[CJ] Kooljay and Mirai

Kooljay

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(Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80
Description: Menagerie of Thunder is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.


(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

1000 Kumi each for a grand total of 2000.
 

Mirai

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All good here, as long as you have no questions about them
 

Kooljay

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Mirai and I have agree to the following transaction. Miral will be purchasing the following CJ for 500 kumi each for a grand total of 1000 kumai.

Do you have any questions about the techniques?





Katon: Neppa no Jutsu - Fire Style: Heatwave Technique
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (10 per turn)
Damage: 40 (+10)
Description: In order to perform the heatwave technique the user must weave 2 handseals, gather katon chakra throughout their body, and release it directly in the form of heat. The temperatures of the heat are hot enough to cause 3rd degree burns. A dangerous aspect of the jutsu is that the heat in and of itself is barely visible to the human eye. However at short to mid ranges, a person should be able to see the air move. This creates a wavy air visual effect around the user similar to that of air on a scorching hot day or air around a fire.

The jutsu also also heats up thermal conductive materials like metal ninja tools causing them to glow red. This means the jutsu enhances kenjutsu techniques and any other technique based around metal objects that originated from within range of the user.

Note: Can only be used by those taught by Kooljay
Note: While maintaining the jutsu, the user can only perform Katon, taijutsu, and kenjutsu.
Note: The technique only be maintained for 3 turns.


Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The Blazing Fireflies technique is an offensive parry move of sort that was made to overcome not being able to attack while defending. In order for the jutsu to work the user must first parry or block an incoming attack from a blade of some sort with their own sword. For maximum effect, the parry should occur at the point of the the opponents blade farthest away from the handle. And now the user will then imbue his sword with katon chakra and drive it along the opponents blade toward the opponent. This along with the friction of the two blade rubbing against each other will create a seemingly uncountable number of sparks. However these sparks are now imbued with the user's chakra and the user can manipulate the sparks to all fly toward the target in the form of tiny hot needles that will pierce the targets skin causing second degree burns and a distraction from the incoming sword.

Note: Can only be used four times per battle.
Note: Can only be used by those taught by Kooljay
 

Mirai

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Mirai and I have agree to the following transaction. Miral will be purchasing the following CJ for 500 kumi each for a grand total of 1000 kumai.

Do you have any questions about the techniques?





Katon: Neppa no Jutsu - Fire Style: Heatwave Technique
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (10 per turn)
Damage: 40 (+10)
Description: In order to perform the heatwave technique the user must weave 2 handseals, gather katon chakra throughout their body, and release it directly in the form of heat. The temperatures of the heat are hot enough to cause 3rd degree burns. A dangerous aspect of the jutsu is that the heat in and of itself is barely visible to the human eye. However at short to mid ranges, a person should be able to see the air move. This creates a wavy air visual effect around the user similar to that of air on a scorching hot day or air around a fire.

The jutsu also also heats up thermal conductive materials like metal ninja tools causing them to glow red. This means the jutsu enhances kenjutsu techniques and any other technique based around metal objects that originated from within range of the user.

Note: Can only be used by those taught by Kooljay
Note: While maintaining the jutsu, the user can only perform Katon, taijutsu, and kenjutsu.
Note: The technique only be maintained for 3 turns.


Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The Blazing Fireflies technique is an offensive parry move of sort that was made to overcome not being able to attack while defending. In order for the jutsu to work the user must first parry or block an incoming attack from a blade of some sort with their own sword. For maximum effect, the parry should occur at the point of the the opponents blade farthest away from the handle. And now the user will then imbue his sword with katon chakra and drive it along the opponents blade toward the opponent. This along with the friction of the two blade rubbing against each other will create a seemingly uncountable number of sparks. However these sparks are now imbued with the user's chakra and the user can manipulate the sparks to all fly toward the target in the form of tiny hot needles that will pierce the targets skin causing second degree burns and a distraction from the incoming sword.

Note: Can only be used four times per battle.
Note: Can only be used by those taught by Kooljay

