Kythira (198) - Demetrias vs Emiya & Enkidu

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Official Fight.
Challenge made: Here.

LoK's R&R, all out.
3 Day Time Limit, unless specified otherwise.
Range: Mid-Range, edge of 15m.
Terrain: Coast of Kythira, a sandy beach with overcast weather, and ominous winds.​

Time limit can be longer if needed. If anything needs to be changed, such as clarifying "Permadeath", or if I missed anything let me know.
Otherwise, let's f*cking go!! have some fun... 👀




He wasn't even 5m away from Demetrias when he countered, with a draw of the blade that was finished as quickly as it started. It was a technique Emiya was more than familiar with; Iaidō. The visual acuity of that Sharingan could not be understated, and it was most certainly going to cost Emiya in the long run. If every move he did was under the watchful, penetrating scrutiny of that Dōjutsu, he was surely going to lose. Enkidu. His life. Everything. That wasn't going to happen. It couldn't happen. He didn't even know this man, or why he wanted Enkidu, but the fact remained. He had pulled Emiya across the world, away from his friends, and allies, and demanded he hand over the Child. These were not the actions of someone who would listen to reason, or be expected to show compassion. In fact, the very act of giving Shirō the illusion of choice was presumably as far as his "compassion" would go. These actions did not tell the tale of someone who gave second chances, they spoke of someone driven to achieve their end goal, whatever that was, whatever it took. Another thing Emiya had in common with this stranger... Regardless of his intentions, whatever involved an infant God who could literally rewrite reality however probably wasn't good. So as he watched a light blue wave of energy fired squarely at his mid-section, ironically where he was protectively clutching and keeping Enkidu close as they glided across the ground, Emiya knew there was no reason to hold back. There was no "saving" this man, so resolute in his desire to capture Enkidu that he actually risked his safety. Emiya had to stop him, so he would begrudgingly ascribe himself to his father's philosophy, rather than his own. They held similar characteristics, but Emiya's was far more selfish, wishing to save everyone, no exceptions. Kiritsugu's was admittedly more realistic, forsaking the few to save the many. This man represented a few, not all of humanity, thus, he would be forsaken. The alternative was forsaking Enkidu, and saving no one, which was no option at all...

Despite the sword slash being made faster than he could register, Emiya had enough time to see the arc of energy streak out towards him, and know that, whatever it was, it wasn't the Iaidō he used. Despite the physical action being the same, the end result was different. There were some more generic Kenjutsu techniques that involved energy projectiles, but none, to his knowledge that worked in tandem with the Samurai art. And with himself currently occupied with widening his gap between himself and Demetrias, and otherwise hindered by protecting Enkidu, his options were limited to begin with. For the moment, he had to play it safe, for Enkidu's sake if nothing else. With no surge of Chakra, nor measurable physical response, a "switch" was flipped on within Emiya's mind, one that governed the autonomy of his own body, and allowed it to act almost like a separate entity in it's own right. With this came the ability to divert his attention from his physical actions, and focus his efforts on other aspects of the fight. The increased mental clarity, Ultra Instinct, was taken one step further with the addition of Ultra Omen, a sign one is on the precipice of the realm of the Gods themselves. Or that's what Emiya used to think. Now that he held one in his arms, things were a bit different, and the description seemed a tad exaggerated. And yet, without hardly any input from himself, his foot found purchase on the ground, and his body instinctively leapt into the air. Like a high jumper ascending over the pinnacle of the highest pole, the cyan sword strike passed beneath his back as Emiya's body twisted instinctually to avoid it. The arc of energy would harmlessly dissipate as it reached it's limit on the fringe of Long Range, and Emiya would follow soon after.

(Migatte no GokuiChō hon'nō) Mastery of Self-MovementUltra Instinct
Type: Supplementary/ Defensive
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [SUP][ ][/SUP] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other.

Note: Can only be used for a max of 3 turns, and user must wait 3 turns between usages.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty.

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(Riko Shugi no Kī ☯ Chō Zenchō) Key of Egoism ☯ Ultra Omen
Type: Supplementary/ Defensive
Rank: N/A
Range: Self
Chakra: N/A
Damage: N/A (+20 Taijutsu/ Kenjutsu (Hakai)
Description: Ultra Omen is a paired technique, comprised of a supplementary mental state for "(Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct", achieved through the freedom of thought and conscious action the user achieves by relegating the act of evading, countering, etc, perceived incoming physical threats to their autonomous instincts, and reflexive body, allowing them to focus their attention elsewhere. This culminates in a series of supplementary buffs and applications which improve the users overall close-quarters combat capabilities, all tied to the distinct basis "Ultra Instinct" provides. Naturally this technique can only be utilized with, and is automatically activated once Ultra Instinct is activated, being passively applied within the same timeframe slot, without using one of the user's 3 Jutsu per turn. Upon activation the user, who must at least be a Taijutsu specialist, selects one of the following applications to activate during the current usage of "Ultra Instinct", while users with a higher proficiency in Taijutsu, for example, users with access to Kaito's Taijutsu, the Eight Inner Gates, or Seven Heavenly Breaths can select up to two. The chosen application(s) take effect immediately, within the same timeframe of both techniques activating, cannot be changed once selected, and remain active until "Ultra Instinct" deactivates, whether due the expiry of it's duration, the user's will, or upon a forced deactivation, such as a K.O, death, etc. The applications are as follows;

