Rei's R&R
Unofficial Customs: Yuhp Stealing: No! Killing: If you want to Location: Mountainous range with a stream down the middle (Kinda like above)
-Post your bio and make your first move. First person to post a move is who I fight-
* Elfman was doing his daily exercises in the mountains of Kumo, until he saw a strange character in the distance approaching him. He doesn't know if the person is aggressive or not but he still braces himself for the unexpected*
Rei's R&R
Unofficial Customs: Yuhp Stealing: No! Killing: If you want to Location: Mountainous range with a stream down the middle (Kinda like above)
-Post your bio and make your first move. First person to post a move is who I fight-
* Elfman was doing his daily exercises in the mountains of Kumo, until he saw a strange character in the distance approaching him. He doesn't know if the person is aggressive or not but he still braces himself for the unexpected*
_______________________________________ Giovanni walks through the mountain side, with his hands in his pockets as he whistles a cheerful melody. Suddenly, his joy is interuppted as he notices a strange man exercising. Suddenly the man begins yelling, and Giovanni being shocked by such behavior smirks. He activates his Byakugan.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan
Without hesitating Giovanni, seemingly performs a hand seal and yells out, making it look as if he had released a huge fireball at the opponent, but in reality he had placed the man in a genjutsu.
Katon!
( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
Giovanni having set the man in a genjutsu forces several spikes of earth to rise all around the man, penetrating through him and leaving him dead in order for Giovanni to continue his walk.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
_______________________________________ Giovanni walks through the mountain side, with his hands in his pockets as he whistles a cheerful melody. Suddenly, his joy is interuppted as he notices a strange man exercising. Suddenly the man begins yelling, and Giovanni being shocked by such behavior smirks. He activates his Byakugan.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan
Without hesitating Giovanni, seemingly performs a hand seal and yells out, making it look as if he had released a huge fireball at the opponent, but in reality he had placed the man in a genjutsu.
Katon!
( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
Giovanni having set the man in a genjutsu forces several spikes of earth to rise all around the man, penetrating through him and leaving him dead in order for Giovanni to continue his walk.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
* After seeing the mystery man , with a konoha headband, attack with a huge fire ball, after only doing 1 handseal, he knows that this isn't no ordinary ninja and its time to get serious quickly. In response he reaches into his pocket and pulls out a green pill, which he crunches between his teeth, releasing a surge of chakra throughout his body.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
He then notices the fire ball disappear. Making him realize it was only a genjutsu. Mind tricks isn't the right way to fight! Let me show you how its done, LIKE A MAN! Elfman knowing genjutsu is used as a distraction for another attack, rapidly moves his head, left then right, surveying the field. Not seeing anything only means that there must be an underground attack coming, and reacts quickly to the situation at hand. He quickly jumps in the air, and surprisingly earth spikes start to raise at his location and continue towards him. He then release a gust of wind from his mouth that pushes him into long range.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
As he lands on his knee while sliding back a bit, he then regurgitates a giant stone golem. As he chills on the top of the golem, the golem swings at you trying to crush you.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
* After seeing the mystery man , with a konoha headband, attack with a huge fire ball, after only doing 1 handseal, he knows that this isn't no ordinary ninja and its time to get serious quickly. In response he reaches into his pocket and pulls out a green pill, which he crunches between his teeth, releasing a surge of chakra throughout his body.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
He then notices the fire ball disappear. Making him realize it was only a genjutsu. Mind tricks isn't the right way to fight! Let me show you how its done, LIKE A MAN! Elfman knowing genjutsu is used as a distraction for another attack, rapidly moves his head, left then right, surveying the field. Not seeing anything only means that there must be an underground attack coming, and reacts quickly to the situation at hand. He quickly jumps in the air, and surprisingly earth spikes start to raise at his location and continue towards him. He then release a gust of wind from his mouth that pushes him into long range.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
As he lands on his knee while sliding back a bit, he then regurgitates a giant stone golem. As he chills on the top of the golem, the golem swings at you trying to crush you.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
Since Giovanni's tactic to impale his opponent from beneath failed, he tries another approach. As the man jumps up into the air, Giovanni sends electrical essence into the air, and causes 2 lightning strikes to hit the man. With his enhanced sight, he is able to accurately hit the man with the lightning in order to finish him up quickly before he escapes to long range thus preventing him from making a golem.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
Giovanni then performs a small sequence of hand seals and creates a cyclone of flower petals beneath the man in order to carry his burned body to Giovanni and finish him of he isn't dead already.
