Liliana Practice Spar, v1

Lili-Chwan

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Guess it means I'll start.

Plain field, nothing too exciting, other than the man-eating cow flower field long range from us, to the left, my left.

I use:

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

And multiple earth spikes quickly protrude from the ground, all around and beneath you, impaling you senseless. Impassible, I chain a series of handseals together as soon as I'm done with the spikes.
 

Scary Yamato

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Guess it means I'll start.

Plain field, nothing too exciting, other than the man-eating cow flower field long range from us, to the left, my left.

I use:

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

And multiple earth spikes quickly protrude from the ground, all around and beneath you, impaling you senseless. Impassible, I chain a series of handseals together as soon as I'm done with the spikes.
as the ground begins to make noise as the spikes push through the earth I rerlease a curent of electricity

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.




I then clasp my hands together creating three pillars.

2 grow near you to bind you and stop your seals while the other grows from the ground next to me. I place an explosive tag on the front of it and send it growing towards you at a fast pace

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Description: Creates small wood pillars or trees to trap, defend, or fight with.



 

Lili-Chwan

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as the ground begins to make noise as the spikes push through the earth I rerlease a curent of electricity

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.




I then clasp my hands together creating three pillars.

2 grow near you to bind you and stop your seals while the other grows from the ground next to me. I place an explosive tag on the front of it and send it growing towards you at a fast pace

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Description: Creates small wood pillars or trees to trap, defend, or fight with.



as soon as you release the lightning, a large alligator mouth appears from above me, and swallows you whole, while picking up the electricity cracking all around you, and electrocuting you.

(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

Again, I used the B Rank, Smaller Version of Jaws of the Alligator.


Though, now that I think of it, you did say your second jutsu was to stop me from doing handseals... Hum...

Mera-Mera Bodi (Flame-Flame Body)
rank: A
type: supplementary
range: short
chakra: 30
damage: N/A
description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~can only be activated for maximum 2 turns at a time and a maximum of three times per battle
~all fire jutsu go +20
~no water jutsu in the form
~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~all of Ace's wind jutsu lose half their power
~No EIG or any other mode while in this form

As the wooden pillars wrap around me and press me, my body collapses into fire, which allows me to pass right trough the constricting prision, as I preform:

(Fuuton/Katon: Ikusen no Houou) Wind/Fire Release: The Squad of the Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly.
The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
*This jutsu can only be done once per battle*
*The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*
*The user will suffer a damage loss of 20 damage points*

And significantly larger Hot Ashed Falcons are spit out (Since Fire Jutsus are enhanced by the Mera Mera Bodi). 4 overgrown Falcons heavily but quickly fly towards you, burning everything on their path (including the tag that you put on the pillar, making it detonate without harm to me), and limit your view of the battle field, while the remaining 11 shoot to the sky.

I move to the left, remaining Mid-range from you, while making the handseals for the second part of The Squad of the Scorching Falcons, bursting the Falcons ablaze, as the one near you burst into fire, and the ones in the air drop like bombs on you.

I release the Mera Mera Bodi technique, and take 20 Damage.

PS: I have no idea how to block Wood Release O_O
PPS: Ignore my first technique if you think it's invalid.
 

Scary Yamato

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as soon as you release the lightning, a large alligator mouth appears from above me, and swallows you whole, while picking up the electricity cracking all around you, and electrocuting you.

(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

Again, I used the B Rank, Smaller Version of Jaws of the Alligator.


Though, now that I think of it, you did say your second jutsu was to stop me from doing handseals... Hum...

Mera-Mera Bodi (Flame-Flame Body)
rank: A
type: supplementary
range: short
chakra: 30
damage: N/A
description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~can only be activated for maximum 2 turns at a time and a maximum of three times per battle
~all fire jutsu go +20
~no water jutsu in the form
~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~all of Ace's wind jutsu lose half their power
~No EIG or any other mode while in this form

As the wooden pillars wrap around me and press me, my body collapses into fire, which allows me to pass right trough the constricting prision, as I preform:

(Fuuton/Katon: Ikusen no Houou) Wind/Fire Release: The Squad of the Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly.
The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
*This jutsu can only be done once per battle*
*The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*
*The user will suffer a damage loss of 20 damage points*

And significantly larger Hot Ashed Falcons are spit out (Since Fire Jutsus are enhanced by the Mera Mera Bodi). 4 overgrown Falcons heavily but quickly fly towards you, burning everything on their path (including the tag that you put on the pillar, making it detonate without harm to me), and limit your view of the battle field, while the remaining 11 shoot to the sky.

