[Last Bastion] Mirabelle vs Carmilla (NPC)

Mirai

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Carmilla Hayabusa NPC

Skills: Basic 5 Natures, Yin, Yang, Yin - Yang, Sea of Life, Dead Bone Pulse, Hayabusa, Universal Skills (Med, Fuin etc).
Special Skills: -40 DMG Reduction to Mental/Physical Techniques, +30 DMG Increase to All Ninjutsu (S Rank and below), Apex Hand Seal Mastery of Fire, Advance Tracking Specialty, Hayabusa Passive/Techniques cpaable of affecting Yin and Yang level/Enhanced Techniques, Yin - Yang Extra Specialty, Dragon Ninja Ranked and Sage Rank (300 HP/3000 CP)
Apperance
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It seems Carmilla was far gone at first glance, but Mirabelle was adamant about trying to save her sister first; more than take her life. Immediately in response to her rushing at her – Mirabelle didn’t hesitate for a second as she channeled a surge of electricity into the skies above, namely due to her summon’s thunderstorm above them. Once she passively connected her chakra into it, an immediate burst of electricity was released from the skies with the intention of raining down on the opponent with no mercy but alas she also included an additional add seal into the creation of this. This causes additional electrical clouds to opened in the skies as well, merging into the lighting was a dragon composed of electricity. It would forcefully merge into the burst of lighting from before hand in order to take it over. This created a sort of arrow headed dragon hybrid of sorts.

Once it did, the dragon also increased the powerful nature of the technique as it was increase in size and speed; but Mirabelle controlled it to prevent the dragon from striking her; as she mentally controlled it to move in in a horizontal path once it was ground level from her left side (Carmilla’s right), with only two meters between her and the lightning dragon. It was to keep sure that her sister’s attempt to advanced was flawed.

As she dealt with that, Mirabelle immediately followed up summoning her bow into her hand via it’s seal on her palm. She was prepared to snipe now if needed but she simply waited for Carmilla’s response. “Come on Carmilla, we don’t have to do this!” she called out once more, making a final attempt to reason with her.

Rank: S
Type: Supplementary
Range: N/A(+1 to Jutsu)
Charka: 30(+10 to Jutsu)
Damage: N/A(+20 to Jutsu)
Description: By passively channeling their raiton chakra into the lightning created via Thunderbird. The signer or Thunderbird can manipulate the lightning and release any projectile-based lightning attack from them. Due to the lightning being natural jutsu used via this method is enhanced via power(same concept as kirin), speed, and range. The speed and range of the lightning are increased enough to keep the jutsu relevant in combat and unlike Kirin isn't instant. This technique, however, comes at the cost of dispersing the clouds and can't be used again until they return.
Notes:
~Must be a signer of the Thunderbird contract
~Can't be used in conjunction with Kirin
~As clouds take 2 turns to form this has a 2 turn cooldown
~Can only be taught by Pyro NB
Type: Offensive
Rank: B + 1 Rank = A
Range: Short - Mid
Chakra: 20 + 10 = 30
Damage: 40 + 20 + 20 = 80
Description: The user molds then shapes lightning natured chakra into the form of a massive arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target.
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.

Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
Sky Dominion: All Thunderbirds naturally and passively flood the sky to which after 2 turns of flight create natural lightning clouds in the landmark they are in. These clouds unlike those created by shinobi are almost impossible to blow away or disperse if the clouds are dispersed they passively reform (two-turn cooldown). The strength of these clouds is dependant on the strength of the individual bird and thus requires at least a suitable jutsu of similar rank aimed at them to disperse.

