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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414487, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=433"><img src="http://i.imgur.com/HyEvJ1h.png" data-url="http://i.imgur.com/HyEvJ1h.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Earth Elemental Ninjutsu ☿</strong></p><p>[hr][/hr]<span style="font-size: 10px"><p style="text-align: right">E Rank</p><p></span></p><p>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">D Rank</p><p></span></p><p>( Doton: Hedoro no Kouzetsu ) Earth Release: Slime Ensnaring Tongue[spoiler]Rank: D</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 10</p><p>Damage points: N/A</p><p>Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.</p><p>Note: Lasts for Three Turns</p><p>Taught by Negative Knight</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">C Rank</p><p></span></p><p><strong>(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare</strong>[SPOILER]Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)</p><p>*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*</p><p>*Can only be used thrice*[/SPOILER]</p><p></p><p>( Doton: Irigomi ) Earth Style: Coming in Together[Spoiler]Rank: C</p><p>Type: Offensive, Supplementary</p><p>Range: Short – Mid</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.</p><p>*Created by Zenryoku*[/spoiler]</p><p></p><p>( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">B Rank</p><p></span></p><p>( Doton: Ishi Sekkou ) Earth Release: Stone Scout[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (+10 Per-Turn)</p><p>Damage points: N/A</p><p>Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.</p><p>Note:</p><p>-This Jutsu can only be taught by Serpent</p><p>*Taught by Serpent*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=339787">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Doro Dekisui ) Earth Release: Mud Drowning[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Points: 25</p><p>Damage Points: 40</p><p>Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.</p><p>Note: Can only be taught by Scorps</p><p>Note2: The enemy needs to be standing on mud.</p><p>*Created by Scorps[/SPOILER]</p><p></p><p>( Doton: Hiroi Kikku ) Earth release: Broad Kick[spoiler]Type: Offensive</p><p>Rank: B Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.</p><p>-Usbale 4 X</p><p>-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.</p><p>-Compeltion of Earth & Taijutsu training are required.</p><p>Taught by Vayne</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=283938">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Beatorappu ) Earth Style: Bear Trap[spoiler]Type: Attack</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses chakra beneath the opponent and manipulates the earth around that them. The user makes the earth from two parallel directions quickly pounce up on the opponents leg(s). The two slabs are full of spikes on the inside and moulds to the opponents leg upon clamping to it. The height can range from the top of the thigh to just the ankle. It happens in a quick, surprising action, like a bear trap.</p><p></p><p>Restrictions</p><p>– Can only be taught by Kryptiic</p><p>– Can only be used three times per match.</p><p>*Taught by Kryptiic*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=536735">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary </p><p>Rank: B-Rank </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: </p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. </p><p></p><p>Note: Can only be taught by Scorps or Zenryoku </p><p>Note2: Constructs are created within short range of the user </p><p>Note3: Can only be used once per turn, up to 4 times. </p><p>*Created by Scorps*[/SPOILER]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">A Rank</p><p></span></p><p><strong>( Doton: Suzumebachi Iwasu ) Earth Style: Hornet's Nest</strong>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user charges Earth chakra through the ground by either slapping a hand or a foot on the ground, or through one handseal, quickly shifting the minerals in the ground with a nearly imperceptible earthquake, stressing the crystals in the earth to the point where they charge a great deal of piezoelectricity, edging a discharge. While nearly unnoticeable, it immediately reveals itself as soon as earth chakra is charged through the ground again. The influence of the second earth chakra will tip over the stressed crystals and release a large bolt of natural electricity directly to the source of the earth chakra, which will hit the origin of the chakra with akin that of Kirin, in an output of damage similar to an A rank Lightning technique ( 60 Damage ). It quickly neutralizes the Earth technique that was intended to be used (following Lightning's S/W), and may paralyze the target for 2 turns if he is in contact with the technique.