[Nin] Learning with AJ, avoiding time with Drackos

Xylon

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Surgery, body modifications, use of poisons including making and extracting toxins. Medical techniques often include precise chakra control so it also opens a field of techniques that make use of precision, such as chakra scalpel. In story characters have used gene splicing to make modified summons n stuff.
 

Ańbu Juniør

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Indeed. Medical ninjutsu is also deeply rooted in fuuinjutsu, as the knowledge of the human body that you gain from mastering it allows you to better do things such as placing seals on a living medium and even purging the body of yin and yang energies from foreign sources.

Moving on, we'll. begin with one of the basic abilities of medical ninjutsu that doesn't have a technique. This is known as Shindan or Diagnosis. Basically, this is just the ability to use outside knowledge in order to work out what injuries are present and how to heal them.

Long version:

A Medical Ninja needs to start somewhere and that somewhere is detecting the issue with your patient. Shindan or diagnosis is the first step in treatment; understanding the problem. With this skill, you use your hands to carefully probe a patient for problems that you might not be able to see. Contact with the patient will initially be needed but with time becomes optional. Despite this, you'll always need close proximity between your patient and your hands. This technique is performed by approaching the patient and slowly running both hands over his or her body, using your chakra to examine the body and looking for signs of injury that may not be visible to the naked eye. It can detect any physical alteration to the body (internal or external wounds, lesions, tumors, fractures, diseases, etc) as well as its composition (glucose levels, iron levels, antibodies, etc ) and vital signs (blood pressure, heart rate, temperature, pain levels, breathing, oxygen saturation, etc).

A student of Medical Jutsu will require several minutes to assess all the details but a medical ninja will be able to do so in mere moments. To help less experienced ninjas or to aid in complex cases, direct contact is often used as well as chakra transmitting mediums such as water, wood, etc.

Mental injuries such as psychosis, depression, bipolar disorder, etc can be determined as well. In this case, however, scanning the patient's head is necessary. By scanning the various hormones, chemicals as well electrical currents that make up the inner working of the brain, the medical ninja can detect any imbalance and to what it might be due. He cannot read minds but he can understand if there is a disease or a Genjutsu present.

Additionally, all medical ninjas can use this skill to sense the patient's chakra flow. It's by sensing the chakra flow that most of the time injuries and diseases are noticed and diagnosed. Ninjas have their physical being greatly intertwined with their chakra, making so that an injury in one will result in changes to the other.

Finally, after gaining mastery over medical jutsu, a medical ninja becomes even able to examine dead bodies, determining the cause and time of death.

Let me just explain how Shindan works a bit better, for everyone.

The idea behind it is that you will send your chakra through another body (your hands are the main focus here and its through its tenketsu that you'll release the chakra) and then will it to return to you with the information you need. That means that it doesn't matter whether you will touch the person or not or the location of your initial scan at all; the chakra will find the root of the problem and the manifestation of it. This is the information you require.

You can use chakra transmitting mediums, such as water, to improve your diagnosis and its effectiveness. The easier it is for your chakra to enter the body of the patient and return, the more information you'll be able to attain. Water has the innate ability to assist us in transmitting our chakra to better diagnose a patient. Some jutsu utilizes water to assist in healing, stemming from RL cultures where water is seen as a healing element.

Now, to achieve this you need advanced chakra control and practice. Too much chakra and you risk harming the patient. Too little and you might not get enough information out of it.

Skills, KGs, and abilities might help in this procedure

Any advanced sensory enhancement helps the ninja acquire information in a more detailed manner, faster and without needing so much time. The main examples are:

-Sharingan: The ability to see your chakra flow and its characteristics as well as the ability to gain advanced visual perception in general helps to better identify the issues with the patient.

-Byakugan: Perhaps the most useful of all the abilities that can help a medical ninja, the Byakugan allows you to see inside the body, piercing through the flesh and looking at the core issue in detail. Additionally, because you can see the chakra circulatory system completely and in detail, you can gauge the extent of the damage and if it somehow has anything to do with his chakra flow.

-Rinnegan: Seems to have the same/similar perception to the Byakugan and Sharingan in that it can see chakra and chakra flow, but it doesn't grant you the ability to see the chakra network and tenketsu to the same detail as the Byakugan.

