[CJ] Learning cj with Le teammate.

Flash

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Ok so here it is..

(Suiton: Ten no namida) Water
style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.

The basic idea behind the technique is to sense your opponent when you're in a closed area. Sometimes, you are fighting in a closed room or say you both are trapped in a dome, at that time you can't use the rain technique to sense your opponent. This technique helps you out there. Also, this technique works on detecting the opponent's body temperature rather than the enemy's chakra. So even ppl like Muu or people who use chakra suppression can't hide from the technique.

Basically you manipulate the water from the water source or if you have water left from the previous water technique to build up in the atmosphere and through it, you can detect your opponent.

Hmm any questions??
 

Shady Doctor

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I start by using;
(Suiton: Haran Banshō) -Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short -Long
Chakra cost:20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant. Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Which causes water to form a few meters above your head (5). After the water is formed and moisture enters the air current I allow my chakra to spew out and infuse with the water molecules left behind. With that done I'm able to sense the surrounding body heat and such around the area. ^_^
 

Flash

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Good you learned (Suiton: Ten no namida) Water style: Tears in heavens

Remember to abide by the restrictions of the technique ^^
 

Flash

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No bleach. No fairy Tail. No stupid anime that I haven't watched U_U

Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn

Nice jutsu to be used against someone who moves at a very high speed.

My question is, say you attack me from the side and are using s-ranked armor. And then I use this technique against you. Will the technique affect you? If yes, considering the fact that the attack is 360 degree attack, say one leg attacks you, how much damage will you suffer?
 

Shady Doctor

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It's basically a 360° continuous s-rank wind blast that covers all of your short range. So if i have s-rank earth armor on and you use berserker kick on me, ofc my armor would eat all the damage, but i'd be pushed away due to the force. It's not a one leg = "blank" damage. It's s-rank as a whole and the power is delt as a whole.
 
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