</p><p></p><p>*The ground stays stressed for 3 turns, case the discharge isn't triggered, before the piezoelectricity stored harmlessly disperses.*</p><p>*If the opponent is performing an earth technique, case the time-frame allows it to, the discharge of natural lightning is immediate after the user performs this technique.*</p><p>*If the user performs another Earth technique, the discharge will be directed to him/herself, to prevent so, the user is able to spend an additional 5 chakra, performing the second technique as normal but neutralizing Hornet's Nest.*</p><p>*The discharge of natural lightning only happens once, the ground then stabilizes again and the user is required to perform Hornet's Nest again.*</p><p>*The discharge is triggered by Earth Chakra being run through the stressed ground, the condition being Earth Techniques that use the Ground as a medium, or come from the ground. This can also be achieved through Earth-based advanced elements, like Crystals, Metals, and others in the same conditions.*</p><p>*Can only be used once every 3 turns*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=155">Approved</a></span>[/spoiler]</p><p></p><p><strong>[strike](Doton: Zou no Shoufuku) Earth Style: Elephant's Submission[/strike]</strong>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost:30</p><p>Damage Points: 60</p><p>Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between.</p><p>*It requires a 4 turns waiting before it can be used again*</p><p>*Can only be used twice per match*</p><p>*The user can't use S rank Earth jutsus on the next turn*</p><p>Note: Lili-Chwan's Sensei Jutsu[/SPOILER]</p><p></p><p>( Doton: Kouseki Manipyure-Shon ) Earth Style: Mineral Manipulation[spoiler]Rank:A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30(-5 each turn)</p><p>Damage: N/A</p><p>Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground.</p><p>*Created by Goro<3*[/spoiler]</p><p></p><p>( Doton: Mugen Tsuchi ) Earth Style: Infinite Earth[SPOILER]Type:Attack/ sup</p><p>Rank: A</p><p>RangeShort-mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: After a few hands seals the user will send his chakra into ground to create a shock wave, thats will slow down the target(s) movement, pin point their location or fire rugby/ american football size chunks of earth into the air (close range only) surround ther user and the area around him. *Created by Hellsbadass*[/SPOILER]</p><p></p><p>( Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention[SPOILER]</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.</p><p>As described this technique has two variants:</p><p></p><p>(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.</p><p></p><p>(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.</p><p></p><p>*Can only be used 3 times per battle*</p><p>DONATED[/SPOILER]</p><p></p><p>( Doton: Telam no Chuun ) Earth Release: Infusion of Telam[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long (Can be infused short or long range)</p><p>Chakra Cost: 30 (10 for every more construct infused)</p><p>Damage Points: N/A (20+ if used offensively)</p><p>Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by Noni</p><p>Note: Can only create flammable mud or sticky mud</p><p>Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire</p><p>Taught by Noni</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=577898">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Tatsujin no shibō majutsu ) Earth Style: Death Magick for Adepts[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb.</p><p>- Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages.</p><p>- This jutsu does not differentiate between allies and enemies.</p><p>- Can only be used twice.</p><p>- Cannot use any Earth jutsu above S-rank in the same and next turn.</p><p>- Can only be taught by Azráel</p><p>Taught by Azrael</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=319214">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Kuraitoru no Jajjimento ) Earth Release: Scales of Judgement[spoiler]Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)</p><p>Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Kouzou Koutai ) Earth Release: Structural Shift[spoiler]Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long (Short Range to infuse objects ; Long Range control)</p><p>Chakra Cost: 30 (+10 chakra cost per object)</p><p>Damage Points: N/A (60 damage if used offensively)</p><p>Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Object will only become capable of moving through Earth Release</p><p>Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)</p><p>Note: If path of object is interrupted by opponent, user loses control over it</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Doton/Fuuton: Semai Meimei Oberisuku ) Earth/Wind Release: Small Divine Obelisk[SPOILER]Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short-Long (on throwing)</p><p>Chakra: 30 (-10 each turn)</p><p>Damage: 60</p><p>Description:</p><p>User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.