflicts as a group, specially those of the great nations of the ninja world but some clansmen leave the island to expend their knowledge on the world and searching for answers. Some even live amongst the five great nations as ninjas. [hr][/hr] [CENTER][img]http://i46.tinypic.com/1z6zk43.png[/img] [SIZE=5][I][COLOR="#0000CD"][B]†† Special Info †† [/B][/COLOR][/I][/SIZE][I][COLOR="#0000CD"] [/COLOR][/I] [COLOR="#0000CD"][I]Specialization[/I][/COLOR][/CENTER] Depending on the Binkan's skill he or she can specialize in different field of the force, becoming stronger in sensing/perception, in close combat and agility or in altering and affecting the world around them. [I][SIZE=3]Note: These differences will allow the clan members to make their own custom clan arts.[/SIZE][/I] [center][COLOR="#0000CD"][B]Ranks[/B][/COLOR][/center] [table] [tr] [td][/td] [td][center][I]Sensitive or Binkan[/I] [/CENTER] Has omniscience in the most basic form, being aware of the world around him in physical terms and the basic physical traits of the clan. Cannot use any force techniques. Upon a short training period, the Binkan chooses one path: either Jedi or Sith.[/td] [td][/td] [/tr] [tr] [td][CENTER][I][b]The Path of the Jedi[/b][/I][b][/b] [I]Padawan[/I][/CENTER] Can use the basic abilities of force control and force alter. Learns to use Force Acrobatics and Force Calm. Can use the basic forms of Saber Combat. [CENTER][I]Jedi Knight[/I][/CENTER] Learns how to hone his force sense further, acquiring more knowledge and requiring no focus to use. Learns to use Force Grip which initially can only affect mass the same size as the user. Learns to use Force Mind Trick, Force Grip and the Advanced forms of Way of the Force.[/td] [td][center] [img]http://i47.tinypic.com/wsuuy9.gif[/img][/center][/td] [td][CENTER][B][I]The Stumble of the Sith[/I][/B] [I]Apprentice[/I][/CENTER] Can use the basic abilities of force control and force alter. Learns to use Force Acrobatics and Force Rage. Can use the basic forms of Saber Combat. [CENTER][I]Sith Lord[/I][/CENTER] Learns how to hone his force sense further, acquiring more knowledge and requiring no focus to use. Learns to use Force Grip which initially can only affect mass the same size as the user. Learns to use Force Will Bend, Force Grip and the Advanced forms of Way of the Force.[/td] [/tr] [tr] [td][/td] [td][CENTER][B][I]Grand Master[/I][/B] [/CENTER]If the user achieves enlightenment in the ways of the force, the user goes beyond the boundary of Jedi or Sith and becomes knowledgeable of both sides of the force and all their abilities. His mastery over force sense is perfected. Can use all of the force abilities and learns how to use Force Persuation, Force Absorb, Force Drain, Force Protect and Force Awakening. The user masters the Way of the Force and becomes able to dual wield or use a chakra staff.[/td] [td][/td] [/tr] [/table] [hr][/hr] [center][img]http://i50.tinypic.com/23sygm0.png[/img] [SIZE=5][B][COLOR="#0000CD"][I]†† Requirements ††[/I][/COLOR][/B][/SIZE] ™Member who wishes to apply to the clan has to have mastered basic 5, ninjutsu, genjutsu and taijutsu ™Member needs to be at least S-class ninja and a member for at least 6 months ™Must gain entry in the clan by successfully completing a mission given by one of the clan masters ™Bio must be created on purpose for the clan, with no kg or otherwise have any other custom or cannon clan abilities ™Bio's physical divergence traits need to be approved by the head of the clan before submitting for approval to ensure its reasonable ™Bio can't have sage mode or any custom variation of it and will not be able to use senjutsu in any form ™Bio can be from any village in the cannon universe or say it was born in any clan known but it will be a Binkan bio and will not have any other clan techniques or abilities other than those of a Binkan clan; clan/village origin is only to fuel folklore behind the clan and to deepen the story of the bio ™Clan members are bound by a code of secrecy towards the clan. Breaking that code can gain expulsion from the clan ™The Chakra Saber doesn't count as a Custom Weapon as its the Force Sensitives basic weapon, the same as a simple chakra infusable sword would be for a normal ninja ™By applying to the clan you are accepting and agreeing to abide by the above rules and requirements and agree to any punishment the clan head can bestow upon you[/center][/SIZE][center][/center][/FONT][center][/center][/justify][center] ____________________[/CENTER] [/spoiler] [hr][/hr][center][b]☿ Force Manipulation Arts ☿[/B][/center][hr][/hr] [size=1][Right]1.[/Right][/size] ( Kyōsei Abunai ) Force Acrobatics[SPOILER]Type: Supplementary Rank: A Rank Range: N/A Chakra: 30 Damage: N/A (+10 Taijutsu) Description: The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications: Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries. Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air. Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position. Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique. Note: Can only be used once every two turns. Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.[/SPOILER] [size=1][Right]2.[/Right][/size] ( Kyōsei Ochitsuka/Gekido ) Force Calm/Rage[SPOILER]Type: Supplementary Rank: A-Rank Range: N/A Chakra: 30 (-5 per turn) Damage: N/A Description: An unique Force Control technique that influences the users force sense abilities as well, Force Calm and Force Rage oppose each other but revolve around the same ability: the influence of emotions into the force sensitives abilities. The natures of both Jedi's and Sith differ immensely, with the jedi's mostly focused on calm and logic, seemingly controlling their own emotions and sith's relying on their passion and anger to rampage aggressively in savage moves. While a Jedi cannot use Force Rage, a Sith cannot use Force Calm. Calm|Ochitsuka- The Jedi will clear his mind of any harmful techniques or effects (such as negative emotions, mental stress, etc) and increase his reactions by focusing on his surroundings and controlling his emotions and his senses. This calming effect leaves him immune to low rank Genjutsu (C-Rank), mental influences (B-Rank Yamanaka Abilities) or emotions and increases his agility and reflexes. The user becomes able to perceive and at times foresee (once every two turns) incoming taijutsu and weapon attacks, as well as other jutsu, increasing his reaction speed by calming his mind and focusing on the force and the "now". His sensing abilities become much more acute and perfected. Rage|Gekido- The Sith will focus on his rage and anger and will let it control his senses and his mind. The rage powers his physical strength and somewhat his speed but diminishes his precision. The user becomes a rampaging aggressive brute, capably of mauling on anything he sets his eyes on. His Taijutsu, Melee Ninjutsu (that is related to the users physical strength such as Rasengan) and Kenjutsu (physical melee ones) increase in power and speed, gaining a concussive effect that adds +20 damage to them. However, he becomes clouded and loses precision in his sensory abilities, having diminished reflexes during the use of this ability, being left able to react at the same level as a normal ninja. While the technique is in use, the user becomes immune to emotional manipulation such as Killing Intent effects and highly resistant to the stress produced by physical pain, taking power from it instead of losing stamina and focus. Because of the immense rage fueling his mind, he becomes immune to low rank Genjutsu (C-Rank), mental influences (C-Rank Yamanaka Abilities). Note: Jedi can use only Calm and Sith can only use Rage. Note: When activated, Padawans and Apprentices can keep it activated for 3 turns while Jedi Knights, Sith Lords and Grand Masters can keep it active for 4 turns Note: Cannot be stacked with the effects of other Force Techniques or similar techniques. Note: Can only be used twice per battle with a 2 turn cold down time. Note: Grand Masters can use either variations but only one application per battle. [/SPOILER] [size=1][Right]3.[/Right][/size] ( Kyōsei Machigai/Mageru ) Force Mind Trick/Will Bend[SPOILER]Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A basic offensive Force Control ability, it revolves around using the force to influence the will and mind of others. Through the use of the force the user will influence the mind of those around him and put their will under his control. The applications of both Sith and Jedi's are different in their purpose and finality but equal in their method: Mind Trick|Machigai- The Jedi will use the force to make the target's technique miss. Mind Trick will fool the target into believing his technique hit its target by tricking his mind into believing an event happened when in fact the user used the force to warp his mind mid way through the process. As the enemy is molding his chakra, the Jedi, using Force Sense, will perceive the change and use the force to trick the mind of his enemy. His enemy will believe that he in fact used the technique and it hit his target but in essence its a simple mind trick where the enemy will have molded and spent the chakra, effectively using the technique but without any effect happening. Once the effect ends, the enemy can quickly recover and "fall to his senses" of what really happened. Will Bend|Mageru- Similar to Killing Intent in some aspects its much more devastating and serves a much more practical use, the Sith will use the force to overcome the mind of any enemy nearby. He does this by flooding the enemies mind with his own overbearing will and "crushing" the enemies mind in the process. The user will effectively break the targets will in all that such an expression means and while doing so can even render, through his imagination, nightmarish emotional effects such as fear, terror, nausea, etc through the use of speech (in an RP way, appropriate dialogue is necessary). The target will be unable to move and will