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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414490, member: 25119"]</p><p style="text-align: center"><img src="http://i.imgur.com/JVQGet1.png" data-url="http://i.imgur.com/JVQGet1.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center">☿ Mushroom Elemental Nature ☿</p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/eXM09NU.png" data-url="http://i.imgur.com/eXM09NU.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Custom Element Japanese Name:</strong></p><p></p><p style="margin-left: 20px">Masshuru-muton</p><p></p><p><strong>Custom Element English Name:</strong></p><p></p><p style="margin-left: 20px">Mushroom Release</p><p></p><p><strong>The element is based on:</strong></p><p></p><p style="margin-left: 20px">Water + Earth</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Earth Chakra gives stability, and the Water Chakra gives life. This Element follows the same base as Wood Release which basically creates structure that belong to the Plantae kingdom, this time it forms structures that belong in the Fungi kingdom instead.</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> </p><p></p><p style="margin-left: 20px">Fungi are worldwide distributed, and are an important part of multiple biogeochemical processes. Naruto’s World, though with the additional introduction of chakra, follows the same structure of our world. In the Manga, Wood Element basically creates Trees, and has been shown to acquire every characteristic of normal living trees. Mushroom Element will allow the user to create and manipulate Fungus.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Just like all elements shown in Naruto World, Mushroom Release is divided in 3 categories: </p> <p style="margin-left: 20px"></p> <ol style="margin-left: 20px"> <li data-xf-list-type="ol"><em><u>The Main Release:</u></em> A standard Fungus, dark green/grey in colour, with enhanced growth and parasitic abilities (given that the Chakra enhanced the Mushroom Element, just like it enhances other Elements), much like Fire creating balls or jets of flames or water creating waves or streams of normal water.</li> <li data-xf-list-type="ol"><em><u>The Alternative Release:</u></em> Fungus parts, like Spores or Mushrooms (From varying abilities and dimensions), much like Water creates Oil and Syrup and Earth creates Mud, or Fire creating Gas and Ashes.</li> <li data-xf-list-type="ol"><em><u>The Specific Release:</u></em> Specific Fungus Species, or Fungus that will be similar or inspired by them, such as Disease Inducer Fungus, specific poisons or Fungus with specific resistances, much like Lava is able to create Quicklime Congealing, or Earth/Sand using only specific minerals to enhance the thickness of it’s structures.</li> </ol> <p style="margin-left: 20px">The above categories’ specificity varies as the number increases. The Main Release, no matter the technique, will always have the same weaknesses and characteristics. The Alternative Release will have a slight wider range, though still maintaining the same (or roughtly the same) characteristics and weaknesses among them. The Specific Release will have their own Jutsu with their own description, some even differing on the initial weaknesses.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Main Release, as said above, will create a dark green/gray fungus, with the following constant abilities, which are mimicking the reality as we know it, but slightly enhanced as developed by fight orientated shinobi and with the aid of chakra: </p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><em><u>Parasitic Abilities:</u></em> The user can infect the opponent by introducing the fungus on his/her organism, either by skin contact or inhalation, where the user can make the fungus compete for the body’s supply and slowly dry him/her out of nutrients, the speed of which increases as the number of fungus that infest the organism increases</li> <li data-xf-list-type="ul"><em><u>Chakra Parasitic Abilities:</u></em> Much like the above said, and based that, the fungus will be able to suck and feed from chakra. Just like insects can be parasitic in Reality, in the Naruto World, some can feed from chakra, like the Destruction Bugs.</li> <li data-xf-list-type="ul"><u><em>Digesting Living Tissues:</em></u> Like real fungus, the user will be able to spread hers through living tissue, and digest them, inducing the processes of putrefaction, the degree of which can be controlled by the user. This incorporates tissues from humans, animals, trees, plants etc, as long as it is organic.</li> <li data-xf-list-type="ul"><u><em>Net Structure Formation:</em></u> The fungus will be released as a very strong net, from varying thickness and shapes, which the user can utilize to create walls or pillars or cover the surface of objects.</li> </ul> <p style="margin-left: 20px">The Spores are basically pre-fungus that are able to spread as a mist through the air, and infect the opponent’s organism through inhalation. They share the same weaknesses of the Main Release, with the exception of Lightning. It’s air proliferation can be stopped by Solid structures like those created by the Earth Element or blown back by Wind. As pre-fungus, when they make contact or when the user wishes, they rapidly grow into full fledged Fungus (Main Release or Specific Release) or Mushrooms, with all their characteristics. The Mushrooms are usually mediums to release spores or poison in the air. The poison of the standard Alternative Release causes gastrointestinal irritation and uncontrollable vomiting, followed by multiple organ failure in 1 turn, and death in the second turn of exposure.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Specific Releases may include specially resistant fungus, such as High Temperatures or Low Temperatures, Fungus that induce specific diseases or mushrooms that produce specific poisons, or with different pharmaceutical properties</p><p></p><p><strong>Idea behind its creation:</strong> </p><p></p><p style="margin-left: 20px">Fungi have a worldwide distribution, and grow in a wide range of habitats, including extreme environments such as deserts or areas with high salt concentrations or ionizing radiation, as well as in deep sea sediments. Some can survive the intense UV and cosmic radiation encountered during space travel. Most grow in terrestrial environments, though several species live partly or solely in aquatic habitats, such as the chytrid fungus Batrachochytrium dendrobatidis, a parasite that has been responsible for a worldwide decline in amphibian populations. This organism spends part of its life cycle as a motile zoospore, enabling it to propel itself through water and enter its amphibian host. Other examples of aquatic fungi include those living in hydrothermal areas of the ocean.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There exist over 100 000 known fungus species throughout the world. Some of those using parasitic abilities to survive, others uses poison...etc In general, fungus are extremely well adapt to their environment and together are forming the most complex and vast underground network on Earth.</p><p></p><p><strong>Conditions to be able to use it:</strong> </p><p></p><p style="margin-left: 20px">Mastery of Earth and Water, but mainly Water.