I move to the left, remaining Mid-range from you, while making the handseals for the second part of The Squad of the Scorching Falcons, bursting the Falcons ablaze, as the one near you burst into fire, and the ones in the air drop like bombs on you.

I release the Mera Mera Bodi technique, and take 20 Damage.

PS: I have no idea how to block Wood Release O_O
PPS: Ignore my first technique if you think it's invalid.
^_^

Your first move is fine. you already said you were performing seals in your previous turn so by the time my pillars bound you, you would be releasing your water, which would undoubtably quench the explosive tag and crush the pillar (-_- should have used A ranked pillars :rolleyes:)

as the jaws close in on me I spit out a wall of mud which hardens and stops the jaws in thier tracks.

(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.


(you will probably have turned to fire and solidified again by now so you can form your falcons)

Utilizing the water from the previous jutsu I form a tornado to block your flacons and splash water all over You.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.




As the falcons begine to fly at me I fire multiple projectiles at them and then surrounding you. The spheres destroy the falcons and then begin to converge on you from all directions

(Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
Rank: S
Type: Attack
Range: Mid-Long
Chakra: 55
Damage: 80
Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
Note
Can only be used 3 times per battle
No S ranked Liquid Hydrogen jutsu next turn

(the jutsu tag wasnt working -___-)
 
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Lili-Chwan

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^_^

Your first move is fine. you already said you were performing seals in your previous turn so by the time my pillars bound you, you would be releasing your water, which would undoubtably quench the explosive tag and crush the pillar (-_- should have used A ranked pillars :rolleyes:)

as the jaws close in on me I spit out a wall of mud which hardens and stops the jaws in thier tracks.

(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.


(you will probably have turned to fire and solidified again by now so you can form your falcons)

Utilizing the water from the previous jutsu I form a tornado to block your flacons and splash water all over You.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.




As the falcons begine to fly at me I fire multiple projectiles at them and then surrounding you. The spheres destroy the falcons and then begin to converge on you from all directions

(Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
Rank: S
Type: Attack
Range: Mid-Long
Chakra: 55
Damage: 80
Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
Note
Can only be used 3 times per battle
No S ranked Liquid Hydrogen jutsu next turn

(the jutsu tag wasnt working -___-)
I quickly use:

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

And as you form the water tornado, the pillars rise, making a wall to protect me from the water, and cage you inside a huge oven , that electrocutes you senseless.

I then use:

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

Creating a huge reservoir of syrup-like liquid, beneath you, while I run to the left.

I create a clone that runs with me.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Scary Yamato

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I quickly use:

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

And as you form the water tornado, the pillars rise, making a wall to protect me from the water, and cage you inside a huge oven , that electrocutes you senseless.

I then use:

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

Creating a huge reservoir of syrup-like liquid, beneath you, while I run to the left.

I create a clone that runs with me.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
as I see you dissapear behind the 16 pillar wall/oven, I know I dont have much time. I quickly chage my legs andhands with white fire and Punch through the wall

(Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.




I smash through the wall unexpectantly, My blazing speed from the white fire makes it hard for you to catch up with my movements as I approach you. You would not want to release you guysers as this point because of my proximity to you. Right before I reach you I toss a smoke bomb down with my left hand and Hit you in the left arm with my right palm, which injects lightning into your arm causing numbness. Right after my strike I perform a reverse roundhouse kick with my left foot, which should hit you in the chest causing you to have trouble breathing.

(Ikazuchi Hirate Dageki) � Thunder palm strike

Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: the user charges their hand with an electrical current and then strikes at the enemy�s right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.

Note: numbing affect lasts for 1 turn
Note: can only be used 3 times





[Note: I had to cancel my white fire just as I was about to palm strike you so I could channel electricity in my palm]
 
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Lili-Chwan

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as I see you dissapear behind the 16 pillar wall/oven, I know I dont have much time. I quickly chage my legs andhands with white fire and Punch through the wall

(Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.




I smash through the wall unexpectantly, My blazing speed from the white fire makes it hard for you to catch up with my movements as I approach you. You would not want to release you guysers as this point because of my proximity to you. Right before I reach you I toss a smoke bomb down with my left hand and Hit you in the left arm with my right palm, which injects lightning into your arm causing numbness. Right after my strike I perform a reverse roundhouse kick with my left foot, which should hit you in the chest causing you to have trouble breathing.

(Ikazuchi Hirate Dageki) � Thunder palm strike

Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: the user charges their hand with an electrical current and then strikes at the enemy�s right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.

Note: numbing affect lasts for 1 turn
Note: can only be used 3 times





[Note: I had to cancel my white fire just as I was about to palm strike you so I could channel electricity in my palm]
as soon as the walls of the Oven are breached, I activate my Sharingan, Stage 1. That, combined with my Rank and Taijutsu Mastery allow me to react in time to your advance, I believe.

At the last possible moment, I leap up, and lift my right leg up, strinking a upper kick on your chin, as you're quickly charging at me. Since my foot reach farther than your hand, my attack strikes first.

As it does, a current of electricity blasts through your head and upper torso.

(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine
Rank: A
Range: Physical Touch
Chakra Cost: 30
Damage Points: 60
Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).
*Lasts 1 turn*
*Can only be used twice*

Making your head paralyse, your brain overload, and making your breathing pipes constrict, preventing you from breathing correctly, if breathing at all.

I then land and quickly leap again, preforming a circular kick, horizontally to the ground, while releasing wind:

Fuuton: Mugen Sajin Daitoppa (Wind Style: Infinte Sand Great Break Through)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Carrying you off, slamming you on the sides of the broken oven.
 

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as soon as the walls of the Oven are breached, I activate my Sharingan, Stage 1. That, combined with my Rank and Taijutsu Mastery allow me to react in time to your advance, I believe.

At the last possible moment, I leap up, and lift my right leg up, strinking a upper kick on your chin, as you're quickly charging at me. Since my foot reach farther than your hand, my attack strikes first.

As it does, a current of electricity blasts through your head and upper torso.

(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine
Rank: A
Range: Physical Touch
Chakra Cost: 30
Damage Points: 60
Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).
*Lasts 1 turn*
*Can only be used twice*

Making your head paralyse, your brain overload, and making your breathing pipes constrict, preventing you from breathing correctly, if breathing at all.

I then land and quickly leap again, preforming a circular kick, horizontally to the ground, while releasing wind:

Fuuton: Mugen Sajin Daitoppa (Wind Style: Infinte Sand Great Break Through)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Carrying you off, slamming you on the sides of the broken oven.
thanks for the bump ^_^

I was hoping to be able to move faster than you could keep up with, but I believe you could counter using your sharingan. Nice move


I go flying back and crash into the wall of the "oven".


Since your move lasts for one turn, I assume that means I need to use this time to recouperate and since the electricity is in my head I cant function propperly which means I can't perform jutsu.

although I left a little suprise for you, similar to Hiruzen in these two pages



 

Lili-Chwan

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thanks for the bump ^_^

I was hoping to be able to move faster than you could keep up with, but I believe you could counter using your sharingan. Nice move


I go flying back and crash into the wall of the "oven".


Since your move lasts for one turn, I assume that means I need to use this time to recouperate and since the electricity is in my head I cant function propperly which means I can't perform jutsu.

although I left a little suprise for you, similar to Hiruzen in these two pages



I recollect your movements with my sharingan, mainly because my leg would be put straight in front of my eyes as I kick your chin, and quickly use:

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

What a nuisance...

Turning my leg into water, soaking the tag. I then reform and start walking towards you, as the painful effects of Deceiving Porcupine slowly fade way.

