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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 10278358, member: 25119"]</p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=439"><img src="http://i.imgur.com/NYRI9oh.png" data-url="http://i.imgur.com/NYRI9oh.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Non-Damaging Genjutsu ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: right"><span style="font-size: 10px">D Rank</span></p><p></p><p>( Genjutsu: Keeki no Uso ) Illusionary Arts: The Cake is a Lie[spoiler]Type:Supplementary</p><p>Rank: D Rank</p><p>Range:Short - Mid</p><p>Chakra:10</p><p>Damage:N/A</p><p>Description: A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work)</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=610430&page=2">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">C Rank</span></p><p>( Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu ) Illusionary Arts: The Mighty Grab of the Perverted Old One[SPOILER]Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Requires direct dirty eye contact and complete lack of shame from the user[/SPOILER]</p><p></p><p>( Genshu Chibou no Genjutsu: O Ushiro ! ) Genjutsu Masters Hideout Illusion Technique: Behind You ![spoiler]Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Okuyuki Chikaku ) Genjutsu Masters Hideout Illusion Technique: Depth Perception[spoiler]Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target that causes that target to see the user one metre closer to him than he really is. Although this is useless in terms of avoiding most Ninjutsu or Genjutsu, it is very useful in causing Taijutsu or Kenjutsu users to swing at the air one metre in front of the user's real position, safeguarding the user from damage.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Mayaku Yotsu Kamereon ) Genjutsu Masters Hideout Illusion Technique: Drug-Intoxicated Chameleon[spoiler]Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user makes two handseals, casting an illusion on any observing target(s), that make him observe an item of the user's choice as a different colour or multitude of colours. Although simplistic, this technique is very versatile, and can be used to fool the target, for example, into believing the user is covered with an earth defense, or by an Uchiha to fool the target into believing their normal flames are the flames of Amaterasu, or into fooling an opponent that an earth technique is infact a lava technique, among many potential applications.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Yotta Kōmori ) Genjutsu Masters Hideout Illusion Technique: Drunken Bat[spoiler]Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user snaps his fingers, making multiple target(s) who hear the sound fall under an illusion. Using this illusion, the user is able to change the sounds produced by an object, mask them entirely, or switch the direction from which they originate, fooling the target(s). This is particularly useful in situations where sight is unreliable, such as when hidden by mist.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Saizu wa Jūyō ) Illusionary Arts: Size Matters[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu.</p><p></p><p>Restrictions</p><p>– Can only be taught by Kryptiic</p><p>– Can only be used 4 times per fight.</p><p>*Taught by Kryptiic*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=536735">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Kiba no Yokubou Nezumi ) Illusionary Arts: Fangs of Lusting Rats[spoiler]Type:Supplementary</p><p>Rank: C- Rank</p><p>Range: Short - Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.</p><p></p><p>*Effects last 2 turn</p><p>Taught by Ishiro</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=610430&p=18009302#post18009302">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Howaitotatchi ) Illusionary Technique: The White Touch[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.</p><p></p><p>Note: Usable 5 times a match</p><p>Note: must be taught by Blake Belladonna</p><p>Taught by Korra</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=631853">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">B Rank</span></p><p></p><p><strong>( Genjutsu: Hyakujuu ) Illusion Technique: Animalia</strong>[spoiler]Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/a</p><p>Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/spoiler]</p><p></p><p><strong>( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds</strong>[spoiler]Rank: B</p><p>Type: Supplmentary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.</p><p>It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.</p><p></p><p>*Lasts 4 turns max*</p><p>*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=155">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/spoiler]</p><p></p><p>( Genjutsu: Senkyoushi ) Illusionary Arts: Missionary[spoiler]Type: Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A (40 if done with hand seals)</p><p>Description: The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note: For the hit to cause damage, the user needs to do the handseals.</p><p>Taught by Scorps</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=331297">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Ikirei no Shitai ) Genjutsu Masters Hideout Illusion Technique: Doppelganger Corpse[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target. The user, if under attack from another technique, causes the target to believe that the user has been struck by the technique, and is feeling its effects. The illusion is sophisticated enough to fool the target's sense of touch if he is attacking the user physically. This allows the user to then counterattack as a surprise. However, after casting this illusion, the user must further use some other technique to actually avoid the target's technique in reality. Since this might take a while, it is advisable not to use this illusion when under attack by a speedy technique.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Kakushitsu ) Genjutsu Masters Hideout Illusion Technique: Dead Skin[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target. The illusion deadens all sense in the target's skin. This keeps the target from noticing any subtle indicators of other techniques, such as any physical contact, changes in temperature, breezes, wetness, etc. This could allow the user to place items such as tags, insects etc., or use a wide-range technique that raises or lowers temperature, and these will come as a complete surprise to the target since he cannot feel them building up but will only feel their effects.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Akumu Samasu ) Genjutsu Masters Hideout Illusion Technique: Waking Nightmare[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. The target then appears to 'wake up' in his own bedroom, unhurt and rested, as if the events of the preceding battle were a particularly realistic nightmare. This makes it difficult for the target to break the genjutsu, as he does not notice it. In reality, the target is immobile as his mind believes he is safe in his bed, allowing the user to strike.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Pechunia ni Yoru Shibō ) Genjutsu Masters Hideout Illusion Technique: Death by Petunia[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. To the target, it appears as if a large amount of petunias suddenly grows out of his mouth and into his windpipe, before the roots of the plant emerge from...various orifices....of his body. The opponent experiences a choking sensation, and falls over on the ground clutching his throat. This is particularly useful when the opponent is releasing techniques from his mouth to cause him to lose control.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Apollo no Te) Genjutsu Masters Hideout Illusion Technique: The Hands of Apollo[spoiler]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage. N/A</p><p>Description: A technique used to pressure enemies, its most effective against non-dojutsu users. The user will make one hand seal (Rat) and trigger this dormant illusion in the enemies brain. From the point the genjutsu is activated, every time the enemy sees the user perform a handseal or more, these will be perceived by the enemy at a blazing speed. Basically, the enemy will see the user perform these handseals at a speed that makes it all look like a blur (a string of 15 handseals will appear to take less than 1 second to perform). The moment that the user starts to make the handseals, the illusion tricks the enemies perception of time, making him see what took a few seconds as almost immediate. This illusion only alters the enemies perception of handseals and has no effect on the speed in which he perceives the following techniques. Since this illusion works by using a visual trigger, the enemy must see the user perform the handseals, even if just a peripheral perception of such is needed. Also, while one needs to perform the genjutsu short-mid range of the enemy, once it takes effect, range no longer plays effect, and even from long range, the enemy will still see the handseals as performed at blazing speeds.</p><p></p><p>Note: Lasts 4 turns</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding[spoiler]Rank: B</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will perform 3 handseals and the opponent will then feel as if several needles with metal wires attached have pierced through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm.</p><p></p><p>-Twice per battle.</p><p>-Lasts two turns.</p><p>-Only taught by Professor Sarutobi. </p><p>*Taught by Professor Sarutobi*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352639">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call[spoiler]Type: Offensive/Defensive</p><p>Rank: B</p><p>Range: Short-mid</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent as a medium, the user will make the opponents hear a beautiful voice and see a rainbow of bright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid singing, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into hearing the calming music and soothing voice of the mermaid, that will relax them and induce a state of bliss, responsible for the eventual sleep state</p><p></p><p>-Takes 2 turns to induce full sleep if not released.</p><p>-The mermaid can only appear inside a water source that is in short-mid of both user and opponent.</p><p>-Only taught by Professor Sarutobi. </p><p>*Taught by Professor Sarutobi*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352639">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Kōgaku Soshi ) Illusionary Arts: Optical Element[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns.</p><p></p><p>Restrictions</p><p>- Can only be taught by Kryptiic</p><p>- Can only be used 4 times per match</p><p>- No Genjutsu in the same turn</p><p>*Taught by Kryptiic*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=536735">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk[spoiler]Type:Supplementary</p><p>Rank: B -Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a *build up* in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place.</p><p></p><p>*Requires 3 turns for effects to activate*</p><p>*Can be used two times per battle*</p><p>Taught by Zekken</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=610430">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.</p><p></p><p>Note: Usable 4 times a match</p><p>Note: Must be taught Blake Belladonna</p><p>Taught by Korra</p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=631853">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Gurandoerudā no Futan) Illusionary Arts: Burden of the Grand Elder[spoiler]Type:Supplementary</p><p>Rank:B</p><p>Range:Mid</p><p>Chakra:20</p><p>Damage:N/A</p><p>Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues.</p><p></p><p>-Can only be used/taught by Sir Hoshigaki</p><p>-Can only be used 3 times per battle</p><p>Taught by Sir Hoshigaki</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=631876">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Sono Botsuraku) Illusionary Arts: The Fall[spoiler]Type: Offensive</p><p>Rank: B rank</p><p>Range: Short-Mid Range</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.</p><p></p><p>Notes:</p><p>-Can only be used thrice</p><p>-No Genjutsu for 4 turns after use</p><p>-Can only be taught by Venom</p><p>Taught by Venom</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549846">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Musei Furi ) Illusionary Arts: Silent Handicap[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is unable to move his body (or affected body part, depending on how the genjutsu is induced by the user). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.</p><p></p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).</p><p>*Note: No genjutsu in the same turn.</p><p>*Can only be taught by McKnockout</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=654687">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">A Rank</span></p><p></p><p><strong>( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb</strong>[SPOILER]Rank: A</p><p></p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.</p><p></p><p>The user has to rely on senses other than vision to perceive through this genjutsu, including but not exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.</p><p></p><p>*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*</p><p>*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7923003&postcount=1400">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> <li data-xf-list-type="ol"><a href="http://Ańbu Juniør">Ańbu Juniør</a></li> </ol><p></span>[/SPOILER]</p><p></p><p><strong>( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation</strong>[SPOILER]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 + (Decoy Jutsu)</p><p>Damage Points: N/A ( Non quantifiable)</p><p>Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.</p><p></p><p>The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.</p><p></p><p>*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*</p><p>*Can only be used once per battle*</p><p>*Allows multiple targets, but not multiple layers of this same genjutsu*</p><p>*Costs as 2 jutsus*</p><p>*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*</p><p>*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).</p><p>*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*</p><p>*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9081829&viewfull=1#post9081829">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/SPOILER]</p><p></p><p>Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)[spoiler]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60 (At the end of the 2 turns)</p><p>Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.</p><p></p><p>~Can only be taught by Reborn</p><p>~ Jutsu lasts 2 turns</p><p>~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)</p><p>~Can be used 2 times per battle </p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showthread.php?t=262178&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Kyuumin Shobatsu ) Illusionary Technique: Dormant Punishment[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.</p><p></p><p>~This technique remains dormant for 3 turns only</p><p>~The technique (if activated) will render one's opponent unconscious after 2 turns.</p><p>~Can be used 3 times per battle </p><p>Taught by Reborn</p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showthread.php?t=262178&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Magen: Shini Yuragi no Jutsu ) Demonic Illusion: Mind Tremor Technique[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: This is a technique meant to cause temporary confusion. The user will make the Dragon → Hare seals to initiate the illusion. Once cast, the victim will experience their vision to blur and appear to be as if it were being shaken and spun around in a very chaotic manor. The victim's chakra will be disrupted in their brain to a point where the damage causes a slight tremor in their brain, which will also result in a severe headache. The headache mixed in with the vision distortion will cause the victim to be very unbalanced while trapped in this illusion and also makes it difficult for them to focus while affected by this technique.</p><p></p><p>~Can be used 4 times per battle</p><p>~The inability for the victim to focus completely due to the severe headache and vision equilibrium distortion means they can't focus on techniques above S-rank while in the state of this technique and will have difficulty standing and moving</p><p>~This technique lasts 2 turns, after the second turn, the victim will succumb to vomiting as the stress becomes too much of them, the inducing of vomit will be the breaking factor.</p><p>~The user of this technique can't use genjutsu for the next 3 turns after this jutsu is cast.