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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414483, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=431"><img src="http://i.imgur.com/NeYc0aW.png" data-url="http://i.imgur.com/NeYc0aW.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Fire Elemental Ninjutsu ☿</strong></p><p>[hr][/hr]</p><p style="text-align: right"><span style="font-size: 10px">E Rank</span></p><p></p><p>( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p>( Katon: Tanshin No Atsui Hai ) Fire Release: The Lonesome Ember[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)</p><p>Description:</p><p>User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.</p><p></p><p>Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.</p><p>Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.</p><p>Note3: Can't ignite flesh or wet materials.</p><p>Note4: The speed of ignition is slow except on paper or other more flammable materials.</p><p>Note5: Usable 5 times.</p><p>Note6: The ignition spot has to be within the users visual field.</p><p>Note7: Can only be taught by Scorps.[/SPOILER]</p><p></p><p>( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary </p><p>Rank: B-Rank </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: </p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. </p><p></p><p>Note: Can only be taught by Scorps or Zenryoku </p><p>Note2: Constructs are created within short range of the user </p><p>Note3: Can only be used once per turn, up to 4 times. </p><p>*Created by Scorps*[/SPOILER]</p><p></p><p>( Katon: Neppa no Jutsu ) - Fire Style: Heatwave Technique</p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20 (10 per turn)</p><p>Damage: 40 (+10)</p><p>Description: In order to perform the heatwave technique the user must weave 2 handseals, gather katon chakra throughout their body, and release it directly in the form of heat. The temperatures of the heat are hot enough to cause 3rd degree burns. A dangerous aspect of the jutsu is that the heat in and of itself is barely visible to the human eye. However at short to mid ranges, a person should be able to see the air move. This creates a wavy air visual effect around the user similar to that of air on a scorching hot day or air around a fire.</p><p></p><p>The jutsu also also heats up thermal conductive materials like metal ninja tools causing them to glow red. This means the jutsu enhances kenjutsu techniques and any other technique based around metal objects that originated from within range of the user.</p><p></p><p>Note: Can only be used by those taught by Kooljay</p><p>Note: While maintaining the jutsu, the user can only perform Katon, taijutsu, and kenjutsu.</p><p>Note: The technique only be maintained for 3 turns.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-from-kooljay.782639/#post-22118996">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p><strong>( Katon: Jomei no Karasu ) Fire Style: Raven's Purge</strong>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Point: N/A</p><p>Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size.</p><p>Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect.</p><p>*requires a 1 turn cool down*</p><p>*Can only be used 3 times to overcome opponent's techniques*</p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7128327&postcount=1024">Approved</a></span>[/SPOILER]</p><p></p><p><strong>[strike](Katon: Kitsune no Uen ) Fire Release: Devious Fox[/strike]</strong>[SPOILER][strike]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.</p><p>*Can only be used twice per match*</p><p>Note: Lili-Chwan's Sensei Jutsu[/strike][/SPOILER]</p><p></p><p><strong>[strike](Katon: Raion no Honba) Fire Style: Lion's Lair[/strike]</strong>[SPOILER][strike]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.</p><p>*The user is covered by a thin chakra coat that prevents the jutsu from burning her*</p><p>*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*</p><p>Note: Lili-Chwan's Sensei Jutsu[/strike][/SPOILER]</p><p></p><p>( Katon: Ifurīto no Zaiko ) Fire Release: Ifrit's Inventory[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn to sustain)</p><p>Damage: 60</p><p>Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.</p><p></p><p>Note:</p><p>- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra</p><p>- Can only be used 3x</p><p>- No Fire techniques above S rank for the rest of the turn.</p><p>- Can only be taught by Scaze</p><p>*Taught by Scaze*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=442608">Trained</a></span>[/SPOILER]</p><p></p><p>✘ (Katon: Jigoku no Buresugādo) Fire Release: Hell Guards Breath ✘[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)</p><p>Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.</p><p></p><p>Notes & Restrictions:</p><p>Note1: Useable 3x Per battle with a three turn cooldown</p><p>Note2: No fire jutsus above S-rank during this move</p><p>Note3: Teacheable by Ace. only</p><p>Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active</p><p>*Taught by Ace.*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=520335">Trained</a></span>[/SPOILER]</p><p></p><p>( Katon: Hai to Kitai Chunyu ) Fire Release: Ash and Gas Infusion[spoiler]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: N/A</p><p>Chakra: N/A (+5 to mold Fire techniques)</p><p>Damage: N/A</p><p>Description:</p><p>Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.