Galahad sensed almost everything. The currents of the wind was evident, and made it clear, as the cloud of particles was being moved. He stopped in his tracks, and swung his spear twice, forming an X in the air. "I am a man of action, not talk!"Rugged and burly in appearance, Pieck found herself facing a brute of some sort. Rushing into battle with very little holding him back. Passively, her eyes would swirl into its accursed form, as the ground beneath her rumbled lightly. An indication of an Earth technique. He was fast. "Bad manners, old man."Her body propelled through the air towards him, Pieck would notice the release of a cloud of Earth based particles around his being. Deciding on utilizing a few things at the same time, Pieck would expel a large sheet of Wind from her mouth to extend into the Earthen particles, trapping them and releasing them as a blast of Wind to the back of the man - acting as a push. At the same time, Pieck launches several Shiki Muchi into the Wind - disguising them. A single chain would passively erupt from beneath Pieck's garb - bringing her back to the ground. "Sweeping me off my feet before even stating your name, hmph."You must be registered for see linksType: Defensive/SupplementaryRank: ARange: Short - LongChakra: 30Damage: N/ADescription: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.Note:~Can only be used three times~Can move or contain a max of A rank gas, poison etc~Can only be taught by xHoudinii(NamikazeronBasutā) – Theory of Waves and Wind
Buster
Type: OffensiveRank: CRange: Short-MidChakra cost: N/ADamage points: 30Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.- Can only be used once per turn.- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).
Witnessing the fire being doused, Galahad changed tactic. He was not only loosing sight, but he suspected whatever it was that was killing off his fire, was heading directly towards him. Palming the ground, the earth would immediately erupt beneath both Ninken and Inuzuka."Alright then, action it is!"Pieck stated as she reached the ground and her Wind is furiously met with a blast of flame. Quickly, Pieck would form the needed hand seals to release a large sphere of Water that quickly expands over the Fire, creating a thick steam - the blob would then unleash several tentacles of Water towards the unnamed assailant, aiming to pierce his body. Once the steam erupts, the man's body would reveal boils - the steam seemingly being acidic in nature. Pieck would arc to the left as this occurs.( Doujutsu: Sharingan ) Eye Technique: Copy Wheel EyeType: SupplementaryRank: C - A RankRange: Short-LongChakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )Damage: N/ADescription:One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skillNote: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penaltyNote: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG. (Suiton: Hydragyrum boryūmu) - Water Release: Volumen HydragyrumType: Offensive/Supplementary/DefensiveRank: ARange: Short (Created in short, Mid range reach)Chakra: 30 (-10 Chakra per turn)Damage: N/A (60 if used Offensively) + 30 = 90Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human.Notes&Restricitons:Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra.Note #3 The blob itself is relatively slow and moves at the user's walking speed.Note #4 Can only be taught by EdwardSamaNote #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuul's EmbraceType: SupplementaryRank: A rankRange: Short - Mid rangeChakra: 30Damage: N/ADescription: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.Notes:-Can only be taught by Detective L.-Can only be used three times a fight.-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.-A two turn cool down between each effect of the Genjutsu, and only one effect at a time.
Witnessing the creation of this monstrosity of a dragon, the Golem proceeded to further enhance itself own weight, ontop of its already applied weight.A large Golem bursts through the ground, causing a rumbling sensation across the ground and surrounding vicinity. As both hands join, Pieck releases a powerful dragon made of Liquid Nitrogen that rapidly freezes and eliminates the Earthen structure as it passes through it towards the man, leaving cold trails in it's wake. Simultaneously, once the dragon meets the Golem, a parasite attaches - weakening the man further.
"Not bad for an old man."
Pieck states, her breath slightly faster.
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom DragonsType: Offensive/DefensiveRank: SRange: Short - LongChakra Cost: 150Damage: 100 | 120 (for multi-element)Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.Note: Can only be used 2 times per battle.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost TechniqueType: SupplementaryRank: SRange: N/AChakra Cost: N/A (+50)Damage: N/ADescription: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.Note: Hungry Ghost can only be used on S-rank techniques and below.
