Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lili-Chwan, post: 13414481, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=437"><img src="http://i.imgur.com/sAIiXN7.png" data-url="http://i.imgur.com/sAIiXN7.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Ninjutsu ☿</strong></p><p>[hr][/hr]</p><p style="text-align: right"><span style="font-size: 10px">N/A Rank</span></p><p></p><p>( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag[spoiler]Rank: N/A</p><p>Type: Offensive</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: +20 to Explosive Tags</p><p>Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.</p><p></p><p>*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.</p><p>*Taught by KeotsuEclipse*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=387573">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpō: Ritomasu Fōmu ) Ninja Art: Litmus Form[spoiler]Type: Supplementary</p><p>Rank: N/A</p><p>Range: Self - Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A simple technique, with varying applications, Litmus Form takes principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method. This technique utilizes the Chakra that naturally leaks from the body [SUP][<a href="https://i.imgur.com/ueqe1LU.gif">X</a>][/SUP], and is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, to create an unranked, full body cosmetic. It has been shown that this naturally exuded can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying both changes to the Shape and Element, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another "state". This allows the user to re-purpose this Chakra, for example, allowing them to wreathe themselves in flames, or cloak themselves in an aura of electrical energy, vortex of wind, etc, and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform other actions without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control or influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible.</p><p></p><p>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist".</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/litmus-relay.549570/#post-22066465">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">E Rank</span></p><p></p><p>( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">D Rank</span></p><p></p><p>( Senbon Kusa ) Grass Senbon[spoiler]Type:Atack</p><p>Rank: D</p><p>Range:Short-Mid</p><p>Chakra:10</p><p>Damage:20</p><p>Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the opponent.</p><p>~Note:Can be only used on terrains with short grass.</p><p>*Taught by Andrej*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=546172">Trained</a></span>[/spoiler]</p><p></p><p>(Chakra Tensõ no Jutsu) Chakra Transfer Technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: N/A</p><p>Range: Short</p><p>Chakra: N/A (same as the amount transferred)</p><p>Damage: N/A</p><p>Description:</p><p>This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.</p><p>Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.</p><p>Note: Cannot be used to power the users own techniques.</p><p>Note: Usable 3 times per battle.[/spoiler]</p><p></p><p>(Kanashibari no Jutsu) - Temporary Body Paralysis Technique</p><p>[spoiler]Rank: D</p><p>Type:Supplementary</p><p>Range:Short-Mid</p><p>Chakra:15 (-5 per turn)</p><p>Damge Points:N/A</p><p>Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.</p><p>Note: lasts only as long as the user is focusing on the target to sustain it.[/spoiler]</p><p></p><p>(Sakki) - Killing Intent</p><p>[spoiler]Rank: D - S</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.</p><p>Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on</p><p>Note: Can only be used once</p><p>Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p></p><p><strong>( Ninjutsu: Dorobō Neko ) Ninja Arts: Burgler Cat</strong>[SPOILER]Rank: C</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.</p><p>Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).</p><p>The user can shout: "Expelliarmus", if the user is a geek.</p><p></p><ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/a-cj-training-thread.283938/#post-13277154">Vayne</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/cj-lesson-with-lili.333231/">Negative Knight</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/with-lili.520375/">Detective L</a></li> </ol><p>[/SPOILER]</p><p></p><p><strong>[strike](Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku ) Summoning Technique: Red and Yellow Stability[/strike]</strong>[SPOILER]Rank: C</p><p>Range: Self</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled ammounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly.</p><p>Note: Lili-Chwan's Sensei Technique[/SPOILER]</p><p></p><p>( Hanabi Taikai ) Firework Festival[spoiler]Rank: C Rank</p><p>Type: Offensive</p><p>Range: Throw: Short-Long | Explosion: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage: 10 each (x3)</p><p>Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.</p><p>*Taught by KeotsuEclipse*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=387573">Trained</a></span>[/spoiler]</p><p></p><p>( Hanabi Taikai ) Firework Festival[spoiler]Rank: C Rank</p><p>Type: Offensive</p><p>Range: Throw: Short-Long | Explosion: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage: 10 each (x3)</p><p>Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.</p><p>*Taught by KeotsuEclipse*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=387573">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpou: Bakuhatsu Danmaku Tagu ) Ninja Style: Explosive Tag Barrage[spoiler]Type: Offensive | Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction. This technique can be used to manipulate a cloud of Explosive Tags fluttering through the air in order to give them a destination and to keep them from exploding until they're at a safe distance (this works because explosion tags work through chakra causing the tag to explode, either on a timed delay, or by remote handseal detonation, or when fire reacts with the chakra. The users chakra within the tag acts as a sort of "insulator", restricting other chakra from reacting violently to cause an explosion until the technique is completed), to stop the user's own kunai with explosive tags attached to them, and to even redirect them back at the target. The explosive tags caught in this jutsu do not need to travel together in a single "swarm", and can be manipulated individually to counter specific kunai or shuriken. However, the user can only choose a maximum of three destinations for tags to travel to (allowing them to manipulate three clouds of tags, or three single tags individually per use). When the user separates their clapped hands, the tags explode simultaneously.</p><p>Note: ~Can only be taught by Sharingdork</p><p>~The user must have touched the explosive tag in order to manipulate it (but the number of explosive tags manipulated by a single use is limitless, so long as the user has touched the tag)</p><p>*Taught by SharinganDork*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=440627">Trained</a></span>[/spoiler]</p><p></p><p>( Kaika Kunai ) Blossoming Kunai[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user reaches into a pouch filled with explosive tags and channels their chakra through the tags, allowing them to control each tag with their chakra, similar to the "Hidden Explosive Tags Technique". The user then causes several exploding tags to "crawl" around his hand and stick together with his/her chakra, ultimately creating a kunai shape. The tags on the outer-most layer of the "kunai" take on a grey color, giving the illusion that it's a real kunai. The user then throws the "kunai", the collection of tags travelling almost like a normal kunai. The difference is that since the kunai is much lighter than a normal one, it travels with both different speed and kinetics. On contact with another object, or when the user forms the "tiger" handseal, the "kunai" will no longer be held together by the user's chakra, and the explosion tags will begin to flutter in the air for a moment, hovering, giving the target a second to realize what's happened before all of the tags explode at once.</p><p>Note: ~Can only be taught by Sharingdork</p><p>*Taught by SharinganDork*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=440627">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpo: Shinku Kiji Ryuu ) Ninja Art: Scarlet Cloth Dragon[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Long</p><p>Chakra cost: 25</p><p>Damage cost: N/A (+10 for explosive tags)</p><p>Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still.</p><p>Note: This jutsu can be used in conjunction with explosive tags to cause damage.</p><p>Note: can only be taught by Toku</p><p>*Taught by Toku*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=500247">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p><strong>( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention</strong>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.</p><p></p><p>( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.</p><p></p><p>( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.</p><p></p><p>Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.</p><p>The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.</p><p>Lasts 5 turns, max, per usage.</p><p>Requires 1 turn cool down.</p><p>Can only be used 5 times.</p><p>Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).</p><p>Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=135&p=13543206&viewfull=1#post13543206">Approved</a></span></p><p></p><ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/trap-house-trading.477189/">Ian</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/cj-lesson-with-lili.333231/page-3">Negative Knight</a></li> </ol><p>[/SPOILER]</p><p></p><p>( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps or Zenryoku</p><p>Note2: Constructs are created within short range of the user</p><p>Note3: Can only be used once per turn, up to 4 times.</p><p>*Created by Scorps*[/SPOILER]</p><p></p><p>( Tsuyoi Shushi No Kushin! ) The Mighty Finger of Pain![SPOILER]Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 20 (+10 if he hits something)</p><p>Description:</p><p>User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note: This jutsu is as harmful as a direct punch</p><p>Note2: Can only be used once per turn up to 4 times[/SPOILER]</p><p></p><p>( Ninpo : Puresutēji ) Ninja Arts : The Prestige[Spoiler]Type: Offensive | Supplementary</p><p>Rank: B rank</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated for a sti[ulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes.</p><p>- Can only be used 4 times per battle.</p><p>- Can only be transformed into anything that is within the size of a normal Katana and within logic.</p><p>- Can only be taught by -Best-.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=573662">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p><em>( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers</em>[SPOILER]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (-5 per turn to maintain)</p><p>Damage Points: 60</p><p>Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.</p><p>With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).</p><p>*If used from the ground, can't preform any further jutsu until the grip is released*</p><p>The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).</p><p>*This jutsu can only be used thrice per battle, at max 1 usage every two turns*</p><p>The wires follow the element's and rank's weaknesses and strengths</p><p>*Cannot be used by CE elements.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395">Approved</a></span></p><p><span style="font-size: 10px">DONATED</span>[/spoiler]</p><p></p><p>( Ninjutsu: Bishamon no Houkou ) Ninjutsu: Screech of the War God[SPOILER]Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short-Mid</p><p>Chakra Points: 30</p><p>Damage Points: 40 ( if the opponent is within two meters from the user ) ( Else, no damage but opponent is stunned due to the sound leaving him open to Taijutsu )</p><p>Description: With this jutsu, the user concentrates chakra in their tongues, similar to using a fire jutsu. However, instead of expelling fire from their mouth, the user screams, forcing the chakra out in the form of amplified sound waves. The resulting sound wave can be used to attack opponents, damaging their ear drums, or to drain out the sound of sound-based Genjutsus. If an opponent is hit with this jutsu, their hearing is temporarily weakened (the extent to which it's weakened depends on the opponent's distance from the user), making them vulnerable to taijutsu.</p><p>*Created by BishamonSama*[/spoiler]</p><p></p><p>( Hlín No Te ) Hlín's Hand[SPOILER]Type: Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Can only be used once per turn to a maximum of 3 times</p><p>Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn[/SPOILER]</p><p></p><p>( Chiripeppā no bakudan danmaku ) Chili Pepper Bomb Barrage[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Here the user will take out 5 kunai where a single Chili Pepper Bomb is attached to each of them. The user will then follow up by throwing the kunai at different angles towards the opponent, and while they are traveling, the user will at the precise moment perform the shadow clone hand seal, resulting in the kunai and the Chili Pepper Bombs attached to multiply into 50 kunai which will come down upon the opponent like a barrage cutting them, while the Chili Pepper Bombs will explode on contact and make the opponents eyes drowsy while the cuts they had received from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.</p><p>Note: Can only be performed thrice per battle</p><p>Note: Must be taught by Gutsy Jiraiya</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=563976">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirit Arts[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p>( Ninpo: Bougu Kamae no Jutsu ) Ninja Art: Defensive Stance Technique[spoiler]Type: Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become.</p><p>Note: This technique can be used with any elemental nature that the user knows how to use</p><p>Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained.</p><p>Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies)</p><p>Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above.</p><p>Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns.</p><p>Note: Can only be used a max of 4 times.