</p><p>Note: Once activated lasts 3 turns</p><p>Note: Can only be used 2 times</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=3">Trained</a></span>[/SPOILER]</p><p></p><p>( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[SPOILER]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (-5 per turn to maintain)</p><p>Damage Points: 60</p><p>Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.</p><p>With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).</p><p>*If used from the ground, can't preform any further jutsu until the grip is released*</p><p>The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).</p><p>*This jutsu can only be used thrice per battle, at max 1 usage every two turns*</p><p>The wires follow the element's and rank's weaknesses and strengths</p><p>*Cannot be used by CE elements.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395">Approved</a></span></p><p><span style="font-size: 10px">DONATED</span>[/spoiler]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p>( Soshi-Kouyou ) Elemental Chakra Enhancement</p><p>[spoiler]Rank: A</p><p>Chakra: 10-40</p><p>Type: Supplementary</p><p>Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:</p><p></p><p>Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.</p><p></p><p>When the Handseal, If the Projectile is imbued with</p><p>1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.</p><p>2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.</p><p>3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.</p><p>4. Suiton: Makes it extremely effective in piercing Fire type Defense.</p><p>5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.</p><p>The chakra infused Projectiles can contain chakra for 3 turns.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p>( Katon: Houka Taka) Fire style: Fire Falcon</p><p>[spoiler]Rank: A</p><p>Type: Offensive / Defensive</p><p>Chakra: 30 ( 10 for every turn to keep it active )</p><p>Damage: 60</p><p>Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">S Rank</span></p><p></p><p><strong>(Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water)</p><p></p><p>*The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016418&viewfull=1#post10016418">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash</strong>[SPOILER]</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Point: 80</p><p>Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.</p><p></p><p>*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*</p><p>*Both phases can be done at the same time by two shinobis*</p><p>*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</p><p>*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*[/SPOILER]</p><p></p><p><strong>(Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.</p><p>Wind can be added to make the blasts stronger.</p><p>*Can only be used once every 3 turns*</p><p>*The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*[/SPOILER]</p><p></p><p><strong>( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire. This vapour coating grants the Fire the adaptative defense capabilities of the Water element, clashing neutrally with Water and other elements.</p><p></p><p>Note: The stag remains in play for 2 turns before the fire consumes itself</p><p>Note: This jutsu can only be used once every 3 turns</p><p>Note: The user is unable to preform Fire or Water jutsus higher than S rank in the next turn</p><p>Note: The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +20 and afford it the same supplementary/defensive protection.</p><p>Note: Can only be used thrice per battle and counts as 2 jutsu per turn.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-48#post-22129975">Approved</a></span>[/SPOILER]</p><p></p><p>( Katon: Enshoku Bara ) Fire Release: Scarlet Flame Rose[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrates and exhales a large flame of fire racing along the floor at the opponent spreading around them before erupting into a scarlet flame coloured Rose which then engulfs the opponent in a furious fire and then spreading out like petals as it vanishes leaving the land scorched.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Must be tought by Zenryoku[/spoiler]</p><p></p><p>( Katon: 雨の燃焼 ) Fire Release: Burning Rain[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>The user sends a huge fireball up into the sky, and when it's high enough up it splits up and turns into lots of burning raindrops that covers the whole area. The small fire drops down so close that they leave burns on the flesh of the opponent. One of the raindrops aren't strong, but </p><p>if the user doesn't protect humseld he will get infected by the rain aswell</p><p>The rain only lasts as long as the user wants and while using the rain the user can't make any other jutsus.</p><p>*Created by The Norwegian*[/spoiler]</p><p></p><p>( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.</p><p></p><p>Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).</p><p></p><p>Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.</p><p></p><p>Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.</p><p></p><p>Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.</p><p></p><p>Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.</p><p></p><p>Note: Usable 3 times per match, with each Tsumibito being used only once per match.</p><p>Note: Each Tsumibito can only be sustained for 5 turns.</p><p>Note: The ultimate ability of each Tsumibito results in its destruction.