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Naruto Role Playing
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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414496, member: 25119"]</p><p style="text-align: center"><img src="https://i.imgur.com/9dLaErP.png" data-url="https://i.imgur.com/9dLaErP.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Uchiha Clan ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/oXxIpdJ.png?2" data-url="https://i.imgur.com/oXxIpdJ.png?2" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Sharingan</p><p></span></p><p>( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye</p><p>[spoiler]Type: Supplementary</p><p>Rank: C - A Rank</p><p>Range: Short-Long</p><p>Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )</p><p>Damage: N/A</p><p>Description:</p><p>One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.</p><p>Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.</p><p>Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill</p><p>Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.</p><p>Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.</p><p>Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty</p><p>Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank E</p><p></span></p><p>( Doujutsu: Kopī no Jutsu ) - Eye Technique: Copy Technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: E - Forbidden</p><p>Range: N/A</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own in the same timeframe. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG Techniques, Advanced Elements or Hidden Abilities unless the user also has these same abilities.</p><p>Note: User needs to have at least the 3 Tomoe active.</p><p>Note: Can only be done 2 times per opponent on techniques that have hand seals.</p><p>Note: Copied technique can only be used in the event recorded in and the event following this. In the case of Battle Arena fights, this refers to one fight and the fight following it.</p><p>Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for the various Specialties, where the user might be unable to copy a technique with only one handseal unless he has the same specialty as the enemy.</p><p>Note: Copying techniques can be done in the same timeframe as the user's techniques.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank C</p><p></span></p><p>( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion</p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: C - S</p><p>Range: Short - Mid</p><p>Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )</p><p>Damage points: 30 - 80</p><p>Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.</p><p></p><p>In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.</p><p>Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.</p><p>Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.</p><p>Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.</p><p>Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.[/spoiler]</p><p></p><p>( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change</p><p>[spoiler]Type: Supplementary</p><p>Rank: C-S</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (equal to the cost of the countered technique)</p><p>Damage Points: N/A (equal to the power of the countered technique)</p><p>Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu.</p><p>Note: Can only be used once every two turns.</p><p>Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.[/spoiler]</p><p></p><p>( Doujutsu: Chouetsu no Shunmin ) – Eye Technique: Transcend to Deep Slumber technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.</p><p>Note: Requires direct eye contact with 2 Tomoe Sharingan and up.[/spoiler]</p><p></p><p>( Doujutsu: Shiranui ) - Eye Technique: Phosphorescent light</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.</p><p>Note: Requires 2 Tomoe sharingan and up.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank B</p><p></span></p><p>( Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user casts a Genjutsu that makes the opponent believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals.</p><p>Note: Requires three tomoe Sharingan and eye contact[/spoiler]</p><p></p><p>( Bōshi Genjutsu: Koukon Karasu ) – Illusionary Eye Technique: Dusk Crow</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.[/spoiler]</p><p></p><p>( Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.</p><p>Note: Requires two tomoe Sharingan and eye contact to use[/spoiler]</p><p></p><p>( Bōshi Genjutsu: Utakata ) - Illusion Eye Technique: Ephemeral</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range:Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: An illusion where the user simply points at the target and if the target glances at the pointing hand, they fall into a genjutsu where they first see birds that soon after turn into kunai that attack them.They are further damaged by being tortured by images of their friends insulting them.</p><p>Note: Requires 3 Tomoe Sharingan.[/spoiler]</p><p></p><p>( Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short – Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time.</p><p>Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.[/spoiler]</p><p></p><p>( Doujutsu: Hazumi no Reikon ) - Eye Technique: Bound by Soul Technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu, the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack.</p><p>Note: Must have 3 Tomoe Sharingan and binding lasts 1 turn.[/spoiler]</p><p></p><p>( Dōjutsu: Jigokuken ) - Eye Technique: Sword Hell</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Descrption: The user casts the illusion upon the opponent where the surroundings, similar to Tsukiyomi, go black and white and swords then begin levitating around the user and the opponent spinning around. The user then manipulates the swords to pierce the opponent's body. The initial attack causes mental damage and temporarily paralyzes the opponents body restricting their overall performance, preventing movement for one turn.</p><p>Note: Can only be used with 3 Tomoe Sharingan.[/spoiler]</p><p></p><p>( Doujutsu: Chikan ) Eye Technique: Substitution</p><p>[spoiler]Type: Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.</p><p>Note: This version of the technique is used by Sharingan users</p><p>Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.</p><p>Note: Requires 3 Tomoe Sharingan active.</p><p>Note: Movement speed is bound by the users rank.[/spoiler]</p><p></p><p>(Doujutsu: Genjutsu: Hari Oshi) Eye Technique: Illusion Technique: Needle Pressure</p><p>[spoiler]Rank: A </p><p>Type: Supplementary </p><p>Range: Short – Long </p><p>Chakra Cost: 30 </p><p>Damage Points: 60 </p><p>Description: The user looks at the target with his/her activated Sharingan, and claps his/her hands together to create a fluctuating sound vibration that travels into the inner ear, causing the opponent to be ensnared by this Genjutsu. The Sharingan’s tomoe spin to activate the Genjutsu. The target is invisibly constrained in mid air, surrounded by needles that, 1 by 1, insert themselves slowly into each of the pressure points of the target. This paralyzes them for 2 turns. </p><p>*Only the Uchiha Clan can perform this technique and can only be used by Hazure </p><p>*Must have the Sharingan activated </p><p>*Can only be used once per battle </p><p>*Created by Hazure* [/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank A</p><p></span></p><p>(Bōshi Magen: Kasegui no Jutsu) - Demonic Eye Illusion: Shackling Stakes</p><p>[spoiler]Rank: A</p><p>Type:Supplementary</p><p>Range: Close</p><p>Chakra Cost:30</p><p>Damage Points: N/A</p><p>Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.