</p><p></p><p><strong>Is weak to:</strong> </p><p></p><ul style="margin-left: 20px"> <li data-xf-list-type="ul"><em><u>Fire:</u></em> The high temperatures and the fire kill and burn the fungus and the structures it creates, as it is able to burn spores and mushrooms.</li> <li data-xf-list-type="ul"><u><em>Lightning:</em></u> The lightning’s cutting abilities are able to cut through the thickness of the fungus net structures from even higher ranks, as well as through mushrooms. It is not much affective against spores.</li> <li data-xf-list-type="ul"><u><em>Wind:</em></u> The lightning’s cutting abilities are able to cut through the thickness of the fungus net structures from lower ranks, as well as blow spores away. It is able to cut through mushrooms.</li> </ul> <p style="margin-left: 20px"><strong>Is strong against:</strong></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><u><em>Earth:</em></u> The fungus is able to dissolve earth and gain roots through it, as it s the base habitat proliferation, procedure enhanced by chakra. And the fungus can create strong nets to stop incoming rock/earth structures.</li> <li data-xf-list-type="ul"><u><em>Water:</em></u> The fungus feeds and it’s enhanced by water, and a liquid medium makes it’s proliferation easier and faster.</li> </ul><p></p><p><strong>Co-creators (if any):</strong> </p><p></p><p style="margin-left: 20px">Izuna Uchiha</p><p></p><p><strong>Students I passed on this custom element:</strong> </p><p></p><p style="margin-left: 20px">Scorps & Reborn</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=13564&page=12&p=3199434&viewfull=1#post3199434">Approved</a></span></p><p></p><p>[hr][/hr]<p style="text-align: center">☿ Mushroom Elemental Ninjutsu ☿ </p><p>[hr][/hr]</p><p></p><p style="text-align: right"><span style="font-size: 10px">E Rank</span></p><p></p><p>( Ninpō: Ritomasu Fingā ) Ninja Arts: Litmus Finger</p><p>[spoiler]Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">D Rank</span></p><p></p><p><strong>(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan</strong></p><p>[spoiler]Rank: D-S</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40</p><p>Damage Points: 20-80</p><p>Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.</p><p>Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.</p><p></p><p>Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159">Approved</a></span>[/spoiler]</p><p></p><p><strong>(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe</strong></p><p>[spoiler]Rank: D-S</p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 10-40</p><p>Damage Poins: 20-80</p><p>Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature. The change in rank pertains to the size and strength of any offensive, defensive or supplementary, mostly pertaining to Poison/Toxicity properties, Healing/Antidote properties as they will acquire the same elemental S&W as Mushroom thus strong to most Biological elements or Medicine techniques, Poison-type elements both Organic and Metalic (Ninjutsu), and use the rank to combat specific techniques.</p><p></p><p>Note: One species per usage, there can't be mixed usages.</p><p>Note: Description is in the CE submission*</p><p>Note: B rank requires the user to wait 1 turn between usage, A rank 2 turns and S rank 3 turns. A rank can only be used 4 times and S rank 3 times per battle or event.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159">Approved</a></span>[/Spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p><strong>(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user difuses oneself into a swarm of black spores shaped like flies that scatter chaotically in the air.</p><p>The swarm can aggregate and scatter in order to fully or partially assume the shape of the user, or evade tangible attacks. Children of Beelzebub thus assumes characteristics of both the Shadow Clone technique, in the sense that they can perform techniques the user knows and abide by the Clone rules, and the Murder of Crows Confusion, in the sense that the mist can provide cover and allow the user to avoid detection and escape from attack, by chaotically distracting the enemy and scattering oneself.</p><p></p><p>The swarm of spores can spread around 5 meters from the user in order to avoid tangible damage, and up to 4 clones can be formed from it. The user can reform anywhere within range. Each clone can leave the range and reproduce the swarm up to 2 meters around itself, and reattach to the main swarm when in range.</p><p></p><p>Note: While the intangibility of the swarm allows the user to bypass tangible objects and physical damage, it's chakra-powered nature will still be bound by the chakra used in each technique, thus allowing one to dodge once per turn based on the chakra in the opposite technique and the element's S&W ( B rank [20 chakra] for weaknesses, A rank [30 chakra] for neutrality and S rank [40 chakra] for strengths ).</p><p>Note: Clone restrictions apply to this jutsu.</p><p>Note: Initial Swarm lasts 2 turns. The Spore Shadow Clones can then linger until expelled.</p><p>Note: Everytime the user scatters counts as a jutsu towards the jutsu count.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22108746">Approved</a></span>[/SPOILER]</p><p></p><p>( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary </p><p>Rank: B-Rank </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. </p><p></p><p>Note: Can only be taught by Scorps or Zenryoku </p><p>Note2: Constructs are created within short range of the user </p><p>Note3: Can only be used once per turn, up to 4 times. </p><p>*Created by Scorps*[/SPOILER]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">A Rank</p><p></span></p><p><strong>(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba</strong>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: User is capable of producing multiple strands of enhanced therapeutic fungus that can act as antibiotics and antagonists of infectious agents such as Germ Release, Nano bugs, etc. It's up to the user's own mastery to balance the aggressiveness of the jutsu, being so that the user is able to range from fungus able to clean several branches of bacteria and germs to actual nano-bugs and even develop heavy allergic reactions on the patient/opponent's skin and body. These battle-oriented strands' effect range from simple redness and boils (similar to a 2nd/3rd degree burn) to actual necrosis of the touched area, varying with the time the user stays infected (3 turns for max effect). The symptoms start to occur a few moments after contact and progress rapidly. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to techniques up to S rank or generally work faster (Aggressive strands are cut down 1 turn to achieve max effects.). The strands are deployed through direct physical contact with the enemy. The user focuses her chakra through her skin in order to cover it with the desired fungus, either completely or in a specific spot. By doing this, the users skin in that spot gains a slight coloration unique to each user of Mushroom release.</p><p></p><p>Note: Activation lasts 2 turns and has a 2 turn cool down once it wears off.</p><p>Note: Bless of Legba has the ability to heal the user or the target for up to 60 HP each turn, when used by Medical Ninja non-aggressively. The maximum amount it can heal can be split across multiple targets.