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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414480, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=438"><img src="http://i.imgur.com/nskliW7.png" data-url="http://i.imgur.com/nskliW7.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Taijutsu & Bukijutsu ☿</strong></p><p>[hr][/hr]</p><p style="text-align: right"><span style="font-size: 10px">D Rank</span></p><p></p><p><strong>( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: D-S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 20-80</p><p>Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes.</p><p>Note: Requires a Blow Gun/Hollow Tube and Medical Mastery.</p><p>Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-38#post-22101023">Approved</a></span>[/spoiler]</p><p></p><p>(Fukumi Hari) - Hidden Needles</p><p>[spoiler]Rank: D</p><p>Type:Attack</p><p>Range:Short</p><p>Chakra Cost:10</p><p>Damage Points:20</p><p>Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.[/spoiler]</p><p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p></p><p>( Magarime ) Flip[spoiler]Type: Supplementary/Defensive</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.</p><p>Note: Can only be taught by Scorps</p><p>Note: Taught by Scorps[/spoiler]</p><p></p><p>( Ro-ru ) Roll[spoiler]Type: Supplementary/Defensive</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description:</p><p>A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.</p><p>Note: Can only be taught by Scorps</p><p>Taught by Scorps[/spoiler]</p><p></p><p>(Gyorai Shin) - Torpedo Needle</p><p>[spoiler]Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, nails pin their feet stopping their movement. Then, the user forms a hand seal and hundreds of nails shoot out of the ground at the opponent.[/spoiler]</p><p></p><p>(Hitei Mushou) - Flying Nail Mist Pierce</p><p>[spoiler]Rank: C</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra Cost:15</p><p>Damage Points:30</p><p>Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.[/spoiler]</p><p></p><p>(Soushuuha) - Manipulate Advancing Blades</p><p>[spoiler]Rank: C</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra Cost:15</p><p>Damage Points:30</p><p>Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p>(Shoufuku Fuukaku: Kurubushi Joumae) Submission Style: Ankle Lock[spoiler]Rank: B rank</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 40</p><p>Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.</p><p>-The longer the technique is used the more damage is delivered</p><p>Taught by Vayne</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=283938">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p>(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point</p><p>[Spoiler]</p><p>Type: Offensive</p><p>Rank: A - S</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: 60 - 80</p><p>Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can be used four times per battle.</p><p>- The S ranked can only be used twice and requires a single turn cooldown between uses.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/crazy-eyes.781998/#post-22111130">Trained</a></span>[/spoiler]</p><p></p><p>( Fenikkusu Handou ) Phoenix Kick[spoiler]Rank: A</p><p>Type:Attack</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.</p><p>- Can only be taught by Daemon</p><p>Taught by Daemon</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549851&p=16352323#post16352323">Trained</a></span>[/spoiler]</p><p></p><p>(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu</p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.[/spoiler][hr][/hr][/border]</p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=78342"><img src="http://i.imgur.com/1rKtqD2.png" data-url="http://i.imgur.com/1rKtqD2.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Custom Weapons ☿</strong></p><p>[hr][/hr]<p style="text-align: right"><span style="font-size: 10px">Current.</span></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/Tw6bu9z.png" data-url="https://i.imgur.com/Tw6bu9z.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>( Fugu ) Blowfish</strong></p><p>[spoiler]Type: Weapon</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area.</p><p></p><p>#1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used.</p><p></p><p>#2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns.</p><p></p><p>#3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/Tw6bu9z.png" data-url="https://i.imgur.com/Tw6bu9z.