Lets try this again....

Gutsy

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Official Fight
- Everything goes except stealing -
- Starting at Mid-range -
- The terrain: We are starting our battle within a castle, at the open square. The castle has four walls and six towers, and a few buildings scattered within it -
- I will be using Mandos: https://animebase.me/threads/námo-judge-of-spirits-v-2.773684/ [Difference between the approved and newly submitted bio is the Armor that I have added in the update, that I have been given long ago]

- Post your bio and I will go first.
 

Gutsy

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I mention the items in my bio that will constantly draw chakra from me, the rest you can see in the link above.

----

Mandos, the Judge of the Noldor. He stood within the castle walls across from his adversary. He wielded many tools and capabilities [See biography], however, it is important to mention the ring upon his finger. The ring of the secret fire, one that is sentient and grants ample power to the wielder. He also wears a cloak which helps him monitor his surroundings.

[Narya – Mìmi Huo Zhi Jie] Narya – Ring of the Secret Fire
Type: Weapon
Rank: S
Range: Short
Chakra: N/A [-5 chakra per turn]
Damage: N/A
Description: Narya, the Ring of the Secret Fire, was forged by Celebrimbor, the great artificer and master of creations among the elves. It has been said to have the power to inspire others to resist tyranny, domination and despair, as well as being capable of hiding the wielder from remote observation. When the ring was forged, Celebrimbor imbued it with his life force, and through the manipulation and utilization of his vitality and his mastery of Yang Release, he could give the ring its own sentient mind and will. Additionally, the red gem that is placed within the ring acts as an eye for this sentient ring, allowing it to see and detect everything around it, and relay the information to the wielder in a constant two-way stream of telepathic information. Additionally, due to its creation being of silmarilis it continously releases its energy into the wielders silmarili creations, increasing the power of a technique by +20 to silmarili techniques passively.
As the ring was given sentience, it was also imbued with the silmarillis of the Noldor, something that Celebrimbor gave from his body and lifeforce, causing the ring in its sentience to constantly radiate a cleansing energy coming from the silmarillis with in. This radiating cleanse, flows from the ring to the wielder, causing a constant cleansing of their body. This in turn causes the user to gain +1 rank in resistance to paralyzing fear, and similar mentally stressing things that may induce tyranny, terror, domination and despair etc. [Passive].
While the ring has been imbued with the silmarillis, it has not only been granted sentient life, but it can release a powerful pulse of energy, surging through the wielder, cleansing their blood, body and mind. It is an ability which purifies the wielders body, removing any ill intended chakra, or anything of the sort that attempts to harm the wielder [S-rank].
The Flame of Arnor, also known as the Secret Fire, is a unique ability attributed to the Ring, which the ring can activate if necessary. The ring will glow brightly, and a brief moment after, a protective orb of purifying fire will engulf the wielder, protecting them from any incoming projectiles from any direction, while then expanding from the wielders person and up to mid-range, purifying and incinerating anything in its path. [S-Rank]
Note:
-The Purifying Pulse also known as The Light of Telperion & Laurelin, can be used by the ring two times per battle.
-The Light of Telperion & Laurelin is a passive pulse that is released by the Ring at its own discretion.
-The Flame of Arnor is both a protective and offensive fire, which the ring can release upon its own desire and can be used two times per battle.
-Must be specified in the Noldor bio that he/she is wearing it

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

"Show me what you got stranger..."

As Mandos says this to his adversary, he would proceed to summon a creature to the forward right of him. The creature that would appear, would seemingly rise up from its almost animalistic stature, to its full height. Standing on two legs, it would be far easier to see its gaunt body, and the skin that is tightly pulled over its bones. While its eyes have been pushed back into its sockets, it is an absolutely terrifying sight. The creature, when summoned, would cause two things to happen. The first would be the stench that would cover the field, a stench of rotten flesh, decay and decomposition. A stench so foul it would throw most peoples stomachs off guard. However, the important thing that this creature would cause, would be, the moment in which the adversary would witness the summoning of this creature, he would be induced with a fear. A fear that would send shivers down his spine, one fear of dying. The creature with its terrifying look would induce such a terrifying killing intent that it would cause him to become paralyzed with said fear [S-rank Killing Intent - Passive].


(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.

He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.

Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight

(Sakki) - Killing Intent [For Reference]
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

As the Wendigo would proceed to paralyze his adversary with fear, Mandos the Judge would perform a single hand seal, causing a black powder to form and rise around his adversary, similar in fashion to the water imprisonment technique, however, at a much quicker pace the black powder would engulf and trap its target within its grasp, only leaving the targets head visible. While shortly after Mandos would cause the black powder to explode in a violent fashion, with enough force to create a crater beneath its location, and turn the target into nothing more than a pile of blood and gore, as the shockwave from the blast itself would send blood and body parts flying [A-rank].

This is immediately followed by Mandos releasing a storm of leaves from his mouth, a storm made of leaves that is of pure condensed fire, and with its serrated and sharp edges may cut through rock, trees and more. This storm of leaves is released towards the target with the intention of slicing and burning anything within its vicinity.


Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S [A]
Range: Short-Long
Chakra: 15/40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout the body and/or surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode, through the use of a handseal. The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
Note:
- S-rank versions can be used 3 times per match.
- A-rank and above of this technique requires a handseal
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Gunpowder techniques the following turn.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank: A
Chakra: 30
Damage: 60 + 30
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn


Chakra: 2600 - 5 [Narya – Ring of the Secret Fire] - 5 [Tarnkappe] - 40 - 30 [A-rank Gunpowder] - 30 = 2490 Chakra
 

Shady Doctor

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With the opposition arriving in what Yusuke viewed as his fighting arena, he’d lock his senses o to the guys chakra signatures and prepare to combat whatever he had to start off. Calmly waiting, I take note as the man before me performs a summon ritual and calls forth something I had never seen before. Along with the summoning creature came a pressurized feeling that had sent a shiver down my spine while slightly wavering my thoughts of going forward with kicking the mans ass. But it didnt stop me. It just made me want to get rid of it. Using the Lower Dantian of Wuji Dao, I would create a visible distortion in the shape of a 20m long chinese dragon, being brought into life exactly 6m below the summoning. This would be unkown to both the man and the summon due to Hayabusa chakra being unable to be percieved be sensing and such. The dragon was also imbued with Yang chakra, granting it full sentience and a chakra pool of its own which maxed at 300. Once it came into existence, the DRagon would rise upwards, erasing the ground as it passed through it to get to the summon. Aiming to only devour the summon, the dragon comes up directly below the summon and begins erasing it from the bottom up. This would be as painful as being tossed through a meat grinder as the summon would be taken out of existence within mere moments. Of course once the summon was dealt with, the dragon would turn its attention to the actual summoner and dive at him also, aiming to take his existence also.


(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness

Type: Supplementary

Rank: D - S (A)

Range: Short - Long

Chakra Cost: 10 - 70 (30) (300)

Damage: N/A

Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the
applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.



Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.



Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within
them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.



Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.



Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.

Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and
Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.

Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.

Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.

Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.

Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell

Type: Supplementary

Rank: S-Rank

Range: Short

Chakra cost: N/A (+50, -10 per turn)

Damage points: N/A

Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.

Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.

Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.


Once Yusuke had brought the Wuji dragon into existence, whether or not his opposition continued forth with the gunpowder and fire techs, he’d have the same response. Now using Yin release chakra, Yusuke would bring forth 5 elemental dragons whom were to be his guardians.. For now. A single dragon of earth would form directly from Yusuke’s feet, forming in a way that once it is fully created, Yusuke is standing on top of it as it flies upwards into the air. This would of course evade the gunpowder if needed. The other 4 dragons were made out of lightning and fire (2 of each on each side of Yusuke). Out of those 4, Yusuke simply had a lightning dragon dive forwards to eradicate the opposition.

"Still getting used to these powers... Forgive me."


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons

Type: Offensive/Defensive

Rank: S

Range: Short - Long

Chakra Cost: 150

Damage: 100 | 120 (for multi-element)

Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.

Note: Can only be used 2 times per battle.