3000 > 2900
 
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Zatanna

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Carmilla Hayabusa NPC

Skills: Basic 5 Natures, Yin, Yang, Yin - Yang, Sea of Life, Dead Bone Pulse, Hayabusa, Universal Skills (Med, Fuin etc).
Special Skills: -40 DMG Reduction to Mental/Physical Techniques, +30 DMG Increase to All Ninjutsu (S Rank and below), Apex Hand Seal Mastery of Fire, Advance Tracking Specialty, Hayabusa Passive/Techniques cpaable of affecting Yin and Yang level/Enhanced Techniques, Yin - Yang Extra Specialty, Dragon Ninja Ranked and Sage Rank (300 HP/3000 CP)
Apperance
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It seems Carmilla was far gone at first glance, but Mirabelle was adamant about trying to save her sister first; more than take her life. Immediately in response to her rushing at her – Mirabelle didn’t hesitate for a second as she channeled a surge of electricity into the skies above, namely due to her summon’s thunderstorm above them. Once she passively connected her chakra into it, an immediate burst of electricity was released from the skies with the intention of raining down on the opponent with no mercy but alas she also included an additional add seal into the creation of this. This causes additional electrical clouds to opened in the skies as well, merging into the lighting was a dragon composed of electricity. It would forcefully merge into the burst of lighting from before hand in order to take it over. This created a sort of arrow headed dragon hybrid of sorts.

Once it did, the dragon also increased the powerful nature of the technique as it was increase in size and speed; but Mirabelle controlled it to prevent the dragon from striking her; as she mentally controlled it to move in in a horizontal path once it was ground level from her left side (Carmilla’s right), with only two meters between her and the lightning dragon. It was to keep sure that her sister’s attempt to advanced was flawed.

As she dealt with that, Mirabelle immediately followed up summoning her bow into her hand via it’s seal on her palm. She was prepared to snipe now if needed but she simply waited for Carmilla’s response. “Come on Carmilla, we don’t have to do this!” she called out once more, making a final attempt to reason with her.

Rank: S
Type: Supplementary
Range: N/A(+1 to Jutsu)
Charka: 30(+10 to Jutsu)
Damage: N/A(+20 to Jutsu)
Description: By passively channeling their raiton chakra into the lightning created via Thunderbird. The signer or Thunderbird can manipulate the lightning and release any projectile-based lightning attack from them. Due to the lightning being natural jutsu used via this method is enhanced via power(same concept as kirin), speed, and range. The speed and range of the lightning are increased enough to keep the jutsu relevant in combat and unlike Kirin isn't instant. This technique, however, comes at the cost of dispersing the clouds and can't be used again until they return.
Notes:
~Must be a signer of the Thunderbird contract
~Can't be used in conjunction with Kirin
~As clouds take 2 turns to form this has a 2 turn cooldown
~Can only be taught by Pyro NB
Type: Offensive
Rank: B + 1 Rank = A
Range: Short - Mid
Chakra: 20 + 10 = 30
Damage: 40 + 20 + 20 = 80
Description: The user molds then shapes lightning natured chakra into the form of a massive arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target.
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.

Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.



3000 > 2900

Carmilla was bent on turning her sister to form that happy family she once remembered, and even if Mirabelle was going to put up a defence, she was going to overcome it. Even not recognizing to be in her own right state of mind, Carmilla know that she would overpower her sister. Then they could all be happy and together once more.

Youre right Mira, just accept it and it will all be over soon and we can all be together

With a single wave of her hand, Carmilla produced several blades of wind that would act like multiple rotating blades launched from her position. once towards the sky to clash with the lightning, one towards Mira that would then also aim to cut her in half. Then forming a gun shape with her hand, she channelled chakra into it to imitate shooting of 4 shots of fire, that would create explosions all around Mira.

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A (S against lightning)
Range: Short-Mid
Chakra: 30
Damage: 60 (80 against lightning) +30
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+30
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.
 

Mirai

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Carmilla was bent on turning her sister to form that happy family she once remembered, and even if Mirabelle was going to put up a defence, she was going to overcome it. Even not recognizing to be in her own right state of mind, Carmilla know that she would overpower her sister. Then they could all be happy and together once more.