</p><p>Note: Requires Tomo 3 sharingan.[/spoiler]</p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Accursed Sun Mangekyo Sharingan ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/rOUtZsi.png?1" data-url="https://i.imgur.com/rOUtZsi.png?1" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Mangekyo Sharingan</p><p></span></p><p>( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye</p><p>[spoiler]Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50 ( -20 per turn to keep active )</p><p>Damage: N/A ( -5 per turn )</p><p>Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.</p><p>Note: The user needs to have activated his 3T Sharingan beforehand</p><p>Note: Can only be activated twice, requiring a 2 turn coldown to activate again</p><p>Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second</p><p>Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn</p><p>Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends</p><p>Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.</p><p>Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.</p><p>Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Physical Ninjutsu.</p><p></span></p><p><strong>( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture</strong>[SPOILER]Rank: Forbidden Rank</p><p>Type:Attack</p><p>Range: Short-Long</p><p>Chakra cost: 70</p><p>Damage Points: 120 (-30 to the user)</p><p>Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.</p><p>The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point</p><p>Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.</p><p>Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.</p><p>Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage.</p><p>Note: Requires the user to have his MS active</p><p>Note: Can only be used 2 times and reduces MS duration by 2 turns each use</p><p>Note: Cannot be dodged unless the user has an ability that fits the ones described</p><p>Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.</p><p></p><p>[size=-3]<a href="http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671">Approved</a>[/size][/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Doujutsu Genjutsu.</p><p></span><strong>(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation</strong>[SPOILER]Rank: Forbidden rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 70</p><p>Damage Points: 120 (-20 to user per use)</p><p>Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user).</p><p>The effects felt inside the genjutsu are real-time. The target feels a general whole-body paralysis, especially in fears dealing with claustrophobia or being binded (up to Kage), accompanied by loud screaming and muscle-flexing (the urge to scream can be controlled by specific clan/cfs/Kg traits or by higher ranks (Sage and above)</p><p>Note: Requires direct Eye Contact and the user to have MS active</p><p>Note: Each use reduces the duration of MS by 2 turns</p><p>Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled. In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly).</p><p>Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter</p><p>be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises.</p><p></p><p>[size=-3]<a href="http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671">Approved</a>[/size][/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Ethereal Guardian.</p><p></span><strong>(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine</strong>[SPOILER]Rank: Forbidden</p><p>Type: Supplementary/Attack/Defence</p><p>Range: Short-Long</p><p>Chakra Cost: 120 (-30 per turn)</p><p>Damage Points: N/A (-20 to user per turn)</p><p>Description:</p><p>Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Touching her hair has a similar reaction as touching Bachihari, the accursed black needles, as the hair itself is seemingly made with them. Once per turn, she is able to shoot large threads of hair towards her opponent, like throwing needles, equivalent to an S rank in strength.</p><p>Once per battle, regardless of it being in the second or the first usage, Kuchisake-onna can be ordered to bow down, and her hair will pierce the ground, almost immediately bursting out throughout the whole battlefield as a forest of dark and thin hairs. They will not have Bachihari properties, yet they will cast a demoniacal shadow across the battlefield, as if candle-lit night. This distorts reality, twisting the boundaries of genjutsu. Inside this realm, the trapped will see multiple silhouettes appear from the shadows, of beautiful women with similar appearance to Kuchisake-onna. They will not attack the opponent. If the opponent looks them in the face, though, they will turn hideous, with a ripped scar on their mouths, leaving the opponent paralyzed in fear. The shadows prevent even chakra sensor or doujutsu from seeing more than a few meters in each direction, except Isabella herself. After the technique is used, it can be reversed at any point, same as the nightmare. Kuchisake-Onna will lift her head again, and the shadow forest disappears. This technique has the same rank as Kuchisake-Onna herself.</p><p>Kuchisake-onna able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form. (equivalent to A rank)</p><p>Note: Can only be used by Isabella Uchiha with MS active</p><p>Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.</p><p>Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.</p><p>Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.</p><p>Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.</p><p>Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.</p><p>Note: Can only be used once and last for a maximum of 5 turns after which the user will be left blind in both eyes and extremely exhausted. </p><p></p><p>[size=-3]<a href="http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671">Approved</a>[/size][/SPOILER]</p><p></p><p>( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form</p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 60</p><p>Damage Points: 80 ( - 10 to user )</p><p>Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.</p><p>Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.</p><p>Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank B</p><p></span></p><p>( Dōjutsu: Kyōdaitaizēn ) – Visual Technique: Powerful Calm</p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Descrition: The user activates their Mankegyo Sharingan binding his opponent in an illusion. The victim is then sucked in a black hole that devours everything in its path, leaving the victim unconscious.</p><p>Note: Target stays unconcious for 1 turn.