[Approved] Kozuki Oden

Punk Hazard

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"MY NAME IS KOZUKI ODEN...AND I WAS BORN TO BOIL!"
B a s i c ⬗ I n f o r m a t i o n

Name: Kozuki Oden
Nickname: N/A
Gender: Male
Age: 29
Clan: N/A

⬗ A p p e a r a n c e ⬗

Oden is a muscular man of towering height, much taller than normal people. He had long, wild dark hair that is notably gathered into a large, flat, circular plane at the top, and also includes a prominent widow's peak and triangular sideburns. He has relatively small dark eyes, prominent, highly arched eyebrows, a square jawline, and a large, expressive mouth. Since leaving for his adventures, he has grown a small goatee.
He typically wears an orange kimono, leaving most of his legs exposed; the kimono has two yellow crescent moon designs on it. Oden also wears a large purple and white nio-dasuki tied around his shoulders that run down his back. He often alternates between this and a similar longer kimono, with his nio-dasuki worn as a belt and tied in the front. Oden also wears his favourite swords Enma and Ame no Habakiri across his left waist tucked inside an obi belt.


⬗ P e r s o n a l i t y ⬗

Oden was an extremely brash, confident, and self-willed man. This motivated him to commit outrageous and violent actions for his own benefit during his youth and adolescence, such as burning down the yakuza casino after being banned from it and kidnapping women at night to form a harem in the mountains. Overall, Oden was known for getting into a significant number of violent fights, and he cared little for the consequences of his actions, as he gladly stood his ground against the yakuza and the loved ones of the women when fighting broke out as a result of the two aforementioned incidents. Although most men were appalled by his actions, his attitude made him very attractive to women, including the ones he kidnapped for his harem as they stayed with him willingly. After being sentenced to work in the quarries, Oden became less selfish and started acting to improve the lives of the Flower Capital citizens around him. However, these actions were just as outrageous and ill-thought-out as the ones Oden committed to benefit himself.
Oden was also extremely adventurous and wanted to illegally set sail away from Wano Country, viewing it as too cramped.[1] In his youth, he viewed this dream as more important than preparing to succeed his father as shogun. In fact, Oden's determination to set sail was so great that he kept trying to do so 38 times before he became a daimyo. Despite his rowdy behavior, Oden was an extremely compassionate man.





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Village of Birth
Land of Wind
V i l l a g e ⬗ I n f o r m a t i o n
Village of Alliance
N/A



R a n k // C h a k r a ⬗ I n f o r m a t i o n

Rank
Sage

Chakra
3000

Health
200
Elements

Lightning Release
Fire Release
Wind Release
Earth Release
Water Release
Typhoon Release
Corium Release
Light Release
Sea Stone Release
Burning Ice Release
Yin-Yang Release
Abilities

Ninjutsu
Genjutsu
Taijutsu

Kaito's Taijutsu
Kenjutsu
Iaido (Needs training)
Typhoon Techniques(Needs training)
Fuuinjutsu
Kinjustu
Sound Ninjutsu
CFS
Warrior Monk's Way
Dance of the Blade Sage
Pencak Silat
Gamma Fist
Trick Archery

Contracts
Sharks
Ligers

Customs
Customs ▶ ( X )




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B a c k g r o u n d ⬗ I n f o r m a t i o n








Oden was born in the Flower Capital of Wano Country to the shogun Kozuki Sukiyaki 29 years before the present day, and he began committing outrageous acts as soon as infancy. When he was less than a year old, he threw his wet nurse across the room. When he was 2, he caught two rabbits with his bare hands, and at age 4, he killed a bear by throwing a large boulder at it. Starting at age 6, he started roaming the Red-Light District and participating in casinos, and by the time he was 8, he started drinking booze and began picking fights with gamblers. At age 9, even the yakuza had banned him from their casino. This resulted in Oden setting their casino on fire and starting a conflict with them, culminating in his capture a year later after he almost killed someone.​
As punishment, Oden was sentenced to hard labor in the quarries, and he worked well enough there to gain significant prestige. When he was 14, he attempted to help the Flower Capital citizens during a great drought by diverting a river to the city. However, this resulted in the Capital becoming flooded, and the authorities attempted to capture Oden again. To escape, Oden set out to sea for the very first time, but was quickly forced to return to land. When he was 15 and still in hiding, he started working at a mountain temple, where he formed a harem of women whom he kidnapped from the Capital at night. The women's loved ones, as well as many powerful samurai, went after Oden to stop him, but Oden stood his ground, resulting in the massive Harem Revolt.​
For the next three years, Oden attempted to set out to sea 38 times. He quickly failed every time, though he managed to survive. At age 18, he went into the Flower Capital and proceeded to cook a pot of oden soup over the cremated remains of a man named Katsuzo. After leaving the crematorium, he saw that a Mountain God was attacking the Flower Capital, and overheard Kin'emon and Denjiro talking about the Mountain God's offspring being in their possession. Oden then told them to give him the giant boar's offspring.[/JUSTIFY​

