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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414493, member: 25119"]</p><p style="text-align: center"><img src="https://i.imgur.com/sKBFiz2.png" data-url="https://i.imgur.com/sKBFiz2.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ High Heaven Fire Elemental Ninjutsu ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/E6aVr52.png" data-url="https://i.imgur.com/E6aVr52.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Custom element Japanese name:</strong> </p><p></p><p>Takamabi</p><p></p><p><strong>Custom element English name:</strong> </p><p></p><p>High Heaven Fire</p><p></p><p><strong>The element is based on:</strong> </p><p></p><p>Fire Release + Yin</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> </p><p></p><p>Takamabi is a Yin based Fire element, created to enhance the ability to a peak level unlike standard ways. This is very reminiscent of Amaterasu, an ability heavily linked to Yin through the Uchiha's affiliation with spiritual energy. Due to Amaterasu being considered canonically as a Fire Jutsu and not a novel element that is the product of two other natures ( Such as Wood or Lava ) it directly suggests the capability of creating an element without the need of a secondary nature while using chakra alone to enhance it.</p><p></p><p>With the introduction of the Second Mizukage, we were directly shown how Yin Release, and in his case more specifically, Genjutsu can influence and effect techniques to create what can be compared to living illusionary effects in conjunction with Ninjutsu. This suggests the possibility of being capable of infusing Genjutsu into Ninjutsu, and more broadly, the possibility of infusing Yin into techniques to create reality altering phenomenon that are illusionary in nature. These two examples combined create the groundwork for Takamabi.</p><p></p><p><strong>How it works:</strong> </p><p></p><p>Explained simply, Takamabi is created through the combination of Fire chakra with Yin energy. This mixture takes on most physical characteristics of it's parent element: an energic flame state that can be released in the form of a near white flame, contradictory of the Yin influence coursing through the element. This can appears as a complex white to silver aura consisting of rippling, fire-like energy, complete with sparkling particles of a crimson color (though the colorful ripples can be personalized to the user, all colors).</p><p></p><p>In contrast with other Fire elements, Takamabi does not cause physically burning sensations; actually, the flames feel quite cool, comparable to holding an ice cube in your hand. Because of this, the flames do not pose a threat of burning flesh and living entities physically. However, this flame causes a severely damaging burn to one's spiritual energy and presence, inflicting the damage there. It is this secondary trait of the element that allows it essentially bypass physical damage immunities granted to bodies and deal full spiritual damage unless appropriate spiritual defenses exist.</p><p></p><p>The primary trait of this element lies in it's ability to alter reality in context of other techniques and even opponents. When the flames of Takamabi techniques are met with the surrounding environment, the reality altering nature of Yin energy is capable of augmenting and physically changing properties of substances, objects and even terrains it remains in contact with. While this is further explored in techniques, this represents itself in examples such as creating a fireball that, upon contact with the earth, creates an explosion of Takamabi flames that burn the terrain in a 5 meters radius, as the flames burn they turn the original grassy plain into a desert-like sand oasis, creating a pocket of reality where there is grass all around a burning ground zero that was turned into a desert. This example of terraforming is also capable of leaving behind illusions and hallucinogenic like dream worlds in areas affected when living entities enter the area of effect. This ability, known as Shinkai or World of the Kami, is the consequence of having a physical substance burn with the flames of Takamabi, and last as long as there is chakra to power the flames, similar to how Amateratsu burns for 7 days and nights, but is different than Takamabi's ability of dealing spiritual damage, as Shinkai will terraform reality but not damage it. Because these augmentations of Shinkai use Yin to literally change the world it's affecting, these "illusions" cannot be broken through chakra surges but through dissipation of the chakra left behind. This means that Takamabi techniques cannot solely be defeated but either absorbed or sealed to prevent the reality augmenting effects on the terrain. These changes will, however, never last forever and techniques augmenting the field will cease after the chakra for them has dissipated as well, reverting the terraforming effect back to the original terrain. This is dissipated at differing rates dependent on the rank of the technique, starting at 10 chakra per turn for B ranks and rising as high as 20 Chakra per turn for S and Forbidden ranked techniques, fueled from the chakra present in the technique used. While the immediate changing environment should be a giveaway, Takamabi leaves behind a wispy cold mist like effect when Shikai is in use, like heatwaves rippling over the whole terraformed pocket of illusion, and the occasional crackle of color personal to the user, making it easily discernable from actual reality and non-damaging to the original terrain affected by Shinkai.