[/spoiler]</p><p></p><p>( Bōshi Magen: Shinkirō Karasu ) - Demonic Eye Illusion: Mirage Raven</p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: While in Tsukuyomi Mode, the user expels illusionary crows from their body which spread in all directions, knocking enemies away. This technique cannot affect anything outside the Tsukuyomi barrier.</p><p>Note: Can only be used in Tsukuyomi Mode.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Rank A</p><p></span></p><p>( Bōshi Magen: Tsume Mahi ) - Demonic Eye Illusion: Nail Paralysis</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Similar to Demonic Illusion: Shackling Stakes Technique, the user, while in Tsukuyomi Mode, summons large white spikes to impale any enemies within the barrier from above.</p><p>Note: Can only be used in Tsukuyomi Mode.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">S Rank</p><p></span></p><p>( Doujutsu: Tsukuyomi Seitai ) Eye Technique: Tsukuyomi Mode</p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (+10 per turn active)</p><p>Damage: N/A</p><p>Description: This technique is a weaker variation of the Tsukuyomi where the user casts a powerful genjutsu upon the enemy through eye contact that makes him believe that a sudden barrier has formed around the user, holding him back while making it seem as if time has slowed down. In reality, the enemy is just put into a painless genjutsu that makes him believe time was slowed down around the user in a form of a barrier and as such will move, in reality, slow while inside the illusionary barrier.</p><p>Note: Requires the user to have the Mangekyo Sharingan active and eye contact</p><p>Note: The time delaying effect lasts for 2 turns and reduces the duration of MS by 2 turns[/spoiler]</p><p></p><p>(Doujutsu: NaiKajuu) – Eye Technique: Dead Weight[SPOILER]Rank: S </p><p>Type: Offensive </p><p>Range: Mid </p><p>Chakra cost: 40 </p><p>Damage points: 80 </p><p>Description: This is an Advanced Mangekyo Sharingan technique where the user releases chakra into the opponents mind and then creating the illusion that that the enemy target is moving slowly. The user is actually manipulating their chakra in the enemy targets mind and affecting the flow of signals that are sent to make the muscles move. </p><p></p><p>Note: Affects last for 2 turns. </p><p>Note: Can only be used once. </p><p>Note: Can only be used With Mangekyo Sharingan </p><p>Note: Can only be taught by Kaito-sama[/SPOILER] </p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Forbidden Rank</p><p></span></p><p>(Dōjutsu: Adachigahara Nikuyakon) – Eye Technique: Demoness the Butcher of Souls[SPOILER]Rank: Forbidden </p><p>Type: Offence </p><p>Range: Mid </p><p>Chakra cost: 50 </p><p>Damage points: 90 (-30 to user) </p><p>Description: The user traps the enemy in a illusion where they then find themselves inside a temple of the underworld and standing in front of them is Adachigahara the Demoness wielding a sword of black flames that is then swung down in a stabbing motion through the enemies stomach and causes the enemy target to bleed from their nose and ears from the severe torture of their mind. </p><p>(The user receives –30 damage from the stress from chakra control) </p><p></p><p>Note: Can only be used once. </p><p>Note: Can only be used with Mangekyo Sharingan and Eternal Mangekyo Sharingan. </p><p>*Created by Zenryoku*[/SPOILER]</p><p></p><p>( Doujutsu: Izanagi ) – Eye Technique: Izanagi</p><p>[spoiler]Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra cost: 100</p><p>Damage points: N/A ( loss of a Sharingan eye )</p><p>Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.</p><p>Note: This version can only be used by Uchiha Bios with access to MS/EMS</p><p>Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS</p><p>Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it[/spoiler]</p><p></p><p>( Doujutsu: Izanami ) - Eye Technique: Izanami</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 100</p><p>Damage: N/A ( loss of a Sharingan eye )</p><p>Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.</p><p>Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.</p><p>Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.</p><p>Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.</p><p>Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.</p><p>Note: Once triggered, target can't release himself from the illusion for the full 3 turns.[/spoiler][/border]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/fLvEUmb.png" data-url="https://i.imgur.com/fLvEUmb.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Voidseer Clan ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/QsmOtpZ.png?1" data-url="https://i.imgur.com/QsmOtpZ.png?1" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Shinkaigan</p><p></span></p><p>(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: N/A (-10 per turn)</p><p>Damage: N/A</p><p>Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.</p><p>Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.</p><p>Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Temporal Rank C</p><p></span></p><p>(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea</p><p>[spoiler]Type: Offensive, Defensive, Supplementary</p><p>Rank: C</p><p>Range: Short – Long</p><p>Chakra: 15 (-10 per turn)</p><p>Damage: N/A</p><p>Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Temporal Rank B</p><p></span></p><p><strong>( Shinkaigan Doujutsu: Shiodamari ) Abyssal Eye Technique: Tidal Cove</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short – Mid</p><p>Chakra: 20 ( +10 to Infused Technique )</p><p>Damage: N/A ( +20/-20 to Infused Technique )</p><p>Description: Tidal Cove is an advanced temporal technique of the Shinkaigan where the user will progress a technique of their own creation through the Void, before unleashing it. This is done within the same time frame of another technique, boosting it further, while also causing this technique to drain 3 sanity points to all who witness it. The user will roll for 50% chance of this becoming a High Tide ( Boosts the Damage +20 ) or a Low Tide ( Shaves -20 Damage from techniques that clash with it ).</p><p></p><p>Note: Requires 1 turn cooldown.</p><p>Note: Can't infuse techniques above S rank.</p><p>Note: Can only be used 6 times per battle.</p><p></p><p>[size=-3]<a href="https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22116065">Approved</a>[/size][/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Temporal Rank A</p><p></span></p><p>(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh</p><p>[spoiler]Type: Offensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.[/spoiler]</p><p></p><p>(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea</p><p>[spoiler]Type: Offensive, Defensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.