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<p>[QUOTE="Kiwii, post: 12202811, member: 15177"]</p><p><span style="font-family: 'Times New Roman'"><u><strong>Before the new rules</strong></u></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>1. Genjutsu: (Osore Kosai Kokontouzai) Claustrophoby</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chackra cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Description: When the victim is cought on it will see the surroundings ( Trees, rocks... ) getting bigger and closer until he cant see anything surrounding him. The user can now attack him without beeing seen.</span></p><p><span style="font-family: 'Times New Roman'">(The jutsu paralyses a weak opponent by 2 turns ( 1000 post bellow the user )</span></p><p><span style="font-family: 'Times New Roman'">(This genjutsu cant be preformed on clean terrains like a river or a green plain, but the right condition can me made like creating a mud wall surrounding the victim)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>2. Genjutsu: (Kagyaku Hidamari) Insulations</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">RangeShort-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 25</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 50</span></p><p><span style="font-family: 'Times New Roman'">Description: When the user is caught on this genjutsu he will feel like the sun getting wider and closer. He will feel like the heat is getting hotter.</span></p><p><span style="font-family: 'Times New Roman'">The Genjutsu will cause damage because of the headache (insulation) and will make the opponent sleep for 1 turn.</span></p><p><span style="font-family: 'Times New Roman'">(If the victim is 2000 post behind the user wont be able to escape the jutsu with kai)</span></p><p><span style="font-family: 'Times New Roman'">(This jutsu can only be preformed in a sunny day)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>3.Genjutsu: (Osore koushokyoufushou) Acrophobia</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank:B</span></p><p><span style="font-family: 'Times New Roman'">RangeShort-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost:25</span></p><p><span style="font-family: 'Times New Roman'">Damage Points:N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: When the victim is trapped on this genjutsu, the surroundings and the ground will stretch in a second and the user will feel like he is in a very high place. This will make him lose balance and fall.</span></p><p><span style="font-family: 'Times New Roman'">(this can be made in every place)</span></p><p><span style="font-family: 'Times New Roman'">(If the victim is standing on a very high place, like a cliff or a bridge will, fall from it)</span></p><p><span style="font-family: 'Times New Roman'">(If the user is 1000 post stronger the victim will be paralysed for 1 turn)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>4. Genjutsu: Ombrophobia ( Ame Osore )</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires Rain</span></p><p><span style="font-family: 'Times New Roman'">Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.</span></p><p><span style="font-family: 'Times New Roman'">*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*</span></p><p><span style="font-family: 'Times New Roman'">*Can be broken by Bijuu Chakra*</span></p><p><span style="font-family: 'Times New Roman'">Note: Created for the Rain Village</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>5. Genjutsu: (Osore Ari) Myrmecophobia</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 50</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 90</span></p><p><span style="font-family: 'Times New Roman'">Desription: Myrmecophobia is the fear of ants. When the opponent is cought on this genjutsu, he will immediatly suffer the symptoms of this phobia. For the first turn, if the user sees ants, he will suffer Involuntary Shaking, making really hard for the user to preform handseals fast. At the 2nd turn the user will feel like ants are crawling trought his body, at this fase he will not be able to concentrate well and he will start to be in panic, thus making really hard for the opponent to preform jutsu. (the opponent only gets 2 jutsus in this turn)</span></p><p><span style="font-family: 'Times New Roman'">At the 3rd turn, sweatty and scared, the opponent will see everything he touches turn into tons of ants, and not only the things he touches, everything will fall into ants. The opponent will suffer the damage and be put to sleep for 2 turns.</span></p><p><span style="font-family: 'Times New Roman'">*This genjutsu is not kai'able, the victim must make the user loose concentration by making him suffer physical pain or something similair*</span></p><p><span style="font-family: 'Times New Roman'">*Must be an ant user, and this technique doesn't affect bug users*</span></p><p><span style="font-family: 'Times New Roman'">*can only be used once per battle*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>6. Genjutsu: (Kaunta-TeHan: Muzumuzu Bitan) Handseals Counter: Itchy Nose</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 10</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels a really strong itch on the tip of his nose. Because of this annoying itch, the opponent will stop preforming handseals to scratch his nose. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have to scratch his nose everytime he does handseals.