Chakra:
2600 - [30, 50, 150] = 2370
 

Gutsy

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Macuilcozcacuauhtli had tried to force the adversary into submission through the pure horror and danger that he presented when he appeared on the battlefield, but to no avail. While at that very moment the fight would take a strange turn, as the adversary would create a creature quite a distance below them. In normal circumstances both Macuilcozcacuauhtli and Mandos may not have noticed this, however, the wendigos senses are heightened beyond that of a human, especially his hearing and smelling, allowing him to “sense” his surroundings more profoundly. In addition to this, the fact that the adversary had performed a single hand seal, yet nothing happened initially. However, this was not what gave away the creature or thing below them. It was the fact that it was created below them, immediately removing the earthen material that was previously there [as the technique states it erases matter], which in turn would cause the earth to shift below Macuilcozcacuauhtli. As if that was not enough, Mandos would also know of its presence through his own means. His clan, the Noldor reign over a unique feature which allows them to know the presence of “evil intent”, which roughly translate into anything that has the intention of causing harm, destruction, kill or in anything that is not seen as pure by the Noldor [See Intent Sensing]. As a result, Mandos was able to sense the impure intentions of the adversary and subsequently the creation that appeared below his comrade.

Intent Sensing [Reference]:
Intent sensing: This was inspired by the killing intent jutsu. With that you are able to amplify you're killing intent through your chakra. This on the other hand is the ability to sense killing intent even without the use of unique chakra sensing. With this would could sense anything with the intent to harm, destroy, kill, anything that isn't seen as pure. So for example earth spikes would be used to kill through nature, you'd be able to sense this, where as a earthen shield you wouldn't be able to sense as there is no harmful or evil intent behind this. This stems from the good intent intended when the sealing jutsu was done to create the clan's abilities. This was proven possible by the likes of Karin who could sense the darkness is Sasuke chakra and the lightness in Narutos. It would allow the user in a fight to sense when they are in danger from a sneak attack much like what some may call a "spider sense" as they would sense what's harmful to them and not of a pure nature.

Mandos knew that Macuilcozcacuauhtli was perfectly capable of handling the situation himself, which is why he would not bother helping him in the current situation. Macuilcozcacuauhtli would handle the incoming danger by shifting backwards while inhaling and at the last moment before the creature would appear from below the ground, now slightly in front of him, he would release a roar of such magnitude from his slashed and rotten mouth, that it would cause a shockwave that was directed straight at the incoming danger. The sound coming from the roar in itself is of such magnitude that it is deafening to his adversaries, while the pure strength and force behind it would tear and shred through the ground and the creature that appeared in front of him, obliterating the competition so to speak, with what may seem to be little to no effort.

(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony [Hellscream Ability]
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.

He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.

Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight

While Macuilcozcacuauhtli would be handling the incoming danger from below, Mandos would handle the individual in front of them. He would work with what seemed as perfect synergy, with the wendigo, that he would cause something quite strange to happen at the time that Macuilcozcacuauhtli would release his roar at the dragon.

“You dare to harm my friend… lets take this some place more personal.”

He performed a singular hand seal as Macuilcozcacuauhtli released Hellscream upon the dragon, and not a moment after both Mandos and Yusuke would be transported into a realm of purity. In this realm everything seems white, bright and pure, as Mandos eyes would shine bright in front of his adversary, showing his purity to him. As he steps forward the very ground would crack and shake beneath his footsteps in this realm, showing his absolute authority in this realm. However, what happens to his adversary is truly horrifying, as when they are transported into this realm and he sees the light and purity in front of him, it would ignite the light within his retina and take hold of his body. The light would then begin to glow brighter by the moment, while their body would begin to feel warmer and hotter as the light would burn within them. Their mind and their veins affected by the burning sensation, as their veins light up and become truly burning. The fire itself growing in his throat and his head, while the fire will force its way out, as it wants to be released out through his mouth, forcing his head upwards. The strain and pain that he would experience in this realm would be that of excruciating levels.

“This realm is my home; do you dare to challenge me here?”

