Learning to blow with Noni

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Shadou begins to envision the nature of wind while gathering his chakra from within. Once enough chakra is gathered, Shadou starts focusing a decent amount of chakra in his dominant, right hand. With the wind chakra now focused in his right hand, Shadou raises his right arm and extends it forward; creating a massive claw of wind that extends from Shadou’s right hand. The claw aimed at the given target, strikes the opponent.


Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
You know my expectations.
PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
________
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while leaving their palm open. The user will then attempt to attack the opponent. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back, even without hitting the opponent when releasing it, it is still able to cause the ground to break apart due to the force it gives off. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks, one being by sending barrage of kunais and shurikens to distract the opponent and then appear in a quick movement in attempt to hit them. The jutsu is performed very fast very close as if you were trying to do regular tai fighting so it also does not restrict your speed by that much. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.


(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Okay now this jutsu requires the use of your legs. The user will channel wind chakra towards one of their legs and sharper the chakra around the leg which is noticable by sight. The user will then come close to the opponent and kick them however they want. The kick will be sharpened to such an extent it is able to easily cut through normal metal and rocks. If it makes contact with the opponent it can easily dealt a deadly cut depending on the type of kick sent. Some great things of the jutsu is how fast it is created close to taijutsu kicks though of course not as fast but faster then normal CQC ninjutsu attacks that also includes it has no hand seals required. Their is a lot of proper combos that can be used with this jutsu, trying to properly attack the users footing to hurt their balance and then deliver this attack. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks similar especially with fire.


(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Okay now their are two ways this can be done. The user will gather fuuton chakra into their fan and then swong the fan towards any location molding the chakra into a small hurricane, this can also be done without a fan but requires 3 hand seals and sent from the mouth of the user. Now the hurricane has a plus, it can move in all ranges which allows it to be mobile so a opponent can't simply push back to evade it. When it is sent you do not need to focus on it anymore so you can go on to another technique for combination play. The biggest plus is when it come in close range of the opponent it will begin to suck the opponent in which can force the opponent off balance so movement is restricted. The hurricane though being a projectile is easy to notice its direction where it is moving as well as being large and loud so it is not a snick attack type jutsu. A basic combo is setting the hurricane in flames to create a powerful flaming attack, while countering it is also quite simple like walls or trying to attack the base of the hurricane, like sending mud towards it to lower its speed.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Perform the technique:
Shadou begins to gather a large amount of chakra from within, focusing it within his right hand. The chakra focused in Shadou’s right hand could be seen by nearby opponents as he prepares the technique. Shadou then quickly dashes towards his target. Once Shadou nears his opponent, he thrust his right arm out, striking his opponent in the stomach while releasing the wind chakra, causing a large shockwave of wind that pushes the opponent backwards.
Creative uses/strengths:
Strengths are that this technique doesn’t require hand seals and can be used in combination with a lot of other quick jutsus/taijutsu/kenjutsu techniques. The impact from the technique can damage and blast the opponent backwards leaving room for another technique before they recover. If trying to stop an opponent in their tracks, this technique can be aimed at the ground to break it apart and slow down the enemy. Using a quick jutsu or a technique to blind the opponent could be one use as well as throwing kunais/shurikens or using a smoke bomb or hidden in the mist technique to take the opponents vision away so they cannot anticipate the attack.
Drawbacks/counters:
Besides only being able to perform at short range, the wind chakra can be seen gathering in the users hands, giving the opponent a heads up of whats coming. Also the technique leaves blind spots for the user since it’s released from the palms. A opponent who reacts quick can get out of range of the technique to perform a counter. A stronger wind technique could work as well as a strong enough earth armor to counter. A technique to throw the opponent off balance would slow them down while they are in the midst of performing this technique or a technique to trap them.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Perform the technique:
After gathering a decent amount of chakra, Shadou molds the chakra to take on the properties of wind. The futon chakra is then focused in Shadou’s right leg. Shadou then closes the distance between the opponent and himself, delivering a kick to the opponents stomach while releasing his wind chakra.

Creative uses/strengths:
This technique can be performed rather quickly and doesn’t require hand seals. It can also be used in combination with many other techniques, especially taijutsu moves. A technique like the earth jutsu, world shaking to throw the opponent off balance and then moving in for this technique is a creative use. A good technique to be used against puppet users and shinobi who rely heavily on taijutsu.
Drawbacks/counters:
A drawback is that this technique has to be performed in short-range and requires the user to be really close to deal the blow.The chakra can also be seen by the opponent, giving them the chance to ready their counter. Counters could be techniques used to throw the opponent off balance as they move in for the kick or performing a quick fire jutsu to either protect or force the gathered wind chakra off the user’s leg. A strong enough technique capable of granting the user armor could also work as a means of defense or pushing yourself into the air or out of range as the user moves in.
(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Perform the technique:
Shadou holds his hand over his right shoulder and grabs a hold onto his gunbai while gathering his chakra from within. Shadou’s chakra then takes on the properties of wind as he channels it throughout his gunbai. Shadou then extends his arm outwards and swings it across his body and towards the opponent, releasing a decent sized hurricane from his fan.