Youre right Mira, just accept it and it will all be over soon and we can all be together

With a single wave of her hand, Carmilla produced several blades of wind that would act like multiple rotating blades launched from her position. once towards the sky to clash with the lightning, one towards Mira that would then also aim to cut her in half. Then forming a gun shape with her hand, she channelled chakra into it to imitate shooting of 4 shots of fire, that would create explosions all around Mira.

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A (S against lightning)
Range: Short-Mid
Chakra: 30
Damage: 60 (80 against lightning) +30
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+30
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.
Her words weren’t reaching Carmilla at all, now even trying to twist her words against. Mirabelle simply resolved to winning the confrontation once and for all, to finally put an end to this. “If you won’t listen to reason…then I’ll do it by force!” she said watching as Carmilla’s attacks easily overwhelmed her lightning dragon. Tch, what an annoyance but Mirabelle saw the opposing blades of wind approaching her. Immediately she would simply increase her body’s overall weight by x15 for a mere instant; as she rose her left leg. The energy created via the returning force traveled up her leg, and using the ability to control the momentum of the force, drove her lifted leg back into the ground as she released the force. The force itself dragged out some of the leaking chakra within it, causing the ground to violently erupt from the force.

This caused several stone pillars to raise up between the wind blades and Mirabelle, causing it to be stopped in its path by the overwhelming force of the attack. However the force caused the spikes to advance even more, attempting to impale Carmilla into her body should she try to continue into her fire bullets. Never the less, the strike was weakened now – Mirabelle with all this timed a near perfect strike as well as she reached with her arm into her quiver on her waist to grab a specific arrow . With time precision – she reared the arrow back and released it at an angle. Once of which due to the type of arrow head it carried would curve around the spikes and meet into Carmilla’s body. Mirabelle was precise with this due to her Tajin, allowing her to infinitely be aware of her sister’s location no matter what (The arrow was released in the same time frame of the same technique).

As such she would be distracted by the spikes coming, only to be whacked by the arrow if not careful enough. Mirabelle’s bow would passively leak chakra from a seal and into the arrow, enhancing the damage output it would carry, crushing Carmilla’s bones. “Tch, fighting another member of the clan is taboo…yet here we are…” she said speaking on her families’ traditions.

Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 x 2 = 120
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A + 10 = 10
Damage: 80 + 20 = 100
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo

2900 > 2860
 
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Zatanna

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Her words weren’t reaching Carmilla at all, now even trying to twist her words against. Mirabelle simply resolved to winning the confrontation once and for all, to finally put an end to this. “If you won’t listen to reason…then I’ll do it by force!” she said watching as Carmilla’s attacks easily overwhelmed her lightning dragon. Tch, what an annoyance but Mirabelle saw the opposing blades of wind approaching her. Immediately she would simply increase her body’s overall weight by x15 for a mere instant; as she rose her left leg. The energy created via the returning force traveled up her leg, and using the ability to control the momentum of the force, drove her lifted leg back into the ground as she released the force. The force itself dragged out some of the leaking chakra within it, causing the ground to violently erupt from the force.

This caused several stone pillars to raise up between the wind blades and Mirabelle, causing it to be stopped in its path by the overwhelming force of the attack. However the force caused the spikes to advance even more, attempting to impale Carmilla into her body should she try to continue into her fire bullets. Never the less, the strike was weakened now – Mirabelle with all this timed a near perfect strike as well as she reached with her arm into her quiver on her waist to grab a specific arrow . With time precision – she reared the arrow back and released it at an angle. Once of which due to the type of arrow head it carried would curve around the spikes and meet into Carmilla’s body. Mirabelle was precise with this due to her Tajin, allowing her to infinitely be aware of her sister’s location no matter what (The arrow was released in the same time frame of the same technique).