(Mezame) Awakening: As the user's body becomes accustomed to the feeling of responding to external threats at its "normal" speed, eventually the user reaches a point where they are able to make Movements/ Reactions beyond their body's regular capabilities. The user gains a x2 speed modifier for both their Movement and Reaction speed whist "Ultra Instinct" is active, however, upon deactivation, the user suffers -4 to their base movement and reaction speeds for 2 turns as a result of pushing their body beyond it's natural limitations. [ ] [ ]

(Hakai) Destruction: The user extends their autonomous instinct to the general movements and actions of their Offensive Taijutsu techniques, allowing them to consciously exert more physical effort into their techniques, resulting in a passive +20 increase in damage to all of their physical attacks (Taijutsu, Kenjutsu, etc). Upon deactivation, the added exertion from forcing more power into their attacks leaves the user's body aching, causing the user to lose -10 damage to their Taijutsu for 3 turns. [ ]

(Kenbunshoku) Observation: By focusing their attention on incoming projectiles, the user is able to utilize "Ultra Instinct" to evade small to medium scale ranged techniques, such as basic projectiles, streams, etc, regardless of their Rank. Naturally this follows the same restrictions and drawbacks detailed within "Ultra Instinct", meaning each successfully evaded Jutsu consumes one of the user's 3 Jutsu per turn from their next turn, and only works on projectiles they can either physically see, or otherwise logically perceive. [ ] [ ]

(Kōtai) Shift: By tensing the muscles upon the moment of the evasion, the user increases the overall acceleration of the their manoeuvre, but not the actual speed of the movement, creating after-images that linger for several moments. Alternatively, the user can perform the same tensing motion as they start a physical attack, creating a form of "before-image", that projects an image of the attack that continues on, allowing the user to change their attack, potentially creating an opening in their opponent's defence. The creation of a "Before Image" is a passive action, but can only be done once per turn. Finally, after using either, once this technique ends, the user's body is left in a spasmodic state, leaving them incapable of perform intricate or delicate movements, such as complex Taijutsu movements, or weaving handseals for 2 turns. [ ] [ ]​

Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct".

The immediate crisis of being bisected by the unknown Kenjutsu technique averted, before he landed Emiya reached to one of the pieces of technology on his person. He needed to target his opponent's vision as it was easily their most frightening aspect. Pulling out a small grenade-like item, no larger than a can of soda, he tossed it in an arc that would have it detonate directly in front of Demetrias as he was monologuing about his existence, and asked what Emiya could possibly be to him. As he landed and came to a stop at the edge of Long Range, he spun around intentionally averting his gaze away from the direction of Demetrias, while forcing Enkidu to do the same, allowing the distractionary tool time to detonate, hopefully impairing Demetrias to enough of an extent that his eyes were the least of the hero of justice's worries.

(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of Chakra released from the explosion, Chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.

Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

His opponent wasn't one to mince words, or take things lightly, or even give Emiya the chance to gather breathing room before attacking, so Emiya's nuanced suggestion that Enkidu leave under the pretense of a game of hide and seek was left unspoken, interrupted by the blue energy wave tearing through the air. Instead, though hardly above a whisper, Emiya spoke in a cold, stern tone that made his intention clear; he wasn't about to let this man lay a single finger on Enkidu. It was a tone Emiya never used, as it was far closer to Kiritsugu than he ever dared to tread, but with him temporarily adopting his father's philosophy of abandoning one life to save another, the act was somewhat fitting, and the instruction was painfully simple.

Enkidu, run.

Even a child could understand such a simple request, but whether or not Enkidu knew it was for selfish reasons, to see him come out of this unscathed, was another matter, and not what Emiya was focused on. Releasing Enkidu, and nudging him in the opposite direction of Demetrias with an encouraging push, Emiya then grabbed the large rifle strapped to his back, and began to turn in Demetrias' direction. As he did, he channeled Chakra into the blood-stained Barret .50 cal, reinforcing it's base concept of firing projectiles, making the weapon more proficient and efficient at ejecting rounds at high velocities, increasing the damage of those rounds in the process. Once the weapon itself had been conceptually reinforced, Emiya took it one step further, channeling an additional amount of Chakra into the weapon, and specifically the round in the chamber, imbuing it with Wind Element Chakra designed to increase it's air resistance further, but with another, far more covert application, whose exact nature wouldn't be revealed until it was most likely too late. Aiming at Demetrias' hands first, as there was no way Emiya was allowing him to let off another one of those Samurai-esque strikes, especially with that unique sword whose existence hadn't escaped Emiya's lustful gaze, he pulled the trigger, and released a deafeningly destructive shot from Yoko. The round tore through the air with a furious roar, leaving a green streak of Wind Chakra in it's wake as though it were a shooting star. Provided the round struck true, and found purchase on the strangers extremities, Emiya would then surge his Chakra, causing the round to release a blast of Wind, to slow itself to a halt and suspend in the air behind Demetrias for just a moment, before another gust turned the munition around, and a third gust of Wind Chakra to shoot it back at him as though it were just fired from the rifle, at the same speed and velocity as it's original ejection. This would repeat two more times, each time aiming at a different spot, starting with the hands on the initial shot, then the legs, followed by the torso, then finally the head, aiming to first hinder his opponent's mobility, and ability to counter, before aiming for the kill. Emiya wasn't foolish enough to believe that it would go off as easily as that, but that's the victory he was aiming for within his mind's eye. Whether or not it would be reality was another question entirely...