Creative uses/strengths:
With a fan, the technique can be performed without hand seals and can also reach up to long range. It is capable of restricting the targets movements once it gets close to them. The technique also doesn’t require to feed it constant chakra, so they can easily move onto another jutsu after performing this one, making this technique great for combinations or distractions. Basic combos could be to add a fire jutsu to this technique or to set up a trap behind your opponent and hope that this technique hits them and pushes them back towards the trap. A lightning jutsu beforehand capable of paralyzing the opponent can also work as well as an earth technique to slow down their movements so evasion is even more difficult.

Drawbacks/counters:
A drawback is that this jutsu is clear to see and is also loud so if the target is far enough, they have perfect time to plan a evasion or counter. Also, even though it isn’t that big of a drawback, without a fan, this technique requires three hand seals. A massive wide scale fire attack, such as one of the s rank techniques will counter this technique.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts but you can still use this jutsu by doing 4 hand seals. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra which will mold into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes but can also deflect moving weapons. The shuriken is very noticable when released and moves straight so countering is simple, a wall will suffice in most cases as well as trying to overpower it.


(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

This jutsu has no hand seals and can be performed rather quickly. The user will gather fuuton chakra into their lungs and then release a large amount of wind from their mouth which is powerful in size and overall brute impact. It has both cutting and impact abilities of wind release meaning if the opponent makes contact with the wind it can cut them as well as push them back, due to how fast it can be created it can be used for close range combat. It deflect just about any weapon thrown at the user (shurikens, senbons, ect). It can also be used to enhance multiple fire techniques at once, making it an excellent offensive and defensive technique. This is mainly a streaming jutsu so you will have to release wind chakra evenly for it to be reached towards the opponent. This can also be a great technique to turn to for summoning animals to try and hurt them due to the wide scale and power it has.


(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Okay now the user will gather fuuton chakra take a deep breathe and then breathe out on to their hand while using shape manipulation to form them into the shape of a sphere of pure wind. Launch these spheres at the target by throwing them, and they will fly at the target extremely fast. Now this jutsu moves very fast using the air as a medium racing towards the opponent as a projectile based attack. This also means it is combo friendly and can be used to distract the opponent while you can send another attack. This has destructive force to easily smash through rock material and when it makes contact with the opponent and blast them back. Now this is an easy jutsu to notice and read the direction it moves due to how straight forward it is. Countering the jutsu is quite easy as well So making a wall probably try to create a earth core to move upward to evade while the earth takes the hit.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Perform the technique:
Shadou quickly grabs a hold onto his gunbai while allowing his futon chakra to flow into the large fan.Once enough chakra is focused within his gunbai, Shadou, with his right hand wrapped around the fan, holds the gunbai across his chest, towards his left. He then quickly swings his arm back across his body, releasing a single spinning disk of wind directed at his opponent.

Creative uses/strengths:
Strengths are that this technique is quick to perform for bios with a fan and the range of this technique reaches up to mid. If a opponent sends a barrage of shurikens on kunai, this technique can be used to force them away. If an opponent sends projectile based lightning techniques, this jutsu could be used to defend the user. Offensively, trapping the opponent could be a creative use before using this technique. Sending your own barrage of shurikens or kunai then using this technique can force an opponent to react quick.

Drawbacks/counters:
If the bio doesn’t have a fan, hand seals are required which isn’t a major drawback. The technique is clear to view so the target can anticipate where the jutsu is coming from, giving them the chance to evade. A strong enough fire jutsu could work against the wind as well as any technique to move you out of range of this technique. Covering yourself in strong enough armor could work as well.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Perform the technique:
Shadou begins to gather his chakra from within while envisioning the forceful nature of wind. The chakra is then focused in his gut as Shadou opens his mouth wide, taking a deep inhale. SHadou then exhales, blowing out a large surge of wind. Shadou continues to feed the wind chakra as it makes its way towards his opponent.

Creative uses/strengths:
Good thing about this technique is that it doesn’t require hand seals so it can be performed rather quickly. This technique can be used to deflect projectile based lightning techniques as well as weapons. If the user has a summon or is too close for comfort, using this technique to inflict damage and push them back is a great use. Using this technique in conjunction with some katon techniques could be a great use or to push a large enough summon away.

