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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414482, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=457584"><img src="http://i.imgur.com/AV76w3U.png" data-url="http://i.imgur.com/AV76w3U.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☿ Box Jellyfish Summoning Contract ☿</strong></span></p> <p style="text-align: center">[hr][/hr][spoiler=Box Summoning Contract]<p style="text-align: center"><img src="https://i.imgur.com/ar4WoNM.png" data-url="https://i.imgur.com/ar4WoNM.png" class="bbImage " style="" alt="" title="" /></p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning Animal:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Box Jellyfishes (Cubozoa)</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Scroll Owner:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Lili-Chwan</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Other Users who have signed contract:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[strike]<a href="http://narutobase.net/forums/member.php?u=14271">Solf J. Kimblee</a>[/strike]</p> <p style="text-align: center"><a href="http://narutobase.net/forums/member.php?u=119127">Shady Doctor</a></p> <p style="text-align: center"><a href="http://narutobase.net/forums/member.php?u=125463">Flash07</a></p> <p style="text-align: center"><a href="http://narutobase.net/forums/member.php?u=179403">-L-</a></p> <p style="text-align: center"><a href="http://narutobase.net/forums/member.php?u=17972">Shuusai</a></p> <p style="text-align: center">Ian</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning Boss if existing:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Maman Brigitte, The Baroness</p> <p style="text-align: center">Samedi of the Crossroads, The Baron</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Other Summoning Animals tied to contract:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Damballah Weddo, The Keeper of Contracts</p> <p style="text-align: center"></p> <p style="text-align: center">Cubozoa Larva</p> <p style="text-align: center">Cubozoa Polyps</p> <p style="text-align: center">Cubozoa Medusas</p> <p style="text-align: center"></p> <p style="text-align: center">Coco Macaque Family</p> <p style="text-align: center">Mamaragan, the Thunderous Old-Creep</p> <p style="text-align: center">Mauna Loa, the Infernal Brat</p> <p style="text-align: center">Marinette, the Volatile Mademoiselle</p> <p style="text-align: center">Coatrischie Family</p> <p style="text-align: center">Shango Family</p> <p style="text-align: center">Baron Cimitiére</p> <p style="text-align: center">Agwe Family</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Origin:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">The Box Jellyfishes are from a secret coral reef on an archipelago simply called Shotou or Archipelago.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>General Description:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Box jellyfish (class Cubozoa) are cnidarian invertebrates distinguished by their cube-shaped medusae. Box jellyfish are known for the extremely potent venom and are among the most venomous creatures in the world. Stings from these and a few other species in the class are extremely painful and sometimes fatal to humans.</p> <p style="text-align: center"></p> <p style="text-align: center">Archipelago Boxes Venom: The standard venom produced by the archipelago boxes is an enhanced version of the standard Cubozoa venom. It contains a mixture of hemolytic and neuro-toxins. Upon infection, the target will feel great pain, worse than being burned, as the poison spreads. The hemolytic toxins and other disgestive enzimes will burn and melt the flesh they come in contact with producing terrible scars in their path. Some Archipelago Boxes may utilize a different variation of the venom, focusing on different venoms used by different species of the Cubozoa class, which will be fully described in the jutsu description of each summon.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summon General Abilities:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Archipelago's Box Jellyfishes have varying heights. Some can be as small as a phalanx from the floater to the tip of the tentacles, while others reach can have floaters as big as elephants, like some Myobokuzan frogs are significantly bigger than normal.</p> <p style="text-align: center">Their venom, produced by the various nematocysts found in their tentacles, contains a powerful cocktail of hemolytic and neuro toxic enzymes. This venom can be manipulated with chakra, creating something that's similar to water jutsus. Proper jutsus will be submitted as Box Arts.</p> <p style="text-align: center"></p> <p style="text-align: center">In case of an unsuccessful summon, the user may call forth a larvae, which will grow into a polyp and then into a grown medusa in 2 turns, or a polyp, which will grow into a medusa in 1 turn. Neither is able to use Box Arts or chakra, except special cases (which will have their own jutsu), but polyps will have some nematocyst in their tentacles, though not as abundant as a grown medusa.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">The person who signs this contract is able to summon Box Jellyfishes from Archipelago, and can also be summoned by them, and gains access to the Box Arts. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a larvae or a polyp, which require 2 and 1 turn to grow into adult boxes. The canon Summoning Jutsu calls forth average Archipelago Boxes from varying heights, all venomous and with a random weapon, but require a water source in order to be successful. Using specific amounts of chakra, the user can summon special boxes, with special abilities, all up to the Boss. (Which will be submitted using the official template)</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=5873147&postcount=184">Approved</a></span>[/spoiler][hr][/hr][spoiler=Box Summons]</p><p style="text-align: right">B Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque</strong>[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Allows the user to summon and vanish members of the Coco Macaque Clan.These are Cubozoan Larvae that don't mature into polyp or medusa, retaining their larvae shape through their life cycle. These larvae are all linked together by chakra, so much so that, by charging chakra through one will be felt by the others. The user of this technique can thus summon a larvae on him/herself, allowing the user to charge chakra through the Coco Macaque that will be felt by anyone else with access to a different Coco Macaque. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.</p> <p style="text-align: center"></p> <p style="text-align: center">This made the Coco Macaque not very intelligent, since they aren't fully capable of thought, and rumor has it that the entire Coco Macaque Clan was created as a slave caste by previous Barons. They behave more like tools rather than actual summons, despite being summoned as one. They possess no nematocysts in their skin, which would leave them defenseless. To counter it, each Coco Macaque as the kanji for "Box", an inherited sealing storage which can be accessed manually by charging chakra through one of the Coco Macaque, unsealing the "Box" key in any Coco Macaque, or by having someone foreign to the Cubozoa Contract gain physical contact with a Coco Macaque, where the foreign chakra will activate the seal on that individual.</p> <p style="text-align: center"></p> <p style="text-align: center">The sealing is pretty similar to any of Ten Ten's techniques, summoning small spears made of dried nematocysts, with scalpel-tip, that can spill cubozoan venom. These act as tiny needles, and each unsealing summons 1 spear, no bigger than 2 cm, that pierces the target in close contact (does not shoot off by itself). Each is considered E rank, though it costs no chakra. It's, in essence, an artificial nematocyst, and, stand alone, produces little damage. The seal itself is good for one spear each, unable to open to unseal another spear.</p> <p style="text-align: center"></p> <p style="text-align: center">Main Usage: The way the user summons these Coco Macaque is by drawing blood, performing 2 handseals, and clapping the hands together, spitting a swarm of these small larvae that can spread around through water, the air or the underground. They will cover an area of around 15 meters radius. The Coco Macaque will then stay beneath the surface of any inanimate passive substance, like tree trunks or the ground itself. For 4 turns, each Coco Macaque will process chakra and detect chakra, thus, when in close contact with foreign chakra, they will rise the spear. After the 4 turns, they will simply dry up and die, even in humid surfaces, never, at any point, reverse summoning themselves, because they don't have the autonomy to do so, creating dry shells of larva with the "Box" inscription, beneath the surface of the terrain.</p> <p style="text-align: center"></p> <p style="text-align: center">Supplementary Usage: The user is able to use these Coco Macaque as actual Ninjutsu, by summoning just a few individuals. They require no blood, and only 1 handseal. This allows one to summon a small larvae on their body, or in the body of any Box or fellow summoner. Each Coco costs 5 chakra, the same as an E rank technique, and each usage can summon up to 4 Coco Macaque at once, counting as 1 jutsu as a whole. These Coco Macaque stay alive indefinitely, yet, while having the seal, do not have the ability to summon needles, they serve purely as messengers between Boxes and Humans.</p> <p style="text-align: center"></p> <p style="text-align: center">*The main ability transfers just a signal, a small fluctuation, up to any range. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*</p> <p style="text-align: center">*Main usage is a Summoning Technique that costs 20 chakra, happens short range and spreads out to mid range. Can only be used once per battle. Supplementary usage is a Ninjutsu Technique that cost 5 chakra per larvae up to 4, happens up to long range directly on members of the Cubozoa Contract, as long as a line of sight exist between the user and the target. Can be used 4 times per battle*</p> <p style="text-align: center"></p> <p style="text-align: center">*Each artificial needle infuses a tiny bit of venom, like a tiny needle burning. The more needles come in contact with a target, the more the pain increases. Lethal injection requires 60 needles to actually pierce the skin, though it has excruciating pain levels above just 1/4 of that. Needles can surgically pierce most clothing and armor materials, except they only have 2 cms, making them useless if triggered by a boot, or a chest armor, for example. Each Coco Macaque unseals only 1 spear, drying off and falling harmless to the floor afterwards. Once dead they do not transmit chakra.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can be used by other Boxes*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=153&p=17157931&viewfull=1#post17157931">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p><p style="text-align: right">A Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa</strong>[SPOILER]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.</p> <p style="text-align: center">*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*</p> <p style="text-align: center">*While in water, if still hot, Mauna Loa will produce steam*</p> <p style="text-align: center">*Lasts 4 turns max*</p> <p style="text-align: center">*Can only be summoned once per battle*</p> <p style="text-align: center">*Mauna Loa's techniques count towards the users move count*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262">Approved</a></span>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie</strong>[spoiler]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.</p> <p style="text-align: center">*Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*</p> <p style="text-align: center">*Can only summon up to 3 Coatrishie per battle but only one at a time*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=21">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette</strong>[spoiler]Rank: A</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.</p> <p style="text-align: center">*Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*</p> <p style="text-align: center">*Can stay in battle for 4 turns max*</p> <p style="text-align: center">*Can only be used twice if not injured*</p> <p style="text-align: center"></p> <p style="text-align: center">[size=-2]<a href="http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597">Approved</a>[/size][/spoiler]</p> <p style="text-align: center"></p><p style="text-align: right">S Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan</strong>[SPOILER]Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.</p> <p style="text-align: center">*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*</p> <p style="text-align: center">*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*</p> <p style="text-align: center">*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.</p> <p style="text-align: center">*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*</p> <p style="text-align: center">*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*</p> <p style="text-align: center">*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*</p> <p style="text-align: center">*Can only be summoned once per battle*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262">Approved</a></span>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Ou Koukurage Kuchiyose no Jutsu: Ouhi & Ouja ) Boss Box Jellyfish Summoning Jutsu: The Baron and the Baronessa</strong>[spoiler]Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Point: N/A</p> <p style="text-align: center">Description: The Boss Summonings of the Box Jellyfish Contract are Maman Brigitte, the Baroness, and Samedi of the Crossroards, the Baron. They rule as Queen and King of the Archipelago. They are great box jellyfishes the size of a human, but their greatest strenght is the thick mist that comes forth with them, covering a great portion of the battlefield and throwing off chakra sensing techniques. It is their realm, and carries a strong genjutsu, A rank in strength, as it is filled with their chakra. Mama's Realm, which is filled with Maman's chakra, makes the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within her mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Samedi's Realm, which is filled with Samedi's chakra, makes the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Light enough to swim through the mist, they take advantage of the confusion of their opponent to strike from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from it's creator.</p> <p style="text-align: center"></p> <p style="text-align: center">*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*</p> <p style="text-align: center">*The mist Mid-range from Maman or Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*</p> <p style="text-align: center">*The genjutsu strikes mid-range from Maman Brigitte or Samedi of the Crossroads, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying their chakra*</p> <p style="text-align: center">*Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman or Samedi. Otherwise, the user must counter the mist or it's creator in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)</p> <p style="text-align: center">*No paralysis type effects are achieved, its a technique that creates false surroundings*</p> <p style="text-align: center">*Both are unable to preform any Elemental Jutsu*</p> <p style="text-align: center">*Can only be used once per battle, summoning either one or the other. Both bosses can't be summoned at the same time or both in the same battle.