</p><p>*Taught by Reborn*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=262178&page=3">Trained</a></span>[/spoiler]</p><p></p><p>( Samu no Ougonjutsu ) Aggregation of Alchemy[spoiler]Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if converted object is used to attack the opponent)</p><p>Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by -Venom-</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=333231&page=4">Trained</a></span></p><p>[/spoiler]</p><p></p><p>( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist[spoiler]Type: Supplementary/ Offensive</p><p>Rank: A-Rank</p><p>Range: Short - Long</p><p>Chakra: 30 (Plus up to an additional 30 Chakra each turn)</p><p>Damage: 60</p><p>Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.</p><p></p><p>The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.</p><p></p><p>Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.</p><p>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/litmus-relay.549570/#post-22066465">Trained</a></span>[/spoiler]</p><p></p><p>( Soshi-Kouyou ) Elemental Chakra Enhancement</p><p>[spoiler]Rank: A</p><p>Chakra: 10-40</p><p>Type: Supplementary</p><p>Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:</p><p></p><p>Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.</p><p></p><p>When the Handseal, If the Projectile is imbued with</p><p>1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.</p><p>2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.</p><p>3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.</p><p>4. Suiton: Makes it extremely effective in piercing Fire type Defense.</p><p>5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.</p><p>The chakra infused Projectiles can contain chakra for 3 turns.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/">Taught</a></span>[/spoiler]</p><p></p><p>(Meisaigakure no Jutsu) - Hiding with Camouflage Technique</p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 per turn active)</p><p>Damage Points: N/A</p><p>Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.</p><p>Note: Technique lasts a total of 3 turns[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">S Rank</span></p><p></p><p>( Ninpou: Omori No Kei Go ) Ninjutsu: The Weight of Strong Words[SPOILER]Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</p><p></p><p>Note1: Can only use jutsu up to S-rank in the same turn</p><p>Note2: Usable only twice</p><p>Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</p><p>Note4: User can't use other regular ninjutsu in the same turn</p><p>Note5: The binding doesn't require user to maintain contact and lasts until broken or released</p><p>Note7: Can only be taught by Scorps[/SPOILER]</p><p></p><p>( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.</p><p></p><p>Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).</p><p></p><p>Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.</p><p></p><p>Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.</p><p></p><p>Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.</p><p></p><p>Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.</p><p></p><p>Note: Usable 3 times per match, with each Tsumibito being used only once per match.</p><p>Note: Each Tsumibito can only be sustained for 5 turns.</p><p>Note: The ultimate ability of each Tsumibito results in its destruction.</p><p>Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.</p><p>Note: Can only be taught by Scorps.</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Kuchiyose Rirīsu - Bakuhatsu Tekunikku ) Summoning Release - Explosion Technique[Spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.</p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- Cannot be used on consecutive turns</p><p>- No Ninjutsu above S rank for the rest of the turn</p><p>- Can only be taught by Scaze</p><p>- Taught by Scaze</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=597337">Trained</a></span>[/spoiler]</p><p></p><p>(Kenboushou Jutsu) - Loss of Memory Technique</p><p>[spoiler]Rank:S</p><p>Type:Supplementary</p><p>Range:Short</p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description:A technique that is used upon the user or another in order to block their memories, any sort of memories can be blocked as long as ample opportunity is upon the user. Such as the jutsu or their objectives. The user must press his palm against the opponents head while inserting his chakra onto his brain, forcefully altering his memories by creating a "block" to a given set of memories or memory.</p><p>Note:This justu can only be used twice per battle.The user must say what memories will be lost(only one category).[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p></p><p>( Ninpou Hijutsu: Genzai No Ya ) Ninja Art Hidden Technique: The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p>[hr][/hr][/border]</p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=78461"><img src="http://i.imgur.com/hImdgIA.png" data-url="http://i.imgur.com/hImdgIA.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Fuuinjutsu ☿</strong></p><p>[hr][/hr]<p style="text-align: right"><span style="font-size: 10px">D Rank</span></p><p></p><p>( Fuuinjutsu: Hermes' Touben ) Sealing Technique: Hermes' Reply</p><p>[spoiler]Type: Supplementary</p><p>Rank: D</p><p>Range: Short (When seal is applied on the object)</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user applies a sealing formula to a case of sorts (the 'case' doesn't necessarily have to be a case. It can be a letter, door, scroll, jar, box, suitcase, etc. Anything that can be opened can have the seal applied to it. After applying the seal, it seems to disappear on the object but is still there, just no longer visible. Seemingly doing nothing, the seal allows the user to know if the object has been opened. Once the object is opened, the seal is broken and the user is mentally alerted. Using the principles of chakra taught by the second Hokage, when the seal is broken, the tiny fraction that dissipates and alerts the user, also creates a fleeing chakra signal. This can be used to attach a paper bomb to the "case" which is automatically detonated once the seal is broken ( Quantifiable as 10 damage from the explosion of a paper bomb ). This usage is supplementary, and works with 1 paper bomb placed at the same time as the seal, it serves no purpose deactivating genjutsu or enemy seals. </p><p></p><p>*Taught by Mandy*<span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=499486&p=14980574">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p></p><p>( Fuuton/Fuuinjutsu: Ouranos' Houtei ) Wind/Sealing Technique: Ouranos' Gift</p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra 15</p><p>Damage Points: N/A</p><p>Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.</p><p></p><p>*Taught by Mandy*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=499486&p=14980574">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p><strong>(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich</strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well.</p><p>The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.</p><p></p><p>Note: Can only be 1 turn inside the seal, else the user will asphyxiate.</p><p>Note: The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin.</p><p>Note: Only the user can seal or unseal the scroll.</p><p>Note: The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.</p><p>Note: Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16971928&viewfull=1#post16971928">Approved</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p>(Fuuinjutsu: Tōtemu Bakuyaku) Sealing Technique: Explosive Totem</p><p>[spoiler]Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short/Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.</p><p></p><p>Note: Can only be used two times per battle.</p><p>Note: Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.</p><p>Note: Can only be taught by Zero Kelvin.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=309401">Trained</a></span>[/spoiler]</p><p></p><p>(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave</p><p>[spoiler]Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.</p><p></p><p>Different Seal Combinations</p><p></p><p>Fire/Lightning Seal</p><p></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.</p><p></p><p>Water/Wind Seal</p><p></p><p>After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.</p><p></p><p>Earth/Wind Seal</p><p></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.</p><p></p><p>Water/Lightning Seal</p><p></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.</p><p></p><p>Earth/Fire</p><p></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.</p><p></p><p>NOTES:</p><p></p><p>No Fūinjutsu for the next 2 turns</p><p>User can only have all scrolls made, but can only use 3 per battle</p><p>User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after</p><p>Can only be taught by Zanda</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=468066">Trained</a></span>[/spoiler]</p><p></p><p>( Fuuinjutsu: Mizu No Kami No Shirushi ) Sealing Arts: Seal of the Water God</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:</p><p>-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.</p><p>-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.</p><p>-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.</p><p>Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.</p><p>Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning</p><p>Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times</p><p>Note: The user must wait a turn before using it again</p><p>Note: The seal has to be stated in the biography</p><p>Note: Only McRazor can teach this</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-with-an-old-friend.780589/">Trained</a></span>[/spoiler]</p><p></p><p>( Fuuinjutsu: Kyō no Yōso Fūin ) Sealing Arts: Master Element Seal</p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.</p><p></p><p>Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.</p><p></p><p>Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.</p><p></p><p>Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.</p><p></p><p>Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).</p><p></p><p>Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.</p><p>Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.</p><p>Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered</p><p></p><p>Note: Can only be taught by Scorps</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=3">Trained</a></span>[/spoiler]</p><p></p><p>( Fuuinjutsu: Henkan ) Sealing Art: Conversion</p><p>[spoiler]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range:Short - long</p><p>Chakra: 30</p><p>Damage:60</p><p>Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.</p><p></p><p>Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.</p><p>Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.</p><p>Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22116394">Trained</a></span>[/spoiler]</p><p></p><p>(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier</p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 60</p><p>Damage: N/A</p><p>Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.</p><p></p><p>Notes:</p><p>- This technique can be used four times per battle and requires a two-turn cooldown between uses.</p><p>- No Fuuinjutsu above A-rank in the following two turns after this technique is used.</p><p>- This technique requires mastery of Advanced Fuuinjutsu.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/crazy-eyes.781998/#post-22132462">Taught</a></span>[/SPOILER]</p><p></p><p style="text-align: right"><span style="font-size: 10px">S Rank</span></p><p></p><p><strong>( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +20 per turn )</p><p>Damage Points: N/A</p><p>Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.</p><p></p><p>Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.</p><p>Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-34#post-22076941">Approved</a></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol">Ian</li> </ol><p></span>[/spoiler]</p><p></p><p><strong>( Fuuinjutsu: Shishienjin Shinshoku Mushi ) Sealing Technique: The Vitriolage of the Corrosive Beetle</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: D-S</p><p>Range: Short-Mid</p><p>Chakra: 10-40</p><p>Damage Points: N/A ( - Equivalent Damage )</p><p>Description: Similar to Four Violet Flames Battle Encampment, the user will produce a square barrier of purple flames which will corrode the damage from opposing techniques, which can be manipulated and moved around within range. The defensive barrier will shave the damage of any technique that clashes with it until it expires, as the purple flames corrode and consume the power within it, without damaging any living entity, unlike it's simbling technique. Depending on the chakra spent producing the barrier, it will be able to deal with a single technique of equivalent tier, shaving the damage until nullification, consuming it whole, or any number of lower tiered techniques. For example, a D rank usage ( 10 chakra ) will shave 20 damage, negating the damage equivalent to a generic D rank technique that clashes with it and expires, or any E rank technique that clashes with it until time expiration. People interacting with the flames won't feel any damage effect, but will have their techniques rejected. Inner Modes or Active skills like Eight Inner Gates, Sage Mode, Doujutsu, Chakra Sensory, etc, are not affected by this technique. This barrier entails a defense against techniques that pass through it, not against skills applied to a user that passes through the barrier. This is not the case with techniques like Elemental Taijutsu or the Raikage Armour, where they use their chakra to coat around their bodies.</p><p></p><p>Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 3 turns. A Rank and above can only last up to 2 turns and require 2 turn cooldown. A rank can only be used 4 times, S rank can only be used 2 times.</p><p>Note: A barrier will be overpowered without debuffing damage if hit with a technique 2 ranks higher, or with a difference of 20 chakra when interacting with techniques S rank and above. It is neutralized if it weakens/consumes a technique of equal tier, and is restricted to a maximum of 3 techniques of lower tier.</p><p>Note: This technique can thus be boosted externally once, with a chakra/damage debuff boost or a chakra tier boost. Damage boost won't have effect in this technique.