Drawbacks/counters:
A drawback is that this technique is a streaming technique, so the opponent needs to constantly feed it chakra while it’s active. A counter would be performing a similar fire jutsu to overcome the wind and continue on towards the user. Since the technique is released from the mouth and it is a streaming technique, there are blindspots on the user that a strategic opponent can attack from after evading/countering the wind technique.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Perform the technique:
With a decent amount of futon chakra gathered and focused within Shadou’s gut, Shadou holds his hand out with his palm facing upwards and breathes his chakra onto his palm. Shadou then begins to manipulate the wind chakra that was blown into his hand to take on the form of a sphere. Shadou then launches the sphere towards his opponent.
Creative uses/strengths:
This technique can be used to distract the opponent or keep them busy while the user is setting up another jutsu. If an opponent has obstacles blocking them from the user, this technique can be used to push them away. Since the opponent can see the attack coming, blinding them with such techniques as mudshot or hidden in the mist beforehand can be a creative use.

Drawbacks/counters:
A drawback is that this technique is noticeable and an opponent who has witnessed the technique before may be able to counter once the user is breathing onto his hand to mold the sphere. A counter could be a larger sphere of fire to overcome the wind or to use a earth technique to form a wall or launch them into the air to protect them from the incoming wind
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Very well done :)

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

So the user will release a normal size of water from their mouth towards the opponent as a projectile, the moment released the user will send wind chakra towards the water pushing the water and giving it a much more blunt force power it will be able to easily destroy trees and tear an opponent back. This jutsu is a combi in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage. This is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade. The true power is from the water, spewing a large amount of fire to make it evaporate. I can even make a dense wall. A disadvantage is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements.


( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while clenching their fist The user will then attempt to attack the opponent by punching them. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Perform the technique:
Shadou begins to gather his chakra up while picturing the technique he wanted to perform. His chakra takes on the properties of water as Shadou inhales then quickly exhales, releasing a decent size of water from his mouth. The moment the water is released, Shadou molds his chakra to take on the properties of wind. Once enough chakra is gathered, Shadou releases it directly behind the water to enhance its destructive abilities/
Creative uses/strengths:
A good thing is even though this technique combines two elements, it doesn’t require any hand seals. I would say this technique could be used to destroy obstacles that block the user from their opponent and also to throw an opponent off guard . The moment the wind is released, adding a simple lightning jutsu aimed at the water could do even more damage to the target.


Drawbacks/counters:
A drawback is that this technique is somewhat two techniques in one so that it can take some time to fully get off. The target may be able to stop the water before the user can get the wind off if at short range. A stronger enough S rank fire technique should be able to evaporate the water and overpower the wind. A earth tech that forms a strong enough wall in front of the target will also keep them protected from this technique.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Perform the technique:
While in close range of his opponent, Shadou begins to gather a decent amount of futon chakra. He starts to focus it in his right hand which becomes noticeable as the chakra is gathered. Shadou then balls his right fist up tightly, and throws a uppercut into the opponents gut, releasing the gathered wind chakra as he delivers the blow.
Creative uses/strengths:
Another technique that can be used perfectly for taijutsu combinations. Since the technique requires no hand seals, it can be performed quickly which is a strength. Some creative uses could be to blind your opponent or use a technique to throw them off balance beforehand then moving in for this technique.

Drawbacks/counters:
Drawbacks are this technique has to be performed close, really close to the opponent. The opponent will also be able to notice the wind chakra around the users hand, giving them enough time to counter. Counters could be a stronger wind technique or a strong enough armor technique that can withstand the blow.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
You must be registered for see images

BLIIIIIIND THAT BISH
5. (Fūton: Kaze Gaeshi) - Wind Style: Wind Return
4. (Fūton: Shippuu Tama) - Wind Release: Twister Shot
3. (Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
2. (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
1. (Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
The fifth technique, although it doesn’t serve that a great of a purpose can be used to defend the user from most wind techniques B rank and below which is why I like it; can definitely come in handy in some battles. Twister shot I like because it’s a basic technique, requires no hand seals, and can form a twister to damage and push the opponent back. Number three I like because my bio has a fan and it’s a great technique to use to damage your opponent and have them come crashing down to the ground, leaving them vulnerable. The second technique on my list I like because it can be used to keep a distance from the opponent while inflicting damage and can also be used to block projectiles. Number one I like because it’s another fan tech and can reach up to long-range.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
You play to much :|