*</p> <p style="text-align: center">*Lasts 4 turns*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15499385&viewfull=1#post15499385">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✺ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✺ Damballah Weddo</strong>[spoiler]Rank: S</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling.</p> <p style="text-align: center"></p> <p style="text-align: center">✺ Rite of Contract ✺</p> <p style="text-align: center"></p> <p style="text-align: center">This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle.</p> <p style="text-align: center"></p> <p style="text-align: center">The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:</p> <p style="text-align: center"></p> <p style="text-align: center">If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.</p> <p style="text-align: center"></p> <p style="text-align: center">If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.</p> <p style="text-align: center"></p> <p style="text-align: center">✺ Rite of Legacy ✺</p> <p style="text-align: center"></p> <p style="text-align: center">This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle.</p> <p style="text-align: center"></p> <p style="text-align: center">To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph.</p> <p style="text-align: center"></p> <p style="text-align: center">This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.</p> <p style="text-align: center"></p> <p style="text-align: center">✺ Rite of Crippling ✺</p> <p style="text-align: center"></p> <p style="text-align: center">This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle.</p> <p style="text-align: center"></p> <p style="text-align: center">When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around.</p> <p style="text-align: center"></p> <p style="text-align: center">The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">*The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*</p> <p style="text-align: center">*The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.*</p> <p style="text-align: center">*The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*</p> <p style="text-align: center">*Can only be used by the current human contract holder*</p> <p style="text-align: center"></p> <p style="text-align: center">Archipelago Vévé / Summoning Tattoo</p> <p style="text-align: center">[spoiler]<img src="http://i.imgur.com/qlVs1uh.png" data-url="http://i.imgur.com/qlVs1uh.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15499385&viewfull=1#post15499385">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[/spoiler][hr][/hr][spoiler=Box Techniques]</p><p style="text-align: right">D Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Haki) Box Arts: Haka</strong>[SPOILER]Rank: D-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 10-40</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.</p> <p style="text-align: center">*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*</p> <p style="text-align: center">*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*</p> <p style="text-align: center">*The higher the user, the stronger the technique*</p> <p style="text-align: center">*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*</p> <p style="text-align: center">*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*</p> <p style="text-align: center">*The user can control the Haka in order to not affect allies, even in radial uses*</p> <p style="text-align: center">*This technique is basically only a stronger version of Killing Intent (Sakki)*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262">Approved</a></span>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Horimono ) Box Arts: Ta Moko</strong></p> <p style="text-align: center">[spoiler]Rank: D-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 10-40</p> <p style="text-align: center">Damage Points: 20-80</p> <p style="text-align: center">Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles in order to attack a target. Each box has an average of 4 tentacles, from which they derive their name, and their size and strength differs from rank to rank ( Based on the summoning technique's rank ). The power and range of Ta-Moko varies according to those variables. B rank and bellow summons are capable of stretching 1-4 tentacles ( D-A Rank ) up to Mid-Range. A and higher summons are capable of stretching 1-4 tentacles ( C-S Rank ) up to Long Range.</p> <p style="text-align: center">Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch 1-4 tentacles ( C-S Rank ) up to Mid-Range . The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Follows Strong Taijutsu S&W.</p> <p style="text-align: center">Note: Unless specified otherwise in the summoning technique, the user/box can only use Ta Moko with up to 4 tentacles, the rank and damage of the technique varying according to the number of tentacles used or the strength of the impact with lesser limbs.</p> <p style="text-align: center">Note: A rank usages of this technique are restricted to once every two turns, for a maximum of 4 usages per user. S Rank usages of this technique are restricted to once every three turns, for a maximum of 2 usages per user.</p> <p style="text-align: center">Note: Summoning the tentacled box uses the same technique, but requires 3 handseals</p> <p style="text-align: center">Note: The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again.</p> <p style="text-align: center">Note: Human summoners have higher resistance to the poison, but are not immune.</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Kouton: Pishari ) Box Arts: Fa'ataupati</strong></p> <p style="text-align: center">[spoiler]Rank: D-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 10-40 ( -5 per turn, -10 for S rank )</p> <p style="text-align: center">Damage Points: 20-80</p> <p style="text-align: center">Description: The user secretes a large amount of venom and then uses chakra's property of adhesion and cohesion to shape the secreted venom into the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user by manipulating the chakra that is containing the venom. The venom can be controlled up to Mid-Range, but can shot outwards up to Long-Range, as the user relinquishes controll of the venom and turns it into a linear projectile.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Up to and including B rank, the user is capable of manipulating the Jellyfish up to three turns. Requires a 1 turn cooldown between usages. A rank and above can only be manipulated up to two turns, requiring a 2 turns cooldown between usages. A rank can only be used 4 times, S rank can only be used 2 times per user.</p> <p style="text-align: center">Note: Human summoners have higher resistance to the poison, but are not immune</p> <p style="text-align: center">Note: Can only be used by Boxes, or Summoners with the Naturalist Specialization.</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p><p style="text-align: right">C Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele</strong>[spoiler]Rank: C</p> <p style="text-align: center">Type: Supplementary/Defensive</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.</p> <p style="text-align: center">*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*</p> <p style="text-align: center">*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*</p> <p style="text-align: center">*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"</p> <p style="text-align: center">*Can only be used by Boxes*</p> <p style="text-align: center">*Can be manipulated to not affect the user or allies*</p> <p style="text-align: center">*Requires a 2 turn cool down*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=128&p=13012928&viewfull=1#post13012928">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p><p style="text-align: right">A Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Yari ) Box Arts: Woomera</strong>[spoiler]Rank: A</p> <p style="text-align: center">Rank: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.</p> <p style="text-align: center">*charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*</p> <p style="text-align: center">*triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned*</p> <p style="text-align: center">*human summoners are more resistant but not immune to the venom*</p> <p style="text-align: center">*Can only be used once every 2 turns*</p> <p style="text-align: center">*Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016418&viewfull=1#post10016418">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Utsu ) Box Arts: Shango</strong>[spoiler]Rank: A</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist.</p> <p style="text-align: center">*Can only summon up to 4 per usage*</p> <p style="text-align: center">*Can only use 1 time per battle*</p> <p style="text-align: center">*Can't be summoned already in the direct vicinity of any opponent (right beneath their feet).</p> <p style="text-align: center">*Only one of the Shango can use Box Arts</p> <p style="text-align: center">*Triggering a Shango does not count towards the user's jutsu count*</p> <p style="text-align: center">*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*</p> <p style="text-align: center">*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.*</p> <p style="text-align: center">*User can't preform any other summon in the same and next turn*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=88&p=9796994&viewfull=1#post9796994">Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p><p style="text-align: right">S Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Dokueki) Box Arts: Agwe's Venom</strong>[SPOILER]Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.</p> <p style="text-align: center">*Visible to the naked eye*</p> <p style="text-align: center">*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*</p> <p style="text-align: center">*Can only be used once*</p> <p style="text-align: center">*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*</p> <p style="text-align: center">*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*</p> <p style="text-align: center">*Last 2 turns in the battlefield, take care of an average adult within a turn*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=66&p=8615625&viewfull=1#post8615625">Approved</a></span>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kouton: Taitou Oubochi ) Box Arts: Baron Cimitiére's Accession</strong>[SPOILER]Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.</p> <p style="text-align: center">*Can stay in the battlefield for 3 turns*</p> <p style="text-align: center">*Can only be summoned twice, if he didn't sustain critical damage*</p> <p style="text-align: center">*Requires two turns in between usage*</p> <p style="text-align: center">*The user must be on the ground or less than 10 meters from it to summon Cemitiére*</p> <p style="text-align: center">*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*</p> <p style="text-align: center">*Cannot use the chakra outburst if summoned second time*</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=66&p=8615625&viewfull=1#post8615625">Approved</a></span>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique</em>[Spoiler]Rank: S</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.</p> <p style="text-align: center"></p> <p style="text-align: center">Note:</p> <p style="text-align: center">- Can only be used 2x</p> <p style="text-align: center">- Cannot be used on consecutive turns</p> <p style="text-align: center">- No Ninjutsu above S rank for the rest of the turn</p> <p style="text-align: center">- Can only be taught by Scaze</p> <p style="text-align: center">- Taught by Scaze</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=597337">Trained</a></span>[/spoiler][/spoiler]</p><p>[/border]<p style="text-align: center"></p> <p style="text-align: center"></p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=457584"><img src="https://i.imgur.com/3Rv6Bqk.png" data-url="https://i.imgur.com/3Rv6Bqk.png" class="bbImage " style="" alt="" title="" /></a></p></p> <p style="text-align: center"></p> <p style="text-align: center">[border=]<p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☿ Nightmare Fox Legendary Summoning Contract ☿</strong></span>[hr][/hr][spoiler=Kitsune Summoning Contract]<p style="text-align: center"><img src="https://i.imgur.com/6B2IAGP.png" data-url="https://i.imgur.com/6B2IAGP.png" class="bbImage " style="" alt="" title="" /></p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning Animal:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">( Yako no Kitsune ) Nightmare Fox</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Scroll Owner:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Lili-Chwan</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Other Users who have signed contract:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">N/A</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning Boss if existing:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">N/A</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Other Summoning Animals tied to contract:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Kumiho, Red-Omen Fox</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Origin:</strong> </p> <p style="text-align: center"></p> <p style="text-align: center">Their Sanctuary is a black meadow within two hills. It is always night time within the meadow, and the grass blows with an eerie sound of death. Multiple white birches cover the base of the hills, a stark contrast in front of the black grass. It is called Yama-no-Okami.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>General Description:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">The Nightmare Fox are demonic entities made of fear, dread and horror. They are the legendary beings that populate the darkest places of our mind and prey on our dreams and hopes, filling them with dread, fear and nightmares. While the western culture knows them as shadowy entitites that manifest within our fears and nightmares, the Yako are fox-like yokai, based on the tales of the mischiveous foxes that cause spiritual and physical illness with their contact with the common folk, until their spiritual enlightment grows and their tails multiply.</p> <p style="text-align: center"></p> <p style="text-align: center">The Nightmare Fox, or the Yako Kitsune, appear as a black or white fox with a single tail and crimson or golden eyes, though many can appear to have red or other markings, personal to every fox. They prey on people's mind by playing tricks, or by shapeshifting into other beings. Their method of attack, which stems from their original tail, is through Genjutsu and their Ghastly Fox-Fire, a gas-like flame that burns lazily and palely. They can use this ghastly flame to deal spiritual damage onto others, infuse their techniques with it and to possess others, stealing their abilities and wearing off their mental fortitude.</p> <p style="text-align: center"></p> <p style="text-align: center">The act of feeding off from the abilities others is part of their journey for spiritual enlightment. It is an ability that allows them to acquire other powers which will allow them to grow a tail, up to the ninth tail, where they typically acquire a golden fur and are considered at the zenith of their spiritual power and enlightment.