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22119210">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarves</strong></p><p>[SPOILER]</p><p>Rank: A</p><p>Rank: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)</p><p></p><p>Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them, and creating itching blisters all over their skin. This throws off scent-based and taste-based abilities , as well as blocking visibility by being an opaque mist.</p><p></p><p>Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will create a spore-based cloud that will enlarge any Mushroom technique create within it, increasing it's rank or adding a damage of +20. This can also be used to create Mushroom-Water or Earth combination by infesting any technique of either element used within the spore cloud, adding Mushroom's strength to them, but keeping the same rank and damage.</p><p></p><p>Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud that will induce the effects of mushroom poisoning stated in the element submission. This also allows the user to channel any Poison or Venom and spread a cloud of that ( Medjutsu Poison, Poison Release, Summon-based Poison/Venom ) by using an additional jutsu slot.</p><p></p><p>Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.</p><p></p><p>Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body.</p><p></p><p>Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable. If the opposing jutsu would be neutralized, it will bounce back as a blast of debris. If it would be overpowered, it will be sent back towards a target with 20 damage reduced. Follows mushroom element's S&W.</p><p></p><p>Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination.Otherwise, the user is capable of charging chakra through the hallucinogenic mushroom, using any Genjutsu up to A rank through the mushroom, turning it into an hallucinogenic-based illusion.</p><p></p><p>*Only one mushroom at a time*</p><p>*Must wait 2 turns after the mushroom decays in order to use the jutsu again*</p><p>*The user and her summons aren't affected by neither mist.*</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159'">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy</strong>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.</p><p></p><p>*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*</p><p>*The mushroom stays active until it is destroyed*</p><p>*Can only be used 3 times per battle*[/SPOILER]</p><p></p><p><strong>( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith</strong>[SPOILER]Rank: A-S</p><p>Type: Attack/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30-40 ( -10 per turn, -15 for S rank )</p><p>Damage Points: 60-80</p><p>Description: User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu ( A rank and Above ) and bursts of speed, for a Kaguya and other organic-based KG, it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.</p><p></p><p>When fed, the yeast is capable of growing stronger and more resilient to the technique it clashed with. When clashing and overpowering another technique, it will acquire an elemental strength to its nature by absorbing it into itself and then grow from it. While it can acquire resistance to multiple techniques, it can only grow in power from up to two techniques, absorbing them and growing by 10 chakra and 20 damage ( Counting towards the allotted boosts, meaning it will acquire this boon fewer times if externally empowered ). Clashing interactions will still apply to this technique, meaning it will have the appropriate drop in damage after absorbing the opposing tech ( 10, 20, or 30 ) and then the boost is applied.</p><p></p><p>Note: Can only be used once every 3 turns, lasting 4 turns until expiration. A rank can be used 3 times per battle, S rank can only be used once per battle. No mushroom technique can be used higher than A rank throughout the duration of this technique.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22108746">Approved</a></span>[/SPOILER]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja Arts: Spirt Arts [spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">S Rank</p><p></span></p><p></p><p><strong>( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap</strong>[SPOILER]Rank: S</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.</p><p></p><p>*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*</p><p>*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*</p><p>*Can only be used 3 times per battle, and only once every 3 turns*</p><p>*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*[/SPOILER]</p><p></p><p><strong>( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).</p><p></p><p>*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.</p><p>*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).</p><p>*Can only be used thrice per battle*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=18&p=9561214&viewfull=1#post9561214">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania</strong>[Spoiler]</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.</p><p></p><p>*Can only be used 4 times per battle*</p><p>*Can only be used once every two turns* </p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=6423777&postcount=367">Approved</a></span>[/spoiler]</p><p></p><p><strong>(Masshuru-muton: Mahou Momsuta-mokuren ) Mushroom Manner: Monstrous Murk-Dweller Mandrake</strong>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.</p><p></p><p>*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*</p><p>*1 monotonous use*[SPOILER]Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.[/SPOILER]</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7576316&postcount=401">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe</strong>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra.</p><p></p><p>*Can only be used once per battle*</p><p>*Can only create 1 copy of the same chakra being, up to a maximum of 3*</p><p>*Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique*</p><p>*Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showthread.php?t=13700&page=17&p=8823054&viewfull=1#post8823054">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Iryō/Masshuru-muton: Kaji Zenkai ) Medical/Mushroom Release: Brewing of Fosse Grim</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A ( +10 to infused Technique )</p><p>Damage Points: N/A</p><p>Description: Brewing of Fosse Grim is a passive technique that supplements and enhances the usage of Medical Techniques through the organic properties of mushroom release. It allows one to focus their mushroom chakra through their whole body or through other Mushroom techniques and give it the medical properties of the chosen Medical Technique. Thus the mushroom chakra acts as a vessel or a conduit through which the applied Medical Technique can be focused through, similar to Katsuyu: Immense Network Healing , where Tsunade focuses her Medical techniques through the slug's body.