Knock This Rust Off

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Ayy, let's go. You can start off bro
bio.

LOK's R&R
Health System: ACTIVE
Custom Jutsu: ALLOWED
Terrain:

You must be registered for see images

Official Battle: Encounter in the Forbidden Forest!​




Welcome back, I just reached Sannin and trying some new things. Let's have fun.

The trees seemed endless as Gwen found herself in the middle of a dense forest. The trees were thick and thier canopies reached towards the heavens. Their leaves and branches intertwined in a way that almost no sunlight could reach the ground save for a few sparce areas. According to rumors, there was a mysterious stone tablet that had information regarding the secrets of the Rabbit Goddess. It was the primary reason Gwendolyn had entered the forest hoping to retrieve some information that would lead her closer to her true objective.

Reaching the river banks, Gwen bent down to wash her face before a figure emerged from the darkness of the forest. It seems she was being followed all along.

"I hope you're worth the time. Bathing in a man's blood wasn't exactly a part of my plans today." Gwen said coldly. Standing up, the veins on the side of her head began to flow with chakra as her brown eyes became icy white. Gwen proceeded to unravel the large scroll she carried which housed her many assortment of tools and puppets revealing one that depicted the kanji 人形 for doll. In a plume of smoke, as Gwen placed her hand under the seal, five puppets were summoned directly in front of her.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye passively activated
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Detonētā: Igunisu - Detonator: Ignis reference
Type: Puppet
Rank: S
Range: N/A
Chakra: N/A (40 to summon)
Damage: N/A
Description: Detonator: Ignis is one of three specially made combat puppets created by Gwen Otsutsuki to act as one of her personal retainers. Ignis appears as a humanoid puppet with a doll-like appearance causing the creation to be referred to as a combat doll rather than a puppet. This particular combat doll stands at 209 cm (6'10") in length and feminine in appearance. Her outfit is similar to that of her counterpart Nirvana, although her hat, collar, and dress are a deep red color. Her eyes are blue in color and have irises, making them more human-like compared to Nirvana’s opaque, pupil-less eyes and seems to have lines running down from both her eyes, in comparison to Nirvana’s one. She has two big golden rings on each side of her instead of one like Nirvana. Ignis’ hands were uniquely crafted with sharp, hooked protrusions on the fingertips and she uses these to a deadly extent when in close quarters. They can be freely ooze in liquid puppeteer's poison to make her even more deadly in close quarters combat. The sharp protrusions add slicing damage to punch based attacks giving non-chakra oriented taijutsu which involve the hands an additional +10 damage. Ignis can also detach her hands as projectiles making them function similarly to Fuma Shuriken. While detached this way Ignis may freely control the movement up to mid-range, but cant use any hand based taijutsu while detached. Gwen's knowledge in mechanical engineering has allowed her to craft a puppet that is highly durable yet maintains it's human-like flexibility. Using the same specially made metal material used to create Chakra Blades, the puppet has enough resistance to withstand B-rank and below elemental techniques. This special metal frame makes her more durable than a standard wooden puppet making her resistant to A-rank and below physical techniques as well. Gwen calls this puppet Detonator because Ignis has many different variations she is capable of using with the offensive variantion of the Puppet Cursing Technique. When using this technique, Ignis can hold the orb in her hands and make it much larger and create larger scale explosions, granting the technique an additional +10 damage. If the technique is used this way, it becomes capable of defending against large-scale techniques. This ability, however, can only be done twice a battle and counts towards the user's total moves during that turn. Ignis can also preform a rapid fire version of this technique once every two turns granting the technique plus +10 damage this way and become capable of defending against equal ranked techniques. Naturally, Gwen has outfitted this puppet with the capabilities to use all standard puppetry techniques, and as a last resort, Gwen has completely filled the inside of Ignis's frame with numerous layers of explosive tags. By using the seal of confrontation, the user can activate the tags inside of Ignis for a large scale explosion equal to S-rank that reaches up to mid-range. This, however, may only be done once per battle resulting in the destruction of Ignis. The user can also be harmed if they are within range of this explosion.
Note:
Only usable by Otsutsuki biographies

Mokushiroku | Apocalypse reference
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor.

Note: Only usable by Otsutsuki bios
Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra.