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-40#post-22111701">Approved</a></span>[/spoiler]</p><p></p><p><strong>[strike]( Fugu ) Blowfish (Revoked)[/strike]</strong>[spoiler]Type: Weapon</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief.</p><p></p><p>#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.</p><p></p><p>#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..</p><p></p><p>#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #6, A rank 60 damage points, #7 A rank 60 damage points and #8 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.</p><p></p><p>#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles will be shot in a straight line. Counts as a move, except in the turn of materialization.</p><p></p><p>#5: Chain-Needle Shooting - Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. This can be used with any of the Needle Techniques, with the exception of #3 and #9. This utilizes an alternate handseal, which can be done with a single hand or while holding the stick. It always counts as a single move towards the jutsu count, even if combined with another Shooting or a Materialization technique. It costs 30 chakra. However, multiplying and increasing the number of needles follows the same principle as any multiple projectile elemental technique and not like the original Shuriken Shadow Clone Technique: the original full power of the needles is spread and divided equally across the total number of needles.</p><p></p><p>#6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count</p><p></p><p>#7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count</p><p></p><p>#8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count</p><p></p><p>#9: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.</p><p></p><p>#10: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.</p><p></p><p>#11: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.</p><p></p><p>#12: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly</p><p></p><p>#13: Form Transformation - Transformation Technique can be used on the Fugu to change the physical appearance of the Fugu. This can be purely decorative, changing colors or similar outwards changes, or actually change the stick to other weapons, thus preventing the usage of any Needle based techniques ( #1-9 ), but retaining it's inherent properties and remaining abilities. Any sort of sharp or blunt weapon will only be as strong as a generic version of said weapon, a sword will never be as sharp and balanced as a custom made sword, but will allow the user to perform weapon based techniques with the Fugu, such as Kenjutsu or CFS the user has access to ( Like Whip Arts and the Nine Verses of Shakujo ). This utilizes an alternate handseal, which can be done with a single hand or while holding the stick and counts as 1 move towards the jutsu count. It costs 5 chakra</p><p></p><p>Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-40#post-22111701">Approved</a></span>[/spoiler]</p><p style="text-align: right"><span style="font-size: 10px">Lent.</span></p><p></p><p>(Isseki Nichō) One Stone, Two Birds</p><p>[spoiler]Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Isseki Nichō is a perfectly balanced chakra-metal Katana. It's blade is thick but sharp, to no bounds. It's sheathe is marked with flower and bird patterns, of orange colour.</p><p>The sword is perfectly adapted to the Samurai's abilities, so is capable of highly enhancing one's power, giving it the power of the rank above, without feeling it's drawbacks. For example, if one power is A rank, it will become S rank. If one power is B rank, it will become A rank, making it's chakra slashes more powerful, and it's chakra transformations bigger. If charged with enough chakra, the user is able to make the ilusion of having two swords in the same hand, one physical and one made of chakra.</p><p>Note: Taught by Luiz[/spoiler][hr][/hr][/border]</p><p style="text-align: center"><img src="https://i.imgur.com/7Dn4vhw.png" data-url="https://i.imgur.com/7Dn4vhw.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Ninja Tech Tools ☿</strong></p><p>[hr][/hr]<p style="text-align: right"><span style="font-size: 10px">B Rank.</span></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/1SBQqdA.png" data-url="https://i.imgur.com/1SBQqdA.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag[spoiler]Rank: N/A</p><p>Type: Offensive</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: +20 to Explosive Tags</p><p>Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.