</p><p>~The user cannot use any other genjutsu while this technique is active nor can he use techniques above A-rank</p><p>Taught by Reborn</p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showthread.php?t=262178&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Sunadokei ) Illusion Technique: Hourglass[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.</p><p></p><p>(Last 2 turns) </p><p>Taught by Kirabi</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=328029">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Hatsuchi Hanshouko) Illusionary Arts: Mother Earth's Breed[spoiler]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra: 30 Chakra</p><p>Damage: 60 Damage</p><p>Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.</p><p></p><p>- May be used x2 per battle, but not in consecutive turns.</p><p>- No B rank or higher genjutsu the next turn.</p><p>- May only be taught by Lokí</p><p>Taught by Loki</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352050&p=11031691#post11031691">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Akuma no Houyou ) Ilussionary Arts: Demonic Hug[SPOILER]Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short to Mid</p><p>Chakra: 30 (+10 next turn to keep active)</p><p>Damage: 60 (at the end of the 2 turns)</p><p>Description: The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.</p><p></p><p>Note: Can only be used twice</p><p>Note2: Has to be taught by Scorps</p><p>Note3: Can't use Genjutsu in the same turn or the next[/SPOILER]</p><p></p><p>( Genjutsu: Magirawashii no Serifu ) Illusionary Arts: The Misleading Words[SPOILER]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.</p><p></p><p>Note: Usable 4 times</p><p>Note2: Can only be used before techniques of the 5 basic elements that the user knows</p><p>Note3: Can only use up to S-Rank on the same turn its used</p><p>Note4: Can only be taught by Scorps[/SPOILER]</p><p></p><p>( Genjutsu: Shojishōgai ) Illusionary Arts: Dysgraphia[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.</p><p></p><p>Note: No other genjutsu while this is active</p><p>Note: Usable only twice (2) per battle</p><p>Note: Only McRazor can teach this</p><p>Taught by McRazor</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352262">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Kurogen: Za Niyurareiza ) Genjutsu Masters Hideout Black Illusion: The Neuralizer[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, and a bright light emanates from his body. Any target(s) who observes the light will be placed under an illusion that suppresses their memories of the last two turns of the battle. The illusion will use their own memories of the battle two turns ago to fool their brain. This means they will see themselves, the user, and the terrain as it was two turns ago and see nothing out of the ordinary in that.</p><p>This could lead them to forget if they have activated any "modes", or be unaware of any "modes" the user has activated, as well as giving the user great terrain advantage if the terrain changed recently. However, once the user utilizes any such "modes" again, or uses the changed terrain, the target will snap out of the illusion instantly, his mind restoring the suppressed memories.</p><p></p><p>Note: This technique may be used only thrice per battle.</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Sakasama no Seikai ) Genjutsu Masters Hideout Illusion Technique: Inverted World[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.</p><p></p><p>Note: This technique may be used only three times per battle.</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Irooni Genjutsu: Ketsueki to Sora no Rendan ) Genjutsu Masters Hideout Colourful Demon Illusion Technique: Duet of Blood and Sky[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. This causes the target to observe everything in the world around them in either a vibrant red or a cold blue. The user can pick which objects the target observes in what colour. This plays havoc with the target's judgment of distance, the objects coloured red seeming closer, more dangerous and setting off an adrenaline rush, whereas the objects coloured blue seem farther, less dangerous and soothe the target. The target is rendered unable to judge distance, identify major threats and is physically exhausted by switching from adrenaline to serotonin rapidly and often as the target sees numerous objects.</p><p></p><p>Note: This technique may be cast three times per battle.</p><p>Note: The target is unable to use A-rank and above Taijutsu due to exhaustion for the same and the next turn after the use of this technique.</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>(Genshu Chibou no Dou Genkaku: Ina Kashira no Chikin) Genjutsu Masters Hideout Mayhem Illusion: The Reverence of the Rooster[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken".</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Dou Genkaku: Akuma Gojou no Nori) Genjutsu Masters Hideout Mayhem Illusion: Demonic Carousel[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>(Suiton Genjutsu: Yama no Bachi) Water Release Illusion: Mountain's Curse[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the horse hand seal, the user infuses the moisture in the battle field with his chakra. The chakra infused moisture will be inhaled by all enemies on field as they breathe. Once the chakra is inside the enemy, it disturbs their chakra flow from the inside in a parasitic manner, inducing a powerful illusion in which the enemy feels as if the air is progressively harder to breathe. He'll feel as if he's breathing in a 8000 metre high altitude, leading his body to react accordingly. With the illusion that the atmosphere is thinner and lacks oxygen, the enemy will tire quickly and will begin to feel his mind dull and slow, as his body reacts to the illusion. Of course the oxygen level is the same and nothing really happens to the enemy body a part from the symptoms his mind induces as a response to the illusion. The enemy has 2 turns to release the technique otherwise they'll faint. Once triggered, due to the illusionary fatigue, as each turn passes, the enemy will feel hard to use higher ranked techniques, some ranks even, completely inaccessible to him. In the first turn, he can't use Taijutsu above D-Rank and loses the stamina needed to use Forbidden ranked techniques. In the second turn and prior to his loss of consciousness, he becomes unable to move and can only use B-Ranks and below.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Katon Genjutsu: Ahou no Shinkirou) Genjutsu Masters Hideout Fire Release Illusion: A Fools Mirage[spoiler]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the tiger hand seal and unleashing his fire chakra into the field all around, the user is able to increase the temperature of the air all around him up to Long range. This increase in temperature, although barely noticeable is enough to alter the density and behavior of the air and, in the process, altering the way light passes through it. By using this simple principle, the user produces a visual illusion were the enemy will see a sea of water coming from the ground and heading towards him with an amazing speed. Looking around the user will see the same wave coming from all around him, regardless of were he looks to. The main advantage of this technique is that it can be used against Sharingan and Rinnegan users, since the illusion pertains to refraction of light instead of the normal process through which other illusions happen. In reality, the illusion is nothing more than the refraction and mis direction of light in the heated air, a similar albeit chakra enhanced effect of the same phenomenon that happens in deserts and other very hot locations.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Okashi Sen) Illusionary Technique: Candy Beam[spoiler]Type:Attack</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.</p><p></p><p>-Only taught by Professor Sarutobi</p><p>-3 times per battle.</p><p>*Taught by Professor Sarutobi*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352639">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Watatsumi Chishio ) Illusionary Arts: Oceans of Blood[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.</p><p></p><p>Can only be Taught by Igneel</p><p>Can only be used once per battle</p><p>Genjutsu lasts for three turns unless dispelled</p><p>*Taught by Igneel*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=417959">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Ito Ijouhassei) Illusionary Arts: Threaded Infestation[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes and ears before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses. As the threads multiply in the illusion, the target is left progressively hindered and will eventually become unable to move after a full turn. As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.</p><p></p><p>-Can only be used Twice per battle</p><p>-No other genjutsu in the same turn</p><p>-Can only be Taught by Igneel</p><p>*Taught by Igneel</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=417959">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.</p><p></p><p>-Able to use thrice per battle.</p><p>-Have to induce the genjutsu each time for three hit bonus to take effect</p><p>-Last 3 turns if a physical attack hasn’t been landed</p><p>-Can only be taught by Solf J. Kimblee</p><p>*Taught by Solf</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=294752&page=5">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Hizoku Yougo ) Illusionary Technique: Unruly Tools[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.</p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- No genjutsu above A rank for the rest of; and the next turn.</p><p>- Can only be taught by Scaze</p><p>*Taught by Scaze</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=442608">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Zeuxis no hiiro warai ) Illusionary Technique: The Scarlet Laugh of Zeuxis[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.</p><p></p><p>Note:</p><p>- The user is capable of targeting specific spots if they so wish.</p><p>- Can only be used 2x</p><p>- No Genjutsu A rank or above for the rest of, and the next turn.</p><p>- Can only be taught by Scaze</p><p>*Taught by Scaze</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=442608">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Dementor's Seppun ) Illusionary Arts: Dementor's Kiss[spoiler]Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.</p><p></p><p>-Usable 3X per battle.</p><p>-Must have illusionary arts training completed.</p><p>-No illusionary arts above A rank can be used in the same and next turn.</p><p>*Taught by Vayne*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=283938">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Shichi kara fukkatsu ) Illusion Release: Back from the Dead[spoiler]Rank : A</p><p>Type : Attack</p><p>Range : Short-Mid</p><p>Chakra cost : 30</p><p>Damage points : 60</p><p>Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.</p><p></p><p>-Can only be taught by Flash07</p><p>-Can't use any other genjutsu in the same and next turn.</p><p>-Can only be used twice</p><p>Taught by Flash</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549750">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu : Yotounheimu Kara Chiru No Kaze ) Illusionary Arts: Chill breeze from Jotunheim[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.</p><p></p><p>Restrictions :</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Can only be used three times per battle.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> No genjutsu above A rank while this genjutsu is in play.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Each Genjutsu is of B rank in strength.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Two turn gap before using this genjutsu again.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Both the Genjutsu are casted at the same time.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Can only be taught by -Best</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=573662http://narutobase.net/forums/showthread.php?t=573662">Trained</a></span>[/spoiler]</p><p></p><p>( Ame-no-Uzume-no-Mikoto ) Whirling Heavenly Woman[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The User starts by channeling chakra to his gunbai, causing the Tomoe located on the gunbai to begin to swirl, triggering a powerful genjutsu to form. As the tomoe swirls, the opponent sees the tomoe's spinning rapidly as the user seemingly then forms a handseal, creating a clone of a stunning beautiful woman, wearing traditional Shinto robes and resembling Kaguya Ōtsutsuki (minus the third eye), who is manifested at the enemy's line of sight, their eyes lining up. What is unique about this, however, is that the woman appears to have the 3T Sharingan in her eyes. Due to the woman's height, she is aligned with the enemy's line of sight, causing them to look into her eyes, making them believe they have been trapped within a binding Sharingan genjutsu, their surroundings becoming inverted similar to Tsukiyomi. As the woman's eyes look onto the target's, she begins to expand in size, similar to how Madara began to expand before stabilizing into Kaguya Ōtsutsuki. As the woman expands to the size the user wants (with a max size of 10 meters), the woman's eyes begin to glow slightly and spiral as she points her hand outwards, releasing what appears to be a large wave of dark flames similar to Amaterasu being unleashed towards the target, splitting before they reach the target, and setting the terrain ablaze, causing the target to feel heat stroke and after two turns, passing out from fatigue and mental stress.</p><p></p><p>Note: Can only be used twice.</p><p>Note: Requires a break of at least 2 turns between usages</p><p>Note: Cannot use genjutsus above S rank the next turn.</p><p>Note: Can only be performed via a gunbai with chain.</p><p>Note: Does not require the Sharingan to be performed.</p><p>Taught by Mandy</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=555463">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses</p><p></p><p>*Can only be used thrice per battle*</p><p>*Can't be used on consecutive turns</p><p>*Can only be taught by Edward*</p><p>*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*</p><p>Taught by Ed</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=520335">Trained</a></span>[/spoiler]</p><p></p><p>( Shuryou Gigei no Genjutsu: Esa ) Hunting/Illusion Technique: Baiting[spoiler]Type:Attack</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The user casts a genjutsu on the opponent. The opponent sees what he or she desires which baits them into a spiked snare set up by the user that tears the flesh of the opponents skin if they struggle to much.</p><p></p><p>(can only be taught by Karin)</p><p>(can only be used twice per battle)</p><p>Taught by Goddess</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=631820">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Asshuku Mizu ) Illusionary Arts: Pressure Water[spoiler]Type: Supplementary / Genjutsu</p><p>Rank: A Rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb.</p><p>However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out.</p><p></p><p>Note: No genjutsu of any rank can be used in the next turn</p><p>Note: Can only be used two times a battle</p><p>Note: Can only be taught by Strawberry</p><p>Taught by Strawberry</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=631819">Trained</a></span>[/spoiler]</p><p></p><p>( Magen: Noroi Doujutsu ) Demonic Illusion: Accursed Eye Technique[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed.</p><p></p><p>Note: Can only be used 2 times.</p><p>Note: Lasts 3 Turns</p><p>Note: Requires a break of at least 2 turns in between usages.</p><p>Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.</p><p>Taught by Manders</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=499486&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Magen: Rosuto Sorrisu no Garathorne ) Demonic Illusion: Lost Souls of Galathorne[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation.</p><p>This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.