often collapse on his knees due to the immense mental pressure and be subdued to the users will and immense torturing pressure. The Sith needs to focus on the technique to completely bend the opponents will and produce the desired effect, meaning he cannot simply throw a weapon or use a technique on the enemy while he is forcefully bending him to his will. The main use of the technique, however, is to reset most power ups the enemy might have activated prior or to stop the enemy in the midst of using a technique. As the target descends into the despair filled pit that is the Sith's maniacal mental games, the lack of focus and will sustain them clears any mental cleansing or boosting techniques cast before by the target and makes him release techniques such as Sage Mode, EIG, Susanoo, clones, etc that he might have used to boost himself or other he might otherwise currently have active. If summons are in the field, the enemy will release them, reverse summoning them to their lands. The effect is so powerful that it can even revert Bijuu chakra cloaks and incomplete transformations. Once the effect ends, the enemy immediately recovers. Restriction-wise, the target will suffer any effect he might have suffered had he released the technique himself, on his own free will. Due to the nature of the technique, the user is unable to differenciate from friends or foes while using will bend and will effectively do the same effect to nearby allies, summons or even his clones, dispersing them. Note: Mind Trick can only be used by Jedis and Will Bend can only be used by Sith. Note: Mind Trick can only be used 2 times and Will Bend can only be used once per battle. Note: Cannot use Force related techniques in the same and next turn. Note: Grand Masters can use both abilities but only one application per battle. Note: The abilities aren't Genjutsu but pure Mental and Will manipulation and as such cannot simply be released or dispelled or otherwise countered by the same means as one does for Genjutsu or Yamanaka techniques. [/SPOILER] [size=1][Right]4.[/Right][/size] ( Kyōsei Sōsa Suru ) Force Grip[SPOILER]Type: Offensive/Supplementary/Defensive Rank: C-S-Rank Range: Short-Long Chakra: 15-40 (15-40 per turn to sustain) Damage: 30-80 Description: The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles: Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable. Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return. Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank. Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank. Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again. Note: Grip Shield can only be used twice per battle. Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets. Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each. Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse. Note: Cannot fully interact with energy or intangible targets. Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained. Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range. Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.[/spoiler] [size=1][right]5.[/right][/size] ( Kyōsei Kyūshū/Gesuidō ) Force Absorb/Drain[spoiler]Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: One of the most basic skills a Force Sensitive can have, it pertains to the ability one has to infuse himself and become as one with the force. The force exists all around and is an undeniable participant in the universe. All Force Sensitives are already part of the force but by using this ability they can actually manipulate and perfect their connection with the force becoming a much more perfect conduit to it and channeling a deeper and more open connection to it. By doing this, the Force Sensitive can take nourishment from the Force and gain power from it. Depending on which side of the force the binkan uses, he can gain different empowerments or different effects: Force Absorb/Kyūshū: Used by users of the Light Side, the Force Absorb is used by passively absorbing into oneselves the natural force the exists in the world around the user. By opening themselves up to the force completely, the user will overflow with it, with his eyes glowing in a bright blue color. This enables the user to regenerate his chakra (100 chakra points per turn) and to negate any physical drawbacks that would come as a result of fatigue, pain, etc. While it will not heal the user, the influx of force will empower his body in a way that will enable a stronger chakra regeneration which will decrease the users fatigue and other negative aspects, while purifying his body from external agents such as poisons or toxins as well as illusions or mental hindering techniques (up to the same rank). Upon usage, the user can empower a single physical technique (either physical like taijutsu or belonging to a physical element such as Water or Earth) by one rank using the influx of chakra to do so. Force Drain/Gesuidō: Used by users of the Dark Side, the Force Drain is used by actively absorbing into oneselves the