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Unique Ability #1 - Spiritual Enlightment - The Heaven Fox</strong></p> <p style="text-align: center"></p> <p style="text-align: center">When they are summoned, they usually possess 1 tail, which is the Spiritual Tail that gives them access to their first abilities: Basic Genjutsu & Ghastly Fox-Fire ( Barring Elemental, Yin, CFS or Doujutsu-based Genjutsu ). This is always tethered to their summoner ( allowing the Fox to use what the user knows in the category of Basic Genjutsu, custom and canon ).</p> <p style="text-align: center"></p> <p style="text-align: center">As they battle, Nightmare Foxes can steal an ability from a Category ( Ex: Tier 0 - Blast Release ) or Subcategory ( Tier 2 - Deidara Clay ) when they stand Short-Range from their target ( the Summoner or another ). It can be freely gained from the User or through a direct clash with an opponent or their jutsu through the Fox's jutsu. The Fox has to have experienced it in the match and directly counter the ability it means to steal, and it requires the Fox to neutralize or overpower the technique. Tier 5 and higher abilities can only be acquired through the summoner, and only through the 9th Tail. Replication of an ability happens in the same timeframe as the counter and happens at the cost of a jutsu per turn, though theft is not always required to happen each turn used countering. This tiered progress is absolute and can't be skipped. Nightmare Foxes can only have a total of 5 abilities gained per Fox, meaning 4 tails will essentially be cosmetically gained. This is shown in Tails 1, 3, 5, and 7 with the remaining tails being the ones to grant abilities.</p> <p style="text-align: center"></p> <p style="text-align: center">Tail 1: Starts with Basic Genjutsu.</p> <p style="text-align: center">Tail 2-4: Can steal Tier 1 abilities from others. Requires a B ranked jutsu to be countered.</p> <p style="text-align: center">Tail 5-6: Can steal up to Tier 2 abilities from others. Requires a A ranked jutsu to be countered.</p> <p style="text-align: center">Tail 7-8: Can steal up to Tier 3 abilities from others. Requires a A ranked jutsu to be countered.</p> <p style="text-align: center">Tail 9: Can steal up to Tier 4 abilities from others or a Tier 5 ability from the user. Requires a S ranked jutsu to be countered.</p> <p style="text-align: center"></p> <p style="text-align: center">The technique that means to steal an opponent's ability will glow eerily when used, revealing the intent of stealing ( which can be inferred after witnessing the act a couple of times ). This stealing technique can be countered by an higher powered technique, and can "miss" stealing the ability that blocked it instead of the intended one. Lastly, the growing of a tail can be revoked by health loss, similar to a Fatigue system. Should the Nightmare Fox lose health, they will lose access to gained tails they had. 20% of Health lost will revoke the last tail gained, 40% will revoke 2, 50% will revoke 3 tails, 60% will revoke 4 tails, 70% will revoke 5 tails, 80% will revoke 6, 90% will revoke 7, and higher will revoke 8 ( All additional tails ). These tails are lost in descending order with the highest available tail being lost first. Healing the fox will not regrow the lost tail, it needs to be stolen again. Fatigue can stack until healed, such as losing 20% of the health twice before healing will count as 40% and so forth.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Unique Ability 2# - Ghastly Foxfire</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Nightmare Foxes are capable of producing a demonic smoke or gas through their body that they are capable of materializing or manipulate through chakra. The smoke produced by the Nightmares has a corporeal substance to it, in the sense that it can be compressed and interact with other physical objects and entities, but is Spiritual in nature. It glows in an eerie green colour, almost like a pale and lazy flame.</p> <p style="text-align: center"></p> <p style="text-align: center">This gas carries Spiritual damage, instead of Physical. The smoke can be used to form constructs that can be thrown at their opponents or other techniques, playing in equal fields with Ninjutsu and Elemental Ninjutsu ( Neutral S&W ). Upon physical contact or inhalation of the smoke, the target will feel hallucinogenic effects, translated as drunken daze, and is a vessel through which the Nightmare Foxes cast Genjutsu. ( Ghastly Foxfire will be submitted as a CSCJ, and is not Canon Smoke Ninjutsu ).</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Basic Ability 1# - Mischievous Illusion</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Nightmare Foxes are capable of using Genjutsu, which can be cast handsealessly or by contact with the Ghastly Fox-Fire. Genjutsu cast through the eerie smoke will require the target to absorb/seal or counter the smoke in order to then release from the genjutsu, or use a method that does both at the same time, like a chakra Surge of sufficient rank. They can use Canon and Custom Genjutsu, not Sound Genjutsu, Doujutsu or CFSJ, as their First Tail, though can acquire and mix in other forms of Genjutsu as they grow tails. Their paws have been developed in order to perform makeshift handseals for any categories that they acquire that are outside the Genjutsu spectrum.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Basic Ability 2# - Ghostly Sensorial</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Nightmare Foxes can fly and have an increased perception akin to a Spiritual Sensory, allowing them to sense the Soul and Spiritual Based entities ( like Hungry Ghost, Katsuryoku Spirits, Etc ) which they use to survey the terrain and their opponent, as they follow along in their journey of Enlightment. This is a Sensorial Ability that can be used within the same Landmark, unless specified otherwise in specific submissions.</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22103670">Approved</a></span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/mandatory-edits.780339/#post-22117582">ME Re-Approved</a></span>[/spoiler][hr][/hr][spoiler=Kitsune Summons]</p> <p style="text-align: center"></p><p style="text-align: right">S Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Kitsune no Kuchiyose: Kumiho ) Nightmare Fox Summoning Technique: Kumiho, the Red-Omen Fox</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 60</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Kumiho is from a sect of Kitsune Foxes that are elementally specialized. They are designed to battle and serve as the main military branch of the Kitsune. She possesses a red-tinted fur coat, with a stripped tiger-like pattern in her fur. When she is summoned, she inherently has 3 bestowed tails:</p> <p style="text-align: center"></p> <p style="text-align: center">1. Her Primary Tail is the Kitsunebi and Genjutsu tail, which allows her to use all Kitsune Ninjutsu and Basic Genjutsu, including customs. It does not allow her to steal Genjutsu-related customs or abilities like Genjutsu-related CFS. Her Secondary Tail and her Thematic Tail is Fire Release, which allows her to use customs of Basic Fire Techniques and also steal CE that are composed of Fire, an ability which she used to produce her third tail, Decay Release. It does not allow the ability to steal other people's fire customs nor CFS, merely CE.</p> <p style="text-align: center"></p> <p style="text-align: center">2. The Strength of the theme element and elements that are composed by it are boosted by 10 chakra when the Red-Omen uses it, and that is translated as a +20 damage boost when applicable.</p> <p style="text-align: center"></p> <p style="text-align: center">3. Kamiho has 80 health points, 12 speed and 14 tracking. This tracking is bound to a Single-Landmark, and is Spiritual Based, as per the Contract.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be summoned by Fire and Decay users.</p> <p style="text-align: center">Note: Can only be summoned once and cannot be summoned while other Kitsune are present</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-summoning-submission.777488/page-5#post-22122207">Approved</a></span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/mandatory-edits.780339/#post-22117582">ME Re-Approved</a></span>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique</em>[Spoiler]Rank: S</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.</p> <p style="text-align: center"></p> <p style="text-align: center">Note:</p> <p style="text-align: center">- Can only be used 2x</p> <p style="text-align: center">- Cannot be used on consecutive turns</p> <p style="text-align: center">- No Ninjutsu above S rank for the rest of the turn</p> <p style="text-align: center">- Can only be taught by Scaze</p> <p style="text-align: center">- Taught by Scaze</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=597337">Trained</a></span>[/spoiler][/spoiler][hr][/hr][spoiler=Kitsune Techniques]<p style="text-align: right">B Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Yako no Kitsune Hijutsu: Kitsunebi ) Nightmare Fox Secret Arts: Ghastly Foxfire</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: B-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 40-50</p> <p style="text-align: center">Damage Points: 80-100 ( -15 for Forbidden usage )</p> <p style="text-align: center">Description: Ghastly Foxfire is the inherent power of the Nightmare Foxes, a spiritual-damage dealing ghostly gas that burns like a lazy and pale flame. These can be manipulated into coating their fur and body parts, appear as levitating orbs and garbs around the Nightmare fox, or be used as rudimentary constructs and projectiles to attack or defend. They move at the speed of Basic Fire Ninjutsu. Touching the bioluminescent gas won't burn or physically harm any target, but will induce several hallucinogenic and mental ailments. This technique will serve as the generic utilization of this Ghastly Foxfire, whose S&W follow a relation of Neutrality against other techniques and deals Spiritual Damage. When interacting with physical objects, they will possess the same power tier as the chakra that was used to produce and manipulate it, or similar in chakra-less techniques. When interacting with sentient beings, they will be able to produce a savage and animalistic mental pain and hallucinogenic effect similar to being in a drunken and feral haze. The severity of these effects will increase the greater the rank of the construct.</p> <p style="text-align: center"></p> <p style="text-align: center">Ghastly Foxfire can be used to induce Genjutsu onto others, and will lock the Genjutsu onto their targets for as long as the ghastly gas is afflicting them. Due to their high chakra cost, they can be interacted with through Advanced Sealing techniques that intend to absorb the chakra within the Foxfire, by using the same tier of chakra as the gas. The afflicted is dealt the same damage as the Foxfire vessel or the infused Genjutsu, whichever is highest. Damage does not stack ( A rank Foxfire carrying an A rank Genjutsu won't deal damage twice). Genjutsu is cast onto targets through inhaling the smoke or through direct contact with the gas.</p> <p style="text-align: center">Note: Using a specific Genjutsu attached to the Foxfire requires the usage of both techniques, spending chakra for both. It can't be used with Foxfire below A rank. It entails an infusion of +10 chakra to the attached Genjutsu, whereas the remaining chakra is made to produce the Foxfire itself. The Genjutsu can only be attached to a Foxfire of the same or higher rank. Forbidden ranked Genjutsu cannot be attached to Foxfire.</p> <p style="text-align: center">Note: Can only be used by Nightmare Foxes or Signers who have Naturalist Specialty, though this does not gain augmented damage when used by the Signer.</p> <p style="text-align: center">Note: Can only be used 5 times for A rank and 2 times for S rank. S rank usage can only occur every 4 turns with no usage of any rank for 2 after use.</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757">Approved</a></span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/mandatory-edits.780339/#post-22117582">ME Re-Approved</a></span>[/spoiler][/spoiler]</p></p> <p style="text-align: center">[/border]<p style="text-align: center"></p> <p style="text-align: center"></p><p style="text-align: center"><img src="https://i.imgur.com/7JfjFwe.png" data-url="https://i.imgur.com/7JfjFwe.png" class="bbImage " style="" alt="" title="" /></p></p> <p style="text-align: center"></p> <p style="text-align: center">[border=]<p style="text-align: center"><strong>☿ Parrot Summoning Contract ☿</strong></p></p> <p style="text-align: center">[hr][/hr][spoiler=Parrot Summoning Contract]</p><p style="text-align: center"><img src="https://i.imgur.com/IbVWKHi.png" data-url="https://i.imgur.com/IbVWKHi.png" class="bbImage " style="" alt="" title="" /></p></p> <p style="text-align: center"></p><p style="text-align: left"></p> <p style="text-align: left"><strong>Summoning Animal:</strong> Parrots</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Scroll Owner:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left"><a href="http://narutobase.net/forums/member.php?u=25119">Lili-Chwan</a></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Other Users who have signed contract:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left"><a href="http://narutobase.net/forums/member.php?u=42122">Luiz</a></p> <p style="text-align: left"><a href="http://narutobase.net/forums/member.php?u=202400">Edward</a></p> <p style="text-align: left"><a href="http://narutobase.net/forums/member.php?u=70993">Riker Slade</a></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Summoning Boss if existing:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left">Iris Gloriosa</p> <p style="text-align: left">of the Royal Macaws</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Other Summoning Animals tied to contract:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">Parrot Eggs</p> <p style="text-align: left">Parrot Chicks</p> <p style="text-align: left">Average Parrots</p> <p style="text-align: left">Altorio Parrots</p> <p style="text-align: left"></p> <p style="text-align: left">Zé Carioca</p> <p style="text-align: left">Vitória Régia</p> <p style="text-align: left">Saci Pererê</p> <p style="text-align: left">Saci Trique</p> <p style="text-align: left">Saci Saçurá</p> <p style="text-align: left">Lloyd, The Chicken</p> <p style="text-align: left">Nico</p> <p style="text-align: left"></p> <p style="text-align: left">Capoeira Lovebirds</p> <p style="text-align: left">Favela Cockatoos</p> <p style="text-align: left">Bico Parrots</p> <p style="text-align: left">Redentor Kakapos</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Origin:</strong> Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>General Description:</strong> Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Summon General Abilities:</strong> The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.</p> <p style="text-align: left"></p> <p style="text-align: left">As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Summoning:</strong> The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)</p></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=106&p=10893299&viewfull=1#post10893299">Approved</a></span>[/spoiler][hr][/hr][spoiler=Parrot Summons]</p><p style="text-align: right">D Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken</em>[SPOILER]Rank: D</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Lloyd is a very dum looking parrot that can't fly, because it believes it is in fact a chicken, and thus dresses like one. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the "chicken" retains the same moronic, intelligent voided looking eyes. No one knows how it got in. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Oumu Kuchiyose no Jutsu: Kuchibashi no Oumu ) Parrot Summoning Technique: Bico Parrots</strong>[SPOILER]Rank: D-S</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 10-40</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The Parrot Contract allows the user to summon a variety of different parrots. The Bico Parrots are actually not a species within a Clan, but rather a clan-transversal mutation that some parrots developed. This means that the parrots summoned by this technique can have any size or appearance, but will all have the same skills. Parrots are known for their extraordinarily engineered beak, both in beauty and mechanical strength. The Bico Parrots thus focused their ninjutsu skills on their beaks, allowing them to manipulate them at will. They are able to quickly shoot, at arrow speed, and renew their entire beak, as well as remotely control their flight path and their opening width, through chakra. The beaks can be shot and renewed once per turn ( the new beak appearing right away, but can't be manipulated until the next turn ), and can be manipulated throughout that turn. The strength of a parrot beak, and thus, the strength of the attack, is entirely dependent on size, rather than shape ( as most parrot's beaks are identical ). As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller parrots. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ). With the D rank starting at roughly 1/9 the standard size, it increases by 3 every rank, up to roughly the size of 9 times the standard, which around half a boss summoning (with rivaling wing-span). Bico Parrots were considered for the Macaw Royal Guard, but were then crossed off because they were more of a pacifist group and prefered to sing, even if lousily. They can use their beaks, claws and swords for Kenjutsu.</p> <p style="text-align: center">When a Bico Parrot is in place, the opponent is able to, through 1 handseal, create a beak on his/her body, and shoot it at arrow speeds, equivalent to a B ranked technique. This requires the user to spend 20 chakra and counts as a move.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only summon 1 Bico Parrot per technique*</p> <p style="text-align: center">*D to A-Rank summons can stay in battle for 4 turns*</p> <p style="text-align: center">*S Rank version can only be summoned once per battle*</p> <p style="text-align: center">*S Rank version can only stay for 3 turns*</p> <p style="text-align: center">*Technique can only be used 3 times per battle, once every 3 turns*[/SPOILER]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482">Approved</a></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Oumu Kuchiyose no Jutsu: Jibo no Oumu ) Parrot Summoning Technique: Redentor Kakapos</strong>[SPOILER]Rank: D-S</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 10-40</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The Parrot Contract allows the user to summon a variety of different parrots. The Redentor Kakapos are part of the Kakapo Clan, heavy and flightless parrots with finely blotched plumaged, a facial disk and short legs, but have a very unique skill. Redentor Kakapo developed a very strong Earth Affinity, which they allied with their dense and heavy body, to create a powerful shield, making them defensive summons, rather than offensive, in an inherited skill similar to Earth Style: Added Weight series or Earth Style: Earth Spear. In essence, their body can be considered am actively regenerating Earth Spear, in terms of what level of ninjutsu it can withstand, including elemental nature. In essence, imagining the B rank Earth Spear, it can overpower neutral elements up to C rank and B water, but only D ranked lightning. Techniques that would equal the Earth Spear would be neutralized at the cost of the technique, meaning the parrot would withstand the attack but be forced to vanish. Techniques that would overpower the Earth Spear will kill the parrot and carry on. The strength of a parrot, and thus, the strength of the defense, is entirely dependent on size. As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller kakapos. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ), and is half the average size of a standard Kakapo Parrot, which are larger. With the D rank starting at roughly 1/9 the standard Kakapo size, it increases by 3 every rank, up to roughly the size of 9 times the kakapo standard, which around a boss summoning. Due to their strength, Egg Droping and Feather Techniques are given a +10 boost in damage, which is shared by the summoner while they're in battle.</p> <p style="text-align: center">Redentor Kakapos are very warm and loving parrots, and are very cheerful and happy. They can't move very well, but love to dance either way.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only summon 1 Redentor Kakapo per technique*</p> <p style="text-align: center">*They stay in battle for 4 turns*</p> <p style="text-align: center">*S Rank version can only be summoned once per battle*</p> <p style="text-align: center">*S Rank version can only stay for 2 turns*</p> <p style="text-align: center">*Can only use Earth Techniques up to the previous rank*</p> <p style="text-align: center">*Can only be used twice per battle, once every 3 turns*[/SPOILER]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482">Approved</a></span></p> <p style="text-align: center"></p><p style="text-align: right">C Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico</em>[SPOILER]Rank: C </p> <p style="text-align: center">Range: Short </p> <p style="text-align: center">Chakra Cost: 15 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais. </p> <p style="text-align: center">Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological. </p> <p style="text-align: center">Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces. </p> <p style="text-align: center">*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*[/SPOILER] </p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=6470467&postcount=639">Approved</a></span></p> <p style="text-align: center"></p><p style="text-align: right">B Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci</em>[SPOILER]Rank: B</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 20 (15 for Saci Pererê only)</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.</p> <p style="text-align: center">*Can only be summoned all once per battle, and last 4 turns*</p> <p style="text-align: center">*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right">A Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca</em>[SPOILER]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.</p> <p style="text-align: center">Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.</p> <p style="text-align: center">*Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia</em>[SPOILER]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.</p> <p style="text-align: center">She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.</p> <p style="text-align: center"></p> <p style="text-align: center">*Without Vitória, there's no Naiá*</p> <p style="text-align: center">*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*</p> <p style="text-align: center">*After the sword absorbs the water, the user can shoot it out again, but only after the battle ends</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Oumu Kuchyiose no Jutsu: Shin'ei no Oumu ) Parrot Summoning Technique: Capoeira Lovebirds</strong>[spoiler]Rank: A</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The Parrot Contract allows the user to summon a variety of different parrots. The Capoeira Lovebirds are part of the Lovebird Clan, parrots with sharp and long fingers, small bodies and a plumage with a multitude of bright colors, but have a very unique skill. The Lovebirds are known as some of the smallest birds in the contract, as Capoeira Lovebirds are no different, their sizes being 1/4th of average Altorio Parrot Size Standard, as described in the contract. But through their inherited skill, they are able to engorge their body and feathers and reach sizes of up to 2 and 3 times bigger than Standard. This change is nearly instant, and can be called upon without any handseal or chakra cost once per turn, to either engorge or revert to the normal size. Parrot Techniques used by the Capoeira Lovebirds pertain to their current size. With one handseal, they are able to retain their size and merely increase or decrease the size of their parrot techniques. When they're in battle, the human summoner is able to do the same with his/her own parrot techniques, but, in this case, it counts as a turn. The size differences are described in the techniques, this does not give an extra damage boost. The Capoeira Lovebirds compose the Macaw Royal Guard, and work directly with the Altorio Royalty to keep the order. They are usually summoned with medieval armor and weaponry.</p> <p style="text-align: center">Capoeira Lovebirds enjoy dancing and playing percussion instruments.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only summon 1 Capoeira Lovebird per technique*</p> <p style="text-align: center">*They stay in battle for 5 turns*[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482">Approved</a></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos</strong>[SPOILER]Rank: A</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.</p> <p style="text-align: center">Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.</p> <p style="text-align: center">While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only summon 1 Favela Cockatoo per technique*</p> <p style="text-align: center">*They stay in battle for 5 turns*</p> <p style="text-align: center">*Can only be summoned once per battle*[/SPOILER] </p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=170&p=16395242&viewfull=1#post16395242">Approved</a></span> </p> <p style="text-align: center"></p><p style="text-align: right">S Rank</p></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa</strong>[SPOILER]Rank: S </p> <p style="text-align: center">Range: N/A </p> <p style="text-align: center">Chakra Cost: 30 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful. </p> <p style="text-align: center">*Can only be summoned once* </p> <p style="text-align: center">*Lasts 4 turns*[/SPOILER] </p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597">Approved</a></span>[/spoiler][hr][/hr][spoiler=Parrot Techniques]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">E Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I</em>[SPOILER]Rank: E-C</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 5-15</p> <p style="text-align: center">Damage Points: 10-30</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.</p> <p style="text-align: center">*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">D Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>( Oumu no Jutsu: Shorei ) Parrot Style: Message</em>[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: D</p> <p style="text-align: center">Range: Short (on summoning the feather)/Long (on transmission)</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.</p> <p style="text-align: center">*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*</p> <p style="text-align: center">*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*</p> <p style="text-align: center">*Created by Luiz[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II</em>[SPOILER]Rank: D-B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 10-20</p> <p style="text-align: center">Damage Points: 20-40</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg .</p> <p style="text-align: center">*The biggest technique is a B ranked egg that has a damage of 40 points. The others are significantly smaller, a normal egg being C rank. The larger eggs cost the same as a C rank technique but cause a little bit more damage, something like 35. The smaller eggs are D ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I</em>[SPOILER]Rank: E-C</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 5-15</p> <p style="text-align: center">Damage Points: 10-30</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.</p> <p style="text-align: center">*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">C Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu no Jutsu: Rio no Shanikusai) Parrot Style: Rio’s Carnival</em>[SPOILER]Rank: C</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers</em>[SPOILER]Rank: C</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers</em>[SPOILER]Rank: C</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.</p> <p style="text-align: center">Can be used by Favela Cockatoos and considered bukijutsu</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III</em>[SPOILER]Rank: C-A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 15-30</p> <p style="text-align: center">Damage Points: 30-60</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.</p> <p style="text-align: center">*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I</em>[SPOILER]Rank: E-C</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 5-15</p> <p style="text-align: center">Damage Points: 10-30</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.</p> <p style="text-align: center">*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">B Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu no Jutsu: Fezāchenjingu gijutsu ) - Parrot Arts: Feather Changing Technique</em>[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Self</p> <p style="text-align: center">Chakra: 20 (+5 chakra per turn, if the parrot is displaying continuously changing colors)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A simple parrot arts technique created for parrots. A Parrot will spread its wing and channel chakra through one/all feathers, depending on usages. The chakra would allow them to change the color of the feathers and by doing so, the parrot would be able to create a "picture" through their feathers. It can act as a way to communicate through parrot and humans, and/or act as a makeshift TV by continuously changing the color of the feathers to create moving pictures. Furthermore, by spreading their wings out, the parrot can manipulate the colors of the feathers to mimic the background, acting as a camouflage. Should a parrot move while using this camouflaging effect, a ripple like pattern would be seen by the opponent.</p> <p style="text-align: center">*Must have signed the Parrots Contract*</p> <p style="text-align: center">*"Streaming" or "moving" pictures lasts a maximum of three turns.</p> <p style="text-align: center">*Taught by Edward.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III</em>[SPOILER]Rank: C-A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 15-30</p> <p style="text-align: center">Damage Points: 30-60</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.</p> <p style="text-align: center">*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">A Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase</em>[SPOILER]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).