(Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size (dimensions of the jutsu it was created from), will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 60 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be reshaped while it is active, though each change in configuration will require a single handseal and will cost a move. The construct can be sustained at a moderate cost per turn but the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed.
Note: Can only be used twice per battle
Note: No Dark above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses
Same as Albel and NK
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size (dimensions of the jutsu it was created from), will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 60 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be reshaped while it is active, though each change in configuration will require a single handseal and will cost a move. The construct can be sustained at a moderate cost per turn but the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed.
Note: Can only be used twice per battle
Note: No Dark above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses
Same as Albel and NK