</p><p></p><p>++No A-rank Genjutsu and water in the next turn</p><p>++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques </p><p>++Useable only twice per match</p><p>++Does not require water source</p><p>++Must be taught by Priest</p><p>Taught by Priest</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=631836">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Kuishinbō oni) Illusionary Arts: Gluttonous Demon[spoiler]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid range</p><p>Chakra: 30</p><p>Damage: N/A (60 from abdominal pain)</p><p>Description: The user performs 3 hand seals, placing the opponent under an illusion. Within the illusion, the opponent will start to feel the effects of Poly****ia, an increase in appetite, but to a greater extent than usual. The opponent will become so hungry that he would turn to start feeding on himself as a result of a hunger that can not be satisfied. The effects of the illusion are quite subtle as the hunger starts off quite simple and subtle, only causing a slight discomfort once the illusion has been cast. After a single turn, the hunger would be so extreme that the opponent would eat any organic material in order to satisfy the hunger that plagues him. This organic material can range from himself, to any tangible material, like wood from trees, and even the very soil or earth the opponent stands upon. Due to the severe hunger, this illusion forces the opponent to focus on subduing this extreme hunger and the opponent would go to any length to subdue it. Based on the materials eaten during this feeding frenzy, the opponent will suffer severe abdominal pain, and cause internal damage.</p><p></p><p>Note:</p><p>-Can only be used twice per battle.</p><p>-Lasts for two turns.</p><p>-Takes one turn to be activated, the next turn the effects will be felt.</p><p>-Can only be taught by Detective L</p><p>Taught by L</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=520375">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Supaidā to Sono Pengin Sagari ) Illusionary Arts: Falling Spider and their Penguin[spoiler]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 to mental stress if unbroken)</p><p>Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.</p><p></p><p>✦ Can only be used two times per conflict</p><p>✦ Can only use B-rank or lower genjutsu next turn</p><p>✦ Can only be taught by Penguin.</p><p>Taught by Penguin</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=643673">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Hyoumenka Seken ) Illusionary Arts: Shattering World[spoiler]Rank: A</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user performs a quick sequence of two handseals (Horse -> Inverted Bird) and traps the target in an illusion where they think that the sky has shattered into millions of pieces of glass which rain down upon them, piercing/skewing their body. This technique is primarily used to serve as a diversion allowing the user to escape or attack.</p><p></p><p>*Note: Can only be used twice</p><p>*Note: No genjutsu in the same turn.</p><p>*Can only be taught by McKnockout</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=654687">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Joumae Oite ) Illusionary Arts: Locked On[spoiler]Rank: A</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user performs a quick sequence of two handseals (Horse -> Monkey) and traps the target in an illusion where the opponent's vision span/field is locked in one place. That is, their line of sight will not move even if they turn their head or body, making the opponent only seeing what they were seeing when the genjutsu was first induced. This technique is primarily used to serve as a diversion allowing the user to escape or attack and does not deal any damage to the opponent.</p><p></p><p>*Note: Can only be used twice.</p><p>*Note: No genjutsu in the same turn.</p><p>*Can only be taught by McKnockout</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=654687">Trained</a></span>[/spoiler]</p><p></p><p>( Hiniku furasshu ) Irony Flash[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short to Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60 (mental stress)</p><p>Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.</p><p></p><p>NOTES</p><p>►Can be used 4x per battle</p><p>►Can only be triggered after the opponent is exposed to a bright light</p><p>►Can only be taught by Zanda </p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=468066">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Sen'i No Akumu ) Illusionary Arts: Fiber Nightmare[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool, consuming the target's entire body. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and compressing the target's body into a small, hand sized ball of fiber. It consumes the flesh then moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would completely lose his senses of sight and hearing, as the world around him darkens entirely with the target appearing to have been absorbed into a dark vortex from his point of view. With the fiber retracting, the target is subdued by the excruciating pain of having his entire body crushed and consumed with extreme force. At first, movement does not prove impossible whilst the clothes only starts pulling tight, hand seal performances and body arts are all possible. However, at the moment of the body being completely engulfed, movement is completely hindered to the point where hand seals cannot be performed and bodily movements completely restricted.</p><p></p><p>Note - Can only be used twice per battle.</p><p>Note - No genjutsu during the same turn nor the one thereafter.</p><p>Note - Can only be taught by Yashiro.</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=627214">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Hanbun Sora no Hai ) Illusionary Arts: Half Empty Grail[spoiler]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).</p><p></p><p>Note: Twice per battle</p><p>Note: Cannot be used against Kaguya clan bios </p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/genjutsu-trade.780412/#post-22073136">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu Ogi: Itazura ) Secret Illusion Arts: Prankster</p><p>[spoiler]Type: Offensive | Defensive</p><p>Rank: A -Rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.</p><p></p><p>*Each usage lasts 3 turns*</p><p>*Can be used twice per battle*</p><p>*Can only be used by signers of an animal contract* </p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/with-lili.779919/#post-22073151">Trained</a></span>[/spoiler]</p><p></p><p>Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body</p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking.</p><p>Notes:</p><p>-While this illusion can be layered, it can not be layered with any paralysis genjutsu.</p><p>-Can only be used 3 times per battle.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p></p><p>Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions</p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.</p><p>Notes:</p><p>-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.</p><p>-Can only be used 3 times per battle.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p></p><p>Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin</p><p>[spoiler]Type: Offensive</p><p>Rank: A/S</p><p>Range: Short</p><p>Chakra: 30-40</p><p>Damage: 60-80</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released.</p><p>Notes:</p><p>- Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element.</p><p>-Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p></p><p>(Genjutsu: Ten'nomegumi) — Illusionary Technique: Heavenly Grace</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique places a delayed trigger in the opponents mind, waiting to be triggered at a later point. From that moment forwards whenever the opponent uses a technique that creates a source of bright light the genjutsu will trigger, causing the victim to visualize the jutsu they used being multiple magnitudes of brightness higher than usual, causing their retinas to rupture and bleed and blinding them for the remainder of the turn this jutsu is triggered in. Aside from the blinding effect this genjutsu doesn't paralyse in any way. The illusion can only trigger once per person it's applied to, but will remain dormant until it triggers regardless of how long that might be.</p><p>Note: A source of bright light can vary, but generally speaking any fire or lightning jutsu would cause the genjutsu to trigger along with anything similar. Additionally genjutsu kai will cause this to trigger however it won't cause damage simply blinding the victim.</p><p>Note: Can only be used thrice and can be placed on multiple targets, counting as a single technique usage.</p><p>Note: No Genjutsu above S-rank next turn.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Yakedo/Majo No Yō Ni Tokemasu ) Illusion Technique: Burn At The Stake/Melt Like The Witch</p><p>[Spoiler]</p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will perform 2 hand seals, creating an illusion where it begins to rain. The first drop of rain that hits the target/targets in the illusion sends a shock through their entire body, reverberating through them like they had been hit with extreme force. This first drop hits them so hard that it shocks them, paralyzing them. Each other drop continues to hit hard, constantly sending the shock through their target's body causing extreme pain. As a result of this trauma, they will take 60 mental damage if they are still within the technique by the end of the turn it was cast. This paralysis lasts a maximum of three turns.</p><p>Notes:</p><p>- Usable 3 times with two turns in between each use.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-the-heaviness-of-the-rain.781947/#post-22110435">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Moeru Jūjigun ) Illusion Art: Burning Crusade</p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where the user bursts into a burst of dark green smoke, appearing in front of the target, with their hand on the targets chest, their eyes glowing green flowing like smoke, then in the next instant they would burst into a puff of green smoke once more that smells like death itself, surging around the target like green smoking flames engulfing them, but suddenly they can't move, as they try they will feel a force binding them, though it's not the smoke, then they will hear the users voice in their head. Through this the user can say what they wish within the illusion and the target will hear it in their head, like the user is within their body. This is to give the illusion that the user has taken over the target's body. What's different about this illusion is the constant smell of death and rotting from the moment the user appears in front of the target. From here, although unable to move the target will feel as though their energy is fading away, like the possession is draining their life, if they look at their body they will see their own bod rotting. One thing they will hear the user say is "It seems your body is too weak to hold my essence" to give the full effect to the illusion. Their body would throb, but they wont be able to move it as they feel a force tugging at them on the inside. They will see their hands held up to their eyes, but it wont be their doing, they will feel a force forcing their hands up. Their hands rotting while they are still alive at a rapid pace. In reality, the user will still be where they were before, and the target stood where they were at the time, just motionless in the same position when the illusion was cast.</p><p></p><p>Note: Usable 3 times with two turns between uses.</p><p>Note: No genjutsu above A rank in the following turn.</p><p>Note: Can bind 1 target</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22117065">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Moeru Gundan ) Illusion Art: Burning Legion</p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body.</p><p></p><p>Note: Usable 3 times with two turns between uses.</p><p>Note: No genjutsu above A rank in the following turn.</p><p>Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22117065">Trained</a></span>[/spoiler]</p><p></p><p>( Illusionary Technique: Chromesthesia ) - Genjutsu: Chromesthesia</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing two hand seals, the user can inject their chakra into their target's mind and invoke Chromesthesia. In detail, the user of the jutsu manipulates target's sense of hearing and sight and causes the user's visual cortex to also interpret the sound in the form of colors. The colors themselves that are associated with sounds are unique to the individual but, there is a correlation between the loudness of sound and the amount of colors seen. The louder the sound, the more colors the targets sees. While in the genjutsu, if the target hears loud sounds their vision will be blocked by an array of colors. In layman's terms Chromesthesia is sound-to-color synesthesia, which means those inflicted with the disorder will see the sounds they hear in the form of various colors.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: No Genjutsu above A Rank can be used in the user's next turn</p><p>Note: Can only be used by those taught by Kooljay.</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/learning-from-kooljay.782639/#post-22118996">Trained</a></span>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 10px">S Rank</span></p><p></p><p><strong>(Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.</p><p>In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.</p><p></p><p>In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.</p><p></p><p>*Knocks the opponent out for 2 turns*</p><p>*Can only be used against techniques of the same rank or lower*</p><p>*The user will not be able to use genjutsus for 3 turns*</p><p>*Can only be used 3 times per battle</p><p>*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7923003&postcount=1400">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/SPOILER]</p><p></p><p><strong>( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken</strong>[SPOILER]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.</p><p></p><p>*Can only be used 3 times per battle*</p><p>*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=5945128&postcount=246">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/SPOILER]</p><p></p><p><strong>(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow</strong>[SPOILER]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.</p><p>In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.</p><p></p><p>*Affects 1 person per usage*</p><p>*In case of the Kurama, the genjutsu is short-ranged*</p><p>*Can only be used once every 2 turns*</p><p>*Can only be used 3 times*</p><p>*Kurama's restrictions only apply when the Inner Demon is activated</p><p></p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7128327&postcount=1024">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/SPOILER][/SPOILER]</p><p></p><p><strong>( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae</strong>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Contact</p><p>Chakra Cost: 40 (+5 per turn)</p><p>Damage Points: 80 (+20 per turn)</p><p>Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.</p><p></p><p>*If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*</p><p>*An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*</p><p>*After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*</p><p>*Can only be used with one element per usage*</p><p>*Follows the Elemental weakness and strength*</p><p>*Can only be used twice per battle*</p><p>*Counts as a jutsu for every turn active*</p><p>*Can be released at will by the user*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11659881&viewfull=1#post11659881">Approved</a></span></p><p></p><p><span style="font-size: 10px">Taught to:</span></p><p><span style="font-size: 10px"> <ol> <li data-xf-list-type="ol"><a href="http://McRazor">McRazor</a></li> <li data-xf-list-type="ol"><a href="http://Igneel">Igneel</a></li> <li data-xf-list-type="ol"><a href="http://Ian">Ian</a></li> </ol><p></span>[/SPOILER]</p><p></p><p>( Genjutsu: Omoi no Kamui ) Illusionary Arts: The Mind of Creation[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note2: User can't perform other Genjutsu in the same turn</p><p>Note3: User can't perform any technique above S-Rank on the same turn</p><p>Note4: Can affect multiple enemies</p><p>Note5: Can only be taught by Scorps[/SPOILER]</p><p></p><p>( Ōdogen: Kurieitā no zen Shintō Gijutsu ) Royal Domain Illusion: The Creator's All-Pervading Knowledge[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This illusory technique is a rather unique form of Genjutsu, surprising in its efficacy.</p><p>When the user has a clear view of the opponent ( or at least his upper torso ) the user casts an illusion where the opponent believes the user's body has dissolved into a flock of pure white swans. This is not the main function of the illusion. The actual function is that the opponents brain has a large amount of knowledge forced into it, as if it learned them automatically. This knowledge covers various and diverse subjects thoroughly unrelated to battling. The Genjutsu then automatically cancels itself.</p><p></p><p>As a result, whenever the opponent henceforth seeks to attack or defend, his thoughts are swarmed with completely unrelated knowledge, making him have to focus for a while to perform his battling functions. This results in a lag of about four to five seconds in the opponent before he focuses enough to begin performing his techniques.