[Genjutsu: Hogo no te] Illusion Art: Hand of Protection
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80 (mental damage)
Description: The user will perform single hand seal or thrust their hand out to induce this illusion. The other method is for them to create a bright light such as a flash bomb or the cannon lightning blinding technique, focussing their chakra into the light as a medium to induce the gen, if a flash bomb is used, the user will need to perform a seal still. In creating this flash of light the user will bind themselves and their targets within an illusion of purity. They will see the user's eyes burn bright with light as their hands glow bright. The ground will crack and shake under the user but they will not lose balance, giving the ambiance of power, light and purity. As the targets of the illusion see the light, it will be light the light ignites in their retina, taking hold of their body. The illusion would bend their vision so that they the light grows brighter, like a torch within their own eye shining brighter and brighter, but at the same time growing hot, burning. This hot feeling would flow into their head and then through their entire body, through their veins as their sense of touch is control to create a burning heat, their their veins have caught fire burning bright with light, creating the illusion of intense pain. Following this they will feel the fire grown in their throat pushing upwards and out of their mouths pushing upwards, forcing its way out going upwards, which their body would react to by tipping their head upwards to release this fire. Due to the mental strain on the user from feeling so much pain through their body, if this isn't broken within the second turn, they will pass out from exhaustion, and the illusion will end.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts for up to two turns
Note: Cannot be used to induce eye contact.

While this may be what is both Mandos and Yusuke is witnessing, Mandos knows that this is but an illusion, however, he wishes to keep that out of Yusukes thoughts that this may be an illusion all together. While they commence their battle within this realm, Mandos would cause the ground beneath and around his adversary, like when he walked across it, to crack open as light would erupt from the ground around him. This light that erupts from the very ground would ignite and burn Yusuke while then with a single hand gesture, the light would immediately intensify as a pillar would rise at its epicenter, engulfing Yusuke in a pillar of bright holy fire.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60 + 30
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.
Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

Chakra: 2550 – 5 – 5 – 40 - 30 = 2470
 
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Shady Doctor

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With the Wuji dragon erasing the earth beneath the oppositions and coming upwards in an attempt to erase the summoning too, the shockwave came and began destroying earth also as it came downwards like a blast at the dragon. The dragon would quickly react to protect itself by creating black scales across the entirety of its body in a swift fashion; As if it had just spawned a dark armor across itself. This would be an S-rank protection that would allow the dragon to tank the incoming shockwave whilst continuing at the summon without slowing its pace or end goal at all. With nothing between the dragon and the summon now, and the summon basically being suspended in mid air (I destroyed the earth from below nad you destroyed it from above so you'd be fallin down into the dragon as he comes up) the dragon rose up and erased the summoning altogether... Of course, once the summon is done for, the dragon turns its attention directly to you and attempts the same as it did to the summon.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (S)
Range: Short - Long
Chakra Cost: 10 - 60 (40)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

At the same time as the dragon defending itself from shockwave that the summoning let out, Yusuke would be experiencing something of his own that needed to be dealt with. Suddenly Yusuke and his opponent were sent into a realm of purity, light and a pure white surrounding. This was weird, but Yusuke immediately saw through it as an illusion. He still had a sense of both the summon and his own dragon, so they were all still on the same battlefield, his vision was just being manipulated to see otherwise, seeing as all he could see atm was his single opponent and the flames beginning to take effect. And his medical gauntlet was alerting him of the illusion... Either it was an illusion or the other 2 became invisible, and Yusuke went to test out the former. doing the needed hand seals, an instant surge of Yang chakra would be flowing through Yusuke's body, to make 2 things happen. Firstly, the Yang chakra would completely burn away any foreign chakra within Yusuke. Secondly, a massive shining white dragon the size of the great stone golem would erupt from his body and dive towards the elf; Aiming to completely consume and eradicate him with its fiery body. This should be enough of a threat for him to have to defend himself instead of using the holy fire from below, thus leaving Yusuke out of the illusion and still on the offensive.

After launching the dragon, Yusuke would use his Spirit Reaper to create 2 pure black orbs around the size of a baseball. One Orb would sit on YUsuke's left shoulder while the other simply orbits around Yusuke awaiting his command.

Youre interesting... What do you go by?