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-37#post-22098734">Approved</a></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol">Ian</li> </ol><p></span>[/spoiler]</p><p></p><p><strong>(Fuuinjutsu/Inton: Toorima no Jutsu) - Sealing/Yin Release: The Ghost of the Thieving Magpy</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 50 ( +10 to infused technique )</p><p>Damage: N/A</p><p>Description: Thieving Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra and Advanced Fuuinjutsu knowledge. When using a sealing jutsu, the user will form the ram hand seal to seal the Thieving Ghost within, while utilizing Advanced Fuuinjutsu to create a chakra-inscription that will visibly wrap around it, appearing as a sequence of glowing kanji that read "Magpy". Sealing the Thieving ghost inside one’s technique happens within the same timeframe as their technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique. Once the thieving ghost consumes foreign chakra it is released and immediately attaches itself to the Magpy sequence.</p><p></p><p>From there, the parasite will carry the target's chakra signature within the sealing space, which will continuously weaken it and modulate it, creating a mimicry of the target's chakra signature. The user is then able of passively call back the sealing inscription and acquire 3 "Magpy Keys" which can be used in ensuing Fuuinjutsu techniques, or used within the same turn if the opposing technique was a Fuuinjutsu to start with. This will allow the user's fuuin techniques to unlock or neutralize the target's Fuuinjutsu without experiencing drawbacks from them, such as unlocking a Sealing technique that could only be opened or manipulated with the target's chakra, or techniques that react to foreign chakra similar to Earth Style: Mud Wolves, unless a drawback would be set if the original user were to unlock them. Fuuinjutsu interaction rules will still apply, as a technique that requires 40 chakra to unlock will still require the user to perform a 40 chakra sealing technique, or if a technique says it requires the user to expend 10 chakra in order to access it's contents, the user will still need to use a 10 chakra sealing technique.</p><p></p><p>Note: Once the Thieving Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Thieving Ghost last for 3 usages of the Magpy Key. While the tether can't be blocked, the Fuuin-based inscription can be countered by appropriate techniques, acting as an S rank sealing technique with 50 chakra.</p><p>Note: Can only be used 5 times per battle and cannot be used on the same target more than twice ( a total of 5 keys can be produced from each target, 3 in the first usage and 2 in the second ).</p><p>Note: Surges of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Thieving Ghost, preventing the user from perfoming them throughout the duration of this technique.</p><p>Note: Yin Release masters can apply this technique to elemental ninjutsu for the initial clash.</p><p>Note: Thieving Ghost can only be used on S-rank techniques and below.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-35#post-22090267">Approved</a></span>[/spoiler]</p><p></p><p>( Fuuinjutsu: Nehan Jomei ) Sealing Arts: Nirvana's Excommunication</p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.</p><p></p><p>Abilities:</p><p></p><p>Reduces the enemy ninjutsu by 1 rank while active</p><p></p><p>Restrictions:</p><p></p><p>Can only be used twice</p><p>User can't use any other Fuuinjutsu technique for 2 turns</p><p>If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user</p><p>Stays active for 4 turns</p><p>Can only be taught by Scorps</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=3">Trained</a></span>[/spoiler]</p><p></p><p>( Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet</p><p>[Spoiler]</p><p>Rank: S - Rank</p><p>Type: Supplementary, Offensive, Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 70</p><p>Damage Points: 80</p><p>Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately make contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. The arrow in question is wrapped in fuinjutsu script after the inital hand seals are made, causing it to gain a spotted coloration of sorts, but the true nature comes in once the seal is triggered. The script located on the arrow would immediately trigger upon physical contact with foreign chakra as it releases a sort of cone like formation of around the arrow. This cone like barrier is two meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, it would become trapped within the barrier in question. The script however would keep the technique anchored onto the barrier (though only for for the same turn of use). The barrier, due to have the original foreign technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc though will rapidly spin as it drills into the opponent's body. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for three turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/with-lili.779919/page-2#post-22077681">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p></p><p>( Ninpou Hijutsu: Genzai No Ya ) Ninja Art Hidden Technique: The Arrow of the Original Sin</p><p>[SPOILER] Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[/spoiler]</p><p>[hr][/hr][/border]</p><p style="text-align: center"><strong><img src="https://i.imgur.com/NAFm0ER.png" data-url="https://i.imgur.com/NAFm0ER.png" class="bbImage " style="" alt="" title="" /></strong></p> <p style="text-align: center"></p><p></p><p>[border=]<strong><p style="text-align: center">Medical Ninjutsu</p><p></strong>[hr][/hr]</p><p></p><p><strong>( Norou no Kindoku ) Shaman's Voodoo Poison</strong></p><p>[spoiler]<strong>Name Of Poison:</strong> Shaman's Voodoo</p><p></p><p><strong>Creator:</strong> Lili-Chwan</p><p></p><p><strong>Type:</strong> Neurological and Intestinal and Vascular</p><p></p><p><strong>Ingredients and Background:</strong> Selection of Amanita, Psylobe, Claviceps and Gyromitra mushrooms.</p><p></p><p>This poison utilizes all of Liliana's knowledge in fungus, as given by her Mushroom Element, as well as Decay and Medical Ninjutsu, allowing her to pinpoint and combine active molecules in each mushroom in order to fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death.</p><p></p><p>The poison appears as a black mist of spore-like particles, carrying the neurotoxins. They can be ingested, breathed in or absorbed through the skin, the later of which in a process much like actual fungi, creating microscopic root-like protrusions that pierce the surface of the skin to infect the blood stream. These are normally spread through the air, though they can be carried through the water, seemingly dissolving in it. In condensed form, usually employed for storage in vials, it appears as a black goo, with syrup-like consistency. This can either be warmed passively running fire chakra through one's hand, unleashing the black spore cloud, or dropped in water, where it will taint it.</p><p></p><p>When in the air in mist form, the poison won't be able to spread (without help form techniques) much further than the original deployment area (Short-range from the point where it becomes a mist) nor for a long time (lingers in the area for 4 turns) before becoming harmless. However, when in its "goo form", it will never deactivate though will never passively transform into mist (needs air temperatures above 40ºC to become a mist). If one contaminates water with the poison, the resulting water will be poisonous forever but much slower acting. Basically, the effects are the same but progress at half the speed.</p><p></p><p><strong>Description of Effects:</strong> The body of the Poison consists of Muscimol and Ibotenic Acid, gathered from mushrooms of the Amanita Genus. This combination produces an immediate effect on the opponent's mind, as the Muscimol and Ibotenic Acid cause CNS depression, which results in a sort of sedation of the target, with an heavy disassociative shattering of the user's mentality and perception. This isolates the mind from the body, similar to many Complete Sensory Manipulation Genjutsu but biological in nature and thus not Genjutsu but a Hallucionation.</p><p></p><p>Then, the rest of the poison's toxin cocktail start to act, on both the Mind and the Body, previously disassociated by the main core of the poison. At the level of the Mind, the poison carries a mixture of Psilocybin and Psilocin toxins, gathered from mushrooms of the Psylobe Genus, which create an arousal of the CNS in a pinpoint, producing controllable hallucionations within the sedation of the Amanita-based core. Practically speaking, this means that, associated with every usage of this Poison, there is an underlining Hallucionation that takes form which will populate the mind of the target of this poison while under the disassociative state. This hallucination can then be manipulated by users of Medical and Mushroom Ninjutsu, by shifting the active toxins of the Psylobe mushrooms and shifting the illusion.</p><p></p><p>At the level of the body, the poison will slowly kill. The poison carries a mixture of Alpha-Amanitin, from Amanita Mushrooms, Gyromitrin, from Gyromitra Mushrooms, and Ergotamine, from Claviceps Mushrooms. This cocktail of toxin slowly but surely starts working on the target's Liver and Vascular system. Alpha-Amanitin and Gyromitrin will cause Liver malfunction and intense gastrointestinal irritation, which won't produce any sort of pain because of the disassociation effect. This damage to the digestive organs will slowly expand into others, like the stomach and kidney, causing the internal organs to fail which lead to respiratory failure, coma and death. Ergotamine has heavy vasocompressor proprieties, which will cause the vessels to shut down, preventing the proper circulation of blood, slowly causing gangrene of the limbs, resulting in their loss and decay.</p><p></p><p>In the first turn of effect, the disassociation of the Mind and the Body occurs, and the target will immediately feel the effects of the Hallucination, while the organs start to malfunction. On the second turn, the internal organs will malfunction, while the limbs will slowly be drained of blood, with gangrene and necrosis starts acting up on the limbs. On the third turn, the body will shutdown, respiratory failure occurs and the limbs are beyond saving, with extremities starting to fall. Death occurs in the fourth turn.</p><p></p><p><strong>Additional Effects:</strong> The effects of this technique are an hallucination that mimics genjutsu, not a genjutsu itself, and thus can't be blocked as such. To get rid of the infection, one must counteract the poison. The proteins in the neurotoxins are volatile to fire, and will progressively denature when exposed to high heat, beyond that of a severe fever. Lightning can also counteract the proteins, though to a lesser extend. Water and earth will not impede or lower the potency of the fungal poison.</p><p></p><p>The generic hallucination, after shattering one's mind, is a dream-like world resembling a dark swamp with fairy lights. The target will be able to move in this realm, and interact with the trees, the waters and the lights, as well as with the odd sound or critter, but won't be able to feel the outside world, the real world. To change the hallucionation, it is required physical contact, which the opponent won't feel, and then charge chakra through the touch, while changing the illusion. This control is passive and can be done to manipulate the hallucination at the users whim. If the user removes direct contact, the hallucionation will passively and slowly revert back to the original form.</p><p></p><p>As the Poison works on two different levels, one can employ a neat version of Shaman's Vodoo, colloquially called Santeria, which has just the Hallucinogenic aspect. Basically, when holding a vial the user will infuse it with water chakra as well as heat to both lower the effects of the poison dilluting them but also to create the mist (now in larger quantity, lasting the same 4 turns and spreading through to mid-range) to poison nearby targets. As this process is mediated by chakra, the user can remove the lethal properties of the poison and rettain the hallucionagenic and dissociative ones, allowing Santeria to create a shared dream realm, where, within Short-range, the poison will link together multiple targets of the Santeria concoction, and keep them on a synchronized hallucionation, as long as either the user retains physical contact with at least one of the targets, or, if the user infects himself with Santeria, within short range of all the targets, he or she can keep manipulating the realm at will.</p><p></p><p>Note:</p><p>-The creator needs to ingest the poison in goo form to be poisoned</p><p>-Poison cannot be given to anyone due to the complexity of its use and creation</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029">Approved</a></span>[/spoiler]</p><p></p><p><strong>( Iryō/Masshuru-muton: Kaji Zenkai ) Medical/Mushroom Release: Brewing of Fosse Grim</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A ( +10 to infused Technique )</p><p>Damage Points: N/A</p><p>Description: Brewing of Fosse Grim is a passive technique that supplements and enhances the usage of Medical Techniques through the organic properties of mushroom release. It allows one to focus their mushroom chakra through their whole body or through other Mushroom techniques and give it the medical properties of the chosen Medical Technique. Thus the mushroom chakra acts as a vessel or a conduit through which the applied Medical Technique can be focused through, similar to Katsuyu: Immense Network Healing , where Tsunade focuses her Medical techniques through the slug's body.</p><p></p><p>The organic matter produced by Fosse Grim will be able to regenerate loss limbs by creating a fine mesh of organic material that will recreate skin, flesh and bone. This will be able to augment the healing of oneself or a patient and give basis for the body's immune and regenerative system to follow the guidelines of the organic mesh until fully healed, like a skin or muscle graft, which is then expedited by techniques such as Mystical Palm, which increase the healing factor of the body. Likewise, the parasitic and metabolic nature of the element will allow for medical techniques to get rid or purify actual toxins, bacteria, virus or other fungal systemic or primary infections, by using selective and aggressive strands of mycelia, such as Poison Resistance or the Poison Extraction Technique. This effectively boosts the rank and chakra cost of a Medical technique by 1, 10 chakra, which translates in a health boost of up to 20 damage healed, when applicable, or allow it to combat higher ranked pathogenies and effects. But the effects are always limited by the Medical technique that is being chanelled, such as Mystical Palm being unable to healing lost limbs or some antidotes being able to heal Venom/Organic Toxins but being useless to Metalic Poison. Fosse Grim will enhance what the Medical technique could already do, and not add new feats to it.