The thing behind the move that I used is that you don't see it MATERIALIZING, all you see is it MATERIALIZED. It's too fast to be evaded and by it's solid structure, it restricts your movement just enough to make sure you don't go anywhere. As the techniques states, it can't be compressed to actually do any damage. Now how is it that fast? Let's do the math.
A 100m[SUP]3[/SUP] cube needs a few seconds, according to Scorps, the creator of the technique, 4-5 seconds. Now, a 3m[SUP]3[/SUP] cube is 33x smaller, meaning that it takes 33x less time to form. If you divide 5 with 33 you get 0,15 seconds. If you think that you can pull out a move that quickly then I'm sorry, and I'll continue my move.
Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank