Le LEWL.

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Le Une Okay. I could do the whole channel chakra summon this crap, but that's not really explaining the bountiful abilities that my summons have is it?

Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

First up, Kagutsuchi. Analyze and explain his abilities in your own words, I'll then give a brief summary and correct anything if need be.
 

Baldy

Active member
Legendary
Joined
Aug 28, 2011
Messages
12,039
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Le Une Okay. I could do the whole channel chakra summon this crap, but that's not really explaining the bountiful abilities that my summons have is it?

Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

First up, Kagutsuchi. Analyze and explain his abilities in your own words, I'll then give a brief summary and correct anything if need be.
Essentially, electroreception is sensing? o_o
How accurate is this sensing, if I may ask, in air?

And is Kagutsuchi really small? ¬_¬
I think it's one of the more offensive summons in the contract, correct me if I'm wrong o-o
It's abilities, namely, S-rank Fire, A-rank Venom, and Forbidden-ranked Venom/Fire combo means that, during the duration of it being summoned, it is one OP mofo who can use a myriad of useful shit.
I think, the A-rank Venom, to which shape manipulation can be applied to, is rather useful; You can make it rain Venom, and do other things. I also think, that the F-rank shit that leaves behind toxic fumes, could possibly be combined with Wind, which blows le toxic fumes towards the opponent as well as making le F-rank more powerful z.z
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Essentially, electroreception is sensing? o_o
How accurate is this sensing, if I may ask, in air?

And is Kagutsuchi really small? ¬_¬
I think it's one of the more offensive summons in the contract, correct me if I'm wrong o-o
It's abilities, namely, S-rank Fire, A-rank Venom, and Forbidden-ranked Venom/Fire combo means that, during the duration of it being summoned, it is one OP mofo who can use a myriad of useful shit.
I think, the A-rank Venom, to which shape manipulation can be applied to, is rather useful; You can make it rain Venom, and do other things. I also think, that the F-rank shit that leaves behind toxic fumes, could possibly be combined with Wind, which blows le toxic fumes towards the opponent as well as making le F-rank more powerful z.z
Try again. -_- Scooglze it. Learn it. Understand it.
 

Baldy

Active member
Legendary
Joined
Aug 28, 2011
Messages
12,039
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Basically, the activity of the opponent's muscles and nerves gives off electrical fields which the Ray can then sense and perceive? o_o
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Basically, the activity of the opponent's muscles and nerves gives off electrical fields which the Ray can then sense and perceive? o_o
Yes. Hence, anything that's alive within Mid range can be sensed. Of course sensing miniscule things like insects and parasites is possible, but rather worthless and a waste of concentration. Sensing things like mammals and humans would essentially be childs play. I probably should've made the sensing range larger. W/e

As for the Venom, what did you mean by rain? Like shooting a ball of venom into the sky that explodes into rain droplets or something? Yeah I guess that is possible. I guess it's kind of like a mini pseudo element of sorts, except you can only use it three times. xD Also I believe that it says Kagutsuchi's measurements in the description doesn't it? 3 feet = 1 meter (roughly, I think it's something like 3.3 feet or someshizlikedat)

As for the F rank, I guess it doesn't pwn shit, huh? xD, and yes, the Gas produced would have all of the properties of the venom, and like most gasses can be reverted back to liquid by cooling it once again.
 

Baldy

Active member
Legendary
Joined
Aug 28, 2011
Messages
12,039
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Yes. Hence, anything that's alive within Mid range can be sensed. Of course sensing miniscule things like insects and parasites is possible, but rather worthless and a waste of concentration. Sensing things like mammals and humans would essentially be childs play. I probably should've made the sensing range larger. W/e

As for the Venom, what did you mean by rain? Like shooting a ball of venom into the sky that explodes into rain droplets or something? Yeah I guess that is possible. I guess it's kind of like a mini pseudo element of sorts, except you can only use it three times. xD Also I believe that it says Kagutsuchi's measurements in the description doesn't it? 3 feet = 1 meter (roughly, I think it's something like 3.3 feet or someshizlikedat)

As for the F rank, I guess it doesn't pwn shit, huh? xD, and yes, the Gas produced would have all of the properties of the venom, and like most gasses can be reverted back to liquid by cooling it once again.
Dude, 15 feet approximately = 5 meters.
That isn't small z.z
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Dude, 15 feet approximately = 5 meters.
That isn't small z.z
Well not really. But by summon standards it isn't all that big either.

Moving on.

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.

Again, Analyze and explain Atlantia's abilties. (Same ****ing mistake, Electereception should've definitely been long ranged on this one. z.z)
 

Baldy

Active member
Legendary
Joined
Aug 28, 2011
Messages
12,039
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Well not really. But by summon standards it isn't all that big either.

Moving on.

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.

Again, Analyze and explain Atlantia's abilties. (Same ****ing mistake, Electereception should've definitely been long ranged on this one. z.z)
The versatility with the constructs it can make is rather useful, seeing as you can use it for all purposes, offensive, defensive, and supplementary. Also, the sizes of the constructs can be controlled.
Personally, I think the 'must be summoned in le water source', and 'manipulating water', is annoying, seeing as that makes Atlantia less useful unless you're engaging in some underwater battle.
Also, the F-ranked exoskeleton thing requires a water source as large as the armor itself?
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
The versatility with the constructs it can make is rather useful, seeing as you can use it for all purposes, offensive, defensive, and supplementary. Also, the sizes of the constructs can be controlled.
Personally, I think the 'must be summoned in le water source', and 'manipulating water', is annoying, seeing as that makes Atlantia less useful unless you're engaging in some underwater battle.
Also, the F-ranked exoskeleton thing requires a water source as large as the armor itself?
Well it would be a bit OP to have her manipulate moisture to create water, no? It also isn't all that hard to create a watersource, so yeah. It's not like I didn't try alternatives, they were just declined. :)
Naturally, as she's simply manipulating water, not creating it. Although you could make a larger watersource encompass the whole armour yet, be smaller in volume, simply be compressing it to create a denser armour. Yeah. Anything else?
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Again, Analyze and explain Slip-Stream's abilties, and their usefulesness
 
Top