</p><p></p><p>Shinkai's effects also extend to living entities, as noted above but in a different way; while these illusions and reality alterations literally change the world as they interact with them, these techniques do similar effects when interacting with a target, albeit while causing spiritual damage. These alterations occur to the target as essentially real illusions, comparable to, but more accurate in use of the term, than Kurama Clan members. This means, that when a Takamabi technique lands on or near the target, in addition to the risk of spiritual damage dealt, the target will experience their surroundings or their mental space ( comparable to the area where the Bijuu are housed in the user's psyche ) altered and seared into an illusion not unlike Genjutsu itself, yet resulting from the reality-altering and spiritual burning effects of Takamabi. When being "burnt" by the flames of Takamabi, the target will have their chakra system seared into a realistic illusion, where their senses are manipulated into illusion-like effects and hallucinations. This is called the Yomi effect, or World of Dead. While the effects of Shinkai are easily discernable because only the area of effect by the flames are terraformed, and there is a clear heatwave-like ripple around the altered pocket, the effects of Yomi happen when hit directly with the flames of Takamabi, and will have the whole person exude the same heatwave-like ripples in the air, but they won't notice it themselves, for they will be trapped within the illusion-like world.</p><p></p><p>These illusions are more realistic and resilient due to Takamabi's Yin infusion and properties, and will affect an opponent for as long as there is chakra, dropping at a rate of<strong> 5 more chakra per turn than Shinkai techniques, starting at 15 chakra per turn for B ranks</strong>, and need to be combated by sealing or absorbing the chakra that is burning the system, or healed by Yang energy, similar to Shinkai's effect on terrain. While they can affect most Genjutsu immunities, including Doujutsu and other Yin-based Genjutsu, the target can still combat the effects of Yomi by using a method 1 rank higher than the required for a same rank basic Genjutsu. For example, the user would be able to purge the Takamabi's searing chakra from a B rank technique by using an A rank Genjutsu Release technique, Full-Body Chakra surges must thus also be significantly higher, requiring an A rank body surge in the aforementioned case. The illusions from Takamabi's chakra can't be released through Pain.</p><p></p><p>The effects of both Shinkai and Yomi can vary widely by nature but can still be categorized and detailed in examples and furthermore detailed in submissions. Because Shinkai effects are aimed at non-living entities and the terrain, these can cause changes in appearance, properties and item's function similar to Yin Release: Change Into Heaven. These effects differ from the aforementioned technique because these effects are the inherent aftermath of clashes. Effects can range from simple terraforming such as turning earth into water, conjurations of man-made items, to advanced changes such as decreasing/increasing speed of items, projectiles, or targets, the perception of the passage of time, and similar effects. These can only ever be present after Takamabi Flames have touched a non-living substance/terrain.</p><p></p><p>Yomi entails the effects of Takamabi's burning sentient beings, and pertains to the continuation of the dimension shown in Shinkai, whereas outside the flames one sees a limited portal, and while inside and directly burned by the flames one sees the dimension in full, all around, as if one was transported there, and can interact with any construct created within an overlapping Shinkai and Yomi effect zone. Yomi effects can only trigger in living entities and much like Shinkai effect, cause reality altering effects as well as powerful illusionary effects in the target, combining to create the Yomi world when afflicted, appearing similarly to Tsukoyomi in appearance and to Kurama Clan in function. What differs from this and the Kurama Clan is these are not merely illusions and damage will not end their reality breaking effects. When afflicted and present in Yomi, different effects have been known to be applied though by nature a full list cannot exist here, only in individual submissions. Effects can range from concepts as small as inverted movement and loss of a sense/speed to advanced concepts such as time dilation, space/time movement within a Shinkai zone, manipulation of surroundings and entities and more - all limited via individual technique detailing effects/real illusion on a target.</p><p></p><p>The hallucinogenic illusions of Yomi can be modulated by the user's chakra, creating the desired altered reality to entrap their targets. When a third element physically or spiritually (By a spiritual technique link, or genjutsu, for example) touches those affected by Yomi, they will get burn by the flames of Takamabi, showcase the spreading effect of Fire. This burning by contact requires anyone wishing to help a victim of Takamabi to use the appropriate methods of sealing, absorbing or Yang healing in order to not be affected as well.</p><p></p><p><strong>Jutsu Usage Examples:</strong></p><p><strong></strong></p><p><strong>( Takamabi: ) - High Heaven Fire: Great Fireball</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 60 (-15 per turn)</p><p>Damage: 120 ( -15 per turn )</p><p>Description: The user creates a giant Takamabi Fireball, aimed at the target. Should impact be made, the Fireball is capable of altering it's surroundings up to 4 meters around it into a deep pool of water, identifiable by the heat wave like ripple emanating from it. This water will last as long as the user spends 5 chakra per turn or said technique is absorbed by an Advanced Fuuinjutsu seal. In addition to these burns, if impact is made directly with a living entity, the target will experience a change in their reality and experience a world comparable to Tsukiyomi and it's inverted color scheme.