</p><p></p><p>Note: can only be used 3 times</p><p>Note2: stays active maximum of 3 turns</p><p>Note3: can only be taught by Scorps[/SPOILER]</p><p></p><p>( Doton/Suiton: Harumagedon Ishuu ) Earth/Water Release: Armageddon Swarm[spoiler]Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.</p><p></p><p>Note: Creatures last for a maximum of three turns</p><p>Note: Can only be used 2x per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit.</p><p>Note: No insect can separate from the swarm to do its own thing</p><p>Note: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814">Parent Jutsu</a></p><p>Taught by Venom</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549846">Trained</a></span>[/spoiler]</p><p></p><p>( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[SPOILER]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (-5 per turn to maintain)</p><p>Damage Points: 60</p><p>Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.</p><p>With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).</p><p>*If used from the ground, can't preform any further jutsu until the grip is released*</p><p>The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).</p><p>*This jutsu can only be used thrice per battle, at max 1 usage every two turns*</p><p>The wires follow the element's and rank's weaknesses and strengths</p><p>*Cannot be used by CE elements.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395">Approved</a></span></p><p><span style="font-size: 10px">DONATED</span>[/spoiler]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja Arts: Spirt Arts[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">S Rank</p><p></span></p><p><strong>(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle</strong>[SPOILER]</p><p>Rank: S</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.</p><p>*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*</p><p>*The shell happens as fast or faster than Gaara's dome*[/SPOILER]</p><p></p><p><strong>( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander</strong>[SPOILER]Rank: S</p><p>Type: Defensive/Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave.</p><p>*Can only be used thrice per battle*</p><p>*Requires the user to wait 2 turns in between usages*</p><p>*Can't use Earth or Water techniques above S rank in the same and next turn*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=124&p=12915457&viewfull=1#post12915457">Approved</a></span>[/spoiler]</p><p></p><p><strong>(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.</p><p>*Great speed does not mean Lightning speed*</p><p>*This technique creates up to 4 balls*</p><p>*The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.*</p><p>*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</p><p>*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*</p><p>*The user cannot perform other jutsu as long as they are controlling the bounce of the balls*[/SPOILER]</p><p></p><p><strong>(Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.</p><p>Wind can be added to make the blasts stronger.</p><p>*Can only be used once every 3 turns*</p><p>*The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*[/SPOILER]</p><p></p><p><strong>( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard</strong>[SPOILER]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.</p><p>With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.</p><p>*The user is able to create a perfect sphere by leaping in the air*</p><p>*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*</p><p>*This jutsu can only be used once every 3 turns*</p><p>*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*</p><p>*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*</p><p>*Can only be used thrice per battle*</p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597">Approved</a></span>[/spoiler]</p><p></p><p>(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[spoiler]Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p>*Taught by the Doodle*</p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Doton: Hakachi no Tsuchi Gosunkugi ) Earth Style: Graveyard of Earth Spike[SPOILER]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.</p><p>the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.</p><p>*can only be used once*</p><p>*Created by Hellsbadass*[/SPOILER]</p><p></p><p>( Doton: Daichi Kunai ) Earth Style: Earth Kunai[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.