"Haha - Sorry North!" The Inuzuka growled as everything was being affected by the cold - As if time itself was stopping. Galahad jumped towards Pieck in a descending arc. He smirked, while his Ninken grimaced. The Ninken, North immediately pivoted on its feet while trying to dash away, but was frozen in its track.Shocked at quick his reflexes and ingenuity, Pieck quickly reacts as she releases a massive burst of Liquid Nitrogen from her body, passively enhanced with a Wind blanket. The surge of the cold would stop the Golem in it's tracks with ease, making it's way to the man unhindered. The very ground would become frozen over, and the chill would be difficult to face at such a close range. Pieck's eyes would further darken, as the the Three Tomoe evolve into their eternal accursed form, the Eternal Mangekyou Sharingan.
"Literal chills right now, damn."
(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring CondensationRank: ForbiddenType: Offensive, DefenceRange: LongChakra cost: 50Damage points: 120 (-30 damage points) + 20 = 140Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.Note: Causes – 20 damage to user from cold burnsNote: Can only be used 2 timesNote: User cannot perform liquid nitrogen for two turns.
(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's DevourType: SupplementaryRank: BRange: Short - MidChakra: 20Damage: N/A (+20 to hot/cold techniques)Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.Note: Can only be used three times per battleNote: Can only be Taught by AkashaNote: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel EyeType: SupplementaryRank: ForbiddenRange: Short-LongChakra: 70 ( -20 per turn to keep active )Damage: N/ADescription: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.Note: Only usable by bios with EMS after meeting the necessary requirements.Note: User needs to have activated his 3T Sharingan beforehandNote: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.Note: Using MS techniques don't reduce the activation time.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Performing a single hand seal, Galahad would cause the orb to disassemble into countless smaller orbs, allowing the cube to pass through without hinderance. They're immediately fired towards Pieck with renewed force.Darkness engulfs him - easily allowing him to evade the frost as the entirety of the area turns into a frozen wasteland. A large black blob expands from his being, made of the same elemental properties of his entire being. An odd yet interesting display of power. Utilizing her Yin and Lightning chakra, Pieck manifests a large cube-like creation that is launched from her hand, decimating the orb and continues moving towards the man as it splits into several smaller cubes, aiming to explode furiously. While at the same time, decimating debris in it's wake - leaving Pieck unscathed.
You must be registered for see images± (Dorakoniumuton: Gū~in no buki) - Draconium Release: Gwyn's Armory ±Type: Offense/Defense/SupplementaryRank: D - S rank (S rank)Range: Short - Long rangeChakra: 20 - 80 (-10 per turn)Damage: 20 - 80 + 30 = 110Description: Named after the Lord of Sunlight, Gwyn's Armory is the base technique of Draconium where the user will be able to manipulate it in its stable and static form. The stable energy is manifested at will and limited only by imagination. This allows the user to form constructs of Draconium either from the air, the ground or their bodies. Due to its stability and inherent properties, the user is able to form armors of Draconium onto themselves or their creations, simple energy swords and weapons of Draconium stable enough to be used as normal weapons as well as static platforms and intricate structures to transverse on. The Draconium carries no sound nor heat upon creation and carries the color the user wills it to over its dark black interior. Upon interaction with a foreign chakra or upon the users' will, the Draconium sizzles and vibrates rapidly, seeking the nearest source. This causes the stable energy to become erratic and cause shocking and burning damage upon impact. The Draconium is capable of exploding when slamming into objects of harder density like Earth or Kaguya bones, for example. Usages below D rank require no hand seals, while those at C rank require one, at B rank two and at S rank, three hand seals. This lasts up to three turns per use and the A rank usages can only be used 4 times and the S rank usages only three times, not in consecutive turns.