</p><p></p><p>Using the Fosse Grim infusion through a Mushroom technique will revoke the damage of the technique, and make it supplementary/defensive in nature. If an enemy is wrapped around a technique such as Fingers of Pan, the user will then be able to infuse it with a healing factor of a Medical technique, thus the user will have have performed 1. Fingers of Pan and 2. Medical Technique ( Infused with Fosse Grim ), and spends two jutsu slots. If the Mushroom technique pertains to healing directly, such as Bless of Lengba, the user can bypass the usage of the Medical Technique and apply the chakra boost directly to the Mushroom technique, thus spending 1 move slot.</p><p></p><p>Unless otherwise defined by the Medical Technique, Fosse Grim is capable of healing Pathological/Poisonous/Venomous/Toxin techniques at a chakra tier level. Non-Organic pathologies are healed at a same tier level, while Organical pathologies are healed at an elemental advantage ( heals up to 1 rank, or +10 chakra than Fosse Grim ). If these effects are cleary stated in the Medical Technique, it is considered an elemental boost of 1 rank ( +10 chakra ), when the medical technique is used through Fosse Grim.</p><p></p><p>Note: Can only be used with non-Damaging Medical techniques ( thus excluding Strong Beam or Chakra Scalpel ) and non-Elemental Medical techniques ( thus excluding Water Mosquitoes or Chaotic Mental Collision ).</p><p>Note: Brewing of Fosse Grim can only be used on techniques bellow Forbidden ranked. It can only boost 1 technique every two turns. It can only boost A rank techniques 4 times and S rank techniques 2 times.</p><p>Note: Requires one to be a Medical Ninja.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22101024">Approved</a></span>[/SPOILER]</p><p></p><p>(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification</p><p>[Spoiler]</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).</p><p></p><p>Notes:</p><p>- This technique requires mastery of Medical ninjutsu and Fire Release to use.</p><p>- This technique can be used three times per battle and requires a two-turn cooldown between each use.</p><p>- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/crazy-eyes.781998/#post-22132410">Taught</a></span>[/SPOILER]</p><p></p><p>(Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle</p><p>[Spoiler]</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 60 (-20 per turn)</p><p>Damage: N/A</p><p>Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed.</p><p></p><p>Notes:</p><p>- This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use.</p><p>- This technique requires a mastery of Medical Ninjutsu and Water Release to use.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/crazy-eyes.781998/#post-22132462">Taught</a></span>[/SPOILER]</p><p>[hr][/hr][/border]</p><p></p><p style="text-align: center"><strong><img src="https://i.imgur.com/NAFm0ER.png" data-url="https://i.imgur.com/NAFm0ER.png" class="bbImage " style="" alt="" title="" /></strong></p> <p style="text-align: center"></p><p></p><p>[border=]<strong><p style="text-align: center">Boosting/Infusion Ninjutsu</p><p></strong>[hr][/hr]</p><p></p><p>( Genjutsu: Kōgaku Soshi ) Illusionary Arts: Optical Element</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns.</p><p></p><p>Restrictions</p><p>- Can only be taught by Kryptiic</p><p>- Can only be used 4 times per match</p><p>- No Genjutsu in the same turn</p><p>*Taught by Kryptiic*[/spoiler]</p><p></p><p><strong>( Genjutsu: Magirawashii no Serifu ) Illusionary Arts: The Misleading Words</strong></p><p>[Spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.</p><p></p><p>Note: Usable 4 times</p><p>Note2: Can only be used before techniques of the 5 basic elements that the user knows</p><p>Note3: Can only use up to S-Rank on the same turn its used</p><p>Note4: Can only be taught by Scorps[/spoiler]</p><p></p><p>(Genjutsu: Ten'nomegumi) — Illusionary Technique: Heavenly Grace</p><p>[Spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique places a delayed trigger in the opponents mind, waiting to be triggered at a later point. From that moment forwards whenever the opponent uses a technique that creates a source of bright light the genjutsu will trigger, causing the victim to visualize the jutsu they used being multiple magnitudes of brightness higher than usual, causing their retinas to rupture and bleed and blinding them for the remainder of the turn this jutsu is triggered in. Aside from the blinding effect this genjutsu doesn't paralyse in any way. The illusion can only trigger once per person it's applied to, but will remain dormant until it triggers regardless of how long that might be.</p><p>Note: A source of bright light can vary, but generally speaking any fire or lightning jutsu would cause the genjutsu to trigger along with anything similar. Additionally genjutsu kai will cause this to trigger however it won't cause damage simply blinding the victim.</p><p>Note: Can only be used thrice and can be placed on multiple targets, counting as a single technique usage.</p><p>Note: No Genjutsu above S-rank next turn.[/spoiler]</p><p></p><p><strong>( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation</strong></p><p>[Spoiler]</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 + (Decoy Jutsu)</p><p>Damage Points: N/A ( Non quantifiable)</p><p>Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.</p><p></p><p>The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.</p><p></p><p>*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*</p><p>*Can only be used once per battle*</p><p>*Allows multiple targets, but not multiple layers of this same genjutsu*</p><p>*Costs as 2 jutsus*</p><p>*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*</p><p>*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).</p><p>*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*</p><p>*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*[/spoiler]</p><p></p><p>Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions</p><p>[Spoiler]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.</p><p>Notes:</p><p>-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.</p><p>-Can only be used 3 times per battle.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.[/spoiler]</p><p></p><p>( Genjutsu: Sunadokei ) Illusion Technique: Hourglass</p><p>[Spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.[/spoiler]</p><p></p><p>( Magen: Noroi Doujutsu ) Demonic Illusion: Accursed Eye Technique</p><p>[Spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed.</p><p></p><p>Note: Can only be used 2 times.</p><p>Note: Lasts 3 Turns</p><p>Note: Requires a break of at least 2 turns in between usages.</p><p>Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.</p><p>Taught by Manders[/spoiler]</p><p></p><p>( Genjutsu: Shoushitsu Waza ) Illusionary Technique: Disappearing Act</p><p>[Spoiler]</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.</p><p></p><p>Note: Only able to use once</p><p>Note: Lasts 4 turns</p><p>Note: No other genjutsu in the same turn or the turn after</p><p>Note: Next time using genjutsu can not be higher than B rank</p><p>Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu</p><p>Note: Can only be taught my Vision</p><p>Taught by Vision[/spoiler]</p><p></p><p><strong>( Genjutsu: Shojishōgai ) Illusionary Arts: Dysgraphia</strong></p><p>[Spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.</p><p></p><p>Note: No other genjutsu while this is active</p><p>Note: Usable only twice (2) per battle</p><p>Note: Only McRazor can teach this</p><p>Taught by McRazor[/spoiler]</p><p></p><p><strong>(Genjutsu: Kanchi O-ba-ro-do) Illusionary Arts: Perception Overload</strong></p><p>[Spoiler]</p><p>Rank: S</p><p>Type: Supplementary/Defense/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.</p><p>Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.</p><p></p><p>*Note: Can only be used twice.</p><p>*Note: No genjutsu in the same turn.</p><p>*Note: Must wait two turns to use again.</p><p>*Note: No technique above S-Rank in the same turn.</p><p>*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.</p><p>*Can only be taught by McKnockout[/spoiler]</p><p></p><p><strong>(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey</strong></p><p>[Spoiler]</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.</p><p></p><p>*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*[/spoiler]</p><p></p><p><strong>( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae</strong></p><p>[Spoiler]</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Contact</p><p>Chakra Cost: 40 (+5 per turn)</p><p>Damage Points: 80 (+20 per turn)</p><p>Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.</p><p></p><p>*If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*</p><p>*An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*</p><p>*After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*</p><p>*Can only be used with one element per usage*</p><p>*Follows the Elemental weakness and strength*</p><p>*Can only be used twice per battle*</p><p>*Counts as a jutsu for every turn active*</p><p>*Can be released at will by the user*[/spoiler]</p><p></p><p>(Chakra Tensõ no Jutsu) Chakra Transfer Technique</p><p>[Spoiler]Type: Supplementary</p><p>Rank: N/A</p><p>Range: Short</p><p>Chakra: N/A (same as the amount transferred)</p><p>Damage: N/A</p><p>Description:</p><p>This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.</p><p>Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.</p><p>Note: Cannot be used to power the users own techniques.</p><p>Note: Usable 3 times per battle.[/spoiler]</p><p></p><p><strong>( Soshi-Kouyou ) Elemental Chakra Enhancement</strong></p><p>[Spoiler]</p><p>Rank: A</p><p>Chakra: 10-40</p><p>Type: Supplementary</p><p>Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:</p><p></p><p>Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.</p><p></p><p>When the Handseal, If the Projectile is imbued with</p><p>1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.</p><p>2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.</p><p>3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.</p><p>4. Suiton: Makes it extremely effective in piercing Fire type Defense.</p><p>5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.</p><p>The chakra infused Projectiles can contain chakra for 3 turns.[/spoiler]</p><p></p><p>[hr][/hr][/B][/border]<strong></strong></p><p><strong></strong></p><p style="text-align: center"><strong><a href="http://narutobase.net/forums/showthread.php?t=77835"><img src="http://i.imgur.com/ZxyiNks.png" data-url="http://i.imgur.com/ZxyiNks.png" class="bbImage " style="" alt="" title="" /></a></p><p></strong></p><p><strong>[border=]<p style="text-align: center"><strong>☿ Sound Advanced Ninjutsu ☿</strong></p><p>[hr][/hr][spoiler=Sound Techniques]</strong></p><p><strong><span style="font-size: 9px"><p style="text-align: right">C Rank</p><p></span></strong></p><p><strong><em>Ototon: Kasshoku Bunsho - Sound Release: The Brown Note</em>[spoiler]Type: supplementary</strong></p><p><strong>Rank: C</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra: 15</strong></p><p><strong>Damage: /</strong></p><p><strong>Description: First believed to be an urban legend, it took wesobi a long time next to an insane amount of effort and diapers to achieve completion on this technique. The user start by creating high power sound waves in his throat. The frequency is below 20 Hz, meaning that the human ear can’t hear it. Even though the human ear can’t hear it, the opponent his body will still feel the vibrations. The vibrations cause the opponent’s bowels to involuntarily work, and thus making the opponent lose control of their bowel movement. This results in content of the opponent’s bowels leaving his body. To counteract the effect on the user himself, he also focuses high frequency sound waves around his body, to counteract the effect.</strong></p><p><strong>Note: Can only be taught by Wesobi</strong></p><p><strong>Note: Can only be used once, unless used against members of the Akimichi clan, who eat an enormous amount of food compared to “normal” people. Against them, it can be used twice.</strong></p><p><strong>Note: No other sound techniques in the same turn.</strong></p><p><strong>*Taught by Wesobi[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=309907&page=3">Trained</a></span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 9px"><p style="text-align: right">B Rank</p><p></span></strong></p><p><strong><em>Ototon: Nyu-Seken | Sound Release: The New World</em>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: B-Rank</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra: 20</strong></p><p><strong>Damage:</strong></p><p><strong>Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision.</strong></p><p><strong>Note: Can only be taught by Wesobi</strong></p><p><strong>Note: Can only be used twice per battle</strong></p><p><strong>Note: The distortion of the opponent's eyes lasts 2 turns</strong></p><p><strong>Note: Can't use other sound based techniques in the same turn.</strong></p><p><strong>*Taught by Wesobi[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=309907&page=3">Trained</a></span></strong></p><p><strong></strong></p><p><strong><em>Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt</em>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: B-Rank</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 20</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.</strong></p><p><strong>Note: Usable only twice per battle</strong></p><p><strong>Note: Only McRazor can teach this</strong></p><p><strong>Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=352262&page=2">Trained</a></span></strong></p><p><strong></strong></p><p><strong><em>( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo</em>[spoiler]Type: Defensive / Supplementary</strong></p><p><strong>Rank: B-S</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra: 20-40</strong></p><p><strong>Damage: 40-80</strong></p><p><strong>Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses).</strong></p><p><strong>Notes & Restrictions:</strong></p><p><strong>Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama</strong></p><p><strong>Note: No S-rank Sound Release in the same turn or next turn.