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

The user will gather fuuton chakra into their favorite hand and channel it towards their finger tips. Then the user will wave their hand releasing a thin but very sharp projectile blade towards any target you choose. The blade of wind is virtually like a long sword made of wind, though you can use it in a different way, rapidly firing smaller blades of wind though the power is divided between how many you make don't forget that. Now this jutsu can not be blocked with physical properties due to being intangible making handling with this blade one of the hardest things you can do. This is mainly projectile based attack right when it is sent so it can be used with combos, though the best use of this technique is since it is so fast to perform and quick to release close range battle would hinder the opponent terribly and will have little time to react to it. Now this jutsu can only go up to mid range so simply by pushing back is a good counter, it is simple to notice the blade being released due to the hand gesture it requires before release so that can be used for anticipation. Ways to stop the jutsu is to use equally fast techniques especially fire jutsus to overpower it.


(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

Okay with that same wind blade that is sent the user will manipulate it when it reaches mid range to raise in an instant a giant hurricane that rises up to 10 meters in length. The best part of this jutsu is the fact it requires no hand seals in use so the opponent will not anticipate it whatsoever and as it is released you can send another technique towards the hurricane to finish off the already hurt opponent. The hurricane will act to suck everything in within the mid range area it is released but that can be dangerous because if this is ever released close to the user they can also be caught in it and sucked towards the hurricane which is why it is only safe to use mid range. Now combos relating to this jutsu would include trying to trick the opponent with the blade, if they try to evade the blade you can release this technique. It will be way to fast when released to react physically, though you can hear the power of the hurricane but to try and survive from it would require a extremely fast technique like a subsitute or replacement. Now if their is ever a time when the vortex is released close to you, you can notice the expansion of the blade as well as sound so simple ways to try and block it would require a technique that covers your whole body to negate the hurricane, something like Water Release: Water Encampment would suffice.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

This is one of the most deadliest jutsus of the wind list. The user will gather a large amount of fuuton chakra into their lungs and perform one hand seal. Then they will exhale wind chakra, the moment it leaves your lips the wind chakra expands near instantly and covers the entire area upfront of the user and literally levels everything in its path to the ground, that includes trees, rocks, plants, and other natural materials. So you can already guess this is a great jutsu to use to destroy the terrain to harm the opponents arsenal if needed. Now the biggest plus of this jutsu is how fast it is both performed and launched, the blast is a streaming technique and the opponent will have to deal with the technique the moment its released due to its speed as well as the fact it covers all ranged. The wind is uncontrollable which is the biggest disadvantage if used incorrectly in a area far to closed in and not a large plain you as well can be caught in the attack and harmed just as badly as your opponent. Also you will need to evenly send chakra for this technique to work properly and reach the opponent so it is not so combo friendly. Lastly its force is another weakness being that it is easy to notice the moment it is sent and you can act accordingly. Now ways the best way to deal with the jutsu is to create a powerful defense something like Earth Release: Hardening Technique can withstand the blast though you might be pushed back slightly due to its impact force. This jutsu being a streaming technique can aid with most fire jutsus which can be a great add to your arsenal.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Perform the technique:
Shadou begins to gather his chakra from within, envisioning the nature of wind while channeling the chakra into the fingertips of his right hand. Once the chakra is focused in his fingertips, Shadou does a quick wave of his right hand as blades of wind are released from his fingers. The blades slice up his opponent, shredding him to pieces.

Creative uses/strengths:
A good technique to perform in close range, this technique can be combined with many taijutsu techniques or with other quick jutsus. Another strength is that physical weapons won’t work as a counter to this technique. A create use could be to use a quick lightning jutsu to temporarily stun your opponent and then perform this technique. Strengths are that this technique requires no hand seals and can reach up to mid-range, not to mention that it is a deadly technique to use in short range.
Drawbacks/counters:
Not too many drawbacks to this technique, consider how fast it can be performed. A few drawbacks that are woth mentioning though is that the technique requires hand gestures, so an opponent at mid-range may be able to anticipate where you plan on sending this technique. Counters could be sending a fire technique right at this technique to overpower it or calling forth a strong wall of earth.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Perform the technique:
With the wind-blade approaching his target, Shadou calls forth more of his futon chakra. He uses his chakra to manipulate the wind-blade, causing it to transform into a giant hurricane, 10 meters in length. The hurricane catches his opponent by surprise, sucking them into it.
Creative uses/strengths:
Strengths are that this technique requires no hand seals and can be used to catch an opponent by surprise before they have time to react. Creative uses could be to add a fire jutsu to this technique to add burning effects to the damage the opponent will take. Also since the technique is loud, using a technique beforehand to distract your opponent (such as one that forms above their head) could be a clever set-up.