</p> <p style="text-align: center">*Can only be used by parrots*</p> <p style="text-align: center">*Can only lock on two targets at a time*[/SPOILER]</p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showpost.php?p=7881246&postcount=1384">Approved</a></span></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III</em>[SPOILER]Rank: C-A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 15-30</p> <p style="text-align: center">Damage Points: 30-60</p> <p style="text-align: center">Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.</p> <p style="text-align: center">*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.</p> <p style="text-align: center">*Created by Luiz*[/SPOILER]</p> <p style="text-align: center"></p><p style="text-align: right"><span style="font-size: 9px">S Rank</span></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique</em>[Spoiler]Rank: S</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.</p> <p style="text-align: center"></p> <p style="text-align: center">Note:</p> <p style="text-align: center">- Can only be used 2x</p> <p style="text-align: center">- Cannot be used on consecutive turns</p> <p style="text-align: center">- No Ninjutsu above S rank for the rest of the turn</p> <p style="text-align: center">- Can only be taught by Scaze </p> <p style="text-align: center">- Taught by Scaze</p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=597337">Trained</a></span>[/spoiler][/spoiler][hr][/hr][/border]</p> <p style="text-align: center"></p><p style="text-align: center"><img src="http://i.imgur.com/EH3qCDq.png" data-url="http://i.imgur.com/EH3qCDq.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center">[border=]<p style="text-align: center"><strong>☿ Marten Summoning Contract ☿</strong></p></p> <p style="text-align: center">[hr][/hr][spoiler=Marten Summoning Contract][border= Marten Summoning Contract][spoiler]<strong>Summoning Animal:</strong> Martens </p> <p style="text-align: center">[IMG2=right]http://www.narutobase.net/forums/picture.php?albumid=2115&pictureid=56995[/IMG2]<strong>Scroll Owner:</strong> Igneel</p> <p style="text-align: center"><strong>Other Users who have signed contract:</strong> Himura|Thunderbolt</p> <p style="text-align: center"><strong>Summoning Boss if existing:</strong> Rot Krallen, König</p> <p style="text-align: center"><strong>Other Summoning Animals tied to contract:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Marten Cub</p> <p style="text-align: center">Average Marten</p> <p style="text-align: center">Schwarzwald Martens</p> <p style="text-align: center">Giftig</p> <p style="text-align: center">Klinge</p> <p style="text-align: center">Greis</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Origin:</strong> A secret coniferous forest called Schwarzwald, from an unknown land. </p> <p style="text-align: center"></p> <p style="text-align: center"><strong>General Description:</strong> Martens are slender, agile animals, adapted to living in taigas, coniferous and northern deciduous forests. They have bushy tails, and large paws with partially retractible claws. The fur varies from yellowish to dark brown, depending on the species. </p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summon General Abilities:</strong> The Martens from Schwarzwald are very proficient in Weapon play, and are seen weilding one or several blades, from daggers to sickles. They've developed several weapon and taijutsu experties, and some of the most talented individuals have unlocked especial physical abilities, such as hardening their fur into needles and shoot hair strings, embue their body and claws in poison, without harm, or have acquired one or two elemental affinities. They're all able to speak our language, with a slight german accent though. </p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning:</strong> The person who signs this contract is able to summon martens from Schwardzwald, and can also be summoned by martens. In case of an unsucessfull summoning, or the usage of a very small ammount of chakra, the user calls forth a baby cub, without much use in a battle. The canon Summoning Jutsu calls forth common martens, with no special abilities other then a ramdom small weapon. Using specific ammounts of chakra, the user can summon special martens, with special abilities, all up to the Boss. (Which will be submited using the official </p> <p style="text-align: center">template) [/spoiler][/border]</p> <p style="text-align: center">[border=Marten Summons][spoiler]<img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>(Ten Kuchiyose no Jutsu: Dokuyaku) Marten Summoning Technique: Giftig </em>[SPOILER]Rank: A </p> <p style="text-align: center">Range: Short </p> <p style="text-align: center">Chakra Cost: 30 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels. </p> <p style="text-align: center">Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words... </p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Both the user and herself are immune to the poison</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can be summoned once and lasts three turns per battle[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>(Ten Kuchiyose no Jutsu: Ken ) Marten Summoning Technique: Klinge</em>[SPOILER]Rank: A </p> <p style="text-align: center">Range: Short </p> <p style="text-align: center">Chakra Cost: 30 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified. </p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can be summoned twice per battle, lasts three turns per time[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen</em>[SPOILER]Rank: S </p> <p style="text-align: center">Range: Short </p> <p style="text-align: center">Chakra Cost: 40 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery. </p> <p style="text-align: center">Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions. </p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can be summoned once per battle and lasts five turns [/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis</em>[SPOILER]Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.</p> <p style="text-align: center">His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.</p> <p style="text-align: center"></p> <ul style="text-align: center"> <li data-xf-list-type="ul">Special Jounin - Roughly 1 turn</li> <li data-xf-list-type="ul">S-Class - Roughly 2 turns</li> <li data-xf-list-type="ul">Sannin - Roughly 3 turns</li> <li data-xf-list-type="ul">Kage - Roughly 4 turns (Greis' already out of play)</li> <li data-xf-list-type="ul">Sages - Roughly 5 turns (Greis' already out of play)</li> </ul> <p style="text-align: center"></p> <p style="text-align: center">To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can only be summoned once per battle</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can only stay for 4 turns</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />User and allies are immune to the Genjutsu</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Sharingan of tomoe 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>(Ten Kuchiyose no Jutsu: Kuromori no Ten ) Marten Summoning Technique: Schwarzwald Martens</em>[SPOILER]Rank: B </p> <p style="text-align: center">Range: Short </p> <p style="text-align: center">Chakra Cost: 20 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield). </p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" data-url="http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641" class="bbImage " style="" alt="" title="" /><em>(Ten Kuchiyose no Jutsu: Kokuou) Marten Summoning Technique: König</em>[SPOILER]Rank:S </p> <p style="text-align: center">Range: N/A </p> <p style="text-align: center">Chakra Cost: 40 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen. </p> <p style="text-align: center">He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan has achieved both.[/SPOILER][/spoiler][/border][/spoiler][/border][spoiler=Marten Summoning Contract][/spoiler][HR][/HR]</p> </p> </p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414482, member: 25119"] [center][URL='http://narutobase.net/forums/showthread.php?t=457584'][IMG]http://i.imgur.com/AV76w3U.png[/IMG][/URL][/center] [border=][CENTER][FONT=Century Gothic][B]☿ Box Jellyfish Summoning Contract ☿[/B][/FONT] [hr][/hr][spoiler=Box Summoning Contract][center][img]https://i.imgur.com/ar4WoNM.png[/img][/center] [B]Summoning Animal:[/B] Box Jellyfishes (Cubozoa) [B]Scroll Owner:[/B] Lili-Chwan [B]Other Users who have signed contract:[/B] [strike][URL='http://narutobase.net/forums/member.php?u=14271']Solf J. Kimblee[/URL][/strike] [URL='http://narutobase.net/forums/member.php?u=119127']Shady Doctor[/URL] [URL='http://narutobase.net/forums/member.php?u=125463']Flash07[/URL] [URL='http://narutobase.net/forums/member.php?u=179403']-L-[/URL] [URL='http://narutobase.net/forums/member.php?u=17972']Shuusai[/URL] Ian [B]Summoning Boss if existing:[/B] Maman Brigitte, The Baroness Samedi of the Crossroads, The Baron [B]Other Summoning Animals tied to contract:[/B] Damballah Weddo, The Keeper of Contracts Cubozoa Larva Cubozoa Polyps Cubozoa Medusas Coco Macaque Family Mamaragan, the Thunderous Old-Creep Mauna Loa, the Infernal Brat Marinette, the Volatile Mademoiselle Coatrischie Family Shango Family Baron Cimitiére Agwe Family [B]Origin:[/B] The Box Jellyfishes are from a secret coral reef on an archipelago simply called Shotou or Archipelago. [B]General Description:[/B] Box jellyfish (class Cubozoa) are cnidarian invertebrates distinguished by their cube-shaped medusae. Box jellyfish are known for the extremely potent venom and are among the most venomous creatures in the world. Stings from these and a few other species in the class are extremely painful and sometimes fatal to humans. Archipelago Boxes Venom: The standard venom produced by the archipelago boxes is an enhanced version of the standard Cubozoa venom. It contains a mixture of hemolytic and neuro-toxins. Upon infection, the target will feel great pain, worse than being burned, as the poison spreads. The hemolytic toxins and other disgestive enzimes will burn and melt the flesh they come in contact with producing terrible scars in their path. Some Archipelago Boxes may utilize a different variation of the venom, focusing on different venoms used by different species of the Cubozoa class, which will be fully described in the jutsu description of each summon. [B]Summon General Abilities:[/B] Archipelago's Box Jellyfishes have varying heights. Some can be as small as a phalanx from the floater to the tip of the tentacles, while others reach can have floaters as big as elephants, like some Myobokuzan frogs are significantly bigger than normal. Their venom, produced by the various nematocysts found in their tentacles, contains a powerful cocktail of hemolytic and neuro toxic enzymes. This venom can be manipulated with chakra, creating something that's similar to water jutsus. Proper jutsus will be submitted as Box Arts. In case of an unsuccessful summon, the user may call forth a larvae, which will grow into a polyp and then into a grown medusa in 2 turns, or a polyp, which will grow into a medusa in 1 turn. Neither is able to use Box Arts or chakra, except special cases (which will have their own jutsu), but polyps will have some nematocyst in their tentacles, though not as abundant as a grown medusa. [B]Summoning:[/B] The person who signs this contract is able to summon Box Jellyfishes from Archipelago, and can also be summoned by them, and gains access to the Box Arts. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a larvae or a polyp, which require 2 and 1 turn to grow into adult boxes. The canon Summoning Jutsu calls forth average Archipelago Boxes from varying heights, all venomous and with a random weapon, but require a water source in order to be successful. Using specific amounts of chakra, the user can summon special boxes, with special abilities, all up to the Boss. (Which will be submitted using the official template) [SIZE=9px][URL='http://www.narutobase.net/forums/showpost.php?p=5873147&postcount=184']Approved[/URL][/SIZE][/spoiler][hr][/hr][spoiler=Box Summons] [RIGHT]B Rank[/RIGHT] [B]( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque[/B][spoiler]Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: Allows the user to summon and vanish members of the Coco Macaque Clan.These are Cubozoan Larvae that don't mature into polyp or medusa, retaining their larvae shape through their life cycle. These larvae are all linked together by chakra, so much so that, by charging chakra through one will be felt by the others. The user of this technique can thus summon a larvae on him/herself, allowing the user to charge chakra through the Coco Macaque that will be felt by anyone else with access to a different Coco Macaque. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance. This made the Coco Macaque not very intelligent, since they aren't fully capable of thought, and rumor has it that the entire Coco Macaque Clan was created as a slave caste by previous Barons. They behave more like tools rather than actual summons, despite being summoned as one. They possess no nematocysts in their skin, which would leave them defenseless. To counter it, each Coco Macaque as the kanji for "Box", an inherited sealing storage which can be accessed manually by charging chakra through one of the Coco Macaque, unsealing the "Box" key in any Coco Macaque, or by having someone foreign to the Cubozoa Contract gain physical contact with a Coco Macaque, where the foreign chakra will activate the seal on that individual. The sealing is pretty similar to any of Ten Ten's techniques, summoning small spears made of dried nematocysts, with scalpel-tip, that can spill cubozoan venom. These act as tiny needles, and each unsealing summons 1 spear, no bigger than 2 cm, that pierces the target in close contact (does not shoot off by itself). Each is considered E rank, though it costs no chakra. It's, in essence, an artificial nematocyst, and, stand alone, produces little damage. The seal itself is good for one spear each, unable to open to unseal another spear. Main Usage: The way the user summons these Coco Macaque is by drawing blood, performing 2 handseals, and clapping the hands together, spitting a swarm of these small larvae that can spread around through water, the air or the underground. They will cover an area of around 15 meters radius. The Coco Macaque will then stay beneath the surface of any inanimate passive substance, like tree trunks or the ground itself. For 4 turns, each Coco Macaque will process chakra and detect chakra, thus, when in close contact with foreign chakra, they will rise the spear. After the 4 turns, they will simply dry up and die, even in humid surfaces, never, at any point, reverse summoning themselves, because they don't have the autonomy to do so, creating dry shells of larva with the "Box" inscription, beneath the surface of the terrain. Supplementary Usage: The user is able to use these Coco Macaque as actual Ninjutsu, by summoning just a few individuals. They require no blood, and only 1 handseal. This allows one to summon a small larvae on their body, or in the body of any Box or fellow summoner. Each Coco costs 5 chakra, the same as an E rank technique, and each usage can summon up to 4 Coco Macaque at once, counting as 1 jutsu as a whole. These Coco Macaque stay alive indefinitely, yet, while having the seal, do not have the ability to summon needles, they serve purely as messengers between Boxes and Humans. *The main ability transfers just a signal, a small fluctuation, up to any range. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.