~Korra~ Teaches Suiton [Reborn]

Reborn

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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

This technique creates a large orb of water without the necessity of a water source. The orb of water will then shoot out several individual whips of water that are sharp enough to penetrate. The user will use shape manipulation to create the orb and the sharp whips

The user will first channel his suiton chakra out around him to create a large orb of water, large enough to have several sharp whips of water to spring out from it. Using further shape manipulation the user the user will then create several sharp whips of water to spring out from and shoot towards their intended target or targets.

This only requires one hand seal so it's quick to activate. You also have the ability to attack several targets or come at one target from several different angles. however there's the formation of the orb and the actual shooting out of the spiked whips, which opens up a small but exploitable time frame for your opponent to counter.

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Korra.

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(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
 

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(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user will gather their chakra and release a powerful rotating orb of water from their mouth. When they spit it out it'll be like a bullet heading towards the target.

The user will first gather a large amount of suiton chakra, channeling it from their core up into their mouth. They will then release the large amount of chakra manifesting it into water and using shape manipulation to turn it into a sphere and have the water rotate. The water will be compressed and large and cause devestating damage throughout the area.

This technique doesn't require any hand seals meaning it's quick and the size and mass of water it self gives this technique a large range of fire, capable of hitting one's target at any distance. However this attack is rather simplistic, it's a bullet of water and it can be evaded fairly easily since it only has one liniar direction to travel and can't be controled.

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Korra.

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Do the Tiger sign and make a fast jet of water run through the ground and hit my clone
 

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Do the Tiger sign and make a fast jet of water run through the ground and hit my clone

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user makes the tiger hand seal and creates and creates a powerful condensed stream of water that has high cutting potential. The jutsu travels in the direction desired by the user.

The user will first begin by making the tiger hand seal and channeling his water chakra outwards. After creating the seal the user will focus their chakra and create a mass amount of water which will shoot out in a fast and powerful stream that has the ability to slice through solid stone.

This technique only requires one hand seal and it's fairly fast in it's travel so this is a rather quick technique. However this technique only travels in one liniar path. Also though it may be fast, the technique proves to be rather short in terms of it's height and it's easily avoidable.

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Korra.

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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Do the signs and make a spinning column of water and form it into a snake with jaws. Than have it shallow my clone and carry it away into a river
 

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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Do the signs and make a spinning column of water and form it into a snake with jaws. Than have it shallow my clone and carry it away into a river

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user preforms the required hand seals and manipulates their suiton chakra out around them to create the water that rotates and is shape manipulated to make a snake. The snake will attack the target and then turn into a river driving it down the river.

The user will make the six required seals and focus their suiton chakra outwards in the desired location. Upon finishing the last seal the user's chakra will manifest into a large spinning collumb of water and use shape manipulation to create the shape of a snake. The large water snake will then be directed towards the desired location and swallow the target. After doing so the snake wll become a large river that sweeps your opponent away.

This technique can be directed into the desired path and follow your opponent's movements. This would make it more difficult for them to avoid. However the six seals required for the technique takes up a sizable amount of time that could be used against you and your opponent can make the use of that technique useless by the time you've completed the technique.

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Korra.

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Create 3 water sharks to hit my clone
 

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Create 3 water sharks to hit my clone

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user will draw water from a nearby water source with their chakra and use shape manipulation to transform the water into three large sharks that will then be sent towards one's opponents.

The user will first channel their chakra outwards into the water source, fusing their chakra with the water and drawing it up. Using precise shape manipulation the user will create three large sharks. The user will then direct the sharks towards their opponent.

This technique is great as a close range barrage of shakrs to attack and distract if neccessary, your opponent. However this technique has a limited range and requirse a water source nearby to use the technique.

~Couldn't find a picture~
 

Korra.

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(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Create a flow of gushing water underneath my clone that turns into a sphere of water trapping my clone. Than strike my clone anyway you want
 

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(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Create a flow of gushing water underneath my clone that turns into a sphere of water trapping my clone. Than strike my clone anyway you want

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user will channel their chakra underneath their opponent to cause a large mass of water to erupt beneath and around them. The water will come up into an orb like shape to trap one's opponent in the water.

The user will begin by first channeling their suiton chakra outwards beneath their opponent. They will manifest their suiton chakra into water and manipulate the water to rise up beneath the feet of their opponent in a wide enough perimeter to capture their entire body. The water will shoot up and using shape manipulation the user will trap the user in an orb of water.