Pesuto | Plague reference
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage).

Note: Can only be used by an Otsutsuki bio
Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage).
Note: The S rank feather attack can only be used 3 times per battle
Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities.

( Kinzoku Kugutsu ) - Autonomous Puppets reference
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Kage-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu.

As the puppets were summoned Gwen infused her chakra into Ignis, Plague and Apocolypse granting them thier own free will allowing them to become fully autonomous. While this took place, Gwen's more recent additions were already autonomous on their own, human's advancement in technology allowing them to pick up on the foreign chakra and jump into action leading the charge as they ran forward firing each firing a A-rank hail storm of chakra bullets at the enemy.

(Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 per turn used per puppet)
Damage: N/A
Description: As the founders of the puppetry technique, the Otsutuski clan have made great strides in mechanical engineering which has allowed them to make various multi-purposed puppets. However, they've also made strides in the manipulation of these puppets, granting them the ability to utilize their puppets remotely and without the need for chakra strings. Otsutsuki shinobi are capable of embedding their chakra into their puppets to allow them to act on their own recognizance as pseudo-sentient beings, independent of the user's direct control. Because they are free enough to act independently they simulate robots or clones in this regard. As a result, the puppets are free to move about at much longer ranges than they would under the control of chakra strings. However, due to the advanced chakra manipulation required for this technique, the user cannot cannot use any sort of clone jutsu whilst their chakra fuel the puppets. The user can control up to 3 puppets in total with this technique and can maintain it as long as their chakra allows them to.
Note: Puppets used under this technique have the same freedom of movement as any other sentient being (clones, summons, shinobi, etc).
Note: For humanoid like puppets, aside from their mechanized capabilities, they are allowed to use ordinary, non-chakra oriented taijutsu.
Note: Unlike actual clones, puppets cannot be put under genjutsu, nor will the user gain knowledge of the puppets experience if they are destroyed or the technique is released. Puppets are not linked to their user through any means that would allow them to sense each other's presence through this technique.

HP: 140
CP: 1900 - 135 = 1765
 
Last edited:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
You should be more concerned about staying alive than making pathetic threats. Why are you in my forest? I would reply in calm tone, observing the girl and her unfolding puppets.

As soon as her attack begins I would reply with a counterattack of my own. Through my pre-existing tattoos a tiger would be reshaped and would pounce towards the girl with intense ferocity. The tiger would be more feral than normal, appearing much more aggressive and violent. The fact that it was influenced by Bad Apple and Touch of colour made it much more dangerous. While Bad apple would serve to maintain it's strength after contact with the blasts fired by the puppets, Touch of colour would bolster the attack output by adding earth and fire chakra into the mix.

The tiger would emerge from my body, gaining the aforementioned abilities, tank the blasts and continue on towards the charging puppets, clawing them in his path as it continues towards the girl. The girl was the end target of the tiger, it would move to cut through any obstacles that may hinder him in order to reach the girl. If all went well, the two charging puppets would be destroyed as would the one that remained near the girl, before having the girl being dragged back - under excruciating pain - into my own body. The earth and fire chakras would make the tiger formidable for the puppets and the girl, as the fire chakra would serve to melt/scorch them while the earth chakra would increase their weight, preventing mobility if the puppets where to survive.(cbb reading their abilities rn tbh z.z) All the shiznig happen in the same timeframe.

I would carefully observe the girl's reaction, maintaining vigilance through both my eyes and CW that was equipped under my clothes.


(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Passives/References ^^



(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.
(Fūinjutsu: Koshi Tandan) Sealing Jutsu: Crouched Tiger Bullet
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 + 10
Damage: N/A 80 + 20
Description: After the user draws a gigantic, bigger than normal, tiger, he does the Ram handseal and the illustration extends from the scroll into the field. While still connected, it runs towards its target and captures its prey with its teeth and claws, before dragging the victim back into the scroll, sealing it down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. This can be avoided if the user has a scroll prepared, although due to the size of the scroll needed, its not likely to be the case. The sealed target is sealed until the user decides to release it. The technique can be used to seal anything from techniques to enemies, depending on the situations and as long as the tiger can drag it back to the scroll. Once sealed, it cannot be released unless the user wishes to do so.
Note: Can only be used by biographies with Ink Ninjutsu.