</p><p>*Created by Jamal*</p><p>[/SPOILER]</p><p></p><p>( Doton: Zetsumei Kansei ) Earth Style: Death Trap[SPOILER]rank: S</p><p>type: attack</p><p>range: short-mid</p><p>chakra: 40</p><p>damage: 80</p><p>description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent</p><p>~no earth jutsu for 3 turns after</p><p>~no fire jutsu 3 turns after</p><p>~once per battle</p><p>~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge</p><p>*Created by Hasashi*[/SPOILER]</p><p></p><p>( Doton: Miraaak's Kataki ) Earth Release: Miraak's Vengeance[spoiler]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 chakra per turn)</p><p>Damage Points: 80</p><p>Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Requires a Water source</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: While active the user can only use Doton and non elemental abilities and never above S-Rank. </p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/SPOILER]</p><p></p><p>( Doton: Tsuba no Fumou Gama ) Earth Release: Saliva of the Acrid Toad[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Cannot be used on consecutive turns</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: Follows Elemental Strengths and Weaknesses</p><p>*Taught by the Doodle*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/SPOILER]</p><p></p><p><strong>( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander</strong>[SPOILER]Rank: S</p><p>Type: Defensive/Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave.</p><p>*Can only be used thrice per battle*</p><p>*Requires the user to wait 2 turns in between usages*</p><p>*Can't use Earth or Water techniques above S rank in the same and next turn*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=124&p=12915457&viewfull=1#post12915457">Approved</a></span>[/SPOILER]</p><p></p><p>( Doton/Fuuton: Meimei Oberisuku No Yougo ) Earth/Wind Release: Divine Obelisks of Protection[SPOILER]Type: Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long (on throwing)</p><p>Chakra: 40 (-15 each turn)</p><p>Damage: 80</p><p>Description:</p><p>User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy.</p><p></p><p>Note: can only be used 2 times</p><p>Note2: stays active maximum of 3 turns</p><p>Note3: can only be taught by Scorps</p><p>Note4: can't use wind in the next turn</p><p>Note5: even if one obelisk is destroyed or used, the other still remains in play[/SPOILER]</p><p></p><p>(Doton/Suiton: Yurasu Bakuhatsu) Earth/Water Release: Seismic Explosion[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Mid - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Requires a cool down period of three turns before next use</p><p>Note: No other S-Rank or above Suiton user's same turn</p><p>Note: No S-Rank and above Doton in the user's next turn</p><p>Note: Counts as two moves</p><p>*Taught by the Doodle*</p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Doton/Fuuton: Funjin Kachuu ) Earth/Wind Release: Scouring Vortexes[spoiler]Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)</p><p>Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by -Venom-</p><p>Note: Can create a maximum of eight wormholes</p><p>Note: The numbers of creatable holes must either be: One, Two, Four, Eight.</p><p>Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width</p><p>Note: Ground directly beneath the opponent cannot be lowered.</p><p>Taught by Venom</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549846">Trained</a></span>[/spoiler]</p><p></p><p>( Doton/Fuuton: Kaze no būdo~ū ) Earth/Wind Release: Wind Voodoo[spoiler]Rank: S-Rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.</p><p></p><p>• Usable twice with 2 turn cool down between uses</p><p>• Counts as two moves since using two chakra natures back to back</p><p>• The jutsu can be performed at long range, but the radius of the pillars is mid range only..</p><p>• No Doton or Fuuton above A-rank next turn.<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=499464&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.</p><p></p><p>Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).</p><p></p><p>Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.</p><p></p><p>Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.</p><p></p><p>Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.</p><p></p><p>Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.</p><p></p><p>Note: Usable 3 times per match, with each Tsumibito being used only once per match.</p><p>Note: Each Tsumibito can only be sustained for 5 turns.</p><p>Note: The ultimate ability of each Tsumibito results in its destruction.</p><p>Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.</p><p>Note: Can only be taught by Scorps.</p><p>*Taught by Scorps*</p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p></p><p>( Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi ) Earth/Lightning Release: The Super Active Trickster Squirrels[SPOILER]Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 100 (-10 to the user)</p><p>Description:</p><p>The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.</p><p></p><p>Note: User can't mold Lightning or Earth in the next turn.</p><p>Note2: In the turn its used, user can only cast one more jutsu</p><p>Note3: Usable only once</p><p>Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns</p><p>Note5: Can only be taught by Scorps[/SPOILER]</p><p></p><p>( Doton/Katon: Mitsubachi no su ) Earth/Fire Style: Bees Nest[spoiler]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short/Mid-Long</p><p>Chakra: 50</p><p>Damage: 90(-15 to user)</p><p>Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.