</p><p></p><p>The organic matter produced by Fosse Grim will be able to regenerate loss limbs by creating a fine mesh of organic material that will recreate skin, flesh and bone. This will be able to augment the healing of oneself or a patient and give basis for the body's immune and regenerative system to follow the guidelines of the organic mesh until fully healed, like a skin or muscle graft, which is then expedited by techniques such as Mystical Palm, which increase the healing factor of the body. Likewise, the parasitic and metabolic nature of the element will allow for medical techniques to get rid or purify actual toxins, bacteria, virus or other fungal systemic or primary infections, by using selective and aggressive strands of mycelia, such as Poison Resistance or the Poison Extraction Technique. This effectively boosts the rank and chakra cost of a Medical technique by 1, 10 chakra, which translates in a health boost of up to 20 damage healed, when applicable, or allow it to combat higher ranked pathogenies and effects. But the effects are always limited by the Medical technique that is being chanelled, such as Mystical Palm being unable to healing lost limbs or some antidotes being able to heal Venom/Organic Toxins but being useless to Metalic Poison. Fosse Grim will enhance what the Medical technique could already do, and not add new feats to it.</p><p></p><p>Using the Fosse Grim infusion through a Mushroom technique will revoke the damage of the technique, and make it supplementary/defensive in nature. If an enemy is wrapped around a technique such as Fingers of Pan, the user will then be able to infuse it with a healing factor of a Medical technique, thus the user will have have performed 1. Fingers of Pan and 2. Medical Technique ( Infused with Fosse Grim ), and spends two jutsu slots. If the Mushroom technique pertains to healing directly, such as Bless of Lengba, the user can bypass the usage of the Medical Technique and apply the chakra boost directly to the Mushroom technique, thus spending 1 move slot.</p><p></p><p>Unless otherwise defined by the Medical Technique, Fosse Grim is capable of healing Pathological/Poisonous/Venomous/Toxin techniques at a chakra tier level. Non-Organic pathologies are healed at a same tier level, while Organical pathologies are healed at an elemental advantage ( heals up to 1 rank, or +10 chakra than Fosse Grim ). If these effects are cleary stated in the Medical Technique, it is considered an elemental boost of 1 rank ( +10 chakra ), when the medical technique is used through Fosse Grim.</p><p></p><p>Note: Can only be used with non-Damaging Medical techniques ( thus excluding Strong Beam or Chakra Scalpel ) and non-Elemental Medical techniques ( thus excluding Water Mosquitoes or Chaotic Mental Collision ).</p><p>Note: Brewing of Fosse Grim can only be used on techniques bellow Forbidden ranked. It can only boost 1 technique every two turns. It can only boost A rank techniques 4 times and S rank techniques 2 times.</p><p>Note: Requires one to be a Medical Ninja.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22101024">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Inton/Masshuru-Muton: Chiyu no Ten'on ) Yin/Mushroom Style: Hairs of Babalú-Aye Ж The Murky Plague</strong></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: A-S</p><p>Range: Short</p><p>Chakra Cost: 50-70 ( -20 per turn )</p><p>Damage Points: 100-120</p><p>Description: The Hairs of Babalú-Aye is a technique that was developed after the creation of the infamous Murky Plague. By infusing Yin within the creation of the element, the user is capable of augmenting the parasitic and infectious properties of Mushroom, to produce black hairs of fungus throughout their whoçe body or part of it, that are capable of infecting other substances and chakra, and spreading viciously. This takes inspiration from Hands of Sloth, in the sense that, combined with Mushroom Chakra, it inflicts two drawbacks known as Infection and Proliferation, as the fungus invades the targeted organism. Hairs of Babalú-Aye is a mushroom construct augmented with Yin, and does not entail the infusion of this technique in other Mushroom Release Techniques.</p><p></p><p>Infection - Infection pertains to the user's chakra turned into Mushroom chakra achieving a physical infection within the opponent's chakra system and body, producing the symptoms of a fungal disease. The main effect of this disease is similar to Ergotism, in the sense that the fungal hairs will assimilate and digest the tissues of the target, piercing deeper into the body, spreading gangrene and necrosis. The symptoms start to occur a few moments after contact and progress rapidly. These strands can be used to target other chakra-based constructs, following Mushroom S&W, in order to infect these chakra constructs with symptoms of necrosis/corruption when neutralizing or overpowering another technique, which starts drawing and sapping power from it. It deals 100 damage ( A rank ) or 120 damage ( S rank ).</p><p></p><p>Proliferation - Following the turn after infection, the effects of Proliferation are felt. Every turn that the condition is left unhealed by Yang chakra or other energies that counter Yin ( Anutu, Natural Energy, etc ) the disease starts sapping the strength and chakra of the target. The effects of Proliferation are felt as a drop in base speed of 1 point. In the S rank variant, the effects stacks per turn up to three times.</p><p></p><p>Similar to Ophiocordicepts this fungal growth will prioritize the feeding of the locomotive system like bones and muscles, to then take over when the target's health reaches 0 ( Or, in the case of Non-Sentient beings, when the Technique/Substance is overpowered based on Mushroom's elemental S&W ) leading the target to other sources of chakra in the vicinity up to Mid-Range, in order to spread the disease. Afflicted targets, techniques, or organisms, can pass on the Infection and Proliferation effects upon contact with other targets.</p><p></p><p>Note: Damage dealt by the Hairs of Babalu-Ayé is Physical. It can damage an entity or physical substance until appropriately dealt with through Mushroom's elemental S&W. If the fungus is eradicated before contacting with a vessel, or if it is overpowered by a technique, the Yin effects are not felt. When contact is made with an entity, the effects of Infection and Proliferation are felt, until appropriately countered by Yang, Natural Energy or Anutu. To clarify, the mushroom strands can be dealt with by any appropriate technique, like Fire Release, following Mushroom's S&W. The Yin Auxiliary effects are damage done to the Spirit and can be countered by Yin, Yang, Senjutsu or Anutu surges or Spiritual Healing techniques. The Physical Damage of the technique can be healed by the same techniques and also Medjutsu of appropriate rank.</p><p></p><p>Note: Following the normal technique interaction rules, when overpowering a technique, the fungal hairs will penetrate and permeate the technique, their chakra holding the countered technique together like an empty vessel, and will then redirect this amalgamation to the nearest chakra source up to mid range ( Barring the user's chakra, own summons or own creations ). It suffers the appropriate damage drawback unless dealing with techniques with 31 damage less than it.</p><p></p><p>Note: The A rank variant can only be used 3 times per battle. The user is unable to perform Mushroom or Yin techniques higher than S rank for the duration of the technique or up to 2 turns afterward. The S rank variant can only be used 2 times per battle. The user is unable to perform Mushroom or Yin techniques higher than A rank for the duration of the technique or up to 2 turns afterward. The user suffers a drawback of -30 damage to techniques used after this one ends for 2 turns. This counts as a debuff, meaning the user is only capable of externally boost their techniques once for this duration, while also suffering a drawback of -5 points to their Tracking for the same period.