</p><p>Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.</p><p>Note: Can only be taught by Scorps.</p><p>*Taught by Scorps*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Katon: Hakkō matsuri ) Fire Release: Luminous Festival[spoiler]</p><p>Type : Offensive</p><p>Rank : S</p><p>Range : Short-Mid</p><p>Chakra cost : 40 (-15 every turn)</p><p>Damage points : 80</p><p>Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.</p><p>Note:</p><p>~ Can only be used twice (with 5 turns cool down).</p><p>~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes.</p><p>~ Cannot use other fire techniques above A-Rank in the same turn.</p><p>~ Cannot use other fire techniques above S-Rank in the next turn.</p><p>~ Can only use fire release techniques when this is active.</p><p>~ Can only be taught by Python</p><p>*Taught by Python*</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/cj-with-lili.781024/">Trained</a></span>[/spoiler]</p><p></p><p>( Katon: Kogeta poppukōn ) Fire Release: Burnt Popcorn[spoiler]</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.</p><p></p><p>Note:</p><p>* Can only be used two times.</p><p>* Cannot be used in consecutive turns.</p><p>* User cannot use other Fire techniques of A-Rank and above in the same turn.</p><p>* User cannot use other Fire techniques above S-Rank in the next turn.</p><p>* Can only be taught by Python</p><p>*Taught by Python*</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/cj-with-lili.781024/">Trained</a></span>[/spoiler]</p><p></p><p>( Katon: Shiranuigata Guren Hōōken ) Hidden Fire Form - Crimson Lotus: Phoenix Blade</p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid range</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.</p><p>Note: usable twice</p><p>Note: No water jutsu in this or the following turn</p><p>Note: No jutsu above A rank in the following turn.</p><p>*Taught by Python*</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/cj-with-lili.781024/">Trained</a></span>[/spoiler]</p><p></p><p>( Katon: Arutemisu Keshin ) Fire Technique: The Artemis Incarnation</p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.</p><p></p><p>Notes:</p><p>- Can only be created 2x</p><p>- Lasts four turns once created</p><p>- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.</p><p>- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.</p><p>- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.</p><p>- Ash manipulation to create ranked structures naturally counts as a move too.</p><p>- Visual representation; </p><p>[spoiler]<img src="http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240" data-url="http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/">Trained</a></span>[/spoiler]</p><p></p><p>(Katon: O-ba-hi-to) Fire Style: Overheat</p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: short - long</p><p>Chakra: 40</p><p>Damage: 100 ( -20 each time it is used)</p><p>Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.</p><p>NOTES:</p><p>1) Can only be used 3 times in a battle</p><p>2) Each time its is used the damage done to opponent is reduced by 20</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p>(Katon: Uchiki Nekki ) Fire Style: Reserve Heat</p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p>(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification</p><p>[Spoiler]</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).</p><p></p><p>Notes:</p><p>- This technique requires mastery of Medical ninjutsu and Fire Release to use.</p><p>- This technique can be used three times per battle and requires a two-turn cooldown between each use.</p><p>- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/crazy-eyes.781998/#post-22132410">Taught</a></span>[/SPOILER]</p><p></p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p></p><p>( Katon: Mugen Kaen ) Fire Style: Infinite Flame[SPOILER]Type:Attack/Sup</p><p>Rank: Forbidden</p><p>Range: Short-mid</p><p>Chakra Cost: 50</p><p>Damage Points: 100</p><p>Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.</p><p>only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.</p><p>the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out</p><p>*only can be used once*</p><p>*no s rank fire jutsu for the next turn*</p><p>*i have rights to other elemental variation of this jutsu*</p><p>*Created by Hellsbadass*[/SPOILER]</p><p></p><p>The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/SPOILER]</p><p></p><p>(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest[spoiler]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short/Mid-Long</p><p>Chakra: 50</p><p>Damage: 90(-15 to user)</p><p>Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.</p><p></p><p>NOTES</p><p>►User cannot use Fire or Earth jutsu above A rank next turn</p><p>►This jutsu takes two of the users three jutsu spots per turn</p><p>►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it</p><p>►Can only be used once per battle</p><p>►Can only be taught by Zanda</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=468066">Trained</a></span>[/spoiler]</p><p></p><p>( Katon : Amatsu Soroi Katon) Fire Style: Heavenly Suit of Fire</p><p>[spoiler]Type: Supplementary</p><p>Rank: Forbidden</p><p>Chakra Cost: 60</p><p>Damage: n/a</p><p>Description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.