</p><p></p><p>Even if the illusion is broken, the knowledge is still retained within the opponent's mind. Therefore, unless the opponent uses a mind-wiping jutsu on himself, he will continue to feel these effects. The downside to this is that most mind-wiping techniques are not subtle enough and will also remove a good portion of his actual battle knowledge.</p><p>However, the user can utilise this Illusion only once per battle. The user also has the ability to cast Genjutsu stopped for the same turn this is used, and the next two turns. The user's Taijutsu plummets drastically, falling to the level of a mere Jounin for five turns after.</p><p></p><p>*Created by Emperor*[/SPOILER]</p><p></p><p>( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove[SPOILER]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.</p><p></p><p>While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.</p><p></p><p>*Lasts 3 turns max*</p><p>*Can only be used 2 times*</p><p>*If used with a painful second genjutsu, there will be no pain involved.*</p><p>*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*</p><p>*Genjutsu specialists or doujutsu users can cast against 1 rank higher*</p><p><span style="font-size: 10px"><a href="http://www.narutobase.net/forums/showpost.php?p=7411467&postcount=1139">Approved</a></span></p><p></p><p>DONATED[/SPOILER]</p><p></p><p>( Magen: In-kwawarimi no Jutsu ) Demonic Illusion: Yin Body Replacement Technique[spoiler]Type: Defensive</p><p>Rank: D-S</p><p>Rank: Short</p><p>Chakra Cost: 10-40</p><p>Damage: N/A</p><p>Description: This technique is first and foremost a counter genjutsu technique. This is a self-inflicted genjutsu where the user actively disrupts his own chakra internally when he recognizes that he is under the effects of another illusion by forcefully using his chakra control, will power and skill to take control of the enemy technique and shift its target. The effects of this illusion are simple, when the user is under the spell of another genjutsu he will create a black illusionary body before himself that stands outside the realm of the casted illusion. In the moment they stare at one another the body of the user is replaced with the black phantom he created. In summary the phantom takes the place of the user while the user is freed from the illusion and cast back into reality. This technique works by the logic of disrupting an illusion by layering an illusion that conflicts with another. As the user is disrupting their own chakra system, the necessity for hand seals for lower ranked disturbances is unnecessary. However, for higher ranked genjutsu, the seal of confrontation (or Tiger seal) will be needed to appropriately mold a the chakra disturbance high enough to counter-balance.</p><p></p><p>Note: Must have mastered and specialize in genjutsu to learn this technique.</p><p>Note: This technique can be used without hand seals against genjutsu D-ranked through B-ranked. For A-ranked genjutsu and above and Sharingan genjutsu, this technique will require the shinobi to cast a hand seal.</p><p>Note: This technique can be done throughout the battle with the exception against S-ranked techniques. The S-ranked version of this technique can only be used 2 times per battle.</p><p>Note: This technique can only be used once every 3 turns.</p><p>Note: Any illusion up to S-Rank, Doujutsu, Regular or Sound based, can be countered through this technique.</p><p>*Taught by Reborn*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=262178&page=3">Trained</a></span>[/spoiler]</p><p></p><p>(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan ) Sinful Illusion Arts: First Curse - Bomb[spoiler]Type: Offensive | Defensive</p><p>Rank: B-S Rank</p><p>Range: Short-Mid</p><p>Chakra: 20-40</p><p>Damage: N/A</p><p>Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.</p><p></p><p>B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.</p><p>A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.</p><p>S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real.</p><p></p><p>*Can remain active for 4 turns*</p><p>*Can be used twice per battle*</p><p>*No A-rank or above genjutsu in the next turn*</p><p>*No other genjutsu this turn above B-Rank*</p><p>*Once a rank is picked, all the explosions will adhere to that power*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=610430&page=2">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Ombrophobia ) Illusionary Technique: Ame Osore [SPOILER]Rank: S</p><p>Range: Short-Medium</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.</p><p></p><p>Note: Requires Rain</p><p>Note: This jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user</p><p>Note: Can be broken by Bijuu Chakra</p><p>*Rain Village Social Group*[/SPOILER]</p><p></p><p>( Genjutsu: Akuma no Izumi ) Illusionary Arts: The Demonic Fountain[SPOILER]Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short to Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.</p><p></p><p>Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn</p><p>Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn</p><p>Note3: User can't use other Genjutsu in the same turn</p><p>Note4: Can only be used twice per battle</p><p>Note5: Can only be taught by Scorps[/SPOILER]</p><p></p><p>( Genjutsu: Shoushitsu Waza ) Illusionary Technique: Disappearing Act[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.</p><p></p><p>Note: Only able to use once</p><p>Note: Lasts 4 turns</p><p>Note: No other genjutsu in the same turn or the turn after</p><p>Note: Next time using genjutsu can not be higher than B rank</p><p>Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu</p><p>Note: Can only be taught my Vision</p><p>Taught by Vision</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352034&p=11038655#post11038655">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Gedoku ) Illusionary Arts: Detox[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: After the user performs a string of three (3) handseals, he will put his opponent into a very powerful genjutsu that will trick his mind into an opioid withdrawal state, also known as detox. The effects of this genjutsu span over three (3) turns and if the opponent doesn't release from it, he will be left completely drained of strength and with no will to continue the battle. There are physical and psychological symptoms of withdrawal that affect the body, for the duration of the genjutsu. In the first turn of the genjutsu, the opponent will start feeling slight tremors, chills, itches and cramps in his muscles, all over his body. He will also feel dizziness and nausea. In the second turn he will start feeling more severe effects like, increased perspiration (sweating), tachycardia (increased heart rate) and general weakness all over his body. Regarding psychological symptoms he will start feeling anxiety, depression and paranoia. If the opponent doesn't release the genjutsu by then, he will enter the last stage of the genjutsu where he will experience extreme muscle and bone pain, followed by RLS (restless legs syndrome) which causes the body to shake uncontrollably. On the psychological side, the opponent will be completely overwhelmed and left without any will to continue battling and only wanting the pain to go away, crying for help. Using another genjutsu on the opponent, while this martyr genjutsu is active will dispel it because it requires precise and delicate chakra control in order to provoke such symptoms on the opponents brain.</p><p></p><p>Note: No other genjutsu while this is active</p><p>Note: No other genjutsu in same turn</p><p>Note: Usable only once (1) per battle</p><p>Note: Only McRazor can teach this</p><p>Taught by McRazor</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=352262">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Kurogen: Dai Hachiken, Ningyō Gekijō ) Genjutsu Masters Hideout Black Illusion: Eighth Sword, Puppet Theatre[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user, having already had physical contact with the target, makes a string of fifteen handseals. Upon completion, the target is placed under an illusion where he observes the user holding a small doll shaped like him. The user then proceeds to open up the doll, revealing labelled organs, muscles, bones, etc. In the illusion, the user can then "crush" one of these organs. To the target, it actually appears as if his body is being damaged, and he takes damage due to mental stress. His body begins acting as if, for example, his hand was broken, even though it was not in actuality.</p><p></p><p>Note: This technique may be used once per battle, and lasts a maximum of two turns.</p><p>Note: Even if the user crushes the "heart" of the doll, or any vital organs, the target will not die nor will his body act dead, instead he will merely have trouble moving or breathing.</p><p>Note: If the target moves to long range from the user, he will not take any further damage.</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Genjutsu: Dangan no Jikan ) Genjutsu Masters Hideout Illusion Technique: Bullet Time[spoiler]Rank: S</p><p>Type: Defensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack.</p><p></p><p>Note: This technique may be used only once per battle</p><p>Note: The speed and reflexes boost lasts for 5 turns</p><p>Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed.</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Genshu Chibou no Dou Genkaku: Oni no Hara) Genjutsu Masters Hideout Mayhem Illusion: Belly Demon[spoiler]Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress.</p><p></p><p>Note: Lasts 3 turns</p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p></p><p>( Magen: Miyagi no Sukāretto Bonsai ) Demonic Illusion: Miyagi's Scarlet Bonsai[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.</p><p></p><p>Note: Can only be taught by Selendrile</p><p>Note: Usable twice per battle</p><p>Note: No genjutsu above A-rank the same or next turn </p><p>*Taught by Selendrile</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=426948">Trained</a></span>[/spoiler]</p><p></p><p>( Genjutsu: Naraku-Ryouken de Akunochimata ) Illusionary Technique: Hellhounds of the Underworld[spoiler]Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. </p><p></p><p>*Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn* </p><p>Taught by Manders</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=499486&page=2">Trained</a></span>[/spoiler]</p><p>(Genjutsu: Kanchi O-ba-ro-do) Illusionary Arts: Perception Overload[spoiler]Rank: S</p><p>Type: Supplementary/Defense/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.</p><p>Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.</p><p></p><p>*Note: Can only be used twice.</p><p>*Note: No genjutsu in the same turn.</p><p>*Note: Must wait two turns to use again.</p><p>*Note: No technique above S-Rank in the same turn.</p><p>*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.</p><p>*Can only be taught by McKnockout</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=654687">Trained</a></span>[/spoiler]</p><p>( Shangen: Ketsueki no Menokataki ) Beautiful Illusion: Blood of the Enemy[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+10 each person above 2)</p><p>Damage: N/A</p><p>Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims experience the sensation a huge gust of wind mixed with dust as if their opponent is using a wind technique. The resulting seensation will block their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and see their comrades to be their enemies and they will see an image of their partner having been killed. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, as if they've used the Shadow Clone Jutsu. While they fight their comrades as enemies, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.</p><p></p><p>~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active</p><p>~Can be used 2 times in a match</p><p>~This jutsu can only be cast on a maximum of 4 people at any given time and can only be used on different victims</p><p>~This technique can only be taught by Reborn</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=262178&page=3">Trained</a></span>[/spoiler]</p><p>( Genjutsu: Mazohisuto-Do ) Illusionary Technique: Way of the Masochist[spoiler]Type:Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: 40 to user</p><p>Description: This technique is a self inflicted genjutsu meant to ward off other genjutsu. When the shinobi realizes that they're trapped inside a powerful genjutsu, they shall use this neutralize the affects in order to render the jutsu ineffective. What this technique does is cast the simple illusion of pain onto the user, they layer this technique on top of the affects they already feel or notice from. The user of this technique upon doing two hand seals will focus on his own chakra flow to forcefully alter it, receiving the sensation of breaking or dislocating an arm, being stabbed, etc. The affects of this technique cause the sensation of physical trauma enough to release them from their opponent's genjutsu.</p><p></p><p>~This jutsu causes the illusion of physical pain, which does hinder the user of this technique after this jutsu is released.</p><p>~Can be used 2 times in a match</p><p>~Technique ends after user's phase is over</p><p>~Can only release genjutsu A-ranked and below</p><p>~Can only be taught by Reborn</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=262178&page=3">Trained</a></span>[/spoiler]</p><p>Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin</p><p>[spoiler]Type: Offensive</p><p>Rank: A/S</p><p>Range: Short</p><p>Chakra: 30-40</p><p>Damage: 60-80</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released.</p><p>Notes:</p><p>- Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element.</p><p>-Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p>(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.</p><p>Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.</p><p>Note: Can only be used twice.</p><p>Note: No Genjutsu above A-rank next turn.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p>(Genjutsu: Karaku Natta Kagami) — Illusionary Technique: Blackened Mirror</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be trapped in a genjutsu completely, the user however will not be cast in the illusion trapping the opponent, inside the illusion the user will take on the form of the opponent, however they will have dark grey chitinous skin, red eyes and red lines across their body. This corrupt version of the opponent will then attack them, grasping them around the waist in a bear hug and lifting them off the floor immobilizing them and attempting to crush them.</p><p>Note: Prior to the bear hug the opponent is not paralysed inside the illusion however the bear hug will immobilize them</p><p>Note: Can only be used twice.</p><p>Note: No Gen above A-rank next turn.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p>Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.</p><p>Notes:</p><p>-Can only be used 3 times per battle.</p><p>-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p>(Genjutsu: Ronginusunoyari) — Illusionary Technique: Spear of Longinus</p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly raised into the air by a cross, nails will slam through their hands and feet causing blood to spill down the wooden frame. Once this has happened a figure of the users choosing will step in front of the victim holding a long rusty spear, these figures can either be simply visually similar to creations of tiamat, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage from the spear being thrust through the victims heart.</p><p>Note: Victims of this jutsu are not entirely paralysed by it, being able to perform jutsu that require no seals, they however can’t make seals or move under their own momentum in the illusion.</p><p>Note: Can only be used twice.</p><p>Note: No Genjutsu above A-rank next turn.