-Chakra Sensing: As said above, most injuries and diseases affect the chakra flow. By being able to sense disturbances in the chakra flow of your patients you are able to better understand their nature and extents.

-Enhanced Hearing: This can help you better evaluate biological functions such as breathing, heart function, intestinal function, blood circulation, blood pressure, etc.

-Emotion Sensing: While we talk about injuries of the flesh, the medical ninja also needs to treat injuries of the mind, often associated with Genjutsu. To better do this, sensing the emotions of your targets might help greatly.
 

Ańbu Juniør

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Alright so next is the Power of Resistance, also known as Teikouryoku.

A Medical Ninja must always be aware of becoming a victim of whatever their patient is suffering from so he needs resistance to disease. With this skill you increase your natural resistance to most natural diseases and toxins as well as most man-made diseases and poisons, allowing you to treat an infected or poisoned patient with a higher degree of safety. It has no effect on diseases or poisons already affecting you though. This skill, like others, improves as you grow in power and affords greater resistance to a wider range of diseases and poisons, and can become something that you don't even need to focus on to achieve.

To do this, you need to focus on your chakra at its core. This, when you look at the chakra circulatory system, is the central spiral network of chakra paths that surrounds your chakra source, normally located in your abdomen. When you focus on it, you need to visualize a glowing yellow and warm aura, spreading from your core, outwards towards your skin. It's this focus and this will that will make your chakra passively aggressive towards pathogens and most natural toxins and infectious diseases. This chakra is invisible to the naked eye and doesn't go beyond the user's skin. However, doujutsu might see the aura growing and expand from the medical ninja's core.

Teikouryoku is not a technique, has no chakra cost, and is otherwise performed in any way remotely similar to a Jutsu. It is a passive skill, much like diagnosis, but as it isn't a technique I'm unsure as to what strength poisons it can allow one to resist. Logically though, I'd assume that the amount of chakra you spend to activate the technique would protect you from poisons of equal strength.

While we're on this topic, I'll go over the technique listed below. Unlike Teikouryoku which allows you to resists poisons and toxins before they affect you, this technique allows you to halt the progression of a poison or toxin you've already been infected with.

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
 

Ańbu Juniør

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The first is a passive thing that doesn't require a technique per say, and only requires you to mention it. The second is for use after you've been affected by a poison or toxin. I haven't seen techniques that circumvent resistances, but I'm sure it's possible to create some.

The next thing we'll be going over is the medical tools. As a medical ninja, you'll face situations where you'll need medical tools to treat patients. This technique works well when completing story-based missions in the WSE, but some of the tools could assist you in battle depending on the item you summon, such as the gas mask with a bottle of oxygen that lasts 5 turns. This can protect you from breathing in toxic substances, keeping the lungs safe.

Though to be fair, that's probably the only one that has both story and battle use. You summon these tools from a scroll, meaning that you need your blood and the kanji of the tool you want to summon.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical Ninja will bite his thumb and do the summoning handseals before pressing his palm on the scroll. He will summon any of the medical tools he needs that are listed on the scroll, all or just one, depending on his own needs.
Note: This can only be used by Medical Shinobi.

List of summoning items:
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.
 

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The next passive ability that medical ninjas are capable of using is Keksuki Gyouko or Blood Coagulation.

This is a fairly simple healing skill that takes a single turn and costs no chakra. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped while we're at it, but deep wounds and "blood leakages" can require several minutes to stop, or can't be stopped at all; meaning simply you can't stop every bleeding. All in all, this is ideal for superficial wounds - doesn't require much work, but stops the bleeding.

It is a minor skill but has some merit to be worth mentioning in the current Meta, such as allowing you to mitigate DoT caused by bleeding (Though I haven't seen many techniques that do this). It's not going to allow you to stop the bleeding from a severed artery, but if you have a wound on your arm that won't stop bleeding, it will allow you to stem that passively.
 

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The next thing we'll be going over is Jokyo Dokubutsu or Poison Removal.

Starting with this one we'll be getting into more techniques, the first of which is the Poison Extraction technique. To begin with, it doesn't cure poisoning, but gives you enough time to prepare an antidote and prevents immediate death by slowing down its effects. Naturally, if you don't find a way to cure the poison then you'll succumb to it after some time. Due to its rank, the technique is less effective against highly advanced poisons that have very fast-acting times.