Drawbacks/counters:
One drawback is that this technique requires the user to perform the wind blade first, which gives the target a chance to counter the blade before this technique is even performed. Also, this technique gives off sound which may alert the target. A counter could be a wide-scale fire jutsu, a full armor elemental jutsu or a technique to take you out of range of the technique.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Perform the technique:
Shadou takes a deep inhale while gathering his chakra and letting it take on the properties of wind. In the process of gathering his chakra, Shadou performs the ram hand seal. He then exhales, releasing a huge blast of wind. The wind while on its path towards it target, knocks down any obstacles standing in its way.
Creative uses/strengths:
This technique has many strengths. It covers a wide area and is quick to perform and fast traveling. If the opponent is using obstacles or trees to block your path of vision from them, this technique can be used to BLOW everything away. A fire technique combined with this technique can also be of great use, as well as using an earth technique to throw your opponent off balance or slow down your opponents movements, making evasion more difficult.

Drawbacks/counters:
This technique is streaming based, so the user will have to feed it chakra while active. The technique is noticeable, giving an opponent quick on their feet enough time to evade. A wide-scale, s rank fire technique should be enough to overpower the wind from this technique as well as covering yourself in a strong enough earth armor.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Okay now this jutsu requires the use of a giant fan. The user will channel fuuton chakra towards the fan and then swing it towards the opponent, a hurricane is sent which goes up to mid range sucking the opponent in and begin to cut them up and lift the opponent in the sky. As he is in the sky with the vortex the user will send three lightning bolts towards the opponents position shocking them and then they will free fall back towards the ground with serious injuries. Now this jutsu is very quick to perform if you have a fan out already. It also has its own finishing move making it seem like two jutsus in one though it will require focus to perform the jutsu fully which can harm you. The wind is straight forward launch towards the opponent so it can be evaded properly. You must have a giant fan and well that can harm you to wield it since you need to take it out and ready it. That is of course you don't already have the fan out, a fast opponent can hit you before you launch it again depends really how fast the opponent is as well but since this works in mid range only their would be no need to use for CQC but an opponent can send jutsus which require no hand seals and theirs will be sent before yours if you don't have the fan ready. Now this technique is not much combo friendly because its a combo in itself but you can try to disturb the opponent before you send this by distracting them. Now ways to counter is overflow the vortex by sending large amounts of water to slow down its spinning and render it useless. Their are many others as well.


(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

The user will perform the necessary hand seals Rat → Rabbit → Dog. This then lets them exhale a multitude of wind spheres that covers an expansive range up to mid. Each sphere is capable of piercing through the opponent and other objects. You are able to send multiple attacks of projectile winds so you can either make it difficult for the opponent to evade or attack more then one opponent. Now the spheres are projectile based attack so they can be used in combo attacks to use a distraction then you can send another technique right after to push the opponent in a corner. Now the main problems with the technique are those hand seals which can hinder your performance speed an opponent can take advantage of that. Can't reach up to long range which is a shame because its mobility is lowered. Due to how easy it is able to notice the technique because its straightforward a simple wall will suffice in blocking it or simply trying to push backwards.


(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

Now the user will gather fuuton chakra into their lungs and do the required hand seals, then breathe out a stream of very thin but sharp blade of wind. Now this technique can be used to attack more then one opponent since its a streaming technique you can move your head around to send towards moving opponent or more then one and since you have complete control of where you aim it, evasion will be tough. Its cutting abilities are fatal and can cut through dense earth materials. This is a streaming technique so you will constantly have to release it meaning using with combos is not proper also because its a stream you will be unable to mold other nature chakra until you stop this jutsu. Those hand seals can also hinder the performance and it goes up to mid range at most so just pushing back will suffice to evade it. Though its best to overpower it completely so the opponent will be forced to release the stream.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Perform the technique:
Shadou grabs a hold of his gunbai and starts to channel his futon chakra throughout the fan. Once the gunbai has the required amount of chakra focused in it, Shadou holds it across his body and then quickly swings it towards his opponent. As Shadou swings his gunbai, a giant vortex of wind is created that makes its way towards Shadou’s opponent, swirling and lifting them into the air once within distance. As the opponent is forced into the air, three bolts of lightning strike them,

Creative uses/strengths:
Strengths are that this technique is basically a combination in itself and it can be performed at mid-range. It requires no hand seals as well which is a good thing. If the opponent is hit, they will be vulnerable as they fall towards the ground to send in one last finishing jutsu. Since this technique is a combination, a creative use would be to distract an opponent beforehand with a quick jutsu followed up by this one.