"Who am I to you? Probably nothing. You've got plenty to say about yourself after all, but I don't have, or really care for that honor. I'm not some veteran of so many wars I don't care to count them any more, or some apparent conceptual manifestation of War in the flesh. I'm just a hypocrite, and a fraud. Some kid who stumbled his way into the footnotes of your story, and couldn't care less. Footnote or not though, there's one thing this lowly fraud can promise you; you're not laying a finger on Enkidu."

Yoko | Yoko
Type: Offensive/ Supplementary
Rank: S-Rank
Range: Short - Long
Chakra: N/A (20)
Damage: 80 +20 (40 and -5 to the user)
Description: Yoko is a large Heavy Ballistic Siege Rifle, looking very similar to a Barret .50cal sniper.
This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from Hangurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style. When in regular firing mode, the user can use the bi-pod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to Lightning Jutsu. This mode requires no Chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of Mid Range, meaning that when fired only the shot can be heard in short and Mid Range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartridges then require 20 Chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.

Note: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a Jutsu per turn when used.
Note: Quick Eject shells can only reach within short range.

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(Hokyō) Reinforcement
Type: Supplementary/ Offensive
Rank: C-Rank - A-Rank
Range: Short - Long (Depending on weapon)
Chakra: 20 - 30 (or 15, -5 per additional turn)
Damage: 40 - 60 (or +1 Rank or +20)
Description: Reinforcement is a simple Ninjutsu technique that utilizes the boundless potential of Raw Chakra to "Reinforce" the conceptual design of a weapon or tool. Similar to techniques that utilize Raw Chakra to increase the durability of a weapon to facilitate higher damage upon a target than a regular freeform strike would, the user Channels Chakra into their chosen weapon. The user is not exclusively increasing the durability of their chosen weapon however, rather they are "reinforcing" it by enhancing an aspect of it that helps it better achieve it's function. For example, the user could increase a weapon's sharpness to achieve a better cut, or it's air resistance to perform a quicker, cleaner cut, or increase the hardness of a blunt weapon to facilitate a harder impact. In other words there are many avenues one can take to Reinforce a weapon or tool, and it is down to the user to decide how to achieve it.

Because of it's open nature, this technique has two applications. The first utilizes the "Reinforced" aspect to perform a single attack with the chosen weapon, is equivalent to B-Rank in strength and cost, and is naturally confined by the inherent nature of the weapon itself, such as its reach, and thus range. The user can push their reinforcement a step further for this application, achieving an A-Rank usage, with the associated costs, damage, etc, but can be performed a max of 4 times per battle, and cannot be used again for at least 1 turn. The second is for a supplementary boost to existing techniques that utilize weapons. This allows the user's weapon to instead gain a +1 Rank or +20 damage boost for up to 4 turns due to the reinforcement, provided they pay an additional 5 Chakra per every following turn. This application is C-Rank in regards to cost, and again is naturally confined by the technique performed through the user's weapon. Finally, once this application ends, the user can't perform it again for at least 2 turns.

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(Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user starts by infusing Wind Release Chakra into a projectile weapon, typically a Bow and Arrow, but other forms of weapons that fire projectiles are applicable, such as blowguns, crossbows, etc. As they infuse their chosen weapon with the Chakra, they become completely shrouded in a light swirling vortex with a faint green hue. The user then launches the projectile, deliberately aiming off-target as a means of faking-out their true quarry, as the shroud channels from the weapon into the fired projectile. As the infused projectile flies through the air at high speed, thanks to the shroud of Wind reducing wind resistance for the projectile, once it reaches a certain point, usually as it is about to fly past the intended target, the user surges their Chakra, activating the shroud's second effect. The majority of the shroud's presence becomes accumulated at one specific point along the shaft/ body/ etc of the projectile, and immediately releases three bursts of Wind, first to halt/ slow the projectile down, second to change its trajectory, then finally fire the projectile in that direction at top speed. The sudden change in the projectiles trajectory, and the process used to achieve this change, is virtually instant, making it very difficult to track without some form of Chakra Sensory or Dōjutsu but not impossible and harder still to defend against, simply due to the tricky nature of the shot. Finally, the user can either apply the shroud to multiple projectiles, such as knocking multiple arrows on a bow simultaneously, or infuse a single projectile with the ability to change it's trajectory multiple times, but with each additional projectile or infusion into a single projectile, the power of this Jutsu is distributed equally amongst them, to a max of 4 projectiles with 10 power each, or 3 consecutive changes in a single projectiles trajectory. Easily utilized for swift and silent take-downs during covert ops, this technique is also very handy for simply outright shooting the user's targets with a blindingly fast, Chakra infused projectile, and was used by a lone Guardian, and legendary Hero of Justice, who only appeared when the world was drenched in warfare, and on the brink of annihilation.

Note: Can be used a max of 5 times per battle, and only once per turn.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

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Chakra: 1970 -15 (Reinforcement) -20 (Straight and Arrow Path) = 1935.

Ultra Instinct + Omen: 1/ 4 turns.

Reinforcement: 1/4 turns.

Next turn's Jutsu Count: 2 max (Drawback from Ultra Instinct).
 
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It was all happening so fast, but to Enkidu he had seen it all before; and while Emiya's kindness and concern was appreciated, the young Divine child had been exposed to all of this before - he was no stranger to violence. When the Void was weakened, and Enkidu released into the world, he watched silently as the mutated monsters that were born from the Sea of Life were destroyed by their own brethren. After all, it wasn't only Enkidu that was 'born' in the darkness of the Hokubu Ocean. Enkidu didn't run those many months ago when he watched gigantic monstrosity after gigantic monstrosity bite into each other's flesh, tearing each other limb from limb. Or when the Watchers struck down those very monsters in the depths of the chaotic life-bearing waters. And so the Divine being ignored Emiya's request, and instead stared intently at Demetrias with curious eyes as the soul-maiming strike hurtled through the air.

