Kladios and I

Klad

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That's the terrain; ignore the modernized buildings though. So we got a water source down the riverbank. My left, your right. I'll be using Feitan whom I just posted an update. CW on fingers. I'll also try RPing in first person.

Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

My mind was kind of clouded since this morning. The pollution of this reality really makes it hard for a young and fresh consciousness such as mine to function properly. I always wondered what was beyond this physical dimension but today that desire is beyond strong; it's immense. Thoughts like this weigh my mind down and take a fair portion of my day. But I'll need something else as a distraction. The man standing in front of me is from my village, he's called Vayne. Quite the important role he has. It is a marvelous chance to prove to him that I shouldn't be taken lightly. I immediately knead up dark chakra and slam my hands against the ground. An enourmous tendrils creature is created underground, which takes its act immediately. Right beneath Vayne's feet, exactly four tendrils will emerge from the ground. They all possess stabbing properties and are very solid. The way they emerge is similiar to a flower blossoming. Should this hit be successful, Vayne will be a cripple and also be thrown into the air with tremendous force. Meanwhile, since my position was convenient, I take my leg weights off and throw both of them towards any position Vayne might be in the battlefield.

(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A S
Range: Short - Mid
Chakra Cost: 30 40(-10 chakra per turn)
Damage Points: N/A (60 80damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks F-rank for elements weak to Dark; B-Ranks A-rank for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 

Vayne

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The young kladowan steps up for a challenge. Great. I needed a challenge. He starts off by slamming his hands on the ground. I assume its a technique that would originate from the ground, as such I act accordingly. With the aid of wind I propel myself forwards towards Klad. This would put me out of harms way from most attacks from the ground since I was sharing the ground with the opposer. Upon reaching Klad I would exploit the excess momentum to deliver a left rising knee to his chin. Naturally my right foot would be firmly planted on the ground centimeters away from Klad in order to maximise the damage dealt. I would remain vigilant of Klads movements, ready to stop him if necessary.

Kyu Doragon Jutsu: Kurayami Orijin Shikichi | Nine Arts Dragon: Darkness Origin Threshold
Type: Offensive, Defensive, Supplementary
Rank: S-rank
Range: Short – Mid
Chakra: 40
Damage: 80
Description: The user applies the basic principles of the Nine Arts Dragon but on an advanced and much more chakra taxing level. Building off the basic usages of Whisper Origin Thrust the user can release bursts of wind at any time from any point on their body with varying usages. The technique can be used to evade physical attacks or to propel themselves at incredible speed in any direction be it forwards, backwards, left, right, or up. Of course, as with the basic technique, the user must use this technique again to change their direction. Unlike the original technique, this version if far stronger and far more deadly when used offensively. To begin with, this technique happens much faster than the previous iteration. The speed at which the bursts of wind carry the user occur in the blink of an eye (a non-enhanced eye). The user can control the amount of wind released and depending on their use will utilize stable wind or incredible bursts of wind that are unstable but very powerful. For example, if the user wishes to evade an attack they can simply use this technique to throw themselves into the air or backwards in the blink of an eye with an incredible burst of wind that is unstable. While unstable the user will be carried off to safety at a far distance. Similarly the user can use the wind bursts in close quarters combat similarly with how they do with other Nine Arts Dragon techniques. This can cause a punch, which is normally traceable with the naked eye, to happen in the blink of an eye. The damage of course is much deadlier and can cause very severe injuries if the opponent doesn't counter it properly. The technique is incredibly versatile and allows the user very powerful methods of evasion, attack, and other uses. Additionally, the user can simply release large bursts of wind from their body at any point. These are unfocused blasts of wind that can carry off debris and other objects as well as simply throw an opponent off balance and carry them away. This however, requires the user stand perfectly still making it dangerous to use in close range. If the user does not stand perfectly still when releasing these huge blasts of unfocused wind they run the risk of being blown back themselves and causing severe damage to their own body. The possible uses for this technique are up to the user’s own imagination and limitations.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
- Can only be used three times per battle.
- Can only be used once every three turns.
- After being used the user may not use Nine Arts Dragon techniques above A-Rank for 2 turns.

Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 +80 o-o
Description: The user will strike their opponent with an upwards thrust with their knee.
 

Klad

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Just as the tendrils emerge, this Vayne fellow dashes at extremely high speeds towards me. Luckily, my track game was able to keep up with his speed. Just as Vayne raises his knee, I perform a swift jump and fly above the opponent's head. Simultaneously, with a mental command, another set of tendrils will once again emerge from the ground, but this time they will be intangible, as just to intimidate Vayne. If a tendril would hit you, you wouldn't be damaged but some chakra would be absorbed. As I was airborne, I stretch my right leg forward and deal a powerful drop kick with the aid of some Earth chakra I put into my leg.


(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 

Vayne

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And he takes the bait, the moment Klad begins his jump he almost instantly stiffens. An instant later his right leg becomes infront of his left, his left hand rises and grabs the air while his right hand would punch forwards and at an angle, also towards the air. This was due to Klad being forced to imitate my movements, movements that when performed by me would lead to me grabbing Klad's right leg with my left hand and punching him in the balls. As soon as I grab I would pull Klad's leg towards me, resulting in destabilizing his balance. I would then release him and take a step back, both through my shadow and hand.
(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (Time of day variant)(long range if additional shadow/s.)
Chakra cost: 10
Damage Points: N/A
Description: Technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow the two merge and the target is forced to imitate the users movements until the bond is broken.
 

Klad

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And he takes the bait, the moment Klad begins his jump he almost instantly stiffens. An instant later his right leg becomes infront of his left, his left hand rises and grabs the air while his right hand would punch forwards and at an angle, also towards the air. This was due to Klad being forced to imitate my movements, movements that when performed by me would lead to me grabbing Klad's right leg with my left hand and punching him in the balls. As soon as I grab I would pull Klad's leg towards me, resulting in destabilizing his balance. I would then release him and take a step back, both through my shadow and hand.
(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (Time of day variant)(long range if additional shadow/s.)
Chakra cost: 10
Damage Points: N/A
Description: Technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow the two merge and the target is forced to imitate the users movements until the bond is broken.
Right when I jump, I no longer had my free-will on moving my body like I wanted to. My rings did not sense anything wrong in my chakra system, however, they sensed chakra put in the shadow of my body which was residing on the ground. With a passive mental order, a plethora of miniature tendrils emerge from the ground in a messy manner. In the whole 5m radius, it was filled with tendrils which would go up and meet each other in one single point, which was right above my head. In a nutshell, what I did was create an aritificial dome or room made of dark tendrils, eliminating any kind of light and thus, killing off any shadow which may be there. Now that neither me or Vayne's shadow exists, I take control of my body again, and even if Vayne grabs my leg, I perform a spinning kick which breaks free of his grab and also simultaneously kick him in the face. Using his face as a trampoline, I jump to the side of the room, pressing my back against the tendril wall. The room is completely dark and closed from the outside, but I had my rings guide me through their sensing. I knew where Vayne was. So I decide to add another layer of darkness. As I am about to slam my hands against the ground I passively absorb 40 chakra points from myself and convert them to dark chakra. I then make one handseal and manifest a dark orb to emerge from Vayne's feet, trapping him. Once it encloses him, it starts draining his chakra which gradually makes him weaker.

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80 + 10 = 90
Description: After having absorbed chakra beforehand, the user slams his marked palm on the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. As long as the user can maintain this technique, the orb will absorb 20 chakra per turn. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user will shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit.

Restrictions
-Needs prior chakra absorption
-Can only be used twice
-No A-rank or above Dark jutsus the following turn
-It has a cooldown of 2 turns
-Can only be taught by Klad

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
 
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