Kooljay vs Python

Kooljay

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I will be using my Trunks bio in my siggy.

We start mid range from each other in a grassy plain with clear sunny skies. Official rules in effect.

Post your bio, intent to go first or not, and have fun!
 

Python

Sannin of the Scrolls 📜
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Drizzt Do Urden ill take first move and GLHF ^^

(Zenyatta Kyutai) Zenyatta Orbs(Reference)
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

(Kaihou Kasugai) Automated Clamps(Reference)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

(Hairihhi Bōgun) - Holy Bow(Reference)
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.

The wind whispered across the open field, tugging at the tall grass and carrying the faint scent of earth and rain. Drizzt hand rested lightly on the hilts of my scimitars, twin blades that had become extensions of myself after so many years in battle and his Holy bow strapped across his back in full release. In the open daylight, where shadows were scarce, I often felt exposed—a creature born of the Underdark standing where the sun could lay its full judgment upon me.

Across the meadow, my foe approached with a confidence I recognized all too well. The steady stride, the narrowed eyes—this was no common brigand testing his fortune. This was a hunter, and I was his chosen quarry.

I let my breathing slow, the hum of adrenaline sharpening the edges of the world. Grass bent and swayed at my boots, each shift of green a reminder that here, in this place of life and growth, I must shed blood. I did not relish it, but neither could I shrink from it. During this time Drizzt was still amassing nature energy around him and mixing it with his own charka, this would be unknown to his foe. Drizzt had his orbs shaped on his back in a circular pattern a few inchs of his back and his automated clamps on his leg weights. "So young one what is your business with me?" As Drizzt spoke this he would enter his mode though imperfected compared to his peers. Flexing in a certain motion to undo his leg weights this would allow Drizzt at his full potential

Sensing no malice or ill intent, Drizzt had grown weary of his fellow clan members. In his disillusionment, he chose to sully the sacred order, wielding the light not to cleanse the world of evil and darkness, as he had been shaped to do, but for ill-gotten gains and selfish ambition.


Releasing the simarlis into the earth beneath Trunks, the energy pooled into a swamp-like mass of holy fire. With a swift motion of his hand, Drizzt ignited the blaze, causing it to erupt violently, intent on reducing Trunks to ash. “It matters little to me,” he sneered. “You’re nothing more than a termite standing in the way of the god-chosen.”

Drizzt then leapt back ten meters, widening the gap between them should Trunks survive the assault. Slamming his hand onto the ground, he summoned Gamahiro directly above his foe, sending the massive toad crashing down from ten meters overhead to crush both Trunks and the surrounding earth beneath his weight.

(Kaihou Kasugai) Automated Clamps(Passive)
Type: Tool

Rank: E

Range: N/A

Chakra Cost: N/A

Damage points: N/A

Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.

Notes:

-Must be placed in the users' biography

-Can only be taught by Serpent

Leg Weights(Reference)
Type: Weapon/Supplementary

Rank: A

Range: Short

Chakra: 30

Damage: N/A (+20 to Kicks, 2x Running Speed)

Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60+20+15=95 (Sage+Mind stat)
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.


Base Speed: 10x2=20
Base Tracking:12x2=24
Charka:1600-320-30-20=1230
Sage charka:320-10=310
HP:160
 
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Kooljay

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Eye of Riven - Passive
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle. The monocle also has a secondary mode that can be switched to either as default (must be stated in biography) or switched to actively during a fight. This mode focuses on tracking high speed targets rather than seeing through layers of matter as the primary mode focuses on. The secondary mode uses a motor that renders photonic movement and makes the user experience things in slow-motion, in turn granting a visual x 2 tracking while the secondary mode is active and the user has the Eye of Riven applied. Both modes cannot be used at the same time, switching mode costs a moveslot in a battle and can only be done once every secound turn, costing 30 chakra. The turn cost is the same for the secondary mode.