Drawbacks/counters: \
A drawback is that the user must withdraw a fan and ready it which will give the opponent enough time to send off a quick jutsu before this one can be performed. The wind is straightforward meaning a quick enough opponent can quickly evade. A counter could be a wide-scale fire technique as well as a strong wall of earth or a wave of water to prevent the wind.
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Perform the technique:
Shadou raises his hands up towards his chest and starts weaving together the rat, rabbit, and dog hand seals. While stringing together the hand seals, Shadou begins to envision the nature of wind, allowing it to become one with his chakra. Shadou then opens his mouth and takes a deep breath, exhaling multiple small blast of wind in the direction of his opponent.
Creative uses/strengths:
Strengths of this technique is that it can be used to strike multiple targets and can reach mid-range. Being projectile base also leaves room for combinations. Throwing kunais/shurikens or smoke bombs at your opponent to distract him while you perform the three hand seals could be a creative use so could trapping them or placing them under a genjutsu. An earth technique capable of throwing your opponent off balance or technique that runs across the ground or forms above them can serve as a distraction as well.

Drawbacks/counters:
Drawback is that this technique requires a set of hand seals which can be costly, also the blast of wind aren’t too great of size and the technique is straight forward and noticeable giving the target time to anticipate and counter the tech. A counter could be a stronger and wide-scale wind technique or a wide-scale fire technique to overpower all of the blast. Using the wind-stream technique to push yourself into long range will allow you to avoid this technique as well.
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Perform the technique:
Shadou raises his hands and weaves together several hand seals (rat, snake, horse, dog) while gathering and molding his chakra to take on the properties of wind. Shadou then opens his mouth, taking a deep breath while breaking into a spin. As he spins, Shadou exhales, releasing a sharp blade of wind from his mouth.
Creative uses/strengths:
Being a streaming technique, the user and redirect his head at where he intends to aim this technique. The technique is strong enough to cut through earthen materials and can reach mid-range. Since its streaming, good strategies would be to use a fire technique beforehand and have the wind follow up to blow it at a faster rate.

Drawbacks/counters:
Drawbacks are that this technique requires a set of hand seals which can be costly. Also, being a streaming technique means that the user has to constaly feed it chakra and that they have blind spots open so if the target has a clone or ally on that battle that can maneuver behind the user, they will be vulnerable. Counters could be a streaming fire technique or a wall of flames.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The user will send fuuton chakra towards the sky above the opponent and create dark clouds replicating a stormy environment. Then with the users command they will send down from those clouds a tornado with impressive slicing ability towards the opponent. Okay one thing is that it is able to attack from above making it useful to have in combos to contain the opponent by sending attacks from other directions or angles. It acts to suck the opponent in so they can lose balance as well as cut them apart. Now the biggest disadvantage is the clouds being created above the opponent are easily noticable since it will cast a shadow and make the area much more moist as well as storm clouds give off thunder and lightning so by anticipating an attack you can easily blow the clouds away before they release the clouds. This can only be extended up to mid range at most as well.


(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

Now this jutsu is quite simple despite it seeming complex. The user will take out a giant fan and swing it releasing two tornadoes. One is aimed at the opponent which begins to cut the opponent up harming them, the seconf will then soon after combine with the first tornado creating a much larger tornado in power that will begin to cut the opponent up to death. This can be used without a fan but with 7 hand seals but that might take some time and hinder you. This is projectile based so it can work with combos really well, something like distracting the opponent before sending this technique or trapping them in a weak cage. If you have a fan its really fast and easy to perform. Its a devastating jutsu and quite large making it tough for the opponent to evade and can even attack something as large as summons. The tornadoes are able to only much up to short range so actually that is its biggest flaw because a opponent can easily just use a taijutsu attack before the swing or the hand seals are complete, always remember tai is faster. The tornadoes are easy to notice and straight moving so that makes it easy to stop them. Since it is so limited in range having a pillar push you back will suffice but also disrupting the ground since they use the ground as a medium for travel they can lose shape, but since it works only best in close range that might take some time if you are caught with this technique in close range so an armor will also suffice due to how fast they can be performed.


(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan

Now with a fan the user will gather fuuton chakra towards it and wave it releasing a tornado which appears from above the opponent that crush down on to the opponent that delivers a devastating blunt impact as well as cut the opponent from all over the body when they are trapped. Since it is used for above attack it can be used for grouping combos to attack from all directions or distractions. This is also performed quite fast with a fan but without a fan this can't be used. It can only move up to mid range which lowers its mobility of range. Now due to its sound and mass it is simple to notice and create a proper counter, since it wants to trap the user its best to try and send a fire jutsu to overpower it, also because it only goes up to mid range you can evade by going underground or pushing back. Also as the tornado is released something coll you can do is send fire towards it to create a devastating fire vortex making it hard to counter.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Perform the technique:
Shadou gathers a considerable amount of chakra while molding it to take on the properties of wind. The chakra runs throughout all the points in Shadou’s network before he releases it into the sky above. As Shadou’s chakra reaches the sky, the clouds start to darken. Shadou then uses his chakra to create a cutting tornado to come down onto the battlefield.