Round 2?

My eyes pierce yours, crimson red.
 
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Scary Yamato

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I recollect your movements with my sharingan, mainly because my leg would be put straight in front of my eyes as I kick your chin, and quickly use:

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

What a nuisance...

Turning my leg into water, soaking the tag. I then reform and start walking towards you, as the painful effects of Deceiving Porcupine slowly fade way.

Round 2?

My eyes pierce yours, crimson red.
I gather my strength and get to one knee as I see you emergin from the smoke slowly walking towards me. I accidently catch eyes as you emerge from the smoke due to fatigue and suprise that you actually survived

^_^ looks like this is going to be an interesting fight.

Many seeds form in my hands And I throw them all around me in a large radius.

(Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds

Rank: A
Type: Supplemental
Chakra: 25
Damage: N/A
Description: User creates seeds made out of their chakra. The seeds can re-dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure.




Lets move this into my terrain

I clasp my hands together and trees begin to sprout out from the ground covering the area and blocking your view of me

(Mokuton Hijutsu: Jukai Koutan/Bakuha) - Secrect Wood Style: Birth Of Dense Woodland/Explosion
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(+20 if you capture opponent and make the tree explode)
Description: Creates a forest that can either Attack.defend,or imprison the enemy.


 

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I gather my strength and get to one knee as I see you emergin from the smoke slowly walking towards me. I accidently catch eyes as you emerge from the smoke due to fatigue and suprise that you actually survived

^_^ looks like this is going to be an interesting fight.

Many seeds form in my hands And I throw them all around me in a large radius.

(Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds

Rank: A
Type: Supplemental
Chakra: 25
Damage: N/A
Description: User creates seeds made out of their chakra. The seeds can re-dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure.




Lets move this into my terrain

I clasp my hands together and trees begin to sprout out from the ground covering the area and blocking your view of me

(Mokuton Hijutsu: Jukai Koutan/Bakuha) - Secrect Wood Style: Birth Of Dense Woodland/Explosion
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(+20 if you capture opponent and make the tree explode)
Description: Creates a forest that can either Attack.defend,or imprison the enemy.


Catching a glimpse of my eyes, you immediately stop seeing reality as it is, and you see it as I want it to be.

(Genjutsu: Koukon Karasu) – Illusionary Technique: Dusk Crow
Rank: B
Type: Supplementary
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.

The seed you throw quickly turn into crows, which furiously charge at you, as the air all around does the same, until you see nothing but black feathers, trapping you into place, where in all actuality, you're standing still, in the same place, with seeds on your hands.

( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.

* Special Jounin - Roughly 1 turn
* S-Class - Roughly 2 turns
* Sannin - Roughly 3 turns
* Kage - Roughly 4 turns (Greis' already out of play)
* Sages - Roughly 5 turns (Greis' already out of play)



To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu

I then bite my finger and, after a quick row of handseals, I strike my shoulder, and Greis appears. Greis immediately opens is mouth to joyfully shout something in German, but is then muted by my crimson eyes. The smell quickly reaches you, coming from nowhere and from everywhere, and sudden pain is felt on your lungs and breathing pipes, only withstand-able because of your rank, for now ;).

And then:

(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*

Creating 10 Hare-Like structures all around you, all running towards you because you are not perceiving reality as it really is, and thus every spot is your blind spot.

I continue my calm walk, now encircling you counter-clockwise.
 

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Catching a glimpse of my eyes, you immediately stop seeing reality as it is, and you see it as I want it to be.

(Genjutsu: Koukon Karasu) – Illusionary Technique: Dusk Crow
Rank: B
Type: Supplementary
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.

The seed you throw quickly turn into crows, which furiously charge at you, as the air all around does the same, until you see nothing but black feathers, trapping you into place, where in all actuality, you're standing still, in the same place, with seeds on your hands.

( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.

