Learning [Fuuton] with [Sharingdork]

Ndlovu

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(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation

Advantages:An extremely useful jutsu that can not only protect you but repel. Though it doesn't do much damage, it makes up for it in practicality. This can move poisons toxins in the air and stop close range lightning attacks. It amplifies the usefulness of the users sword and makes it simple to get out of close range encounters. The vortex itself is quite intimidating optically but you can see through it so you can still cast genjutsu.

Disadvantages:This does not actual damage and is very easy to see. Like most wind jutsu it is very weak to fire but the fact you are holding a sword while performing it makes it even harder to counter. It can only be applied in short range which limits the jutsu even more and can be considered a waste in a few instances because you are wilding a sword meaning there are better things you can do if you are so close to your opponent.

Description:Unsheathing my sword, I quickly take wind chakra and let it build along its blade. As I feel it build a to a sufficient amount I rapidly slash horizontally releasing a large vortex of wind. As the wind blasts outwards it travels just before mid range and disperses.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade

Advantages:This jutsu increases the sharpness of any weapon, which makes it quite handy. It requires no handseals and simply makes it so sharp that if it could not penetrate rock it would be able to do so after this jutsu. The whipping sound that the weapon gets can be quite distracting to an opponent and as seen in the anime gives the weapon a bit of a range enhancement.

Disadvantages:The wind that gets infused is optical which makes this jutsu quite easy to spot. Also seen in the anime that this jutsu takes a bit of time before the weapon takes to the wind. This can waste moments and seconds considering the fact that you need to be focusing on the weapon you are enhancing the entire time. By having to focus on the weapon you take your attention off your opponent which is deadly depending on who you fight.

Description:I take out a simple shuriken then rotate it in a quick fashion around my index finger. As the shuriken rotates using my finger as an axis, I release wind chakra increasing the rotational speed of the shuriken. As it moves it begins to gain more momentum until it starts creating its own mini-gust with the large amount of speed. I then rapidly release it to hit a clone to make it disperse.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot

Advantages:It requires no handseals and is quite quick. This jutsu can easily reflect/repel projectile techniques and objects. This is a nice jutsu to simply negate techniques and like most projectile techniques once you release this you are free to move around etc, because it doesn't require complete focus to maintain.

Disadvantages:Very limited because of it's range this also means that it can be anticipated most of the time. It is quite dense and lacks width meaning it struggles against large scale techniques. It can be avoided by going up or down with a technique. You can take it head on and using techniques that are multi-projectile attacks can cancel this technique out and continue to the opponent.

Description:I quickly breath in condensing a large amount of wind in my lung. The in a swift fashion I then rapidly release a pressurised shot of wind that sprawls out into a vortex.
 

Noni

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(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

This two jutsus are pretty much two of the same. Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it in the form of a wind burst. This has the bursting ability of fuuton attacks. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. Like many other fuuton jutsus this is great to deflect projectile weapons. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range, though this is best performed in close range battle. Simple counters include just overpowering with a fire jutsu, if their is a case your caught close range of the blast using a quick armor would be enough to defend on time.


(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

There are two ways you can perform the technique. The faster way is to take out a fan and flap it in a arc releasing the vortex, the second way is by doing 4 hand seals and releasing the chakra forward to create the vortex. Now when the vortex is released it moves as a projectile based attack allowing it to match with corresponding combos and warfare, with examples like sending the vortex straightforward and then send another technique towards the opponent either above or below to try and cover in all corners. Another idea is to set the vortex in flames creating a powerful blazing tornado. Now the range is limited and can only go up to mid range and the vortex is loud as well as easy to notice. It uses the ground as a medium, so ways to stop the vortex is by overpowering it or damaging the ground from below to slow down and have the vortex lose shape.



(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

This is similar to another jutsu. This is basically a jutsu that defends and attacks all at once. The opponent will send a fuuton chakra attack B-Rank and below. As it gets in the desired range the user will send their own chakra into the attack and manipulate it by their own will to take control of it and form the wind chakra into a vortex after doing the series of hand seals, (3-4). As it is formed into a vortex it is sent back to the opponent. Now for this jutsu to work it needs complete focus on the wind attack but it takes control of the opponents own attack which is a cool thought. Now depending on what type of attack is sent since the vortex is projectile their are many things you can do with it, can match with corresponding combos and warfare type. Now ways to counter is simple, walls would suffice well enough since it is a projectile and its straightforward and easy to notice.
 