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22115188">Approved</a></span>[/spoiler]</p><p></p><p>[strike]<strong>(Masshuru-Muton: Reisuiyoku no Sasayaki ) Mushroom Style: Whisper of a Barbegazi</strong>[/strike][SPOILER]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Allows the user to create a large amount of cold-adapted fungus, which are able to withstand up to S rank Ice Jutsus and other Cold based Custom Elements.They protect it's bearer from cold temperatures, turning the cold into warmth. The user can choose to make them grow with other fungus in play, to enhance them, or create them as walls from the ground or shields from her own body.</p><p></p><p>*Can only be used again after three turns*</p><p>*In order to protect someone from coldness the body needs to be covered in them*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7276354&postcount=388">Approved</a></span></p><p></p><p>Dropped[/SPOILER]</p><p></p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p></p><p>The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p></p><p>[hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414490, member: 25119"] [Center][IMG]http://i.imgur.com/JVQGet1.png[/IMG][/center] [border=][center]☿ Mushroom Elemental Nature ☿[/center][hr][/hr] [center][IMG]http://i.imgur.com/eXM09NU.png[/IMG][/center] [B]Custom Element Japanese Name:[/B] [indent]Masshuru-muton[/indent] [B]Custom Element English Name:[/B] [indent]Mushroom Release[/indent] [B]The element is based on:[/B] [indent]Water + Earth The Earth Chakra gives stability, and the Water Chakra gives life. This Element follows the same base as Wood Release which basically creates structure that belong to the Plantae kingdom, this time it forms structures that belong in the Fungi kingdom instead.[/indent] [B]Facts that prove the element to be possible (in the manga context):[/B] [indent]Fungi are worldwide distributed, and are an important part of multiple biogeochemical processes. Naruto’s World, though with the additional introduction of chakra, follows the same structure of our world. In the Manga, Wood Element basically creates Trees, and has been shown to acquire every characteristic of normal living trees. Mushroom Element will allow the user to create and manipulate Fungus. Just like all elements shown in Naruto World, Mushroom Release is divided in 3 categories: [LIST=1] [*][I][U]The Main Release:[/U][/I] A standard Fungus, dark green/grey in colour, with enhanced growth and parasitic abilities (given that the Chakra enhanced the Mushroom Element, just like it enhances other Elements), much like Fire creating balls or jets of flames or water creating waves or streams of normal water. [*][I][U]The Alternative Release:[/U][/I] Fungus parts, like Spores or Mushrooms (From varying abilities and dimensions), much like Water creates Oil and Syrup and Earth creates Mud, or Fire creating Gas and Ashes. [*][I][U]The Specific Release:[/U][/I] Specific Fungus Species, or Fungus that will be similar or inspired by them, such as Disease Inducer Fungus, specific poisons or Fungus with specific resistances, much like Lava is able to create Quicklime Congealing, or Earth/Sand using only specific minerals to enhance the thickness of it’s structures. [/LIST] The above categories’ specificity varies as the number increases. The Main Release, no matter the technique, will always have the same weaknesses and characteristics. The Alternative Release will have a slight wider range, though still maintaining the same (or roughtly the same) characteristics and weaknesses among them. The Specific Release will have their own Jutsu with their own description, some even differing on the initial weaknesses. The Main Release, as said above, will create a dark green/gray fungus, with the following constant abilities, which are mimicking the reality as we know it, but slightly enhanced as developed by fight orientated shinobi and with the aid of chakra: [LIST] [*][I][U]Parasitic Abilities:[/U][/I] The user can infect the opponent by introducing the fungus on his/her organism, either by skin contact or inhalation, where the user can make the fungus compete for the body’s supply and slowly dry him/her out of nutrients, the speed of which increases as the number of fungus that infest the organism increases [*][I][U]Chakra Parasitic Abilities:[/U][/I] Much like the above said, and based that, the fungus will be able to suck and feed from chakra. Just like insects can be parasitic in Reality, in the Naruto World, some can feed from chakra, like the Destruction Bugs. [*][U][I]Digesting Living Tissues:[/I][/U] Like real fungus, the user will be able to spread hers through living tissue, and digest them, inducing the processes of putrefaction, the degree of which can be controlled by the user. This incorporates tissues from humans, animals, trees, plants etc, as long as it is organic. [*][U][I]Net Structure Formation:[/I][/U] The fungus will be released as a very strong net, from varying thickness and shapes, which the user can utilize to create walls or pillars or cover the surface of objects. [/LIST] The Spores are basically pre-fungus that are able to spread as a mist through the air, and infect the opponent’s organism through inhalation. They share the same weaknesses of the Main Release, with the exception of Lightning. It’s air proliferation can be stopped by Solid structures like those created by the Earth Element or blown back by Wind. As pre-fungus, when they make contact or when the user wishes, they rapidly grow into full fledged Fungus (Main Release or Specific Release) or Mushrooms, with all their characteristics. The Mushrooms are usually mediums to release spores or poison in the air. The poison of the standard Alternative Release causes gastrointestinal irritation and uncontrollable vomiting, followed by multiple organ failure in 1 turn, and death in the second turn of exposure. The Specific Releases may include specially resistant fungus, such as High Temperatures or Low Temperatures, Fungus that induce specific diseases or mushrooms that produce specific poisons, or with different pharmaceutical properties[/indent] [B]Idea behind its creation:[/B] [indent]Fungi have a worldwide distribution, and grow in a wide range of habitats, including extreme environments such as deserts or areas with high salt concentrations or ionizing radiation, as well as in deep sea sediments. Some can survive the intense UV and cosmic radiation encountered during space travel. Most grow in terrestrial environments, though several species live partly or solely in aquatic habitats, such as the chytrid fungus Batrachochytrium dendrobatidis, a parasite that has been responsible for a worldwide decline in amphibian populations. This organism spends part of its life cycle as a motile zoospore, enabling it to propel itself through water and enter its amphibian host. Other examples of aquatic fungi include those living in hydrothermal areas of the ocean. There exist over 100 000 known fungus species throughout the world. Some of those using parasitic abilities to survive, others uses poison...etc In general, fungus are extremely well adapt to their environment and together are forming the most complex and vast underground network on Earth.[/indent] [B]Conditions to be able to use it:[/B] [indent]Mastery of Earth and Water, but mainly Water.