The violent uprising in the Hokubu Sea taught the Divinity the meaning of violence; likewise, it was Emiya that taught Enkidu the meaning of bravery and self-sacrifice. Right in this very moment on the island of Kythira Emiya was making the choice between bravery and cowardice; to some, including Demetrias, it might have appeared foolhardy or inevitable. But he made his stand, even if the storm before him was unstoppable. And so as Emiya dodged with his Ultra Instinct, Enkidu acted on what he had learned: bravery, kindness, self-sacrifice, and violence. He leapt at Demetrias as Emiya contorted his body to evade, throwing the Divine Child into Emiya's line of fire as he blitzed head first at Demetrias. Enkidu was propelled by sheer Chaos, launching himself at a speed well beyond what either Emiya or even Demetrias could perceive. In that brief moment he would essentially vanish from behind Emiya, thrusting himself at the Voidlord with incredible raw force while staying out of the direct path of the crescent energy released from Blessings.

Meanwhile, Demetrias stood firm; but his calm and determined countenance was soon replaced by slight shock as Enkidu vanished right before his eyes. And much like legendary Uchiha that came before, and after him, very little escaped his gaze. So to see a being that looked no more than a seven year escape his enhanced bloodline shook the Voidlord to his very core; it seemed that, despite what Imeroth had thought, Enkidu was capable of fighting. But that split second of thinking was quickly interrupted as the green-haired Divinity came crashing into Demetrias's ribcage, slamming into him with the force of what felt like a comet. Though he might have been surprised, he was hardly caught unprepared; once Enkidu had reappeared his Sharingan had done the rest of the work for him. Demetrias moved on instinct as Enkidu's fist slammed into his ribs, using his Sharingan to perceive and predict movement that he was able to - with Blessings still in hand he swiped it downwards on Enkidu, bringing the edge of the blade against the Divinity's pale, delicate flesh-like exterior. As the tip made contact Enkidu would suddenly wince, something that had surely surprised him. No blood was shed, but instead the same mud/clay-like substance that Solomon had displayed spilled forth. He was in pain - a mortal had harmed him. Even the Children of Tiamat in the Hokubu Ocean couldn't cause him to feel pain, or fear for his existence. But this sword, the Blessings from the End of the World, seemed to possess what was required to do damage to a god.

Demetrias was launched back five meters, grip still firm on his katana. But on the edge, as if hydrophobically, the clay substance drawn from Enkidu's arm slid off of it. Enkidu collapsed on the ground where he had met Demetrias, largely unharmed but certainly disturbed at the revelation. Breathing heavily as he stood up the Voidlord began to speak, "We hadn't expected the Divinity to be able to fight back for himself. But...." Beneath his armor a light blue glow would emit as a sigil on his chest manifested; it was the symbol for Nergal, and its activation augmented Demetrias's own skills considerably. "Words are needless at this point. Silence speaks loudly enough." And with that the Voidlord arched his back, pumping out his chest as he took a deep breath before suddenly expelling a terrible and violent storm of black haze - the gaseous form of the Sea of Life. Enkidu would be safe from the attack, unable to directly harm Divine beings. Though he might be blown away from the sheer force of the wind.

(Monshō Kubomiomo: Demetrias) – Sigil of the Voidlord: Demetrias (Reference, Passive)
Type: Supplementary
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Best compared to one of the Ten Akatsuki Seals, the Sigil of the Voidlord is an augmentation bestowed upon the Four Voidlords by Imeroth, the Voice of Tiamat. Granted through the powers of the Twin Pillars in the depths of the Sunlit Forge, it is now part of each Voidlords’ body, innately attuned to them as part of their existence. Each attunement is unique insofar that it enhances specific abilities unique to each wielder. In the case of Demetrias his Sigil manifests as a symbol of Nergal’s domain in Irkalla, a mark that he holds dominion over the Domain of the Soul. Demetrias’s Sigil augments his innate masteries over the Sea of Life, Fire Release and Soul Fire, increasing their respective damages by 40. His control over the Amino-Geis is strengthened, hastening its effects by one turn and reducing the number of hits required to influence its target by the same amount.
(Seimei no Umi: Hiretsuna Hariken) – Sea of Life: Vile Hurricane
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 70
Damage: 140 + 40 = 180
Description: A technique derived from Vile Haze; using the user’s own body as a source of the Sea of Life, Demetrias is able to expel a much larger version of the same toxic black vapor onto the battlefield. This is done by converting Sea of Life material in his body into its gaseous state. But unlike the predecessor technique, which lacks any real physical force, Vile Hurricane expels it with almost storm-like force. The vapor will push outwards from Demetrias’s body, encompassing an area up to long-range from him and form a perfect semi-sphere with him at its center. While it can be blown away, doing so is a complex matter; the haze itself is in a constant state of motion, rotating within the sphere at the same storm-like force that it was expelled with.
Health: 700 - 80 + 30 = 650
 