As such she would be distracted by the spikes coming, only to be whacked by the arrow if not careful enough. Mirabelle’s bow would passively leak chakra from a seal and into the arrow, enhancing the damage output it would carry, crushing Carmilla’s bones. “Tch, fighting another member of the clan is taboo…yet here we are…” she said speaking on her families’ traditions.

Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 x 2 = 120
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A + 10 = 10
Damage: 80 + 20 = 100
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo

2900 > 2860
Trust Mira to think quickly about how to interupt her attacks. Still Carmilla would strike her sister down and force her to join the family.
Flooding her body with Yang, Carmilla would move in a flash of speed, avoiding attacks where she would have been, given her increased movement speed creating a C like arc towards Mirabelle's left. As she reached Mirabelle, a triple strike aimed at Mirabelle's arm holding the bow would ensure that she wouldn't be able to use it anymore. With her increased speed and attack power, the arm would have been broken and effectively render it useless. Should the arm be disabled, Carmilla would follow up by growing two bones from her palm, to strike through the ribs of her sister to pierce a hole in her heart then follow up with several slashes

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+30+40=150
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
( Yaemugura no Mai ) – Dance of the Eightfold Vines
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60+30+40=130
Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.
 

Mirai

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Trust Mira to think quickly about how to interupt her attacks. Still Carmilla would strike her sister down and force her to join the family.
Flooding her body with Yang, Carmilla would move in a flash of speed, avoiding attacks where she would have been, given her increased movement speed creating a C like arc towards Mirabelle's left. As she reached Mirabelle, a triple strike aimed at Mirabelle's arm holding the bow would ensure that she wouldn't be able to use it anymore. With her increased speed and attack power, the arm would have been broken and effectively render it useless. Should the arm be disabled, Carmilla would follow up by growing two bones from her palm, to strike through the ribs of her sister to pierce a hole in her heart then follow up with several slashes

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+30+40=150
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
( Yaemugura no Mai ) – Dance of the Eightfold Vines
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60+30+40=130
Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.
She’s quick…” Mirabelle though to herself, sensing Carmilla avoiding the path of her arrow as she immediately blitzed from her original position as she tries to make an arc towards her. Mirabelle didn’t stutter in her step – emulating the same train of thought as she collapsed her bow back into its seal and immediately reinforced her body with the use yang energy as well. Once she approached closer, Mirabelle watched carefully at her movements; swiftly mimicking the same motions as her as the two traded blow with one another. The impact of each blow causes the ground to lightly crack as both was somewhat rivaled in power but Mirabelle know Carmilla had far more dangerous techniques underneath her belt. While her attack overpowered Carmilla’s, her sister’s natural damage resistance still edged out some of the damage from the clash (160 DMG taken to Carmilla, leaving 140).

Once the clash was over, Mirabelle noticed her creating black like bones from her body; as Carmilla winced in pain. It was the kekkai genkai she gained from her father. Once she grew the bones and tried to slash Mirabelle with them, but the she was quick with avoiding the strike as she created a doppelganger made of fire. The clone will take the strike for her, as she slashed into it and moved backwards out of the way. This allowed her to move back three meters as she skids across the terrain. “You’re too wide open sister, you taught me better than this…” she mocked Carmilla, whom was in fact one of her few teachers at a very young age, training with Mirabelle and her father in the mountains near Owatasumi. “Father would be very upset with what you became, Carmilla – nee chan…

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 x 2 = 160 + 40 = 200
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
 

Mirai

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Just gonna finish this on my own. Thanks for the help up this point @Zatanna



Carmilla was a bit overwhelmed with how powerful Mirabelle became since their last bout. It was incredible to say the least. However, the elder sister always had the idea in her mind that she wouldn’t allow things to go that easy. Despite taking the initial damage from their parried blows, Carmilla immediately winced in pain, her health dropping a lot from it’s original amount. “Damn you Mirabelle!” she yelled as she struck down the bone swords from her body and into the fiery copy of her sister. The swords allowed her to easily slice through the fire, while the explosion didn’t phase her at all. Her red eyes gleamed through the flames surrounding her as she approached Mirabelle, now fully enraged at this point. She would touch her body with the use of her Yang Mastery to immediately heal her wounds, almost brining her back to peak health (290 HP). “I don’t care what that buffoon of a stepfather thinks of me, he died just like the rest of your family…but its ok. You will be able to see them soon in hell!

