Lili vs Vayne

Lili-Chwan

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Such a classic old title!

Mid Range from each other. The terrain is a massive dried-out lava basin, black rock all across the field, up to 30 meters away from both of us. The field's edges are an active eruption, lava pools flowing lazily about, as far as the eyes can see. Isabella stands in her spot, waiting for her opponent.

[Isabella R. Uchiha]
 

Lili-Chwan

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Shirou.

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Isabella would stare down her opponent, a seemingly unassuming Nara. Mostly irrelevant, and a Sensei at that, useless. She scuffs at the man, performing 5 handseals as her eyes shift from burgundy to navy to then showcase a glorious purple galaxy. With the activation of her Uchuu Shinkaigan, if the Nara witnessed it, 10 sanity points would be drained from him.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

The handseals would simultaneously cast two S Genjutsu, the first of which would begin even as the the last Handseal is being made. Upon miming the final handseal, Isabella's whole body would shift, like watching her body through a heatwave, shifting and ebbing like a mirage. Probably unbeknownst to Shirou, this would signal a dilation in time. Shirou would see Isabella's shifting body meandering in a burst of speed, aching through the shifting heat to his right, and then jump into an axe kick with her right heel to connect with his right shoulder. The illusion though, empowered by Isabella's Fire Chakra, would mask Isabella's actual movements, which would happen faster than the illusion is showing, so that, by the time Shirou would see Isabella's shifting form jump in the air, around 4 meters away from him, the real Isabella would already be completing the axe kick. That is the first illusion cast, of the arts of Deja Fu, Fermi's Contraction.

The simultaneous illusion though, the one that actually gets casted through the sequence of 5 handseals, is quite more nefarious in return. Taking advantage of the heat that Fermi's Contraction is showcasing, the second illusion manifests itself by blistering and excruciating fire. The two genjutsu are layered in such a way that the heatwave-like mirage that is exuding from Isabella appears to actually be just a byproduct of Shirou spontaneously catching on-fire. The ravaging flames consume every inch of the Nara's body, turning his flesh and nerves into liquid that melts off his bones. With the flames consuming him alive, he would feel paralyzed, unable to move even an inch, the waves of heat making his eyes dry up, preventing a clear focus on Isabella's movement. This illusion is The Voodoo of the Headless Chicken.

If all of these events are to happen, Vayne would feel his body melt away, faintly watching as Isabella would jump, 4 meters away from him, and, as her body shifts into an ax kick that would undoubtedly hit his right shoulder, she would disappear, the flames would disappear, and Isabella would already be striking his shoulder, as if she had jumped through time and space, ending both genjutsu.

( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction
Rank: D-S ( S )
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10-40 ( 50; +10 Change into Heaven ( Fire ) )
Damage Points: 20-80 ( 85 ; +5 BODY )
Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion.

S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used twice times per battle.

Specialized Roll: 6 ( Success! 1 / 3 Void Infusions )

( Inton: Ten ni Henkō) – Yin Release: Change into Heaven ( Fire )
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 ( 95 ; +15 SPRT )
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

Sorry for the long description, felt inspired.

Mind: 7 | Body: 5 | Spirit: 8 | Agility: 6 | Dexterity: 4 | Vitality: 0
Chakra: 2000 - 10 - 30 - 40 - 50 - 40 = 1830
HP: 200
Tracking: 60
Speed: 12

Void Infusions: 1/3
 
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Vayne

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Despite the filthy eye user's attempts, Shirou would swiftly be aware that he was placed in an illusion the moment it happens, as an alert would be triggered in his gauntlet. In response, a wave of chakra would be released all over his body, one empowered with the water element via the 5 elements illusion. As a result, the illusions cast by Isabella would be thwarted while she herself would be placed in an illusion of the Nara's own making. Inside the illusion, Isabella would witness a thick green smoke emanating from the Nara's body with the surrounding area taking on a similar hue. The void gazing Uchiha would fall victim to a plethora of manipulations as described in the jutsu (phone reply z.z). The effects would be supplemented by the 5EI's water addition, making it all feel heavier, slower, and sticker via the traits of starchy syrup water. Naturally, the aspect of lightning shooting up within the illusion and the varying restrictive built-in elements should prevent Isabella's movement and her subsequent offense.