</p><p></p><p><strong>Conditions to be able to use it: </strong></p><p></p><p>Mastery of Fire and Yin Release</p><p></p><p><strong>Is weak to: </strong></p><p></p><p>Due to the Yin influence and energy present, this Custom Element has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra.</p><p></p><p><strong>Is strong against: </strong></p><p></p><p>Due to the Yin influence and energy present, this Custom Element has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra.</p><p></p><p><strong>Co-creator: </strong></p><p></p><p>Lili-Chwan</p><p></p><p><strong>Students I passed this custom element on too:</strong> </p><p></p><p>N/A</p><p></p><p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=215199">Approved</a></span></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">E Rank</p><p></span></p><p>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler]</p><p>Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">B Rank</p><p></span></p><p><strong>( Takamabi: Takamimusubi ) High Heaven Fire: High Creator</strong></p><p>[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 40 - 60</p><p>Damage Points: 80 - 120</p><p>Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:</p><p></p><p><strong>Jikoku 紙 Time :</strong> Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.</p><p>Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a 10% speed decrease, at A rank it will be at 15% and at S rank it will be at 20%. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.</p><p></p><p><strong>Jikuu 紙 Space:</strong> Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.</p><p>When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.</p><p></p><p><strong>Juuryoku 紙 Gravity:</strong> Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.</p><p>Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.</p><p>All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.</p><p></p><p>Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.</p><p>Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22113963">Approved</a></span></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mandatory-edits.780339/#post-22115857">ME Approved</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">A Rank</p><p></span></p><p><strong>( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 50 ( +10 Chakra )</p><p>Damage Points: N/A ( +20 Damage )</p><p>Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.</p><p>As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.</p><p>Note: This technique can be performed alongside another Ninjutsu in the same timeframe.</p><p>Note: This can only be used up to 4 times with a 2 turn break in between usages.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22113963">Approved</a></span>[/spoiler]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">Forbidden Rank</p><p></span></p><p>The Arrow of the Original Sin[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[hr][/hr][/spoiler][/border][spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414493, member: 25119"] [CENTER][IMG]https://i.imgur.com/sKBFiz2.png[/IMG][/center] [border=][CENTER][B]☿ High Heaven Fire Elemental Ninjutsu ☿[/B][/center][hr][/hr] [center][img]https://i.imgur.com/E6aVr52.png[/img][/center] [B]Custom element Japanese name:[/B] Takamabi [B]Custom element English name:[/B] High Heaven Fire [B]The element is based on:[/B] Fire Release + Yin [B]Facts that prove the element to be possible (in the manga context):[/B] Takamabi is a Yin based Fire element, created to enhance the ability to a peak level unlike standard ways. This is very reminiscent of Amaterasu, an ability heavily linked to Yin through the Uchiha's affiliation with spiritual energy. Due to Amaterasu being considered canonically as a Fire Jutsu and not a novel element that is the product of two other natures ( Such as Wood or Lava ) it directly suggests the capability of creating an element without the need of a secondary nature while using chakra alone to enhance it. With the introduction of the Second Mizukage, we were directly shown how Yin Release, and in his case more specifically, Genjutsu can influence and effect techniques to create what can be compared to living illusionary effects in conjunction with Ninjutsu. This suggests the possibility of being capable of infusing Genjutsu into Ninjutsu, and more broadly, the possibility of infusing Yin into techniques to create reality altering phenomenon that are illusionary in nature. These two examples combined create the groundwork for Takamabi. [B]How it works:[/B] Explained simply, Takamabi is created through the combination of Fire chakra with Yin energy. This mixture takes on most physical characteristics of it's parent element: an energic flame state that can be released in the form of a near white flame, contradictory of the Yin influence coursing through the element. This can appears as a complex white to silver aura consisting of rippling, fire-like energy, complete with sparkling particles of a crimson color (though the colorful ripples can be personalized to the user, all colors). In contrast with other Fire elements, Takamabi does not cause physically burning sensations; actually, the flames feel quite cool, comparable to holding an ice cube in your hand. Because of this, the flames do not pose a threat of burning flesh and living entities physically. However, this flame causes a severely damaging burn to one's spiritual energy and presence, inflicting the damage there. It is this secondary trait of the element that allows it