* Special Jounin - Roughly 1 turn
* S-Class - Roughly 2 turns
* Sannin - Roughly 3 turns
* Kage - Roughly 4 turns (Greis' already out of play)
* Sages - Roughly 5 turns (Greis' already out of play)



To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu

I then bite my finger and, after a quick row of handseals, I strike my shoulder, and Greis appears. Greis immediately opens is mouth to joyfully shout something in German, but is then muted by my crimson eyes. The smell quickly reaches you, coming from nowhere and from everywhere, and sudden pain is felt on your lungs and breathing pipes, only withstand-able because of your rank, for now ;).

And then:

(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*

Creating 10 Hare-Like structures all around you, all running towards you because you are not perceiving reality as it really is, and thus every spot is your blind spot.

I continue my calm walk, now encircling you counter-clockwise.
As the ravens begin to circle around me I try to Kai out to no avail. I then begin to gather a large amount of Katon chakra all throughout my body. As the pain kick in from Greis, I finally say screw this and release a massive white wave of fiery death all round me destroying anything in the vacinity.

(Shiroi Katon: Su-pa Shinsei) White Fire Style: Super Nova
Type: Attack/Defense
Rank: Forbidden
Range: Short- Long
Chakra Cost: 100
Damage: 90
Description: The user Converts most of the chakra in their body into white fire, and releases a concentrated wave eminating from each chakra point of the body. The wave moves outward destroying everything in its path.
This serves as an ultimate attack and defense. The User's chakra points are damaged after the expulsion and need time to repair.
*Weak to S-ranked water*
*Can only be used once ber battle*
*The user cannot use Katon of any kind on the next turn*
*The user can only use 2 Jutsu on the next turn*




The pain from Greis subsides and the disturbance from the fire should have dispelled your crow genjutsu as well as taking care of the hares (which I didnt know about because of my blurred vision. All the seeds would have been burnt as well)

I now rest on one knee in the scorched crater surveying the damage.

*huff* *huff*
 

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As the ravens begin to circle around me I try to Kai out to no avail. I then begin to gather a large amount of Katon chakra all throughout my body. As the pain kick in from Greis, I finally say screw this and release a massive white wave of fiery death all round me destroying anything in the vacinity.

(Shiroi Katon: Su-pa Shinsei) White Fire Style: Super Nova
Type: Attack/Defense
Rank: Forbidden
Range: Short- Long
Chakra Cost: 100
Damage: 90
Description: The user Converts most of the chakra in their body into white fire, and releases a concentrated wave eminating from each chakra point of the body. The wave moves outward destroying everything in its path.
This serves as an ultimate attack and defense. The User's chakra points are damaged after the expulsion and need time to repair.
*Weak to S-ranked water*
*Can only be used once ber battle*
*The user cannot use Katon of any kind on the next turn*
*The user can only use 2 Jutsu on the next turn*




The pain from Greis subsides and the disturbance from the fire should have dispelled your crow genjutsu as well as taking care of the hares (which I didnt know about because of my blurred vision. All the seeds would have been burnt as well)

I now rest on one knee in the scorched crater surveying the damage.

*huff* *huff*
O_O F*** O_O

as soon as I detect the huge fire quantities of White Fire Chakra being gathered, I quickly run 10 handseals in a string, and then a huge alligator mouth blasts from my chest level, and immediately opens wide, dragging it's lower jaws on the ground, and it's rising it's open mouth high above me, given the time both jutsus take to form, mine requires time to make 10 handseals, your's require little to no time to create, they collide nearly on top of me, blasting me backwards a couple of notches, with quite some damage, but not fatal or anything of the sort, Greis, due to his advanced age, is unable to remain active on the field, and vanishes to heal his wounds.

(Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
*Can only be used once per battle*
*The user takes 10 damage points*
Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

DAMN YOU! Messing my dress up like that!

Breathing heavily, I stand up and use:

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’s bones.

Spitting out several large crescents of wind, in a quick succession, aiming to slash your torso. At several points of the figure they describe in the air, two or more crescents are overlapped, so if you were to say, use a Wood Jutsu that it's able to withstand 1 S Ranked Wind Jutsu, it would withstand the first crescent but the followers will go through ;)

Then I quickly use:

(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.

Following right behind the Wind Blades.
 
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