</p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419">Trained</a></span>[/spoiler]</p><p style="text-align: right"><span style="font-size: 10px">Forbidden Rank</span></p><p>( Genshu Chibou no Doton Genjutsu: Dou Ion ) Genjutsu Masters Hideout Earth Release Illusion: Ionic Mayhem[spoiler]Type: Offensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 90 (-15 to the user)</p><p>Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. The user will do 3 hand seals (Boar+Rat+Horse) and unleash his earth chakra into the enemies body. Doing so he manipulates the minerals in the enemies body to alter his metabolism and mess with his ionic balance. Although many effects could be achieved with this same principle, the only one that one is capable of achieving without direct physical contact and medical knowledge is a type of madness or confusion linked to the accumulation of urea and creatinine in the central nervous system (as the ionic balance of minerals is messed up so is the renal functions, leading to the accumulation of said toxins). This induces several illusions and visions that mess up the enemies perception of reality. A type of madness that manifests in demonic torturing visions that eventually lead to the enemies loss of conscience. The technique, however, has some severe weaknesses. Clones are completely unaffected by it and the technique can only target one enemy. Not only that, but due to the immense power and control it commands, one can only use it twice per battle and the sheer physical and energetic requirements to use it will damage the user, making him unable to mold other forbidden rank techniques the next turn after its use. If released, the enemy's metabolism will quickly (if he is healthy and in a normal state) return the ionic balance to normal and the enemy will only feel fatigue for 3 turns (due to the energy needed to restore the balance) that might hinder his reactions and weaken his Taijutsu (-15 damage) and Speed (loss of one rank, inability to open EIG). However, if unreleased, the mental stress will lead to complete loss of conscience and mental breakdown. To release this Genjutsu the enemy must only apply a large amount of pain that will expel the users chakra from his body and thus his influence.</p><p></p><p>*Genjutsu Masters Hideout Social Group*</p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=247802">Trained</a></span>[/spoiler]</p><p>[hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 10278358, member: 25119"] [center][URL='http://narutobase.net/forums/forumdisplay.php?f=439'][IMG]http://i.imgur.com/NYRI9oh.png[/IMG][/URL][/center] [border=][CENTER][B]☿ Non-Damaging Genjutsu ☿[/B][/center][hr][/hr] [RIGHT][SIZE=10px]D Rank[/SIZE][/RIGHT] ( Genjutsu: Keeki no Uso ) Illusionary Arts: The Cake is a Lie[spoiler]Type:Supplementary Rank: D Rank Range:Short - Mid Chakra:10 Damage:N/A Description: A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work) [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=610430&page=2']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]C Rank[/SIZE][/RIGHT] ( Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu ) Illusionary Arts: The Mighty Grab of the Perverted Old One[SPOILER]Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect. Note: Can only be taught by Scorps Note2: Requires direct dirty eye contact and complete lack of shame from the user[/SPOILER] ( Genshu Chibou no Genjutsu: O Ushiro ! ) Genjutsu Masters Hideout Illusion Technique: Behind You ![spoiler]Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Okuyuki Chikaku ) Genjutsu Masters Hideout Illusion Technique: Depth Perception[spoiler]Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target that causes that target to see the user one metre closer to him than he really is. Although this is useless in terms of avoiding most Ninjutsu or Genjutsu, it is very useful in causing Taijutsu or Kenjutsu users to swing at the air one metre in front of the user's real position, safeguarding the user from damage. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Mayaku Yotsu Kamereon ) Genjutsu Masters Hideout Illusion Technique: Drug-Intoxicated Chameleon[spoiler]Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user makes two handseals, casting an illusion on any observing target(s), that make him observe an item of the user's choice as a different colour or multitude of colours. Although simplistic, this technique is very versatile, and can be used to fool the target, for example, into believing the user is covered with an earth defense, or by an Uchiha to fool the target into believing their normal flames are the flames of Amaterasu, or into fooling an opponent that an earth technique is infact a lava technique, among many potential applications. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Yotta Kōmori ) Genjutsu Masters Hideout Illusion Technique: Drunken Bat[spoiler]Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user snaps his fingers, making multiple target(s) who hear the sound fall under an illusion. Using this illusion, the user is able to change the sounds produced by an object, mask them entirely, or switch the direction from which they originate, fooling the target(s). This is particularly useful in situations where sight is unreliable, such as when hidden by mist. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Saizu wa Jūyō ) Illusionary Arts: Size Matters[spoiler]Type: Supplementary Rank: C Range: Short - Mid Chakra: 15 Damage: N/A Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu. Restrictions – Can only be taught by Kryptiic – Can only be used 4 times per fight. *Taught by Kryptiic* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=536735']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Kiba no Yokubou Nezumi ) Illusionary Arts: Fangs of Lusting Rats[spoiler]Type:Supplementary Rank: C- Rank Range: Short - Mid Chakra: 15 Damage: N/A Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic. *Effects last 2 turn Taught by Ishiro [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=610430&p=18009302#post18009302']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Howaitotatchi ) Illusionary Technique: The White Touch[spoiler]Type: Supplementary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them. Note: Usable 5 times a match Note: must be taught by Blake Belladonna Taught by Korra [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=631853']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]B Rank[/SIZE][/RIGHT] [B]( Genjutsu: Hyakujuu ) Illusion Technique: Animalia[/B][spoiler]Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/a Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529395&viewfull=1#post10529395']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/spoiler] [B]( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds[/B][spoiler]Rank: B Type: Supplmentary Range: Short-Mid Chakra Cost: 20 (-5 per turn) Damage Points: N/A Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear. It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions. *Lasts 4 turns max* *While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=155']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/spoiler] ( Genjutsu: Senkyoushi ) Illusionary Arts: Missionary[spoiler]Type: Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A (40 if done with hand seals) Description: The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows. Note: Can only be taught by Scorps Note: For the hit to cause damage, the user needs to do the handseals. Taught by Scorps [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=331297']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Ikirei no Shitai ) Genjutsu Masters Hideout Illusion Technique: Doppelganger Corpse[spoiler]Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target. The user, if under attack from another technique, causes the target to believe that the user has been struck by the technique, and is feeling its effects. The illusion is sophisticated enough to fool the target's sense of touch if he is attacking the user physically. This allows the user to then counterattack as a surprise. However, after casting this illusion, the user must further use some other technique to actually avoid the target's technique in reality. Since this might take a while, it is advisable not to use this illusion when under attack by a speedy technique. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Kakushitsu ) Genjutsu Masters Hideout Illusion Technique: Dead Skin[spoiler]Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target. The illusion deadens all sense in the target's skin. This keeps the target from noticing any subtle indicators of other techniques, such as any physical contact, changes in temperature, breezes, wetness, etc. This could allow the user to place items such as tags, insects etc., or use a wide-range technique that raises or lowers temperature, and these will come as a complete surprise to the target since he cannot feel them building up but will only feel their effects. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Akumu Samasu ) Genjutsu Masters Hideout Illusion Technique: Waking Nightmare[spoiler]Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. The target then appears to 'wake up' in his own bedroom, unhurt and rested, as if the events of the preceding battle were a particularly realistic nightmare. This makes it difficult for the target to break the genjutsu, as he does not notice it. In reality, the target is immobile as his mind believes he is safe in his bed, allowing the user to strike. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Pechunia ni Yoru Shibō ) Genjutsu Masters Hideout Illusion Technique: Death by Petunia[spoiler]Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. To the target, it appears as if a large amount of petunias suddenly grows out of his mouth and into his windpipe, before the roots of the plant emerge from...various orifices....of his body. The opponent experiences a choking sensation, and falls over on the ground clutching his throat. This is particularly useful when the opponent is releasing techniques from his mouth to cause him to lose control. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Apollo no Te) Genjutsu Masters Hideout Illusion Technique: The Hands of Apollo[spoiler]Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage. N/A Description: A technique used to pressure enemies, its most effective against non-dojutsu users. The user will make one hand seal (Rat) and trigger this dormant illusion in the enemies brain. From the point the genjutsu is activated, every time the enemy sees the user perform a handseal or more, these will be perceived by the enemy at a blazing speed. Basically, the enemy will see the user perform these handseals at a speed that makes it all look like a blur (a string of 15 handseals will appear to take less than 1 second to perform). The moment that the user starts to make the handseals, the illusion tricks the enemies perception of time, making him see what took a few seconds as almost immediate. This illusion only alters the enemies perception of handseals and has no effect on the speed in which he perceives the following techniques. Since this illusion works by using a visual trigger, the enemy must see the user perform the handseals, even if just a peripheral perception of such is needed. Also, while one needs to perform the genjutsu short-mid range of the enemy, once it takes effect, range no longer plays effect, and even from long range, the enemy will still see the handseals as performed at blazing speeds. Note: Lasts 4 turns *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding[spoiler]Rank: B Type: Offensive Range: Short-Mid Chakra cost: 20 Damage points: N/A Description: The user will perform 3 handseals and the opponent will then feel as if several needles with metal wires attached have pierced through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm. -Twice per battle. -Lasts two turns. -Only taught by Professor Sarutobi. *Taught by Professor Sarutobi* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352639']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call[spoiler]Type: Offensive/Defensive Rank: B Range: Short-mid Chakra cost: 20 Damage Points: N/A Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent as a medium, the user will make the opponents hear a beautiful voice and see a rainbow of bright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid singing, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into hearing the calming music and soothing voice of the mermaid, that will relax them and induce a state of bliss, responsible for the eventual sleep state -Takes 2 turns to induce full sleep if not released. -The mermaid can only appear inside a water source that is in short-mid of both user and opponent. -Only taught by Professor Sarutobi. *Taught by Professor Sarutobi* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352639']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Kōgaku Soshi ) Illusionary Arts: Optical Element[spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns. Restrictions - Can only be taught by Kryptiic - Can only be used 4 times per match - No Genjutsu in the same turn *Taught by Kryptiic* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=536735']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk[spoiler]Type:Supplementary Rank: B -Rank Range: Short Chakra: 20 Damage: N/A Description: The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a *build up* in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place. *Requires 3 turns for effects to activate* *Can be used two times per battle* Taught by Zekken [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=610430']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb[spoiler]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life. Note: Usable 4 times a match Note: Must be taught Blake Belladonna Taught by Korra [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=631853']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Gurandoerudā no Futan) Illusionary Arts: Burden of the Grand Elder[spoiler]Type:Supplementary Rank:B Range:Mid Chakra:20 Damage:N/A Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues. -Can only be used/taught by Sir Hoshigaki -Can only be used 3 times per battle Taught by Sir Hoshigaki [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=631876']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Sono Botsuraku) Illusionary Arts: The Fall[spoiler]Type: Offensive Rank: B rank Range: Short-Mid Range Chakra: 20 Damage: N/A Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact. Notes: -Can only be used thrice -No Genjutsu for 4 turns after use -Can only be taught by Venom Taught by Venom [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549846']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Musei Furi ) Illusionary Arts: Silent Handicap[spoiler]Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage: N/A Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is unable to move his body (or affected body part, depending on how the genjutsu is induced by the user). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target. *Note: Can only be used 3 times per battle. *Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts). *Note: No genjutsu in the same turn. *Can only be taught by McKnockout [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=654687']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]A Rank[/SIZE][/RIGHT] [B]( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb[/B][SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia. The user has to rely on senses other than vision to perceive through this genjutsu, including but not exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli. *Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)* *Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7923003&postcount=1400']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL] [*][URL="http://Ańbu Juniør"]Ańbu Juniør[/URL][/list][/size][/SPOILER] [B]( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation[/B][SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 + (Decoy Jutsu) Damage Points: N/A ( Non quantifiable) Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG. The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently. *The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically* *Can only be used once per battle* *Allows multiple targets, but not multiple layers of this same genjutsu* *Costs as 2 jutsus* *The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.