[/spoiler]</p><p></p><p><strong>( Shinkaigan Doujutsu: Genshi Shoki ) Abyssal Eye Technique: Cypress Shallows</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-S</p><p>Range: Short - Long</p><p>Chakra: 50 - 60</p><p>Damage: N/A</p><p>Description: Cypress Shallows is a variant of Reed Marsh in which the user must witness the inception, release and expiration of an opposing technique through one's eyes. Meaning the opponent will have to use a technique, and it has to then be dealt with appropriately or let it expire naturally, completing a full cycle. When this condition is met, the next recasting of the same technique can be blocked by Cypress Shallows by spending chakra equal to or higher than the opposing technique required, acting similarly to Reed Marsh where the opposing technique is reversed into the Void and nullified.</p><p>The A rank version of this technique can target techniques up to S rank ( 50 chakra ) draining 8 sanity points from all who witness it, including the user, whereas the S rank technique can target up to Forbidden Ranked techniques ( up to 70 chakra ), draining 10 sanity points from all who witness it, including the user.</p><p>Requires the previous activation of Saltwater Sea in order to target Modes or States.</p><p></p><p>Note: Each usage of Cypress Shallows allows the nullification of 1 opposing technique, as it is being used, as long as that technique has been used at least once before in the battle or the arc, and that previous usage as been witnessed by the user. Techniques that haven't been witnessed before or can't be witnessed entirely ( like Limbo ) can't be affected by Cypress Shallows.</p><p>Note: A rank can only be used 3 times per battle. S rank can only be used twice. This technique can be used a collective total of 4 times per battle.</p><p>Note: Requires a 2 turn cooldown. S rank prevents the usage of Temporal Shinkaigan techniques for 2 turns.</p><p></p><p>[size=-3]<a href="https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22122212">Approved</a>[/size][/SPOILER]</p><p></p><p><strong>( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-S</p><p>Range: Mid-Long</p><p>Chakra: 50-70</p><p>Damage: N/A</p><p>Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well.</p><p></p><p>Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. After either use, this technique cannot be used for 1 turn and if S rank is used, this or Shinkaigan techniques of equal rank cannot be used for 1 turn. The ensuing purple outburst deals spiritual damage, rather than physical damage. The A rank Monsoon can be used in the same time frame as another damageless Temporal Technique, increasing the chakra tier by +10, and granting the Temporal Technique the same characteristics as Monsoon. This can't be used on Forbidden Ranked techniques.</p><p>Note: Witnessing Monsoon drains sanity based on the regular Sanity rules.</p><p></p><p>[size=-3]<a href="https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-5#post-22129972">Approved</a>[/size][/SPOILER]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Spatial Rank A</p><p></span></p><p><strong>( Shinkaigan Dōjutsu: Isoginchaku ) Abyssal Eye Technique: Ophidian Anemone</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-S</p><p>Range: Short – Mid</p><p>Chakra: 30-40</p><p>Damage: 60-80 ( + Chaos )</p><p>Description: Anemone is a spatial technique of the Shinkaigan where the user unleashes a full-body surge of purple miasma around one's body at the speed of a like-ranked Lightning technique, oddly resembling the tentacles of an amorphous sea anemone spreading outwards and protecting the user at its core. Because of its unpredictable nature, Anemone inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Witnessing the technique will drain sanity based on the rank used, topping at 10 points at S rank, decreasing by 2 with which lower tier.</p><p></p><p>Note: Requires 1 turn cooldown.</p><p>Note: A rank can only be used 4 times, and S rank can only be used 3 times. Either of them requires a 2 turn cooldown between usages.</p><p></p><p>[size=-3]<a href="https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22115193">Approved</a>[/size][/SPOILER]</p><p></p><p>(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths</p><p>[spoiler]Type: Offensive, Defensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Mid</p><p>Chakra: 30</p><p>Damage: 60 (+Chaos)</p><p>Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.[/spoiler]</p><p></p><p>(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons</p><p>[spoiler]Type: Offensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Mid</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60 (+Chaos)</p><p>Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.[/spoiler]</p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Temporal Uchuu Shinkaigan ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/shKWmw8.png?1" data-url="https://i.imgur.com/shKWmw8.png?1" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Temporal Uchuu Sharingan</p><p></span></p><p>(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes</p><p>[spoiler]Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short – Long</p><p>Chakra: N/A (-30 per turn)</p><p>Damage: N/A</p><p>Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.</p><p>Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.</p><p>Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.</p><p>Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Temporal Rank S</p><p></span></p><p>(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience</p><p>[spoiler]Type: Offensive, Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 60 (70)</p><p>Damage: N/A (-20 Health Points)</p><p>Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.</p><p>Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.[/spoiler]</p><p></p><p><strong>( Uchuu Shinkaigan Doujutsu/Katon: Uzushin'en Honou ♆ Shinkaiton ) Cosmic Abyssal Eye Technique/Fire Release: Maelstrom from the Gorge ♆ Abyssal Flame</strong></p><p></p><p>[spoiler]Type: Offensive, Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 70</p><p>Damage: 80 ( -10 to the user )</p><p>Description: The Abyssal Flame is the first technique of Isabella's Temporal Uchuu Shinkaigan, and an exploration of the properties of Reed Marsh and Fire Release. The object of the Abyssal Flame is a projection of a massive maelstrom of actual flames, that can be breathed out from the user's mouth or produced from her body. By applying the concept of Reed Marsh, these flames will be partly reversed back into the Void, and through this distortion of spatial dimension, the fire maelstrom will acquire a corrupted purplish look, appearing to exist in both the battlefield and the void, similar to the Miasma produced by Spatial Shinkaigan techniques.</p><p>The Abyssal Flame is thus Fire element distorted by the partial reversal of its flame into the void, where it is tempered and corrupted by it. Witnessing the Abyssal Flame drains 10 sanity points from all who witness it, including the user. This purple flaming maelstrom can be manipulated into several fiery constructs and launched toward any target within a 30 meter radius. When interacting with other techniques, these flames will now carry the power of Reed Marsh, sending back into the void all techniques with lower chakra than it. When interacting with a sentient being, they will drain 10 sanity from them, as the flames will attempt to bring them back to the void but will fall short of it.