( Myōhō Muramasa ) - Myōhō Muramasa - Reference
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Myōhō Muramasa is a legendary sword wielded by Izuna Uchiha and functions as the sister weapon to Madara's Gunbai. Myōhō Muramasa appears as a normal katana with an Uchiha symbol on its hilt. Offensively, Myōhō Muramasa can be used to release Fire Release techniques from it's blade with just a swing, however only up to A rank. Due to this being a sword, it naturally can be used for Kenjutsu purposes. Myōhō Muramasa much like its counterpart is virtually indestructible. This sword also allows Izuna to be able to use techniques such as ( Uchihagaeshi ) - Uchiha's Return.
Note: Can only be used by Izuna Uchiha.

Trunks looked in disgust as his foe mutated into a toad-human hybrid. Immediately following the man's impefect Sage Mode transformation, Trunks would clench his fists, his chakra flared in a sudden burst of golden light. His teal eyes sharpen into piercing green, and his lavender hair spikes upward as a crackle of energy surrounds him. In an instant, the calm air turns violent, whipped into a storm by the surge of raw power, Trunks became gone Super Saiyan. As he turned Super Sayain, Trunks in a blur of motion, launches forward, his body cutting through the air with explosive speed.
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( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

Trunks’ voice rumbles low and confident as he appears behind them, “Behind you.” Without hesitation, he swings his arm in a sharp backhand, the impact cracking through the air as Drizzt is hurled several meters to the right, skidding and tumbling from the force of the blow.

Drunken Master - Reference
The drunken master eludes most enemies and his feigns and tricks fools the smartest of warriors. Despite his actual speed not increasing, the user stumbles and falls in his normal movements, leading to unpredictable attacks. This unpredictability leads to his basic Taijutsu attacks gaining Critical status, turning all of his non elemental or enhanced Taijutsu into Critical Attacks that deal 1.5x the damage. Enhanced Taijutsu refers to Taijutsu augmented by any Ninjutsu or Nintaijutsu such as CES, EIG, Lightning Armor, etc and not purely Taijutsu.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: (20+20)1.5=60
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.




Trunks
Health:160
Chakra: 1540 = 1600-30-30
Speed 32=16*2
Tracking: 81 = (2.5+2)18

Edit: Forgot to calc chakra.
 
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Python

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Drizzt sensed Trunks building his chakra and instantly flashed away, already aware of his exact position through chakra sensing and intent sensing—an area in which Drizzt was unmatched.

“He’s fast… cloaked in lightning. Such a crude jutsu,” Drizzt thought, recognizing this kids plan to overwhelm him with speed. Anticipating a blitz, Drizzt knew he had to seize the offensive and strip away his opponent’s senses quickly. going on the defensive.

Drizzt would summon the Silmarils, Drizzt released a full surge of power throughout his body. His skin ignited, transforming into what resembled a solid layer of holy fire—glass made of flame. The brilliance of this radiance was blinding to all who looked upon it. Thanks to the Eye of Riven Trunks wouldn't be able but to see the light and be blinded.

As Trunks closed the distance and entered short range, Drizzt shattered the fiery glass shell in an outward burst, fragments exploding like shards of blazing crystal hitting Trunks full blast at short range. At that very instant, Drizzt himself became a shard, retreating ten meters back in a straight line to regain long range and reformed.

“Time to put this gnat back where it belongs—beneath the ground.”

Slamming his hands onto the earth, Drizzt caused the ground beneath Trunks to collapse into a massive trench, twenty meters deep and twenty meters wide. The sudden upheaval crippled Trunks’s mobility, giving him no time to react before the earth crumbled beneath his feet.

Maintaining his distance and tracking Trunks’s position with chakra sensing, Drizzt continued his plan. He molded his chakra, inhaled, and exhaled an immense torrent of water that surged toward the pit. The battlefield itself was shredded, earth torn apart and debris hurled violently as the torrent crashed downward.

The flood poured into the crater with relentless force. Should Trunks attempt to escape upward, the torrent would smash him back down, sweeping him into a violent whirl of water, stone, and earth—bludgeoning him to pieces. And if his lightning Armor still lingered, it would only seal his fate, electrocuting him within the raging waters.

“Into the frying pan,” Drizzt declared coldly, “let’s see if you can escape the fire.”

