[Landmark 233 - Sorrow's Heart] Banri Uzumaki vs Child of Tiamat (Bob)

Shady Doctor

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Bob will have the following statistics and abilities:

260 health, suffers 30% less critical damage, and has access to the Sea of Life up to Forbidden rank. Additionally, he has access to water, fire, lightning, Yin Release, Yang Release, Kinjutsu, Fuinjutsu, and Seven Heavenly breaths.




Bob would notice that yet another person was pursuing him. He was a mere bafoon, so he didn't understand why it was him that people were targeting. Either way, it would end the same as usual. Seeing a pair come into range, Bob released a large wave of flames, making sure to keep a sense of the two behind the massive display. The flames would cover enough room to reach mid range (10m) in all directions, so would make it harder for the two bounty hunters to out run them.

"Annoying bounty hunters!!"

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

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Oh man. Looked like we had a brute on our hands. Both Koto and I watched as the Cultist known as Bob raged about being hunted over and over. I mean hell, he was a follower of Tiamat for goodness sakes. What did he expect. He must've been an idiot to think anything other than this would happen after her defeat. A cleansing was indeed needed. With the flames blazing towards us, Koto would do a few hand seals and begin to release a heavy amount of water that was aiming to collide with the fire. With the waters strength and elemental advantage, it would not only leave us protected from the flames, but it would overpower them and continue at the man.

On the other hand, Banri would simultaneously perform a Dream Sand technique. Manipulating the earth behind Bob, Banri create a long needle of the Dream Sand that shot towards the back of Bob's left leg in a quick fashion. The needle would go through the thigh and stick, leaving a large dosage of the element within his blood stream while causing direct damage to him.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40 (40)
Damage: 30 - 80 (80)
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
 

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Bob wasn't happy at all with what was happening. Seemed something had struck his leg while he was shooting the flames, causing him to drop to a knew from the pain coming out of nowhere.

"What theeee...."

He'd then stop his flames and look down to see the glimmering long needle sticking out of his thigh. Feeling that it was wondering his leg from any real movements, he started releasing the sea of life mud directly from the wound, pulling the needle out with the mud as it poured out like a mini waterfall; Though unknown to him, a small fracture of The needle stayed lodged into a muscle. The mud would then rise up as a wall in front of him to stop the incoming water also. Once the water was stopped, he directed the sea of life mud directly at Banri, though he'd shape the mud in the shape of women that resembled Tiamat. These women aimed to deliver simple punches to the hunter that hunted Bob.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S (A)
Range: Short – Long
Chakra: 40 – 60 (50)
Damage: 80 – 100 (90)
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

On the other hand, Bob sensed that the woman was in the direction the water came from and decided to attack her personally. Using the first breath, Bob increaees his speed and power physically as he rushes the yamanaka. He'd close in on her in moments as he controls his breathing with precise skill. Once in range, he delivers a right handed triple-knuckle punch to Koto's throat; Aiming to rip straight through it and deliver a killing blow.

"Stupid lady..."

(Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.

Health; 260 - 136 (160 - 30% from crits) =

124
 
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Shady Doctor

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Just like that, the cultist had gotten quicker and stronger out of nowhere as he swiftly closed in on Koto. Koto being more of a mid to long range fighter, was caught off guard as she wasn't able to react in time. The punch from the huge man went straight through her tiny neck, leaving a gaping hole in the upper right neck/shoulder area. Koto would simply cause a stream of electricity to be created around her immediate area. This electricity simply aimed to paralyze the idiot in place so that a critical blow could be dealt.

On the other hand, the two projectiles of mud from the cultists body would be closing in on Banri. Banri simply grasped his water goddess and created a giant water arm equipped with a giant variation of the Goddess. This would be empowered by Banri's ring, so it held enough power for Banri to not only completely destroy the mud in one stroke, but also attack the Cultist in the same instance. After slashing through the mud, the sword of water would be aimed to slash through the man's back while he's paralyzed by the electricity.

"Checkmate!"

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S (F)
Type: Offensive
Range: Medium/Long
Chakra Cost: 40 (50)
Damage Points: 80 (90)
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the Goddess of Water
 

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Bob was shocked when he landed a death blow on Koto and yet..... She was releasing lightning from her body? What the hell? The undead? Bob was also sensing that Banri had escaped the mud attack so was immediately on guard of being attacked. Unknown to the duo, Bob was a lightning specialist, so he wasn't paralyzed in the least bit. Having complete freedom of movement, Bob activates the second breath, retaining his same speed from the first breath but becoming even more physically stronger. As he activates the breath, he also drunkenly falls backwards to his side, evading the water sword while he extended his left leg to kick/push off of Koto's torso. This lets bob basically flip into a rolling action before landing a few meters away from the rekt edo.

Once Bob lands, he kicks the air and creates a vortex of natural winds around his immediate person. This quickly turns into a wind dragon with crimson eyes that would rush at Banri with the intent to crush him in its mouth.

(Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 + 20
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

Health; 124 - 10 (2nd Breath)

114
 

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Being hit with the kick as she was streaming her electricity, Koto would fly back a few meters as her body began to heal from the damage done to her neck and torso. Once she had recovered, she laid low as she watched how Banri would deal with the situation at hand. Seemed like the big idiot cultist was getting stronger as the fight went on.