( Yoton: Herakuresu no Shiron ) Yang Release: Trials of Hercules
Type:
Supplementary | Attack | Defense
Rank: B - S (A)
Range: Short - Long
Chakra Cost: 40 - 60 (50)
Damage: 80 - 100 (90)
Description: Trials of Hercules is a technique that takes on properties of both the (Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake technique, and the ( Yoton: Byako ) - Yang Release: White Tiger technique. Specifically, it would take the concept of using raw Yang chakra as a means of combat. Taking that concept, the user would mold and conjure raw Yang chakra from any point of the body, which would come in the form of a white energy that burns away at other chakras and targets without actually giving off heat (though steam emanates from the chakra). This chakra can be molded into basic or slightly intricate tools/shapes to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. The chakra can be created in a fiery like form or as a semi-solid energy, though either way it would deal physical damage upon impact with targets. The unique thing about tools created is what happens when it strikes people/things. When it comes to coming into contact with living beings, this technique would overload the target's chakra system with the Yang chakra it was created from, causing an imbalance that would cause negative effects on them depending on the rank used. At B-rank, the overload and pure heat of the chakra would cause 40 chakra to be burned away from the target's overall chakra reserves, and half their tracking ability. At A-rank, the before mentioned effects would apply but the target would have 50 chakra burned away, along with preventing the use of techniques S-rank and above and requires 2x the normal cost for techniques A-rank and below. At S-rank, the before mentioned effects would apply but the target would have 60 chakra burned away, along with preventing the use of any spiritual or Yin based abilities due to the Yang chakra causing such an imbalance within the chakra system. Whenever used, the technique itself has to go through the body in an instant surge that would also burn away any foreign chakras of equal chakra output or lower.

Note: S-rank can only be used 3x with the need of 4 hand seals, A-rank can be used 4x with the need of 3 hand seals, and B-rank would only need 2 hand seals
Note: The energy must originate from the body, and can at max be the size of the canon S rank earth golem.

(Tenkyuu) - Celestial Spheres -
Rank:
S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Kariteseirei which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

(Iryō-yō Gantoretto ) - Medical Gauntlet (Reference)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio





Chakra:
2370 - [50, 40] = 2280

Dragon Chakra;

300 - [40] = 260
 
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With the knowledge that Mandos is holding, he is aware of the situation surrounding him. He knows of his summoning being annihilated by the dragon; made of some strange chakra that he is unaware of. While his summon is undergoing the destructive nature of the dragon coming from below, Mandos with his sensory capabilities [Intent Sensing – Previous post], the moment in which his adversary releases the chakra from his body like a forcible wave going through his body and disappears before his eyes, he can sense the entity that forms in front of his adversary, as he knows its intention of harming him immediately. At this very moment in time, Mandos summon would have disappeared entirely from the field, while the dragon would have turned its attention to him, as well as the creature in front of him would move forward. To remove himself from his own illusion, Mandos would draw in the power of nature itself. Within a moments notice, Mandos mind and body would be steeled by the natural energy flowing through his body, as his retina would change shape, like that of a toad, while increasing his physical capabilities far beyond that of a normal individual. At the same time, this would cause Mandos to be released from within his own illusion, allowing him to witness the massive white shining dragon that was coming towards him at a dangerous pace. At the same time as the dragon in front of him was aiming to annihilate him, the dragon coming from his right side also intended to remove him from the surface of the earth. Mandos with his calculated and now enhanced body would move that exact moment required to cause mayhem. As the two dragons would converge on his position, with his now greatly enhanced body, he would move with such speed and with incredible reflexes, that he would move out of the way of the two dragons, moving left in a half circle, moving out of the view of his adversary behind the buildings within the castle walls, he would move behind his adversary within short-range, yet still out of his view. The two dragons would have clashed and due to the different natures of the dragons they would obliterate one another, as the first dragon [Hayabusa] would with its unique traits cause the Yang dragon to be erased, while the Yang dragons power would do incredible damage if not annihilating it, due to both of them being of incredible strength.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

As Mandos would appear behind his adversary in the heat of battle [just in the reach of short-range], and with the dragon’s loud collision, which would cover the sound of most things if not everything he would make. He would immediately as he appear behind his adversary with incredible speed channel chakra into the ground while performing a blazing set of hand seals, causing large pillars of fire to erupt from the ground in front of him in a straight line aimed directly at his adversary. These pillars erupting at intense speed towards him until they hit him, erupting in the fashion of large flammable pillars with enough density to pierce through objects as well.

[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Rank: S
Type: Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80 + 20 [Ring] + 10 [Dragon Armor] + 30 [Sage Mode] = 140
Description: The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him.
Note: Can only be used 2 times per battle
Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note: Must master katon and aact
Note: Can't use it on the next turn

The creation of the pillars of fire, rushing forward at his adversary, from behind, he would immediately follow this very action with a single hand gesture, causing the invisible natural energy to rush out of the ground and immediately wrap around his adversaries limbs, like a hundred sharp wires, completely constricting his movement while pulling his limbs apart, by tearing muscles and skin tissue apart.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 30
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

"My name is Mandos." Truth be told it was what he went by, not is true name.