While Isabella and her senses would be left to the illusion, the Nara himself would dash to the side, throwing a tagged shuriken towards Isabella's face with his right, while tossing a scroll upwards with his left. The shuriken, should it be successful, would just barely scratch the left side of Isabella's neck before proceeding behind her upon which the flashbomb would detonate. Shirou himself would be on a counter clockwise arc, running around Isabella at 8 meters distance. On the other hand, the tossed scroll would bring forth ink rain.

(Iryō-yō Gantoretto ) - Medical Gauntlet (Ref)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn ) fitty
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion ( Water )
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each
Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns. 1/3
Mind: 5 || Body: 5 || Spirit: 5 || Agility: 5 || Dex: 4 +1 || Vit: 3+1
HP: 360 || Sanity: 100 - 10 = 90 || Speed: 10 || Tracking: 30
 

Lili-Chwan

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Despite the filthy eye user's attempts, Shirou would swiftly be aware that he was placed in an illusion the moment it happens, as an alert would be triggered in his gauntlet. In response, a wave of chakra would be released all over his body, one empowered with the water element via the 5 elements illusion. As a result, the illusions cast by Isabella would be thwarted while she herself would be placed in an illusion of the Nara's own making. Inside the illusion, Isabella would witness a thick green smoke emanating from the Nara's body with the surrounding area taking on a similar hue. The void gazing Uchiha would fall victim to a plethora of manipulations as described in the jutsu (phone reply z.z). The effects would be supplemented by the 5EI's water addition, making it all feel heavier, slower, and sticker via the traits of starchy syrup water. Naturally, the aspect of lightning shooting up within the illusion and the varying restrictive built-in elements should prevent Isabella's movement and her subsequent offense.

While Isabella and her senses would be left to the illusion, the Nara himself would dash to the side, throwing a tagged shuriken towards Isabella's face with his right, while tossing a scroll upwards with his left. The shuriken, should it be successful, would just barely scratch the left side of Isabella's neck before proceeding behind her upon which the flashbomb would detonate. Shirou himself would be on a counter clockwise arc, running around Isabella at 8 meters distance. On the other hand, the tossed scroll would bring forth ink rain.

(Iryō-yō Gantoretto ) - Medical Gauntlet (Ref)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn ) fitty
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion ( Water )
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each
Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns. 1/3
Mind: 5 || Body: 5 || Spirit: 5 || Agility: 5 || Dex: 4 +1 || Vit: 3+1
HP: 360 || Sanity: 100 - 10 = 90 || Speed: 10 || Tracking: 30
Isabella's eyes glimmered with a devious light as her opponent attempted to strike back. To think she would be able to go onto a Genjutsu battle like this, after so long. Without halting her steps, the Uchiha crossed her arms, flames of high heaven coating them like pure pitch-black oil. It was nefarious and threatening, but it would not end there, for as the arms cross, the world bends. The Nara would perceive the gravity stretch out so suddenly that his bearings of what was up and what was down would shift and jumble in a beat, especially as he would try to toss a scroll in the air. Isabella would weave the gravity and bending of the illusion in such a manner that the Nara's automated motion to activate his technique would be guided to fail, where he would merely toss the scroll to the floor to his left, while feeling the gravitational pressure to drop to his knees and press his chest and cheek to the floor . With his motion and body guided in that direction, Isabella would take the opening to deliver a powerful chop to the right side of his neck, using her right hand, while keeping her left arm close to her chest in a protective stance.

( Shuru-te: Slavin ⋔ Enkei ) Surreal Palm: Astounding Alternative ⋔ Perspective
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 ( 50 ; +10 Yin Spec )
Damage Points: 80 ( 135 ; +20 Yin Spec, +15 SPRT, +20 Takamabi )
Description: Induces the severance of the strings of reality, detaching the caster from the laws of nature. The user focuses chakra onto the user's arms, crossing them together. The chakra will be extremely concentrated raw chakra, creating a visibly black coating over the user's skin. After crossing one's arms, which allows for a strong block that plays in equal terms with elemental ninjutsu, the user will spread their arms out, and cause the world to appear to bend in but a second, creating an endlessly stretching tunnel with the ground circling over their heads. Inside the Perspective, gravity is fully controlled by user, and, with every motion, gravity can individually affect every entity within the illusion, such so that one can be pulled towards the centre of the tunnel, pressed onto the ground or even feel the entire tunnel rotate or move at great speed. This is meant to overwhelm the opponent, leaving them open to the perfectly balance, in reality, caster, as he deals a series of 5 attacks, mostly consistent of upper torso motions, to factor in the blackened coating of concentrated raw chakra, if it wasn't neutralized in the beginning of this technique, creating a very interesting effect of seeing the world's perspective and gravity changing with every motion the user performs and every attack the user deals out. Every strike onto the opponent will shatter the the illusion temporarily, turning gravity and perspective back to normal for a split second, before another motion tilts the world once again, until the fifth attack breaks the illusion permanently.