</span></p><p><span style="font-family: 'Times New Roman'">*After 3 times he will notice, exept if he is really stupid*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>7. Genjutsu: (Kaunta-TeHan: Terekusai) Handseals Counter: Awkuard</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 10</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels like he is in a very awkuard situation and he is doind something really stupid. So the opponent will stop doing it.</span></p><p><span style="font-family: 'Times New Roman'">If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will feel stupid everytime he does handseals.</span></p><p><span style="font-family: 'Times New Roman'">*After 3 times he will notice, exept if he is really stupid*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>8. Genjutsu: (Kaunta-TeHan: Rou Gobugari) Handseals Counter: Wax Depilation</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 10</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels like all of his hairs have been waxed. This will make him feel a spasm of pain at the surface of his skin, and he will stop preforming handseals in a suden. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have a spasm everytime he does handseals.</span></p><p><span style="font-family: 'Times New Roman'">*After 3 times he will notice, exept if he is really stupid*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>9. (Surudoi Ribon ) Chakra Ribbon</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Med</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: After the user holds a small stick, he will create a long ribbon made of chakra. Just like the gymnastics, the user is able to spin and swirl the ribbon around him for prottection or to attack the opponent.</span></p><p><span style="font-family: 'Times New Roman'">*The user is only able to mantain the ribbon for 3 turns and can only use it 2 times per battle *</span></p><p><span style="font-family: 'Times New Roman'">*The user must wait 2 turns to use the ribbon again*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Element Table:</span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Wind Style: The ribbon will be sharper and will slice almost trought anything.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Fire Style: The ribbon will be made of fire.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Earth Style: the ribbon will be made of sharp soft earth but can hardden anytime he user wants.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Water Style: The wibbon will be made of sharp water.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Lightning Style: The ribbon will acquire elctrical abilities and can numb the opponnent. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>10. (Reza-Shirakasu) Razor Scatter</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 50</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 90</span></p><p><span style="font-family: 'Times New Roman'">Description: This technique requires a chakra conductive material (For example: Chakra Blade) and a very accurate user. After infusing both 50 chakra aswell as 15 health points into the blade, the weapon(s) will collapse and desintegrate into tons of invisible razor blades (due to it's size) that will travel at very high speeds. The user will manipulate the mist with his chakra, and can fuse them as he wishes, to create barriers or weapons from the razors. This mist can change it's density, but not it's mass, so it will be confined to the original weapon's mass.</span></p><p><span style="font-family: 'Times New Roman'">This blades can be sensed by chakra sensing users/jutsus but can only be seen by doujutsu users (For example: Sharingan). After 3 turns, the blades will regroup on the handle(s) of the original weapon(s) and take an extra 10 health points to the user.</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used by Needle Users or Archers*</span></p><p><span style="font-family: 'Times New Roman'">*Requires a Chakra Conductive Material*</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used once per battle per battle*</span></p><p><span style="font-family: 'Times New Roman'">*Can only desintegrate 2 weapons max*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Table of Elemental Variation</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Wind: Razors will travel much faster. </span></p><p><span style="font-family: 'Times New Roman'">Fire: Razors will be very hot.</span></p><p><span style="font-family: 'Times New Roman'">Earth: Doubles the mass restriction</span></p><p><span style="font-family: 'Times New Roman'">Water: No special effect.</span></p><p><span style="font-family: 'Times New Roman'">Lightning: Razors will numb the opponent.[/spoiler] </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>11. Fuuton: Senpuukikku (Wind Style: Hurricane Kick)</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Type:Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range:Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost:20</span></p><p><span style="font-family: 'Times New Roman'">Damage Points:40</span></p><p><span style="font-family: 'Times New Roman'">Description: A vortex of wind shot out of the users feet when he/she kicks.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: this is a variation of Senpuuken (Hurricane Fist)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>12. (Fuuton:Kiriorosu Kuruma) Wind Style: Slicing Wheel</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: A vertical slicing wheel of wind that can be sent towards the opponent by spinning one or both arms, from the feet wih a flip or from a weapon. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>13. (Fuuton: Dai Kiriorosu Kuruma) Wind Style: Great Slicing Wheel</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description:A bigger and more powerful version of the slicing wheel.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>14. (Fuuton: Kaze Hari Boutou) Wind style: Wind Needles Boom</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chaka Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: Implodes a concetrated wind attack up to A rank, transforming into wind needles that shoot in every direction (Short range). Cant be used on wind gusts or blasts.</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used 3 times per battle*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>15. (Fuuton:Hoippu Sundan) Wind Style: Whip Tearing to Pieces</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Med</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user channels is wind chakra through a whip and snaps it towards the opponent. The snap will release multiple wind slashes.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>16. ( Fuuton: Takedakeshii Enchou ) Wind Style: Ferocious Dome</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: The user creates a dome of high speed wind around himself cutting everyone who approaches. The dome will then release ferouscious wind blasts all around, like a tornado. This blasts are strong to push back even a summon from the size of gamabunta but wont do major damage alone.</span></p><p><span style="font-family: 'Times New Roman'">This dome takes the same amount of time to form as gaara sand dome. </span></p><p><span style="font-family: 'Times New Roman'">*The dome can only last one turn*</span></p><p><span style="font-family: 'Times New Roman'">*can only be done 2 times per battle*</span></p><p><span style="font-family: 'Times New Roman'">*Wind must be the main element*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>17. (Fuuton: Hikyuu Chisou) Wind Style: Leopard Feast</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Mid-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user infuses his sword with wind chakra and then he sticks it on the ground. After that the opponent is surrounded by a whirlwind tht pushes him into the air. From the whirlwind 3 leopards will charge towards he opponent, ripping and tearin the victim apart in middle air.</span></p><p><span style="font-family: 'Times New Roman'">*Biku can generate 6 leopards instead of 3*</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used 2 times per battle*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>18. (Fuuton: Hari Renda) Wind Style: Needles Barrage</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user generates a wind barrage in front of him. Then the barrage will shoot tons of wind needles that can cover a long range of terrain.</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used 2 times per battle*</span></p><p><span style="font-family: 'Times New Roman'">*Wind must be the main element*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>19. (Fuuton: Bu-meran Dekoi) Wind Style: Boomerang Decoy</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range).</span></p><p><span style="font-family: 'Times New Roman'">*can only be used 2 times per battle*</span></p><p><span style="font-family: 'Times New Roman'">*only lasts 1 turn*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>20. (Fuuton: Sundan Sunappu ) Wind Style: Tearing Snap</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: When the whip is tied to the opponent, the user can release it with a snap. The snap ill be charged with wind chakra and will rip trought the opponent locked part of the body. This is best suited or arms, legs and neck.</span></p><p><span style="font-family: 'Times New Roman'">*can only be used 3 times per battle and if the user attemps a 4th time, the whip will shred to pieces*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>21. ( Doton: Andoroido ) Earth Style: Android</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: This jutsu enables the user to gain control of metal in the area by using his earth chakra to mold the metal ores. This jutsu can also create metal from the ground, by pressuring it. This mode lasts 5 turns, in wich he gains primitive control over small to medium ammounts of metal, and enables the user the possibilty to use related jutsus.</span></p><p><span style="font-family: 'Times New Roman'">*This jutsu doesn't have control over Metal Costum Elements*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>22. ( Doton: Ketatamashii ) Earth Style: Piercing</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: This jutsu covers the gorund with needles, wich the user can then shoot with great speed against the opponent.</span></p><p><span style="font-family: 'Times New Roman'">*Needs Android Activated*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>23. ( Doton: Bo-Ru no Tekkou ) Earth Style: Balls of Steel</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: This jutsu raises 3 balls of steel, on top of eachother, for the size of 2 heads each. From there, the user can manipulate them into anything, aslong as they keep the ball shape. This balls move at great speed.