Chakra: 2250 – 5 [Ring of Secret Fire] – 5 [Tarnkappe]

Senjutsu Chakra: 250 – 40 – 30 = 180
 

Shady Doctor

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As Yusuke controlled his yang dragon to go forth in attempts to engulf the man, he could feel his chakra signature and still see him a bit, abling Yusuke to fully track him, even when he entered sage mode [I can track like 60+]. So as he moved out of the way of the 2 dragons, Yusuke had the precise sensing to feel that they would indeed clash into one another, so to avoid this he simply canceled the Yang technique and allowed it to simmer away into nothingness; Keeping the wuji dragon out of harms way. As stated before, he could fully track the movements, so after creating his defensive orbs, he turned in the elves direction to look him directly in the eyes as he stopped around the edge of close range. At this point, the elf would do the hand seals and slam his hands on the ground, and Yusuke could sense that a powerful fire technique was going to erupt in his direction, so he readied himself. With the pillars coming at Yusuke, he reacted quickly boy channeling his Yin chakra and creating 5 massive dragons, but empowering the technique with chakra from September to boost the dragons by 20 damage. A single dragon of earth would form directly from Yusuke’s feet, forming in a way that once it is fully created, Yusuke is standing on top of it as it flies upwards to the right into the air. This allowed him to evade the fire pillars completely, though the dragon would sharply turn and head directly at the elf opponent in aims tp crush him in its mouth. Another dragon (fire) had been created directly in front of Yusuke and the earth dragon, purposely allowing itself to clash into the fire and cancel it out due to it being boosted by 20 damage itself and also taking away a rank from the pillars and reducing their power by 20. This was directly to latch the Hungry Ghost effect onto the elf, weakening his overall abilities moving forward. The other dragons would be made out of only fire and lightning, having a fire and lightning dragon waiting for commands on the left of the man (about 4m away and 4m in the air), and 1 lightning dragon waiting in the opposite position on the right.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive

Rank: S

Range: Short - Long

Chakra Cost: 150 + 10

Damage: 100 + 20 | 120 (for multi-element)

Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.

Note: Can only be used 2 times per battle.


( Kyuu-tsuki ) - September [Passive}
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

With the wuji dragon being safe, it began moving in an opposite arc like motion than the elf had moved in to get behind Yuskuke, so when the flames were let out, the wuji dragon had a side view of everything going on. Seeing Yusuke bringing Yin dragons into existence to protect himself, the wuji dragon went on its offensive efforts in the same time frame. Using the way of nothingness and the upper dantian, the wuji dragon was able to dwindle the elves spiritual essence to cause effects of fatigue and lack of focuse, essentially dimming his consciousness little by little. This would limit the elf from using any technique or ability that is S-rank or higher, making defending himself that much more difficult.

You'll feel the wrath of a dragon today... Mandos..

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingnes

Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.




Chakra:
2280 + 150 (didn't use Yin dragons that 1 turn)
2430 - [5, 160] = 2265

Dragon Chakra;

260 - [20] = 240
 

Gutsy

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With his adversary directly in front of him, yet with a turned back he was able to know his exact movements and what he was doing. It was obvious that he had some sort of sensing capabilities. Yet this would change nothing of the sort. As a dragon constructed of earth was created beneath the feet of his adversary immediately followed by the creation of three additional dragons, one of these dragons being formed in front of his adversary, a dragon of fire, which would cancel out the fire technique that Mandos had thrown at him. The other two dragons consisting of fire and lightning, on either side of Mandos. While Mandos could sense all his adversary’s intentions to harm him, as well as the Wuji dragon, and the dragon in which his adversary was flying upon, Mandos had his plan in motion. He knew he was at a disadvantage, facing off against this many dragons, yet when the dragons were forming, and his adversary was on top of the earth dragon, he acted, before the Wuji dragon could move towards him and utilize its action, as he would perform two hand seals as his adversary were in the process of dodging his incoming fire technique. Thus, when the fire was cancelled out and his adversary may think he was safe from Mandos reach, the sound of Mandos hands clapping together caused an unexpected turn of events.