</p><p>Note: Can only be used 3 times per battle. Requires a cooldown of 4 turns between usage.</p><p></p><p>[size=-3]<a href="https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22122212">Approved</a>[/size][/SPOILER][/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Spatial Rank S</p><p></span></p><p>(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift</p><p>[spoiler]Type: Offensive, Defensive, Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 60</p><p>Damage: 120 (+Chaos) (-20 Health Points)</p><p>Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye they are able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.</p><p>Note: Rift in Reality can be used three times per battle, with three turns between usage.</p><p>Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">Composite Rank S</p><p></span></p><p>(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary</p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: 60</p><p>Damage: N/A</p><p>Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.</p><p>Note: Usable three times per battle, once every three turns.[/spoiler]</p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414496, member: 25119"] [CENTER][img]https://i.imgur.com/9dLaErP.png[/img][/center] [border=][center][b]☿ Uchiha Clan ☿[/b][/center][hr][/hr] [center][img]https://i.imgur.com/oXxIpdJ.png?2[/img][/center] [size=1][right]Sharingan[/right][/size] ( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye [spoiler]Type: Supplementary Rank: C - A Rank Range: Short-Long Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) Damage: N/A Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time. Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn. Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan. Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.[/spoiler] [size=1][right]Rank E[/right][/size] ( Doujutsu: Kopī no Jutsu ) - Eye Technique: Copy Technique [spoiler]Type: Supplementary Rank: E - Forbidden Range: N/A Chakra cost: N/A Damage points: N/A Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own in the same timeframe. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG Techniques, Advanced Elements or Hidden Abilities unless the user also has these same abilities. Note: User needs to have at least the 3 Tomoe active. Note: Can only be done 2 times per opponent on techniques that have hand seals. Note: Copied technique can only be used in the event recorded in and the event following this. In the case of Battle Arena fights, this refers to one fight and the fight following it. Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for the various Specialties, where the user might be unable to copy a technique with only one handseal unless he has the same specialty as the enemy. Note: Copying techniques can be done in the same timeframe as the user's techniques.[/spoiler] [size=1][right]Rank C[/right][/size] ( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion [spoiler]Type: Supplementary/Offensive Rank: C - S Range: Short - Mid Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained ) Damage points: 30 - 80 Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself. In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns. Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only. Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World. Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns. Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.[/spoiler] ( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change [spoiler]Type: Supplementary Rank: C-S Range: Short - Long Chakra Cost: N/A (equal to the cost of the countered technique) Damage Points: N/A (equal to the power of the countered technique) Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu. Note: Can only be used once every two turns. Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.[/spoiler] ( Doujutsu: Chouetsu no Shunmin ) – Eye Technique: Transcend to Deep Slumber technique [spoiler]Type: Supplementary Rank: C Range: Short Chakra cost: 15 Damage points: N/A Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep. Note: Requires direct eye contact with 2 Tomoe Sharingan and up.[/spoiler] ( Doujutsu: Shiranui ) - Eye Technique: Phosphorescent light [spoiler]Type: Offensive/Supplementary Rank: C Range: Short - Mid Chakra cost: 15 Damage points: 30 Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu. Note: Requires 2 Tomoe sharingan and up.[/spoiler] [size=1][right]Rank B[/right][/size] ( Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra Cost: 20 Damage: N/A Description: The user casts a Genjutsu that makes the opponent believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals. Note: Requires three tomoe Sharingan and eye contact[/spoiler] ( Bōshi Genjutsu: Koukon Karasu ) – Illusionary Eye Technique: Dusk Crow [spoiler]Type: Supplementary Rank: B Range: Mid Chakra cost: 20 Damage points: N/A Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.[/spoiler] ( Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra Cost: 20 Damage: N/A Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility. Note: Requires two tomoe Sharingan and eye contact to use[/spoiler] ( Bōshi Genjutsu: Utakata ) - Illusion Eye Technique: Ephemeral [spoiler]Type: Supplementary Rank: B Range:Short - Mid Chakra Cost: 20 Damage Points: 40 Description: An illusion where the user simply points at the target and if the target glances at the pointing hand, they fall into a genjutsu where they first see birds that soon after turn into kunai that attack them.They are further damaged by being tortured by images of their friends insulting them. Note: Requires 3 Tomoe Sharingan.[/spoiler] ( Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear [spoiler]Type: Supplementary Rank: B Range: Short – Mid Chakra cost: 20 Damage points: N/A Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time. Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.[/spoiler] ( Doujutsu: Hazumi no Reikon ) - Eye Technique: Bound by Soul Technique [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu, the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack. Note: Must have 3 Tomoe Sharingan and binding lasts 1 turn.[/spoiler] ( Dōjutsu: Jigokuken ) - Eye Technique: Sword Hell [spoiler]Type: Supplementary Rank: B Range: Short Chakra cost: 20 Damage points: N/A Descrption: The user casts the illusion upon the opponent where the surroundings, similar to Tsukiyomi, go black and white and swords then begin levitating around the user and the opponent spinning around. The user then manipulates the swords to pierce the opponent's body. The initial attack causes mental damage and temporarily paralyzes the opponents body restricting their overall performance, preventing movement for one turn. Note: Can only be used with 3 Tomoe Sharingan.[/spoiler] ( Doujutsu: Chikan ) Eye Technique: Substitution [spoiler]Type: Defensive Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use. Note: This version of the technique is used by Sharingan users Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage. Note: Requires 3 Tomoe Sharingan active. Note: Movement speed is bound by the users rank.