Ndlovu

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(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind & (Fūton: Shinkūken) - Wind Release: Shock Blade

Advantages:Very simple, quick and both require no handseals to perform at all. It can negate projectiles but more useful in close combat as it can shift the nature of the battle. Performing these are quite useful when your opponent rushes you because you can slow down his speed by releasing the gust in front of you. You can also repel him very easily when your blades collide and you release the gust on contact.

Disadvantages:It requires a sword, it doesn't actually have enough force to do real damage. This technique can be easily countered by fire techniques but the sword movement can be its biggest let down. The forming of the gust on the floor is delayed and can be predicted quite easily. Wind is generally loud and therefore the user can use the sound it makes to anticipate the attack. It isn't a silently executed jutsu which makes it difficult to use when wanting to perform a sneak attack

Description:With a firm samurai type posture, I extend the tip of my sword infront of me. Then rapidly rush chakra down it and release a powerful amount of chakra. As the chakra exits the tip, it hits the surface of the earth and reacts being manipulated into a gust of wind. Then as I see a few kunai coming at me, I tilt the side of my blade exposing the sharpened edge. The blade glares as my chakra coats it, while my arms arch back to do a powerful slash. As I slash with a large of might a gust of wind leaves it negating the projectiles.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado

Advantages:This is a projectile technique meaning that you don't have to focus on it after releasing. This is a very combinational jutsu, which can easily be enhanced by fire to create a flame tornado. It can be used with a fan or handseals. It's loud sound can be distracting which can allow you to make silent techniques. Due to it being a tornado it can whip up sand which can block you from your opponents vision.

Disadvantages:It is released in a projectile fashion meaning it can be dealt with head on which makes it very simple to counter. This jutsu can be neutralised before the benefits of the jutsu even take effect. This jutsu requires four handseals, which is a considerable amount for a technique that can be neutralised so simply. This can be used with a fan but the fan is an obvious weapon and it's attacks are very simple to notice due to the fact that it is loud.

Description:Manipulating the air around me, I rapidly form 4 handseal creating the air to converge into a swirling vortex of wind. With focus for a few seconds, I rapidly release the minor tornado at my opponent neutralising his barrage of shuriken.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return

Advantages:This jutsu is great for catching your opponent off guard and can be applied nicely if you reflect the wind and increase it's strength with fire. This can be even more useful and I would suggest using this if your opponent uses a lightening attack after his initial wind attack. Though all things like rank, range, etc, must be taken into consideration. This jutsu is quick and simple to implement and requires no handseals to perform.

Disadvantages:This jutsu still requires chakra to perform and is limited to wind techniques B-rank and below. It is quite an obvious looking jutsu and the movement is large. You are required to focus while performing this technique, if your opponent can take a large advantage of this. It requires a sword to perform and generally I would say your sword should be unsheathed because timing could be a huge problem.

Description:As the vortex of wind comes soaring at me, I withdraw my sword with extreme speed and accuracy. I then point it at the incoming wind torrent and begin to focus my chakra into the blade. As the wind hits the blade, I use my chakra to manipulate it around the blade. Then with a strong swift swing I rapidly release the vortex back to my opponent with even more force than it had originally.
 

Noni

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(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Okay now this is a good jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream only goes up to mid range so simple counter can just be moving backwards preventing from meeting with the gust of wind. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with no hand seals.


(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The user will gather their fuuton chakra into their favorited hand and then condense the chakra, while clenching the fist, the user will punch releasing the wind chakra forward. As it is released the wind turns into a giant hurricane which races towards the opponent. It attempts to both push an opponent back while slicing him due to the air currents of the hurricane. Now this jutsu can be used for close range battle to punch the opponent while releasing the jutsu making for a devastating attacking against the opponent cutting them and pushing them back. The wind though is noticable around the hand so the opponent can anticiapte it with ease as well as if it was sent from mid range since when it is released it becomes a projectile jutsu. Now simple ways to counter is creating a earth armor which would suffice well enough, if the hurricane is around the opponents hand you can send a fire jutsu attempting to burn them and their hand. This is also quite the fast jutsu to perform with no hand seals.


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

A very handy jutsu that can be used for many things. Firstly the user will gather fuuton chakra in their hand and then condense the very chakra, then by the users own will, the user will release the chakra and mold the shape of the wind to look like a demonic claw which extends from the user hand. Now firstly this jutsu has no hand seals so its fast to perform. This can be used to attack in close range battle to push an opponent back or try to combo with other taijutsu or whatever CQC method you choose. This can also be used as a defense to slash away incoming attacks or break away rocky material. It can also grab the target restricting movement of the opponent, with a clone on the field they can send an attack while the opponent can not move. Now while using this jutsu you have to remain focused on it and you will not be able to mold other jutsus since you will need to evenly send chakra for this technique, you would have to release it to go on to the next jutsu. It also leaves you vulnerable to powerful fire techniques and is useless in long range battle.
 