</p><p>NOTES</p><p>►User cannot use Fire or Earth jutsu above A rank next turn</p><p>►This jutsu takes two of the users three jutsu spots per turn</p><p>►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it</p><p>►Can only be used once per battle</p><p>►Can only be taught by Zanda</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=468066">Trained</a></span>[/spoiler]</p><p></p><p>The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler][hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414487, member: 25119"] [CENTER][url=http://narutobase.net/forums/forumdisplay.php?f=433][IMG]http://i.imgur.com/HyEvJ1h.png[/IMG][/url][/center] [border=][center][b]☿ Earth Elemental Ninjutsu ☿[/b][/center] [hr][/hr][size=10px][right]E Rank[/right][/size] (Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [size=10px][url=http://narutobase.net/forums/showthread.php?t=549570]Trained[/url][/size][/spoiler] [size=10px][right]D Rank[/right][/size] ( Doton: Hedoro no Kouzetsu ) Earth Release: Slime Ensnaring Tongue[spoiler]Rank: D Type: Supplementary Range: Short Chakra cost: 10 Damage points: N/A Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another. Note: Lasts for Three Turns Taught by Negative Knight [SIZE=10px][url=http://narutobase.net/forums/showthread.php?t=333231]Trained[/url][/SIZE][/spoiler] [size=10px][right]C Rank[/right][/size] [B](Doton: Usagi no Bibiri) Earth Release: Cowardly Hare[/B][SPOILER]Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors) *Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there* *Can only be used thrice*[/SPOILER] ( Doton: Irigomi ) Earth Style: Coming in Together[Spoiler]Rank: C Type: Offensive, Supplementary Range: Short – Mid Chakra cost: 15 Damage points: 30 Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween. *Created by Zenryoku*[/spoiler] ( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] [size=10px][right]B Rank[/right][/size] ( Doton: Ishi Sekkou ) Earth Release: Stone Scout[spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent *Taught by Serpent* [size=10px][url=http://narutobase.net/forums/showthread.php?t=339787]Trained[/url][/size][/spoiler] ( Doton: Doro Dekisui ) Earth Release: Mud Drowning[SPOILER]Rank: B Type: Attack Range: Short-Long Chakra Points: 25 Damage Points: 40 Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly. Note: Can only be taught by Scorps Note2: The enemy needs to be standing on mud. *Created by Scorps[/SPOILER] ( Doton: Hiroi Kikku ) Earth release: Broad Kick[spoiler]Type: Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar. -Usbale 4 X -The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth. -Compeltion of Earth & Taijutsu training are required. Taught by Vayne [size=10px][url=http://narutobase.net/forums/showthread.php?t=283938]Trained[/url][/size][/spoiler] ( Doton: Beatorappu ) Earth Style: Bear Trap[spoiler]Type: Attack Rank: B Range: Short - Long Chakra: 30 Damage: 60 Description: The user focuses chakra beneath the opponent and manipulates the earth around that them. The user makes the earth from two parallel directions quickly pounce up on the opponents leg(s). The two slabs are full of spikes on the inside and moulds to the opponents leg upon clamping to it. The height can range from the top of the thigh to just the ankle. It happens in a quick, surprising action, like a bear trap. Restrictions – Can only be taught by Kryptiic – Can only be used three times per match. *Taught by Kryptiic* [size=10px][url=http://narutobase.net/forums/showthread.php?t=536735]Trained[/url][/size][/spoiler] ( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. *Created by Scorps*[/SPOILER] [size=10px][right]A Rank[/right][/size] [B]( Doton: Suzumebachi Iwasu ) Earth Style: Hornet's Nest[/B][spoiler]Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user charges Earth chakra through the ground by either slapping a hand or a foot on the ground, or through one handseal, quickly shifting the minerals in the ground with a nearly imperceptible earthquake, stressing the crystals in the earth to the point where they charge a great deal of piezoelectricity, edging a discharge. While nearly unnoticeable, it immediately reveals itself as soon as earth chakra is charged through the ground again. The influence of the second earth chakra will tip over the stressed crystals and release a large bolt of natural electricity directly to the source of the earth chakra, which will hit the origin of the chakra with akin that of Kirin, in an output of damage similar to an A rank Lightning technique ( 60 Damage ). It quickly neutralizes the Earth technique that was intended to be used (following Lightning's S/W), and may paralyze the target for 2 turns if he is in contact with the technique. *The ground stays stressed for 3 turns, case the discharge isn't triggered, before the piezoelectricity stored harmlessly disperses.