Learning the from the puppet master mod... Alt

-Tauburn-

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*waits for Alt to show up. Morito stands there two puppets behind his back, crow and black ant.*

 

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So to start off, tell me everything you know of puppetry. Generally, I want you to include the strengths and weaknesses of the style, where it originates from and people in the series shown using it.
 

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Puppetry is a ninjutsu that by using chakra threads the user is able to control a puppet or human body, as if they were marionettes, as the users become more skilled with puppets they tend to be able to control puppets with less chakra threads. If i remember right puppet are more a long ranged style making it weak to close range fighting, also the puppets themselves are weak to large amounts of small thing that can block up joints. Puppets were originally founded in Sunagakure and also most people seen using puppets are from Suna they are Kankuro, Sasori (who left suna), Chiyo.
 

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It's a simeple answer, but it answers the jist of what I'm asking. Puppetry is a style of ninjutsu which incorporates the use of puppets in a marionette style in order to fight. It was founded by Monzaemon Chikamatsu, mostly known for his Ten Puppet Collection which is now in the hands of Chiyo, and was said to be strong enough to take down an entire castle. The idea of that specific collection was to shw the strength of a puppeteer, being able to control one puppet with a single finger each.

While it's true that it's a long range style of fighting, I disagree that it's weaker against people who like to get into fight. A good puppeteer won't let that happen, and will usually keep one puppet on the defensive side in order to counteract this, all the while using others to fend them off. Weaknesses are usually anything which can get inside the puppet and render it useless by jamming the joints, like you said. Think of a puppet like a machine, if someone interferes with how it runs, essentially the entire thing will stop working. Generally this refers to things like Sand, Aburame, and so on.
Strengths on the other hand are a different story. Because you're a long ranged fighter, it's a lot harder for people who rely on shorter range to fight you as well. As such, if a Taijutsu user has no way of getting into close range with you, they're going to be useless. It's the same with those who primarily rely on Genjutsu, and have the range limitations, which gives you an edge in those sorts of fights.

So this next bit is that we need to discuss the rules which a puppeteer must follow in our RP, since there's a couple small things we must adhere to. I'd like for you to find the ones specific to a standard puppeteer and list them here, along with your reasoning as to why you think they exist. They can be found in the Puppetry and Sasori guidelines.
 

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only 3 puppet summons may be active at any time. (for example you can have the 100 puppets that sasori summoned [as this classes as one summon] and 2 more puppet summons.)

... So we dont cover the field in puppets! and over come the world.
 

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Haha, something like that. I believe the rule is more about control and skill rather than overpopulation of puppets. It's said that what determines a puppeteer's skill is the amount of puppets he/she can control at one time. As such, we can only control three puppet summons at a time. Summons such as Sasori's Parents do count as one technique, so you can have that, plus two more if you so desire.

There's a few others you missed out on which apply to us. I won't go over the KG/HA one since it should be rather obvious, but there's two more we need to cover.

Puppet users may not have shadow clone (other kinds of clone can't control puppets).
The idea behind this is that Shadow Clones can also control puppets since they have access to every technique you can use, which includes the technique to create chakra threads. This would eliminate the whole control process, and you could technically have each clone using three puppets at the same time, which would be quite problematic. You can still use the other clones as a substitute, since they don't have access to the technique and is okay.

Only a maximum of 2 puppets summons may be performed per turn.
So I personally consider this rule as more of a guideline than an actual rule. The idea behind this is that there's a technique we must use in order to control the puppets, that being the one which creates chakra threads. If you bring out three puppet summons, that leaves you with no extra move to control them, which would be a little redundant. So we set the limit to two at a time so you can control them in the same turn.

That's pretty much it, if you don't have any questions, we'll move onto the nest phase.
 

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Haha, something like that. I believe the rule is more about control and skill rather than overpopulation of puppets. It's said that what determines a puppeteer's skill is the amount of puppets he/she can control at one time. As such, we can only control three puppet summons at a time. Summons such as Sasori's Parents do count as one technique, so you can have that, plus two more if you so desire.

There's a few others you missed out on which apply to us. I won't go over the KG/HA one since it should be rather obvious, but there's two more we need to cover.

Puppet users may not have shadow clone (other kinds of clone can't control puppets).
The idea behind this is that Shadow Clones can also control puppets since they have access to every technique you can use, which includes the technique to create chakra threads. This would eliminate the whole control process, and you could technically have each clone using three puppets at the same time, which would be quite problematic. You can still use the other clones as a substitute, since they don't have access to the technique and is okay.

Only a maximum of 2 puppets summons may be performed per turn.
So I personally consider this rule as more of a guideline than an actual rule. The idea behind this is that there's a technique we must use in order to control the puppets, that being the one which creates chakra threads. If you bring out three puppet summons, that leaves you with no extra move to control them, which would be a little redundant. So we set the limit to two at a time so you can control them in the same turn.

That's pretty much it, if you don't have any questions, we'll move onto the nest phase.
LOL, i wasnt sure if u were looking for those one.

im good so far...
 

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(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.

Of course, everyone should know this technique. This technique is needed to create threads and attach them to puppets so that we can control them. This is the reason the rule about only being able to summon two puppets per turn is in effect, so we have one more spot for this technique to control them. Performing it is simple, you're excreting chakra from your fingertips in a thin strand and creating a marionette connection with your dolls, and controlling them. While this is a rudimentary technique in our arsenal, you don't have to use it purely to control puppets, but you can perform other actions.

While I don't really want you performing the technique since it's not in my style of training to do that, I want you to come up with as many (at least three) alternate uses of this technique, and the situation you would use it that way.
 

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Well i think you could connect them to weapons to be used unseen, if enough chakra is channeled into the thread they could potentially be used to trip the opponent up,, if i understand the tech correctly... another would be to use the threads as a distraction?
 

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Basically right, you can use the threads as a distraction to your everyday means of fighting. It's not really a big thing, but I like to try and expand what student know and using techniques in an unorthodox manner which can save chakra and give you alternate ways of dealing with techniques. Personally, I like using the technique to bind someone's hands while they're in the middle of performing hand seals, which gives you even a small amount of time to do something. Maybe if you throw a kunai while doing that, they don't have enough time to finish the hand seals, and need to give up on using the technique to avoid it.

But there are numerous ways of using the threads to your advantage. Perhaps you can come up with a way of using them which both helps you and can use a puppet at the same time.

And yes, before I forget, your two examples are correct ways of using the threads. Although the tripping of someone can be a little iffy, I do find it a viable use of the technique. Though it's more of a guidance of how you use it, you'd have to use the threads to guide their legs so they'd trip, not completely halt them, if you catch my drift.

If you don't have questions, we'll move on.
 
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