</span></p><p><span style="font-family: 'Times New Roman'">*Needs Android Mode Activated*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>24. Ant Bomb Technique ( Ami Bakudan no Jutsu )</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 15</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 30</span></p><p><span style="font-family: 'Times New Roman'">Description: A variation of (Hachi Bakudan No Jutsu) - Bee Bomb Technique, where the user detonates ants upon contact. The ants release a squeeze of poison instead of wax, which can have devastating effects on mouth, nose, eyes or open wounds, but don't really do anything on the user skin.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>25. Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: All </span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost:10 (each 3 boomerangs, max 12)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 20</span></p><p><span style="font-family: 'Times New Roman'">Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).</span></p><p><span style="font-family: 'Times New Roman'">This boomerangs are thin enough to slice the opponent.</span></p><p><span style="font-family: 'Times New Roman'">*can be infused with wind chakra*</span></p><p><span style="font-family: 'Times New Roman'">*can only be used by the leopard guru and students*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>26. Summoning: (Neitivu Bu-meran: Tsuin Kiba) - Tribal Boomerangs Summoning: Twin Fang</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: All</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: Summons 2 leopard bone boomerang from the size of a katana. These boomerangs can be held as a sword to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).</span></p><p><span style="font-family: 'Times New Roman'">This boomerangs are thin enough to slice the opponent, and strong enough to cut through basic bone. </span></p><p><span style="font-family: 'Times New Roman'">*can be infused with wind chakra*</span></p><p><span style="font-family: 'Times New Roman'">*can only be used by the leopard guru and students*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>27. Summoning: (Neitivu Bu-meran: Toppi Mashin) - Tribal Boomerang Summoning: Wild Devil</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: All</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: Summons a leopard bone boomerang from the size of an average adult. This boomerang can be held as hammer to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).</span></p><p><span style="font-family: 'Times New Roman'">This boomerangs are thin enough to slice the opponent, and strong enough to crush the opponent. </span></p><p><span style="font-family: 'Times New Roman'">*can be infused with wind chakra*</span></p><p><span style="font-family: 'Times New Roman'">*can only be used by the leopard guru and students*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>28. (Kamufura-ju Inpei) Camouflage Concealment</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank:C</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost:20</span></p><p><span style="font-family: 'Times New Roman'">Damage Points:N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: Hunting technique used by multiple animals. Because of the patterns on the fur, the animals are able to conceal themselves on the surroundings while waiting for their prey. The patterns also allow the animal to stay unnoticed </span></p><p><span style="font-family: 'Times New Roman'">even while running so the prey will only see them when its too late.</span></p><p><span style="font-family: 'Times New Roman'">*The user must have affinity with an animal with pattern fur*</span></p><p><span style="font-family: 'Times New Roman'">*opponents 2000 post above the user will see through this technique*</span></p><p><span style="font-family: 'Times New Roman'">*Cant be used if the surroundings arent the same high as the user*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>29. ( Hikyuu Sutansu: Katana Uzu ) Leopard Stance: Sword Swirl</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: This stance is used to deflect a quick sucession of small projectiles. With a sword combo the user, while swinging his swords, will block all the projectile (kunnais, arrows, small rocks, etc) thrown at him, spinning. Its similair to Heavenly Spin, but instead of releasing chakra, the user will substitute it for a sword combo.</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used by the Leopard Guru and students*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>30. (Hikyuu Sutansu: Jinsoku Shikon) Leopard Stance: Rapid Fangs</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: A rapid combo of 5 quick punches, in seconds, to the abdominal area or the rib cage area.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>31. Puppet: Unabara (The Deep)</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: C</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 30</span></p><p><span style="font-family: 'Times New Roman'">Description: Has the primitive shape of a submarine. Is 1 meter wide and half a meter high. It can be commanded using 3 fingers minimum, wich means the user can weild 3 in a row.</span></p><p><span style="font-family: 'Times New Roman'">Basicly, it shell as a similair effect of the jutsu "Earth Release: Underground Fish Projection", allowin it to go underground or underwater without disturbing the surface. 