Light... Teaches me Suiton

Mudo

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*I begin by gathering my suiton chakra into my mouth. Once I've gathered enough I then continue by expelling the chakra and as I do this I use shape manipulation in order to create a mist, the mist blanketing the surrounding area.*

Advantages: Great technique to use when the user would like to conceal themselves from the enemy. The description states that "Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu" as well.

Disadvantages: A user that is going up against an enemy with the Byakugan should not utilize this technique as it would be pointless to use in order to conceal themselves. The technique also only has a "mid" range and so the opponent might be able to just move out of the area of effect.

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Sorry about the short description, I can re-do it if you would like and beef it up to the standards of my earlier posts. :ghehe:
 

Mudo

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Ah, If I were in a battle I would use this technique not only as a means for concealment, but so that my enemy would not see any of my attacks coming, assuming that my enemy does not posses a dojutsu. O_O My enemy would also have a difficult time attacking me with this technique.
 

Troyard

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Depending on the type of attack. Honestly, they will be able to see if they actually roleplay often. If i were in a mist and you use katon, i would see the bright color of the flames, thus informing me that its katon. If it were raiton, i would see the bright light, which you emit and the crackling. But, lets say it was fuuton, if you were to use fuuton in at this moment, you would blow away your own mist. Do you understand where i'm coming from?
 

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YES! Thanks man @_@, Next;

Onto C-ranks

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.


I want you to place your hand on the water source. After that i would like you to send your chakra, through the water source, using shape manipulation to change the shape of the water into a shark that goes and kills my clone O_O

-Creates clone-
 

Mudo

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*I walk over to the water source hastily and place my hand upon the top of the water gently. Once I do this I then send my suiton chakra through the water source and continue by using shape manipulation in order to change the shape of the water into a shark. Once the shark has completely manifested itself I then direct it towards the clone and upon contact, the clone is viciously attacked by the shark. The clone then disperses with a "poof" noise.*

Advantages: Great jutsu to use if the user wanted to get a quick attack in, seeing as to how this jutsu requires no hand seals. The technique does decent damage as well.

Disadvantages: Many. (O_O) This jutsu has a short range of 0-5 meters, furthermore, a water source is required for this technique to work and so if the battle area did not have an available water source then this jutsu cannot be used in battle. The shark also only strike the opponent once according to the description.
 

Mudo

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You mean after I post right now? Or are you postponing it? I'm in no hurry, if you feel like you're being overwhelmed we can postpone it if you would like. ^_^
 

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*I walk over to the water source quickly and place my hand upon the top of the water gently. Once I do this I then send my suiton chakra through the water source and continue by using shape manipulation in order to change the shape of the water into a shark. Once the shark has completely manifested itself I then direct it towards the clone and upon contact, the clone is viciously attacked by the shark. The clone then disperses with a "poof" noise.*

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
 

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(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

I want you to perform these three handseal while focusing your suiton chakra. After you do this i want you to use shape manipulation on the water changing the shape into that of a whip. You can also conjoin lightning techniques with this to add more power/strength
.
 

Mudo

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*I begin by performing the three hand seals Rat → Dog → Ox while gathering my suiton chakra. A whip made of water is then conjured onto my hand and I then continue by performing a series of whipping maneuvers in order to ensure that the technique was a success.*

Advantages: Good, decent amount of range of about 0-10 meters. This technique may be used to bind the user's enemy in order to execute another attack such as channeling lightning through the whip or it may be used to harm the enemy.

Disadvantages: This jutsu requires that hand seals be performed in order to execute the technique and so the prep time to use it would increase. If the enemy so wishes they could also channel lightning through the end of the whip, hurting the user instead.
 

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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

1) This technique is very versatile, when i say this i mean really! Ok, i want you to focus your chakra into your mouth, then perform the two hand seals releasing a good amount of sticky fluid. This will stop an opponents mobility, leaving them at your mercy. As you spew out this stream, make sure you're not caught in your own technique. Actually, you can channel chakra into your feet before hand so this way if you do get trapped you can easily walk on the water. Ok, another way this is versatile, is say you're fighting a minato bio. When he releases a FTG you can predict that he will teleport to that location. You can then release this sticky liquid to that location trapping minato.
 

Mudo

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*I begin by gathering my suiton chakra into my mouth, once I've gathered enough I then perform the required hand seals Ram → Tiger and proceed to release a decent amount of viscous liquid, covering several meters of the surrounding area. I had, before hand, taken the precaution of sending chakra into my feet in order to stay off of the substance.*

Advantages: Awesome technique. O_O It's used to trap the opponent in a sticky liquid, and the user may use this to their advantage by using an even stronger jutsu afterwards due to the fact that the enemy can not dodge out of it's way. It may be used in many types of terrain and has a range of 0-15 meters, a great distance of coverage.

Disadvantages: This technique does no damage and the big downside to this jutsu is that if the user is not cautious, they will likely get themselves caught in their own technique.
 

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*I commence by gathering my suiton chakra into my mouth, once I've assimilated enough I then perform the required hand seals Ram → Tiger and proceed to release a moderate amount of viscous liquid towards the clone just about 5 meters away from my initial location, covering several meters of the surrounding area as well. I had, before hand, taken the precaution of sending chakra into my feet in order to stay off of the substance. The clone is stuck, unable to move, I then reach into my ninja tool pouch and pull out several shuriken, launching them at the clone. The clone then disperses with a "poof" noise.*
 

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Nice o.o

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Gather water into your mouth and then shoot out multiple spherical projectiles against my clone, focus and take control over it, try it against your created water clone
 
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