This technique requires no hand seals and is rather quick. Your chakra is being shot directly towards your opponent so there is a relatively narrow frame of time to evade the technique. Also this technique has the potential to drown your opponent similar to the Water Prison Jutsu. However this technique can easily be dispersed once the technique begins and the victim understands what's happening. A simple B-ranked wind technique to disperse the water would suffice.

I couldn't find a picture so I just used the Water Prison Technique as a representation of how the technique is similar.
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Korra.

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(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Channel your water chakra into your mouth and release a jet of water to hit my clone
 

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(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Channel your water chakra into your mouth and release a jet of water to hit my clone

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user channels their suiton chakra in order to create a powerful jet of water that they will emit from their mouth that has the resemblance of a trumpet or horn when released.

The user will first channel their chakra through their core up through their mouth. They will manifest their suiton chakra in to water as they begin to release the jet of water from their mouth. The water will release like a fast and powerful jet. As the water jet is released, the water will expand as it gets further away from the user.

This technique doesn't have any seals that are needed for this technique so you can release the technique fairly quickly. It also has a rather large mass when it gets to it's impacting point meaning a lot of power is behind it. As this is a stream of water leading from you mouth, should somebody choose to use a lightning style technique the technique could act as a beacon to your location. Also this technique continuously requires chakra output for it to be used you cannot use any other techniques while this one is active. It's not like a simple manifestation of water that is shot like a bullet.

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Korra.

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(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

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(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

The user channels their suiton chakra above their opponent and creates a massive ammount of water that that descends upon them and crushes them/impacts hard disorienting them.

The user will first channel his suiton chakra above his opponent (10meters to have affectiveness) and the chakra will manifest into a large mass of water condensed. From there gravity does the rest of the work and slams causes the water to fall down and crush/greatly impact your opponent.

This technique can be activated at any range and without hand seals meaning it's quick. The large mass of water also gives a powerful impact that can render an opponent and give you time to follow through with another attack. This technique, however, requires you to create the water at least 10meters above your opponent to have any real affect and it also casts a shadow over them. That means this technique is easily distinguishable and there's a timeframe that can be exploited.

I apologize for my lateness, I've been at a 3week program and I had a lot of obligations towards the end involving me organizing a few things :ghehe:

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Korra.

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Use your water chakra to blend in with the water and stealthily strike my clone
 

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Use your water chakra to blend in with the water and stealthily strike my clone

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

This technique is used for spying or watching your enemy, or for gurrilla warfare type fighting where you can hide and stealthfully sneak up on your opponent and attack. The user will mould their chakra in order to sync with a small water source and use it for cover.

The user will first find a focus their suiton chakra in a nearby water source. They will flow their chakra all throughout their body in order to allow them to sync with the water. The user will think blend into the water source, essentially becoming a part of the water, thus concealing themselves from the enemy.

This technique gives the user the element of surprise by allowing them to hide. This technique is good for hiding for temporary cover and also for sneaking up on your opponent for the surprise attack. However any shinobi with dojutus and sensory abilities can sense your presence in this jutsu due to your use of chakra, which would make this technique worthless if that were the case with the person you're fighting.

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Korra.

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(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Do the snake sign and spit out a large volume of water lifting you into the air and ride the waves at high speeds to strike my clone,
 

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(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Do the snake sign and spit out a large volume of water lifting you into the air and ride the waves at high speeds to strike my clone,

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

This technique is used to completely transform and change the field of combat. The user expells an imense amount of water, capable of creating a small ocean and it completely envelops the field making several other water techniques that require a source of water capable.

The user first focuses a large amount of suiton chakra up from their core into their mouth and they expell a large constant mass of water from their mouth down onto the ground. The user continuously funnels more chakra into their mouth to continue the water's descent onto the ground. As they do this, they're lifted up into the air and the large massive wave of water is capable of being ridden as the user creates a small ocean mass.

This technique is great for avoiding attacks, the massive build of water allows you to lift yourself off the ground for such a reason. Also this technique creates an enormous amount of water, making it capable for you to use techniques that require a water source. However this technique is pretty time consuming, the previous advantages could be accomplished if the user successfully pulls off this technique. However to create such an enormous mass of water takes time, time that you're opponent can exploit.

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Korra.

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(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Make 5 water sharks that attack my clone. Regenerate the shark while my clone damages them.
 
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