* *Main usage is a Summoning Technique that costs 20 chakra, happens short range and spreads out to mid range. Can only be used once per battle. Supplementary usage is a Ninjutsu Technique that cost 5 chakra per larvae up to 4, happens up to long range directly on members of the Cubozoa Contract, as long as a line of sight exist between the user and the target. Can be used 4 times per battle* *Each artificial needle infuses a tiny bit of venom, like a tiny needle burning. The more needles come in contact with a target, the more the pain increases. Lethal injection requires 60 needles to actually pierce the skin, though it has excruciating pain levels above just 1/4 of that. Needles can surgically pierce most clothing and armor materials, except they only have 2 cms, making them useless if triggered by a boot, or a chest armor, for example. Each Coco Macaque unseals only 1 spear, drying off and falling harmless to the floor afterwards. Once dead they do not transmit chakra. *Can be used by other Boxes* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=153&p=17157931&viewfull=1#post17157931']Approved[/URL][/SIZE][/spoiler] [RIGHT]A Rank[/RIGHT] [B]( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa[/B][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank. *The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus* *While in water, if still hot, Mauna Loa will produce steam* *Lasts 4 turns max* *Can only be summoned once per battle* *Mauna Loa's techniques count towards the users move count* [SIZE=9px][URL='http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262']Approved[/URL][/SIZE][/SPOILER] [B]( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie[/B][spoiler]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time. *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns* *Can only summon up to 3 Coatrishie per battle but only one at a time* [SIZE=9px][URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=21']Approved[/URL][/SIZE][/spoiler] [B]( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette[/B][spoiler]Rank: A Range: N/A Chakra Cost: 30 Damage Points: N/A Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan. *Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu* *Can stay in battle for 4 turns max* *Can only be used twice if not injured* [size=-2][URL='http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597']Approved[/URL][/size][/spoiler] [RIGHT]S Rank[/RIGHT] [B]( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan[/B][SPOILER]Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents. *While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes* *In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves* *Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release. *The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not* *The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison* *No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play* *Can only be summoned once per battle* [SIZE=9px][URL='http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262']Approved[/URL][/SIZE][/SPOILER] [B]( Ou Koukurage Kuchiyose no Jutsu: Ouhi & Ouja ) Boss Box Jellyfish Summoning Jutsu: The Baron and the Baronessa[/B][spoiler]Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: N/A Description: The Boss Summonings of the Box Jellyfish Contract are Maman Brigitte, the Baroness, and Samedi of the Crossroards, the Baron. They rule as Queen and King of the Archipelago. They are great box jellyfishes the size of a human, but their greatest strenght is the thick mist that comes forth with them, covering a great portion of the battlefield and throwing off chakra sensing techniques. It is their realm, and carries a strong genjutsu, A rank in strength, as it is filled with their chakra. Mama's Realm, which is filled with Maman's chakra, makes the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within her mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Samedi's Realm, which is filled with Samedi's chakra, makes the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Light enough to swim through the mist, they take advantage of the confusion of their opponent to strike from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from it's creator. *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent* *The mist Mid-range from Maman or Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.* *The genjutsu strikes mid-range from Maman Brigitte or Samedi of the Crossroads, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying their chakra* *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman or Samedi. Otherwise, the user must counter the mist or it's creator in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself) *No paralysis type effects are achieved, its a technique that creates false surroundings* *Both are unable to preform any Elemental Jutsu* *Can only be used once per battle, summoning either one or the other. Both bosses can't be summoned at the same time or both in the same battle.* *Lasts 4 turns* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15499385&viewfull=1#post15499385']Approved[/URL][/SIZE][/spoiler] [B]( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✺ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✺ Damballah Weddo[/B][spoiler]Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling. ✺ Rite of Contract ✺ This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle. The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment: If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn. If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo. ✺ Rite of Legacy ✺ This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle. To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph. This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one. ✺ Rite of Crippling ✺ This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle. When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around. The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual. *The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage* *The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.* *The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.* *Can only be used by the current human contract holder* Archipelago Vévé / Summoning Tattoo [spoiler][IMG]http://i.imgur.com/qlVs1uh.png[/IMG][/spoiler] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15499385&viewfull=1#post15499385']Approved[/URL][/SIZE][/spoiler] [/spoiler][hr][/hr][spoiler=Box Techniques] [RIGHT]D Rank[/RIGHT] [B]( Kouton: Haki) Box Arts: Haka[/B][SPOILER]Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: N/A Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow. *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges* *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank* *The higher the user, the stronger the technique* *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless* *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain* *The user can control the Haka in order to not affect allies, even in radial uses* *This technique is basically only a stronger version of Killing Intent (Sakki)* [SIZE=9px][URL='http://www.narutobase.net/forums/showpost.php?p=5963943&postcount=262']Approved[/URL][/SIZE][/SPOILER] [B]( Kouton: Horimono ) Box Arts: Ta Moko[/B] [spoiler]Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: 20-80 Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles in order to attack a target. Each box has an average of 4 tentacles, from which they derive their name, and their size and strength differs from rank to rank ( Based on the summoning technique's rank ). The power and range of Ta-Moko varies according to those variables. B rank and bellow summons are capable of stretching 1-4 tentacles ( D-A Rank ) up to Mid-Range. A and higher summons are capable of stretching 1-4 tentacles ( C-S Rank ) up to Long Range. Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch 1-4 tentacles ( C-S Rank ) up to Mid-Range . The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts. Note: Follows Strong Taijutsu S&W. Note: Unless specified otherwise in the summoning technique, the user/box can only use Ta Moko with up to 4 tentacles, the rank and damage of the technique varying according to the number of tentacles used or the strength of the impact with lesser limbs. Note: A rank usages of this technique are restricted to once every two turns, for a maximum of 4 usages per user. S Rank usages of this technique are restricted to once every three turns, for a maximum of 2 usages per user. Note: Summoning the tentacled box uses the same technique, but requires 3 handseals Note: The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again. Note: Human summoners have higher resistance to the poison, but are not immune. [SIZE=9px][URL='https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757']Approved[/URL][/SIZE][/spoiler] [B](Kouton: Pishari ) Box Arts: Fa'ataupati[/B] [spoiler]Rank: D-S Range: Short-Long Chakra Cost: 10-40 ( -5 per turn, -10 for S rank ) Damage Points: 20-80 Description: The user secretes a large amount of venom and then uses chakra's property of adhesion and cohesion to shape the secreted venom into the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user by manipulating the chakra that is containing the venom. The venom can be controlled up to Mid-Range, but can shot outwards up to Long-Range, as the user relinquishes controll of the venom and turns it into a linear projectile. Note: Up to and including B rank, the user is capable of manipulating the Jellyfish up to three turns. Requires a 1 turn cooldown between usages. A rank and above can only be manipulated up to two turns, requiring a 2 turns cooldown between usages. A rank can only be used 4 times, S rank can only be used 2 times per user. Note: Human summoners have higher resistance to the poison, but are not immune Note: Can only be used by Boxes, or Summoners with the Naturalist Specialization. [SIZE=9px][URL='https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757']Approved[/URL][/SIZE][/spoiler] [RIGHT]C Rank[/RIGHT] [B]( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele[/B][spoiler]Rank: C Type: Supplementary/Defensive Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves. *It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2* *Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal* *Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings" *Can only be used by Boxes* *Can be manipulated to not affect the user or allies* *Requires a 2 turn cool down* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=128&p=13012928&viewfull=1#post13012928']Approved[/URL][/SIZE][/spoiler] [RIGHT]A Rank[/RIGHT] [B]( Kouton: Yari ) Box Arts: Woomera[/B][spoiler]Rank: A Rank: Short Chakra Cost: 30 Damage Points: 60 Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate. *charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material* *triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned* *human summoners are more resistant but not immune to the venom* *Can only be used once every 2 turns* *Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016418&viewfull=1#post10016418']Approved[/URL][/SIZE][/spoiler] [B]( Kouton: Utsu ) Box Arts: Shango[/B][spoiler]Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist. *Can only summon up to 4 per usage* *Can only use 1 time per battle* *Can't be summoned already in the direct vicinity of any opponent (right beneath their feet). *Only one of the Shango can use Box Arts *Triggering a Shango does not count towards the user's jutsu count* *Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies* *Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.* *User can't preform any other summon in the same and next turn* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=88&p=9796994&viewfull=1#post9796994']Approved[/URL][/SIZE][/spoiler] [RIGHT]S Rank[/RIGHT] [B]( Kouton: Dokueki) Box Arts: Agwe's Venom[/B][SPOILER]Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water. *Visible to the naked eye* *It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on* *Can only be used once* *Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter* *If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways* *Last 2 turns in the battlefield, take care of an average adult within a turn* [SIZE=9px][URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=66&p=8615625&viewfull=1#post8615625']Approved[/URL][/SIZE][/SPOILER] [B]( Kouton: Taitou Oubochi ) Box Arts: Baron Cimitiére's Accession[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom. *Can stay in the battlefield for 3 turns* *Can only be summoned twice, if he didn't sustain critical damage* *Requires two turns in between usage* *The user must be on the ground or less than 10 meters from it to summon Cemitiére* *The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time* *Cannot use the chakra outburst if summoned second time* [SIZE=9px][URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=66&p=8615625&viewfull=1#post8615625']Approved[/URL][/SIZE][/SPOILER] [I](Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique[/I][Spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn - Can only be taught by Scaze - Taught by Scaze [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=597337']Trained[/URL][/SIZE][/spoiler][/spoiler][/CENTER][/border][CENTER] [center][URL='http://narutobase.net/forums/showthread.php?t=457584'][IMG]https://i.imgur.com/3Rv6Bqk.png[/IMG][/URL][/center] [border=][CENTER][FONT=Century Gothic][B]☿ Nightmare Fox Legendary Summoning Contract ☿[/B][/FONT][hr][/hr][spoiler=Kitsune Summoning Contract][center][img]https://i.imgur.com/6B2IAGP.png[/img][/center] [B]Summoning Animal:[/B] ( Yako no Kitsune ) Nightmare Fox [B]Scroll Owner:[/B] Lili-Chwan [B]Other Users who have signed contract:[/B] N/A [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B] Kumiho, Red-Omen Fox [B]Origin:[/B] Their Sanctuary is a black meadow within two hills. It is always night time within the meadow, and the grass blows with an eerie sound of death. Multiple white birches cover the base of the hills, a stark contrast in front of the black grass. It is called Yama-no-Okami. [B]General Description:[/B] The Nightmare Fox are demonic entities made of fear, dread and horror. They are the legendary beings that populate the darkest places of our mind and prey on our dreams and hopes, filling them with dread, fear and nightmares. While the western culture knows them as shadowy entitites that manifest within our fears and nightmares, the Yako are fox-like yokai, based on the tales of the mischiveous foxes that cause spiritual and physical illness with their contact with the common folk, until their spiritual enlightment grows and their tails multiply. The Nightmare Fox, or the Yako Kitsune, appear as a black or white fox with a single tail and crimson or golden eyes, though many can appear to have red or other markings, personal to every fox. They prey on people's mind by playing tricks, or by shapeshifting into other beings. Their method of attack, which stems from their original tail, is through Genjutsu and their Ghastly Fox-Fire, a gas-like flame that burns lazily and palely. They can use this ghastly flame to deal spiritual damage onto others, infuse their techniques with it and to possess others, stealing their abilities and wearing off their mental fortitude. The act of feeding off from the abilities others is part of their journey for spiritual enlightment. It is an ability that allows them to acquire other powers which will allow them to grow a tail, up to the ninth tail, where they typically acquire a golden fur and are considered