</strong></p><p><strong>Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=520335">Trained</a></span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 9px"><p style="text-align: right">A Rank</p><p></span></strong></p><p><strong><em>Ototon: Hirō | Sound Release: Exhaustion</em>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: A-Rank</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra: 30</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</strong></p><p><strong>Note: Effects last for 1 turn</strong></p><p><strong>Note: Can only be used twice per battle</strong></p><p><strong>Note: Only McRazor can teach this[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=352262&page=2">Trained</a></span></strong></p><p><strong></strong></p><p><strong><em>Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox</em>[spoiler]Rank: A</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra Cost: 30/seal</strong></p><p><strong>Damage Points: 5 damage to the user for every seal released.</strong></p><p><strong>Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user.</strong></p><p><strong>Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release.</strong></p><p><strong>-Must know sound release and sealing techniques.</strong></p><p><strong>*Taught by Wesobi[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=309907&page=3">Trained</a></span></strong></p><p><strong></strong></p><p><strong><em>( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo</em>[spoiler]Type: Defensive / Supplementary</strong></p><p><strong>Rank: B-S</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra: 20-40</strong></p><p><strong>Damage: 40-80</strong></p><p><strong>Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses).</strong></p><p><strong>Notes & Restrictions:</strong></p><p><strong>Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama</strong></p><p><strong>Note: No S-rank Sound Release in the same turn or next turn.</strong></p><p><strong>Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=520335">Trained</a></span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 9px"><p style="text-align: right">S Rank</p><p></span></strong></p><p><strong><em>(Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life</em>[spoiler]Rank: S</strong></p><p><strong>Chakra: 80</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Range: Short-Long.</strong></p><p><strong>Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.</strong></p><p><strong>[/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=387573">Trained</a></span></strong></p><p><strong></strong></p><p><strong><em>( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo</em>[spoiler]Type: Defensive / Supplementary</strong></p><p><strong>Rank: B-S</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra: 20-40</strong></p><p><strong>Damage: 40-80</strong></p><p><strong>Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses).</strong></p><p><strong>Notes & Restrictions:</strong></p><p><strong>Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama</strong></p><p><strong>Note: No S-rank Sound Release in the same turn or next turn.</strong></p><p><strong>Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler]<span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=520335">Trained</a></span>[/spoiler][/border]</strong></p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414481, member: 25119"] [center][URL='http://narutobase.net/forums/forumdisplay.php?f=437'][IMG]http://i.imgur.com/sAIiXN7.png[/IMG][/URL][/center] [border=][CENTER][B]☿ Ninjutsu ☿[/B][/center][hr][/hr] [RIGHT][size=10px]N/A Rank[/size][/RIGHT] ( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag[spoiler]Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: +20 to Explosive Tags Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these. *Taught by KeotsuEclipse* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=387573']Trained[/URL][/SIZE][/spoiler] ( Ninpō: Ritomasu Fōmu ) Ninja Art: Litmus Form[spoiler]Type: Supplementary Rank: N/A Range: Self - Short Chakra: N/A Damage: N/A Description: A simple technique, with varying applications, Litmus Form takes principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method. This technique utilizes the Chakra that naturally leaks from the body [SUP][[URL='https://i.imgur.com/ueqe1LU.gif']X[/URL]][/SUP], and is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, to create an unranked, full body cosmetic. It has been shown that this naturally exuded can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying both changes to the Shape and Element, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another "state". This allows the user to re-purpose this Chakra, for example, allowing them to wreathe themselves in flames, or cloak themselves in an aura of electrical energy, vortex of wind, etc, and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform other actions without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control or influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist". [SIZE=10px][URL='https://animebase.me/threads/litmus-relay.549570/#post-22066465']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]E Rank[/size][/RIGHT] ( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger[spoiler]Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549570']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]D Rank[/size][/RIGHT] ( Senbon Kusa ) Grass Senbon[spoiler]Type:Atack Rank: D Range:Short-Mid Chakra:10 Damage:20 Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the opponent. ~Note:Can be only used on terrains with short grass. *Taught by Andrej* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=546172']Trained[/URL][/SIZE][/spoiler] (Chakra Tensõ no Jutsu) Chakra Transfer Technique [spoiler]Type: Supplementary Rank: N/A Range: Short Chakra: N/A (same as the amount transferred) Damage: N/A Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system. Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it. Note: Cannot be used to power the users own techniques. Note: Usable 3 times per battle.[/spoiler] (Kanashibari no Jutsu) - Temporary Body Paralysis Technique [spoiler]Rank: D Type:Supplementary Range:Short-Mid Chakra:15 (-5 per turn) Damge Points:N/A Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar. Note: lasts only as long as the user is focusing on the target to sustain it.[/spoiler] (Sakki) - Killing Intent [spoiler]Rank: D - S Type: Supplementary Range: Short - Long Chakra cost: N/A Damage points: N/A Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent. Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on Note: Can only be used once Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra[/spoiler] [RIGHT][size=10px]C Rank[/size][/RIGHT] [B]( Ninjutsu: Dorobō Neko ) Ninja Arts: Burgler Cat[/B][SPOILER]Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand. Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range). The user can shout: "Expelliarmus", if the user is a geek. [list=1][*][url=https://animebase.me/threads/a-cj-training-thread.283938/#post-13277154]Vayne[/url] [*][url=https://animebase.me/threads/cj-lesson-with-lili.333231/]Negative Knight[/url] [*][url=https://animebase.me/threads/with-lili.520375/]Detective L[/url][/list][/SPOILER] [B][strike](Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku ) Summoning Technique: Red and Yellow Stability[/strike][/B][SPOILER]Rank: C Range: Self Chakra Cost: 15 Damage Points: N/A Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled ammounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly. Note: Lili-Chwan's Sensei Technique[/SPOILER] ( Hanabi Taikai ) Firework Festival[spoiler]Rank: C Rank Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances. *Taught by KeotsuEclipse* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=387573']Trained[/URL][/SIZE][/spoiler] ( Hanabi Taikai ) Firework Festival[spoiler]Rank: C Rank Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances. *Taught by KeotsuEclipse* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=387573']Trained[/URL][/SIZE][/spoiler] ( Ninpou: Bakuhatsu Danmaku Tagu ) Ninja Style: Explosive Tag Barrage[spoiler]Type: Offensive | Supplementary Rank: C Range: Short - Mid Chakra cost: 15 Damage points: 30 Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction. This technique can be used to manipulate a cloud of Explosive Tags fluttering through the air in order to give them a destination and to keep them from exploding until they're at a safe distance (this works because explosion tags work through chakra causing the tag to explode, either on a timed delay, or by remote handseal detonation, or when fire reacts with the chakra. The users chakra within the tag acts as a sort of "insulator", restricting other chakra from reacting violently to cause an explosion until the technique is completed), to stop the user's own kunai with explosive tags attached to them, and to even redirect them back at the target. The explosive tags caught in this jutsu do not need to travel together in a single "swarm", and can be manipulated individually to counter specific kunai or shuriken. However, the user can only choose a maximum of three destinations for tags to travel to (allowing them to manipulate three clouds of tags, or three single tags individually per use). When the user separates their clapped hands, the tags explode simultaneously. Note: ~Can only be taught by Sharingdork ~The user must have touched the explosive tag in order to manipulate it (but the number of explosive tags manipulated by a single use is limitless, so long as the user has touched the tag) *Taught by SharinganDork* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=440627']Trained[/URL][/SIZE][/spoiler] ( Kaika Kunai ) Blossoming Kunai[spoiler]Type: Offensive Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user reaches into a pouch filled with explosive tags and channels their chakra through the tags, allowing them to control each tag with their chakra, similar to the "Hidden Explosive Tags Technique". The user then causes several exploding tags to "crawl" around his hand and stick together with his/her chakra, ultimately creating a kunai shape. The tags on the outer-most layer of the "kunai" take on a grey color, giving the illusion that it's a real kunai. The user then throws the "kunai", the collection of tags travelling almost like a normal kunai. The difference is that since the kunai is much lighter than a normal one, it travels with both different speed and kinetics. On contact with another object, or when the user forms the "tiger" handseal, the "kunai" will no longer be held together by the user's chakra, and the explosion tags will begin to flutter in the air for a moment, hovering, giving the target a second to realize what's happened before all of the tags explode at once. Note: ~Can only be taught by Sharingdork *Taught by SharinganDork* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=440627']Trained[/URL][/SIZE][/spoiler] ( Ninpo: Shinku Kiji Ryuu ) Ninja Art: Scarlet Cloth Dragon[spoiler]Rank: B Type: Supplementary Range: Long Chakra cost: 25 Damage cost: N/A (+10 for explosive tags) Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still. Note: This jutsu can be used in conjunction with explosive tags to cause damage. Note: can only be taught by Toku *Taught by Toku* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=500247']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]B Rank[/size][/RIGHT] [B]( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention[/B][SPOILER]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes. ( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc. ( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate. Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques. The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth. Lasts 5 turns, max, per usage. Requires 1 turn cool down. Can only be used 5 times. Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects). Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=135&p=13543206&viewfull=1#post13543206']Approved[/URL][/SIZE] [list=1][*][url=https://animebase.me/threads/trap-house-trading.477189/]Ian[/url] [*][url=https://animebase.me/threads/cj-lesson-with-lili.333231/page-3]Negative Knight[/url][/list][/SPOILER] ( Kougu no Pangu ) Tools of the Creator[SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. *Created by Scorps*[/SPOILER] ( Tsuyoi Shushi No Kushin! ) The Mighty Finger of Pain![SPOILER]Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times[/SPOILER] ( Ninpo : Puresutēji ) Ninja Arts : The Prestige[Spoiler]Type: Offensive | Supplementary Rank: B rank Range: Short - Long Chakra: 20 Damage: 40 Description: An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated for a sti[ulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes. - Can only be used 4 times per battle. - Can only be transformed into anything that is within the size of a normal Katana and within logic. - Can only be taught by -Best-. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=573662']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]A Rank[/size][/RIGHT] [I]( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[/I][SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property. With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). *If used from the ground, can't preform any further jutsu until the grip is released* The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used thrice per battle, at max 1 usage every two turns* The wires follow the element's and rank's weaknesses and strengths *Cannot be used by CE elements. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395']Approved[/URL] DONATED[/SIZE][/spoiler] ( Ninjutsu: Bishamon no Houkou ) Ninjutsu: Screech of the War God[SPOILER]Rank: A Type: Attack/Defense Range: Short-Mid Chakra Points: 30 Damage Points: 40 ( if the opponent is within two meters from the user ) ( Else, no damage but opponent is stunned due to the sound leaving him open to Taijutsu ) Description: With this jutsu, the user concentrates chakra in their tongues, similar to using a fire jutsu. However, instead of expelling fire from their mouth, the user screams, forcing the chakra out in the form of amplified sound waves. The resulting sound wave can be used to attack opponents, damaging their ear drums, or to drain out the sound of sound-based Genjutsus. If an opponent is hit with this jutsu, their hearing is temporarily weakened (the extent to which it's weakened depends on the opponent's distance from the user), making them vulnerable to taijutsu. *Created by BishamonSama*[/spoiler] ( Hlín No Te ) Hlín's Hand[SPOILER]Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn[/SPOILER] ( Chiripeppā no bakudan danmaku ) Chili Pepper Bomb Barrage[spoiler]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: Here the user will take out 5 kunai where a single Chili Pepper Bomb is attached to each of them. The user will then follow up by throwing the kunai at different angles towards the opponent, and while they are traveling, the user will at the precise moment perform the shadow clone hand seal, resulting in the kunai and the Chili Pepper Bombs attached to multiply into 50 kunai which will come down upon the opponent like a barrage cutting them, while the Chili Pepper Bombs will explode on contact and make the opponents eyes drowsy while the cuts they had received from the kunai will begin to have a burning sensation due to the chili pepper entering the wound. Note: Can only be performed thrice per battle Note: Must be taught by Gutsy Jiraiya [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=563976']Trained[/URL][/SIZE][/spoiler] ( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirit Arts[spoiler]Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=592756']Trained[/URL][/SIZE][/spoiler] ( Ninpo: Bougu Kamae no Jutsu ) Ninja Art: Defensive Stance Technique[spoiler]Type: Defensive Rank: A Range: Short Chakra Cost: 30 Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become. Note: This technique can be used with any elemental nature that the user knows how to use Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained. Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies) Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above. Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns. Note: Can only be used a max of 4 times. *Taught by Reborn* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=262178&page=3']Trained[/URL][/SIZE][/spoiler] ( Samu no Ougonjutsu ) Aggregation of Alchemy[spoiler]Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if converted object is used to attack the opponent) Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables. Note: Can only be used thrice per battle Note: Can only be taught by -Venom- [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=333231&page=4']Trained[/URL][/SIZE] [/spoiler] ( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist[spoiler]Type: Supplementary/ Offensive Rank: A-Rank Range: Short - Long Chakra: 30 (Plus up to an additional 30 Chakra each turn) Damage: 60 Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form. The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques. Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger". [SIZE=10px][URL='https://animebase.me/threads/litmus-relay.549570/#post-22066465']Trained[/URL][/SIZE][/spoiler] ( Soshi-Kouyou ) Elemental Chakra Enhancement [spoiler]Rank: A Chakra: 10-40 Type: Supplementary Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example: Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu. When the Handseal, If the Projectile is imbued with 1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense. 2. Doton: It makes the projectile more Durable and gives advantage against water nature defense. 3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense. 4. Suiton: Makes it extremely effective in piercing Fire type Defense. 5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense. The chakra infused Projectiles can contain chakra for 3 turns. [size=10px][url=https://animebase.me/threads/fire-with-the-mythical-fire-master.781811/]Taught[/url][/size][/spoiler] (Meisaigakure no Jutsu) - Hiding with Camouflage Technique [spoiler]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 (-10 per turn active) Damage Points: N/A Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means. Note: Technique lasts a total of 3 turns[/spoiler] [RIGHT][size=10px]S Rank[/size][/RIGHT] ( Ninpou: Omori No Kei Go ) Ninjutsu: The Weight of Strong Words[SPOILER]Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps[/SPOILER] ( Ninpou Hijutsu: Mazu Tsumibito ) Hidden Ninja Art: The First Sinner[spoiler]Type: Offensive/Defensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground. Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc). Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris. Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process. Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns. Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely. Note: Usable 3 times per match, with each Tsumibito being used only once per match. Note: Each Tsumibito can only be sustained for 5 turns. Note: The ultimate ability of each Tsumibito results in its destruction. Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn. Note: Can only be taught by Scorps. *Taught by Scorps* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][/spoiler] ( Kuchiyose Rirīsu - Bakuhatsu Tekunikku ) Summoning Release - Explosion Technique[Spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn - Can only be taught by Scaze - Taught by Scaze [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=597337']Trained[/URL][/SIZE][/spoiler] (Kenboushou Jutsu) - Loss of Memory Technique [spoiler]Rank:S Type:Supplementary Range:Short Chakra Cost:40 Damage Points:N/A Description:A technique that is used upon the user or another in order to block their memories, any sort of memories can be blocked as long as ample opportunity is upon the user. Such as the jutsu or their objectives. The user must press his palm against the opponents head while inserting his chakra onto his brain, forcefully altering his memories by creating a "block" to a given set of memories or memory. Note:This justu can only be used twice per battle.The user must say what memories will be lost(only one category).[/spoiler] [RIGHT][size=10px]Forbidden Rank[/size][/RIGHT] ( Ninpou Hijutsu: Genzai No Ya ) Ninja Art Hidden Technique: The Arrow of the Original Sin[spoiler]Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][/spoiler] [hr][/hr][/border] [CENTER][URL='http://narutobase.net/forums/showthread.php?t=78461'][IMG]http://i.imgur.com/hImdgIA.png[/IMG][/URL][/center] [border=][center][B]☿ Fuuinjutsu ☿[/B][/center][hr][/hr][RIGHT][size=10px]D Rank[/size][/RIGHT] ( Fuuinjutsu: Hermes' Touben ) Sealing Technique: Hermes' Reply [spoiler]Type: Supplementary Rank: D Range: Short (When seal is applied on the object) Chakra Cost: 10 Damage Points: N/A Description: The user applies a sealing formula to a case of sorts (the 'case' doesn't necessarily have to be a case. It can be a letter, door, scroll, jar, box, suitcase, etc. Anything that can be opened can have the seal applied to it. After applying the seal, it seems to disappear on the object but is still there, just no longer visible. Seemingly doing nothing, the seal allows the user to know if the object has been opened. Once the object is opened, the seal is broken and the user is mentally alerted. Using the principles of chakra taught by the second Hokage, when the seal is broken, the tiny fraction that dissipates and alerts the user, also creates a fleeing chakra signal. This can be used to attach a paper bomb to the "case" which is automatically detonated once the seal is broken ( Quantifiable as 10 damage from the explosion of a paper bomb ). This usage is supplementary, and works with 1 paper bomb placed at the same time as the seal, it serves no purpose deactivating genjutsu or enemy seals. *Taught by Mandy*[SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=499486&p=14980574']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]C Rank[/size][/RIGHT] ( Fuuton/Fuuinjutsu: Ouranos' Houtei ) Wind/Sealing Technique: Ouranos' Gift [spoiler]Type: Supplementary Rank: C Range: Short-Long Chakra 15 Damage Points: N/A Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb. *Taught by Mandy* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=499486&p=14980574']Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]B Rank[/size][/RIGHT] [B](Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich[/B] [spoiler]Rank: B Type: Supplementary Range: Self Chakra Cost: 20 Damage Points: N/A Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well. The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world. Note: Can only be 1 turn inside the seal, else the user will asphyxiate. Note: The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin. Note: Only the user can seal or unseal the scroll. Note: The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void. Note: Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16971928&viewfull=1#post16971928']Approved[/URL][/SIZE][/spoiler] [RIGHT][size=10px]A Rank[/size][/RIGHT] (Fuuinjutsu: Tōtemu Bakuyaku) Sealing Technique: Explosive Totem [spoiler]Rank: A Type: Offensive/Supplementary Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra. Note: Can only be used two times per battle. Note: Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move. Note: Can only be taught by Zero Kelvin. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=309401']Trained[/URL][/SIZE][/spoiler] (Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave [spoiler]Rank: A Type: Offensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent. Different Seal Combinations Fire/Lightning Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. Water/Wind Seal After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out. Earth/Wind Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends. Water/Lightning Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. Earth/Fire After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing. NOTES: No Fūinjutsu for the next 2 turns User can only have all scrolls made, but can only use 3 per battle User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after Can only be taught by Zanda [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=468066']Trained[/URL][/SIZE][/spoiler] ( Fuuinjutsu: Mizu No Kami No Shirushi ) Sealing Arts: Seal of the Water God [spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes: -Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times. -Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times. -Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times. Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time. Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times Note: The user must wait a turn before using it again Note: The seal has to be stated in the biography Note: Only McRazor can teach this [SIZE=10px][URL='https://animebase.me/threads/learning-with-an-old-friend.780589/']Trained[/URL][/SIZE][/spoiler] ( Fuuinjutsu: Kyō no Yōso Fūin ) Sealing Arts: Master Element Seal [spoiler]Type: Offensive/Defensive/Supplementary Rank: A Range: Short Chakra: N/A Damage: N/A Description: A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create. Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation. Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect. Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc. Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique). Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact. Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal. Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered Note: Can only be taught by Scorps [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=3']Trained[/URL][/SIZE][/spoiler] ( Fuuinjutsu: Henkan ) Sealing Art: Conversion [spoiler]Type: Supplementary Rank: A-Rank Range:Short - long Chakra: 30 Damage:60 Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves. Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn. Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal. Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn. [SIZE=10px][URL='https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22116394']Trained[/URL][/SIZE][/spoiler] (Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier [spoiler]Type: Defensive/Supplementary Rank: A Range: Short - Mid Chakra: 60 Damage: N/A Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed. Notes: - This technique can be used four times per battle and requires a two-turn cooldown between uses. - No Fuuinjutsu above A-rank in the following two turns after this technique is used. - This technique requires mastery of Advanced Fuuinjutsu. [SIZE=10px][URL=https://animebase.me/threads/crazy-eyes.781998/#post-22132462]Taught[/URL][/SIZE][/SPOILER] [RIGHT][size=10px]S Rank[/size][/RIGHT] [b]( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth[/b] [spoiler] Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +20 per turn ) Damage Points: N/A Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk. Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique. Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself. [size=10px][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-34#post-22076941]Approved[/url] Taught to: [list=1][*]Ian[/list][/size][/spoiler] [B]( Fuuinjutsu: Shishienjin Shinshoku Mushi ) Sealing Technique: The Vitriolage of the Corrosive Beetle[/B] [spoiler]Type: Supplementary/Defensive Rank: D-S Range: Short-Mid Chakra: 10-40 Damage Points: N/A ( - Equivalent Damage ) Description: Similar to Four Violet Flames Battle Encampment, the user will produce a square barrier of purple flames which will corrode the damage from opposing techniques, which can be manipulated and moved around within range. The defensive barrier will shave the damage of any technique that clashes with it until it expires, as the purple flames corrode and consume the power within it, without damaging any living entity, unlike it's simbling technique. Depending on the chakra spent producing the barrier, it will be able to deal with a single technique of equivalent tier, shaving the damage until nullification, consuming it whole, or any number of lower tiered techniques. For example, a D rank usage ( 10 chakra ) will shave 20 damage, negating the damage equivalent to a generic D rank technique that clashes with it and expires, or any E rank technique that clashes with it until time expiration. People interacting with the flames won't feel any damage effect, but will have their techniques rejected. Inner Modes or Active skills like Eight Inner Gates, Sage Mode, Doujutsu, Chakra Sensory, etc, are not affected by this technique. This barrier entails a defense against techniques that pass through it, not against skills applied to a user that passes through the barrier. This is not the case with techniques like Elemental Taijutsu or the Raikage Armour, where they use their chakra to coat around their bodies. Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 3 turns. A Rank and above can only last up to 2 turns and require 2 turn cooldown. A rank can only be used 4 times, S rank can only be used 2 times. Note: A barrier will be overpowered without debuffing damage if hit with a technique 2 ranks higher, or with a difference of 20 chakra when interacting with techniques S rank and above. It is neutralized if it weakens/consumes a technique of equal tier, and is restricted to a maximum of 3 techniques of lower tier. Note: This technique can thus be boosted externally once, with a chakra/damage debuff boost or a chakra tier boost. Damage boost won't have effect in this technique. [size=10px][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-37#post-22098734]Approved[/url] Taught to: [list=1][*]Ian[/list][/size][/spoiler] [B](Fuuinjutsu/Inton: Toorima no Jutsu) - Sealing/Yin Release: The Ghost of the Thieving Magpy[/B] [spoiler]Type: Supplementary Rank: S Range: N/A Chakra Cost: 50 ( +10 to infused technique ) Damage: N/A Description: Thieving Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra and Advanced Fuuinjutsu knowledge. When using a sealing jutsu, the user will form the ram hand seal to seal the Thieving Ghost within, while utilizing Advanced Fuuinjutsu to create a chakra-inscription that will visibly wrap around it, appearing as a sequence of glowing kanji that read "Magpy". Sealing the Thieving ghost inside one’s technique happens within the same timeframe as their technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique. Once the thieving ghost consumes foreign chakra it is released and immediately attaches itself to the Magpy sequence. From there, the parasite will carry the target's chakra signature within the sealing space, which will continuously weaken it and modulate it, creating a mimicry of the target's chakra signature. The user is then able of passively call back the sealing inscription and acquire 3 "Magpy Keys" which can be used in ensuing Fuuinjutsu techniques, or used within the same turn if the opposing technique was a Fuuinjutsu to start with. This will allow the user's fuuin techniques to unlock or neutralize the target's Fuuinjutsu without experiencing drawbacks from them, such as unlocking a Sealing technique that could only be opened or manipulated with the target's chakra, or techniques that react to foreign chakra similar to Earth Style: Mud Wolves, unless a drawback would be set if the original user were to unlock them. Fuuinjutsu interaction rules will still apply, as a technique that requires 40 chakra to unlock will still require the user to perform a 40 chakra sealing technique, or if a technique says it requires the user to expend 10 chakra in order to access it's contents, the user will still need to use a 10 chakra sealing technique. Note: Once the Thieving Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Thieving Ghost last for 3 usages of the Magpy Key. While the tether can't be blocked, the Fuuin-based inscription can be countered by appropriate techniques, acting as an S rank sealing technique with 50 chakra. Note: Can only be used 5 times per battle and cannot be used on the same target more than twice ( a total of 5 keys can be produced from each target, 3 in the first usage and 2 in the second ). Note: Surges of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Thieving Ghost, preventing the user from perfoming them throughout the duration of this technique. Note: Yin Release masters can apply this technique to elemental ninjutsu for the initial clash. Note: Thieving Ghost can only be used on S-rank techniques and below. [SIZE=10px][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-35#post-22090267']Approved[/URL][/SIZE][/spoiler] ( Fuuinjutsu: Nehan Jomei ) Sealing Arts: Nirvana's Excommunication [spoiler]Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing. Abilities: Reduces the enemy ninjutsu by 1 rank while active Restrictions: Can only be used twice User can't use any other Fuuinjutsu technique for 2 turns If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user Stays active for 4 turns Can only be taught by Scorps [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=3']Trained[/URL][/SIZE][/spoiler] ( Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet [Spoiler] Rank: S - Rank Type: Supplementary, Offensive, Defensive Range: Short - Mid Chakra Cost: 70 Damage Points: 80 Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately make contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. The arrow in question is wrapped in fuinjutsu script after the inital hand seals are made, causing it to gain a spotted coloration of sorts, but the true nature comes in once the seal is triggered. The script located on the arrow would immediately trigger upon physical contact with foreign chakra as it releases a sort of cone like formation of around the arrow. This cone like barrier is two meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, it would become trapped within the barrier in question. The script however would keep the technique anchored onto the barrier (though only for for the same turn of use). The barrier, due to have the original foreign technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc though will rapidly spin as it drills into the opponent's body. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for three turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower. [SIZE=10px][URL=https://animebase.me/threads/with-lili.779919/page-2#post-22077681]Trained[/URL][/SIZE][/spoiler] [RIGHT][size=10px]Forbidden Rank[/size][/RIGHT] ( Ninpou Hijutsu: Genzai No Ya ) Ninja Art Hidden Technique: The Arrow of the Original Sin [SPOILER] Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][/spoiler] [hr][/hr][/border] [CENTER][B][IMG]https://i.imgur.com/NAFm0ER.png[/IMG][/B] [/CENTER] [border=][b][center]Medical Ninjutsu[/center][/b][hr][/hr] [B]( Norou no Kindoku ) Shaman's Voodoo Poison[/B] [spoiler][B]Name Of Poison:[/B] Shaman's Voodoo [B]Creator:[/B] Lili-Chwan [B]Type:[/B] Neurological and Intestinal and Vascular [B]Ingredients and Background:[/B] Selection of Amanita, Psylobe, Claviceps and Gyromitra mushrooms. This poison utilizes all of Liliana's knowledge in fungus, as given by her Mushroom Element, as well as Decay and Medical Ninjutsu, allowing her to pinpoint and combine active molecules in each mushroom in order to fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death. The poison appears as a black mist of spore-like particles, carrying the neurotoxins. They can be ingested, breathed in or absorbed through the skin, the later of which in a process much like actual fungi, creating microscopic root-like protrusions that pierce the surface of the skin to infect the blood stream. These are normally spread through the air, though they can be carried through the water, seemingly dissolving in it. In condensed form, usually employed for storage in vials, it appears as a black goo, with syrup-like consistency. This can either be warmed passively running fire chakra through one's hand, unleashing the black spore cloud, or dropped in water, where it will taint it. When in the air in mist form, the poison won't be able to spread (without help form techniques) much further than the original deployment area (Short-range from the point where it becomes a mist) nor for a long time (lingers in the area for 4 turns) before becoming harmless. However, when in its "goo form", it will never deactivate though will never passively transform into mist (needs air temperatures above 40ºC to become a mist). If one contaminates water with the poison, the resulting water will be poisonous forever but much slower acting. Basically, the effects are the same but progress at half the speed. [B]Description of Effects:[/B] The body of the Poison consists of Muscimol and Ibotenic Acid, gathered from mushrooms of the Amanita Genus. This combination produces an immediate effect on the opponent's mind, as the Muscimol and Ibotenic Acid cause CNS depression, which results in a sort of sedation of the target, with an heavy disassociative shattering of the user's mentality and perception. This isolates the mind from the body, similar to many Complete Sensory Manipulation Genjutsu but biological in nature and thus not Genjutsu but a Hallucionation. Then, the rest of the poison's toxin cocktail start to act, on both the Mind and the Body, previously disassociated by the main core of the poison. At the level of the Mind, the poison carries a mixture of Psilocybin and Psilocin toxins, gathered from mushrooms of the Psylobe Genus, which create an arousal of the CNS in a pinpoint, producing controllable hallucionations within the sedation of the Amanita-based core. Practically speaking, this means that, associated with every usage of this Poison, there is an underlining Hallucionation that takes form which will populate the mind of the target of this poison while under the disassociative state. This hallucination can then be manipulated by users of Medical and Mushroom Ninjutsu, by shifting the active toxins of the Psylobe mushrooms and shifting the illusion. At the level of the body, the poison will slowly kill. The poison carries a mixture of Alpha-Amanitin, from Amanita Mushrooms, Gyromitrin, from Gyromitra Mushrooms, and Ergotamine, from Claviceps Mushrooms. This cocktail of toxin slowly but surely starts working on the target's Liver and Vascular system. Alpha-Amanitin and Gyromitrin will cause Liver malfunction and intense gastrointestinal irritation, which won't produce any sort of pain because of the disassociation effect. This damage to the digestive organs will slowly expand into others, like the stomach and kidney, causing the internal organs to fail which lead to respiratory failure, coma and death. Ergotamine has heavy vasocompressor proprieties, which will cause the vessels to shut down, preventing the proper circulation of blood, slowly causing gangrene of the limbs, resulting in their loss and decay. In the first turn of effect, the disassociation of the Mind and the Body occurs, and the target will immediately feel the effects of the Hallucination, while the organs start to malfunction. On the second turn, the internal organs will malfunction, while the limbs will slowly be drained of blood, with gangrene and necrosis starts acting up on the limbs. On the third turn, the body will shutdown, respiratory failure occurs and the limbs are beyond saving, with extremities starting to fall. Death occurs in the fourth turn. [B]Additional Effects:[/B] The effects of this technique are an hallucination that mimics genjutsu, not a genjutsu itself, and thus can't be blocked as such. To get rid of the infection, one must counteract the poison. The proteins in the neurotoxins are volatile to fire, and will progressively denature when exposed to high heat, beyond that of a severe fever. Lightning can also counteract the proteins, though to a lesser extend. Water and earth will not impede or lower the potency of the fungal poison. The generic hallucination, after shattering one's mind, is a dream-like world resembling a dark swamp with fairy lights. The target will be able to move in this realm, and interact with the trees, the waters and the lights, as well as with the odd sound or critter, but won't be able to feel the outside world, the real world. To change the hallucionation, it is required physical contact, which the opponent won't feel, and then charge chakra through the touch, while changing the illusion. This control is passive and can be done to manipulate the hallucination at the users whim. If the user removes direct contact, the hallucionation will passively and slowly revert back to the original form. As the Poison works on two different levels, one can employ a neat version of Shaman's Vodoo, colloquially called Santeria, which has just the Hallucinogenic aspect. Basically, when holding a vial the user will infuse it with water chakra as well as heat to both lower the effects of the poison dilluting them but also to create the mist (now in larger quantity, lasting the same 4 turns and spreading through to mid-range) to poison nearby targets. As this process is mediated by chakra, the user can remove the lethal properties of the poison and rettain the hallucionagenic and dissociative ones, allowing Santeria to create a shared dream realm, where, within Short-range, the poison will link together multiple targets of the Santeria concoction, and keep them on a synchronized hallucionation, as long as either the user retains physical contact with at least one of the targets, or, if the user infects himself with Santeria, within short range of all the targets, he or she can keep manipulating the realm at will. Note: -The creator needs to ingest the poison in goo form to be poisoned -Poison cannot be given to anyone due to the complexity of its use and creation [size=10px][URL='https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029']Approved[/URL][/size][/spoiler] [B]( Iryō/Masshuru-muton: Kaji Zenkai ) Medical/Mushroom Release: Brewing of Fosse Grim[/B] [spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: N/A ( +10 to infused Technique ) Damage Points: N/A Description: Brewing of Fosse Grim is a passive technique that supplements and enhances the usage of Medical Techniques through the organic properties of mushroom release. It allows one to focus their mushroom chakra through their whole body or through other Mushroom techniques and give it the medical properties of the chosen Medical Technique. Thus the mushroom chakra acts as a vessel or a conduit through which the applied Medical Technique can be focused through, similar to Katsuyu: Immense Network Healing , where Tsunade focuses her Medical techniques through the slug's body. The organic matter produced by Fosse Grim will be able to regenerate loss limbs by creating a fine mesh of organic material that will recreate skin, flesh and bone. This will be able to augment the healing of oneself or a patient and give basis for the body's immune and regenerative system to follow the guidelines of the organic mesh until fully healed, like a skin or muscle graft, which is then expedited by techniques such as Mystical Palm, which increase the healing factor of the body. Likewise, the parasitic and metabolic nature of the element will allow for medical techniques to get rid or purify actual toxins, bacteria, virus or other fungal systemic or primary infections, by using selective and aggressive strands of mycelia, such as Poison Resistance or the Poison Extraction Technique. This effectively boosts the rank and chakra cost of a Medical technique by 1, 10 chakra, which translates