* *If the opponent is performing an earth technique, case the time-frame allows it to, the discharge of natural lightning is immediate after the user performs this technique.* *If the user performs another Earth technique, the discharge will be directed to him/herself, to prevent so, the user is able to spend an additional 5 chakra, performing the second technique as normal but neutralizing Hornet's Nest.* *The discharge of natural lightning only happens once, the ground then stabilizes again and the user is required to perform Hornet's Nest again.* *The discharge is triggered by Earth Chakra being run through the stressed ground, the condition being Earth Techniques that use the Ground as a medium, or come from the ground. This can also be achieved through Earth-based advanced elements, like Crystals, Metals, and others in the same conditions.* *Can only be used once every 3 turns* [size=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=155]Approved[/url][/size][/spoiler] [B][strike](Doton: Zou no Shoufuku) Earth Style: Elephant's Submission[/strike][/B][SPOILER]Rank: A Range: Short-Long Chakra Cost:30 Damage Points: 60 Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between. *It requires a 4 turns waiting before it can be used again* *Can only be used twice per match* *The user can't use S rank Earth jutsus on the next turn* Note: Lili-Chwan's Sensei Jutsu[/SPOILER] ( Doton: Kouseki Manipyure-Shon ) Earth Style: Mineral Manipulation[spoiler]Rank:A Type: Supplementary Range: Short-Long Chakra Cost: 30(-5 each turn) Damage: N/A Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground. *Created by Goro<3*[/spoiler] ( Doton: Mugen Tsuchi ) Earth Style: Infinite Earth[SPOILER]Type:Attack/ sup Rank: A RangeShort-mid Chakra Cost:30 Damage Points:60 Description: After a few hands seals the user will send his chakra into ground to create a shock wave, thats will slow down the target(s) movement, pin point their location or fire rugby/ american football size chunks of earth into the air (close range only) surround ther user and the area around him. *Created by Hellsbadass*[/SPOILER] ( Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention[SPOILER] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. As described this technique has two variants: (Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock. (Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand. *Can only be used 3 times per battle* DONATED[/SPOILER] ( Doton: Telam no Chuun ) Earth Release: Infusion of Telam[spoiler]Type: Supplementary/Offensive Rank: A Range: Short - Long (Can be infused short or long range) Chakra Cost: 30 (10 for every more construct infused) Damage Points: N/A (20+ if used offensively) Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Noni Note: Can only create flammable mud or sticky mud Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire Taught by Noni [size=10px][url=http://narutobase.net/forums/showthread.php?t=577898]Trained[/url][/size][/spoiler] ( Doton: Tatsujin no shibō majutsu ) Earth Style: Death Magick for Adepts[spoiler]Rank: A Type: Attack Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. - Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages. - This jutsu does not differentiate between allies and enemies. - Can only be used twice. - Cannot use any Earth jutsu above S-rank in the same and next turn. - Can only be taught by Azráel Taught by Azrael [size=10px][url=http://narutobase.net/forums/showthread.php?t=319214]Trained[/url][/size][/spoiler] ( Doton: Kuraitoru no Jajjimento ) Earth Release: Scales of Judgement[spoiler]Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased) Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Doton: Kouzou Koutai ) Earth Release: Structural Shift[spoiler]Rank: A Type: Supplementary/Offensive Range: Short - Long (Short Range to infuse objects ; Long Range control) Chakra Cost: 30 (+10 chakra cost per object) Damage Points: N/A (60 damage if used offensively) Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Negative Knight Note: Object will only become capable of moving through Earth Release Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process) Note: If path of object is interrupted by opponent, user loses control over it *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Doton: Tsukaimono no Tsuchi ) Earth Release: Gift of Gaia[spoiler]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Doton/Fuuton: Semai Meimei Oberisuku ) Earth/Wind Release: Small Divine Obelisk[SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short-Long (on throwing) Chakra: 30 (-10 each turn) Damage: 60 Description: User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy. Note: can only be used 3 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps[/SPOILER] ( Doton/Suiton: Harumagedon Ishuu ) Earth/Water Release: Armageddon