*Can only be used 2 times*
*Breaking the coating does not break the illusion, though overpowering it and continuing onto the user will *
*Requires 3 turns in between usages*
*Can't use Ninjutsu or Genjutsu above S rank in the same and following turn*
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

Mind: 7 | Body: 5 | Spirit: 8 | Agility: 6 | Dexterity: 4 | Vitality: 0
Chakra: 1830 - 30 - 40 - 50 = 1710
HP: 200
Tracking: 60
Speed: 12 + 4 ( Yin Spec 2/3 Gen ) = 16

Void Infusions: 1/3
 

Lili-Chwan

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Isabella's eyes glimmered with a devious light as her opponent attempted to strike back. To think she would be able to go onto a Genjutsu battle like this, after so long. Without halting her steps, the Uchiha crossed her arms, flames of high heaven coating them like pure pitch-black oil. It was nefarious and threatening, but it would not end there, for as the arms cross, the world bends. The Nara would perceive the gravity stretch out so suddenly that his bearings of what was up and what was down would shift and jumble in a beat, especially as he would try to toss a scroll in the air. Isabella would weave the gravity and bending of the illusion in such a manner that the Nara's automated motion to activate his technique would be guided to fail, where he would merely toss the scroll to the floor to his left, while feeling the gravitational pressure to drop to his knees and press his chest and cheek to the floor . With his motion and body guided in that direction, Isabella would take the opening to deliver a powerful chop to the right side of his neck, using her right hand, while keeping her left arm close to her chest in a protective stance.

( Shuru-te: Slavin ⋔ Enkei ) Surreal Palm: Astounding Alternative ⋔ Perspective
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 ( 50 ; +10 Yin Spec )
Damage Points: 80 ( 135 ; +20 Yin Spec, +15 SPRT, +20 Takamabi )
Description: Induces the severance of the strings of reality, detaching the caster from the laws of nature. The user focuses chakra onto the user's arms, crossing them together. The chakra will be extremely concentrated raw chakra, creating a visibly black coating over the user's skin. After crossing one's arms, which allows for a strong block that plays in equal terms with elemental ninjutsu, the user will spread their arms out, and cause the world to appear to bend in but a second, creating an endlessly stretching tunnel with the ground circling over their heads. Inside the Perspective, gravity is fully controlled by user, and, with every motion, gravity can individually affect every entity within the illusion, such so that one can be pulled towards the centre of the tunnel, pressed onto the ground or even feel the entire tunnel rotate or move at great speed. This is meant to overwhelm the opponent, leaving them open to the perfectly balance, in reality, caster, as he deals a series of 5 attacks, mostly consistent of upper torso motions, to factor in the blackened coating of concentrated raw chakra, if it wasn't neutralized in the beginning of this technique, creating a very interesting effect of seeing the world's perspective and gravity changing with every motion the user performs and every attack the user deals out. Every strike onto the opponent will shatter the the illusion temporarily, turning gravity and perspective back to normal for a split second, before another motion tilts the world once again, until the fifth attack breaks the illusion permanently.

*Can only be used 2 times*
*Breaking the coating does not break the illusion, though overpowering it and continuing onto the user will *
*Requires 3 turns in between usages*
*Can't use Ninjutsu or Genjutsu above S rank in the same and following turn*
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

Mind: 7 | Body: 5 | Spirit: 8 | Agility: 6 | Dexterity: 4 | Vitality: 0
Chakra: 1830 - 30 - 40 - 50 = 1710
HP: 200
Tracking: 60
Speed: 12 + 4 ( Yin Spec 2/3 Gen ) = 16

Void Infusions: 1/3
Nvm, dropping the battle
 
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