Oden then took the white boar when Kin'emon tried attacking the Mountain God. After Kin'emon was overpowered, Oden used the white boar to get the Mountain God's attention. As the giant beast charged at him, Oden struck it down. When Kin'emon was going to take responsibility for the Mountain God's attack, Oden knocked him out and took the blame himself. His father's aide then delivered a message to him, saying that he was disowned and exiled from the Flower Capital. Out of gratitude and awe, Kin'emon and Denjiro began following him​
Many years later, Oden finally left the isolated country of Wano, gaining many new skills along the way as he began what was sure to become his greatest adventure.​






O t h e r ⬗ I n f o r m a t i o n


Kenjutsu Specialist:
Oden is so skilled in Kenjutsu, his strikes all carry increased range, working up to 1 range further than normal. This applies for none elemental Kenjutsu only.
Increased Speed Specialist:
As a Samurai, Oden has a +3 increase to his base speed.
Apex Kenjutsu Specialist:
Oden has the ability to use two sword based CW in one fight.
Ronin Specialist:
Allows Samurai techs + Ninjutsu on a bio, counting as its KG+HA mix.
Yin-Yang Specialist:
Teach is able to specialize in both component elements of Yin-Yang with their benefits under one Extra Specialty slot and becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures.
Oden has heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. He also has heightened genjutsu prowess, allowing him to render his genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). Oden's chakra siphoning abilities becomes stronger allowing him to passively siphon 30 chakra per turn from enemies.
Oden has heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability increases significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects.
Signifying his mastery over Yang Release, Oden possesses the Phantom Blood Kinjutsu to his body.
Phantom Blood


(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).
This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.
Note: Enhanced regeneration requires physical contact with target and can only be utilized two times per battle. Can only be used by Yin-Yang masters
Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle
Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply
Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool.
Body Seals

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary​
Rank: S​
Range: Short - Long​
Chakra: 40 (80 chakra for double usage)​
Damage: N/A​
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.​
Note: Can only be used three times per battle​
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)​
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)​
(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
Type: Supplementary​
Rank: B​
Range: N/A (+1 Range to Technique Applied to)​
Chakra Cost: N/A (+20 to the Technique Used Prior to This)​
Damage Points: N/A​
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.​
Note: Can only be used three times per battle​
Note: Must have a one turn cool down the least between each usage​
Note: Seal must be place within user's bio​
Note: Can only be taught by Venom​
(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive​
Rank: S​
Range: Short​
Chakra Cost: N/A (-40 on Activation)​
Damage Points: N/A​
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.​
Note: Can only be used twice per battle​
Note: User still takes half the damage​
Note: Only applies to Taijutsu techniques​
Note: No S-Rank or above Fūin in that turn or next​
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary​
Rank: D-S​
Range: Short​
Chakra Cost: (equivalent to the amount of opposing tech)​
Damage: N/A​
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.​
NOTES​
►Activates 3x per battle​
►Has a one turn cool down​
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next​
►Seal must be placed in biography​
►Can only be taught by ZandaT​
(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary​
Rank: A​
Range: Short - Long​
Chakra Cost: 30​
Damage Points: N/A (+20)​
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.​
Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.​
Additionally, Blackbeard's body is affixed with the Transcription Seal. Should Teach be killed/have his health reduced to zero, the transcription will forcibly activate Izanagi, reviving him back to his state prior to the fatal injury.​

Tools


( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four in his possession, which he can use to fire Jutsu Bullets from, that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max, taking one of his Tools slots. Cyborg bios can have up to 4, counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 10 turns before their chakra runs out, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 5 turns to recharge battery).

Artifacts: N/A

P i c t u r e // T h e m e ⬗ S o n g
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⬗ B a t t l e s ⬗
Won: None
Lost: None

Dropping: ( X )


Approved by Imperfect.
 
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