[/indent] [B]Is weak to:[/B] [indent][LIST] [*][I][U]Fire:[/U][/I] The high temperatures and the fire kill and burn the fungus and the structures it creates, as it is able to burn spores and mushrooms. [*][U][I]Lightning:[/I][/U] The lightning’s cutting abilities are able to cut through the thickness of the fungus net structures from even higher ranks, as well as through mushrooms. It is not much affective against spores. [*][U][I]Wind:[/I][/U] The lightning’s cutting abilities are able to cut through the thickness of the fungus net structures from lower ranks, as well as blow spores away. It is able to cut through mushrooms. [/LIST] [B]Is strong against:[/B] [LIST] [*][U][I]Earth:[/I][/U] The fungus is able to dissolve earth and gain roots through it, as it s the base habitat proliferation, procedure enhanced by chakra. And the fungus can create strong nets to stop incoming rock/earth structures. [*][U][I]Water:[/I][/U] The fungus feeds and it’s enhanced by water, and a liquid medium makes it’s proliferation easier and faster. [/LIST][/indent] [B]Co-creators (if any):[/B] [indent]Izuna Uchiha[/indent] [B]Students I passed on this custom element:[/B] [indent]Scorps & Reborn[/indent] [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=13564&page=12&p=3199434&viewfull=1#post3199434']Approved[/URL][/SIZE] [hr][/hr][center]☿ Mushroom Elemental Ninjutsu ☿ [/center][hr][/hr] [RIGHT][SIZE=10px]E Rank[/SIZE][/RIGHT] ( Ninpō: Ritomasu Fingā ) Ninja Arts: Litmus Finger [spoiler]Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549570']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]D Rank[/SIZE][/RIGHT] [B](Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan[/B] [spoiler]Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: 20-80 Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc. Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain. Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159']Approved[/URL][/SIZE][/spoiler] [B](Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe[/B] [spoiler]Rank: D-S Type: Supplementary/Attack Range: Short-Mid Chakra Cost: 10-40 Damage Poins: 20-80 Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature. The change in rank pertains to the size and strength of any offensive, defensive or supplementary, mostly pertaining to Poison/Toxicity properties, Healing/Antidote properties as they will acquire the same elemental S&W as Mushroom thus strong to most Biological elements or Medicine techniques, Poison-type elements both Organic and Metalic (Ninjutsu), and use the rank to combat specific techniques. Note: One species per usage, there can't be mixed usages. Note: Description is in the CE submission* Note: B rank requires the user to wait 1 turn between usage, A rank 2 turns and S rank 3 turns. A rank can only be used 4 times and S rank 3 times per battle or event. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159']Approved[/URL][/SIZE][/Spoiler] [RIGHT][SIZE=10px]B Rank[/SIZE][/RIGHT] [B](Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user difuses oneself into a swarm of black spores shaped like flies that scatter chaotically in the air. The swarm can aggregate and scatter in order to fully or partially assume the shape of the user, or evade tangible attacks. Children of Beelzebub thus assumes characteristics of both the Shadow Clone technique, in the sense that they can perform techniques the user knows and abide by the Clone rules, and the Murder of Crows Confusion, in the sense that the mist can provide cover and allow the user to avoid detection and escape from attack, by chaotically distracting the enemy and scattering oneself. The swarm of spores can spread around 5 meters from the user in order to avoid tangible damage, and up to 4 clones can be formed from it. The user can reform anywhere within range. Each clone can leave the range and reproduce the swarm up to 2 meters around itself, and reattach to the main swarm when in range. Note: While the intangibility of the swarm allows the user to bypass tangible objects and physical damage, it's chakra-powered nature will still be bound by the chakra used in each technique, thus allowing one to dodge once per turn based on the chakra in the opposite technique and the element's S&W ( B rank [20 chakra] for weaknesses, A rank [30 chakra] for neutrality and S rank [40 chakra] for strengths ). Note: Clone restrictions apply to this jutsu. Note: Initial Swarm lasts 2 turns. The Spore Shadow Clones can then linger until expelled. Note: Everytime the user scatters counts as a jutsu towards the jutsu count. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22108746']Approved[/URL][/SIZE][/SPOILER] ( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. *Created by Scorps*[/SPOILER] [SIZE=10px][RIGHT]A Rank[/RIGHT][/size] [B](Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba[/B][SPOILER]Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: User is capable of producing multiple strands of enhanced therapeutic fungus that can act as antibiotics and antagonists of infectious agents such as Germ Release, Nano bugs, etc. It's up to the user's own mastery to balance the aggressiveness of the jutsu, being so that the user is able to range from fungus able to clean several branches of bacteria and germs to actual nano-bugs and even develop heavy allergic reactions on the patient/opponent's skin and body. These battle-oriented strands' effect range from simple redness and boils (similar to a 2nd/3rd degree burn) to actual necrosis of the touched area, varying with the time the user stays infected (3 turns for max effect). The symptoms start to occur a few moments after contact and progress rapidly. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to techniques up to S rank or generally work faster (Aggressive strands are cut down 1 turn to achieve max effects.). The strands are deployed through direct physical contact with the enemy. The user focuses her chakra through her skin in order to cover it with the desired fungus, either completely or in a specific spot. By doing this, the users skin in that spot gains a slight coloration unique to each user of Mushroom release. Note: Activation lasts 2 turns and has a 2 turn cool down once it wears off. Note: Bless of Legba has the ability to heal the user or the target for up to 60 HP each turn, when used by Medical Ninja non-aggressively. The maximum amount it can heal can be split across multiple targets. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22119210']Approved[/URL][/SIZE][/SPOILER] [b](Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarves[/b] [SPOILER] Rank: A Rank: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom) Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them, and creating itching blisters all over their skin. This throws off scent-based and taste-based abilities , as well as blocking visibility by being an opaque mist. Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will create a spore-based cloud that will enlarge any Mushroom technique create within it, increasing it's rank or adding a damage of +20. This can also be used to create Mushroom-Water or Earth combination by infesting any technique of either element used within the spore cloud, adding Mushroom's strength to them, but keeping the same rank and damage. Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud that will induce the effects of mushroom poisoning stated in the element submission. This also allows the user to channel any Poison or Venom and spread a cloud of that ( Medjutsu Poison, Poison Release, Summon-based Poison/Venom ) by using an additional jutsu slot. Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique. Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body. Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable. If the opposing jutsu would be neutralized, it will bounce back as a blast of debris. If it would be overpowered, it will be sent back towards a target with 20 damage reduced. Follows mushroom element's S&W. Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination.Otherwise, the user is capable of charging chakra through the hallucinogenic mushroom, using any Genjutsu up to A rank through the mushroom, turning it into an hallucinogenic-based illusion. *Only one mushroom at a time* *Must wait 2 turns after the mushroom decays in order to use the jutsu again* *The user and her summons aren't affected by neither mist.* [SIZE=10px][URL="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071159'"]Approved[/URL][/SIZE][/SPOILER] [B](Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy[/B][SPOILER]Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users. *The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities* *The mushroom stays active until it is destroyed* *Can only be used 3 times per battle*[/SPOILER] [B]( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith[/B][SPOILER]Rank: A-S Type: Attack/Supplementary Range: Short-Long Chakra Cost: 30-40 ( -10 per turn, -15 for S rank ) Damage Points: 60-80 Description: User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu ( A rank and Above ) and bursts of speed, for a Kaguya and other organic-based KG, it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms. When fed, the yeast is capable of growing stronger and more resilient to the technique it clashed with. When clashing and overpowering another technique, it will acquire an elemental strength to its nature by absorbing it into itself and then grow from it. While it can acquire resistance to multiple techniques, it can only grow in power from up to two techniques, absorbing them and growing by 10 chakra and 20 damage ( Counting towards the allotted boosts, meaning it will acquire this boon fewer times if externally empowered ). Clashing interactions will still apply to this technique, meaning it will have the appropriate drop in damage after absorbing the opposing tech ( 10, 20, or 30 ) and then the boost is applied. Note: Can only be used once every 3 turns, lasting 4 turns until expiration. A rank can be used 3 times per battle, S rank can only be used once per battle. No mushroom technique can be used higher than A rank throughout the duration of this technique. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22108746']Approved[/URL][/SIZE][/SPOILER] ( Ninpou: Supiritto Gijutsu ) Ninja Arts: Spirt Arts [spoiler]Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=592756']Trained[/URL][/SIZE][/spoiler] [SIZE=10px][RIGHT]S Rank[/RIGHT][/size] [B]( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap[/B][SPOILER]Rank: S Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag. *The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range* *As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless* *Can only be used 3 times per battle, and only once every 3 turns* *The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*[/SPOILER] [B]( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality). *Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn. *The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can). *Can only be used thrice per battle* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=18&p=9561214&viewfull=1#post9561214']Approved[/URL][/SIZE][/SPOILER] [B]( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania[/B][Spoiler] Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens. *Can only be used 4 times per battle* *Can only be used once every two turns* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=6423777&postcount=367']Approved[/URL][/SIZE][/spoiler] [B](Masshuru-muton: Mahou Momsuta-mokuren ) Mushroom Manner: Monstrous Murk-Dweller Mandrake[/B][SPOILER]Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly. *Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms* *1 monotonous use*[SPOILER]Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.[/SPOILER] [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7576316&postcount=401']Approved[/URL][/SIZE][/SPOILER] [B](Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe[/B][SPOILER]Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 (-5 per turn) Damage Points: N/A Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra. *Can only be used once per battle* *Can only create 1 copy of the same chakra being, up to a maximum of 3* *Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique* *Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end* [SIZE=10px][URL='http://www.narutobase.net/forums/showthread.php?t=13700&page=17&p=8823054&viewfull=1#post8823054']Approved[/URL][/SIZE][/SPOILER] [B]( Iryō/Masshuru-muton: Kaji Zenkai ) Medical/Mushroom Release: Brewing of Fosse Grim[/B] [spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: N/A ( +10 to infused Technique ) Damage Points: N/A Description: Brewing of Fosse Grim is a passive technique that supplements and enhances the usage of Medical Techniques through the organic properties of mushroom release. It allows one to focus their mushroom chakra through their whole body or through other Mushroom techniques and give it the medical properties of the chosen Medical Technique. Thus the mushroom chakra acts as a vessel or a conduit through which the applied Medical Technique can be focused through, similar to Katsuyu: Immense Network Healing , where Tsunade focuses her Medical techniques through the slug's body. The organic matter produced by Fosse Grim will be able to regenerate loss limbs by creating a fine mesh of organic material that will recreate skin, flesh and bone. This will be able to augment the healing of oneself or a patient and give basis for the body's immune and regenerative system to follow the guidelines of the organic mesh until fully healed, like a skin or muscle graft, which is then expedited by techniques such as Mystical Palm, which increase the healing factor of the body. Likewise, the parasitic and metabolic nature of the element will allow for medical techniques to get rid or purify actual toxins, bacteria, virus or other fungal systemic or primary infections, by using selective and aggressive strands of mycelia, such as Poison Resistance or the Poison Extraction Technique. This effectively boosts the rank and chakra cost of a Medical technique by 1, 10 chakra, which translates in a health boost of up to 20 damage healed, when applicable, or allow it to combat higher ranked pathogenies and effects. But the effects are always limited by the Medical technique that is being chanelled, such as Mystical Palm being unable to healing lost limbs or some antidotes being able to heal Venom/Organic Toxins but being useless to Metalic Poison. Fosse Grim will enhance what the Medical technique could already do, and not add new feats to it. Using the Fosse Grim infusion through a Mushroom technique will revoke the damage of the technique, and make it supplementary/defensive in nature. If an enemy