Banri would simpy stand there, hardening his muscles and body to the point that it was stronger than steel. The dragon would hit Banri with full intent of completely destroying him, yet Banri did budge an inch. As the Cultist continued to try, Banri stood strong until finally the dragon dispersed. At this point, Banri would yell out "formation 72" and begin to run at the cultist, while Koto got the memo and did her part. She'd instantly use one of her clans techniques so that she can take control of Bob's body, leaving him 100% vulnerable as Banri closed in on his huge presence. Once Banri was in close range, he channeled fire chakra into his right index finger before he delivered a swift and powerful poke. This poke was like a bullet from the wound it left in the right pectoral of the Cultist. Once the attack landed, Banri jumped back a meter and prepared for close quarters combat.

(Rokushiki)- Six Ceremony x2
Rank: S
Type: attack
Range: short
Chakra cost: 40
Damage: 80 (20 to the user)
Description: a unitize technique of taijutsu with some techniques that could match the speed and strength of the inner gates or make up a great defense. there are 7 skills in all with the last one being forbidden unless the user has full mastery of all the six others. each ability drains the user's stamina and puts strain on them
Note:each skill is a jutsu itself and could only be used 3 times each
Note: most know all five elements to perform all the skills. After complete used of the 7 technique the user shrinks in size leaving them powerless for 2 turns with the second turn allowing the user to use enough chakra to perform only c ranks. Destroys the user's body if used more there 3 times and the same side effects of using the inner gates
Note: must be taught by akira to learn this jutsu

The 7 Skills:
Geppou:Moon Step:A technique in which the user actually jumps off the air itself, allowing them to stay in the air for very short periods of time. this technique helps set themselves up for swift, aerial attacks (wind)

Rankyaku:Storm Clash: A projectile technique in which the user sends out at very high speeds and strength, sending out a sharp "air blade" that acts as lightning that can slice objects and greatly damage a human body.
(lightning)

Shigan: Finger Gun: A technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound. adding a fire effect to the tips of the fingers when attacking bruises the opponents skin leaving in pain due to the heat being as strong as ultraviolet waves. the fire can also be release from the finger as the size of the fire ball jutsu. (fire)

Soru: Speed Channel: A technique in which the user moves at very high speeds in order to avoid attacks, as well as to attack at higher speeds. this skill use the same principle of the inner gates to move so fast
(pure chakra)

Tekkai:Iron Mass:A technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks. However, When Tekkai is active, the user is unable to move. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces with their use of Tekkai. (earth)

( Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.
[/spoiler]
 

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Again the tricks. Why couldn't he move? Bob was befuddled by the situation so did what he would do in any other situation. Activate more breaths. As he was being poked by a fiery hot finger, he'd tank some of the damage while he made use of the third breath. His skin would begin to glow red as his lungs got even bigger, thus giving him greater physical capabilities in the form of speed and power. Through pure will power and strength, Bob broke free from Koto's technique and threw a swift and heavy right jab to Banri's face; Forcing the red head to stumble backwards a bit. At this point, Bob began to feel the effects of dream sand kicking it nearly to its fullest; Losing his alot of awareness and basic motor skills needed to continue on. But he tried. He'd go straight back at Banri throwing another punch at him but this time he came up short as he experienced his body becoming fully paralyzed from the dream sand effects.

"What.... Is this...."

(Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

(Kodzuku) Punch x2
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 25
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.

Health; 114 - 65

49
 

Shady Doctor

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Being punched directly in the face, Banri was able to pretty much shrug off most of the damage due to him being a yang specialist. Though the punch did indeed hold a lot of weight behind it, so made Banri stumble back a bit. Then it finally happened... The brute had lost all control over his body with a very potent paralysis kicking in from the high ranked dosage of dream sand within his blood stream. Seemed like this bounty was all but claimed now. Banri would take this time to cockily grin at the Cultist as he conjures a wind blade in his hand and launched it at the paralyzed man's head. This was the finishing blow...

"Ahhh. Go to hell along with your goddess. Ohohohohoho!"

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

Shady Doctor

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These fucking hunters. They thought Bob was a goner. They thought he was a weakling. They think because he can't move he'll die. But Tiamat would never allow that. That's why she gave them life. That's why he was a wielder of the sea of life. It definitely wouldn't end here. Immediately he'd begin to yell in a loud, thundering voice as his skin begins to rip open and the sea of life mud erupts like active lava. The mud would be pouring out from every part of Bob's body as he yells in agony. He was hurt that he could feel his end coming and wouldn't be able to praise Tiamat any longer. But he would definitely kill the hunters responsible, if it's the last thing he does. With a mass amount of mud coming from his body, Bob uncontrollably allows it to twist and turn and expand into a tornado like form. This tornado of mud simply expands outwards in every direction, seeking to engulf and kill every thing possible.

"DIIIIIIIIIIIIIEEEEEEEEEEEEEEE!!!!"

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns

Health: 49
 

Shady Doctor

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With the tornado of mud being expanded, Banri had to act quickly. He'd immediately form a near skin tight armor around his body that was similar to a blue susanoo to a degree (but way smaller ofc). This was boosted by his ring and goddess sword, so would come with immense power levels. As the water formed around his body, Banri is hit with the mud, but is able to tank it without being damaged at all. Using his superior "armor", he begins to power walk through the tornado until he approached just in front of bob. Once he approached the paralyzed goliath of a man, Banri simply stuck his left hand through Bob's chest and pierced his heart, using the water armor as a weaponised armor to increase the killing potential of the strike. This delivers the actual final blow, putting an end to the battle once and for all.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S (F)
Range: Short-Long
Chakra: 40 (+10 to sustain) 50
Damage: 80 (90 + 15)
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

Once the killing blow was dealt, the mud would subside and finally die out. After a while, Koto would heal her entire body back from being destroyed, and find her way back to Banri.

"Seems he's done for... Let's go collect?"

"Yes, let's collect... "
 
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