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Despite his blatant wish to spare Enkidu from engaging with this stranger, as neither of them knew Demetrias' intention once he had taken custody of Enkidu, the God did not stay out of the fight. If there was one wish he could grant to Emiya, it would be the knowledge that he was safe from the malicious intentions Demetrias no doubt harbored. Why else pull them to an unknown location, and threaten the pair with violence? So Emiya did what he did best; threw himself headlong into a fight he was woefully unprepared for. This act was second nature to the self-proclaimed hero of justice, throwing himself in harms way, so other's wouldn't have to, because he'd seen what happens when someone doesn't intervene. Death. And Emiya wasn't under some grandiose illusion that he was immortal, or unkillable. More than once he'd stared death in the face, and felt fear because of that. But to him it was worth it, because if it saved even one other person from experiencing that, that was enough for him. And while he knew of Enkidu's divine powers, he still couldn't help but seeing something to protect when staring at the diminutive frame of the God. But as Enkidu threw himself at Demetrias before Emiya even realized he was gone, and heard the world-shattering force behind his blows, the truth behind the lie that was Enkidu's body made itself very clear. That truth being that he wasn't the defenseless infant that Emiya believed him to be. It would be hard, but Emiya would do his best to remember that Enkidu was a God, a being comparable to Tiamat, who ravaged the world itself, with very little in it that could stop her. If anyone was going to "be in the way", it was the idiot wannabe playing hero with cheap borrowed ideals, and childish preconceptions of where he stood in this fight. Emiya was not, as he believed himself to be, some hero valiantly protecting a friend. He was, at best, a nuisance, perhaps to both Enkidu and their opponent...

Enkidu's unprompted attack had interrupted Emiya's plan of action, primarily because the God had placed himself squarely between Emiya and Demetrias, making the former's planned assault of simply shooting at Demetrias far less desirable, purely because the chance of hitting Enkidu was there. Instead he watched as Enkidu slammed into Demetrias' torso, leaving the stranger winded, but otherwise unaffected. What came next was completely unexpected. Emiya had seen Enkidu harmed before, back when Solomon revealed the deity's nature, cutting into his body to reveal that clay-like substance he was composed from. But in that instance, despite being an infant, and sustaining what a regular child would consider extremely painful, Enkidu had shed no tears, nor really reacted in any way whatsoever. That made Enkidu's reaction to the swipe their assailant made in the brief moment before he was sent reeling from the God's strike that much more puzzling. Though Emiya couldn't see his confused face, wincing in pain, he did see Enkidu somewhat double over, collapsing, seemingly in response to the swipe. Nothing else had occurred, besides his hasted assault, so Emiya only had the fact that Demetrias had swiped at Enkidu as the reason. Unlike with the previous attack, there was no accompanying energy arc from the sword, so the damage Enkidu had seemingly sustained was a direct result of the blade, or the man wielding it. This was further compounded when, after spouting yet more talk, a blue light leaked from beneath his armor. Immediately after, Demetrias expelled a cloud of black vapor that, aside from anything else, began tearing through the environment like a storm. It was, without a shadow of a doubt, the most terrifying display of sheer power Emiya had seen, bar none. This wasn't something he could casually throw swords at to defeat. This was a force of nature whose patience was as limited as his humility, and perhaps humanity. Emiya watched as the black vapor approached Enkidu, a feeling of guilt and helplessness at his inability to shield the Child from harm. But Enkidu wasn't a Child, as he had already shown. So if they were going to get through this, together, Emiya would trust that Enkidu's status as a God meant that he wouldn't be taken out as easily as Emiya would. Despite how he felt about it, sacrifices would need to be made... Seeing no other option, Emiya called upon the dormant Prana within his body, the paracausal energy springing to life in an instant, teleporting Emiya to the Throne, and out of harms way, albeit only for a brief respite.

(Kanki: Kyojin no Jidai) – Surge of Evocation: Epoch of Titans
Type: Defensive/Supplementary
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: N/A
Description: Considered the father technique of Era of Gods and Dynasty of Kings, Epoch of Titans uses the Surge of Evocation's ability to teleport objects and Surgebinders to the Throne, and return them to the field.

The Wandering Sea - Bending Space

The user, instead of applying this technique to their own body, can manifest Prana around any object or feature of the terrain to teleport it to the Throne and return it immediately or with a delayed timer. The teleported object can either reappear in a new location instantly, in the same manner as the user's own teleportation, or the user can set a delay of up to four turns and it will return on the first turn after the said number of turn elapses (e.g. a delay of 4 turns, the casting of this jutsu counting as the 1st, means it will reappear at the beginning of the user's 5th turn). The user can also create a technique or familiar with an aura of prana, which can only take affect in the same turn it is created, that allows the technique to teleport itself to a new location. This applies to virtually all type of jutsu except those which are streamed, as the user would find themselves unable to progress to this technique before the other reaches its end. This application occurs in the same timeframe as the jutsu cast and offensive jutsu teleported in this manner must reappear a minimum of five-meters away from any opponents unless the user is also within short-range of that opponent, in which it must reappear at least one meter away. The user cannot teleport any object or jutsu to or from a 1-meter distance from any opponents. However this entire variant cannot be applied to the opponent's jutsus which exceed B-Rank in chakra and it cannot be used on Noble Phantasms or Custom Weapons.

The Everlasting Heaven - Warping Time

This variant involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing. If the user reappears within less than a meter of the opponent, the opponent can react with any instant, passive or freeform or chakraless technique. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. The instant use of this technique, which doesn't take a slot in the timeframe, is enabled by the fact that the ethereal energy already exists within their chakra systems. Thrice per battle the user can utilize a stronger version of this ability (S-Rank) to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. The first application, considered A-Rank, can only be used once every three turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used three per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.