living force that exists in every living being. By making direct physical contact with another living being, the user will absorb force potential and energy from that user into himself, draining the target of his force potencial (which needs to be another sentient being such as an Animal Summoning A-Rank and above or another Ninja), during which the users eyes will glow a light red. This will temporarily weaken the target (making him hazed, tired, and otherwise depleted of vitality and stamina for a moment) while empowering the user. While the target recovers rapidly (unless he is a force sensitive, he doesn't depend on the force and as such will not suffer long lasting effects from its depletion), this enables the user to regenerate his chakra (150 chakra points upon usage) by having the force power his chakra regenration and to negate any physical drawbacks that would come as a result of fatigue, pain, etc. While it will not heal the user, the influx of force will purify his body from external agents such as poisons or toxins while also boosting his awareness of living beings. Upon usage, the user can empower a single energy technique (either made from raw chakra or belonging to an energy element such as Lightning or Fire) by one rank using the influx of chakra to do so. Note: Each application can be used 3 times, but the user can only use one of them per battle. Note: Force Absorb works during 2 turns. While using Force Drain the enemy cannot mold chakra or move but can't also be attacked as that will break the Force Drain. Note: Only Grand Masters can use this ability and it needs to be used to enable the usage of Force Awakening | Kyōsei Mezame[/spoiler] [size=1][right]6.[/right][/size] ( Kyōsei Mezame ) Force Awakening[spoiler]Type: Supplementary/Offensive Rank: Forbidden Range: Short Chakra: 50 (-15 per turn) Damage: N/A (-20 to the user) Description: The epitome of all Force Techniques, Force Awakening stands as the materialization of the Binkan’s connection with the Force and is a skill mastered upon reaching the highest rank within the clan: Grand Master. By having used Force Absorb or Force Drain before hand, the user will act as a perfect conduit, a vessel for the Force, essentially making him become an "avatar" of the Force; a pure embodiment of the Force. Reaching this state, where the user becomes the Force itself, is referred to as "awakening". The user will shine in a clear yet bright blue (or red, depending on which side of the force was used to fuel the technique) light, seemingly losing his physical body to become a seemingly energy entity. This isn’t, however, the case, as its simply the force making itself noticeable as the user and it become one, with its overflow creating the “glowing” effect. The Force flows through the user like fire, unleashing the power within him and awakening his complete force potential. As the user activates this ultimate technique, the force influx is such that upon activating, it pushes anything around the user (up to short range) away from him (A-Rank strength). The user will feel a surge in power equal to nothing, with the force granting him a much stronger usage of all its abilities as well as imbuing some physical and additional abilities to the user. Abilities: -Once the user awakens, he will shine in a bright either red or blue color all over, seemingly made of pure energy, becoming immune to the damage of regular weapons and low rank (D-Rank and below) Taijutsu and Kenjutsu. -The user gains flight through the use of the Force, passive and active at all times during the awakening. -All Force Techniques will cost half of the chakra they normally cost and the influx of vitality into the user boosts his chakra pool by 350 points, which are lost when the technique ends. -The user becomes able to use all force abilities with no light or dark side limitations or restrictions (essentially, the user can avoid and simply ignore all restrictions linked to the dark or light sides of the force in any force technique, like those that state the user can only use one application of a given technique per battle), as he becomes himself the true embodiment and manifestation of the force and all its sides -Force Alter techniques gain +20 damage to their offensive abilities and gain one rank in boost to its defensive abilities. They become much faster and stronger overall and if the user specializes in Force Alter, he will be able to use them without the need for hand gestures. -Force Control techniques will become much stronger, becoming able to affect multiple enemies if offensive. If the user specializes in Force Control abilities, he can use them at any range and with no need to focus or concentrate. -Force Acrobatics doubles in speed and power, making the user much faster and stronger than he was before when using them. -Force Sense becomes much stronger as the user becomes able to even read the opponents thoughts as they are formed. This is something most force sensitives can already do if they focus