is wrapped around a technique such as Fingers of Pan, the user will then be able to infuse it with a healing factor of a Medical technique, thus the user will have have performed 1. Fingers of Pan and 2. Medical Technique ( Infused with Fosse Grim ), and spends two jutsu slots. If the Mushroom technique pertains to healing directly, such as Bless of Lengba, the user can bypass the usage of the Medical Technique and apply the chakra boost directly to the Mushroom technique, thus spending 1 move slot. Unless otherwise defined by the Medical Technique, Fosse Grim is capable of healing Pathological/Poisonous/Venomous/Toxin techniques at a chakra tier level. Non-Organic pathologies are healed at a same tier level, while Organical pathologies are healed at an elemental advantage ( heals up to 1 rank, or +10 chakra than Fosse Grim ). If these effects are cleary stated in the Medical Technique, it is considered an elemental boost of 1 rank ( +10 chakra ), when the medical technique is used through Fosse Grim. Note: Can only be used with non-Damaging Medical techniques ( thus excluding Strong Beam or Chakra Scalpel ) and non-Elemental Medical techniques ( thus excluding Water Mosquitoes or Chaotic Mental Collision ). Note: Brewing of Fosse Grim can only be used on techniques bellow Forbidden ranked. It can only boost 1 technique every two turns. It can only boost A rank techniques 4 times and S rank techniques 2 times. Note: Requires one to be a Medical Ninja. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22101024']Approved[/URL][/SIZE][/SPOILER] [B](Inton/Masshuru-Muton: Chiyu no Ten'on ) Yin/Mushroom Style: Hairs of Babalú-Aye Ж The Murky Plague[/B] [spoiler]Type: Defensive/Offensive Rank: A-S Range: Short Chakra Cost: 50-70 ( -20 per turn ) Damage Points: 100-120 Description: The Hairs of Babalú-Aye is a technique that was developed after the creation of the infamous Murky Plague. By infusing Yin within the creation of the element, the user is capable of augmenting the parasitic and infectious properties of Mushroom, to produce black hairs of fungus throughout their whoçe body or part of it, that are capable of infecting other substances and chakra, and spreading viciously. This takes inspiration from Hands of Sloth, in the sense that, combined with Mushroom Chakra, it inflicts two drawbacks known as Infection and Proliferation, as the fungus invades the targeted organism. Hairs of Babalú-Aye is a mushroom construct augmented with Yin, and does not entail the infusion of this technique in other Mushroom Release Techniques. Infection - Infection pertains to the user's chakra turned into Mushroom chakra achieving a physical infection within the opponent's chakra system and body, producing the symptoms of a fungal disease. The main effect of this disease is similar to Ergotism, in the sense that the fungal hairs will assimilate and digest the tissues of the target, piercing deeper into the body, spreading gangrene and necrosis. The symptoms start to occur a few moments after contact and progress rapidly. These strands can be used to target other chakra-based constructs, following Mushroom S&W, in order to infect these chakra constructs with symptoms of necrosis/corruption when neutralizing or overpowering another technique, which starts drawing and sapping power from it. It deals 100 damage ( A rank ) or 120 damage ( S rank ). Proliferation - Following the turn after infection, the effects of Proliferation are felt. Every turn that the condition is left unhealed by Yang chakra or other energies that counter Yin ( Anutu, Natural Energy, etc ) the disease starts sapping the strength and chakra of the target. The effects of Proliferation are felt as a drop in base speed of 1 point. In the S rank variant, the effects stacks per turn up to three times. Similar to Ophiocordicepts this fungal growth will prioritize the feeding of the locomotive system like bones and muscles, to then take over when the target's health reaches 0 ( Or, in the case of Non-Sentient beings, when the Technique/Substance is overpowered based on Mushroom's elemental S&W ) leading the target to other sources of chakra in the vicinity up to Mid-Range, in order to spread the disease. Afflicted targets, techniques, or organisms, can pass on the Infection and Proliferation effects upon contact with other targets. Note: Damage dealt by the Hairs of Babalu-Ayé is Physical. It can damage an entity or physical substance until appropriately dealt with through Mushroom's elemental S&W. If the fungus is eradicated before contacting with a vessel, or if it is overpowered by a technique, the Yin effects are not felt. When contact is made with an entity, the effects of Infection and Proliferation are felt, until appropriately countered by Yang, Natural Energy or Anutu. To clarify, the mushroom strands can be dealt with by any appropriate technique, like Fire Release, following Mushroom's S&W. The Yin Auxiliary effects are damage done to the Spirit and can be countered by Yin, Yang, Senjutsu or Anutu surges or Spiritual Healing techniques. The Physical Damage of the technique can be healed by the same techniques and also Medjutsu of appropriate rank. Note: Following the normal technique interaction rules, when overpowering a technique, the fungal hairs will penetrate and permeate the technique, their chakra holding the countered technique together like an empty vessel, and will then redirect this amalgamation to the nearest chakra source up to mid range ( Barring the user's chakra, own summons or own creations ). It suffers the appropriate damage drawback unless dealing with techniques with 31 damage less than it. Note: The A rank variant can only be used 3 times per battle. The user is unable to perform Mushroom or Yin techniques higher than S rank for the duration of the technique or up to 2 turns afterward. The S rank variant can only be used 2 times per battle. The user is unable to perform Mushroom or Yin techniques higher than A rank for the duration of the technique or up to 2 turns afterward. The user suffers a drawback of -30 damage to techniques used after this one ends for 2 turns. This counts as a debuff, meaning the user is only capable of externally boost their techniques once for this duration, while also suffering a drawback of -5 points to their Tracking for the same period. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-13#post-22115188']Approved[/URL][/SIZE][/spoiler] [strike][B](Masshuru-Muton: Reisuiyoku no Sasayaki ) Mushroom Style: Whisper of a Barbegazi[/B][/strike][SPOILER]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: Allows the user to create a large amount of cold-adapted fungus, which are able to withstand up to S rank Ice Jutsus and other Cold based Custom Elements.They protect it's bearer from cold temperatures, turning the cold into warmth. The user can choose to make them grow with other fungus in play, to enhance them, or create them as walls from the ground or shields from her own body. *Can only be used again after three turns* *In order to protect someone from coldness the body needs to be covered in them* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7276354&postcount=388']Approved[/URL][/SIZE] Dropped[/SPOILER] [RIGHT][SIZE=10px]Forbidden Rank[/SIZE][/RIGHT] The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][/spoiler] [hr][/hr][/border] [/QUOTE]
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