[CJ] lesson with Mathy!

Mathias

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Habaki's clone appears onto a different training site as he nears Castiels location.

Alright so, please list me the techniques you would like to learn in order. ^^

Habaki proceeds to take a deep breath as he inhales from his kiseru only to then exhale outwards in a large cloud of smoke.

Ahhhhh.....
 

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"Okay! I'd like to learn this one first." - Castiel then grabs out a scroll and unwraps it to show the following.

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
 

Mathias

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Okay, so this is basically an advanced version of earth spear technique that requires no hand seals and is allowed to be used on other objects as well. The technique itself covers you body's worth of mass. Meaning that if you choose to only protect your chest, you are also allowed to encase your sword in the armor itself. A mere trading of sorts between masses. This however does not mean that if you are enlarged by a technique or your summoning is able to use Earth-Style that he would be able to per say; Protect it's head then use the rest of it's "mass" to cover an entire house. That would be exploiting the technique, that was not it's intention so it's uses will be that of average sized shinobi. (Or if you're obviously a tad bit unnaturally bigger/fatter etc etc)

Any questions regarding the technique?
 

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"I only had one, but you cleared that up for me just then. It is a creative technique, basing it of a any ready known one and simply expanding on it, I like it."
 

Mathias

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Okay, very well. If you ever have any questions regarding it's usage, please don't hesitate to ask me before using it without being 100% confidant. It's a kinjutsu of sorts in my ninja scroll. *Puffs*

Now, what would you like to learn next?
 

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"Thank you, I will be sure to ask if you I need to. I don't want to misuse such a rare technique. Next is:"

Castiel repeats the process with the scroll to reveal the next technique.

(Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40 (-10 every time a cannon ball is shot)
Damage Points: N/A
Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source.

Note: Can only be used once per battle.
Note: No earth style techniques in the previous turn.
Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
Note: If the ship is not destroyed it will stay in play for 3 turns.
Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn.
Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn.
Note: The shot cannon balls reach up to long range.
Note: Can only be used by Mathias

OOC: I don't watch OP, but this technique is simply badass!
 

Mathias

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"Thank you, I will be sure to ask if you I need to. I don't want to misuse such a rare technique. Next is:"

Castiel repeats the process with the scroll to reveal the next technique.

(Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40 (-10 every time a cannon ball is shot)
Damage Points: N/A
Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source.

Note: Can only be used once per battle.
Note: No earth style techniques in the previous turn.
Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
Note: If the ship is not destroyed it will stay in play for 3 turns.
Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn.
Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn.
Note: The shot cannon balls reach up to long range.
Note: Can only be used by Mathias

OOC: I don't watch OP, but this technique is simply badass!
The previous version had a bit more drawbacks. Anyways, this technique basically allows you to create a sailing ship made entirely of earth. The ship is able to float on water and mud sources. The only downside is that you kind of have to expect such a terrain changing technique will be coming. The ship itself has a small meeting deck that you can use as cover from certain ranked techniques. It also has a canon that allows you to release earthen cannon balls with explosive tags. While on the ship, you are able to perform earth-styled techniques with less hand seals and also, the ship itself prevents earth related techniques from the opposing side to be performed, A ranked and below. (Should have made it S ranked but blah D: )
 

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"Something along the lines of stepping, water step, fluiding stepping, I forget"

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.

Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias
 

Mathias

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"Something along the lines of stepping, water step, fluiding stepping, I forget"

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.

Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias
Alright, so when you are being attacked in close range you will focus your chakra in the moister in the air and materialize water beneath your feet, similar to Tobirama's skeeing technique. You will then manipulate the water beneath you and allow yourself to slide back and forth as if you were standing on ice. Take into account this does not increase your running speed or anything of the sorts, it simply increases your randomness of movement, and even more so with drunken style activated, making it so that even Sharingan has a tough time tracking. This in turn means, regular fighters would be unable to predict your randomness. After having activated the technique after being attacked in close range. (Very important information as its how you activate it.) you are able to leave it active, thereafter simply freeforming how you use it, sliding towards a different range or simply maintaing your randomness. However in this 'state' you are only restricted in the techniques mentioned above.
 

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"Ah yes. I have heard of him. Legend among the clan."

(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias
 

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"Ah yes. I have heard of him. Legend among the clan."

(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias
OOC: Sorry for the delay, I have been busy IRL.

Good, now heating wave is pretty simple yet unique. It is unlike regular katon techniques. It does not actually release fire from the mouth, instead you will focus fire chakra around your hands as you raise them up above you and release the chakra in the form of a heat wave. Now, because its a heat wave, its not very visible, the most that can be seen depending on the situation are the ripples and distortions in the air from the heat. This wave is hot enough to evaporate B rank and equally ranked iron/gold/metal based techniques. Now, keep in mind that simply melting a metallic projectile will not stop it in it's tracks, the momentum of the object would still transfer over, maybe not at the same speed but it would continue forward nonetheless. This means that melting a thrown kunai could potentially cause you to be bathed in molten metal.
 

Mathias

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OOC: no worries. I understand mate.

"So what happens if this technique goes up against a water technique, what happens then?"
If B Ranked or below, the water technique will begin to evaporate as the wave moves forward until its completely evaporated, leaving a mist of steam.
 

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If B Ranked or below, the water technique will begin to evaporate as the wave moves forward until its completely evaporated, leaving a mist of steam.
"Awesome! The last remaining technique is the following:

(Genjutsu: Mayakashi) - Illusionary Arts: Deception
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Mayakashi is a very tricky illusionary technique that requires precise elemental knowledge. Once the opponent has released a technique towards the user (Ex. Fire Style: Intelligent Hard Work) he will then yell out loud the elemental style that the opponent's technique is weak to and release the "technique" (Ex. In this case it would be Water Style to phase off against Fire Style). It's at this time where the opponent will be placed in an illusion where he sees the user release the elemental weakness to overpower his original attack. However in the illusion the opponent will see his own attack still overpower the user's "Technique" and continue forward, blasting the user away. Upon collision, the opponent will hear screams of pain from the user due to his "injured" state, leading the opponent to believe it is actually real. While in reality the user has either already blocked or defended against the incoming attack catching the opponent completely off guard. Nearing the end of the illusion the opponent will still hear and see the user laying on the ground crying out in pain for two turns, unless the illusion is dealt with.

Notes:
- Can only be once per battle
- The real technique the user will utilize to defend or block is not included with this genjutsu technique, it must be posted separately.
- The user has complete control over the technique the opponent will see used to counter his own.
- No genjutsu must have been used previous to this one in the start of the battle.
- No genjutsu next turn.
- Must be taught by Mathias"
 
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