[CJ] Lesson with Beifong

Beifong

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Re: The Steel Summit

(Koton: Niiro Kokuou Tenma Azuma) – Steel Release: The Red King, Infernal of the East
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50 (-10 chakra per turn)
Damage points: N/A (-20 damage to the user)
Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size and possess the same durability. Upon creation, the user will apply a similar ability to Fire Release: Rage of the Furnace to the knight, in order to superheat the steel which composes him to an incredible degree. The fortification in the aforementioned technique will be magnified trine as his body reaches a temperature which far exceeds the named technique. The heat is so great he will liquefy into molten steel but retain his shape and form before cooling down one turn later. The fortification is complete when he solidifies and his body will retain the crimson red complexion of his molten state. As the pinnacle of sentient creations, the Red King is capable of a myriad of abilities, all of which follow the theme of "molten metal". His abilities can essentially be grouped under the following three terms: the creation of molten metal, the manipulation of molten metal and transforming into molten metal. His first and only passive ability is his capability to use every steel technique the user knows as if "Steel Release: Blood of the Dragon" was applied. What this essentially means is all of his techniques can be created as molten rather than solid steel but they will be capable of maintaining their shape and form if the user wishes. This does not have to be applied to every technique, he can simply choose which he wants to be solid and which will be molten. As an alternative method of creating molten steel, he can focus his chakra into any steel on the field and liquefy it, turning it into molten steel. This is can only be used once per turn, is an A-Rank ability and as such can only overpower B-Rank or below techniques of the opponent's. Similar to Gawain from Knights of the Round Table, he can manipulate any molten steel on the field through hand gestures alone. This too can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the Red King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. His third and final ability is his main attribute. The Red King possess the capability to transform into his body into molten steel at will, whether partially or fully and he can travel as a wave at the user's current speed. Similar to his techniques, he can instead choose to maintain his shape and form much like he did before in his original molten state. He can freely transition between solid and molten but transforming into molten steel will count as a move, reverting to a solid will be passive. Through a special application of his molten transformation, the Red King can use it as a means of increasing his durability. Upon being struck with a fire technique who's power is insufficient in destroying him (e.g A-Rank fireball), he can liquefy his entire body and use the ambient heat from the katon jutsu to "temper" himself, essentially strengthen the metal beyond it's normal limits. This will happen every time he's struck by a fire technique too weak to destroy him and each time it does, his immunity to techniques will increase by 20 damage points. In this molten state, the Red King is still weak to Lightning Release. Using this technique takes a very serious toll on the user, leaving them physically exhausted for two turns after the Red King is deactivated/destroyed (speed decreases by 2 ranks).

Note: Lasts for four turns and can only be used once per battle
Note: All of his abilities count as one of the user's three moves per turn
Note: When the Red King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle
 
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Negative Knight

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(Koton: Shiro Kokuou Amatsu Nishi) - Steel Release: The White King, Celestial of the West
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50 (-10 chakra per turn)
Damage points: N/A (-20 damage to the user)
Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size, possess the same durability and will move at the user's base speed. As the pinnacle of sentient creations, the White King is capable of a myriad of abilities, all of which follow the theme of “supreme control”. He has the capability to use every steel technique the user knows and A-Rank and below Earth techniques sans handseals. Similar to Mordred from Knights of the Round Table, he can manipulate any steel on the field through hand gestures alone. This ability allows him to reshape and control any steel, devoid of chakra or the user’s own techniques that are on the field. While being manipulated the steel will be capable of levitating and thus can be used to attack airborne opponents. This can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the White King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. Any sentient creations the White King creates will possess the passive ability to reshape and will be capable of taking any form as long as they do not exceed their original size/dimensions. His second ability allows him to create armoured earth techniques. Similar to Steel Release: Passion of Percival, all of the White King’s earth techniques, upon creation, will be coated in a layer of steel with the same rank/power. This ability is passively applied and follows the same mechanics as the aforementioned technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this steel armour and still continue onwards. His third and final ability showcases his complete mastery of sentient creations. Similar to Kindness of Kay and Arrogance of Agravain, the White King can passively fuse with any sentient creations of earth or steel. Earthen creations will be converted into steel in the blink of an eye upon contact and he will then merge into them (if they’re larger than him) or incorporate them into his own body (if they’re smaller than him). Using this ability links his duration to the sentient creation’s own and the White King will take on any abilities that they possess. This merging ability can also be applied to steel devoid of chakra and for the purpose of movement. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into his body and lay dormant for the most part until he wishes to call it up. The White King can release the entity at any time e.g. if it’s a sword, he can bring it forth from any point on his body at any time. He can also use this ability to travel through steel devoid of chakra or his own or his creator's steel techniques at his current speed. Creating the White King takes a very serious toll on the user, leaving them physically exhausted for two turns after the White King is deactivated/destroyed (speed decreases by 2 ranks).

Note: Lasts for four turns and can only be used once per battle
Note: All of his techniques count as one of the user's three moves per turn
Note: When the White King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle
Note: While active it counts as one of the users three moves per turn to have the knight on the field.

A steel knight capable of reshaping steel and his own techniques
 

Beifong

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Re: CJ Lesson with Beifong

(Koton: Kettou Ichigenka) – Steel Release: Ancestral Unification
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Similar to Steel Release: Kindness of Kay, the user will merge two of their steel techniques completely. The smaller one will fuse into the body of the larger one and will be passively sustained. For example, if technique A has two turns left and merges into technique B which has four turns left, technique A effects will last 2 more turns rather than it’s original duration after which it's effects will be negated. If the user merges two sentient creations such as the Knights created in Steel Release: Knights of the Round Table together, they will gain all of the other’s abilities and vice versa. A final thing to note is that this technique combines techniques to create something that is the collective sum of their power. What this essentially means is, the combined power of the technique will go off the highest rank of the combined jutsu. If you combine an A rank jutsu and a B rank jutsu, collectively they will be A rank in power but retain the effects of both techniques. Only two techniques can be fused at one given time due to the complexity of certain jutsu. If one or both of the techniques being merged are sentient and are capable of using techniques, one of them can initiate this fusion by using this jutsu.

Note: Can only be used four times per battle, two turns between uses.
Note: Cannot be used to combine with forbidden rank techniques

(Koton: Saya no Buryoutougen) – Steel Release: Scabbard of Avalon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to enhance it’s defense. What this essentially does is bring their level of durability to equal Steel Release: Glory of Galahad. It will do this by hardening and compressing the steel to equal the toughness of the aforementioned technique. This will also enable it to use techniques which can only be used during Glory of Galahad provided it possess the ability to utilize techniques in the first place. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. In short, this technique gives a S rank defense of steel to the jutsu it's applied to (following elemental strengths and weaknesses), this does not increase the power of any attacks only effects what it takes to destroy said steel technique.

Note: Can only be used twice per battle
Note: Can only have this active on one technique at a time
Note: No S Rank or above Steel in the user's next turn

Analyze them
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3

The first one combines sentient creations made of steel, taking on the strength of the stronger one while sustaining the duration of the smaller one.

The second one increases the durability of armours to equal Galahad.
 
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