</p><p></p><p>*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.</p><p>*Taught by KeotsuEclipse*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=387573">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/Vp4XQ5s.png" data-url="https://i.imgur.com/Vp4XQ5s.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>(Toritonmasuku) - Triton Mask</p><p>[spoiler]Type: Tool</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20(-5/turn)</p><p>Damage: N/A</p><p>Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.</p><p></p><p>Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.</p><p>Note: Lets the user breathe under water indefinitely.</p><p>Note: Taught by Skorm.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/scuba-diving-with-skorm.780294/">Taught</a></span>[/spoiler][hr][/hr][/border]</p><p style="text-align: center"><img src="https://i.imgur.com/vGeSrAJ.png" data-url="https://i.imgur.com/vGeSrAJ.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Void Artifacts ☿</strong></p><p>[hr][/hr]<p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/cfqRsE3.png" data-url="https://i.imgur.com/cfqRsE3.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>( Mukō: Soshi Chūnyū ) – Void: Elemental Infusion</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: B</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 30% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 50% when the user uses a Forbidden ranked elemental technique.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725">Purchased 1200 Ryo</a></span>[/spoiler]</p><p></p><p><strong>(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: B</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725">Purchased 1250 Ryo</a></span>[/spoiler]</p><p></p><p><strong>(Mukō: Yūryō) – Void: Charged</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: B</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.</p><p></p><p>[size=10px[URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22075860']Purchased 4500 Ryo[/URL][/size][/spoiler]</p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p><strong>( Mukō: Senmon Chūnyū ) – Void: Specialized Infusion</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725">Purchased 1500 Ryo</a></span>[/spoiler]</p><p></p><p><strong>(Mukō: Senmon Akushon) – Void: Specialized Activation</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/ninja-world-marketplace.757307/page-3#post-22127256">Purchased</a></span>[/spoiler]</p><p></p><p></p><p>[hr][/hr][spoiler=Overstock]<p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p></p><p>(Mukō: Meisō) – Void: Meditation</p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: C</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Remaining within a single landmark and meditating for three turns (or three posts separated by 45 minutes) grants the user a 50% chance to gain a single Void Infusion.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/storyboard-mission-submission.756508/page-56#post-22085890">Mission Drop</a></span>[/spoiler]</p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p><strong>(Mukō: Noroi no Abuzu) – Void: Curse of Abzu</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Activated passively and consumes two stacks of Void Infusion; allows the user to steal all of their opponent’s stacks of Void Infusion within range.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/storyboard-mission-submission.756508/page-51#post-22070606">Mission Drop</a></span>[/spoiler]</p><p></p><p>( Mukō: Okurimono no Tiamato ) – Void: Gift of Tiamat</p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Activated passively and consumes all stacks of Void Infusion. Allows the user to transfer their Void Infusions at will to any ally within their range.</p><p></p><p><span style="font-size: 10px">1. <a href="https://animebase.me/threads/storyboard-mission-submission.756508/page-50#post-22070491">Mission Drop</a></span></p><p><span style="font-size: 10px">2. <a href="https://animebase.me/threads/storyboard-mission-submission.756508/page-50#post-22070491">Mission Drop</a></span>[/spoiler]</p><p></p><p>(Mukō: Hogosha Seishin) – Void: Guardian Spirit</p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Whenever the user’s familiars, defined as Elemental Familiars, Summonings (excluding unique summonings like the Gedo Mazou and Statue of Hamura), Aburame bugs, or Inuzuka Ninken suffer 60 or more damage in a single instance this Void Infused Artifact has a 25% chance of activating. Upon activation the user will gain a single Void Infusion and their familiar, as defined within this Void Infused Artifact, will be healed for 30 Health Points.