essentially bypass physical damage immunities granted to bodies and deal full spiritual damage unless appropriate spiritual defenses exist. The primary trait of this element lies in it's ability to alter reality in context of other techniques and even opponents. When the flames of Takamabi techniques are met with the surrounding environment, the reality altering nature of Yin energy is capable of augmenting and physically changing properties of substances, objects and even terrains it remains in contact with. While this is further explored in techniques, this represents itself in examples such as creating a fireball that, upon contact with the earth, creates an explosion of Takamabi flames that burn the terrain in a 5 meters radius, as the flames burn they turn the original grassy plain into a desert-like sand oasis, creating a pocket of reality where there is grass all around a burning ground zero that was turned into a desert. This example of terraforming is also capable of leaving behind illusions and hallucinogenic like dream worlds in areas affected when living entities enter the area of effect. This ability, known as Shinkai or World of the Kami, is the consequence of having a physical substance burn with the flames of Takamabi, and last as long as there is chakra to power the flames, similar to how Amateratsu burns for 7 days and nights, but is different than Takamabi's ability of dealing spiritual damage, as Shinkai will terraform reality but not damage it. Because these augmentations of Shinkai use Yin to literally change the world it's affecting, these "illusions" cannot be broken through chakra surges but through dissipation of the chakra left behind. This means that Takamabi techniques cannot solely be defeated but either absorbed or sealed to prevent the reality augmenting effects on the terrain. These changes will, however, never last forever and techniques augmenting the field will cease after the chakra for them has dissipated as well, reverting the terraforming effect back to the original terrain. This is dissipated at differing rates dependent on the rank of the technique, starting at 10 chakra per turn for B ranks and rising as high as 20 Chakra per turn for S and Forbidden ranked techniques, fueled from the chakra present in the technique used. While the immediate changing environment should be a giveaway, Takamabi leaves behind a wispy cold mist like effect when Shikai is in use, like heatwaves rippling over the whole terraformed pocket of illusion, and the occasional crackle of color personal to the user, making it easily discernable from actual reality and non-damaging to the original terrain affected by Shinkai. Shinkai's effects also extend to living entities, as noted above but in a different way; while these illusions and reality alterations literally change the world as they interact with them, these techniques do similar effects when interacting with a target, albeit while causing spiritual damage. These alterations occur to the target as essentially real illusions, comparable to, but more accurate in use of the term, than Kurama Clan members. This means, that when a Takamabi technique lands on or near the target, in addition to the risk of spiritual damage dealt, the target will experience their surroundings or their mental space ( comparable to the area where the Bijuu are housed in the user's psyche ) altered and seared into an illusion not unlike Genjutsu itself, yet resulting from the reality-altering and spiritual burning effects of Takamabi. When being "burnt" by the flames of Takamabi, the target will have their chakra system seared into a realistic illusion, where their senses are manipulated into illusion-like effects and hallucinations. This is called the Yomi effect, or World of Dead. While the effects of Shinkai are easily discernable because only the area of effect by the flames are terraformed, and there is a clear heatwave-like ripple around the altered pocket, the effects of Yomi happen when hit directly with the flames of Takamabi, and will have the whole person exude the same heatwave-like ripples in the air, but they won't notice it themselves, for they will be trapped within the illusion-like world. These illusions are more realistic and resilient due to Takamabi's Yin infusion and properties, and will affect an opponent for as long as there is chakra, dropping at a rate of[B] 5 more chakra per turn than Shinkai techniques, starting at 15 chakra per turn for B ranks[/B], and need to be combated by sealing or absorbing the chakra that is burning the system, or healed by Yang energy, similar to Shinkai's effect on terrain. While they can affect most Genjutsu immunities, including Doujutsu and other Yin-based Genjutsu, the target can still combat the effects of Yomi by using a method 1 rank higher than the required for a same rank basic Genjutsu. For example, the user would be able to purge the Takamabi's searing chakra from a B rank technique by using an A rank Genjutsu Release technique, Full-Body Chakra surges must thus also be significantly higher, requiring an A rank body surge in the aforementioned case. The illusions from Takamabi's chakra can't be released through Pain. The effects of both Shinkai and Yomi can vary widely by nature but can still be categorized and detailed in examples and furthermore detailed in submissions. Because Shinkai effects are aimed at non-living entities and the terrain, these can cause changes in appearance, properties and item's function similar to Yin Release: Change Into Heaven. These effects differ from the aforementioned technique because these effects are the inherent aftermath of clashes. Effects can range from simple terraforming such as turning earth into water, conjurations