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Kryptiic's Customs v2.
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<p>[QUOTE="Kryptiic, post: 19842771, member: 98692"]</p><p><span style="font-family: 'Book Antiqua'"><p style="text-align: center"><span style="font-size: 22px"><strong>Contracts</strong></span><p style="text-align: left"></p> </p> <p style="text-align: left"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[BORDER=""]<em><strong>Summoning Animal</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Rays (Batoids)</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Scroll Owner</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Scaze</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Other Users who have signed this contract</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Kryptiic, Baldy, Tybone</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Summoning Boss if Existing</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong></strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Other Summoning Animals Tied to this Contract</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Kodai no mizūmi Sting Rays</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Torpediniformes</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Pristiformes</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Rajiformes</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Myliobatiformes</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Origin</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>General Description</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong></strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Summon General Abilities</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong></strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em><strong>Summon Land History</strong></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em></em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being separated.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><em>As such the triplets are all bosses of the three segregation keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the three segregation. Something that every signer since has been striving to amend.</em></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Ray Summoning Jutsu:</strong></p></p> <p style="text-align: left"></span>[hr][/hr]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=20&p=6324512&viewfull=1#post6324512">1)</a> (Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Restrictions</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Sting’s stinger regenerates after one turn and can only be shot twice</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Sting stays on the field for 3 turns</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Sting can only be summoned once per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=35&p=6752021&viewfull=1#post6752021"><strong>2)</strong></a><strong> (Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea : Krieg</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: n/a</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Krieg is a mediocre sized Ray who resembles a torpedo Ray in both looks and abilities, Krieg is roughly 18 meters long from tip to tail, with a pectoral wingspan of 24 meters, and his skin pattern resembles that of a cheetah, vibrant yellow with black spots. Krieg is fairly adept in the use of Raiton, and is able to use all Raiton jutsu up to and including S-rank without the use of handseals, albeit slapping his pectoral fins together to replace handseals and using his Pectoral fins to execute the jutsu if need be. Krieg is also immune to all Raiton jutsu B rank and below, absorbing the lightning into his electric glands, and using the lightning to produce a large spherical omnidirectional blast of lightning that is released from all directions of his body, effectively creating a lightning bubble that spans out to mid range, stunning and blasting everything, the blast being equivalent to A rank. Krieg is able to choose to make gaps within the blast. Kreig's tail stinger is very resistant. Additionally, he can speak and thus is able to communicate with its summoner easily.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Restrictions</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Krieg can only be summoned once per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Krieg can only stay on the field for 4 turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Krieg can fly through the air for three turns through the use of chakra, on the fourth he must either be in water or he disappeared in a poof of smoke</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-Omnidirectional Blast can only be used 2 times per battle after absorbing a lightning attack.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">-All of his moves count towards the users move count</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://www.narutobase.net/forums/showpost.php?p=7848697&postcount=1368">3)</a> (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Atlantia can only be summoned 1x</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Atlantia is capable of staying on the field for four turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Atlantia is capable of sensing living animals within a mid range of her, using her passive <a href="http://en.wikipedia.org/wiki/Electroreception">electroception.</a></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://www.narutobase.net/forums/showpost.php?p=8164129&postcount=1462"><strong>4) </strong></a><strong> (Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: n/a</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Slip-Stream can stay on the field for 4 turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Slip-Stream can only be summoned Once per Battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=73&p=8869881&viewfull=1#post8869881">5)</a> (Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Kagutsuchi can only be summoned once per battle and stays for four turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Kagutsuchi’s electroreception spans out to Mid range.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11626681&viewfull=1#post11626681">6)</a> (Kuchiyose No Jutsu:Batoidea: Ophelia)- Batoidea: Ophelia</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Ophelia can only be summoned once per battle and stays on the field for four turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Growing elemental enhanced Stingers counts as a move and can only be done three times.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Ophelia is capable of both swimming and flying through the air.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Ophelia's Electroreception spans out to Long range through water or air.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=128&p=13005836&viewfull=1#post13005836">7)</a> (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere around the size of a beach ball. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting isn't all that potent, although it does work rather quickly, with a single sting being able to quickly affect an area the size of a tennis ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness is capable of growing to to be half the thickness of the 'Water Dragon Bullet Technique. This effectively allows him to combat large summons such as Gamabunta. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used. However on the next turn, Hydra would have to renew his tail size, as if he shouldn't they would begin to revert to their normal size, leaving him rather vulnerable.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Hydra can only be summoned once per battle and stays on the field for four turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Hydra is capable of both swimming and flying through the air.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Hydra’s electroreception spans out to long range through medium of water or air.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Expansion size is slightly faster than Akimichi's, while regrowth is slightly faster than that.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Only three sets of regrowth can be done, a set being defined by when all tails are fully restored. Sets occur irrespective of Hydra's wishes, being passive and automatic in nature, therefore they're liable to run out quickly.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Hydra’s abilities are loosely based off of Pein’s dog.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Tail size manipulation can only be used three times per battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong><a href="http://narutobase.net/forums/showthread.php?t=380232&page=2&p=13495833#post13495833">8)</a> Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summon</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques..</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg can swim at commendable speeds through both water and air.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg can only be summoned once per battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg stays on the field for four turns.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Toad Summoning Jutsu:</strong></p></p> <p style="text-align: left"></span>[hr][/hr]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(Hikigaeruātsu: Ima Hizu Hikigaeru no I) – Toad Arts: Stomach of the Great Water Toad</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Offensive | Defensive | Supplementary </p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short </p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: 60</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: The justu, being almost identical to the '(Gamaguchi Shibari) - Toad Mouth Binding' technique, summons the belly of one of the Great Water Toads. The stomach walls posses the same abilities as the original, being able to digest/capture the opponents within them. It also has the ability to absorb water from the outside and inside. Another of its abilities is that it can produce its own water within the stomach. Either upon summoning or on command, water fills the cavity, much like an advanced '(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment'. The water can either be dense, restricting movement or free flowing allowing movement. The toad also has ability to section off portions where the water is produced, allowing the summoner to be safe in a different part of the stomach should they also be inside. While this toad is unable to produce flammable oil, it does have the unique ability to change the acidity of the water within its stomach. The acidity isn't capable of immediately burning away flesh, though if caught in the water the burning sensation becomes increasingly worse as the first layers of flesh are slowly removed.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><u>Restrictions</u></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">– Usable twice per match</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">– Can only be taught by Kryptiic</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">– Needs to have signed the Toad contract.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">– Capable of absorbing A ranked and below water jutsu.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=283">#7 - Approved here.</a>[CODE]- [URL=http://narutobase.net/forums/showthread.php?t=679246]The Pervy Sage[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- [URL=http://narutobase.net/forums/showthread.php?t=687690]Gutsy Jiraiya[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- [URL=http://narutobase.net/forums/showthread.php?t=687667]Ańbu Juniør[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- [URL=http://narutobase.net/forums/showthread.php?t=692259]Zanda[/URL][/CODE][/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(Hikigaerusuraimu) – Toad Slime</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Defensive</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves. </p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- This technique requires signing the Toad Contract</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- The technique may be performed thrice per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- When activated the technique stays active for 4 turns</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- This technique makes the user resistant towards C-rank and below Taijutsu</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">- This technique may be used by the user or any of the toad summonings</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=687690">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Type: Summoning</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage Points: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only be summoned once</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only fuse once with a sage</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: No other toad summonings on the field at the same time</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=679246&page=2">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(GamaKamikaze) - Kamikaze Toad</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summoning</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra cost: 50</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage points: 60</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Usable once per battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Must know toad contract.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: After using his kamikaze jutsu, this toad disperses.