</p><p><span style="font-size: 10px">1. <a href="https://animebase.me/threads/storyboard-mission-submission.756508/page-62#post-22101287">Mission Drop</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">S Rank</span></p><p></p><p><strong>( Nageki Kōsei ) Lament Configuration</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: S-Rank</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A Void Infused Artifact that is activated at the cost of a move and consumes two Void Infusions. Upon activation the user creates a small puzzle box on their person from which a large number of rusted dull iron chains erupt, spanning a 20m radius in all directions, overlapping to form a barrier. The barrier is Forbidden Rank with a Chakra value of 80, and prevents the activation of Space-Time techniques within it's confines while active. Lasts for 4 turns, and is usable ones per Battle/ Arc.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/prize-collection-thread.782932/#post-22121573">Halloween Event 2022</a></span>[/spoiler]</p><p></p><p><strong>(Mukō: Jinki) – Void: Divine Machinations</strong></p><p>[spoiler]Type: Void Infused Artifact</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Divine Machinations is a powerful Void Infused Artifact that serves to empower the user’s strongest tier of techniques with additional firepower. At the cost of three Void Infusions and a move slot, though not a slot in the timeframe, the user will strengthen their next Yin-Yang Release, Anutu, Senjutsu, or Atavistic Flame technique by an additional 50 damage. Can be activated three times per battle. It cannot be applied to the Truth-Seeking Orbs or the Instrument of Causality.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/rift-echoes-of-the-moon-xisuthros-preserver-of-life-vs-susabi-madara-and-isabella.784379/#post-22130847">Defeating Xisuthros</a></span>[/spoiler][/spoiler][hr][/hr][/border]</p><p style="text-align: center"><img src="https://i.imgur.com/timCujF.png" data-url="https://i.imgur.com/timCujF.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ God Slaying Tools ☿</strong></p><p>[hr][/hr]</p><p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/EvCaWL2.png" data-url="https://i.imgur.com/EvCaWL2.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>( Kamikorosu: Hikakibo ) God Slayer: Fire Iron</strong></p><p>[spoiler]Type: God-Slaying Artifact</p><p>Rank: C</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/armory-of-marzan-212a.781001/page-2#post-22095984">Acquired</a></span></p><p></p><p><img src="https://i.imgur.com/ZHPu9Ag.png?1" data-url="https://i.imgur.com/ZHPu9Ag.png?1" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p>[hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414480, member: 25119"] [center][URL='http://narutobase.net/forums/forumdisplay.php?f=438'][IMG]http://i.imgur.com/nskliW7.png[/IMG][/URL][/center] [border=][CENTER][B]☿ Taijutsu & Bukijutsu ☿[/B][/CENTER][hr][/hr] [RIGHT][SIZE=10px]D Rank[/SIZE][/RIGHT] [B]( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad[/B] [spoiler]Type: Offensive Rank: D-S Range: Short Chakra Cost: N/A Damage Points: 20-80 Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes. Note: Requires a Blow Gun/Hollow Tube and Medical Mastery. Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages. [size=10px][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-38#post-22101023']Approved[/URL][/size][/spoiler] (Fukumi Hari) - Hidden Needles [spoiler]Rank: D Type:Attack Range:Short Chakra Cost:10 Damage Points:20 Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.[/spoiler] [RIGHT][SIZE=10px]C Rank[/SIZE][/RIGHT] ( Magarime ) Flip[spoiler]Type: Supplementary/Defensive Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique. Note: Can only be taught by Scorps Note: Taught by Scorps[/spoiler] ( Ro-ru ) Roll[spoiler]Type: Supplementary/Defensive Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique. Note: Can only be taught by Scorps Taught by Scorps[/spoiler] (Gyorai Shin) - Torpedo Needle [spoiler]Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, nails pin their feet stopping their movement. Then, the user forms a hand seal and hundreds of nails shoot out of the ground at the opponent.[/spoiler] (Hitei Mushou) - Flying Nail Mist Pierce [spoiler]Rank: C Type:Attack Range:Short-Mid Chakra Cost:15 Damage Points:30 Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.