enough and specialize in force sense but this will make it a passive ability, as the user will not need to focus or even control it to be able to use it. -The user loses all his “organic” senses as he embodies the force. The awareness given to him by his enhanced force sense will be his only “information source” while he is awakened. As such he will not hear, see, feel, taste or smell through his body but thorugh the force. His body’s senses will be detached from him as the link with the force becomes so strong it overcomes the link to his own flesh. Because of this, he is immune to aspects such as fatigue, pain, etc and cannot be placed under an illusion (immunity to Genjutsu doesn’t include MS/EMS Level Genjutsu). Restrictions: -Once the user awakens, he can only use 2 elemental ninjutsu fields: the ones in which his bio specializes in. The influx of the force and the dramatic surge of power makes it impossible for him to imbue more elemental natures to his chakra a part from those in which he specializes. This includes special elements. -Once the user awakens, he cannot use any type of self empowering modes, cannon or custom, until it ends. -Once activated, it will last only up to 5 turns. -To activate, the user will need to have used Force Absorb/Drain | Kyōsei Kyūshū/Gesuidō beforehand. -Can only be used once per battle. -Once it times out, the user cannot use any force techniques for 3 turns as his force connection is temporarily severed (negating his force sense, vitality, etc) and will suffer physical damage due to the rampaging influx of the Force within his body. This will leave him slightly hazed and exhausted for 2 turns, unable to mold chakra above A-Rank and unable to use Taijutsu above D-Rank. As this isn't the result of damage to his body, healing techniques cannot help the user recover his abilities faster. -Only Grand Masters can use this ability.[/spoiler] [size=1][right]7.[/right][/size] ( Kyōsei Mamoru/Settoku ) Force Protect/Persuasion[spoiler]Type: Defensive Rank: S-Rank Range: N/A Chakra: 40 (-20 per turn) Damage: N/A Description: The dichotomy of the force manifested in its truest form in those who dwell only in one of its shades. For those who dwell on the light side, the force can be used to protect themselves from harm. For those who dwell on the dark side, the force can be used to influence the world into attacking their enemies. As such two opposite abilities are possible: Force Protect/Mamoru: A simple application of the ubiquitous power of the force and the defensive, passive nature of the Jedi, the user will focus on the force and allow it to protect him, for a short time duration, from a given harmful factor. The user can choose to be protected from an element, a skill, a technique, a poison, etc. As long as the user knows it exists, he can will the force to protect him from it. Off course, conscious input is still needed as well as chakra output to sustain it. The protection is simply the inability of said harmful factor to affect the user for the duration of the technique. Force Persuasion/Settoku: The application of the sheer brute will power that Siths wield is shown through Settoku. Its the use of the force and one's will power to take control of enemy "entities" in the field, sever their connection to their user and turn them against their user. It can target Clones, Summoning Animals, Elemental Familiars, Edo Tensei Summons, etc. This control is limited as the user cannot force the clones or summons to simply dispel themselves or simply negate the technique and if his control is broken, the technique, if feasible, will be once again under its original user's control. He also needs to keep focus and conscious control over the technique to sustain its influence. The technique can also be applied to sentient-like techniques such as a Wood Dragon or Earth Dragon (basically elemental familiar techniques where the element is shaped into an animal of sorts, an entity which, even if control from the user is needed, will still be controlable by the user of Settoku) or even Edo Tensei summons. A rather specific and more advanced use is that the user can also target a Genjutsu and turn it against the opponent who used it. By using his will, the user can control and illusion and reverse it back into the opponent while releasing himself from it. The technique is limited into the aspect that the user cannot control other ninjas or non sentient beings or techniques such as Aburame Bugs or simple elemental techniques which aren't familiars or similar. Note: Each application can only be used twice and the user can only use one application per battle. Note: To use Mamoru, the user cannot have used any Dark Side abilities until that point in battle. To use Settoku, the user cannot have used any Light Side abilities until that point in battle. Note: Lasts only a max of 2 turns (both Settoku's Controling and Mamoru's Protective effects).[/spoiler][/spoiler][/border] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
Top