of man-made items, to advanced changes such as decreasing/increasing speed of items, projectiles, or targets, the perception of the passage of time, and similar effects. These can only ever be present after Takamabi Flames have touched a non-living substance/terrain. Yomi entails the effects of Takamabi's burning sentient beings, and pertains to the continuation of the dimension shown in Shinkai, whereas outside the flames one sees a limited portal, and while inside and directly burned by the flames one sees the dimension in full, all around, as if one was transported there, and can interact with any construct created within an overlapping Shinkai and Yomi effect zone. Yomi effects can only trigger in living entities and much like Shinkai effect, cause reality altering effects as well as powerful illusionary effects in the target, combining to create the Yomi world when afflicted, appearing similarly to Tsukoyomi in appearance and to Kurama Clan in function. What differs from this and the Kurama Clan is these are not merely illusions and damage will not end their reality breaking effects. When afflicted and present in Yomi, different effects have been known to be applied though by nature a full list cannot exist here, only in individual submissions. Effects can range from concepts as small as inverted movement and loss of a sense/speed to advanced concepts such as time dilation, space/time movement within a Shinkai zone, manipulation of surroundings and entities and more - all limited via individual technique detailing effects/real illusion on a target. The hallucinogenic illusions of Yomi can be modulated by the user's chakra, creating the desired altered reality to entrap their targets. When a third element physically or spiritually (By a spiritual technique link, or genjutsu, for example) touches those affected by Yomi, they will get burn by the flames of Takamabi, showcase the spreading effect of Fire. This burning by contact requires anyone wishing to help a victim of Takamabi to use the appropriate methods of sealing, absorbing or Yang healing in order to not be affected as well. [B]Jutsu Usage Examples: ( Takamabi: ) - High Heaven Fire: Great Fireball[/B] Type: Offensive Rank: A Range: Short – Long Chakra: 60 (-15 per turn) Damage: 120 ( -15 per turn ) Description: The user creates a giant Takamabi Fireball, aimed at the target. Should impact be made, the Fireball is capable of altering it's surroundings up to 4 meters around it into a deep pool of water, identifiable by the heat wave like ripple emanating from it. This water will last as long as the user spends 5 chakra per turn or said technique is absorbed by an Advanced Fuuinjutsu seal. In addition to these burns, if impact is made directly with a living entity, the target will experience a change in their reality and experience a world comparable to Tsukiyomi and it's inverted color scheme. [B]Conditions to be able to use it: [/B] Mastery of Fire and Yin Release [B]Is weak to: [/B] Due to the Yin influence and energy present, this Custom Element has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra. [B]Is strong against: [/B] Due to the Yin influence and energy present, this Custom Element has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra. [B]Co-creator: [/B] Lili-Chwan [B]Students I passed this custom element on too:[/B] N/A [center][SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=215199']Approved[/URL][/SIZE][/CENTER][hr][/hr] [size=10px][RIGHT]E Rank[/RIGHT][/size] (Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler] Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549570']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]B Rank[/RIGHT][/size] [B]( Takamabi: Takamimusubi ) High Heaven Fire: High Creator[/B] [SPOILER]Type: Offensive/Supplementary/Defensive Rank: B - S Range: Short - Long Chakra: 40 - 60 Damage Points: 80 - 120 Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu: [B]Jikoku 紙 Time :[/B] Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x. Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a 10% speed decrease, at A rank it will be at 15% and at S rank it will be at 20%. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move. [B]Jikuu 紙 Space:[/B] Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means. When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank. [B]Juuryoku 紙 Gravity:[/B] Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames. Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank. All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such. Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle. Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22113963']Approved[/URL][/SIZE] [SIZE=10px][URL='https://animebase.me/threads/mandatory-edits.780339/#post-22115857']ME Approved[/URL][/SIZE][/spoiler] [size=10px][RIGHT]A Rank[/RIGHT][/size] [B]( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra: 50 ( +10 Chakra ) Damage Points: N/A ( +20 Damage ) Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to. As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities. Note: This technique can be performed alongside another Ninjutsu in the same timeframe. Note: This can only be used up to 4 times with a 2 turn break in between usages. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22113963']Approved[/URL][/SIZE][/spoiler] ( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler] Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=592756']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]Forbidden Rank[/RIGHT][/size] The Arrow of the Original Sin[spoiler] Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][hr][/hr][/spoiler][/border][spoiler][/spoiler] [/QUOTE]
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