Ndlovu

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(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through

Advantages:This technique requires no handseals, this technique is great for not only moving projectiles but concealing yourself. If used correctly you can also hide objects like kunai and shuriken inside the stream. This technique is fast moving so if you use it in short range of your opponent it will be very troublesome for him. If you create a quick gap you can use this in CQC

Disadvantages:Though it doesn't have many, the fact that you need to maintain the current to maintain the jutsu is quite a big one. This problem also allows it to be very simple when it comes to indicating the source of the technique. Meaning your opponent can locate you quite easily even if you distort his vision. Now another flaw in this is, unless you posses the byakugan it will distort your vision to a degree which your opponent can capitalise on.

Description: I inhale deeply then release a powerful torrent of wind which begins to whip up dust as it travels. Continuously releasing this gust of wind not only blocks my opponent sight of me but injures him in the process.

(Fūton: Senpūken) - Wind Style: Hurricane Fist

Advantages:This technique is extremely difficult to counter in close range/ CQC. There are very few indications that show that it is a ninjutsu technique and not a regular punch with force. The technique as used by many can be used to counter and avoid techniques in the right situation. This can easily be used with combination techniques and can be used in rapid succession. (But will count towards your move slots.) This can easily deflect projectiles and distract the opponent simultaneously

Disadvantages:Very few disadvantages with this technique, on of them is the fact that it's range is severely limited. The current is very audible and visual which can allow the opponent to counter and predict it. If you are facing an opponent that can anticipate this technique, him using an equally powerful fire technique will get you into trouble.

Description:I rush a decent amount of chakra down my arm to my fist, then rapidly make the air compress and release a strong blast of wind as I strike the air. The wind whips in the direction of my fist and slams into my opponent violently.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm

Advantages:This attack is simple and requires no handseals. Now the versatility of this jutsu is impressive not only can one assault objects but can defend against objects. If used correctly you can counter kenjutsu without the need of a sword and catch your opponent off-guard. If your opponent is rushing you, you can literally close the physical gap between the two of you in seconds.

Disadvantages:You have to constantly send chakra to this technique in order for it to work which is a real annoyance. This limits you and when it disperses your opponent will have enough time to counter and predict the next attack. It's visible and makes a loud noise so, how and when you use it is critical. It's not extremely durable and because it's wind its highly flammable which can go back to you.

Description:I flush a large amount of chakra down my arm releasing a powerful and ruthless arm of wind. The wind rips through the air smashing the rock face in front of me. The debris flies everywhere leaving the arm still intact as my chakra runs through it.
 

Noni

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(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while leaving their palm open. The user will then attempt to attack the opponent. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back, even without hitting the opponent when releasing it, it is still able to cause the ground to break apart due to the force it gives off. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks, one being by sending barrage of kunais and shurikens to distract the opponent and then appear in a quick movement in attempt to hit them. The jutsu is performed very fast very close as if you were trying to do regular tai fighting so it also does not restrict your speed by that much. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Okay now this jutsu requires the use of your legs. The user will channel wind chakra towards one of their legs and sharper the chakra around the leg which is noticable by sight. The user will then come close to the opponent and kick them however they want. The kick will be sharpened to such an extent it is able to easily cut through normal metal and rocks. If it makes contact with the opponent it can easily dealt a deadly cut depending on the type of kick sent. Some great things of the jutsu is how fast it is created close to taijutsu kicks though of course not as fast but faster then normal CQC ninjutsu attacks that also includes it has no hand seals required. Their is a lot of proper combos that can be used with this jutsu, trying to properly attack the users footing to hurt their balance and then deliver this attack. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks similar especially with fire.

(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Okay now their are two ways this can be done. The user will gather fuuton chakra into their fan and then swong the fan towards any location molding the chakra into a small hurricane, this can also be done without a fan but requires 3 hand seals and sent from the mouth of the user. Now the hurricane has a plus, it can move in all ranges which allows it to be mobile so a opponent can't simply push back to evade it. When it is sent you do not need to focus on it anymore so you can go on to another technique for combination play. The biggest plus is when it come in close range of the opponent it will begin to suck the opponent in which can force the opponent off balance so movement is restricted. The hurricane though being a projectile is easy to notice its direction where it is moving as well as being large and loud so it is not a snick attack type jutsu. A basic combo is setting the hurricane in flames to create a powerful flaming attack, while countering it is also quite simple like walls or trying to attack the base of the hurricane, like sending mud towards it to lower its speed.
 
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