The moment in which Mandos hands touched one another, both him and his adversary, Yusuke, would disappear from the current battlefield, leaving behind Yusukes dragons and his orbs. The only thing that may be brought along with the technique Mandos used, is summons and items that they have on them. The moment in which they both appear in this new realm, Yusuke would find himself standing atop a large back of a snake turned to stone, a massive and long path that extends far beyond the reach of either one of their views. Beneath this very “bridge” there lies an ocean of venom which is deadly to the touch. Unlike in the original battlefield, both Mandos and Yusuke would appear on the bridge facing one another at a mid-range distance from one another, while in this realm, far from the reaches of the previous battlefield, it would cut Yusukes ties to his previously formed techniques, causing them to dismantle, such as the Yin Dragons as well as the orbs, however his Wuji dragon remains as it is able to sustain itself.

(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin

“Dragons wrath is nothing to me…”

As they appeared in front of one another, Mandos would immediately continue dash towards him at intense speed, appearing in front of him immediately delivering a right hook directly to Yusukes chest, followed by an immediate uppercut, both fists infused with water chakra. As Yusuke is lifted off the ground by the physical force of the strikes, Mandos quickly utilizes the moment to send his left leg in a sweeping motion at Yusukes ribs, sending him flying backwards and upwards, with broken ribs. At the very moment he is thrust into the air with the kick, Mandos using his intense speed and physical strength would then immediately appear above his target delivering a heel strike directly to the targets stomach sending him plunging over the bridge falling down towards the venom below, with the wind knocked out of him, while the water that was applied to each strike would deposit water onto Yusukes clothe, creating a heaviness pressing on him sending him downwards at a faster pace and with difficulty breathing.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60 + 40 [- ?? from Hungry Ghost]
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

When Mandos finished off Yusuke by kicking him into the venom, he would land safely on the edge of the bridge, overlooking it while watching Yusuke plunge to his death. While watching, Mandos would activate the ability which his cloak possessed, an ability which would hide his chakra signature as well as his chakra system from any and all sensory capabilities.


[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd [Reference]
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

Chakra: 2240 – 5 – 5 = 2230

Senjutsu Chakra: 210 – 40 – 10 – 30 = 130
 
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Shady Doctor

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Ah, just as planned. The earthen Yin dragon that was carrying Yusuke had successfully grasped the elf within its jaws and crushed down on his now feeble body. Flesh ripped, bones cracked and blood poured, and Yusuke would sense it all happening.. Yet he wasn't satisfied. He felt as if he didn't get to see the true limits of this man. Like the man could push Yusuke himself to a higher level. Yusuke would have his dragon drop the elf on to the ground and lower Yusuke close to the ground near the half dead elf. Once near him, Yusuke would place a sealing technique on the mans body, sealing away all the damage done so far, bringing him back to pristine health basically. Once the seal was [laced, Yusuke jumped back to about 8m away, all the dragons floating around him in an orbiting type fashion as he awaited the mans move....

You've got about 8 minutes before that damage returns to your body... Don't fucking hold back if you want to live....


(Fuinjutsu :Kasukana ōmen) - Sealing Arts: Faint Omen
Rank:
S
Type:
Supplementary
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Faint omen is a very unique type of technique, imposing on medical but doesnt actually heal the body. The user will do two handseals, while placing their hand on themselves, allies or the opponent. By doing this, the a kanji symbol will appear on the persons body. With this happening it will seal away all the damage the user or said person has received from the start of the battle. This is done by the seal, blocking all the pain receptors in the opponent's body, causing them to not register the pain they felt beforehand. Doing this will allow said person to be able to stay in combat. Though this should not always be used and has a major downside. This damage is temporarily sealed and once the seal is removed, the damage is applied back to the user. Meaning if the user takes more damage than what they can take, it will take longer for them to recover.

Note: Can use Once per person
Note: Damage is sealed for only four turns.
Note: The user can self activate this by sacrificing twice the amount of chakra (meaning 80)
Note: Does not revert castration
Note: Cant use any fuinjutsu S rank and above for two turns after usage.




Chakra:
2265 - [5, 40] = 2220

Dragon Chakra;

240
 
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