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60+15+20=95
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+15+20=115
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Base Speed: 10x2=20
Base Tracking:12x2=24
Charka:1230-30=1200
Sage charka:310-30-40=240
HP:160
 

Kooljay

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Trunks was dashing behind Drizzt, his presence a silent shadow. The instant Drizzt’s body ignited with a violent surge of fiery chakra, the air shimmered with oppressive heat as the bright blaze erupted outward, threatening to consume everything nearby.
But Trunks’ speed was merciless. Before the roaring chakra could reach him, he moved, a blur of precision that left the flames lagging uselessly behind.

Too predictable,” he said coldly, his voice cutting through the roar of fire.

With one swift motion, he drew the Myōhō Muramasa, the legendary steel flashing as it carved a horizontal arc from left to right. The moment the blade sliced across the wave of fiery chakra, it drank the energy whole, pulling the inferno into its core. In the next breath, the weapon pulsed with raw power and detonated, spitting the stolen energy outward in a devastating blast of Katon. The redirected flames crashed into Drizzt with enough force to launch him through the air.

( Myōhō Muramasa ) - Myōhō Muramasa - Reference
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Myōhō Muramasa is a legendary sword wielded by Izuna Uchiha and functions as the sister weapon to Madara's Gunbai. Myōhō Muramasa appears as a normal katana with an Uchiha symbol on its hilt. Offensively, Myōhō Muramasa can be used to release Fire Release techniques from it's blade with just a swing, however only up to A rank. Due to this being a sword, it naturally can be used for Kenjutsu purposes. Myōhō Muramasa much like its counterpart is virtually indestructible. This sword also allows Izuna to be able to use techniques such as ( Uchihagaeshi ) - Uchiha's Return.
Note: Can only be used by Izuna Uchiha.

( Uchihagaeshi ) - Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai or by Izuna Uchiha through his Sword.

Before Drizzt could get out of arm's reach, lightning shrieked to life across Trunks’ frame, arcs of blue electricity wrapping his body in a deadly aura. His hand lashed out, seizing Drizzt by the leg mid-fall. “Not so fast,” Trunks snarled, his grip unyielding as Chidori Nagashi surged violently into his foe, freezing his body with numbing paralysis. A sharp grin cut across Trunks’ face. “I’m not finished with you yet.” With brutal strength, he spun Drizzt overhead in a whirlwind arc, his body little more than a ragdoll caught in the storm. Then, with a thunderous crash, Trunks slammed him into the earth. The impact carved a crater five meters wide, the ground splitting and trembling as dust and debris blasted skyward. Drizzt lay in the wreckage.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: (40+20)1.5=90
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.

Dust still hung in the air, drifting like ash around the ruined crater. Trunks stood tall at its edge, his shadow looming over Drizzt’s broken frame. The man lay sprawled in the dirt, chest heaving in ragged, uneven gasps. Flickers of residual lightning crackled across his body, the remnants of Trunks’ raiton still numbing his nerves, each spark wringing more pain from his battered form.

Trunks narrowed his eyes, studying him. "That strike should have ended it… any ordinary man would be dead by now. Hmph. Perhaps that grotesque toad mutation of his bought him a little more resilience."

He stepped forward, slow and deliberate, the steel of the Myōhō Muramasa whispering as he lowered it. With measured precision, he pressed the blade’s tip against Drizzt’s throat. The cold edge indented flesh just enough to sting, a warning, no blood drawn yet, but the promise of death lingered razor-thin.

You fought with tenacity,” Trunks said, voice calm yet laced with finality. His eyes gleamed with the sharp focus of a predator. “But this is where it ends. Yield, before I carve the last breath from your body.” The sword remained poised, unflinching. Trunks’ stance betrayed no hesitation, only the stillness of lethal intent. The smallest twitch, the faintest act of defiance, and the katana would sever flesh and bone without mercy. He waited, silent as a blade in its sheath, ready to end the man should his pride outweigh his will to live.