[/spoiler] (Soushuuha) - Manipulate Advancing Blades [spoiler]Rank: C Type:Attack Range:Short-Long Chakra Cost:15 Damage Points:30 Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.[/spoiler] [RIGHT][SIZE=10px]B Rank[/SIZE][/RIGHT] (Shoufuku Fuukaku: Kurubushi Joumae) Submission Style: Ankle Lock[spoiler]Rank: B rank Type: Offensive Range: Short Chakra: N/A Damage: 40 Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain. -The longer the technique is used the more damage is delivered Taught by Vayne [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=283938']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]A Rank[/SIZE][/RIGHT] (Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point [Spoiler] Type: Offensive Rank: A - S Range: Short - Mid Chakra: N/A Damage: 60 - 80 Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique. Notes: - The A-ranked version of this technique can be used four times per battle. - The S ranked can only be used twice and requires a single turn cooldown between uses. [SIZE=10px][URL='https://animebase.me/threads/crazy-eyes.781998/#post-22111130']Trained[/URL][/SIZE][/spoiler] ( Fenikkusu Handou ) Phoenix Kick[spoiler]Rank: A Type:Attack Range:Short Chakra Cost:30 Damage Points:60 Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage. - Can only be taught by Daemon Taught by Daemon [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549851&p=16352323#post16352323']Trained[/URL][/SIZE][/spoiler] (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.[/spoiler][hr][/hr][/border] [CENTER][URL='http://narutobase.net/forums/showthread.php?t=78342'][IMG]http://i.imgur.com/1rKtqD2.png[/IMG][/URL][/CENTER] [border=][center][B]☿ Custom Weapons ☿[/b][/CENTER][hr][/hr][RIGHT][size=10px]Current.[/size][/RIGHT] [center][img]https://i.imgur.com/Tw6bu9z.png[/img][/center] [B]( Fugu ) Blowfish[/B] [spoiler]Type: Weapon Rank: N/A Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. #1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used. #2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns. #3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length. [center][img]https://i.imgur.com/Tw6bu9z.png[/img][/center] [size=10px][URL=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-40#post-22111701]Approved[/URL][/size][/spoiler] [B][strike]( Fugu ) Blowfish (Revoked)[/strike][/B][spoiler]Type: Weapon Rank: S Range: Short-Long Chakra Cost: N/A Damage Points: N/A Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. #1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move. #2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques.. #3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #6, A rank 60 damage points, #7 A rank 60 damage points and #8 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately. #4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles will be shot in a straight line. Counts as a move, except in the turn of materialization. #5: Chain-Needle Shooting - Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. This can be used with any of the Needle Techniques, with the exception of #3 and #9. This utilizes an alternate handseal, which can be done with a single hand or while holding the stick. It always counts as a single move towards the jutsu count, even if combined with another Shooting or a Materialization technique. It costs 30 chakra. However, multiplying and increasing the number of needles follows the same principle as any multiple projectile elemental technique and not like the original Shuriken Shadow Clone Technique: the original full power of the needles is spread and divided equally across the total number of needles. #6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count #7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count #8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count #9: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu. #10: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count. #11: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike. #12: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly #13: Form Transformation - Transformation Technique can be used on the Fugu to change the physical appearance of the Fugu. This can be purely decorative, changing colors or similar outwards changes, or actually change the stick to other weapons, thus preventing the usage of any Needle based techniques ( #1-9 ), but retaining it's inherent properties and remaining