* *High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank). *After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)* *The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn* [SIZE=10px][URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9081829&viewfull=1#post9081829']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/SPOILER] Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)[spoiler]Type: Offensive/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 (At the end of the 2 turns) Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him. ~Can only be taught by Reborn ~ Jutsu lasts 2 turns ~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived) ~Can be used 2 times per battle [SIZE=10px][URL='http://www.narutobase.net/forums/showthread.php?t=262178&page=2']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Kyuumin Shobatsu ) Illusionary Technique: Dormant Punishment[spoiler]Type: Supplementary/Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious. ~This technique remains dormant for 3 turns only ~The technique (if activated) will render one's opponent unconscious after 2 turns. ~Can be used 3 times per battle Taught by Reborn [SIZE=10px][URL='http://www.narutobase.net/forums/showthread.php?t=262178&page=2']Trained[/URL][/SIZE][/spoiler] ( Magen: Shini Yuragi no Jutsu ) Demonic Illusion: Mind Tremor Technique[spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: This is a technique meant to cause temporary confusion. The user will make the Dragon → Hare seals to initiate the illusion. Once cast, the victim will experience their vision to blur and appear to be as if it were being shaken and spun around in a very chaotic manor. The victim's chakra will be disrupted in their brain to a point where the damage causes a slight tremor in their brain, which will also result in a severe headache. The headache mixed in with the vision distortion will cause the victim to be very unbalanced while trapped in this illusion and also makes it difficult for them to focus while affected by this technique. ~Can be used 4 times per battle ~The inability for the victim to focus completely due to the severe headache and vision equilibrium distortion means they can't focus on techniques above S-rank while in the state of this technique and will have difficulty standing and moving ~This technique lasts 2 turns, after the second turn, the victim will succumb to vomiting as the stress becomes too much of them, the inducing of vomit will be the breaking factor. ~The user of this technique can't use genjutsu for the next 3 turns after this jutsu is cast. ~The user cannot use any other genjutsu while this technique is active nor can he use techniques above A-rank Taught by Reborn [SIZE=10px][URL='http://www.narutobase.net/forums/showthread.php?t=262178&page=2']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Sunadokei ) Illusion Technique: Hourglass[spoiler]Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent. (Last 2 turns) Taught by Kirabi [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=328029']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Hatsuchi Hanshouko) Illusionary Arts: Mother Earth's Breed[spoiler]Type: Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face. - May be used x2 per battle, but not in consecutive turns. - No B rank or higher genjutsu the next turn. - May only be taught by Lokí Taught by Loki [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352050&p=11031691#post11031691']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Akuma no Houyou ) Ilussionary Arts: Demonic Hug[SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short to Mid Chakra: 30 (+10 next turn to keep active) Damage: 60 (at the end of the 2 turns) Description: The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn. Note: Can only be used twice Note2: Has to be taught by Scorps Note3: Can't use Genjutsu in the same turn or the next[/SPOILER] ( Genjutsu: Magirawashii no Serifu ) Illusionary Arts: The Misleading Words[SPOILER]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals. Note: Usable 4 times Note2: Can only be used before techniques of the 5 basic elements that the user knows Note3: Can only use up to S-Rank on the same turn its used Note4: Can only be taught by Scorps[/SPOILER] ( Genjutsu: Shojishōgai ) Illusionary Arts: Dysgraphia[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general. Note: No other genjutsu while this is active Note: Usable only twice (2) per battle Note: Only McRazor can teach this Taught by McRazor [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352262']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Kurogen: Za Niyurareiza ) Genjutsu Masters Hideout Black Illusion: The Neuralizer[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes four handseals, and a bright light emanates from his body. Any target(s) who observes the light will be placed under an illusion that suppresses their memories of the last two turns of the battle. The illusion will use their own memories of the battle two turns ago to fool their brain. This means they will see themselves, the user, and the terrain as it was two turns ago and see nothing out of the ordinary in that. This could lead them to forget if they have activated any "modes", or be unaware of any "modes" the user has activated, as well as giving the user great terrain advantage if the terrain changed recently. However, once the user utilizes any such "modes" again, or uses the changed terrain, the target will snap out of the illusion instantly, his mind restoring the suppressed memories. Note: This technique may be used only thrice per battle. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Sakasama no Seikai ) Genjutsu Masters Hideout Illusion Technique: Inverted World[spoiler] Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion. Note: This technique may be used only three times per battle. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Irooni Genjutsu: Ketsueki to Sora no Rendan ) Genjutsu Masters Hideout Colourful Demon Illusion Technique: Duet of Blood and Sky[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. This causes the target to observe everything in the world around them in either a vibrant red or a cold blue. The user can pick which objects the target observes in what colour. This plays havoc with the target's judgment of distance, the objects coloured red seeming closer, more dangerous and setting off an adrenaline rush, whereas the objects coloured blue seem farther, less dangerous and soothe the target. The target is rendered unable to judge distance, identify major threats and is physically exhausted by switching from adrenaline to serotonin rapidly and often as the target sees numerous objects. Note: This technique may be cast three times per battle. Note: The target is unable to use A-rank and above Taijutsu due to exhaustion for the same and the next turn after the use of this technique. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] (Genshu Chibou no Dou Genkaku: Ina Kashira no Chikin) Genjutsu Masters Hideout Mayhem Illusion: The Reverence of the Rooster[spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken". *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Dou Genkaku: Akuma Gojou no Nori) Genjutsu Masters Hideout Mayhem Illusion: Demonic Carousel[spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] (Suiton Genjutsu: Yama no Bachi) Water Release Illusion: Mountain's Curse[spoiler]Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the horse hand seal, the user infuses the moisture in the battle field with his chakra. The chakra infused moisture will be inhaled by all enemies on field as they breathe. Once the chakra is inside the enemy, it disturbs their chakra flow from the inside in a parasitic manner, inducing a powerful illusion in which the enemy feels as if the air is progressively harder to breathe. He'll feel as if he's breathing in a 8000 metre high altitude, leading his body to react accordingly. With the illusion that the atmosphere is thinner and lacks oxygen, the enemy will tire quickly and will begin to feel his mind dull and slow, as his body reacts to the illusion. Of course the oxygen level is the same and nothing really happens to the enemy body a part from the symptoms his mind induces as a response to the illusion. The enemy has 2 turns to release the technique otherwise they'll faint. Once triggered, due to the illusionary fatigue, as each turn passes, the enemy will feel hard to use higher ranked techniques, some ranks even, completely inaccessible to him. In the first turn, he can't use Taijutsu above D-Rank and loses the stamina needed to use Forbidden ranked techniques. In the second turn and prior to his loss of consciousness, he becomes unable to move and can only use B-Ranks and below. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Katon Genjutsu: Ahou no Shinkirou) Genjutsu Masters Hideout Fire Release Illusion: A Fools Mirage[spoiler]Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 Damage: N/A Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the tiger hand seal and unleashing his fire chakra into the field all around, the user is able to increase the temperature of the air all around him up to Long range. This increase in temperature, although barely noticeable is enough to alter the density and behavior of the air and, in the process, altering the way light passes through it. By using this simple principle, the user produces a visual illusion were the enemy will see a sea of water coming from the ground and heading towards him with an amazing speed. Looking around the user will see the same wave coming from all around him, regardless of were he looks to. The main advantage of this technique is that it can be used against Sharingan and Rinnegan users, since the illusion pertains to refraction of light instead of the normal process through which other illusions happen. In reality, the illusion is nothing more than the refraction and mis direction of light in the heated air, a similar albeit chakra enhanced effect of the same phenomenon that happens in deserts and other very hot locations. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Okashi Sen) Illusionary Technique: Candy Beam[spoiler]Type:Attack Rank:A Range:Short-Long Chakra Cost: 30 Damage Points: N/A Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move. -Only taught by Professor Sarutobi -3 times per battle. *Taught by Professor Sarutobi* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352639']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Watatsumi Chishio ) Illusionary Arts: Oceans of Blood[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing. Can only be Taught by Igneel Can only be used once per battle Genjutsu lasts for three turns unless dispelled *Taught by Igneel* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=417959']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Ito Ijouhassei) Illusionary Arts: Threaded Infestation[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes and ears before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses. As the threads multiply in the illusion, the target is left progressively hindered and will eventually become unable to move after a full turn. As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair. -Can only be used Twice per battle -No other genjutsu in the same turn -Can only be Taught by Igneel *Taught by Igneel [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=417959']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper[spoiler]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced. -Able to use thrice per battle. -Have to induce the genjutsu each time for three hit bonus to take effect -Last 3 turns if a physical attack hasn’t been landed -Can only be taught by Solf J. Kimblee *Taught by Solf [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=294752&page=5']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Hizoku Yougo ) Illusionary Technique: Unruly Tools[spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so. Note: - Can only be used 2x - No genjutsu above A rank for the rest of; and the next turn. - Can only be taught by Scaze *Taught by Scaze [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=442608']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Zeuxis no hiiro warai ) Illusionary Technique: The Scarlet Laugh of Zeuxis[spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch. Note: - The user is capable of targeting specific spots if they so wish. - Can only be used 2x - No Genjutsu A rank or above for the rest of, and the next turn. - Can only be taught by Scaze *Taught by Scaze [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=442608']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Dementor's Seppun ) Illusionary Arts: Dementor's Kiss[spoiler]Type: Offensive Rank: A rank Range: Short-Mid Chakra: 30 Damage: 60 Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage. -Usable 3X per battle. -Must have illusionary arts training completed. -No illusionary arts above A rank can be used in the same and next turn. *Taught by Vayne* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=283938']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Shichi kara fukkatsu ) Illusion Release: Back from the Dead[spoiler]Rank : A Type : Attack Range : Short-Mid Chakra cost : 30 Damage points : 60 Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack. -Can only be taught by Flash07 -Can't use any other genjutsu in the same and next turn. -Can only be used twice Taught by Flash [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549750']Trained[/URL][/SIZE][/spoiler] ( Genjutsu : Yotounheimu Kara Chiru No Kaze ) Illusionary Arts: Chill breeze from Jotunheim[spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it. Restrictions : ♣ Can only be used three times per battle. ♣ No genjutsu above A rank while this genjutsu is in play. ♣ Each Genjutsu is of B rank in strength. ♣ Two turn gap before using this genjutsu again. ♣ Both the Genjutsu are casted at the same time. ♣ Can only be taught by -Best [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=573662http://narutobase.net/forums/showthread.php?t=573662']Trained[/URL][/SIZE][/spoiler] ( Ame-no-Uzume-no-Mikoto ) Whirling Heavenly Woman[spoiler]Type: Supplementary/Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The User starts by channeling chakra to his gunbai, causing the Tomoe located on the gunbai to begin to swirl, triggering a powerful genjutsu to form. As the tomoe swirls, the opponent sees the tomoe's spinning rapidly as the user seemingly then forms a handseal, creating a clone of a stunning beautiful woman, wearing traditional Shinto robes and resembling Kaguya Ōtsutsuki (minus the third eye), who is manifested at the enemy's line of sight, their eyes lining up. What is unique about this, however, is that the woman appears to have the 3T Sharingan in her eyes. Due to the woman's height, she is aligned with the enemy's line of sight, causing them to look into her eyes, making them believe they have been trapped within a binding Sharingan genjutsu, their surroundings becoming inverted similar to Tsukiyomi. As the woman's eyes look onto the target's, she begins to expand in size, similar to how Madara began to expand before stabilizing into Kaguya Ōtsutsuki. As the woman expands to the size the user wants (with a max size of 10 meters), the woman's eyes begin to glow slightly and spiral as she points her hand outwards, releasing what appears to be a large wave of dark flames similar to Amaterasu being unleashed towards the target, splitting before they reach the target, and setting the terrain ablaze, causing the target to feel heat stroke and after two turns, passing out from fatigue and mental stress. Note: Can only be used twice. Note: Requires a break of at least 2 turns between usages Note: Cannot use genjutsus above S rank the next turn. Note: Can only be performed via a gunbai with chain. Note: Does not require the Sharingan to be performed. Taught by Mandy [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=555463']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses *Can only be used thrice per battle* *Can't be used on consecutive turns *Can only be taught by Edward* *The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.* Taught by Ed [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=520335']Trained[/URL][/SIZE][/spoiler] ( Shuryou Gigei no Genjutsu: Esa ) Hunting/Illusion Technique: Baiting[spoiler]Type:Attack Rank:A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: The user casts a genjutsu on the opponent. The opponent sees what he or she desires which baits them into a spiked snare set up by the user that tears the flesh of the opponents skin if they struggle to much. (can only be taught by Karin) (can only be used twice per battle) Taught by Goddess [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=631820']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Asshuku Mizu ) Illusionary Arts: Pressure Water[spoiler]Type: Supplementary / Genjutsu Rank: A Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb. However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out. Note: No genjutsu of any rank can be used in the next turn Note: Can only be used two times a battle Note: Can only be taught by Strawberry Taught by Strawberry [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=631819']Trained[/URL][/SIZE][/spoiler] ( Magen: Noroi Doujutsu ) Demonic Illusion: Accursed Eye Technique[spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. Note: Can only be used 2 times. Note: Lasts 3 Turns Note: Requires a break of at least 2 turns in between usages. Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed. Taught by Manders [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=499486&page=2']Trained[/URL][/SIZE][/spoiler] ( Magen: Rosuto Sorrisu no Garathorne ) Demonic Illusion: Lost Souls of Galathorne[spoiler]Rank: A Type: Attack Range: Short-Mid Chakra: 30 Damage: 60 Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water. ++No A-rank Genjutsu and water in the next turn ++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques ++Useable only twice per match ++Does not require water source ++Must be taught by Priest Taught by Priest [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=631836']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Kuishinbō oni) Illusionary Arts: Gluttonous Demon[spoiler]Type: Supplementary Rank: A rank Range: Short - Mid range Chakra: 30 Damage: N/A (60 from abdominal pain) Description: The user performs 3 hand seals, placing the opponent under an illusion. Within the illusion, the opponent will start to feel the effects of Poly****ia, an increase in appetite, but to a greater extent than usual. The opponent will become so hungry that he would turn to start feeding on himself as a result of a hunger that can not be satisfied. The effects of the illusion are quite subtle as the hunger starts off quite simple and subtle, only causing a slight discomfort once the illusion has been cast. After a single turn, the hunger would be so extreme that the opponent would eat any organic material in order to satisfy the hunger that plagues him. This organic material can range from himself, to any tangible material, like wood from trees, and even the very soil or earth the opponent stands upon. Due to the severe hunger, this illusion forces the opponent to focus on subduing this extreme hunger and the opponent would go to any length to subdue it. Based on the materials eaten during this feeding frenzy, the opponent will suffer severe abdominal pain, and cause internal damage. Note: -Can only be used twice per battle. -Lasts for two turns. -Takes one turn to be activated, the next turn the effects will be felt. -Can only be taught by Detective L Taught by L [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=520375']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Supaidā to Sono Pengin Sagari ) Illusionary Arts: Falling Spider and their Penguin[spoiler]Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: (60 to mental stress if unbroken) Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu. ✦ Can only be used two times per conflict ✦ Can only use B-rank or lower genjutsu next turn ✦ Can only be taught by Penguin. Taught by Penguin [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=643673']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Hyoumenka Seken ) Illusionary Arts: Shattering World[spoiler]Rank: A Type: Supplementary/Defense Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user performs a quick sequence of two handseals (Horse -> Inverted Bird) and traps the target in an illusion where they think that the sky has shattered into millions of pieces of glass which rain down upon them, piercing/skewing their body. This technique is primarily used to serve as a diversion allowing the user to escape or attack. *Note: Can only be used twice *Note: No genjutsu in the same turn. *Can only be taught by McKnockout [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=654687']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Joumae Oite ) Illusionary Arts: Locked On[spoiler]Rank: A Type: Supplementary/Defense Range: Short-Mid Chakra Cost: 30 Damage: N/A Description: The user performs a quick sequence of two handseals (Horse -> Monkey) and traps the target in an illusion where the opponent's vision span/field is locked in one place. That is, their line of sight will not move even if they turn their head or body, making the opponent only seeing what they were seeing when the genjutsu was first induced. This technique is primarily used to serve as a diversion allowing the user to escape or attack and does not deal any damage to the opponent. *Note: Can only be used twice. *Note: No genjutsu in the same turn. *Can only be taught by McKnockout [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=654687']Trained[/URL][/SIZE][/spoiler] ( Hiniku furasshu ) Irony Flash[spoiler]Rank: A Type: Offensive Range: Short to Mid Chakra Cost: 30 Damage Points: 60 (mental stress) Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress. NOTES ►Can be used 4x per battle ►Can only be triggered after the opponent is exposed to a bright light ►Can only be taught by Zanda [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=468066']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Sen'i No Akumu ) Illusionary Arts: Fiber Nightmare[spoiler]Type: Supplementary/Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool, consuming the target's entire body. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and compressing the target's body into a small, hand sized ball of fiber. It consumes the flesh then moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would completely lose his senses of sight and hearing, as the world around him darkens entirely with the target appearing to have been absorbed into a dark vortex from his point of view. With the fiber retracting, the target is subdued by the excruciating pain of having his entire body crushed and consumed with extreme force. At first, movement does not prove impossible whilst the clothes only starts pulling tight, hand seal performances and body arts are all possible. However, at the moment of the body being completely engulfed, movement is completely hindered to the point where hand seals cannot be performed and bodily movements completely restricted. Note - Can only be used twice per battle. Note - No genjutsu during the same turn nor the one thereafter. Note - Can only be taught by Yashiro. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=627214']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Hanbun Sora no Hai ) Illusionary Arts: Half Empty Grail[spoiler]Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball). Note: Twice per battle Note: Cannot be used against Kaguya clan bios [SIZE=10px][URL='https://animebase.me/threads/genjutsu-trade.780412/#post-22073136']Trained[/URL][/SIZE][/spoiler] ( Genjutsu Ogi: Itazura ) Secret Illusion Arts: Prankster [spoiler]Type: Offensive | Defensive Rank: A -Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism. *Each usage lasts 3 turns* *Can be used twice per battle* *Can only be used by signers of an animal contract* [SIZE=10px][URL='https://animebase.me/threads/with-lili.779919/#post-22073151']Trained[/URL][/SIZE][/spoiler] Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking. Notes: -While this illusion can be layered, it can not be layered with any paralysis genjutsu. -Can only be used 3 times per battle. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise. Notes: -The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation. -Can only be used 3 times per battle. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin [spoiler]Type: Offensive Rank: A/S Range: Short Chakra: 30-40 Damage: 60-80 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released. Notes: - Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element. -Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Ten'nomegumi) — Illusionary Technique: Heavenly Grace [spoiler]Type: Supplementary Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique places a delayed trigger in the opponents mind, waiting to be triggered at a later point. From that moment forwards whenever the opponent uses a technique that creates a source of bright light the genjutsu will trigger, causing the victim to visualize the jutsu they used being multiple magnitudes of brightness higher than usual, causing their retinas to rupture and bleed and blinding them for the remainder of the turn this jutsu is triggered in. Aside from the blinding effect this genjutsu doesn't paralyse in any way. The illusion can only trigger once per person it's applied to, but will remain dormant until it triggers regardless of how long that might be. Note: A source of bright light can vary, but generally speaking any fire or lightning jutsu would cause the genjutsu to trigger along with anything similar. Additionally genjutsu kai will cause this to trigger however it won't cause damage simply blinding the victim. Note: Can only be used thrice and can be placed on multiple targets, counting as a single technique usage. Note: No Genjutsu above S-rank next turn. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Yakedo/Majo No Yō Ni Tokemasu ) Illusion Technique: Burn At The Stake/Melt Like The Witch [Spoiler] Rank: A Type: Supplementary/Offensive Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will perform 2 hand seals, creating an illusion where it begins to rain. The first drop of rain that hits the target/targets in the illusion sends a shock through their entire body, reverberating through them like they had been hit with extreme force. This first drop hits them so hard that it shocks them, paralyzing them. Each other drop continues to hit hard, constantly sending the shock through their target's body causing extreme pain. As a result of this trauma, they will take 60 mental damage if they are still within the technique by the end of the turn it was cast. This paralysis lasts a maximum of three turns. Notes: - Usable 3 times with two turns in between each use. [SIZE=10px][URL='https://animebase.me/threads/learning-the-heaviness-of-the-rain.781947/#post-22110435']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Moeru Jūjigun ) Illusion Art: Burning Crusade [spoiler]Type: Defensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where the user bursts into a burst of dark green smoke, appearing in front of the target, with their hand on the targets chest, their eyes glowing green flowing like smoke, then in the next instant they would burst into a puff of green smoke once more that smells like death itself, surging around the target like green smoking flames engulfing them, but suddenly they can't move, as they try they will feel a force binding them, though it's not the smoke, then they will hear the users voice in their head. Through this the user can say what they wish within the illusion and the target will hear it in their head, like the user is within their body. This is to give the illusion that the user has taken over the target's body. What's different about this illusion is the constant smell of death and rotting from the moment the user appears in front of the target. From here, although unable to move the target will feel as though their energy is fading away, like the possession is draining their life, if they look at their body they will see their own bod rotting. One thing they will hear the user say is "It seems your body is too weak to hold my essence" to give the full effect to the illusion. Their body would throb, but they wont be able to move it as they feel a force tugging at them on the inside. They will see their hands held up to their eyes, but it wont be their doing, they will feel a force forcing their hands up. Their hands rotting while they are still alive at a rapid pace. In reality, the user will still be where they were before, and the target stood where they were at the time, just motionless in the same position when the illusion was cast. Note: Usable 3 times with two turns between uses. Note: No genjutsu above A rank in the following turn. Note: Can bind 1 target [SIZE=10px][URL='https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22117065']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Moeru Gundan ) Illusion Art: Burning Legion [spoiler]Type: Defensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body. Note: Usable 3 times with two turns between uses. Note: No genjutsu above A rank in the following turn. Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two). [SIZE=10px][URL='https://animebase.me/threads/learning-from-the-best-haggler.782407/#post-22117065']Trained[/URL][/SIZE][/spoiler] ( Illusionary Technique: Chromesthesia ) - Genjutsu: Chromesthesia [spoiler]Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: After performing two hand seals, the user can inject their chakra into their target's mind and invoke Chromesthesia. In detail, the user of the jutsu manipulates target's sense of hearing and sight and causes the user's visual cortex to also interpret the sound in the form of colors. The colors themselves that are associated with sounds are unique to the individual but, there is a correlation between the loudness of sound and the amount of colors seen. The louder the sound, the more colors the targets sees. While in the genjutsu, if the target hears loud sounds their vision will be blocked by an array of colors. In layman's terms Chromesthesia is sound-to-color synesthesia, which means those inflicted with the disorder will see the sounds they hear in the form of various colors. Note: Can only be used thrice per battle Note: No Genjutsu above A Rank can be used in the user's next turn Note: Can only be used by those taught by Kooljay. [size=10px][url=https://animebase.me/threads/learning-from-kooljay.782639/#post-22118996]Trained[/url][/size][/spoiler] [RIGHT][SIZE=10px]S Rank[/SIZE][/RIGHT] [B](Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider[/B][SPOILER]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases. In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu. In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep. *Knocks the opponent out for 2 turns* *Can only be used against techniques of the same rank or lower* *The user will not be able to use genjutsus for 3 turns* *Can only be used 3 times per battle *Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7923003&postcount=1400']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/SPOILER] [B]( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken[/B][SPOILER]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them. *Can only be used 3 times per battle* *Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=5945128&postcount=246']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/SPOILER] [B](Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow[/B][SPOILER]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them. In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating. *Affects 1 person per usage* *In case of the Kurama, the genjutsu is short-ranged* *Can only be used once every 2 turns* *Can only be used 3 times* *Kurama's restrictions only apply when the Inner Demon is activated [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7128327&postcount=1024']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/SPOILER][/SPOILER] [B]( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae[/B][spoiler]Rank: S Type: Offensive Range: Contact Chakra Cost: 40 (+5 per turn) Damage Points: 80 (+20 per turn) Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above. *If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt* *An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions* *After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.* *Can only be used with one element per usage* *Follows the Elemental weakness and strength* *Can only be used twice per battle* *Counts as a jutsu for every turn active* *Can be released at will by the user* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11659881&viewfull=1#post11659881']Approved[/URL][/SIZE] [size=10px]Taught to: [list=1][*][URL="http://McRazor"]McRazor[/URL] [*][URL="http://Igneel"]Igneel[/URL] [*][URL="http://Ian"]Ian[/URL][/list][/size][/SPOILER] ( Genjutsu: Omoi no Kamui ) Illusionary Arts: The Mind of Creation[SPOILER]Type: Supplementary/Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes. Note: Can only be used thrice per battle Note2: User can't perform other Genjutsu in the same turn Note3: User can't perform any technique above S-Rank on the same turn Note4: Can affect multiple enemies Note5: Can only be taught by Scorps[/SPOILER] ( Ōdogen: Kurieitā no zen Shintō Gijutsu ) Royal Domain Illusion: The Creator's All-Pervading Knowledge[SPOILER]Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: This illusory technique is a rather unique form of Genjutsu, surprising in its efficacy. When the user has a clear view of the opponent ( or at least his upper torso ) the user casts an illusion where the opponent believes the user's body has dissolved into a flock of pure white swans. This is not the main function of the illusion. The actual function is that the opponents brain has a large amount of knowledge forced into it, as if it learned them automatically. This knowledge covers various and diverse subjects thoroughly unrelated to battling. The Genjutsu then automatically cancels itself. As a result, whenever the opponent henceforth seeks to attack or defend, his thoughts are swarmed with completely unrelated knowledge, making him have to focus for a while to perform his battling functions. This results in a lag of about four to five seconds in the opponent before he focuses enough to begin performing his techniques. Even if the illusion is broken, the knowledge is still retained within the opponent's mind. Therefore, unless the opponent uses a mind-wiping jutsu on himself, he will continue to feel these effects. The downside to this is that most mind-wiping techniques are not subtle enough and will also remove a good portion of his actual battle knowledge. However, the user can utilise this Illusion only once per battle. The user also has the ability to cast Genjutsu stopped for the same turn this is used, and the next two turns. The user's Taijutsu plummets drastically, falling to the level of a mere Jounin for five turns after. *Created by Emperor*[/SPOILER] ( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove[SPOILER]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security. While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it. *Lasts 3 turns max* *Can only be used 2 times* *If used with a painful second genjutsu, there will be no pain involved.