Trunks
Health:160
Chakra: 1450 = 1540-10-10-40-30
Speed 32=16*2
Tracking: 81 = (2.5+2)18
 

Python

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(So worked my tracking out got apex which is 2.5+2 2 from imperfect SM my bad homie^^)

Drizzt flashed brilliant light in every direction, easily tracking his foe. He was surprised that something as intense as his holy fire hadn't blinded the enemy, and he pressed the assault. “Hmm—maybe you're not human after all. No mere human could still have their sight. We shall see, you pathetic runt.” The many years that had lengthened Drizzt’s lifespan and, with them, hardened him; he had grown colder and more ruthless. he cared not about this boy and was going to purge him cold and calculated

His opponent countered the holy fire and redirected it toward Drizzt. A malicious grin crossed Drizzt’s face—this mortal had to rely on tools to absorb energy. As the redirected blast recoiled, Drizzt called on his unique bloodline, drawing on traces of amber within himself to break down the katon and convert it back into pure chakra, absorbing it into his body.
“You try to use fire against me? Shame you know nothing of the elves! You’ll struggle if that’s all you have…” Drizzt spat, then unleashed the chakra as a wave of holy fire. It was blindingly bright; even a glimpse seared the eyes. The wave tore across the battlefield, purging those with ill intent and frying Trunks until his demons were burned away.
If the boy somehow survived, the redirected attack would have left him blind—incapable of seeing the follow-up strike even if he could sense it.

With his plan set, Drizzt intended his opponent to be snuffed from this world.
Using precise hand gestures, Drizzt shaped the wind into long, razor-sharp blades that slashed toward Trunks. Because of the boy’s small stature, the blades nearly covered him from head to knees. “Time for you to be put in the ground, you annoyance.”

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: (C-S) S
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20=80
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Base Speed: 10x2=20
Base Tracking:12x(2.5+2)54
Charka:1200
Sage charka:240-40-30=170
HP:160
 
Last edited:

Kooljay

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As Drizzt’s body began to absorb the redirected blast, Trunks moved instantly. He knew if he let the elf finish, that fire would consume the battlefield. His cybernetic arm hissed and clicked, an orb of energy spiraling into existence in his palm. The swirling sphere pulled at the chakra, a vortex of raw absorption, and in an instant, it began drinking in the very chakra Drizzt sought to claim. But Trunks did not wait for the orb to finish. With his other hand, his Myōhō Muramasa flashed forward, beginning a rapid flurry of thrusts aimed at Drizzt’s vital points: heart, lungs, liver, and kidneys. Each strike was precise, surgical, moving at high speeds, piercing the mans body, a relentless assault layered on top of the absorption. "That fire… whatever it is, whatever you are, it won’t stop me. I’ll tear through you before it even reaches me!"

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 60+20=80 or 160 if crit.
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.



Trunks
Health:160
Chakra: 1480-10-10-40
Speed: 32=16*2
Speed of Floating Passage: 36 = (2+16)*2
Tracking: 81 = (2.5+2)18
 

Python

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Drizzt would see Trunks counter his move again and this began to infurtiate him so he decided to end the dance as the anger that has been building reached boiling point, Drizzt would gather his charka able to sense his foe movements; knowing he needed to act quickly he would reverse summon both him and Trunks into the belly of the great fire toad. As Trunks landed he would be grabbed by the stomach of the toad restricting all his limbs and wrapping around his neck aiming to snap it clean.

Drizzt would quickly sprint at the restricted Trunks gathering charka in his right palm he would begin to rotate the charka and make a massive rasengan, he would extend his right arm and thrust as it started small being short distance it would expand massively really quick. Giving Trunks little to no chance to move while immobilised "See you outrun this you little runt.." Drizzt echoed coldly as the rasengan smashed into Trunks and annihlated his body to bits.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120+20+15=155 (forgot i got 8 in mind so plus 15 to all my techs my bad)
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

Base Speed: 10x2=20
Base Tracking:12x(2.5+3)66
Charka:1200-30=1130
Sage charka:170-70=100
HP:160
 

Kooljay

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As Trunks absorbed the incoming ninjutsu, he found himself instantly trapped within a living, fleshy prison. Darkness pressed in from all sides, suffocating, oppressive, but the glow of his own aura pierced the gloom, casting flickering light over the walls of his confinement. Trunks didn’t flinch. Calmly, he molded Raiton chakra in his mouth and unleashed a jagged spear of lightning into the surrounding flesh, shredding the toad from within. The reverse summoning jutsu released, and the battlefield reformed around them in a flash of energy.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