(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra Cost: 15(+3)
Damage Points: 30(+5 for each addition wind vortex)
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
Since Giovanni's tactic to impale his opponent from beneath failed, he tries another approach. As the man jumps up into the air, Giovanni sends electrical essence into the air, and causes 2 lightning strikes to hit the man. With his enhanced sight, he is able to accurately hit the man with the lightning in order to finish him up quickly before he escapes to long range thus preventing him from making a golem.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
Giovanni then performs a small sequence of hand seals and creates a cyclone of flower petals beneath the man in order to carry his burned body to Giovanni and finish him of he isn't dead already.
(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra Cost: 15(+3)
Damage Points: 30(+5 for each addition wind vortex)
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
As Elfman jumped into the air he then here the lightning crackling above him and quickly pulls out a kunai while channeling wind chakra into it, causing a vortex of wind to surround his body, keeping him afloat above the spikes and also nullifying the lightning strikes. Due to the fact that the spikes are weak C Ranks, my raging vortex would break them apart.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A(+ 5)
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
As he lands he then see's your pedals of flowers approaching him, which he responds by taking out a scroll and channeling his chakra into it causing a 2m wide dragon to summon and break through the petal wind vortex and continue on to you as an stronger than normal A Rank.
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80(+5)
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
As you deal with the fire dragon, I then dig into my ninja pill and take out a yellow pill, which I put in between my teeth and break, giving me a surge of ability enhancing chakra.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
As Elfman jumped into the air he then here the lightning crackling above him and quickly pulls out a kunai while channeling wind chakra into it, causing a vortex of wind to surround his body, keeping him afloat above the spikes and also nullifying the lightning strikes. Due to the fact that the spikes are weak C Ranks, my raging vortex would break them apart.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A(+ 5)
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
As he lands he then see's your pedals of flowers approaching him, which he responds by taking out a scroll and channeling his chakra into it causing a 2m wide dragon to summon and break through the petal wind vortex and continue on to you as an stronger than normal A Rank.
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80(+5)
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
As you deal with the fire dragon, I then dig into my ninja pill and take out a yellow pill, which I put in between my teeth and break, giving me a surge of ability enhancing chakra.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
With the fire dragon heading Giovanni's way he creates a wind Rasengan in one hand and Destruction torrent in his other hand and by combining them he creates a tornado of water which clashes with the dragon thus extinguishing it. As the two techniques clash, some steam is created thus obscuring the man's sight from Giovanni.
Those pills are no good...Giovanni thought to himself.
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Having dealt with the dragon, Giovanni then takes over the initiative, going into the offensive again. Due to his affinity with Earth release, he rather quickly finshes a small set of hand seals slamming his palm to the ground and causes two sections of earth in the shape of jaws to erupt on the man's sides thus closing his ways of exit and aiming to crush him between the sections. The technique would happen rather fast so he would have only a small time frame to defend from the technique.
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
Giovanni then performs a set of four hand seals and slams his hand down once again creating a pillar just next to the man and the jaws. The pillar is given an electrical charge so it releases electrical bolts which shock the man trapped between the jaws. The lightning would most likely damage the earthen jaws but that does not matter since the man would already be damaged.
(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.
With the fire dragon heading Giovanni's way he creates a wind Rasengan in one hand and Destruction torrent in his other hand and by combining them he creates a tornado of water which clashes with the dragon thus extinguishing it. As the two techniques clash, some steam is created thus obscuring the man's sight from Giovanni.
Those pills are no good...Giovanni thought to himself.
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Having dealt with the dragon, Giovanni then takes over the initiative, going into the offensive again. Due to his affinity with Earth release, he rather quickly finshes a small set of hand seals slamming his palm to the ground and causes two sections of earth in the shape of jaws to erupt on the man's sides thus closing his ways of exit and aiming to crush him between the sections. The technique would happen rather fast so he would have only a small time frame to defend from the technique.
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
Giovanni then performs a set of four hand seals and slams his hand down once again creating a pillar just next to the man and the jaws. The pillar is given an electrical charge so it releases electrical bolts which shock the man trapped between the jaws. The lightning would most likely damage the earthen jaws but that does not matter since the man would already be damaged.
(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.
As I see you preparing your counter for my big fire dragon, I then take the opportunity to continue my attack. As our jutsu's clash creating a steam, that obscures our sight of each other, I perform 1 hand seal due to my specialty in earth, creating a large 3m tall, 2m wide, earth dragon that erupts from the earth towards you with great speed. Due to the power of the dragon, it also pushes the steam to the sides as it passes through.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 (+15)
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Now that your dealing with my earth dragon, I then manipulate wind chakra into my hand creating a demonic wind claw that I extend to slash you, ripping open your torso.
Rank: B+
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 (+15)
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
I agree with Cobalt. If Zanda is starting the move after the Typhon Vortex and Exploding Flame Strike collide, he pretty much gave Cobalt the time to start performing the handseals for his technique. By the time Zanda's Earth dragon would reach Cobalt his tech would have been finished and Zanda would be hit by Devouring Earth.