Disappearing in a flash of azure energy, Emiya had instinctively closed his eyes as the black vapor approached, fearing that his Prana would be unresponsive like it was back in the Hokubu. To his surprise, when he opened them, he was met with a unique sight; an ocean of energy surrounding him in all directions. In retrospect, it was the first time he had visited the "Throne" itself. And while he didn't know what to expect, he was at least subconsciously imagining an alternate dimension, with ground to stand on, air to breathe, a sky above, even if there was a "boundary" where, beyond it, there was nothing else that existed. There was nothing of the sort here. Everything was still, frozen in place, as was the nature of Prana itself. In fact, he could feel the very "boundary" that constituted his sense of self bending, twisting, bleeding into this infinite space. It was an uncomfortable, alien sensation, not knowing where you end, and everything else began. Lost, adrift amongst waves of Prana.

It didn't take long for Emiya to sober up from this sensation with the thought of Enkidu, leaving him back there to deal with that attack on his own. But as he'd already realized, he knew he'd get nowhere if he kept fretting about Enkidu's safety. Emiya's knowledge on the exact nature and specifics about Prana, and it's stasis-like qualities, and how time flowed relative to the real world in the Throne, were sketchy at best, but he reasoned he'd have enough time to gather his thoughts, and make a plan before returning. He was still absolutely not letting this stranger take Enkidu, that much hadn't changed. But how exactly he went about ensuring that mattered. If he fret over every attack, there was a high chance neither of them would walk out of this free, or alive. It was also clear they weren't facing a regular opponent. That technique he just used was incredibly potent, even more so than the force behind Enkidu's attack. If it was a choice between the man's swordplay, and this newest kind of attack, Emiya had an unhealthy obsession with the former anyway. And at the very least, while he still didn't understand the nature of that cyan attack, he knew he could respond to it, maybe even defend against it, given more time to understand the difference between Iaidō and this different, yet similar style. That was more than could be said about Demetrias' Vile Hurricane. Emiya had to escape to another dimension, solely on the perception there was nothing he could do against it, which spoke volumes about why his natural inclination and curiosity into the man's swordplay was not only the more interesting, but safe option. At the same time, Muramasa was calling, or rather, screaming out to Emiya that there was something off about that sword, not the wielder like he presumed. For it to damage Enkidu when not utilized in conjunction with any Kenjutsu Emiya himself could see, when even Solomon couldn't get so much as a rise from the Child with his admittedly just as odd weapon, it put together a picture that that wasn't just some sword. There was no doubt to the blacksmith persona, that sword potentially constituted a far larger problem than even that black mist, if it caused noticeable harm to a God. If the sword was enough to make Enkidu recoil, then it was the true threat, whether Emiya liked it or not. Then again, Emiya never saw how Enkidu was affected by the black mist, so he took his alter ego's words with a pinch of salt. And despite protests, Emiya did have the right of it, that it was far easier to deal with Kenjutsu than some unknown torrential mist, that encompassed the field like a hurricane of malice, and certainly possessed more force than a mortal like him could reasonably withstand.

That only left Emiya with the method of engagement. He was aware how transport to and from the Throne worked. He could technically reappear anywhere, he could even run away if he wanted, but what mattered was what he did with the briefest opening afforded to him by that reappearance. For a moment he considered his projections, but they weren't any stronger than a standard weapon, and definitely not enough for the opponent he was facing. His "knockoff nerf-brand Noble Phantasms" wouldn't last more than a second against that katana his opponent carried... In that case, the answer was simple. If his favored infinite arsenal wouldn't cut it, there was one other weapon at his disposal, a personal favorite for Muramasa, and the weapon from which the persona's name was derived. Though he'd never dared draw it before, as it wasn't truly his to begin with, desperate times and all that. With a string of seals, Emiya performed the Summoning technique, pulling a rather bulky katana-like weapon through the aether of space-time. Clutching the weapon to his side, Emiya steeled his resolve, as he began to gather Prana to return him to Kythira, raring to get a closer look at that katana of Demetrias'... A weapon that could apparently harm a God.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

(Muramasa no Tachi) Long Sword of the Demon Blacksmith
Type: Weapon
Weapon rank: S-Rank
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used​

Damage Chart:
Quickdraw(Short range) - A rank, 60
Quickdraw with a movement enhancing technique - S rank. 80​

Description: Muramasa no Tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern Ninjutsu & Kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with Chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from Lightning Release, but may involve other elements if used with a Custom Jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of Lightning Chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.

Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.

-Appearance: & .




Due to how things played out, Reinforcement and Arrow Path weren't performed, so I added that Chakra back. Whoo.

1970 -40 (Epoch) -20 (Summoning Jutsu) = 1910.

Ultra Instinct + Omen: 1/4 turns. (Frozen due to the stasis effect of being in the Throne via Epoch.)
 
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Like we discussed, anything that happened while Emiya was in the Throne itself is invalid. I'll pick up as if you teleported away, and you're currently in stasis awaiting return.

It was clear what happened; both with his Sharingan and his own capability of sensing life. Emiya had left, with his own spacetime technique. The flash of ambient blue energy was visible even in the vile haze left behind from his technique, a visual cue that preceded Emiya's own sudden disappearance. And within the vile black smog was Enkidu; his body sustained no damage from the technique, and was still somewhat reeling from his Blessings strike on his arm, leaving behind a trail of thick, viscous, clay-like substance coming from the young divinity. Demetrias was quick to act, dashing at Enkidu with his blade still drawn.