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In a surge of unstoppable power, Trunks tapped into a perfected form of Super Saiyan. His musculature subtly increased, his hair spiking higher than ever before, shimmering with a faint bluish hue along the tips. His eyes burned with an intense, piercing green, a sign of his fierce resolve and controlled fury. His aura flared violently, golden energy entwined with brilliant blue sparks that crackled and danced around him, illuminating the battlefield. Particles of energy radiated outward like living sparks of lightning, each pulse reflecting the sheer magnitude of his strength and the refinement of his perfected form. Every motion radiated raw power, the very air vibrating with the force of his raiton chakra.The world blurred around Trunks as he effortlessly free dodged the expanding Rasengan, moving with the combined fury and speed of his perfected Super Saiyan form and Lightning Chakra Armor. In an instant, he appeared behind Drizzt, lightning arcing from his body in violent, chaotic bursts.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30+20 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

(Kanpekina Raiton Chakura Mōdo) - Perfected Lightning Chakra Armor - Passive
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: +20 to chakra cost and drain of Lightning Release Armor
Damage: +50 to Taijutsu
Description: Because of the massive amount of chakra drain, the 3rd Raikage was normally only able to maintain the Lightning Release Armor for a limited amount of time. This technique was developed to address that issue, and achieved through battle experience and rigorous training to build up his endurance resulting in his abnormally high chakra levels and uncanny resilience. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power even further in dire situations. With this method, the 3rd Raikage officially achieved mastery of the form. In this state, the user operates at the highest level of the Lightning Chakra Armor. There is even more skill involved in maintaining this state, as the user must be capable of prolonged periods of intense mental and physical concentration in order to continuously contain the surge of chakra within their body and throughout the nervous system. This constant internal surge of high voltage Lightning chakra renders the user immune to S-rank and below genjutsu (excluding MS and Yin Release). By internalizing the Lightning Armor it also affords the user a high resistance to electrical damage as the user becomes completely immune to the Lightning Element, the internalized surged constantly rejecting foreign Lightning techniques from the user's body on contact. By internalizing the Lightning aura, the user pushes their nervous system past its natural limits increasing their physical power beyond what was normally possible with the standard Lightning Release Armor. The once wasted energy now is constantly recycled and renewed within the user's body and nervous system. The user's speed will instead see an additional increase to x5, while their taijutsu is increased +50. However, this form is classed as a high-risk, high reward technique. While the form increases the number of turns the user is capable of using the Level 3 Lightning Release Armor by 1, the user is restricted to using only Taijutsu during this time. When the mode ends the after effects upon the user's nervous system make it so the Armor cannot be accessed for at least 5 turns, and the user may not use Lightning Release or Taijutsu above B-rank for two turns after. The user also experiences -3 to their base speed for two turns as well.
Note:
  • Usable once per battle.
  • This technique is passively activated alongside the Lightning Release Armor level 3.
  • Only usable by 3rd Raikage
Every motion radiated overwhelming energy, and with a single, concentrated thrust, he drove his index finger through Drizzt’s chest. Drizzt’s heart shattered beneath the force, obliterated instantly, painlessly. The battlefield fell silent, save for the residual hum of Trunks’ blazing aura and the crackling energy of his perfected Raiton Chakra Armor.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15 - 50
Damage: 120+50= 170 or 340 if crit
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.

Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.

Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.

One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.




Trunks
Health:160
Chakra: 1280 = 1440-10-40-50-50
Speed: 80=16*5
Tracking: 81 = (2.5+2)18
 

Python

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His foe would deal with the toad quite easily and fairly quickly this would transport them back and just as he was about to finish this with his rasengan his foe would quickly maneuverer to the back of Drizzt he could follow this due to his charka sensing. As Trunks thought about his plan Drizzt negative intent sensing would make him aware and he would have to go on the defensive converting his full body into Holy fire Just as Trunks strike was about to hit his torso, This would blind Trunks anytime he caught a glimpse of the light it and his hand would pass though the holy fire burning his entire body of corruption and evil intent due to the speed Trunks was going and his momentum from his thrust. His fate was sealed, he wouldn't be able to rechange his course his body would be consumed by the flames engulfing his entire body frying him all over.