[/spoiler] (Doujutsu: Genjutsu: Hari Oshi) Eye Technique: Illusion Technique: Needle Pressure [spoiler]Rank: A Type: Supplementary Range: Short – Long Chakra Cost: 30 Damage Points: 60 Description: The user looks at the target with his/her activated Sharingan, and claps his/her hands together to create a fluctuating sound vibration that travels into the inner ear, causing the opponent to be ensnared by this Genjutsu. The Sharingan’s tomoe spin to activate the Genjutsu. The target is invisibly constrained in mid air, surrounded by needles that, 1 by 1, insert themselves slowly into each of the pressure points of the target. This paralyzes them for 2 turns. *Only the Uchiha Clan can perform this technique and can only be used by Hazure *Must have the Sharingan activated *Can only be used once per battle *Created by Hazure* [/SPOILER] [size=1][right]Rank A[/right][/size] (Bōshi Magen: Kasegui no Jutsu) - Demonic Eye Illusion: Shackling Stakes [spoiler]Rank: A Type:Supplementary Range: Close Chakra Cost:30 Damage Points: N/A Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom. Note: Requires Tomo 3 sharingan.[/spoiler] [hr][/hr][center][b]☿ Accursed Sun Mangekyo Sharingan ☿[/b][/center][hr][/hr] [center][img]https://i.imgur.com/rOUtZsi.png?1[/img][/center] [size=1][right]Mangekyo Sharingan[/right][/size] ( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye [spoiler]Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 ( -20 per turn to keep active ) Damage: N/A ( -5 per turn ) Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more. Note: The user needs to have activated his 3T Sharingan beforehand Note: Can only be activated twice, requiring a 2 turn coldown to activate again Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill. Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.[/spoiler] [size=1][Right]Physical Ninjutsu.[/Right][/size] [B]( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture[/B][SPOILER]Rank: Forbidden Rank Type:Attack Range: Short-Long Chakra cost: 70 Damage Points: 120 (-30 to the user) Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face. The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight. Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage. Note: Requires the user to have his MS active Note: Can only be used 2 times and reduces MS duration by 2 turns each use Note: Cannot be dodged unless the user has an ability that fits the ones described Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles. [size=-3][url=http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671]Approved[/url][/size][/SPOILER] [size=1][Right]Doujutsu Genjutsu.[/Right][/size] [B](Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation[/B][SPOILER]Rank: Forbidden rank Range: Short-Mid Chakra Cost: 70 Damage Points: 120 (-20 to user per use) Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user). The effects felt inside the genjutsu are real-time. The target feels a general whole-body paralysis, especially in fears dealing with claustrophobia or being binded (up to Kage), accompanied by loud screaming and muscle-flexing (the urge to scream can be controlled by specific clan/cfs/Kg traits or by higher ranks (Sage and above) Note: Requires direct Eye Contact and the user to have MS active Note: Each use reduces the duration of MS by 2 turns Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled. In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly). Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises. [size=-3][url=http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671]Approved[/url][/size][/SPOILER] [size=1][Right]Ethereal Guardian.[/Right][/size] [B](Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine[/B][SPOILER]Rank: Forbidden Type: Supplementary/Attack/Defence Range: Short-Long Chakra Cost: 120 (-30 per turn) Damage Points: N/A (-20 to user per turn) Description: Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Touching her hair has a similar reaction as touching Bachihari, the accursed black needles, as the hair itself is seemingly made with them. Once per turn, she is able to shoot large threads of hair towards her opponent, like throwing needles, equivalent to an S rank in strength. Once per battle, regardless of it being in the second or the first usage, Kuchisake-onna can be ordered to bow down, and her hair will pierce the ground, almost immediately bursting out throughout the whole battlefield as a forest of dark and thin hairs. They will not have Bachihari properties, yet they will cast a demoniacal shadow across the battlefield, as if candle-lit night. This distorts reality, twisting the boundaries of genjutsu. Inside this realm, the trapped will see multiple silhouettes appear from the shadows, of beautiful women with similar appearance to Kuchisake-onna. They will not attack the opponent. If the opponent looks them in the face, though, they will turn hideous, with a ripped scar on their mouths, leaving the opponent paralyzed in fear. The shadows prevent even chakra sensor or doujutsu from seeing more than a few meters in each direction, except Isabella herself. After the technique is used, it can be reversed at any point, same as the nightmare. Kuchisake-Onna will lift her head again, and the shadow forest disappears. This technique has the same rank as Kuchisake-Onna herself. Kuchisake-onna able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form. (equivalent to A rank) Note: Can only be used by Isabella Uchiha with MS active Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna. Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense. Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones. Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind. Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power. Note: Can only be used once and last for a maximum of 5 turns after which the user will be left blind in both eyes and extremely exhausted. [size=-3][url=http://narutobase.net/forums/showthread.php?t=90043&p=11246671#post11246671]Approved[/url][/size][/SPOILER] ( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form [spoiler]Type: Supplementary/Offensive/Defensive Rank: S Range: Short-Long Chakra Cost: 60 Damage Points: 80 ( - 10 to user ) Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan. Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo. Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.[/spoiler] [size=1][right]Rank B[/right][/size] ( Dōjutsu: Kyōdaitaizēn ) – Visual Technique: Powerful Calm [spoiler]Type: Offensive Rank: B Range: Mid Chakra cost: 20 Damage points: N/A Descrition: The user activates their Mankegyo Sharingan binding his opponent in an illusion. The victim is then sucked in a black hole that devours everything in its path, leaving the victim unconscious. Note: Target stays unconcious for 1 turn.