</p><p>NOTE: the suit only lasts for 3 turns</p><p>NOTE: can be used 2 times in a battle</p><p>NOTE: after using suit for 2 times user dies</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p>(Katon: Kurai O-ba-hi-to) Fire style: Dark Overheat</p><p>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short - long</p><p>Chakra: 70</p><p>Damage: 170 ( 40 damage to user )</p><p>Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.</p><p>NOTES:</p><p>1) Can only be used 1 times in a battle</p><p>2) As its uses to much fire chakra it hurts user's hand by 40</p><p>3) No Fire jutsu's next turn</p><p>4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!</p><p>( only alimujtaba786 can teach this jutsu)</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p>[hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414483, member: 25119"] [center][url=http://narutobase.net/forums/forumdisplay.php?f=431][IMG]http://i.imgur.com/NeYc0aW.png[/IMG][/url][/center] [border=][center][b]☿ Fire Elemental Ninjutsu ☿[/b][/center][hr][/hr] [right][size=10px]E Rank[/size][/Right] ( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [size=10px][url=http://narutobase.net/forums/showthread.php?t=549570]Trained[/url][/size][/spoiler] [right][size=10px]B Rank[/size][/Right] ( Katon: Tanshin No Atsui Hai ) Fire Release: The Lonesome Ember[SPOILER]Type: Offensive/Supplementary/Defensive Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu) Description: User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu. Note: The ignited spot can easily be put out by taping it with an open palm or with a little water. Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes. Note3: Can't ignite flesh or wet materials. Note4: The speed of ignition is slow except on paper or other more flammable materials. Note5: Usable 5 times. Note6: The ignition spot has to be within the users visual field. Note7: Can only be taught by Scorps.[/SPOILER] ( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. *Created by Scorps*[/SPOILER] ( Katon: Neppa no Jutsu ) - Fire Style: Heatwave Technique [spoiler]Type: Offensive/Defensive/Supplementary Rank: B Range: Short Chakra: 20 (10 per turn) Damage: 40 (+10) Description: In order to perform the heatwave technique the user must weave 2 handseals, gather katon chakra throughout their body, and release it directly in the form of heat. The temperatures of the heat are hot enough to cause 3rd degree burns. A dangerous aspect of the jutsu is that the heat in and of itself is barely visible to the human eye. However at short to mid ranges, a person should be able to see the air move. This creates a wavy air visual effect around the user similar to that of air on a scorching hot day or air around a fire. The jutsu also also heats up thermal conductive materials like metal ninja tools causing them to glow red. This means the jutsu enhances kenjutsu techniques and any other technique based around metal objects that originated from within range of the user. Note: Can only be used by those taught by Kooljay Note: While maintaining the jutsu, the user can only perform Katon, taijutsu, and kenjutsu. Note: The technique only be maintained for 3 turns. [size=10px][url=https://animebase.me/threads/learning-from-kooljay.782639/#post-22118996]Trained[/url][/size][/spoiler] [right][size=10px]A Rank[/size][/Right] [B]( Katon: Jomei no Karasu ) Fire Style: Raven's Purge[/B][SPOILER]Rank: A Range: Short-Long Chakra Cost: 30 Damage Point: N/A Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size. Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect. *requires a 1 turn cool down* *Can only be used 3 times to overcome opponent's techniques* [SIZE=10px][url=http://www.narutobase.net/forums/showpost.php?p=7128327&postcount=1024]Approved[/url][/SIZE][/SPOILER] [B][strike](Katon: Kitsune no Uen ) Fire Release: Devious Fox[/strike][/B][SPOILER][strike]Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely. *Can only be used twice per match* Note: Lili-Chwan's Sensei Jutsu[/strike][/SPOILER] [B][strike](Katon: Raion no Honba) Fire Style: Lion's Lair[/strike][/B][SPOILER][strike]Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent. *The user is covered by a thin chakra coat that prevents the jutsu from burning her* *The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again* Note: Lili-Chwan's Sensei Jutsu[/strike][/SPOILER] ( Katon: Ifurīto no Zaiko ) Fire Release: Ifrit's Inventory[spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn to sustain) Damage: 60 Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements. Note: - Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze *Taught by Scaze* [size=10px][url=http://narutobase.net/forums/showthread.php?t=442608]Trained[/url][/size][/SPOILER] ✘ (Katon: Jigoku no Buresugādo) Fire Release: Hell Guards Breath ✘[spoiler]Type: Supplementary/Offensive Rank: A Range: Short Chakra: 30 Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn) Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave. Notes & Restrictions: Note1: Useable 3x Per battle with a three turn cooldown Note2: No fire jutsus above S-rank during this move Note3: Teacheable by Ace. only Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active *Taught by Ace.