For Enkidu it all happened so quickly. He understood Emiya's need to retreat; he was human after all. That attack would have surely hurt him considerably. It was unreasonable to expect him to sacrifice himself for the green-haired Divinity. To throw himself into the line of fire to delay Demetrias for as long as possible. Enkidu was no fighter, even though he had been exposed to violence. His understanding of traditional battle was thousands of years underdeveloped compared to his sibling Divinities from ancient times. He was not as strong as Marduk, as fast as Inanna, or as wise as Enlil. He was still, by all measures, a child compared to his elder siblings within the same tier of Divinity as he. Weaponizing Chaos was something he didn't understand or grasp. What he did originally to Demetrias was done out of instinct. He could do it again but he understood that the sword the Voidlord wielded was dangerous, even to him. And so he sat there on the sandy beaches of Kythira as the Voidlord approached.

"I am not going to hurt you anymore, young Divinity. I grew up in the midst of violence, and was shaped by it. Just like you are. Committing acts of violence are not something I take any pleasure in." Demetrias's words were almost contradictory as held the tip of the blade to Enkidu's throat. Though to Demetrias they were true; he accepted that at times acts of violence were means to an end. A greater peace. Enkidu simply nodded his head, he understood he was helpless in this situation as long as that blade was in play. And with that the Voidlord placed his hand on Enkidu's shoulder and enveloped the two in a flash of black light.
 

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Emiya's attempt at Summoning while enveloped in the infinite Prana of the Throne failed, surprising no one but himself. Stasis is stasis after all. An absolute enforcement of maintaining the state one held upon arrival. For Emiya to gloss over such a simple absolute, it painted him as an unparalleled novice in the usage of a skill he thought himself well-versed in. Evidently not. But his incompetence aside, that left him with the very real issue of returning from the Throne empty handed, when his intention was to engage Demetrias directly. There was no other choice left, if he couldn't come out with a weapon in hand ready to engage, he'd have to appear and find, or create an opening to project a weapon before engaging in earnest.

One thing that had been ever present in the fringes of Emiya's mind this past month was an odd sensation he'd felt around Enkidu, though it didn't become clear what it was until now. Being in close proximity, basically at all times until now, Emiya had hardly noticed it, but being in another dimension entirely, it was clear what this sensation was. Simply put, it was Enkidu's presence itself. Despite not even being on the same plane of existence, he could sense Enkidu's location, a side-effect of Enkidu's tethering back in the Hokubu, though Emiya didn't really know that. All the same, sensing Enkidu's location allowed Emiya to know that Enkidu was unaffected, or at the very least not blown away by that vortex of black mist. Emiya quickly realized how dire the situation was then, for when he left, Enkidu had just knocked their opponent back a short distance, before that large-scale attack was made. If Enkidu was unaffected by it, then he was definitely in striking distance of that man, and his sword. A grave oversight in the grand scheme, and one that may very well have just cost the God it's life, if that blade could kill a God like Emiya had suspected. Without a moments hesitation, Emiya returned to the field, aiming to reappear next to Enkidu.

As a loud crackling, and burst of light signaled his return from the Throne, Emiya appeared to Enkidu's left, just inches away from him, thanks to the pinpoint accuracy afforded by that unknown presence detection. The sight that greeted Emiya was not the one he was expecting however. While he didn't think their opponent would sit idly by, and wait for his return, for him to have not only closed the gap, but have his blade held at Enkidu's throat, and reaching out to him, there was no other way to describe it. This was, without a doubt, the greatest failure of Emiya's life. One couldn't even classify it as a nightmare, for it was unfolding before his very eyes. This wasn't the result of a hyperactive imagination showing twisted images that would never come true as an autonomous preparation for horrors one is no doubt bound to experience. This was reality, and it was far more horrifying than any nightmare could ever prepare him for. A rush of true dread, fear, at the absolute defeat unfolding before his eyes was almost too much to bear. "I need to do something!!" he screamed to himself internally, thinking, no, knowing it may already be far too late. He thought he'd have more time, to act, to respond, to prepare, to summon a weapon. No. That won't work. By the time he was done weaving a single seal, they'd most likely be gone just as swiftly as Emiya and Enkidu had arrived. It was such an important factor to this fight after all; how they got here. They were dragged through space-time, so this man could teleport, same as him. If his hand touched Enkidu, then there was probably no way of stopping him from simply absconding with the Child. "A sword... I need a sword..." he cried out to himself in futility. He knew he couldn't simply "will" one into existence. That's was not within the scope of Emiya Shirō's capabilities, yet he called out all the same, for it was the only thing he could do. The answer however, was not in some far off weapon he'd need to bring forth. No. It was inside him all along, the exact answer hiding in plain sight, in the words that governed his life;

体は剣で出来ている。
Karada wa tsurugi de dekiteiru.
「 I am the bone of my sword. 」

Stating this mantra-like phrase to himself, he acted on pure instinct Emiya swung out with his arm as though the arm itself were a blade. As he did, his Chakra was gathered and molded to create countless blades across his body. From his head, to his neck, his shoulders, elbows, forearm, hands, his legs, knees, feet, all were enveloped in countless miniature blades, which tore through the clothes on his back, and would make it impossible to hold any blade, yet in return, they transformed his body itself into the sword he needed. As the first swing came to it's apex, as though the arm itself were a Samurai's katana, Emiya withdrew it, and swung again, and again, imitating Iaidō with just his arm alone. The result was a threefold assault, not on Demetrias himself, but the arm reaching for Enkidu. Panic set in as Emiya saw how close the hand was, and only time would tell if his attack was quick enough to make it, or if he'd lost everything out of a selfish desire for self-preservation, the inability to account for his opponent's own abilities, and the promise of victory in the long run...

