Unofficial
All Out
Mid Range
Plain grassy terrain
Using Tasuke in Signature
Ninjutsu Specialty REF: (Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Tasuke's new target stood before him, requiring no introduction he prepared himself before any conflict was to come between em. He bit his lip to draw blood and then spat it onto his Tattoo on his shoulder, summoning barnacles to his hands which fuelled his Dark Palms with chakra. With his new source of dark chakra Tasuke slams his hands on the ground and creates a glyph underneath the opponent that sprouts Arms of Dark Chakra whilst simultaneously infusing them full of Metal Cards. The Arms punch and bash at the target, causing them a world of hurt.
The Arbiter, Tasuke's personal summon stands beside him to his left with one of his blades already Supercharged, the other remains normal.
(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
(Meiton: Shoukyoku Seki) Dark Release: Negative Gate
(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Chakra : 1400 -30 -20 -10
1340
All Out
Mid Range
Plain grassy terrain
Using Tasuke in Signature
Ninjutsu Specialty REF: (Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.
The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques.
The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.
- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.
The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques.
The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.
- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field
Tasuke's new target stood before him, requiring no introduction he prepared himself before any conflict was to come between em. He bit his lip to draw blood and then spat it onto his Tattoo on his shoulder, summoning barnacles to his hands which fuelled his Dark Palms with chakra. With his new source of dark chakra Tasuke slams his hands on the ground and creates a glyph underneath the opponent that sprouts Arms of Dark Chakra whilst simultaneously infusing them full of Metal Cards. The Arms punch and bash at the target, causing them a world of hurt.
The Arbiter, Tasuke's personal summon stands beside him to his left with one of his blades already Supercharged, the other remains normal.
(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;
Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.
↿- Switch Using One out of Three Moves -⇂
Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.
- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be Summoned three times
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn
- No Dark release A-Rank or above the same turn.
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;
Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.
↿- Switch Using One out of Three Moves -⇂
Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.
- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be Summoned three times
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn
- No Dark release A-Rank or above the same turn.
(Meiton: Shoukyoku Seki) Dark Release: Negative Gate
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
~Can only be taught by Albel.
~Must use Inhaling Maw before hand.
~Must have a two turn wait before using again.
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
~Can only be taught by Albel.
~Must use Inhaling Maw before hand.
~Must have a two turn wait before using again.
(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.
- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.
- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns
Chakra : 1400 -30 -20 -10
1340