at the zenith of their spiritual power and enlightment. [B]Unique Ability #1 - Spiritual Enlightment - The Heaven Fox[/B] When they are summoned, they usually possess 1 tail, which is the Spiritual Tail that gives them access to their first abilities: Basic Genjutsu & Ghastly Fox-Fire ( Barring Elemental, Yin, CFS or Doujutsu-based Genjutsu ). This is always tethered to their summoner ( allowing the Fox to use what the user knows in the category of Basic Genjutsu, custom and canon ). As they battle, Nightmare Foxes can steal an ability from a Category ( Ex: Tier 0 - Blast Release ) or Subcategory ( Tier 2 - Deidara Clay ) when they stand Short-Range from their target ( the Summoner or another ). It can be freely gained from the User or through a direct clash with an opponent or their jutsu through the Fox's jutsu. The Fox has to have experienced it in the match and directly counter the ability it means to steal, and it requires the Fox to neutralize or overpower the technique. Tier 5 and higher abilities can only be acquired through the summoner, and only through the 9th Tail. Replication of an ability happens in the same timeframe as the counter and happens at the cost of a jutsu per turn, though theft is not always required to happen each turn used countering. This tiered progress is absolute and can't be skipped. Nightmare Foxes can only have a total of 5 abilities gained per Fox, meaning 4 tails will essentially be cosmetically gained. This is shown in Tails 1, 3, 5, and 7 with the remaining tails being the ones to grant abilities. Tail 1: Starts with Basic Genjutsu. Tail 2-4: Can steal Tier 1 abilities from others. Requires a B ranked jutsu to be countered. Tail 5-6: Can steal up to Tier 2 abilities from others. Requires a A ranked jutsu to be countered. Tail 7-8: Can steal up to Tier 3 abilities from others. Requires a A ranked jutsu to be countered. Tail 9: Can steal up to Tier 4 abilities from others or a Tier 5 ability from the user. Requires a S ranked jutsu to be countered. The technique that means to steal an opponent's ability will glow eerily when used, revealing the intent of stealing ( which can be inferred after witnessing the act a couple of times ). This stealing technique can be countered by an higher powered technique, and can "miss" stealing the ability that blocked it instead of the intended one. Lastly, the growing of a tail can be revoked by health loss, similar to a Fatigue system. Should the Nightmare Fox lose health, they will lose access to gained tails they had. 20% of Health lost will revoke the last tail gained, 40% will revoke 2, 50% will revoke 3 tails, 60% will revoke 4 tails, 70% will revoke 5 tails, 80% will revoke 6, 90% will revoke 7, and higher will revoke 8 ( All additional tails ). These tails are lost in descending order with the highest available tail being lost first. Healing the fox will not regrow the lost tail, it needs to be stolen again. Fatigue can stack until healed, such as losing 20% of the health twice before healing will count as 40% and so forth. [B]Unique Ability 2# - Ghastly Foxfire[/B] Nightmare Foxes are capable of producing a demonic smoke or gas through their body that they are capable of materializing or manipulate through chakra. The smoke produced by the Nightmares has a corporeal substance to it, in the sense that it can be compressed and interact with other physical objects and entities, but is Spiritual in nature. It glows in an eerie green colour, almost like a pale and lazy flame. This gas carries Spiritual damage, instead of Physical. The smoke can be used to form constructs that can be thrown at their opponents or other techniques, playing in equal fields with Ninjutsu and Elemental Ninjutsu ( Neutral S&W ). Upon physical contact or inhalation of the smoke, the target will feel hallucinogenic effects, translated as drunken daze, and is a vessel through which the Nightmare Foxes cast Genjutsu. ( Ghastly Foxfire will be submitted as a CSCJ, and is not Canon Smoke Ninjutsu ). [B]Basic Ability 1# - Mischievous Illusion[/B] Nightmare Foxes are capable of using Genjutsu, which can be cast handsealessly or by contact with the Ghastly Fox-Fire. Genjutsu cast through the eerie smoke will require the target to absorb/seal or counter the smoke in order to then release from the genjutsu, or use a method that does both at the same time, like a chakra Surge of sufficient rank. They can use Canon and Custom Genjutsu, not Sound Genjutsu, Doujutsu or CFSJ, as their First Tail, though can acquire and mix in other forms of Genjutsu as they grow tails. Their paws have been developed in order to perform makeshift handseals for any categories that they acquire that are outside the Genjutsu spectrum. [B]Basic Ability 2# - Ghostly Sensorial[/B] Nightmare Foxes can fly and have an increased perception akin to a Spiritual Sensory, allowing them to sense the Soul and Spiritual Based entities ( like Hungry Ghost, Katsuryoku Spirits, Etc ) which they use to survey the terrain and their opponent, as they follow along in their journey of Enlightment. This is a Sensorial Ability that can be used within the same Landmark, unless specified otherwise in specific submissions. [SIZE=9px][URL='https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22103670']Approved[/URL] [URL='https://animebase.me/threads/mandatory-edits.780339/#post-22117582']ME Re-Approved[/URL][/SIZE][/spoiler][hr][/hr][spoiler=Kitsune Summons] [RIGHT]S Rank[/RIGHT] [B]( Kitsune no Kuchiyose: Kumiho ) Nightmare Fox Summoning Technique: Kumiho, the Red-Omen Fox[/B] [spoiler]Type: Supplementary Rank: S Range: N/A Chakra Cost: 60 Damage Points: N/A Description: Kumiho is from a sect of Kitsune Foxes that are elementally specialized. They are designed to battle and serve as the main military branch of the Kitsune. She possesses a red-tinted fur coat, with a stripped tiger-like pattern in her fur. When she is summoned, she inherently has 3 bestowed tails: 1. Her Primary Tail is the Kitsunebi and Genjutsu tail, which allows her to use all Kitsune Ninjutsu and Basic Genjutsu, including customs. It does not allow her to steal Genjutsu-related customs or abilities like Genjutsu-related CFS. Her Secondary Tail and her Thematic Tail is Fire Release, which allows her to use customs of Basic Fire Techniques and also steal CE that are composed of Fire, an ability which she used to produce her third tail, Decay Release. It does not allow the ability to steal other people's fire customs nor CFS, merely CE. 2. The Strength of the theme element and elements that are composed by it are boosted by 10 chakra when the Red-Omen uses it, and that is translated as a +20 damage boost when applicable. 3. Kamiho has 80 health points, 12 speed and 14 tracking. This tracking is bound to a Single-Landmark, and is Spiritual Based, as per the Contract. Note: Can only be summoned by Fire and Decay users. Note: Can only be summoned once and cannot be summoned while other Kitsune are present [SIZE=9px][URL='https://animebase.me/threads/custom-summoning-submission.777488/page-5#post-22122207']Approved[/URL] [URL='https://animebase.me/threads/mandatory-edits.780339/#post-22117582']ME Re-Approved[/URL][/SIZE][/spoiler] [I](Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique[/I][Spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn - Can only be taught by Scaze - Taught by Scaze [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=597337']Trained[/URL][/SIZE][/spoiler][/spoiler][hr][/hr][spoiler=Kitsune Techniques][RIGHT]B Rank[/RIGHT] [B]( Yako no Kitsune Hijutsu: Kitsunebi ) Nightmare Fox Secret Arts: Ghastly Foxfire[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: B-S Range: Short-Long Chakra Cost: 40-50 Damage Points: 80-100 ( -15 for Forbidden usage ) Description: Ghastly Foxfire is the inherent power of the Nightmare Foxes, a spiritual-damage dealing ghostly gas that burns like a lazy and pale flame. These can be manipulated into coating their fur and body parts, appear as levitating orbs and garbs around the Nightmare fox, or be used as rudimentary constructs and projectiles to attack or defend. They move at the speed of Basic Fire Ninjutsu. Touching the bioluminescent gas won't burn or physically harm any target, but will induce several hallucinogenic and mental ailments. This technique will serve as the generic utilization of this Ghastly Foxfire, whose S&W follow a relation of Neutrality against other techniques and deals Spiritual Damage. When interacting with physical objects, they will possess the same power tier as the chakra that was used to produce and manipulate it, or similar in chakra-less techniques. When interacting with sentient beings, they will be able to produce a savage and animalistic mental pain and hallucinogenic effect similar to being in a drunken and feral haze. The severity of these effects will increase the greater the rank of the construct. Ghastly Foxfire can be used to induce Genjutsu onto others, and will lock the Genjutsu onto their targets for as long as the ghastly gas is afflicting them. Due to their high chakra cost, they can be interacted with through Advanced Sealing techniques that intend to absorb the chakra within the Foxfire, by using the same tier of chakra as the gas. The afflicted is dealt the same damage as the Foxfire vessel or the infused Genjutsu, whichever is highest. Damage does not stack ( A rank Foxfire carrying an A rank Genjutsu won't deal damage twice). Genjutsu is cast onto targets through inhaling the smoke or through direct contact with the gas. Note: Using a specific Genjutsu attached to the Foxfire requires the usage of both techniques, spending chakra for both. It can't be used with Foxfire below A rank. It entails an infusion of +10 chakra to the attached Genjutsu, whereas the remaining chakra is made to produce the Foxfire itself. The Genjutsu can only be attached to a Foxfire of the same or higher rank. Forbidden ranked Genjutsu cannot be attached to Foxfire. Note: Can only be used by Nightmare Foxes or Signers who have Naturalist Specialty, though this does not gain augmented damage when used by the Signer. Note: Can only be used 5 times for A rank and 2 times for S rank. S rank usage can only occur every 4 turns with no usage of any rank for 2 after use. [SIZE=9px][URL='https://animebase.me/threads/custom-summoning-submission.777488/page-4#post-22108757']Approved[/URL] [URL='https://animebase.me/threads/mandatory-edits.780339/#post-22117582']ME Re-Approved[/URL][/SIZE][/spoiler][/spoiler][/CENTER][/border][CENTER] [CENTER][img]https://i.imgur.com/7JfjFwe.png[/img][/center] [border=][center][b]☿ Parrot Summoning Contract ☿[/b][/center][hr][/hr][spoiler=Parrot Summoning Contract] [CENTER][img]https://i.imgur.com/IbVWKHi.png[/img][/center] [left] [B]Summoning Animal:[/B] Parrots [B]Scroll Owner:[/B] [url=http://narutobase.net/forums/member.php?u=25119]Lili-Chwan[/url] [B]Other Users who have signed contract:[/B] [url=http://narutobase.net/forums/member.php?u=42122]Luiz[/url] [url=http://narutobase.net/forums/member.php?u=202400]Edward[/url] [url=http://narutobase.net/forums/member.php?u=70993]Riker Slade[/url] [B]Summoning Boss if existing:[/B] Iris Gloriosa of the Royal Macaws [B]Other Summoning Animals tied to contract:[/B] Parrot Eggs Parrot Chicks Average Parrots Altorio Parrots Zé Carioca Vitória Régia Saci Pererê Saci Trique Saci Saçurá Lloyd, The Chicken Nico Capoeira Lovebirds Favela Cockatoos Bico Parrots Redentor Kakapos [B]Origin:[/B] Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest. [B]General Description:[/B] Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air. [B]Summon General Abilities:[/B] The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent. As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot. [B]Summoning:[/B] The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)[/left] [SIZE=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=106&p=10893299&viewfull=1#post10893299]Approved[/url][/SIZE][/spoiler][hr][/hr][spoiler=Parrot Summons] [right]D Rank[/right] [i](Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken[/i][SPOILER]Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: Lloyd is a very dum looking parrot that can't fly, because it believes it is in fact a chicken, and thus dresses like one. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the "chicken" retains the same moronic, intelligent voided looking eyes. No one knows how it got in. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.*Created by Luiz*[/SPOILER] [b](Oumu Kuchiyose no Jutsu: Kuchibashi no Oumu ) Parrot Summoning Technique: Bico Parrots[/b][SPOILER]Rank: D-S Range: N/A Chakra Cost: 10-40 Damage Points: N/A Description: The Parrot Contract allows the user to summon a variety of different parrots. The Bico Parrots are actually not a species within a Clan, but rather a clan-transversal mutation that some parrots developed. This means that the parrots summoned by this technique can have any size or appearance, but will all have the same skills. Parrots are known for their extraordinarily engineered beak, both in beauty and mechanical strength. The Bico Parrots thus focused their ninjutsu skills on their beaks, allowing them to manipulate them at will. They are able to quickly shoot, at arrow speed, and renew their entire beak, as well as remotely control their flight path and their opening width, through chakra. The beaks can be shot and renewed once per turn ( the new beak appearing right away, but can't be manipulated until the next turn ), and can be manipulated throughout that turn. The strength of a parrot beak, and thus, the strength of the attack, is entirely dependent on size, rather than shape ( as most parrot's beaks are identical ). As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller parrots. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ). With the D rank starting at roughly 1/9 the standard size, it increases by 3 every rank, up to roughly the size of 9 times the standard, which around half a boss summoning (with rivaling wing-span). Bico Parrots were considered for the Macaw Royal Guard, but were then crossed off because they were more of a pacifist group and prefered to sing, even if lousily. They can use their beaks, claws and swords for Kenjutsu. When a Bico Parrot is in place, the opponent is able to, through 1 handseal, create a beak on his/her body, and shoot it at arrow speeds, equivalent to a B ranked technique. This requires the user to spend 20 chakra and counts as a move. *Can only summon 1 Bico Parrot per technique* *D to A-Rank summons can stay in battle for 4 turns* *S Rank version can only be summoned once per battle* *S Rank version can only stay for 3 turns* *Technique can only be used 3 times per battle, once every 3 turns*[/SPOILER][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482]Approved[/url][/size] [b](Oumu Kuchiyose no Jutsu: Jibo no Oumu ) Parrot Summoning Technique: Redentor Kakapos[/b][SPOILER]Rank: D-S Range: N/A Chakra Cost: 10-40 Damage Points: N/A Description: The Parrot Contract allows the user to summon a variety of different parrots. The Redentor Kakapos are part of the Kakapo Clan, heavy and flightless parrots with finely blotched plumaged, a facial disk and short legs, but have a very unique skill. Redentor Kakapo developed a very strong Earth Affinity, which they allied with their dense and heavy body, to create a powerful shield, making them defensive summons, rather than offensive, in an inherited skill similar to Earth Style: Added Weight series or Earth Style: Earth Spear. In essence, their body can be considered am actively regenerating Earth Spear, in terms of what level of ninjutsu it can withstand, including elemental nature. In essence, imagining the B rank Earth Spear, it can overpower neutral elements up to C rank and B water, but only D ranked lightning. Techniques that would equal the Earth Spear would be neutralized at the cost of the technique, meaning the parrot would withstand the attack but be forced to vanish. Techniques that would overpower the Earth Spear will kill the parrot and carry on. The strength of a parrot, and thus, the strength of the defense, is entirely dependent on size. As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller kakapos. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ), and is half the average size of a standard Kakapo Parrot, which are larger. With the D rank starting at roughly 1/9 the standard Kakapo size, it increases by 3 every rank, up to roughly the size of 9 times the kakapo standard, which around a boss summoning. Due to their strength, Egg Droping and Feather Techniques are given a +10 boost in damage, which is shared by the summoner while they're in battle. Redentor Kakapos are very warm and loving parrots, and are very cheerful and happy. They can't move very well, but love to dance either way. *Can only summon 1 Redentor Kakapo per technique* *They stay in battle for 4 turns* *S Rank version can only be summoned once per battle* *S Rank version can only stay for 2 turns* *Can only use Earth Techniques up to the previous rank* *Can only be used twice per battle, once every 3 turns*[/SPOILER][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482]Approved[/url][/size] [right]C Rank[/right] [I]( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico[/I][SPOILER]Rank: C Range: Short Chakra Cost: 15 Damage Points: N/A Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais. Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological. Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces. *each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*[/SPOILER] [size=1][url=http://www.narutobase.net/forums/showpost.php?p=6470467&postcount=639]Approved[/url][/size] [right]B Rank[/right] [i](Oumu Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci[/i][SPOILER]Rank: B Range: Short-Mid Chakra Cost: 20 (15 for Saci Pererê only) Damage Points: N/A Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals. *Can only be summoned all once per battle, and last 4 turns* *One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns* *Created by Luiz*[/SPOILER] [right]A Rank[/right] [i](Oumu Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca[/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra. Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations. *Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle* *Created by Luiz*[/SPOILER] [i](Oumu Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia[/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle. She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost. *Without Vitória, there's no Naiá* *Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns* *After the sword absorbs the water, the user can shoot it out again, but only after the battle ends *Created by Luiz*[/SPOILER] [B]( Oumu Kuchyiose no Jutsu: Shin'ei no Oumu ) Parrot Summoning Technique: Capoeira Lovebirds[/B][spoiler]Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Damage Points: N/A Description: The Parrot Contract allows the user to summon a variety of different parrots. The Capoeira Lovebirds are part of the Lovebird Clan, parrots with sharp and long fingers, small bodies and a plumage with a multitude of bright colors, but have a very unique skill. The Lovebirds are known as some of the smallest birds in the contract, as Capoeira Lovebirds are no different, their sizes being 1/4th of average Altorio Parrot Size Standard, as described in the contract. But through their inherited skill, they are able to engorge their body and feathers and reach sizes of up to 2 and 3 times bigger than Standard. This change is nearly instant, and can be called upon without any handseal or chakra cost once per turn, to either engorge or revert to the normal size. Parrot Techniques used by the Capoeira Lovebirds pertain to their current size. With one handseal, they are able to retain their size and merely increase or decrease the size of their parrot techniques. When they're in battle, the human summoner is able to do the same with his/her own parrot techniques, but, in this case, it counts as a turn. The size differences are described in the techniques, this does not give an extra damage boost. The Capoeira Lovebirds compose the Macaw Royal Guard, and work directly with the Altorio Royalty to keep the order. They are usually summoned with medieval armor and weaponry. Capoeira Lovebirds enjoy dancing and playing percussion instruments. *Can only summon 1 Capoeira Lovebird per technique* *They stay in battle for 5 turns*[/spoiler][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16550482&viewfull=1#post16550482]Approved[/url][/size] [b]( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos[/b][SPOILER]Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Damage Points: N/A Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans. Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons. While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot. *Can only summon 1 Favela Cockatoo per technique* *They stay in battle for 5 turns* *Can only be summoned once per battle*[/SPOILER] [size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=170&p=16395242&viewfull=1#post16395242]Approved[/url][/size] [right]S Rank[/right] [b](Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa[/b][SPOILER]Rank: S Range: N/A Chakra Cost: 30 Damage Points: N/A Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful. *Can only be summoned once* *Lasts 4 turns*[/SPOILER] [size=1][url=http://www.narutobase.net/forums/showpost.php?p=6420543&postcount=597]Approved[/url][/size][/spoiler][hr][/hr][spoiler=Parrot Techniques] [right][size=1]E Rank[/size][/right] [I](Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I[/I][SPOILER]Rank: E-C Range: Short Chakra Cost: 5-15 Damage Points: 10-30 Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human. *The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked. *Created by Luiz*[/SPOILER] [right][size=1]D Rank[/size][/right] [I]( Oumu no Jutsu: Shorei ) Parrot Style: Message[/I][SPOILER]Type: Supplementary Rank: D Range: Short (on summoning the feather)/Long (on transmission) Chakra Cost: 10 Damage Points: N/A Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance. *With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself* *It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.* *Created by Luiz[/SPOILER] [I](Oumu Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II[/I][SPOILER]Rank: D-B Range: Short Chakra Cost: 10-20 Damage Points: 20-40 Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg . *The biggest technique is a B ranked egg that has a damage of 40 points. The others are significantly smaller, a normal egg being C rank. The larger eggs cost the same as a C rank technique but cause a little bit more damage, something like 35. The smaller eggs are D ranked. *Created by Luiz*[/SPOILER] [I](Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I[/I][SPOILER]Rank: E-C Range: Short Chakra Cost: 5-15 Damage Points: 10-30 Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human. *The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked. *Created by Luiz*[/SPOILER] [right][size=1]C Rank[/size][/right] [i](Oumu no Jutsu: Rio no Shanikusai) Parrot Style: Rio’s Carnival[/i][SPOILER]Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba. *Created by Luiz*[/SPOILER] [I](Oumu Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers[/I][SPOILER]Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb. *Created by Luiz*[/SPOILER] [I](Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers[/I][SPOILER]Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword. Can be used by Favela Cockatoos and considered bukijutsu *Created by Luiz*[/SPOILER] [I](Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III[/I][SPOILER]Rank: C-A Range: Short Chakra Cost: 15-30 Damage Points: 30-60 Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb. *The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked. *Created by Luiz*[/SPOILER] [I](Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I[/I][SPOILER]Rank: E-C Range: Short Chakra Cost: 5-15 Damage Points: 10-30 Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human. *The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked. *Created by Luiz*[/SPOILER] [right][size=1]B Rank[/size][/right] [i](Oumu no Jutsu: Fezāchenjingu gijutsu ) - Parrot Arts: Feather Changing Technique[/i][spoiler]Type: Supplementary Rank: B Range: Self Chakra: 20 (+5 chakra per turn, if the parrot is displaying continuously changing colors) Damage: N/A Description: A simple parrot arts technique created for parrots. A Parrot will spread its wing and channel chakra through one/all feathers, depending on usages. The chakra would allow them to change the color of the feathers and by doing so, the parrot would be able to create a "picture" through their feathers. It can act as a way to communicate through parrot and humans, and/or act as a makeshift TV by continuously changing the color of the feathers to create moving pictures. Furthermore, by spreading their wings out, the parrot can manipulate the colors of the feathers to mimic the background, acting as a camouflage. Should a parrot move while using this camouflaging effect, a ripple like pattern would be seen by the opponent. *Must have signed the Parrots Contract* *"Streaming" or "moving" pictures lasts a maximum of three turns. *Taught by Edward.[/SPOILER] [I](Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III[/I][SPOILER]Rank: C-A Range: Short Chakra Cost: 15-30 Damage Points: 30-60 Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb. *The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked. *Created by Luiz*[/SPOILER] [right][size=1]A Rank[/size][/right] [i]( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase[/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself). *Can only be used by parrots* *Can only lock on two targets at a time*[/SPOILER] [size=1][url=http://www.narutobase.net/forums/showpost.php?p=7881246&postcount=1384]Approved[/url][/size] [I](Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III[/I][SPOILER]Rank: C-A Range: Short Chakra Cost: 15-30 Damage Points: 30-60 Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb. *The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked. *Created by Luiz*[/SPOILER] [right][size=1]S Rank[/size][/right] [I](Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique[/I][Spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn - Can only be taught by Scaze - Taught by Scaze [size=1][url=http://narutobase.net/forums/showthread.php?t=597337]Trained[/url][/size][/spoiler][/spoiler][hr][/hr][/border] [CENTER][IMG]http://i.imgur.com/EH3qCDq.png[/IMG] [border=][center][b]☿ Marten Summoning Contract ☿[/b][/center][hr][/hr][spoiler=Marten Summoning Contract][border= Marten Summoning Contract][spoiler][b]Summoning Animal:[/b] Martens [IMG2=right]http://www.narutobase.net/forums/picture.php?albumid=2115&pictureid=56995[/IMG2][B]Scroll Owner:[/B] Igneel [B]Other Users who have signed contract:[/B] Himura|Thunderbolt [B]Summoning Boss if existing:[/B] Rot Krallen, König [B]Other Summoning Animals tied to contract:[/B] Marten Cub Average Marten Schwarzwald Martens Giftig Klinge Greis [b]Origin:[/b] A secret coniferous forest called Schwarzwald, from an unknown land. [b]General Description:[/b] Martens are slender, agile animals, adapted to living in taigas, coniferous and northern deciduous forests. They have bushy tails, and large paws with partially retractible claws. The fur varies from yellowish to dark brown, depending on the species. [b]Summon General Abilities:[/b] The Martens from Schwarzwald are very proficient in Weapon play, and are seen weilding one or several blades, from daggers to sickles. They've developed several weapon and taijutsu experties, and some of the most talented individuals have unlocked especial physical abilities, such as hardening their fur into needles and shoot hair strings, embue their body and claws in poison, without harm, or have acquired one or two elemental affinities. They're all able to speak our language, with a slight german accent though. [b]Summoning:[/b] The person who signs this contract is able to summon martens from Schwardzwald, and can also be summoned by martens. In case of an unsucessfull summoning, or the usage of a very small ammount of chakra, the user calls forth a baby cub, without much use in a battle. The canon Summoning Jutsu calls forth common martens, with no special abilities other then a ramdom small weapon. Using specific ammounts of chakra, the user can summon special martens, with special abilities, all up to the Boss. (Which will be submited using the official template) [/spoiler][/border] [border=Marten Summons][spoiler][IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i](Ten Kuchiyose no Jutsu: Dokuyaku) Marten Summoning Technique: Giftig [/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels. Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words... ♦Both the user and herself are immune to the poison ♦Can be summoned once and lasts three turns per battle[/SPOILER] [IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i](Ten Kuchiyose no Jutsu: Ken ) Marten Summoning Technique: Klinge[/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified. ♦Can be summoned twice per battle, lasts three turns per time[/SPOILER] [IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i](Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen[/i][SPOILER]Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery. Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions. ♦Can be summoned once per battle and lasts five turns [/spoiler] [IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i]( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis[/i][SPOILER]Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly. His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness. [list][*]Special Jounin - Roughly 1 turn [*]S-Class - Roughly 2 turns [*]Sannin - Roughly 3 turns [*]Kage - Roughly 4 turns (Greis' already out of play) [*]Sages - Roughly 5 turns (Greis' already out of play)[/list] To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game. ♦Can only be summoned once per battle ♦Can only stay for 4 turns ♦Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack ♦User and allies are immune to the Genjutsu ♦Sharingan of tomoe 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu[/spoiler] [IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i](Ten Kuchiyose no Jutsu: Kuromori no Ten ) Marten Summoning Technique: Schwarzwald Martens[/i][SPOILER]Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield). [/spoiler] [IMG]http://www.narutobase.net/forums/picture.php?albumid=7659&pictureid=96641[/IMG][i](Ten Kuchiyose no Jutsu: Kokuou) Marten Summoning Technique: König[/i][SPOILER]Rank:S Range: N/A Chakra Cost: 40 Damage Points: N/A Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen. He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan has achieved both.[/SPOILER][/spoiler][/border][/spoiler][/border][spoiler=Marten Summoning Contract][/spoiler][HR][/HR][/CENTER][/CENTER][/CENTER] [/QUOTE]
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