* *Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique* *Genjutsu specialists or doujutsu users can cast against 1 rank higher* [SIZE=10px][URL='http://www.narutobase.net/forums/showpost.php?p=7411467&postcount=1139']Approved[/URL][/SIZE] DONATED[/SPOILER] ( Magen: In-kwawarimi no Jutsu ) Demonic Illusion: Yin Body Replacement Technique[spoiler]Type: Defensive Rank: D-S Rank: Short Chakra Cost: 10-40 Damage: N/A Description: This technique is first and foremost a counter genjutsu technique. This is a self-inflicted genjutsu where the user actively disrupts his own chakra internally when he recognizes that he is under the effects of another illusion by forcefully using his chakra control, will power and skill to take control of the enemy technique and shift its target. The effects of this illusion are simple, when the user is under the spell of another genjutsu he will create a black illusionary body before himself that stands outside the realm of the casted illusion. In the moment they stare at one another the body of the user is replaced with the black phantom he created. In summary the phantom takes the place of the user while the user is freed from the illusion and cast back into reality. This technique works by the logic of disrupting an illusion by layering an illusion that conflicts with another. As the user is disrupting their own chakra system, the necessity for hand seals for lower ranked disturbances is unnecessary. However, for higher ranked genjutsu, the seal of confrontation (or Tiger seal) will be needed to appropriately mold a the chakra disturbance high enough to counter-balance. Note: Must have mastered and specialize in genjutsu to learn this technique. Note: This technique can be used without hand seals against genjutsu D-ranked through B-ranked. For A-ranked genjutsu and above and Sharingan genjutsu, this technique will require the shinobi to cast a hand seal. Note: This technique can be done throughout the battle with the exception against S-ranked techniques. The S-ranked version of this technique can only be used 2 times per battle. Note: This technique can only be used once every 3 turns. Note: Any illusion up to S-Rank, Doujutsu, Regular or Sound based, can be countered through this technique. *Taught by Reborn* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=262178&page=3']Trained[/URL][/SIZE][/spoiler] (Tsumibukai Genjutsu: Saisho Jūhō - Bakudan ) Sinful Illusion Arts: First Curse - Bomb[spoiler]Type: Offensive | Defensive Rank: B-S Rank Range: Short-Mid Chakra: 20-40 Damage: N/A Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active. B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain. A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object. S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real. *Can remain active for 4 turns* *Can be used twice per battle* *No A-rank or above genjutsu in the next turn* *No other genjutsu this turn above B-Rank* *Once a rank is picked, all the explosions will adhere to that power* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=610430&page=2']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Ombrophobia ) Illusionary Technique: Ame Osore [SPOILER]Rank: S Range: Short-Medium Chakra Cost: 40 Damage Points: 80 Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone. Note: Requires Rain Note: This jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user Note: Can be broken by Bijuu Chakra *Rain Village Social Group*[/SPOILER] ( Genjutsu: Akuma no Izumi ) Illusionary Arts: The Demonic Fountain[SPOILER]Type: Offensive Rank: S-Rank Range: Short to Mid Chakra: 40 Damage: 80 Description: The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic. Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn Note3: User can't use other Genjutsu in the same turn Note4: Can only be used twice per battle Note5: Can only be taught by Scorps[/SPOILER] ( Genjutsu: Shoushitsu Waza ) Illusionary Technique: Disappearing Act[spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so. Note: Only able to use once Note: Lasts 4 turns Note: No other genjutsu in the same turn or the turn after Note: Next time using genjutsu can not be higher than B rank Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu Note: Can only be taught my Vision Taught by Vision [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352034&p=11038655#post11038655']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Gedoku ) Illusionary Arts: Detox[spoiler]Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: After the user performs a string of three (3) handseals, he will put his opponent into a very powerful genjutsu that will trick his mind into an opioid withdrawal state, also known as detox. The effects of this genjutsu span over three (3) turns and if the opponent doesn't release from it, he will be left completely drained of strength and with no will to continue the battle. There are physical and psychological symptoms of withdrawal that affect the body, for the duration of the genjutsu. In the first turn of the genjutsu, the opponent will start feeling slight tremors, chills, itches and cramps in his muscles, all over his body. He will also feel dizziness and nausea. In the second turn he will start feeling more severe effects like, increased perspiration (sweating), tachycardia (increased heart rate) and general weakness all over his body. Regarding psychological symptoms he will start feeling anxiety, depression and paranoia. If the opponent doesn't release the genjutsu by then, he will enter the last stage of the genjutsu where he will experience extreme muscle and bone pain, followed by RLS (restless legs syndrome) which causes the body to shake uncontrollably. On the psychological side, the opponent will be completely overwhelmed and left without any will to continue battling and only wanting the pain to go away, crying for help. Using another genjutsu on the opponent, while this martyr genjutsu is active will dispel it because it requires precise and delicate chakra control in order to provoke such symptoms on the opponents brain. Note: No other genjutsu while this is active Note: No other genjutsu in same turn Note: Usable only once (1) per battle Note: Only McRazor can teach this Taught by McRazor [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=352262']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Kurogen: Dai Hachiken, Ningyō Gekijō ) Genjutsu Masters Hideout Black Illusion: Eighth Sword, Puppet Theatre[spoiler]Rank: S Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user, having already had physical contact with the target, makes a string of fifteen handseals. Upon completion, the target is placed under an illusion where he observes the user holding a small doll shaped like him. The user then proceeds to open up the doll, revealing labelled organs, muscles, bones, etc. In the illusion, the user can then "crush" one of these organs. To the target, it actually appears as if his body is being damaged, and he takes damage due to mental stress. His body begins acting as if, for example, his hand was broken, even though it was not in actuality. Note: This technique may be used once per battle, and lasts a maximum of two turns. Note: Even if the user crushes the "heart" of the doll, or any vital organs, the target will not die nor will his body act dead, instead he will merely have trouble moving or breathing. Note: If the target moves to long range from the user, he will not take any further damage. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Genjutsu: Dangan no Jikan ) Genjutsu Masters Hideout Illusion Technique: Bullet Time[spoiler]Rank: S Type: Defensive/Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack. Note: This technique may be used only once per battle Note: The speed and reflexes boost lasts for 5 turns Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Genshu Chibou no Dou Genkaku: Oni no Hara) Genjutsu Masters Hideout Mayhem Illusion: Belly Demon[spoiler]Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress. Note: Lasts 3 turns *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] ( Magen: Miyagi no Sukāretto Bonsai ) Demonic Illusion: Miyagi's Scarlet Bonsai[spoiler]Rank: S Type: Offensive Range: Short-Mid Chakra cost: 40 Damage points: 80 Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress. Note: Can only be taught by Selendrile Note: Usable twice per battle Note: No genjutsu above A-rank the same or next turn *Taught by Selendrile [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=426948']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Naraku-Ryouken de Akunochimata ) Illusionary Technique: Hellhounds of the Underworld[spoiler]Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Taught by Manders [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=499486&page=2']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Kanchi O-ba-ro-do) Illusionary Arts: Perception Overload[spoiler]Rank: S Type: Supplementary/Defense/Attack Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do. Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn. *Note: Can only be used twice. *Note: No genjutsu in the same turn. *Note: Must wait two turns to use again. *Note: No technique above S-Rank in the same turn. *Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately. *Can only be taught by McKnockout [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=654687']Trained[/URL][/SIZE][/spoiler] ( Shangen: Ketsueki no Menokataki ) Beautiful Illusion: Blood of the Enemy[spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+10 each person above 2) Damage: N/A Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims experience the sensation a huge gust of wind mixed with dust as if their opponent is using a wind technique. The resulting seensation will block their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and see their comrades to be their enemies and they will see an image of their partner having been killed. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, as if they've used the Shadow Clone Jutsu. While they fight their comrades as enemies, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result. ~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active ~Can be used 2 times in a match ~This jutsu can only be cast on a maximum of 4 people at any given time and can only be used on different victims ~This technique can only be taught by Reborn [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=262178&page=3']Trained[/URL][/SIZE][/spoiler] ( Genjutsu: Mazohisuto-Do ) Illusionary Technique: Way of the Masochist[spoiler]Type:Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 Damage: 40 to user Description: This technique is a self inflicted genjutsu meant to ward off other genjutsu. When the shinobi realizes that they're trapped inside a powerful genjutsu, they shall use this neutralize the affects in order to render the jutsu ineffective. What this technique does is cast the simple illusion of pain onto the user, they layer this technique on top of the affects they already feel or notice from. The user of this technique upon doing two hand seals will focus on his own chakra flow to forcefully alter it, receiving the sensation of breaking or dislocating an arm, being stabbed, etc. The affects of this technique cause the sensation of physical trauma enough to release them from their opponent's genjutsu. ~This jutsu causes the illusion of physical pain, which does hinder the user of this technique after this jutsu is released. ~Can be used 2 times in a match ~Technique ends after user's phase is over ~Can only release genjutsu A-ranked and below ~Can only be taught by Reborn [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=262178&page=3']Trained[/URL][/SIZE][/spoiler] Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin [spoiler]Type: Offensive Rank: A/S Range: Short Chakra: 30-40 Damage: 60-80 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released. Notes: - Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element. -Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades. Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis. Note: Can only be used twice. Note: No Genjutsu above A-rank next turn. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Karaku Natta Kagami) — Illusionary Technique: Blackened Mirror [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be trapped in a genjutsu completely, the user however will not be cast in the illusion trapping the opponent, inside the illusion the user will take on the form of the opponent, however they will have dark grey chitinous skin, red eyes and red lines across their body. This corrupt version of the opponent will then attack them, grasping them around the waist in a bear hug and lifting them off the floor immobilizing them and attempting to crush them. Note: Prior to the bear hug the opponent is not paralysed inside the illusion however the bear hug will immobilize them Note: Can only be used twice. Note: No Gen above A-rank next turn. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence [spoiler]Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra. Notes: -Can only be used 3 times per battle. -This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] (Genjutsu: Ronginusunoyari) — Illusionary Technique: Spear of Longinus [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly raised into the air by a cross, nails will slam through their hands and feet causing blood to spill down the wooden frame. Once this has happened a figure of the users choosing will step in front of the victim holding a long rusty spear, these figures can either be simply visually similar to creations of tiamat, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage from the spear being thrust through the victims heart. Note: Victims of this jutsu are not entirely paralysed by it, being able to perform jutsu that require no seals, they however can’t make seals or move under their own momentum in the illusion. Note: Can only be used twice. Note: No Genjutsu above A-rank next turn. [SIZE=10px][URL='https://animebase.me/threads/mind-tricks-with-children.781506/#post-22099419']Trained[/URL][/SIZE][/spoiler] [RIGHT][SIZE=10px]Forbidden Rank[/SIZE][/RIGHT] ( Genshu Chibou no Doton Genjutsu: Dou Ion ) Genjutsu Masters Hideout Earth Release Illusion: Ionic Mayhem[spoiler]Type: Offensive Rank: Forbidden Rank Range: Short-Mid Chakra: 50 Damage: 90 (-15 to the user) Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. The user will do 3 hand seals (Boar+Rat+Horse) and unleash his earth chakra into the enemies body. Doing so he manipulates the minerals in the enemies body to alter his metabolism and mess with his ionic balance. Although many effects could be achieved with this same principle, the only one that one is capable of achieving without direct physical contact and medical knowledge is a type of madness or confusion linked to the accumulation of urea and creatinine in the central nervous system (as the ionic balance of minerals is messed up so is the renal functions, leading to the accumulation of said toxins). This induces several illusions and visions that mess up the enemies perception of reality. A type of madness that manifests in demonic torturing visions that eventually lead to the enemies loss of conscience. The technique, however, has some severe weaknesses. Clones are completely unaffected by it and the technique can only target one enemy. Not only that, but due to the immense power and control it commands, one can only use it twice per battle and the sheer physical and energetic requirements to use it will damage the user, making him unable to mold other forbidden rank techniques the next turn after its use. If released, the enemy's metabolism will quickly (if he is healthy and in a normal state) return the ionic balance to normal and the enemy will only feel fatigue for 3 turns (due to the energy needed to restore the balance) that might hinder his reactions and weaken his Taijutsu (-15 damage) and Speed (loss of one rank, inability to open EIG). However, if unreleased, the mental stress will lead to complete loss of conscience and mental breakdown. To release this Genjutsu the enemy must only apply a large amount of pain that will expel the users chakra from his body and thus his influence. *Genjutsu Masters Hideout Social Group* [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=247802']Trained[/URL][/SIZE][/spoiler] [hr][/hr][/border] [/QUOTE]
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