Using this to remove the poison makes it easier to heal. You remove the "inactive" poison that is circulating the patient's body and hasn't yet affected any tissue. By removing that you prevent further injuries and damage to the patient. However, the poison which is already affecting the tissues needs to be dealt with the antidote. If you didn't remove the "inactive", unused one, you'd need to supply antidote for a much longer period of time and would risk losing the patient in the in-between.

Explain how the technique works and ask any questions you might have.

(Iryō Ninjutsu: Doku Ekiso) Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or a chakra receptive medium compatible with the human body, like water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote and will need to use the technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects of the poison for 2 turns.

In addition to the above technique is Suika. This technique allows you to create a number of mosquitoes used to nullify poison in a target by sucking it out. This does some damage to you as well and doesn't require a water source. However, it does require as much concentration/attention as the poison extraction technique and is more useful since it nullifies poisoning much quicker though damage already caused will still have to be treated.

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.
 

Xylon

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Medical Technique: Poison Extraction Jutsu
This is the technique sakura used on Kankuro if i remember correctly. As the description states, the techniques uses a medium like water, they create an incision in the body where the person was first poisoned, or near the affected part and extract toxins that are suspended into the liquid which can later be discarded. Target still requires an antidote but removing the toxins delays the effects of enemy toxins, reducing the poison's lethality.
Water Mosquito technique works similarly. The abundance of mosquitos allows the technique to target multiple parts of the affected person's body so even if the poison has circulated through the person, the technique is able to extract all of the poison. This obviously, puts the person in great physical pain but unlike the poison extraction technique water mosquitos should be able to remove all toxins from the body, not just delaying the effects of the poison but removing them.
 

Ańbu Juniør

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Good Job. Moving on. Mystic Palm is considered the core skill for healing injuries in medical ninjutsu. It allows you to do almost anything you wish to with few limitations when it comes to healing. Unfortunately, it comes with a steep price in the fact that it drains twice the amount of chakra for the damage healed. Explain how the technique works

(Iryō Ninjutsu: Shōsen Jutsu) Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description:
This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.
 

Xylon

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You touch you heal.
This requires a great amount of chakra control. high chakra cost (2xdamage)
allows the user to heal a patient without the need for medical equipment or surgery,
cannot regrow missing body parts or deal with poisons or toxins, only damage points
 

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That pretty much covers it. We'll move on to Important Body Points Disturbance, Chakra Disturbance, and the techniques that utilize both.

Medical shinobi know that one of the key aspects of healing a patient is to ensure his body is in balance. Our body has important key points to ensure this balance, which is associated with important nerves in our body which are, by extension, closely associated with our chakra system. By disrupting nerves you can achieve a multitude of effects, from the practical numbness and paralyzing of a given area to loss of conscience to disturbances to your heart rate to loss of conscience.

Medical Ninjas receive training in this area in hand-to-hand combat. Knowing the weak spots in the body as well as what happens when you attack them is essential in both treating other shinobi and defending yourself. There are various weak points that are common knowledge (eyes, groin, heart, throat, etc) but some, especially those that require anatomical knowledge and pressure point knowledge as well as the effects that trigger from them give you an upper hand. I'll list them below, so explain how they work.

(Iryo Ninjutsu: Ranshinshou) Medical Technique: Chaotic Mental Collision
Type:Supplementary
Rank:A-Rank
Range:Short
Chakra Cost:30
Damage Points: N/A
Description:
Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short live in high level taijutsu users (Jyuken users, EIG users), which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability.

(Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu) Lightning Medical Technique: Skill of Nervous System Confusion
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it (by overloading and numbing the nerves with the electrical discharge), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively
 

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First one is the technique tsunade used against kabuto. Shocked his nervous system and made it so electrical signals go where they dont belong. I.e him trying to move his right hand may have resulted in moving his left leg instead. Kabuto quickly deciphered which limbs moved and how. And fixed his movement by committing it to memory.

Second one makes the area numb where it hits. In surgery its useful to prevent the patient from moving body parts, lasts longer. In combat it lasts less long but can make parts lose feeling. When there is no feeling there is no reception, ergo the opponent is unable to control affected parts.
 
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