abilities. Any sort of sharp or blunt weapon will only be as strong as a generic version of said weapon, a sword will never be as sharp and balanced as a custom made sword, but will allow the user to perform weapon based techniques with the Fugu, such as Kenjutsu or CFS the user has access to ( Like Whip Arts and the Nine Verses of Shakujo ). This utilizes an alternate handseal, which can be done with a single hand or while holding the stick and counts as 1 move towards the jutsu count. It costs 5 chakra Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends. [size=10px][URL=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-40#post-22111701]Approved[/URL][/size][/spoiler] [right][size=10px]Lent.[/size][/right] (Isseki Nichō) One Stone, Two Birds [spoiler]Rank: N/A Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Isseki Nichō is a perfectly balanced chakra-metal Katana. It's blade is thick but sharp, to no bounds. It's sheathe is marked with flower and bird patterns, of orange colour. The sword is perfectly adapted to the Samurai's abilities, so is capable of highly enhancing one's power, giving it the power of the rank above, without feeling it's drawbacks. For example, if one power is A rank, it will become S rank. If one power is B rank, it will become A rank, making it's chakra slashes more powerful, and it's chakra transformations bigger. If charged with enough chakra, the user is able to make the ilusion of having two swords in the same hand, one physical and one made of chakra. Note: Taught by Luiz[/spoiler][hr][/hr][/border] [CENTER][IMG]https://i.imgur.com/7Dn4vhw.png[/IMG][/CENTER] [border=][center][B]☿ Ninja Tech Tools ☿[/B][/center][hr][/hr][right][size=10px]B Rank.[/size][/right] [center][img]https://i.imgur.com/1SBQqdA.png[/img][/center] ( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag[spoiler]Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: +20 to Explosive Tags Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these. *Taught by KeotsuEclipse* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=387573']Trained[/URL][/SIZE][/spoiler] [center][img]https://i.imgur.com/Vp4XQ5s.png[/img][/center] (Toritonmasuku) - Triton Mask [spoiler]Type: Tool Rank: B Range: N/A Chakra: 20(-5/turn) Damage: N/A Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water. Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn. Note: Lets the user breathe under water indefinitely. Note: Taught by Skorm. [size=10px][URL='https://animebase.me/threads/scuba-diving-with-skorm.780294/']Taught[/URL][/size][/spoiler][hr][/hr][/border] [CENTER][IMG]https://i.imgur.com/vGeSrAJ.png[/IMG][/CENTER] [border=][center][B]☿ Void Artifacts ☿[/B][/center][hr][/hr][right][size=10px]B Rank[/size][/right] [center][img]https://i.imgur.com/cfqRsE3.png[/img][/center] [B]( Mukō: Soshi Chūnyū ) – Void: Elemental Infusion[/B] [spoiler]Type: Void Infused Artifact Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 30% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 50% when the user uses a Forbidden ranked elemental technique. [size=10px][URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725']Purchased 1200 Ryo[/URL][/size][/spoiler] [B](Mukō: Mukō no Tsuyosa) – Void: Strength of the Void[/B] [spoiler]Type: Void Infused Artifact Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage. [size=10px][URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725']Purchased 1250 Ryo[/URL][/size][/spoiler] [B](Mukō: Yūryō) – Void: Charged[/B] [spoiler]Type: Void Infused Artifact Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies. [size=10px[URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22075860']Purchased 4500 Ryo[/URL][/size][/spoiler] [right][size=10px]A Rank[/size][/right] [B]( Mukō: Senmon Chūnyū ) – Void: Specialized Infusion[/B] [spoiler]Type: Void Infused Artifact Rank: A Range: Short – Long Chakra: N/A Damage: N/A Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns. [size=10px][URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-2#post-22071725']Purchased 1500 Ryo[/URL][/size][/spoiler] [B](Mukō: Senmon Akushon) – Void: Specialized Activation[/B] [spoiler]Type: Void Infused Artifact Rank: A Range: N/A Chakra: N/A Damage: N/A Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle. [size=10px][URL='https://animebase.me/threads/ninja-world-marketplace.757307/page-3#post-22127256']Purchased[/URL][/size][/spoiler] [hr][/hr][spoiler=Overstock][right][size=10px]C Rank[/size][/right] (Mukō: Meisō) – Void: Meditation [spoiler]Type: Void Infused Artifact Rank: C Range: Short – Long Chakra: N/A Damage: N/A Description: Remaining within a single landmark and meditating for three turns (or three posts separated by 45 minutes) grants the user a 50% chance to gain a single Void Infusion. [size=10px][URL='https://animebase.me/threads/storyboard-mission-submission.756508/page-56#post-22085890']Mission Drop[/URL][/size][/spoiler] [right][size=10px]A Rank[/size][/right] [B](Mukō: Noroi no Abuzu) – Void: Curse of Abzu[/B] [spoiler]Type: Void Infused Artifact Rank: A Range: Short – Long Chakra: N/A Damage: N/A Description: Activated passively and consumes two stacks of Void Infusion; allows the user to steal all of their opponent’s stacks of Void Infusion within range. [size=10px][URL='https://animebase.me/threads/storyboard-mission-submission.756508/page-51#post-22070606']Mission Drop[/URL][/size][/spoiler] ( Mukō: Okurimono no Tiamato ) – Void: Gift of Tiamat [spoiler]Type: Void Infused Artifact Rank: A Range: Short – Long Chakra: N/A Damage: N/A Description: Activated passively and consumes all stacks of Void Infusion. Allows the user to transfer their Void Infusions at will to any ally within their range. [size=10px]1. [URL='https://animebase.me/threads/storyboard-mission-submission.756508/page-50#post-22070491']Mission Drop[/URL] 2. [URL='https://animebase.me/threads/storyboard-mission-submission.756508/page-50#post-22070491']Mission Drop[/URL][/size][/spoiler] (Mukō: Hogosha Seishin) – Void: Guardian Spirit [spoiler]Type: Void Infused Artifact Rank: A Range: N/A Chakra: N/A Damage: N/A Description: Whenever the user’s familiars, defined as Elemental Familiars, Summonings (excluding unique summonings like the Gedo Mazou and Statue of Hamura), Aburame bugs, or Inuzuka Ninken suffer 60 or more damage in a single instance this Void Infused Artifact has a 25% chance of activating. Upon activation the user will gain a single Void Infusion and their familiar, as defined within this Void Infused Artifact, will be healed for 30 Health Points. [size=10px]1. [URL='https://animebase.me/threads/storyboard-mission-submission.756508/page-62#post-22101287']Mission Drop[/URL][/size][/spoiler] [right][size=10px]S Rank[/size][/right] [B]( Nageki Kōsei ) Lament Configuration[/B] [spoiler]Type: Void Infused Artifact Rank: S-Rank Range: Short - Long Chakra: N/A Damage: N/A Description: A Void Infused Artifact that is activated at the cost of a move and consumes two Void Infusions. Upon activation the user creates a small puzzle box on their person from which a large number of rusted dull iron chains erupt, spanning a 20m radius in all directions, overlapping to form a barrier. The barrier is Forbidden Rank with a Chakra value of 80, and prevents the activation of Space-Time techniques within it's confines while active. Lasts for 4 turns, and is usable ones per Battle/ Arc. [size=10px][URL='https://animebase.me/threads/prize-collection-thread.782932/#post-22121573']Halloween Event 2022[/URL][/size][/spoiler] [B](Mukō: Jinki) – Void: Divine Machinations[/B] [spoiler]Type: Void Infused Artifact Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: Divine Machinations is a powerful Void Infused Artifact that serves to empower the user’s strongest tier of techniques with additional firepower. At the cost of three Void Infusions and a move slot, though not a slot in the timeframe, the user will strengthen their next Yin-Yang Release, Anutu, Senjutsu, or Atavistic Flame technique by an additional 50 damage. Can be activated three times per battle. It cannot be applied to the Truth-Seeking Orbs or the Instrument of Causality. [size=10px][URL='https://animebase.me/threads/rift-echoes-of-the-moon-xisuthros-preserver-of-life-vs-susabi-madara-and-isabella.784379/#post-22130847']Defeating Xisuthros[/URL][/size][/spoiler][/spoiler][hr][/hr][/border] [center][img]https://i.imgur.com/timCujF.png[/img][/center] [border=][CENTER][B]☿ God Slaying Tools ☿[/B][/CENTER][hr][/hr] [RIGHT][SIZE=10px]C Rank[/SIZE][/RIGHT] [center][img]https://i.imgur.com/EvCaWL2.png[/img][/center] [B]( Kamikorosu: Hikakibo ) God Slayer: Fire Iron[/B] [spoiler]Type: God-Slaying Artifact Rank: C Range: N/A Chakra: N/A Damage: N/A Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger. [SIZE=10px][URL='https://animebase.me/threads/armory-of-marzan-212a.781001/page-2#post-22095984']Acquired[/URL][/SIZE] [img]https://i.imgur.com/ZHPu9Ag.png?1[/img][/spoiler] [hr][/hr][/border] [/QUOTE]
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