2 fingers control the movement and the middle controls the traps. Unabara has 3 traps:</span></p><p><span style="font-family: 'Times New Roman'">1. Opens a trapdoor on the top, reveiling 3 big saw wheels, spinning at great speed.</span></p><p><span style="font-family: 'Times New Roman'">2. Opens a trapdoor on the front, shooting multiple needles made of metal.</span></p><p><span style="font-family: 'Times New Roman'">3. Opems a trapdoor bellow the puppet, wich shoot multiple wires that tie the opponent. the wires have several tags, wich explode when the user feels necessary. Destroys the puppet.</span></p><p><span style="font-family: 'Times New Roman'">*Made by Tukki Aburame*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>32. Puppet: Ventus / Flamma / Terra / Aqua / Fulgur</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 10</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 20</span></p><p><span style="font-family: 'Times New Roman'">Description: The user closes his hands and opens them again, forming an elemental chakra ball from the size of a basket ball. This ball has all the characteristics of the element and after it's creation, it stands on it's own, without adding more chakra. The puppet is created with 2 chakra threads, wich the user will use to manipulate it. The first thread is used to move the puppet around and the second thread is to change the shape of the ball.</span></p><p><span style="font-family: 'Times New Roman'">The ball can be stretched, flatten, squared, etc, as longs as the mass stays the same.</span></p><p><span style="font-family: 'Times New Roman'">The user can summon and control 5 puppets in row, with the same element or not.</span></p><p><span style="font-family: 'Times New Roman'">Fusions, of any kind, will upgrade the rank and power of the jutsu to the rank above. All five will fused be equal to an S rank.</span></p><p><span style="font-family: 'Times New Roman'">The puppets can stay the whole battle, but the fusions can only be mantainned 1 turn, due to the unstability.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>33. Puppet: Meiun Gangu ( Doom Toy)</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: This a very simple, yet complex puppet. Basicly, the initial form of the puppet is a ball, wich we can notice the structure as being 10 small curved metal bars sharp at the sides, wrapped. The bars are ramdomly conected with wich other and at this point the most basic movement is moving around. Wich the user can do with only one finger. Then, and this is the tricky part, with an aditional finger, the user can open the ball into 2 jaws. 1 finger to move and 1 finger to open and close. With another finger, the mouth opens and forms a shield, with a (gilotine) and that can stil bend over itself, being still strangely like a mouth. Now, changing the fingers ( Still 3 fingers, but the extra ones change the tread), it becames a semi-circular object, comprized my 3 intricated bars. Spinning the extra fingers around eachother, the bars vibrate up and down, creating the effect of a spinning wheel, but still very flexible, because of the first finger. With an aditional finger, all the bars open and create a single bar. The extra finger is also for movement, wich means we get a very agile and flexible bar, with very sharp edges. The user can swirl it around himself, toss it to the opponent, wrap body parts, almost anything. At any point, the user can switch forms.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can use 2 puppets at once but at this level the user can't fuse them together.</span></p><p><span style="font-family: 'Times New Roman'">*Developted by Tukki Aburame* </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>34. ( Houkou ) - Roar</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Medium</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 25</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A (exept elemental Roar)</span></p><p><span style="font-family: 'Times New Roman'">Description: The user gathers chakra in the stomach and release it all at once from his mouth in a load roar. This roar as the ability to paralyze the opponent.</span></p><p><span style="font-family: 'Times New Roman'">*can add element*</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Table of Elemental Roar Extra Information:</span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Wind Roar - Releases also a blast of wind. </span></p><p><span style="font-family: 'Times New Roman'">Fire Roar - Realeases also fire blast.</span></p><p><span style="font-family: 'Times New Roman'">Lightning Roar - Releases also a shock wave.</span></p><p><span style="font-family: 'Times New Roman'">Earth Roar - Also crushes the surrounding ground.</span></p><p><span style="font-family: 'Times New Roman'">Water Roar - Releases also a water blast. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p>[/QUOTE]</p>