(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

(Hiken: Tsubame Gaeshi) – Secret Sword: Swallow Return
Type: Offensive
Rank: A – S
Range: Short
Chakra: N/A – 40
Damage: 60 – 80
Description: Tsubame Gaeshi is the fabled technique of the legendary swordsman, Sasaki Kojirō, who was said to be able to cut down a swallow in mid-flight. A highly lethal sword technique, wherein one strikes at an enemy with great speed. Use of this skill requires one to be an Iaidō user, as the speed and swiftness characteristic of their signature technique is similarly employed here. With one's sword in hand, the user will move at incredible speeds, striking at the enemy from three different directions. It is a threefold application of the Iaidō technique, as the user rapidly strikes at the left flank and redraws their sword, striking directly at the head then redrawing their sword, and finally attacking the right flank (this order can be reversed if one so chooses). The motion of striking and redrawing is performed at such speed that each strike occurs at almost the exact same time, meaning that choosing to block only one strike will result in the others connecting. While this doesn't require chakra to perform (A-Rank), the user can also infuse their raw chakra into the blade, strengthening the attack (S-Rank). Ninja who are able to perform Iaidō can, alternatively, infuse chakra of an energy-based element they know into the weapon when performing the technique. In the case of raw chakra being infused, this technique will behave as elementally neutral in clashes, whilst the S&W of the chosen elemental chakra will take effect in clashes. This technique can be used once per turn and up to three times per battle. The S-Rank variant requires a single turn cooldown before it can be performed again, and its usage prevents the user from using other Iaidō-based/Samurai techniques above A-Rank for the remainder of the turn in which it was used.

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"Don't you dare touch him, you bastard!!"




Chakra: 1910 -30 (Journey) = 1880.

Ultra Instinct + Omen: 2/4 turns left.
 
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Sensing Emiya's return from whatever dimension he left from was simple; the sensing that his anatomy afforded him, the ability to be aware of all life, coupled well with his Sharingan. Using that knowledge he used his own technique, with speed faster than even Iaido, and broke through the veil that separated the Void and his reality. His physical form was suddenly converted into Soul Fire, letting Emiya's blades slip through unhindered. Whether or not Emiya reacted in time to withdraw his attack would depend on his own actions.

But what did catch Demetrias off guard was Enkidu's next action; despite being at blade-point, and Demetrias being within the Void, the Divine Child acted once again off instinct. He watched as Emiya brought forth his own array of swords, an interesting parallel to the Chains of Heaven's own innate abilities. Although they were abilities that had yet to be developed fully. In that moment Enkidu grew another few inches, no longer looking like a six year old and more akin to a nine year old. His hair continued to grow out, looking longer and more like a woman's unkept strands. As Demetrias was occupied with the attack made by Emiya, Enkidu reached out with his left hand and unleashed a single golden chain from it. While the chain appeared physical in nature, it hardly could be considered this. It was a weapon forged in another reality, and could easily cross the veil that the Voidlord opened. It was all the young god could accomplish for now, learning to act off instinct and summon tools to his aid just as Emiya had done. Though in this case it was something more innate to him.

The chain launched itself from Enkidu's hand, aimed to intercept the blade that was holding him hostage. When the two clashed, from the tip down the edge, the most ear shattering metallic screech echoed throughout all of Kythira. It was the sound of two Divine-class weapons clashing, one forged by humans and the other by gods. The metal of the sword shattered against the chains, which emerged unscathed as they continued toward Demetrias. And now without his only defense against Divinities, the Voidlord was forced to make a decision once again on instinct. He retreated, following through with his teleportation by fully departing through the Void. Vanishing without a trace and leaving behind his God-Slaying sword. The blade, though now shattered, was Emiya's to claim.

(Hosoi Sen) – The Thin Line
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 50
Damage: 80 + 40 = 120
Description: A technique awoken from Demetrias’s Eternal Mangekyō Sharingan that can be used in its Three Tomoe state. A combination of Demetrias’s own unique awareness of life, derived from his Sea of Life anatomy, and his Sharingan’s own reaction capability, Demetrias is able to convert his physical form into Soul Fire, an ethereal energy derived from the Void. In simplest terms the technique allows Demetrias to move himself to the Void, overlapping his body with Soul Fire. This allows Demetrias to evade physical damage, vulnerable only to Yin Release techniques, and inflict spiritual damage to those that pass through his form. It is fast enough to be used on instinct alone, a result of Demetrias's potent awareness. This technique can be used four times per battle.
(Konagona Sekainoowari Kara no Shukufuku) – Shattered Blessings from the End of the World
Type: Artifact
Rank: E
Range: Short
Chakra: N/A
Damage: N/A
Description: It was said in ancient times that the end of the world would not come about at the hands of gods, but at the hands of humans. It was once an artifact katana rife with Void energy, and a noted member of the God-Slaying Tools. The blade has been shattered by Enkidu, and its Divine capabilities have been lost. The edge of the blade now could not even slice through paper, let alone Divine-class beings. Perhaps it can be reforged somehow.
 
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