-105CP
 
Last edited:

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
You should be more concerned about staying alive than making pathetic threats. Why are you in my forest? I would reply in calm tone, observing the girl and her unfolding puppets.

As soon as her attack begins I would reply with a counterattack of my own. Through my pre-existing tattoos a tiger would be reshaped and would pounce towards the girl with intense ferocity. The tiger would be more feral than normal, appearing much more aggressive and violent. The fact that it was influenced by Bad Apple and Touch of colour made it much more dangerous. While Bad apple would serve to maintain it's strength after contact with the blasts fired by the puppets, Touch of colour would bolster the attack output by adding earth and fire chakra into the mix.

The tiger would emerge from my body, gaining the aforementioned abilities, tank the blasts and continue on towards the charging puppets, clawing them in his path as it continues towards the girl. The girl was the end target of the tiger, it would move to cut through any obstacles that may hinder him in order to reach the girl. If all went well, the two charging puppets would be destroyed as would the one that remained near the girl, before having the girl being dragged back - under excruciating pain - into my own body. The earth and fire chakras would make the tiger formidable for the puppets and the girl, as the fire chakra would serve to melt/scorch them while the earth chakra would increase their weight, preventing mobility if the puppets where to survive.(cbb reading their abilities rn tbh z.z) All the shiznig happen in the same timeframe.

I would carefully observe the girl's reaction, maintaining vigilance through both my eyes and CW that was equipped under my clothes.


(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Passives/References ^^



(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.
(Fūinjutsu: Koshi Tandan) Sealing Jutsu: Crouched Tiger Bullet
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 + 10
Damage: N/A 80 + 20
Description: After the user draws a gigantic, bigger than normal, tiger, he does the Ram handseal and the illustration extends from the scroll into the field. While still connected, it runs towards its target and captures its prey with its teeth and claws, before dragging the victim back into the scroll, sealing it down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. This can be avoided if the user has a scroll prepared, although due to the size of the scroll needed, its not likely to be the case. The sealed target is sealed until the user decides to release it. The technique can be used to seal anything from techniques to enemies, depending on the situations and as long as the tiger can drag it back to the scroll. Once sealed, it cannot be released unless the user wishes to do so.
Note: Can only be used by biographies with Ink Ninjutsu.

-105CP

"Amazing," Gwen thought as the man's tattoo literally jumped off his skin and barreled straight for Gwen. With its size and ferocity, Gwen knew if she didn't step in her autonomous puppets would be outright destroyed. Gwen stepped forward as the autonomous puppets were made to dodge to either side of the tiger who continued straight for Gwen. However, the tiger was subsequently intercepted by an instantaneous barricade that was comprised entirely of Gwen's water chakra. The tiger would collide with the wall, its inky body being dissolved into the water as the Encampment Pillar washed it away.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.


Meanwhile, Gwen's puppets were moving into action as Plague went left, scooping up the
left most autonomous puppet up before rising into sky and maneuvering through the trees and unleashing a torrent of wind covered wooden feathers that showered Vayne's position. Apocolpyse went right, the puppet breaking into numerous pieces before outfitting the other autonomous puppet with its sections fitting over it as an armor. The puppets running directly towards Vayne to bring him into close quarters.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
"Amazing," Gwen thought as the man's tattoo literally jumped off his skin and barreled straight for Gwen. With its size and ferocity, Gwen knew if she didn't step in her autonomous puppets would be outright destroyed. Gwen stepped forward as the autonomous puppets were made to dodge to either side of the tiger who continued straight for Gwen. However, the tiger was subsequently intercepted by an instantaneous barricade that was comprised entirely of Gwen's water chakra. The tiger would collide with the wall, its inky body being dissolved into the water as the Encampment Pillar washed it away.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.


Meanwhile, Gwen's puppets were moving into action as Plague went left, scooping up the
left most autonomous puppet up before rising into sky and maneuvering through the trees and unleashing a torrent of wind covered wooden feathers that showered Vayne's position. Apocolpyse went right, the puppet breaking into numerous pieces before outfitting the other autonomous puppet with its sections fitting over it as an armor. The puppets running directly towards Vayne to bring him into close quarters.
You asked for it :kanyeshrug:
 
Top