[/spoiler] ( Bōshi Magen: Shinkirō Karasu ) - Demonic Eye Illusion: Mirage Raven [spoiler]Type: Offensive Rank: B Range: Short Chakra cost: 20 Damage points: 40 Description: While in Tsukuyomi Mode, the user expels illusionary crows from their body which spread in all directions, knocking enemies away. This technique cannot affect anything outside the Tsukuyomi barrier. Note: Can only be used in Tsukuyomi Mode.[/spoiler] [size=1][right]Rank A[/right][/size] ( Bōshi Magen: Tsume Mahi ) - Demonic Eye Illusion: Nail Paralysis [spoiler]Type: Offensive/Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: Similar to Demonic Illusion: Shackling Stakes Technique, the user, while in Tsukuyomi Mode, summons large white spikes to impale any enemies within the barrier from above. Note: Can only be used in Tsukuyomi Mode.[/spoiler] [size=1][Right]S Rank[/Right][/size] ( Doujutsu: Tsukuyomi Seitai ) Eye Technique: Tsukuyomi Mode [spoiler]Type: Defensive/Offensive Rank: S Range: Short Chakra Cost: 40 (+10 per turn active) Damage: N/A Description: This technique is a weaker variation of the Tsukuyomi where the user casts a powerful genjutsu upon the enemy through eye contact that makes him believe that a sudden barrier has formed around the user, holding him back while making it seem as if time has slowed down. In reality, the enemy is just put into a painless genjutsu that makes him believe time was slowed down around the user in a form of a barrier and as such will move, in reality, slow while inside the illusionary barrier. Note: Requires the user to have the Mangekyo Sharingan active and eye contact Note: The time delaying effect lasts for 2 turns and reduces the duration of MS by 2 turns[/spoiler] (Doujutsu: NaiKajuu) – Eye Technique: Dead Weight[SPOILER]Rank: S Type: Offensive Range: Mid Chakra cost: 40 Damage points: 80 Description: This is an Advanced Mangekyo Sharingan technique where the user releases chakra into the opponents mind and then creating the illusion that that the enemy target is moving slowly. The user is actually manipulating their chakra in the enemy targets mind and affecting the flow of signals that are sent to make the muscles move. Note: Affects last for 2 turns. Note: Can only be used once. Note: Can only be used With Mangekyo Sharingan Note: Can only be taught by Kaito-sama[/SPOILER] [size=1][Right]Forbidden Rank[/Right][/size] (Dōjutsu: Adachigahara Nikuyakon) – Eye Technique: Demoness the Butcher of Souls[SPOILER]Rank: Forbidden Type: Offence Range: Mid Chakra cost: 50 Damage points: 90 (-30 to user) Description: The user traps the enemy in a illusion where they then find themselves inside a temple of the underworld and standing in front of them is Adachigahara the Demoness wielding a sword of black flames that is then swung down in a stabbing motion through the enemies stomach and causes the enemy target to bleed from their nose and ears from the severe torture of their mind. (The user receives –30 damage from the stress from chakra control) Note: Can only be used once. Note: Can only be used with Mangekyo Sharingan and Eternal Mangekyo Sharingan. *Created by Zenryoku*[/SPOILER] ( Doujutsu: Izanagi ) – Eye Technique: Izanagi [spoiler]Type: Supplementary Rank: Forbidden Range: N/A Chakra cost: 100 Damage points: N/A ( loss of a Sharingan eye ) Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels. Note: This version can only be used by Uchiha Bios with access to MS/EMS Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it[/spoiler] ( Doujutsu: Izanami ) - Eye Technique: Izanami [spoiler]Type: Offensive/Supplementary Rank: Forbidden Range: Short Chakra Cost: 100 Damage: N/A ( loss of a Sharingan eye ) Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate. Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion. Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight. Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy. Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee. Note: Once triggered, target can't release himself from the illusion for the full 3 turns.[/spoiler][/border] [CENTER][img]https://i.imgur.com/fLvEUmb.png[/img][/center] [border=][center][b]☿ Voidseer Clan ☿[/b][/center][hr][/hr] [center][img]https://i.imgur.com/QsmOtpZ.png?1[/img][/center] [size=1][right]Shinkaigan[/right][/size] (Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes [spoiler]Type: Supplementary Rank: A Range: Short – Long Chakra: N/A (-10 per turn) Damage: N/A Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities. Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month. Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.[/spoiler] [size=1][right]Temporal Rank C[/right][/size] (Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea [spoiler]Type: Offensive, Defensive, Supplementary Rank: C Range: Short – Long Chakra: 15 (-10 per turn) Damage: N/A Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.[/spoiler] [size=1][right]Temporal Rank B[/right][/size] [B]( Shinkaigan Doujutsu: Shiodamari ) Abyssal Eye Technique: Tidal Cove[/B] [spoiler]Type: Supplementary Rank: B Range: Short – Mid Chakra: 20 ( +10 to Infused Technique ) Damage: N/A ( +20/-20 to Infused Technique ) Description: Tidal Cove is an advanced temporal technique of the Shinkaigan where the user will progress a technique of their own creation through the Void, before unleashing it. This is done within the same time frame of another technique, boosting it further, while also causing this technique to drain 3 sanity points to all who witness it. The user will roll for 50% chance of this becoming a High Tide ( Boosts the Damage +20 ) or a Low Tide ( Shaves -20 Damage from techniques that clash with it ). Note: Requires 1 turn cooldown. Note: Can't infuse techniques above S rank. Note: Can only be used 6 times per battle. [size=-3][url=https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22116065]Approved[/url][/size][/spoiler] [size=1][right]Temporal Rank A[/right][/size] (Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh [spoiler]Type: Offensive, Supplementary Rank: A Range: Short – Mid Chakra: 30 Damage: N/A Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.[/spoiler] (Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea [spoiler]Type: Offensive, Defensive, Supplementary Rank: A Range: Short – Long Chakra: 30 Damage: N/A Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.