* [size=10px][url=http://narutobase.net/forums/showthread.php?t=520335]Trained[/url][/size][/SPOILER] ( Katon: Hai to Kitai Chunyu ) Fire Release: Ash and Gas Infusion[spoiler]Type: Supplementary Rank: A-Rank Range: N/A Chakra: N/A (+5 to mold Fire techniques) Damage: N/A Description: Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming. Note: Once activated lasts 3 turns Note: Can only be used 2 times Note: Can only be taught by Scorps *Taught by Scorps* [size=10px][url=http://narutobase.net/forums/showthread.php?t=331297&page=3]Trained[/url][/size][/SPOILER] ( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property. With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). *If used from the ground, can't preform any further jutsu until the grip is released* The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used thrice per battle, at max 1 usage every two turns* The wires follow the element's and rank's weaknesses and strengths *Cannot be used by CE elements. [size=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395]Approved[/url] DONATED[/size][/spoiler] ( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler]Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [size=10px][url=http://narutobase.net/forums/showthread.php?t=592756]Trained[/url][/size][/spoiler] ( Soshi-Kouyou ) Elemental Chakra Enhancement [spoiler]Rank: A Chakra: 10-40 Type: Supplementary Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example: Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu. When the Handseal, If the Projectile is imbued with 1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense. 2. Doton: It makes the projectile more Durable and gives advantage against water nature defense. 3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense. 4. Suiton: Makes it extremely effective in piercing Fire type Defense. 5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense. The chakra infused Projectiles can contain chakra for 3 turns. [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] ( Katon: Houka Taka) Fire style: Fire Falcon [spoiler]Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] [right][size=10px]S Rank[/size][/Right] [B](Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water) *The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage* [SIZE=10px][url=http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016418&viewfull=1#post10016418]Approved[/url][/SIZE][/SPOILER] [B](Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash[/B][SPOILER] Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side. *The large drill can shoot to Long Range, the small drills will be shot in a short range radius* *Both phases can be done at the same time by two shinobis* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Fire Techniques above S rank in the next 2 turns*[/SPOILER] [B](Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time. Wind can be added to make the blasts stronger. *Can only be used once every 3 turns* *The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*[/SPOILER] [B]( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire. This vapour coating grants the Fire the adaptative defense capabilities of the Water element, clashing neutrally with Water and other elements. Note: The stag remains in play for 2 turns before the fire consumes itself Note: This jutsu can only be used once every 3 turns Note: The user is unable to preform Fire or Water jutsus higher than S rank in the next turn Note: The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +20 and afford it the same supplementary/defensive protection. Note: Can only be used thrice per battle and counts as 2 jutsu per turn. [SIZE=10px][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-48#post-22129975]Approved[/url][/SIZE][/SPOILER] ( Katon: Enshoku Bara ) Fire Release: Scarlet Flame Rose[spoiler]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user concentrates and exhales a large flame of fire racing along the floor at the opponent spreading around them before erupting into a scarlet flame coloured Rose which then engulfs the opponent in a furious fire and then spreading out like petals as it vanishes leaving the land scorched. Note: Can only be used 2 times per battle. Note: Must be tought by Zenryoku[/spoiler] ( Katon: 雨の燃焼 ) Fire Release: Burning Rain[spoiler]Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 The user sends a huge fireball up into the sky, and when it's high enough up it splits up and turns into lots of burning raindrops that covers the whole area. The small fire drops down so close that they leave burns on the flesh of the opponent. One of the raindrops aren't strong, but if the user doesn't protect humseld he will get infected by the rain aswell The rain only lasts as long as the user wants and while using the rain the user can't make any other jutsus. *Created by The Norwegian*[/spoiler] ( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground. Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc). Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris. Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process. Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns. Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely. Note: Usable 3 times per match, with each Tsumibito being used only once per match. Note: Each Tsumibito can only be sustained for 5 turns. Note: The ultimate ability of each Tsumibito results in its destruction. Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn. Note: Can only be taught by Scorps. *Taught by Scorps* [size=10px][url=http://narutobase.net/forums/showthread.php?t=331297&page=2]Trained[/url][/size][/spoiler] ( Katon: Hakkō matsuri ) Fire Release: Luminous Festival[spoiler] Type : Offensive Rank : S Range : Short-Mid Chakra cost : 40 (-15 every turn) Damage points : 80 Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques. Note: ~ Can only be used twice (with 5 turns cool down). ~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes. ~ Cannot use other fire techniques above A-Rank in the same turn. ~ Cannot use other fire techniques above S-Rank in the next turn. ~ Can only use fire release techniques when this is active. ~ Can only be taught by Python *Taught by Python* [size=10px][url=https://animebase.me/threads/cj-with-lili.781024/]Trained[/url][/size][/spoiler] ( Katon: Kogeta poppukōn ) Fire Release: Burnt Popcorn[spoiler] Type: Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely. Note: * Can only be used two times. * Cannot be used in consecutive turns. * User cannot use other Fire techniques of A-Rank and above in the same turn. * User cannot use other Fire techniques above S-Rank in the next turn. * Can only be taught by Python *Taught by Python* [size=10px][url=https://animebase.me/threads/cj-with-lili.781024/]Trained[/url][/size][/spoiler] ( Katon: Shiranuigata Guren Hōōken ) Hidden Fire Form - Crimson Lotus: Phoenix Blade [spoiler]Type: Offensive Rank: S Range: Short - Mid range Chakra cost: 40 Damage points: 80 Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu. Note: usable twice Note: No water jutsu in this or the following turn Note: No jutsu above A rank in the following turn. *Taught by Python* [size=10px][url=https://animebase.me/threads/cj-with-lili.781024/]Trained[/url][/size][/spoiler] ( Katon: Arutemisu Keshin ) Fire Technique: The Artemis Incarnation [spoiler]Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur. Notes: - Can only be created 2x - Lasts four turns once created - Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn. - Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range. - Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them. - Ash manipulation to create ranked structures naturally counts as a move too. - Visual representation; [spoiler][img]http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240[/img][/spoiler] [size=10px][url=https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/]Trained[/url][/size][/spoiler] (Katon: O-ba-hi-to) Fire Style: Overheat [spoiler]Rank: S Type: Offensive Range: short - long Chakra: 40 Damage: 100 ( -20 each time it is used) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. NOTES: 1) Can only be used 3 times in a battle 2) Each time its is used the damage done to opponent is reduced by 20 ( only alimujtaba786 can teach this jutsu ) [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] (Katon: Uchiki Nekki ) Fire Style: Reserve Heat [spoiler]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu ) [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] (Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification [Spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80). Notes: - This technique requires mastery of Medical ninjutsu and Fire Release to use. - This technique can be used three times per battle and requires a two-turn cooldown between each use. - After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn. [SIZE=10px][URL=https://animebase.me/threads/crazy-eyes.781998/#post-22132410]Taught[/URL][/SIZE][/SPOILER] [right][size=10px]Forbidden Rank[/size][/Right] ( Katon: Mugen Kaen ) Fire Style: Infinite Flame[SPOILER]Type:Attack/Sup Rank: Forbidden Range: Short-mid Chakra Cost: 50 Damage Points: 100 Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu. only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves. the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out *only can be used once* *no s rank fire jutsu for the next turn* *i have rights to other elemental variation of this jutsu* *Created by Hellsbadass*[/SPOILER] The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [size=10px][url=http://narutobase.net/forums/showthread.php?t=331297&page=2]Trained[/url][/size][/SPOILER] (Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest[spoiler]Type: Offensive Rank: Forbidden Range: Short/Mid-Long Chakra: 50 Damage: 90(-15 to user) Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden. NOTES ►User cannot use Fire or Earth jutsu above A rank next turn ►This jutsu takes two of the users three jutsu spots per turn ►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it ►Can only be used once per battle ►Can only be taught by Zanda [size=10px][url=http://narutobase.net/forums/showthread.php?t=468066]Trained[/url][/size][/spoiler] ( Katon : Amatsu Soroi Katon) Fire Style: Heavenly Suit of Fire [spoiler]Type: Supplementary Rank: Forbidden Chakra Cost: 60 Damage: n/a Description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30. NOTE: the suit only lasts for 3 turns NOTE: can be used 2 times in a battle NOTE: after using suit for 2 times user dies ( only alimujtaba786 can teach this jutsu ) [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] (Katon: Kurai O-ba-hi-to) Fire style: Dark Overheat [spoiler]Rank: Forbidden Type: Offensive Range: Short - long Chakra: 70 Damage: 170 ( 40 damage to user ) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. NOTES: 1) Can only be used 1 times in a battle 2) As its uses to much fire chakra it hurts user's hand by 40 3) No Fire jutsu's next turn 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! ( only alimujtaba786 can teach this jutsu) [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] [hr][/hr][/border] [/QUOTE]
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