[QUOTE="Kiwii, post: 12202811, member: 15177"] [font=times new roman][u][b]Before the new rules[/b][/u] [b]1. Genjutsu: (Osore Kosai Kokontouzai) Claustrophoby[/b] Rank: C Range: Short-Medium Chackra cost: 20 Description: When the victim is cought on it will see the surroundings ( Trees, rocks... ) getting bigger and closer until he cant see anything surrounding him. The user can now attack him without beeing seen. (The jutsu paralyses a weak opponent by 2 turns ( 1000 post bellow the user ) (This genjutsu cant be preformed on clean terrains like a river or a green plain, but the right condition can me made like creating a mud wall surrounding the victim) [b]2. Genjutsu: (Kagyaku Hidamari) Insulations[/b] Rank: B RangeShort-Medium Chakra Cost: 25 Damage Points: 50 Description: When the user is caught on this genjutsu he will feel like the sun getting wider and closer. He will feel like the heat is getting hotter. The Genjutsu will cause damage because of the headache (insulation) and will make the opponent sleep for 1 turn. (If the victim is 2000 post behind the user wont be able to escape the jutsu with kai) (This jutsu can only be preformed in a sunny day) [b]3.Genjutsu: (Osore koushokyoufushou) Acrophobia[/b] Rank:B RangeShort-Medium Chakra Cost:25 Damage Points:N/A Description: When the victim is trapped on this genjutsu, the surroundings and the ground will stretch in a second and the user will feel like he is in a very high place. This will make him lose balance and fall. (this can be made in every place) (If the victim is standing on a very high place, like a cliff or a bridge will, fall from it) (If the user is 1000 post stronger the victim will be paralysed for 1 turn) [b]4. Genjutsu: Ombrophobia ( Ame Osore )[/b] Rank: S Range: Short-Medium Chakra Cost: 40 Damage Points: 80 Note: Requires Rain Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone. *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user* *Can be broken by Bijuu Chakra* Note: Created for the Rain Village [b]5. Genjutsu: (Osore Ari) Myrmecophobia[/b] Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Desription: Myrmecophobia is the fear of ants. When the opponent is cought on this genjutsu, he will immediatly suffer the symptoms of this phobia. For the first turn, if the user sees ants, he will suffer Involuntary Shaking, making really hard for the user to preform handseals fast. At the 2nd turn the user will feel like ants are crawling trought his body, at this fase he will not be able to concentrate well and he will start to be in panic, thus making really hard for the opponent to preform jutsu. (the opponent only gets 2 jutsus in this turn) At the 3rd turn, sweatty and scared, the opponent will see everything he touches turn into tons of ants, and not only the things he touches, everything will fall into ants. The opponent will suffer the damage and be put to sleep for 2 turns. *This genjutsu is not kai'able, the victim must make the user loose concentration by making him suffer physical pain or something similair* *Must be an ant user, and this technique doesn't affect bug users* *can only be used once per battle* [b]6. Genjutsu: (Kaunta-TeHan: Muzumuzu Bitan) Handseals Counter: Itchy Nose[/b] Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels a really strong itch on the tip of his nose. Because of this annoying itch, the opponent will stop preforming handseals to scratch his nose. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have to scratch his nose everytime he does handseals. *After 3 times he will notice, exept if he is really stupid* [b]7. Genjutsu: (Kaunta-TeHan: Terekusai) Handseals Counter: Awkuard[/b] Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels like he is in a very awkuard situation and he is doind something really stupid. So the opponent will stop doing it. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will feel stupid everytime he does handseals. *After 3 times he will notice, exept if he is really stupid* [b]8. Genjutsu: (Kaunta-TeHan: Rou Gobugari) Handseals Counter: Wax Depilation[/b] Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels like all of his hairs have been waxed. This will make him feel a spasm of pain at the surface of his skin, and he will stop preforming handseals in a suden. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have a spasm everytime he does handseals. *After 3 times he will notice, exept if he is really stupid* [b]9. (Surudoi Ribon ) Chakra Ribbon[/b] Rank: S Range: Short-Med Chakra Cost: 40 Damage Points: 80 Description: After the user holds a small stick, he will create a long ribbon made of chakra. Just like the gymnastics, the user is able to spin and swirl the ribbon around him for prottection or to attack the opponent. *The user is only able to mantain the ribbon for 3 turns and can only use it 2 times per battle * *The user must wait 2 turns to use the ribbon again* Element Table: [spoiler]Wind Style: The ribbon will be sharper and will slice almost trought anything. Fire Style: The ribbon will be made of fire. Earth Style: the ribbon will be made of sharp soft earth but can hardden anytime he user wants. Water Style: The wibbon will be made of sharp water. Lightning Style: The ribbon will acquire elctrical abilities and can numb the opponnent. [/spoiler] [b]10. (Reza-Shirakasu) Razor Scatter[/b] Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: This technique requires a chakra conductive material (For example: Chakra Blade) and a very accurate user. After infusing both 50 chakra aswell as 15 health points into the blade, the weapon(s) will collapse and desintegrate into tons of invisible razor blades (due to it's size) that will travel at very high speeds. The user will manipulate the mist with his chakra, and can fuse them as he wishes, to create barriers or weapons from the razors. This mist can change it's density, but not it's mass, so it will be confined to the original weapon's mass. This blades can be sensed by chakra sensing users/jutsus but can only be seen by doujutsu users (For example: Sharingan). After 3 turns, the blades will regroup on the handle(s) of the original weapon(s) and take an extra 10 health points to the user. *Can only be used by Needle Users or Archers* *Requires a Chakra Conductive Material* *Can only be used once per battle per battle* *Can only desintegrate 2 weapons max* Table of Elemental Variation [spoiler]Wind: Razors will travel much faster. Fire: Razors will be very hot. Earth: Doubles the mass restriction Water: No special effect. Lightning: Razors will numb the opponent.