Seeing the large barrage of dark techniques come towards her, Pieck couldn't help but smile. He was indeed powerful and continued showcasing a myriad of abilities. Passively, Pieck's eye would change into the rippled Rinnegan - activating two paths. With one motion of her hand, the entirety of the Abyss techniques would be absorbed entirely. The bell beckons and his dark body would start to ripple and weave, sizzling and reacting violently as his skin starts falling from the bone and the Abyssal chakra seeps into his being beneath, crippling him slowly. His black crown would descend, now a crown of thorns upon his head.
"Nani?! Absorption" This girl was beginning to become a nuisance. All that effort for naught, absorbed within a single moment. He was clearly dealing with a person, currently with a bigger arsenal himself. But what was that ringing all about, a cowbell? The Inuzuka was certain, that there had been no farms in the vicnity.A deposed King.
Passives:
( Doujutsu: Rinnegan ) - Eye Technique: Samsara EyeType: SupplementaryRank: SRange: Short - LongChakra: 50 ( -15 per turn )Damage: N/ADescription: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.Note: Requires the user to activate EMS at least one turn earlier.Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.Note: Can only be used by Sasuke Uchiha bios.
( Tendō ) - Deva PathType: SupplementaryRank: ARange: ShortChakra cost: 30Damage points: N/ADescription: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Gakidō ) - Preta PathType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Active:
( Fūjutsu Kyūin ) - Blocking Technique Absorption SealType: DefensiveRank: SRange: ShortChakra: 40 ( -100 per turn if used on an enemy )Damage: N/ADescription: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.Note: Can only be used 6 timesNote: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black WidowRank: SRange: Short-MidChakra Cost: 40Damage Points: N/ADescription: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.*Affects 1 person per usage**In case of the Kurama, the genjutsu is short-ranged**Can only be used once every 2 turns**Can only be used 3 times**Kurama's restrictions only apply when the Inner Demon is activated
"Yoosh!!" Galahad seemed to be in a for a treat, and he was right now, on the retreat. Galahad prematurely ends his technique. The black of his body receeded, and uncovered flesh and a human being within. His eyes returned, strong and bright. His vigor was flowing, but he suffered the restrains of his technique.As he descends and slams his hands on the ground, the Abyss would unknowingly try and attack Pieck from the shadows. As it extends, it's quickly met with an equal defense passively, as a seal is initiated and protects Pieck without her knowledge. At the same time, the fabled ethereal guardian manifests around Pieck - firing two extremely fast arrows at the man in quick succession - one directly aimed and one to his right. "Sneaky, huh."(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]Type: DefensiveRank: ARange: ShortChakra Cost: 30Damage Points: N/ADescription: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.Note: Can only be trigger twice per battle.Note: Can guard against up to an S-rank technique.Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.Note: No Fūinjutsu techniques in the same turn.( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of ValorType: Supplementary/Offensive/DefensiveRank: ForbiddenRange: Short-LongChakra: 120 ( +30 per additional turn )Damage: N/A ( -10 to user per turn )Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.Standard:In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.Complete Body:Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.Indra Susano'o:When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown
"Oi, oi! Stop pulling me, you freak!" The Inuzuka was angered, as he was drawn immediately out of his own plans, and directly onto the heated steering pot, of his opponent, who was concoting her own set of ideas.As he returns to form, and raises the Earth - Pieck would wave her hand towards him. Immediately, his body would be under her control, as he's pulled into the arrows' trajectory. Should he break the hold on him, gravity would still be his foe - as his body is inevitably drawn to the pull. Pieck's eyes would easily ensnare the man both physically, and through the use of a timely placed illusion. ( Bensho Ten’in ) - Universal PullType: Supplementary/Defensive/OffensiveRank: SRange: Short - LongChakra: 40Damage: N/ADescription: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.Note: Once used, takes 1 turn cool down to use gravitational related techniques again.Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active Genjutsu: Upsu! - Illusionary Arts: Oops!Type: SupplementaryRank: ARange: Short-MidChakra: 30Damage: 0Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. after 2 handseals, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu, the target would immediately feel a massive continous amount of pressure succumbing him to a strong gravity pull and thus would begin to fall. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain.NOTE: Usable 3x per battleNOTE: One turn rest inbetween usageNOTE: No genjutsu above A-rank next turn