[/spoiler] [B]( Shinkaigan Doujutsu: Genshi Shoki ) Abyssal Eye Technique: Cypress Shallows[/B] [spoiler]Type: Supplementary Rank: A-S Range: Short - Long Chakra: 50 - 60 Damage: N/A Description: Cypress Shallows is a variant of Reed Marsh in which the user must witness the inception, release and expiration of an opposing technique through one's eyes. Meaning the opponent will have to use a technique, and it has to then be dealt with appropriately or let it expire naturally, completing a full cycle. When this condition is met, the next recasting of the same technique can be blocked by Cypress Shallows by spending chakra equal to or higher than the opposing technique required, acting similarly to Reed Marsh where the opposing technique is reversed into the Void and nullified. The A rank version of this technique can target techniques up to S rank ( 50 chakra ) draining 8 sanity points from all who witness it, including the user, whereas the S rank technique can target up to Forbidden Ranked techniques ( up to 70 chakra ), draining 10 sanity points from all who witness it, including the user. Requires the previous activation of Saltwater Sea in order to target Modes or States. Note: Each usage of Cypress Shallows allows the nullification of 1 opposing technique, as it is being used, as long as that technique has been used at least once before in the battle or the arc, and that previous usage as been witnessed by the user. Techniques that haven't been witnessed before or can't be witnessed entirely ( like Limbo ) can't be affected by Cypress Shallows. Note: A rank can only be used 3 times per battle. S rank can only be used twice. This technique can be used a collective total of 4 times per battle. Note: Requires a 2 turn cooldown. S rank prevents the usage of Temporal Shinkaigan techniques for 2 turns. [size=-3][url=https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22122212]Approved[/url][/size][/SPOILER] [B]( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon[/B] [spoiler]Type: Supplementary Rank: A-S Range: Mid-Long Chakra: 50-70 Damage: N/A Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well. Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. After either use, this technique cannot be used for 1 turn and if S rank is used, this or Shinkaigan techniques of equal rank cannot be used for 1 turn. The ensuing purple outburst deals spiritual damage, rather than physical damage. The A rank Monsoon can be used in the same time frame as another damageless Temporal Technique, increasing the chakra tier by +10, and granting the Temporal Technique the same characteristics as Monsoon. This can't be used on Forbidden Ranked techniques. Note: Witnessing Monsoon drains sanity based on the regular Sanity rules. [size=-3][url=https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-5#post-22129972]Approved[/url][/size][/SPOILER] [size=1][right]Spatial Rank A[/right][/size] [B]( Shinkaigan Dōjutsu: Isoginchaku ) Abyssal Eye Technique: Ophidian Anemone[/B] [spoiler]Type: Supplementary Rank: A-S Range: Short – Mid Chakra: 30-40 Damage: 60-80 ( + Chaos ) Description: Anemone is a spatial technique of the Shinkaigan where the user unleashes a full-body surge of purple miasma around one's body at the speed of a like-ranked Lightning technique, oddly resembling the tentacles of an amorphous sea anemone spreading outwards and protecting the user at its core. Because of its unpredictable nature, Anemone inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Witnessing the technique will drain sanity based on the rank used, topping at 10 points at S rank, decreasing by 2 with which lower tier. Note: Requires 1 turn cooldown. Note: A rank can only be used 4 times, and S rank can only be used 3 times. Either of them requires a 2 turn cooldown between usages. [size=-3][url=https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22115193]Approved[/url][/size][/SPOILER] (Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths [spoiler]Type: Offensive, Defensive, Supplementary Rank: A Range: Short – Mid Chakra: 30 Damage: 60 (+Chaos) Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.[/spoiler] (Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons [spoiler]Type: Offensive, Supplementary Rank: A Range: Short – Mid Chakra: 30 (-10 per turn) Damage: 60 (+Chaos) Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.[/spoiler] [hr][/hr][center][b]☿ Temporal Uchuu Shinkaigan ☿[/b][/center][hr][/hr] [center][img]https://i.imgur.com/shKWmw8.png?1[/img][/center] [size=1][right]Temporal Uchuu Sharingan[/right][/size] (Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes [spoiler]Type: Supplementary Rank: Forbidden Range: Short – Long Chakra: N/A (-30 per turn) Damage: N/A Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance. Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will. Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively. Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.[/spoiler] [size=1][right]Temporal Rank S[/right][/size] (Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience [spoiler]Type: Offensive, Supplementary Rank: S Range: Short - Long Chakra: 60 (70) Damage: N/A (-20 Health Points) Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns. Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.[/spoiler] [B]( Uchuu Shinkaigan Doujutsu/Katon: Uzushin'en Honou ♆ Shinkaiton ) Cosmic Abyssal Eye Technique/Fire Release: Maelstrom from the Gorge ♆ Abyssal Flame[/B] [spoiler]Type: Offensive, Supplementary Rank: S Range: Short - Long Chakra: 70 Damage: 80 ( -10 to the user ) Description: The Abyssal Flame is the first technique of Isabella's Temporal Uchuu Shinkaigan, and an exploration of the properties of Reed Marsh and Fire Release. The object of the Abyssal Flame is a projection of a massive maelstrom of actual flames, that can be breathed out from the user's mouth or produced from her body. By applying the concept of Reed Marsh, these flames will be partly reversed back into the Void, and through this distortion of spatial dimension, the fire maelstrom will acquire a corrupted purplish look, appearing to exist in both the battlefield and the void, similar to the Miasma produced by Spatial Shinkaigan techniques. The Abyssal Flame is thus Fire element distorted by the partial reversal of its flame into the void, where it is tempered and corrupted by it. Witnessing the Abyssal Flame drains 10 sanity points from all who witness it, including the user. This purple flaming maelstrom can be manipulated into several fiery constructs and launched toward any target within a 30 meter radius. When interacting with other techniques, these flames will now carry the power of Reed Marsh, sending back into the void all techniques with lower chakra than it. When interacting with a sentient being, they will drain 10 sanity from them, as the flames will attempt to bring them back to the void but will fall short of it. Note: Can only be used 3 times per battle. Requires a cooldown of 4 turns between usage. [size=-3][url=https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-4#post-22122212]Approved[/url][/size][/SPOILER][/spoiler] [size=1][right]Spatial Rank S[/right][/size] (Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift [spoiler]Type: Offensive, Defensive, Supplementary Rank: S Range: Short - Long Chakra: 60 Damage: 120 (+Chaos) (-20 Health Points) Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye they are able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points. Note: Rift in Reality can be used three times per battle, with three turns between usage. Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.[/spoiler] [size=1][right]Composite Rank S[/right][/size] (Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary [spoiler]Type: Supplementary Rank: S Range: Short – Long Chakra: 60 Damage: N/A Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity. Note: Usable three times per battle, once every three turns.[/spoiler] [/border] [/QUOTE]
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