So continue. Zanda has been hit by Cobalts Earth technique and Cobalt has to defend against the EnS Dragon.
I agree with Cobalt. If Zanda is starting the move after the Typhon Vortex and Exploding Flame Strike collide, he pretty much gave Cobalt the time to start performing the handseals for his technique. By the time Zanda's Earth dragon would reach Cobalt his tech would have been finished and Zanda would be hit by Devouring Earth.
So continue. Zanda has been hit by Cobalts Earth technique and Cobalt has to defend against the EnS Dragon.
As I see you preparing your counter for my big fire dragon, I then take the opportunity to continue my attack. As our jutsu's clash creating a steam, that obscures our sight of each other, I perform 1 hand seal due to my specialty in earth, creating a large 3m tall, 2m wide, earth dragon that erupts from the earth towards you with great speed. Due to the power of the dragon, it also pushes the steam to the sides as it passes through.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 (+15)
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Now that your dealing with my earth dragon, I then manipulate wind chakra into my hand creating a demonic wind claw that I extend to slash you, ripping open your torso.
Rank: B+
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 (+15)
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Seeing that the earthen jaws grabbed the Akimichi, Giovanni was sure the man was not yet dead, but he had bigger problems to deal with at the moment. Seeing as the dragon is heading his way, Giovanni without hesitation releases a vortex of wind and lightning around himself which takes on the form of a dragon. My lightning dragon, and your earth dragon clash with each other. For a moment it seems they are equally strong, but in the blink of an eye the lightning rips through the earth, tearing the earthen dragon apart and leaving Giovanni completely unharmed. After his own dragon destroys the stone dragon, it fades away as if it never appeared, leaving the field completely clear with only a pair of jaws mid range from Giovanni, with the Akimichi trapped inside.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Going a little bit closer to the man (while maintaining mid range), Giovanni performs one hand seal putting the Akimichi into an illusion where the light fades away from his eyes, where he is trapped into a world of infinite darkness, where he sees nothing. This would make him believe he is already dead, with the light faded away from his eyes, he sees absolutely nothing. Giovanni throws the kunai between the jaws with pinpoint accuracy with an explosive tag wrapped around it. Charging chakra to increase the speed of the kunai, a whistling sound is heard as the kunai flies towards the jaws and a discrete thump. With a hand seal, the tag explodes sending pieces of earth and flesh flying through the battle field.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Seeing that the earthen jaws grabbed the Akimichi, Giovanni was sure the man was not yet dead, but he had bigger problems to deal with at the moment. Seeing as the dragon is heading his way, Giovanni without hesitation releases a vortex of wind and lightning around himself which takes on the form of a dragon. My lightning dragon, and your earth dragon clash with each other. For a moment it seems they are equally strong, but in the blink of an eye the lightning rips through the earth, tearing the earthen dragon apart and leaving Giovanni completely unharmed. After his own dragon destroys the stone dragon, it fades away as if it never appeared, leaving the field completely clear with only a pair of jaws mid range from Giovanni, with the Akimichi trapped inside.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Going a little bit closer to the man (while maintaining mid range), Giovanni performs one hand seal putting the Akimichi into an illusion where the light fades away from his eyes, where he is trapped into a world of infinite darkness, where he sees nothing. This would make him believe he is already dead, with the light faded away from his eyes, he sees absolutely nothing. Giovanni throws the kunai between the jaws with pinpoint accuracy with an explosive tag wrapped around it. Charging chakra to increase the speed of the kunai, a whistling sound is heard as the kunai flies towards the jaws and a discrete thump. With a hand seal, the tag explodes sending pieces of earth and flesh flying through the battle field.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Learned something new. Wording is everything
--------------------------------
To my surprise as I release my earth dragon, two earthen jaws appear to the side of closing in on me. As a reflex I cover my face with my arms as I'm being pierced all over my body. Before the spikes could deal any instantly lethal damage, I start to blend into the rocks, falling out of the backside of the jaws. Now leaning up against the jaws, while bleeding out. (Earth jaws isn't a super fast technique. I estimate that a ninja could perform at least one hand seal with minimum damage. My technique requires 0)
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques
As I lean up against the earth jaws(opposite of you), bleeding out due to the multiple piercings, I look up to the sky as I hear the sound of raging lightning. Wondering if this was the last time I would see it. The battlefield gets extremely quite for a second, and suddenly my view of the sky turns into darkness. At first I thought I was dead, but the pain from the earth jaws and the pressure of sitting on the floor was still present, leading me to believe I was in a genjutsu. "No, I will not die alone here!" I whisper to myself, as I reach into my pocket for my last pill. As I crunch the pill I here a whistling sound and then a thump. I then run in an arc fashion to our right(Our bcz we are facing the same direction) to a position a little behind of where you last were. (As I leave the explosion has happened) I then see that you moved forward a little. Distracted by your taught of victory, I then charge my chakra into my fist as I charge at you, delivering a spine snapping punch to the middle of your back sending you far into long range.
(Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
(Chōdan Bakugeki) - Butterfly Bullet Bombing
Rank: B(S)
Type: Attack
Chakra Cost: 20
Damage Points: 40(+45)
Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, reducing their overwall mass making them slender.
Note: Must be a member of the Akimichi clan and have used the Red Secret Pill.
(Speed now 18)
"I'm going to die, but at least I have the pleasure of sending you to the after life first." Elfman say's as he falls to his knees. He then looks up into the sky to see a beautiful sun set. "At least I can enjoy this sun set before I leave this world." As time passes, Elfman eventually falls to his back, with the light fading from his eyes. He the passes away with a smile on his face. Dying, like a true MAN.
Learned something new. Wording is everything
--------------------------------
To my surprise as I release my earth dragon, two earthen jaws appear to the side of closing in on me. As a reflex I cover my face with my arms as I'm being pierced all over my body. Before the spikes could deal any instantly lethal damage, I start to blend into the rocks, falling out of the backside of the jaws. Now leaning up against the jaws, while bleeding out. (Earth jaws isn't a super fast technique. I estimate that a ninja could perform at least one hand seal with minimum damage. My technique requires 0)
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques
As I lean up against the earth jaws(opposite of you), bleeding out due to the multiple piercings, I look up to the sky as I hear the sound of raging lightning. Wondering if this was the last time I would see it. The battlefield gets extremely quite for a second, and suddenly my view of the sky turns into darkness. At first I thought I was dead, but the pain from the earth jaws and the pressure of sitting on the floor was still present, leading me to believe I was in a genjutsu. "No, I will not die alone here!" I whisper to myself, as I reach into my pocket for my last pill. As I crunch the pill I here a whistling sound and then a thump. I then run in an arc fashion to our right(Our bcz we are facing the same direction) to a position a little behind of where you last were. (As I leave the explosion has happened) I then see that you moved forward a little. Distracted by your taught of victory, I then charge my chakra into my fist as I charge at you, delivering a spine snapping punch to the middle of your back sending you far into long range.
(Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.
(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.
(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)
(Chōdan Bakugeki) - Butterfly Bullet Bombing
Rank: B(S)
Type: Attack
Chakra Cost: 20
Damage Points: 40(+45)
Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, reducing their overwall mass making them slender.
Note: Must be a member of the Akimichi clan and have used the Red Secret Pill.
(Speed now 18)
"I'm going to die, but at least I have the pleasure of sending you to the after life first." Elfman say's as he falls to his knees. He then looks up into the sky to see a beautiful sun set. "At least I can enjoy this sun set before I leave this world." As time passes, Elfman eventually falls to his back, with the light fading from his eyes. He the passes away with a smile on his face. Dying, like a true MAN.
Seeing the whole battlefield with his Byakugan, Giovanni sees the Akimichi man slip out of the earthen jaws with evident injuries.
The bastard is still on his feet... To think he was able to escape my technique...
The Akimichi man swallows a red pill, and Giovanni clearly sees the changes in his chakra system. Blue butterfly wings of chakra are seen on his back and the boost in chakra is unseen.
Such chakra! I've never seen anything like this before.
As the man rushes in an arc around Giovanni, him being able to track the speed of his movements with his powerful Dojutsu, channels chakra into the man's spine severing the ties between the muscles and spine and stopping him in place before he reaches him, leaving the Akimichi paralyzed. The technique sets in just as the Akimichi begins running towards Giovanni so even with his momentum he would not be able to reach Giovanni to hit him, but stop about 2 meters away, just enough to be in Giovanni's reach. Having stopped the man (who is now behind Giovanni), Giovanni pivots on his heels turning around with his index and middle finger brought together on both hands with the remaining fingers closed. As he turns around he strikes the Akimichi's chakra filled forearm with two quick taps with which he inserts chakra into the arm closing tenketsu on the arm and stopping the chakra flow. The Akimichi man would feel his hand going numb along with the chakra shroud disappearing from his arm. Having struck his arm with his fingertips, his other hand strikes the heart and the tenketsu around it closing them all so no chakra can flow through them. Damage would also be done to the heart muscle tissue damaging the heart severely and stopping it efficiently. Giovanni then strikes you with an open palm thrust in the abdominal area, sending you flying backwards and to the ground, probably dead.
Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15
Damge Points:N/A
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
You are no match for the power of the Hyuuga. Die well, as you were a honorable opponent.
Good match, though work on your jutsu usage, and watch out for your wording and time frame. Always read through a battle before making a reply. If you ever want a rematch, let me know ^^.