She said, immediately caused a giant wave of sea of life to explode from her left arm as it made its way towards Mirabelle. The giant wave easily eclipsed the two maidens, leaving Mirabelle to have to struggle to deal with this chaotic technique, though this wasn’t the end of it. Carmilla additionally infused her yin chakra nature into the sea of life, adding an extra amount of difficulty into the technique.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60 (60)
Damage: 80 – 100 (100 + 30 = 130)
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Mirai

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With the giant wave swiftly approaching her; Mirabelle didn’t have much of a choice in the matter. Quickly – she immediately increased her weight once more but to the utmost limit she can provide to herself. Utilizing the powerful energy returning to her body, she violently kicks into the air. This caused a giant rotating surge of energy to fly across the terrain and towards the sea of life. As both techniques clashed with one another, the power of the opposing technique weakened Mirabelle as both techniques clashed with one another (going from 220 to 200), though the power difference was still too much. The sea of life was breached, as the blast continued towards Carmilla. The blast would immediately clash onto Carmilla’s body should she not be careful; but Mirabelle was determined to win this.

However, she needed to rest up for a moment, realizing she was being struck spiritually by the Yin Parasite, while also due to the nature of the technique she performed but, in the end, she simply watched on as Carmilla dealt with her attack. “Just…shut up and listen…” Mirabelle said under her breath.

Type: Offensive
Rank: Forbidden
Range: Short - Long ( Mid range in width )
Chakra: 50
Damage: 90 (-25 to the user) x 2 = 180 + 40 = 220
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques ever invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 50x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity. The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).

Note: This technique can only be performed once, due to the strain it places on the user’s body. That is unless they are a master of Renewal Taekwondo, then they may use this technique a 2nd time, after which, they completely collapse, due to the force exuded on their body and the general strain of such a powerful technique.
Note: No Renewal Taekwondo techniques can be performed within the same turn the user performs this Jutsu.
Note: After it’s use, the user cannot perform Taijutsu of any Rank for 3 turns, and cannot gather Chakra, for that turn.
 

Mirai

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Carmilla would be able to sense via her yin yang sensory the approaching technique; which quite honestly, she wasn’t expecting. However, she wasn’t new to these strong level of techniques as she immediately ended all her currently active techniques but then clasped her hands – swiftly summoning forth a giant bone forest from the ground below her. It swiftly spreads across the land scape, in which the bones where coated in dragon chakra, which erased a large portion of the opposing technique immediately on contact. This reduced the technique instantly; turning it from an immediate threat into nothingness as the bone forest completely shattered it and continued towards Mirabelle with ease. “Once I’m done with you, the Hayabusa Village is next…” she said; approaching as she jumps from bone tree to the next, with the intention closing the distance between her and Mirabelle.

Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80 + 30 = 110
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
 

Mirai

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Mirabelle watched in awe, as her strongest technique was simply dealt with in such an easy manner. She couldn’t help but feel rather useless in this situation; nothing she can do to stop the might of her sister. As the bone trees approached towards and around her; she responded in kind - simply deciding to take the strike. The bones skewered into her body; though due to her yang mastery the initial damage wasn’t as bad as it should be. The rose her into the air as she tried to roll over and fall back down to the ground, her clothes turn from the strikes. While she can heal herself immediately, she realized it made no sense at this point, but rather to wait on Carmilla to come closer towards her to try and reason with her. As such she accepted defeat. “Fine…you win…” she said in pain (200 - 80 = 110 HP Left).
 
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