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<p>[QUOTE="Klad, post: 16240265, member: 142131"]</p><p><span style="font-family: 'Trebuchet MS'"><p style="text-align: center"><span style="font-size: 22px"><span style="color: #cc0000">Fire Release</span></span></p><p></span></p><p><span style="font-family: 'Trebuchet MS'"><u><strong>Created by me</strong></u></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">None</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><u><strong>Techniques taught to me</strong></u></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Mid-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: 80</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Katon: Afutābānā)- Fire Style: Afterburner</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propel the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.</span></p><p><span style="font-family: 'Trebuchet MS'">-Usable twice per battle</span></p><p><span style="font-family: 'Trebuchet MS'">-Can only be taught by Katonpwnz</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: No Katon over A-rank during the turn this us used</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used thrice per battle </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Penguin.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Katon: Kulhu no shutsugen) - Fire Release: Emergence of Kulhu</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A </span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Emergence of Kulhu is a technique where user would release katon chakra around their opponent. Now this chakra would emerge from the ground in shape of numerous small participles of fire that when collected into a single structure take form of tentacles. User will be capable of forming up to four tentacles which main purpose would be as to harm opponent by making all different kinds of lashing movements however if user so wishes he can control these tentacles. Their size can be up to five meters in lengt. User will also be capable by performance of a single seal make the small fire particples from which they are formed actually explode forming a maelstorm in which center opponent will be standing. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can not be used in consequent turns.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used four times per battle.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be Taught by Akasha.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Katon: Kaisu No Kusa)-Fire Release: Fire Grass</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Attack, Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: The fire will burn for two turns.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used once every four turns.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: The original larger kunai is roughly 5m in length, and 6m in width.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can be used thrice per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Hell Autarch</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">(Katon: Kokoro no Hi)-Fire Release: Heart of Fire</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: (Same as targeted jutsu)</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.</span></p><p><span style="font-family: 'Trebuchet MS'">Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Only usable thrice per battle</span></p><p>[/QUOTE]</p>
[QUOTE="Klad, post: 16240265, member: 142131"] [FONT=trebuchet MS][center][SIZE=6][COLOR="#cc0000"]Fire Release[/COLOR][/SIZE][/center] [U][B]Created by me[/B][/U] None [U][B]Techniques taught to me[/B][/U] [B](Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree[/B] Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land. [B](Katon: Afutābānā)- Fire Style: Afterburner[/B] Type: Supplementary/Attack Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propel the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds. -Usable twice per battle -Can only be taught by Katonpwnz [B]Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it. Note: No Katon over A-rank during the turn this us used Note: Can only be used thrice per battle Note: Can only be taught by Penguin. [B](Katon: Kulhu no shutsugen) - Fire Release: Emergence of Kulhu[/B] Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: Emergence of Kulhu is a technique where user would release katon chakra around their opponent. Now this chakra would emerge from the ground in shape of numerous small participles of fire that when collected into a single structure take form of tentacles. User will be capable of forming up to four tentacles which main purpose would be as to harm opponent by making all different kinds of lashing movements however if user so wishes he can control these tentacles. Their size can be up to five meters in lengt. User will also be capable by performance of a single seal make the small fire particples from which they are formed actually explode forming a maelstorm in which center opponent will be standing. Note: Can not be used in consequent turns. Note: Can only be used four times per battle. Note: Can only be Taught by Akasha. [B](Katon: Kaisu No Kusa)-Fire Release: Fire Grass[/B] Type: Attack, Supplementary Rank: A Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet. Note: The fire will burn for two turns. Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area. Note: Can only be used once every four turns. Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly. [B](Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade[/B] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns. Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not. Note: The original larger kunai is roughly 5m in length, and 6m in width. Note: Can be used thrice per battle Note: Can only be taught by Hell Autarch (Katon: Kokoro no Hi)-Fire Release: Heart of Fire Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: (Same as targeted jutsu) Damage Points: N/A Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions. Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it. Note: Only usable thrice per battle[/FONT] [/QUOTE]
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