The previous version had a bit more drawbacks. Anyways, this technique basically allows you to create a sailing ship made entirely of earth. The ship is able to float on water and mud sources. The only downside is that you kind of have to expect such a terrain changing technique will be coming. The ship itself has a small meeting deck that you can use as cover from certain ranked techniques. It also has a canon that allows you to release earthen cannon balls with explosive tags. While on the ship, you are able to perform earth-styled techniques with less hand seals and also, the ship itself prevents earth related techniques from the opposing side to be performed, A ranked and below. (Should have made it S ranked but blah D: )"Thank you, I will be sure to ask if you I need to. I don't want to misuse such a rare technique. Next is:"
Castiel repeats the process with the scroll to reveal the next technique.
(Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40 (-10 every time a cannon ball is shot)
Damage Points: N/A
Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source.
Note: Can only be used once per battle.
Note: No earth style techniques in the previous turn.
Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
Note: If the ship is not destroyed it will stay in play for 3 turns.
Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn.
Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn.
Note: The shot cannon balls reach up to long range.
Note: Can only be used by Mathias
OOC: I don't watch OP, but this technique is simply badass!
Alright, so when you are being attacked in close range you will focus your chakra in the moister in the air and materialize water beneath your feet, similar to Tobirama's skeeing technique. You will then manipulate the water beneath you and allow yourself to slide back and forth as if you were standing on ice. Take into account this does not increase your running speed or anything of the sorts, it simply increases your randomness of movement, and even more so with drunken style activated, making it so that even Sharingan has a tough time tracking. This in turn means, regular fighters would be unable to predict your randomness. After having activated the technique after being attacked in close range. (Very important information as its how you activate it.) you are able to leave it active, thereafter simply freeforming how you use it, sliding towards a different range or simply maintaing your randomness. However in this 'state' you are only restricted in the techniques mentioned above."Something along the lines of stepping, water step, fluiding stepping, I forget"
(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias
Gyojin? Ah.. how nostalgic.. Reminds me of my old friend Jinbē."I like it, no questions, this technique would go so well with my Gyojin friend."
OOC: Sorry for the delay, I have been busy IRL."Ah yes. I have heard of him. Legend among the clan."
(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)
Can be used four times per battle.
Must have complete mastery over Fire.
Must be taught by Mathias
If B Ranked or below, the water technique will begin to evaporate as the wave moves forward until its completely evaporated, leaving a mist of steam.OOC: no worries. I understand mate.
"So what happens if this technique goes up against a water technique, what happens then?"
"Awesome! The last remaining technique is the following:If B Ranked or below, the water technique will begin to evaporate as the wave moves forward until its completely evaporated, leaving a mist of steam.