As agreed; 500 kumi each. No questions here for me
 

Kooljay

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(Kuroi Kaminari: Kage Aruji ) Black Lightning Release: Shadowlord
Rank: B Rank
Type: Defensive, Supplementary
Range: Short - Long
Chakra: 20 ( - 5 Per Turn)
Damage: N/A
Description: Shadowlord is a defensive technique which utilizes the highspeed nature of Black Lightning Release. After making a single hand seal, the user’s body immediately becomes flooded with the chakra nature, causing a shift to their anatomy. By turning into Black Lightning, the user and everything on their person blasts off into a direction of their choice in the form of a black lightning bolt. This gifts the caster a quick form of evasion or tactical positioning as they use their new form to blitz across the terrain in order to avoid opposing techniques. The user will move at twice their base speed while in this form, allowing for them to quickly get out of unfavorable situations. This cannot be used to dodge techniques of grand scale, capping at ten meters in scale and will consume the users freeform dodge for the turn. Shadowlord can also be used as a means of travel in the NW, by allowing the user to take the form and travel across the terrain or the skies (respects the basic traveling rules) as to avoid people detecting them as they can even go through the surface of the terrain or the clouds to avoid being detected (Though chakra sensory ninjas/Dojutsu users can still detect them in this transformed state). This can be used four times per battle, each use lasting the turn it was utilized though the user can willingly transform back to normal afterwards. NW travel can be used twice per arc, allowing them to travel up to three landmarks before the technique ends but drains chakra in order to sustain the form.

As agreed on Discord, I will be learning this move from Mirai for 1000 Kumi.
 

Mirai

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(Kuroi Kaminari: Kage Aruji ) Black Lightning Release: Shadowlord
Rank: B Rank
Type: Defensive, Supplementary
Range: Short - Long
Chakra: 20 ( - 5 Per Turn)
Damage: N/A
Description: Shadowlord is a defensive technique which utilizes the highspeed nature of Black Lightning Release. After making a single hand seal, the user’s body immediately becomes flooded with the chakra nature, causing a shift to their anatomy. By turning into Black Lightning, the user and everything on their person blasts off into a direction of their choice in the form of a black lightning bolt. This gifts the caster a quick form of evasion or tactical positioning as they use their new form to blitz across the terrain in order to avoid opposing techniques. The user will move at twice their base speed while in this form, allowing for them to quickly get out of unfavorable situations. This cannot be used to dodge techniques of grand scale, capping at ten meters in scale and will consume the users freeform dodge for the turn. Shadowlord can also be used as a means of travel in the NW, by allowing the user to take the form and travel across the terrain or the skies (respects the basic traveling rules) as to avoid people detecting them as they can even go through the surface of the terrain or the clouds to avoid being detected (Though chakra sensory ninjas/Dojutsu users can still detect them in this transformed state). This can be used four times per battle, each use lasting the turn it was utilized though the user can willingly transform back to normal afterwards. NW travel can be used twice per arc, allowing them to travel up to three landmarks before the technique ends but drains chakra in order to sustain the form.

As agreed on Discord, I will be learning this move from Mirai for 1000 Kumi.
Right so, Shadowlord is a defensive technique in which you turn your whole body into a bolt of the energy in question. Due to your change in anatomy, you essentially become weightless and freeflowing - thus allowing temp high speed movement. You are moving twice your base speed, but with it you can either avoid techniques in a few different ways. One of em is just blitzing off into another direction, going over it or under it etc. The next is also phasing into the surface of the terrain, which unless the opponent has chakra sensory or Dojutsu, wouldnt able to detect you. You can also use these as a means of NW traveling too but you still respect normal LM traveling rules.

The only real limitations is that this technique was in fact nerfed when it was checked and now it consumes your freeform dodge; meaning that you really can only use it once per turn to dodge. Id argue it doesnt do it in the first initial turn or tf slot as you can use highspeed movement techniques to avoid jutsu, but how its currently worded id say its best to just use the FF dodge slot for now. Any questions? If none, done deal for 1000 kumi as agreed.
 

Kooljay

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Right so, Shadowlord is a defensive technique in which you turn your whole body into a bolt of the energy in question. Due to your change in anatomy, you essentially become weightless and freeflowing - thus allowing temp high speed movement. You are moving twice your base speed, but with it you can either avoid techniques in a few different ways. One of em is just blitzing off into another direction, going over it or under it etc. The next is also phasing into the surface of the terrain, which unless the opponent has chakra sensory or Dojutsu, wouldnt able to detect you. You can also use these as a means of NW traveling too but you still respect normal LM traveling rules.

The only real limitations is that this technique was in fact nerfed when it was checked and now it consumes your freeform dodge; meaning that you really can only use it once per turn to dodge. Id argue it doesnt do it in the first initial turn or tf slot as you can use highspeed movement techniques to avoid jutsu, but how its currently worded id say its best to just use the FF dodge slot for now. Any questions? If none, done deal for 1000 kumi as agreed.
So the jutsu is really short to mid range unless traveling the NW? Also basic taijutsu and kenjutsu logically would phase through this correct?
 

Mirai

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So the jutsu is really short to mid range unless traveling the NW? Also basic taijutsu and kenjutsu logically would phase through this correct?
Yes, cause you cant really dodge too wide of jutsu lol, even doe 10 meters is still pretty damn good. And well....i wouldnt exactly try to directly phase through em, just use the speed to get outta the way lmao
 
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