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Lasts 3 turns on the field</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=679246&page=2">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(Mugigama) - Straw hat toad</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Summoning</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage points: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only be summoned once</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Must know toad contract</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: By stretching... its like luffy's gum gum ability in One piece</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can stretch to the size of gamabunta</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he disperses.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=679246&page=2">Learned here.</a>[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><strong>(Gamamusha) – Warrior Toad</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Type: Offensive, Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Range: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Chakra cost: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Damage points: N/A (+ 20 if attack with weapons)</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only be summoned twice and lasts 4 turns when summoned.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only use taijutsu/Nb taijutsu up to the users rank.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: No other toads can be summoned whilst he remains on the field.</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'">Note: Submitted by Zen</p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"></p></span></p><p style="text-align: left"><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=679246&page=2">Learned here.</a>[/SPOILER][/BORDER]</p><p>[BORDER=""][/border]</span>[BORDER=""][/BORDER]</p><p>[/QUOTE]</p>
[QUOTE="Kryptiic, post: 19842771, member: 98692"] [FONT=Book Antiqua][CENTER][SIZE=6][B]Contracts[/B][/SIZE][LEFT][/LEFT][/CENTER][LEFT] [BORDER=""][I][B]Summoning Animal[/B] Rays (Batoids) [B]Scroll Owner[/B] Scaze [B]Other Users who have signed this contract[/B] Kryptiic, Baldy, Tybone [B]Summoning Boss if Existing[/B] [B] Other Summoning Animals Tied to this Contract[/B] Kodai no mizūmi Sting Rays Torpediniformes Pristiformes Rajiformes Myliobatiformes [B]Origin[/B] The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity. [B]General Description[/B] Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike. [B] Summon General Abilities[/B] Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons. Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days. [B] Summon Land History[/B] Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being separated. As such the triplets are all bosses of the three segregation keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the three segregation. Something that every signer since has been striving to amend.[/I] [hr][/hr][SIZE=3][CENTER][B]Ray Summoning Jutsu:[/B][/CENTER][/SIZE][hr][/hr] [B][URL=http://narutobase.net/forums/showthread.php?t=157594&page=20&p=6324512&viewfull=1#post6324512]1)[/URL] (Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting[/B] [SPOILER]Type: Summon Rank: A Range: Short Chakra: 30 Damage: N/A Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily. Restrictions -Sting’s stinger regenerates after one turn and can only be shot twice -Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi -Sting stays on the field for 3 turns -Sting can only be summoned once per battle [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [URL=http://narutobase.net/forums/showthread.php?t=157594&page=35&p=6752021&viewfull=1#post6752021][B]2)[/B][/URL][B] (Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea : Krieg[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: n/a Description: Krieg is a mediocre sized Ray who resembles a torpedo Ray in both looks and abilities, Krieg is roughly 18 meters long from tip to tail, with a pectoral wingspan of 24 meters, and his skin pattern resembles that of a cheetah, vibrant yellow with black spots. Krieg is fairly adept in the use of Raiton, and is able to use all Raiton jutsu up to and including S-rank without the use of handseals, albeit slapping his pectoral fins together to replace handseals and using his Pectoral fins to execute the jutsu if need be. Krieg is also immune to all Raiton jutsu B rank and below, absorbing the lightning into his electric glands, and using the lightning to produce a large spherical omnidirectional blast of lightning that is released from all directions of his body, effectively creating a lightning bubble that spans out to mid range, stunning and blasting everything, the blast being equivalent to A rank. Krieg is able to choose to make gaps within the blast. Kreig's tail stinger is very resistant. Additionally, he can speak and thus is able to communicate with its summoner easily. Restrictions -Krieg can only be summoned once per battle -Krieg can only stay on the field for 4 turns. -Krieg can fly through the air for three turns through the use of chakra, on the fourth he must either be in water or he disappeared in a poof of smoke -Omnidirectional Blast can only be used 2 times per battle after absorbing a lightning attack. -All of his moves count towards the users move count [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [B][URL=http://www.narutobase.net/forums/showpost.php?p=7848697&postcount=1368]3)[/URL] (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek. Note: - Atlantia can only be summoned 1x - Atlantia is capable of staying on the field for four turns. - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns. - Atlantia is capable of sensing living animals within a mid range of her, using her passive [URL=http://en.wikipedia.org/wiki/Electroreception]electroception.[/URL] - Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures. [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [URL=http://www.narutobase.net/forums/showpost.php?p=8164129&postcount=1462][B]4) [/B][/URL][B] (Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: n/a Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual. Note: - Slip-Stream can stay on the field for 4 turns. - Slip-Stream can only be summoned Once per Battle. - Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move. - Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [B][URL=http://www.narutobase.net/forums/showthread.php?t=157594&page=73&p=8869881&viewfull=1#post8869881]5)[/URL] (Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: 80 Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially. Note: - Kagutsuchi can only be summoned once per battle and stays for four turns. - Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move. - Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move. - Kagutsuchi’s electroreception spans out to Mid range. - The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself. - Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting. - Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one. [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [B][URL=http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11626681&viewfull=1#post11626681]6)[/URL] (Kuchiyose No Jutsu:Batoidea: Ophelia)- Batoidea: Ophelia[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: 80 Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja. Note: - Ophelia can only be summoned once per battle and stays on the field for four turns. - Growing elemental enhanced Stingers counts as a move and can only be done three times. - Ophelia is capable of both swimming and flying through the air. - Ophelia's Electroreception spans out to Long range through water or air. [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [B][URL=http://narutobase.net/forums/showthread.php?t=157594&page=128&p=13005836&viewfull=1#post13005836]7)[/URL] (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere around the size of a beach ball. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting isn't all that potent, although it does work rather quickly, with a single sting being able to quickly affect an area the size of a tennis ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness is capable of growing to to be half the thickness of the 'Water Dragon Bullet Technique. This effectively allows him to combat large summons such as Gamabunta. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used. However on the next turn, Hydra would have to renew his tail size, as if he shouldn't they would begin to revert to their normal size, leaving him rather vulnerable. Note: - Hydra can only be summoned once per battle and stays on the field for four turns. - Hydra is capable of both swimming and flying through the air. - Hydra’s electroreception spans out to long range through medium of water or air. - Expansion size is slightly faster than Akimichi's, while regrowth is slightly faster than that. - Only three sets of regrowth can be done, a set being defined by when all tails are fully restored. Sets occur irrespective of Hydra's wishes, being passive and automatic in nature, therefore they're liable to run out quickly. - Hydra’s abilities are loosely based off of Pein’s dog. - Tail size manipulation can only be used three times per battle. [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [B][URL=http://narutobase.net/forums/showthread.php?t=380232&page=2&p=13495833#post13495833]8)[/URL] Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg[/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform. Note: - Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less. - Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques.. - Krieg can swim at commendable speeds through both water and air. - Krieg can only be summoned once per battle. - Krieg stays on the field for four turns. - Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu. [URL=http://narutobase.net/forums/showthread.php?t=481146&page=2&highlight=Baldy+Kryptiic]Learned here.[/URL][/SPOILER] [hr][/hr][SIZE=3][CENTER][B]Toad Summoning Jutsu:[/B][/CENTER][/SIZE][hr][/hr] [B](Hikigaeruātsu: Ima Hizu Hikigaeru no I) – Toad Arts: Stomach of the Great Water Toad[/B] [SPOILER]Type: Offensive | Defensive | Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The justu, being almost identical to the '(Gamaguchi Shibari) - Toad Mouth Binding' technique, summons the belly of one of the Great Water Toads. The stomach walls posses the same abilities as the original, being able to digest/capture the opponents within them. It also has the ability to absorb water from the outside and inside. Another of its abilities is that it can produce its own water within the stomach. Either upon summoning or on command, water fills the cavity, much like an advanced '(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment'. The water can either be dense, restricting movement or free flowing allowing movement. The toad also has ability to section off portions where the water is produced, allowing the summoner to be safe in a different part of the stomach should they also be inside. While this toad is unable to produce flammable oil, it does have the unique ability to change the acidity of the water within its stomach. The acidity isn't capable of immediately burning away flesh, though if caught in the water the burning sensation becomes increasingly worse as the first layers of flesh are slowly removed. [U]Restrictions[/U] – Usable twice per match – Can only be taught by Kryptiic – Needs to have signed the Toad contract. – Capable of absorbing A ranked and below water jutsu. [URL=http://narutobase.net/forums/showthread.php?t=157594&page=283]#7 - Approved here.[/URL][CODE]- [URL=http://narutobase.net/forums/showthread.php?t=679246]The Pervy Sage[/URL] - [URL=http://narutobase.net/forums/showthread.php?t=687690]Gutsy Jiraiya[/URL] - [URL=http://narutobase.net/forums/showthread.php?t=687667]Ańbu Juniør[/URL] - [URL=http://narutobase.net/forums/showthread.php?t=692259]Zanda[/URL][/CODE][/SPOILER] [B](Hikigaerusuraimu) – Toad Slime[/B] [SPOILER]Type: Defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves. Note: - This technique requires signing the Toad Contract - The technique may be performed thrice per battle - When activated the technique stays active for 4 turns - This technique makes the user resistant towards C-rank and below Taijutsu - This technique may be used by the user or any of the toad summonings [URL=http://narutobase.net/forums/showthread.php?t=687690]Learned here.[/URL][/SPOILER] [B](Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will[/B] [SPOILER]Rank: A Type: Summoning Range: Short Chakra cost: 30 Damage Points: N/A Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack. Note: Can only be summoned once Note: Can only fuse once with a sage Note: No other toad summonings on the field at the same time [URL=http://narutobase.net/forums/showthread.php?t=679246&page=2]Learned here.[/URL][/SPOILER] [B](GamaKamikaze) - Kamikaze Toad[/B] [SPOILER]Type: Summoning Rank: A Range: Short Chakra cost: 50 Damage points: 60 Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. Note: Usable once per battle. Note: Must know toad contract. Note: After using his kamikaze jutsu, this toad disperses. Note: Lasts 3 turns on the field [URL=http://narutobase.net/forums/showthread.php?t=679246&page=2]Learned here.[/URL][/SPOILER] [B](Mugigama) - Straw hat toad[/B] [SPOILER]Type: Summoning Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses. Note: Can only be summoned once Note: Must know toad contract Note: By stretching... its like luffy's gum gum ability in One piece Note: Can stretch to the size of gamabunta Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he disperses. [URL=http://narutobase.net/forums/showthread.php?t=679246&page=2]Learned here.[/URL][/SPOILER] [B](Gamamusha) – Warrior Toad[/B] [SPOILER]Rank: S Type: Offensive, Supplementary Range: N/A Chakra cost: 40 Damage points: N/A (+ 20 if attack with weapons) Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon. Note: Can only be summoned twice and lasts 4 turns when summoned. Note: Can only use taijutsu/Nb taijutsu up to the users rank. Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust. Note: No other toads can be summoned whilst he remains on the field. Note: Submitted by Zen [URL=http://narutobase.net/forums/showthread.php?t=679246&page=2]Learned here.[/URL][/SPOILER][/BORDER][/LEFT][BORDER=""][/border][/FONT][BORDER=""][/BORDER] [/QUOTE]
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