Creative uses/strengths:
This technique forms above the user so it can be used in combination with other jutsus to catch the opponent off guard and strike them from multiple angles. A strength is the tech requires no hand seals and can reach to mid-range. Creative uses could be to run a technique across the ground then use this technique so the opponent has to worry about multiple techs. Creating a shadow clone and having it send jutsus at the opponent while this technique is being set-up can be a good creative use as well. A genjutsu that gives off the illusion to alter the battlefield could be a good set up as well.

Drawbacks/counters:
This technique is very noticeable because of the process it goes through before the technique actually happens giving the target plenty of time to plan a counter or evasion. Sending a strong enough technique into the sky to push the clouds away could work. Covering yourself in strong earth armor can lighten the damage or going underground.


(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Perform the technique:
With his gunbai in his right hand, Shadou begins to let his chakra flow throughout his body and into his fan. Shadou then holds his gunbai across his body and swings it at full force towards his enemy, releasing two tornadoes from his fan.
Creative uses/strengths:
With a fan, this technique can be performed rather quickly, the two tornadoes may even catch the opponent off guard. Once the technique is performed, it is pretty difficult to evade. Creative uses since this technique has to be performed at short range is to blind your opponent or trap them, preventing them from reacting or sending a quick jutsu to occupy them.
Drawbacks/counters:
A drawback to this technique is that it can only be performed at short range, also if the user doesn’t have a fan, they have to perform seven hand seals which makes this technique not a smart one to use without a fan. Counters could be a quick jutsu that requires no hand seals or taijutsu to stop the user from swinging the fan or performing the hand seals. A quick lightning jutsu aimed at the ground to break it apart can also disrupt the technique. Covering yourself in a strong enough earth armor can protect the target from the piercing. Using a technique to push yourself out of range can also work.


(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Perform the technique:
Shadou grabs his gunbai from off his back while molding his chakra to take on the properties of the wind element. He channels his wind chakra into the fan and quickly waves it towards his opponent. As Shadou waves the fan, a tornado is formed from above the opponent that comes swirling down onto them, trapping it. Shadou then swings his fan downwards, making the tornado crush the opponent down onto the ground.

Creative uses/strengths:
The technique can be performed rather quickly and can extend up to mid-range. The technique also can catch an opponent off guard since it comes from above;. The technique can trap, damage and send the opponent to the ground, leaving plenty of room for combinations. Before performing the technique, a smart use might be to send a technique that travels across the ground or a technique that forms on the sides of the opponent. Adding a fire jutsu to the tornado after can also add burning damage.

Drawbacks/counters:
Major drawback is that this technique cannot be performed without a fan. TChe tornado is mass and loud, giving a quick enough opponent to react. Counters could be sending a strong, wide-scale fire jutsu towards the tornado to overpower it. Hiding like a mole, or any jutsu that lets the opponent go underground before the tornado lands could work. A technique capable of pushing oneself out of range can also work.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

The user will gather fuuton chakra into their lungs and do the required hand seals shown, then they will release the fuuton chakra from their mouth in the shape of a 2 meter long blade which has great cutting potential. It is very simple and can be used for small attacks or combos. This would be best as a distraction since it is quite easy to counter, this is because Its straight forward so figuring out an evasion is easy as well as blocking it with a wall or overpowering it. Can only move up to mid range so also evading it by pushing back or even the sides can suffice. This jutsu can slice through dense materials and acts to cut the opponent on contact, other then that this technique is quite simple.


(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Similar to the B-Rank jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream goes up to long range so it has great mobility making evasion even harder. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with one hand seals and is sent through the users hands overlapping one another to keep the stream straight towards its target.


(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

Since this doesn't specify the amount of hand seals needed, It's an auto 3-5 hand seal requirement. Do the hand seals while deeply inhaling and gather an abundance of chakra. By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta which can push the opponent back and harm them. Its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range making it great and tough to evade. Its combo friendly when released but is straightforward but due to the size of the ball of wind most walls won't be able to withstand it so overpowering it will be the safest way. It also requires some small hand seals but nothing that can seriously hinder you but in close range it will, I'm mainly talking about mid and long range battle.
 

Shadou

Active member
Elite
Joined
Nov 16, 2012
Messages
8,140
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Perform the technique:
Shadou raises his hands up towards his chest with his target in his sights. He strings together a sequence of four hand seals (bird, hare, horse, ram) while gathering his chakra from within. His chakra takes on the properties of wind as he keeps it focused in his lungs. Shadou then opens his mouth and blows out a blade of wind 2 meters long.

Creative uses/strengths:
Besides being able to reach mid-range, this technique doesn’t have too many strengths. The technique has great cutting material which may be able to pierce through obstales and damage the opponent if they are hit. Depending on the range, the user can open up with this technique as a distraction then quickly perform a technique to throw their opponent off balance or vice versa. Combining this technique with shurikens or kunai can make for a projectile arsenal/.

Drawbacks/counters:
Drawbacks besides the set of hand seals required could be that this technique isn’t too difficult at all to counter. A stronger wind technique could work as well as a decent sized fire jutsu to overpower the wind. Calling forth a wall of strong, hard earth can serve as protection to the target as well.
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Perform the technique:
Shadou performs the bird hand seal while gathering his chakra and allowing it to take on the properties of wind. With the chakra focused in his lungs, Shadou opens his mouth and exhales, releasing a large gust of wind. As the wind travels, it gathers dust from the area and continues its path towards its target.

Creative uses/strengths:
Strengths are that this technique can reach long range and only requires one hand seal. This technique can not only mess with the targets vision, but push them backwards while dealing damage. Being a streaming technique, you cannot go straight into a combination after this technique. Sending projectile weapons beforehand and performing this technique can make this technique more deadlier. Creative uses could be performing a lightning jutsu capable of paralyzing the opponent then using this tech,
Drawbacks/counters:
Drawbacks are that this technique is a streaming technique so blind spots will be available for the target if he is a quick thinker or has an ally/clone on the battlefield. There are also a ton of counters to this technique. Sending a strong wall of wind can force this technique backwards are a wide-scale fire technique to overpower it. A water technique in the form of a wave can work as well.
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Perform the technique:
Shadou begins to gather his chakra while envisioning the nature of wind. In the process of gathering his chakra, Shadou strings together a series of hand seals while focusing the chakra in his lungs. He then takes a deep inhale while pounding on his stomach before exhaling, blowing out a large sphere of wind.

Creative uses/strengths:
Strengths of this technique is that it can reach long-range and is capable of blowing down obstacles as well as pushing back and damaging the target or summons. Creative uses could be to send a fire jutsu before or followed by this tech. A even more creative use could be summon a shadow clone and have it move behind the opponent, trap an opponent, and use this tech to trap and destroy the target
Drawbacks/counters:
Drawbacks are that this technique requires a series of hand seals which isn’t too bad depending on the range. Counters could be one of the S rank fire techniques that form a wall of flames to overpower this technique. Going underground could prove as a means for evasion as well.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Now with either a fan or 5 hand seals the user will release wind chakra and shape it into a net which attemps to reach the opponent and slice through them leaving deep cuts. Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well so it is quite handy and hard to evade, its best to use for long range battle. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly since it is a projectile technique. Some down sides is without a fan you will need 5 hand seals and its a straight technique but due to its size its best to try and block it with a dense wall or a armor to width stand the cuts, you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.


(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Now the user will gather fuuton chakra towards their finger tips and wave their hand releasing blades of wind that take the shape of a huge scythe, you can send more then one blade to attack more then one opponent, though each will get weaker. Now one thing about this jutsu that makes it respected is how it was able to harm even Susano'o so it packs great power. The best part of this jutsu is how fast it is performed and can be used to combo with close range attacks to send point blank attacks. Their is not much disadvantages to this the most is it only is limted to mid range and when they are sent the blade is simple to notice and can be dealt easily by using a wall or overpowering with a deadly fire jutsu.


( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

The user using his wind chakra, will inhale deeply with such power and suction on the air around that it pull the opponent in like a vacuum then once you're ready, you knead your chakra and release a powerful bullet that will blow them away. This is actually a very handy jutsu. This can easily be used to stop an opponents movement and use it against themselves. Its great to use in close range battle to make the lose balance and movement overall. It can stop the opponent from trying to do any hand seals and then attack them instantly. This is a jutsu that gives the user a huge advantage over the opponent and what they do, you will always be with the upperhand. Now their are two real problems with the jutsu, one being that it requires constant streaming for it to work which can leave you open if the opponent has a clone or ally around and it works only up to mid range. Ways to counter though is not difficult, one way is highering your mass of body weight so the opponent will not be able to suck you in because you will be to heavy, then you can send a fire attack to overpower it and gain the upperhand.
 
Top