in a health boost of up to 20 damage healed, when applicable, or allow it to combat higher ranked pathogenies and effects. But the effects are always limited by the Medical technique that is being chanelled, such as Mystical Palm being unable to healing lost limbs or some antidotes being able to heal Venom/Organic Toxins but being useless to Metalic Poison. Fosse Grim will enhance what the Medical technique could already do, and not add new feats to it. Using the Fosse Grim infusion through a Mushroom technique will revoke the damage of the technique, and make it supplementary/defensive in nature. If an enemy is wrapped around a technique such as Fingers of Pan, the user will then be able to infuse it with a healing factor of a Medical technique, thus the user will have have performed 1. Fingers of Pan and 2. Medical Technique ( Infused with Fosse Grim ), and spends two jutsu slots. If the Mushroom technique pertains to healing directly, such as Bless of Lengba, the user can bypass the usage of the Medical Technique and apply the chakra boost directly to the Mushroom technique, thus spending 1 move slot. Unless otherwise defined by the Medical Technique, Fosse Grim is capable of healing Pathological/Poisonous/Venomous/Toxin techniques at a chakra tier level. Non-Organic pathologies are healed at a same tier level, while Organical pathologies are healed at an elemental advantage ( heals up to 1 rank, or +10 chakra than Fosse Grim ). If these effects are cleary stated in the Medical Technique, it is considered an elemental boost of 1 rank ( +10 chakra ), when the medical technique is used through Fosse Grim. Note: Can only be used with non-Damaging Medical techniques ( thus excluding Strong Beam or Chakra Scalpel ) and non-Elemental Medical techniques ( thus excluding Water Mosquitoes or Chaotic Mental Collision ). Note: Brewing of Fosse Grim can only be used on techniques bellow Forbidden ranked. It can only boost 1 technique every two turns. It can only boost A rank techniques 4 times and S rank techniques 2 times. Note: Requires one to be a Medical Ninja. [SIZE=10px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22101024']Approved[/URL][/SIZE][/SPOILER] (Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification [Spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80). Notes: - This technique requires mastery of Medical ninjutsu and Fire Release to use. - This technique can be used three times per battle and requires a two-turn cooldown between each use. - After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn. [SIZE=10px][URL=https://animebase.me/threads/crazy-eyes.781998/#post-22132410]Taught[/URL][/SIZE][/SPOILER] (Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle [Spoiler] Type: Supplementary Rank: S Range: Short - Mid Chakra: 60 (-20 per turn) Damage: N/A Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed. Notes: - This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use. - This technique requires a mastery of Medical Ninjutsu and Water Release to use. [SIZE=10px][URL=https://animebase.me/threads/crazy-eyes.781998/#post-22132462]Taught[/URL][/SIZE][/SPOILER] [hr][/hr][/border] [CENTER][B][IMG]https://i.imgur.com/NAFm0ER.png[/IMG][/B] [/CENTER] [border=][b][center]Boosting/Infusion Ninjutsu[/center][/b][hr][/hr] ( Genjutsu: Kōgaku Soshi ) Illusionary Arts: Optical Element [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns. Restrictions - Can only be taught by Kryptiic - Can only be used 4 times per match - No Genjutsu in the same turn *Taught by Kryptiic*[/spoiler] [B]( Genjutsu: Magirawashii no Serifu ) Illusionary Arts: The Misleading Words[/b] [Spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals. Note: Usable 4 times Note2: Can only be used before techniques of the 5 basic elements that the user knows Note3: Can only use up to S-Rank on the same turn its used Note4: Can only be taught by Scorps[/spoiler] (Genjutsu: Ten'nomegumi) — Illusionary Technique: Heavenly Grace [Spoiler] Type: Supplementary Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique places a delayed trigger in the opponents mind, waiting to be triggered at a later point. From that moment forwards whenever the opponent uses a technique that creates a source of bright light the genjutsu will trigger, causing the victim to visualize the jutsu they used being multiple magnitudes of brightness higher than usual, causing their retinas to rupture and bleed and blinding them for the remainder of the turn this jutsu is triggered in. Aside from the blinding effect this genjutsu doesn't paralyse in any way. The illusion can only trigger once per person it's applied to, but will remain dormant until it triggers regardless of how long that might be. Note: A source of bright light can vary, but generally speaking any fire or lightning jutsu would cause the genjutsu to trigger along with anything similar. Additionally genjutsu kai will cause this to trigger however it won't cause damage simply blinding the victim. Note: Can only be used thrice and can be placed on multiple targets, counting as a single technique usage. Note: No Genjutsu above S-rank next turn.[/spoiler] [B]( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation[/B] [Spoiler] Rank: A Range: Short-Mid Chakra Cost: 30 + (Decoy Jutsu) Damage Points: N/A ( Non quantifiable) Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG. The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently. *The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically* *Can only be used once per battle* *Allows multiple targets, but not multiple layers of this same genjutsu* *Costs as 2 jutsus* *The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.* *High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank). *After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)* *The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*[/spoiler] Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions [Spoiler] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise. Notes: -The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation. -Can only be used 3 times per battle. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.[/spoiler] ( Genjutsu: Sunadokei ) Illusion Technique: Hourglass [Spoiler]Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.[/spoiler] ( Magen: Noroi Doujutsu ) Demonic Illusion: Accursed Eye Technique [Spoiler] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. Note: Can only be used 2 times. Note: Lasts 3 Turns Note: Requires a break of at least 2 turns in between usages. Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed. Taught by Manders[/spoiler] ( Genjutsu: Shoushitsu Waza ) Illusionary Technique: Disappearing Act [Spoiler] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so. Note: Only able to use once Note: Lasts 4 turns Note: No other genjutsu in the same turn or the turn after Note: Next time using genjutsu can not be higher than B rank Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu Note: Can only be taught my Vision Taught by Vision[/spoiler] [B]( Genjutsu: Shojishōgai ) Illusionary Arts: Dysgraphia[/B] [Spoiler] Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general. Note: No other genjutsu while this is active Note: Usable only twice (2) per battle Note: Only McRazor can teach this Taught by McRazor[/spoiler] [B](Genjutsu: Kanchi O-ba-ro-do) Illusionary Arts: Perception Overload[/B] [Spoiler] Rank: S Type: Supplementary/Defense/Attack Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do. Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn. *Note: Can only be used twice. *Note: No genjutsu in the same turn. *Note: Must wait two turns to use again. *Note: No technique above S-Rank in the same turn. *Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately. *Can only be taught by McKnockout[/spoiler] [B](Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey[/B] [Spoiler] Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be. *The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*[/spoiler] [B]( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae[/B] [Spoiler] Rank: S Type: Offensive Range: Contact Chakra Cost: 40 (+5 per turn) Damage Points: 80 (+20 per turn) Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above. *If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt* *An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions* *After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.* *Can only be used with one element per usage* *Follows the Elemental weakness and strength* *Can only be used twice per battle* *Counts as a jutsu for every turn active* *Can be released at will by the user*[/spoiler] (Chakra Tensõ no Jutsu) Chakra Transfer Technique [Spoiler]Type: Supplementary Rank: N/A Range: Short Chakra: N/A (same as the amount transferred) Damage: N/A Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system. Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it. Note: Cannot be used to power the users own techniques. Note: Usable 3 times per battle.[/spoiler] [B]( Soshi-Kouyou ) Elemental Chakra Enhancement[/B] [Spoiler] Rank: A Chakra: 10-40 Type: Supplementary Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example: Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu. When the Handseal, If the Projectile is imbued with 1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense. 2. Doton: It makes the projectile more Durable and gives advantage against water nature defense. 3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense. 4. Suiton: Makes it extremely effective in piercing Fire type Defense. 5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense. The chakra infused Projectiles can contain chakra for 3 turns.[/spoiler] [hr][/hr][/B][/border][B] [CENTER][url=http://narutobase.net/forums/showthread.php?t=77835][IMG]http://i.imgur.com/ZxyiNks.png[/IMG][/url][/center] [border=][center][B]☿ Sound Advanced Ninjutsu ☿[/B][/center][hr][/hr][spoiler=Sound Techniques] [size=1][right]C Rank[/right][/size] [I]Ototon: Kasshoku Bunsho - Sound Release: The Brown Note[/I][spoiler]Type: supplementary Rank: C Range: Short - Long Chakra: 15 Damage: / Description: First believed to be an urban legend, it took wesobi a long time next to an insane amount of effort and diapers to achieve completion on this technique. The user start by creating high power sound waves in his throat. The frequency is below 20 Hz, meaning that the human ear can’t hear it. Even though the human ear can’t hear it, the opponent his body will still feel the vibrations. The vibrations cause the opponent’s bowels to involuntarily work, and thus making the opponent lose control of their bowel movement. This results in content of the opponent’s bowels leaving his body. To counteract the effect on the user himself, he also focuses high frequency sound waves around his body, to counteract the effect. Note: Can only be taught by Wesobi Note: Can only be used once, unless used against members of the Akimichi clan, who eat an enormous amount of food compared to “normal” people. Against them, it can be used twice. Note: No other sound techniques in the same turn. *Taught by Wesobi[/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=309907&page=3]Trained[/url][/SIZE] [size=1][right]B Rank[/right][/size] [I]Ototon: Nyu-Seken | Sound Release: The New World[/I][spoiler]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision. Note: Can only be taught by Wesobi Note: Can only be used twice per battle Note: The distortion of the opponent's eyes lasts 2 turns Note: Can't use other sound based techniques in the same turn. *Taught by Wesobi[/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=309907&page=3]Trained[/url][/SIZE] [I]Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt[/I][spoiler]Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed. Note: Usable only twice per battle Note: Only McRazor can teach this Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion[/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=352262&page=2]Trained[/url][/SIZE] [I]( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo[/I][spoiler]Type: Defensive / Supplementary Rank: B-S Range: Short-Long Chakra: 20-40 Damage: 40-80 Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses). Notes & Restrictions: Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama Note: No S-rank Sound Release in the same turn or next turn. Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=520335]Trained[/url][/SIZE] [size=1][right]A Rank[/right][/size] [I]Ototon: Hirō | Sound Release: Exhaustion[/I][spoiler]Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects. Note: Effects last for 1 turn Note: Can only be used twice per battle Note: Only McRazor can teach this[/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=352262&page=2]Trained[/url][/SIZE] [I]Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox[/I][spoiler]Rank: A Type: Supplementary Range: Short Chakra Cost: 30/seal Damage Points: 5 damage to the user for every seal released. Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user. Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release. -Must know sound release and sealing techniques. *Taught by Wesobi[/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=309907&page=3]Trained[/url][/SIZE] [I]( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo[/I][spoiler]Type: Defensive / Supplementary Rank: B-S Range: Short-Long Chakra: 20-40 Damage: 40-80 Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses). Notes & Restrictions: Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama Note: No S-rank Sound Release in the same turn or next turn. Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=520335]Trained[/url][/SIZE] [size=1][right]S Rank[/right][/size] [I](Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life[/I][spoiler]Rank: S Chakra: 80 Damage: N/A Range: Short-Long. Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid. [/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=387573]Trained[/url][/SIZE] [I]( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo[/I][spoiler]Type: Defensive / Supplementary Rank: B-S Range: Short-Long Chakra: 20-40 Damage: 40-80 Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses). Notes & Restrictions: Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama Note: No S-rank Sound Release in the same turn or next turn. Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans. [/spoiler][SIZE=1][url=http://narutobase.net/forums/showthread.php?t=520335]Trained[/url][/SIZE][/spoiler][/border][/b] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
Top