Swarm[spoiler]Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals. Note: Creatures last for a maximum of three turns Note: Can only be used 2x per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Note: No insect can separate from the swarm to do its own thing Note: [URL="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814"]Parent Jutsu[/URL] Taught by Venom [size=10px][url=http://narutobase.net/forums/showthread.php?t=549846]Trained[/url][/size][/spoiler] ( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property. With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). *If used from the ground, can't preform any further jutsu until the grip is released* The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used thrice per battle, at max 1 usage every two turns* The wires follow the element's and rank's weaknesses and strengths *Cannot be used by CE elements. [size=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395]Approved[/url] DONATED[/size][/spoiler] ( Ninpou: Supiritto Gijutsu ) Ninja Arts: Spirt Arts[spoiler]Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [size=10px][url=http://narutobase.net/forums/showthread.php?t=592756]Trained[/url][/size][/spoiler] [size=10px][right]S Rank[/right][/size] [B](Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle[/B][SPOILER] Rank: S Chakra Cost: 40 Damage Points: 80 Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock. *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank* *The shell happens as fast or faster than Gaara's dome*[/SPOILER] [B]( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander[/B][SPOILER]Rank: S Type: Defensive/Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave. *Can only be used thrice per battle* *Requires the user to wait 2 turns in between usages* *Can't use Earth or Water techniques above S rank in the same and next turn* [SIZE=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=124&p=12915457&viewfull=1#post12915457]Approved[/url][/SIZE][/spoiler] [B](Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected. *Great speed does not mean Lightning speed* *This technique creates up to 4 balls* *The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Earth or Lightning Techniques above S rank in the next 2 turns* *The user cannot perform other jutsu as long as they are controlling the bounce of the balls*[/SPOILER] [B](Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time. Wind can be added to make the blasts stronger. *Can only be used once every 3 turns* *The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*[/SPOILER] [B]( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard[/B][SPOILER]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact. With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range. *The user is able to create a perfect sphere by leaping in the air* *This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above* *This jutsu can only be used once every 3 turns* *The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn* *The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent* *Can only be used thrice per battle* [size=10px][url=http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597]Approved[/url][/size][/spoiler] (Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[spoiler]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus *Taught by the Doodle* [size=1][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Doton: Hakachi no Tsuchi Gosunkugi ) Earth Style: Graveyard of Earth Spike[SPOILER] Rank: S Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything. the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama. *can only be used once* *Created by Hellsbadass*[/SPOILER] ( Doton: Daichi Kunai ) Earth Style: Earth Kunai[SPOILER]Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone. *Created by Jamal* [/SPOILER] ( Doton: Zetsumei Kansei ) Earth Style: Death Trap[SPOILER]rank: S type: attack range: short-mid chakra: 40 damage: 80 description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent ~no earth jutsu for 3 turns after ~no fire jutsu 3 turns after ~once per battle ~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge *Created by Hasashi*[/SPOILER] ( Doton: Miraaak's Kataki ) Earth Release: Miraak's Vengeance[spoiler]Rank: S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 40 (-10 chakra per turn) Damage Points: 80 Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Note: Lasts three turns Note: Can only be used twice per battle Note: Requires a Water source Note: Can only be Taught by Negative Knight Note: While active the user can only use Doton and non elemental abilities and never above S-Rank. *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/SPOILER] ( Doton: Tsuba no Fumou Gama ) Earth Release: Saliva of the Acrid Toad[spoiler]Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction. Note: Can only be used three times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on