[CJ] Lesson with Hard

Hard

Active member
Veteran
Joined
Jun 22, 2012
Messages
4,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: Similar to Temari's "Wind Ryder Technique" the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. The user can only glide/ride in a linear manner and not freely fly like regular flight techniques. The user can only change locations in mid flight once(ex. Gain height while going upwards during activation then choose the linear traveling path). After the liner path travel has completed the user will be suspended in mid-air for a total of two turns before the air currents are reduce back to normal, causing the user to start free-falling back down into the ground.

▵ Requires a fan/war-fan
▵ Can be used four times per battle
▵ Must be taught by Hard

(Fūton: Okami Kinjitou) - Wind Style: Emperor's Pyramid
Type: Defensive/Offensive
Rank: A
Range: Short - Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will their channel wind chakra around certain body points or objects whilst manipulating the wind currents in the environment to create one of the following effects;

Pyramid: Being one of the two defensive methods; The user will channel his/her wind chakra throughout three bladed objects like Kunais, shurikens, swords etc and throw them on the ground within range, forming a triangular formation. As the objects are placed on the ground, a pyramid made of cutting/shredding wind will be created that covers the user's entire vicinity, including the floor. During creation the user is able to choose whether or not the cutting/shredding effects the floor side.

Shield: Being the second defensive method; The user will shift his body in the form of a "Y" with his/her arms raised and feet placed together. Both feet and hands will act as connection points to each other, similar to the bladed objects, creating a triangular shield of cutting/shredding wind in front of the user as means of defense.

Net: The user will throw three bladed objects and manipulate the wind chakra channeled throughout them and the wind currents to create a triangular net of cutting/shredding wind that travels forward along with their respective projectiles.

▵ The user is unable to perform any other techniques if the shield method is in use.
▵ Can only use one method per turn
▵ Can be used four times per battle
▵ Must be taught by Hard

Alguna pregunta?
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3

(Kumori Nitto) – Weaving Shadows
Type: Supplementary
Rank: D
Range: N/A
Chakra: 10
Damage: N/A
Description: The user will activate a passive ability that affects the colour of their silk techniques. This will enable them to henceforth alter the pigmentation of their silk without changing their power or other properties. The silk can made to exhibit any coloration, be it blood-red, violet, pitch-black or any other colour. The user, however, cannot make them invisible, transparent or any degree of translucent. Each silk technique can be made to exhibit a different pigment from the last (i.e. the user does not have to stick to a single colour after activation, each jutsu's colour can be decided individually). This technique lasts until deactivated.

Note: Can only be used by signers of the Spider Contract

This changes the colour of silk techniques to whatever shade/hue the user desires

(Soushi no Amimono) – Web of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user will imbue one of the basic elemental chakras into all of his silk techniques for the next four turns to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them heightened adhesive properties and a resistance to being burned. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. The hardening follows the same method to that of Earth Release: Earth Spear, which hardens the skin without affecting mobility or increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. If the user channels raiton chakra into the threads, they will gain slicing properties so they can cleave through solid techniques and the ability to paralyze on contact in the same manner as Nagashi. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the silk with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank Silk jutsu infused with doton become a B-Rank Earth jutsu. All of these methods of infusing elemental chakra occur whilst the silk is leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body. Only one elemental chakra can be infused per activation (i.e. the element is decided when this technique is used).

Note: Can only be used three times per battle
Note: Can be used by signers of the Spider contract
Note: Can be used by Spider summons that possess elemental affinities

This infuses one of four basic elements (Earth, Water, Wind and Lightning) to change the properties/SW of silk techniques

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the S-rank and below Genjutsu techniques the user knows. Besides this, she possess a unique illusions that follow her spider motif. If three turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-ranked and causes thousands of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain. Both illusions have a mid-range reach and are initiated by Aranea rubbing both of her fronts legs together, then pointing one them towards the opponent.

Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

A Spider capable of using S-Rank and below Genjutsu as well as her own unique illusionary technique
 
Top