[CJ] Lesson with LoK

Negative Knight

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(Kuro Ito Bunshin) – Dark Threads Clone
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user takes ¼ of their chakra and creates a clone constructed only of dark threads which has real form and substance. Due to be being constructed primarily of dark threads the clone has the ability to fly due to being weightless like Kakuzu's masks. Furthermore the clone doesn’t disperse against physical attacks as it will simply reshape, it must be completely destroyed and it can also utilize any jutsu the original ninja knows. The real utility of this clone is that it can reintegrate back into the user’s body to break any A-Rank and lower Genjutsu due to the sudden disruption of chakra flow that occurs. Once it reintegrates, the remaining unused chakra in the clone is returned to the user. However if the clone is destroyed, the remaining chakra doesn’t return to the user and is lost completely. Whilst the clone is active, both the user and the clone are incapable of using Genjutsu as of result of the user's divided consciousness.

Note: Must have Dark Threads active
Note: Can only be used once per battle
Note: Only one clone can be created during each use
Note: No other of the user's clones can be active while this jutsu is
Note: Can only be used by Negative Knight

Dark threads clone that uses 1/4 of your chakra (rather than half) and can be reintegrated into your body to restore all of the remaining chakra. Also more durable than your average clone.

(Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an inumerous amount of places. The stream of threads is capable of extending up to 10 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

Spitting out an extensible blade of dark threads

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

The CJ which eventually led me to create a Spiderman CFS. Coats dark threads in adhesive water and you can use it to rappel to different locations.

(Ototon: Yuukan no Nagaku) – Sound Release: Requiem for Baldr
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their ototon chakra into their ears to enhance their hearing. The user will become capable of ascertaining the exact frequency of any technique or entity they focus on. This doesn't confer any sensory ability to detect techniques or people, as the user must already be perceiving the entity in question. It merely serves as a supplement to jutsu which require the user to know the exact frequency of an entity. This lasts until deactivated.

Sound custom that allows you to determine the exact frequency of anything you look at.

(Kuro Ito) – Dark Threads Retractive Limbs
Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A (-20 against the opponent if hit)
Description: The user shapes their dark threads into eight branching arms protruding from their back. The threads are then tightly weaved together into concrete structures giving the hits from them even more strength than ordinary blows due to their sheer weight and high density because of the threads being tightly packed together. This technique can be used for various purposes including directly attacking the opponent, restraining them, rappelling from one part of the terrain to another in quick succession and performing more advanced Taijutsu attacks due to the user now possessing ten arms instead of two. One other alternative use of the technique is its ability to be extended or retracted meaning the opponent can be captured by the user and then pulled towards them.
Note: Must have Dark Threads active
Note: Last for Three Turns

Dark threads that form eight arms from the back that reach up to long-range

(Kuro Ito Chika Bunken) – Dark Threads Underground Detachment
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description Kakuzu places both of his palms on the ground and feeds a large mass of dark threads straight into the ground. Immediately afterwards, hardened spikes composed entirely of dark threads begin to erupt beneath and around the opponent (in a similar fashion to like volcanic geysers), in an attempt to skewer through the opponent’s body. On an individual level, the spikes are five meters in height and 20 cms in width. This jutsu can create up to a maximum of eight spikes. Once the sharpened threads pierce someone, the user causes the individual threads (which make up the spikes) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

Creating spikes from the ground after feeding your dark threads into it

The next three belong to the Dark Webbed Arts CFS

(Kuro Amimono Gigei: Supaida Heikikoujou) – Dark Webbed Arts: Arachnid's Armoury
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30 (-10 chakra per turn to sustain construction)
Damage Points: N/A (60 if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body whilst unstitching a sizable hole in either of his palms, releasing a mass of adhesive threads from this opening. These same threads instantly form into a weapon of the user's choice. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which the user uses to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the user's palm but can be detached or retracted into the user's body at any time. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an in-numerous amount of places. The weapons the user can create include: spears, maces, swords, hammers, spiked cannonballs, tridents, lances, shields, etc. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor.

Note: Created construction lasts while fueled but after detaching from the users grip/body, it only lasts one turn before withering into nothing.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only create one weapon/construction per use

This one creates tools and weapons out of adhesive dark threads

(Kuro Amimono Gigei: Nechinechi Tama) – Dark Webbed Arts: Spider's Spawn
Rank: D
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of spiked sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will puncture and attach to anything they hit due to their adhesiveness as well as their spiked protrusions, allowing the technique to be much more versatile in use. A maximum of three additional pairs of shots can be used fired by the user, with each pair being used in quick succession.

This one fires adhesive threads that can deflect punches, kicks, kunai, etc

(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will shoot out a fast-moving stream of adhesive threads from either of his wrists towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash sticky threads in quick succession to travel from one place to another. This differs from its lesser counterpart, as instead of simply traveling from A to B, it can be used to move from location to location (E.g. A -> B -> C -> D -> E). The adhesive threads can extend up to a maximum of mid-range from where they were originally released, meaning this technique can be used to ascend colossal structures.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight

This is the scaled-up version of the Water jutsu above, which makes it much easier to travel from location to location and ascend huge structures.

Any questions?
 
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Negative Knight

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I like that Sound one, it's really useful and can go a long way with some of my techs for Bellatrix. No questions on them though

(Ototon: Yuukan no Nagaku) – Sound Release: Requiem for Baldr

Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their ototon chakra into their ears to alter their hearing. The user will become capable of ascertaining and identifying the exact frequency of any technique or entity they focus on. This doesn't confer any sensory ability to detect techniques or people, as the user must already be perceiving the entity in question. It merely serves as a supplement to jutsu which require the user to know the exact frequency of an entity. This is a passive technique and lasts until deactivated.

Updated. Changes in bold.
 
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