Earth Release Techniques Note: Follows Elemental Strengths and Weaknesses *Taught by the Doodle* [size=10px][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/SPOILER] [B]( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander[/B][SPOILER]Rank: S Type: Defensive/Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave. *Can only be used thrice per battle* *Requires the user to wait 2 turns in between usages* *Can't use Earth or Water techniques above S rank in the same and next turn* [SIZE=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=124&p=12915457&viewfull=1#post12915457]Approved[/url][/SIZE][/SPOILER] ( Doton/Fuuton: Meimei Oberisuku No Yougo ) Earth/Wind Release: Divine Obelisks of Protection[SPOILER]Type: Offensive/Defensive Rank: S-Rank Range: Short-Long (on throwing) Chakra: 40 (-15 each turn) Damage: 80 Description: User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy. Note: can only be used 2 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps Note4: can't use wind in the next turn Note5: even if one obelisk is destroyed or used, the other still remains in play[/SPOILER] (Doton/Suiton: Yurasu Bakuhatsu) Earth/Water Release: Seismic Explosion[spoiler]Rank: S Type: Offensive Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless. Note: Can only be used twice per battle Note: Can only be Taught by Negative Knight Note: Requires a cool down period of three turns before next use Note: No other S-Rank or above Suiton user's same turn Note: No S-Rank and above Doton in the user's next turn Note: Counts as two moves *Taught by the Doodle* [size=1][url=http://narutobase.net/forums/showthread.php?t=333231&page=2]Trained[/url][/size][/spoiler] ( Doton/Fuuton: Funjin Kachuu ) Earth/Wind Release: Scouring Vortexes[spoiler]Rank: S Type: Supplementary/Offensive Range: Short-Long Chakra cost: 40 Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole) Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them. Note: Lasts two turns Note: Can only be used twice per battle Note: Can only be Taught by -Venom- Note: Can create a maximum of eight wormholes Note: The numbers of creatable holes must either be: One, Two, Four, Eight. Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width Note: Ground directly beneath the opponent cannot be lowered. Taught by Venom [size=10px][url=http://narutobase.net/forums/showthread.php?t=549846]Trained[/url][/size][/spoiler] ( Doton/Fuuton: Kaze no būdo~ū ) Earth/Wind Release: Wind Voodoo[spoiler]Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • Counts as two moves since using two chakra natures back to back • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Doton or Fuuton above A-rank next turn.[size=1][url=http://narutobase.net/forums/showthread.php?t=499464&page=2]Trained[/url][/size][/spoiler] ( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground. Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc). Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris. Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process. Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns. Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely. Note: Usable 3 times per match, with each Tsumibito being used only once per match. Note: Each Tsumibito can only be sustained for 5 turns. Note: The ultimate ability of each Tsumibito results in its destruction. Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn. Note: Can only be taught by Scorps. *Taught by Scorps* [size=1][url=http://narutobase.net/forums/showthread.php?t=331297&page=2]Trained[/url][/size][/spoiler] [right][size=10px]Forbidden Rank[/size][/right] ( Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi ) Earth/Lightning Release: The Super Active Trickster Squirrels[SPOILER]Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 100 (-10 to the user) Description: The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique. Note: User can't mold Lightning or Earth in the next turn. Note2: In the turn its used, user can only cast one more jutsu Note3: Usable only once Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns Note5: Can only be taught by Scorps[/SPOILER] ( Doton/Katon: Mitsubachi no su ) Earth/Fire Style: Bees Nest[spoiler]Type: Offensive Rank: Forbidden Range: Short/Mid-Long Chakra: 50 Damage: 90(-15 to user) Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden. NOTES ►User cannot use Fire or Earth jutsu above A rank next turn ►This jutsu takes two of the users three jutsu spots per turn ►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it ►Can only be used once per battle ►Can only be taught by Zanda [size=10px][url=http://narutobase.net/forums/showthread.php?t=468066]Trained[/url][/size][/spoiler] The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [size=10px][url=http://narutobase.net/forums/showthread.php?t=331297&page=2]Trained[/url][/size][/spoiler][hr][/hr][/border] [/QUOTE]
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