As trunks was frying Drizzt would decide to end this little contest here he would cover his body in an aura of nature energy this would allow his strikes to have further range which his opponent would be unaware off quickly rotating on his heel and pivoting clockwise Drizzt and would grip Trunks due to his small stature by his neck and slam him into the ground with senjustu enhanced force as he smashes into the ground sending ripples of nature energy throughout the ground

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode

(Senpō: Kawazu Tataki) - Sage Art: Frog Smash
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80+20=100
Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.
Note: can only be used in Toad Sage Mode.
 

Kooljay

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We'll let the grader declare the feasibility of the move. Good game nonetheless!



Drizzt would start to glow and become of the unique fire chakra. Trunks would continue with his original plan of action, the One Finger Nukite through his heart or where it would be . The sheer speed and power of the nintaijutsu was enough to knock the man out of his elemental state and kill him.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15 - 50
Damage: 120+50= 170 or 340 if crit
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.

Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.

Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.

One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.
 

Sinthorus

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Unfortunately, I was asked to check this. Having read through it in passing, this is gonna be a painful one.

Turn 1:

Python: This move is terrible. Activating a mode, then leg weights before attacking. You've left yourself so open. Not only this, but you doubled down on speed increases, which don't stack. Weak. Also you messed up your own tracking. It's 12 x (2.5+3) = 66

Kooljay: A mode and a slap. Not wildly creative. Not as pointless as Pythons at least.

Turn one: Kooljay (somehow)

Turn 2:

Python: Use of Heisoku was alright. Blinding a tai user and going on the offensive at the same time works. You created distance from a faster foe. Maybe there is hope for you. Moving earth core doesn't crumble. It just causes the ground to rapidly ride or fall.

Kooljay: Your response to being blinded when the blinding would be enhanced by your own technique is not accurate. You're taking in the light in an enhanced way. You'd be blinded. You don't have sensory from what I can tell on your bio. So, how do you know you're being attacked to use the Uchiha Return? It's questionable IMO. Also, with Python stating he moved to long range in his prior move, your Uchiha return would fail to reach him. The rest of your move is you acting like you can see or sense him. It's like you completely ignore the blinding effects. Your eye is all about seeing patterns. It fails to do anything if you can't see. This entire move is unrealistic and fails to work in ever aspect you see it happening.

Turn two: Python.

Turn 3:

Python: I smart use of full counter. Then using a fast wind jutsu at that range, not bad. Nothing crazy. A linear move, but an alright response.

Kooljay: This is a epitome of metagaming. You've used Uchiha Return to send an attack at someone. You've never seen Full Counter before. He's absorbing an attack you sent, and you are jumping in, trying to absorb chakra before he can seal it with him. Not only were you blind from before and have no idea what he's doing, but your reactions wouldn't like you act that quickly. This is a butchery of the time frame in the highest form. Also, if you slashed with your sword, you'd cut the orb that the absorb arm forms. You'd have the absorption arm extended to absorb the fire or just be cutting up your own released fire that you're still trying to draw in. I just don't get it.


Turn 3: Python.

Turn 4:

Python: In the proximity you're in, using ninjutsu like that is questionable. Though trying to bind a person stronger and faster than you is logical then using a large attack to remove room for escape is Ok.

Kooljay: Though you have Apex Handseal for lightning release, you still need to make a gesture to release a technique. Something you failed to mention. You really need to add more detail to your move when you say the surrounding flesh because... it could be argued you shot it at the flesh binding you and hit yourself in the process. I'm not saying this was your intention, but the lack of clear explanation can be used against you. Using speed increase to avoid the rasengan works. You could of just as easily used flicker evasion.

Turn 4: Python.

Turn 5:

Python: While turning your body to holy fire was smart, the stab, based off prior rulings, would knock you out of your mode. With damage interactions as they are, it would be 170-80(plus your damage boosts). So you'd take around 70 damage here. " turning all of his non elemental or enhanced Taijutsu into Critical Attacks " this line is the only reason it's not critical damage.

Kooljay: Seems you two had a discussion about Python's prior move and you basically posted to end it. I'm not even taking this move into consideration.




Winner: Python

Reason: He put more creativity into his moves overall. He pushed his timing and messed up on his last move. But, his moves were more thought out and the butchery of the timeframe from Kooljay is the reason I gave the win to Python.
 
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