[/spoiler] [b]11. Fuuton: Senpuukikku (Wind Style: Hurricane Kick)[/b] Type:Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: A vortex of wind shot out of the users feet when he/she kicks. Note: this is a variation of Senpuuken (Hurricane Fist) [b]12. (Fuuton:Kiriorosu Kuruma) Wind Style: Slicing Wheel[/b] Rank: C Range: Short-Medium Chakra Cost: 20 Damage Points: 40 Description: A vertical slicing wheel of wind that can be sent towards the opponent by spinning one or both arms, from the feet wih a flip or from a weapon. [b]13. (Fuuton: Dai Kiriorosu Kuruma) Wind Style: Great Slicing Wheel[/b] Rank: A Range: Short-Medium Chakra Cost: 30 Damage Points: 60 Description:A bigger and more powerful version of the slicing wheel. [b]14. (Fuuton: Kaze Hari Boutou) Wind style: Wind Needles Boom[/b] Rank: A Range: Short-Mid Chaka Cost: 30 Damage Points: 60 Description: Implodes a concetrated wind attack up to A rank, transforming into wind needles that shoot in every direction (Short range). Cant be used on wind gusts or blasts. *Can only be used 3 times per battle* [b]15. (Fuuton:Hoippu Sundan) Wind Style: Whip Tearing to Pieces[/b] Rank: A Range: Short-Med Chakra Cost: 30 Damage Points: 60 Description: The user channels is wind chakra through a whip and snaps it towards the opponent. The snap will release multiple wind slashes. [b]16. ( Fuuton: Takedakeshii Enchou ) Wind Style: Ferocious Dome[/b] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: The user creates a dome of high speed wind around himself cutting everyone who approaches. The dome will then release ferouscious wind blasts all around, like a tornado. This blasts are strong to push back even a summon from the size of gamabunta but wont do major damage alone. This dome takes the same amount of time to form as gaara sand dome. *The dome can only last one turn* *can only be done 2 times per battle* *Wind must be the main element* [b]17. (Fuuton: Hikyuu Chisou) Wind Style: Leopard Feast[/b] Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user infuses his sword with wind chakra and then he sticks it on the ground. After that the opponent is surrounded by a whirlwind tht pushes him into the air. From the whirlwind 3 leopards will charge towards he opponent, ripping and tearin the victim apart in middle air. *Biku can generate 6 leopards instead of 3* *Can only be used 2 times per battle* [b]18. (Fuuton: Hari Renda) Wind Style: Needles Barrage[/b] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user generates a wind barrage in front of him. Then the barrage will shoot tons of wind needles that can cover a long range of terrain. *Can only be used 2 times per battle* *Wind must be the main element* [b]19. (Fuuton: Bu-meran Dekoi) Wind Style: Boomerang Decoy[/b] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range). *can only be used 2 times per battle* *only lasts 1 turn* [b]20. (Fuuton: Sundan Sunappu ) Wind Style: Tearing Snap[/b] Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: When the whip is tied to the opponent, the user can release it with a snap. The snap ill be charged with wind chakra and will rip trought the opponent locked part of the body. This is best suited or arms, legs and neck. *can only be used 3 times per battle and if the user attemps a 4th time, the whip will shred to pieces* [b]21. ( Doton: Andoroido ) Earth Style: Android[/b] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This jutsu enables the user to gain control of metal in the area by using his earth chakra to mold the metal ores. This jutsu can also create metal from the ground, by pressuring it. This mode lasts 5 turns, in wich he gains primitive control over small to medium ammounts of metal, and enables the user the possibilty to use related jutsus. *This jutsu doesn't have control over Metal Costum Elements* [b]22. ( Doton: Ketatamashii ) Earth Style: Piercing[/b] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This jutsu covers the gorund with needles, wich the user can then shoot with great speed against the opponent. *Needs Android Activated* [b]23. ( Doton: Bo-Ru no Tekkou ) Earth Style: Balls of Steel[/b] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: This jutsu raises 3 balls of steel, on top of eachother, for the size of 2 heads each. From there, the user can manipulate them into anything, aslong as they keep the ball shape. This balls move at great speed. *Needs Android Mode Activated* [b]24. Ant Bomb Technique ( Ami Bakudan no Jutsu )[/b] Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: A variation of (Hachi Bakudan No Jutsu) - Bee Bomb Technique, where the user detonates ants upon contact. The ants release a squeeze of poison instead of wax, which can have devastating effects on mouth, nose, eyes or open wounds, but don't really do anything on the user skin. [b]25. Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang[/b] Rank: D Range: All Chakra Cost:10 (each 3 boomerangs, max 12) Damage Points: 20 Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range). This boomerangs are thin enough to slice the opponent. *can be infused with wind chakra* *can only be used by the leopard guru and students* [b]26. Summoning: (Neitivu Bu-meran: Tsuin Kiba) - Tribal Boomerangs Summoning: Twin Fang[/b] Rank: C Range: All Chakra Cost: 20 Damage Points: 40 Description: Summons 2 leopard bone boomerang from the size of a katana. These boomerangs can be held as a sword to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range). This boomerangs are thin enough to slice the opponent, and strong enough to cut through basic bone. *can be infused with wind chakra* *can only be used by the leopard guru and students* [b]27. Summoning: (Neitivu Bu-meran: Toppi Mashin) - Tribal Boomerang Summoning: Wild Devil[/b] Rank: A Range: All Chakra Cost: 30 Damage Points: 60 Description: Summons a leopard bone boomerang from the size of an average adult. This boomerang can be held as hammer to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range). This boomerangs are thin enough to slice the opponent, and strong enough to crush the opponent. *can be infused with wind chakra* *can only be used by the leopard guru and students* [b]28. (Kamufura-ju Inpei) Camouflage Concealment[/b] Rank:C Range: Short-Medium Chakra Cost:20 Damage Points:N/A Description: Hunting technique used by multiple animals. Because of the patterns on the fur, the animals are able to conceal themselves on the surroundings while waiting for their prey. The patterns also allow the animal to stay unnoticed even while running so the prey will only see them when its too late. *The user must have affinity with an animal with pattern fur* *opponents 2000 post above the user will see through this technique* *Cant be used if the surroundings arent the same high as the user* [b]29. ( Hikyuu Sutansu: Katana Uzu ) Leopard Stance: Sword Swirl[/b] Rank: C Range: short Chakra Cost: N/A Damage Points: N/A Description: This stance is used to deflect a quick sucession of small projectiles. With a sword combo the user, while swinging his swords, will block all the projectile (kunnais, arrows, small rocks, etc) thrown at him, spinning. Its similair to Heavenly Spin, but instead of releasing chakra, the user will substitute it for a sword combo. *Can only be used by the Leopard Guru and students* [b]30. (Hikyuu Sutansu: Jinsoku Shikon) Leopard Stance: Rapid Fangs[/b] Rank: C Range: Short Chakra Cost: N/A Damage Points: 40 Description: A rapid combo of 5 quick punches, in seconds, to the abdominal area or the rib cage area. [b]31. Puppet: Unabara (The Deep)[/b] Rank: C Chakra: N/A Damage Points: 30 Description: Has the primitive shape of a submarine. Is 1 meter wide and half a meter high. It can be commanded using 3 fingers minimum, wich means the user can weild 3 in a row. Basicly, it shell as a similair effect of the jutsu "Earth Release: Underground Fish Projection", allowin it to go underground or underwater without disturbing the surface. 2 fingers control the movement and the middle controls the traps. Unabara has 3 traps: 1. Opens a trapdoor on the top, reveiling 3 big saw wheels, spinning at great speed. 2. Opens a trapdoor on the front, shooting multiple needles made of metal. 3. Opems a trapdoor bellow the puppet, wich shoot multiple wires that tie the opponent. the wires have several tags, wich explode when the user feels necessary. Destroys the puppet. *Made by Tukki Aburame* [b]32. Puppet: Ventus / Flamma / Terra / Aqua / Fulgur[/b] Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: 20 Description: The user closes his hands and opens them again, forming an elemental chakra ball from the size of a basket ball. This ball has all the characteristics of the element and after it's creation, it stands on it's own, without adding more chakra. The puppet is created with 2 chakra threads, wich the user will use to manipulate it. The first thread is used to move the puppet around and the second thread is to change the shape of the ball. The ball can be stretched, flatten, squared, etc, as longs as the mass stays the same. The user can summon and control 5 puppets in row, with the same element or not. Fusions, of any kind, will upgrade the rank and power of the jutsu to the rank above. All five will fused be equal to an S rank. The puppets can stay the whole battle, but the fusions can only be mantainned 1 turn, due to the unstability. [b]33. Puppet: Meiun Gangu ( Doom Toy)[/b] Rank: A Chakra Cost: N/A Damage Points: 60 Description: This a very simple, yet complex puppet. Basicly, the initial form of the puppet is a ball, wich we can notice the structure as being 10 small curved metal bars sharp at the sides, wrapped. The bars are ramdomly conected with wich other and at this point the most basic movement is moving around. Wich the user can do with only one finger. Then, and this is the tricky part, with an aditional finger, the user can open the ball into 2 jaws. 1 finger to move and 1 finger to open and close. With another finger, the mouth opens and forms a shield, with a (gilotine) and that can stil bend over itself, being still strangely like a mouth. Now, changing the fingers ( Still 3 fingers, but the extra ones change the tread), it becames a semi-circular object, comprized my 3 intricated bars. Spinning the extra fingers around eachother, the bars vibrate up and down, creating the effect of a spinning wheel, but still very flexible, because of the first finger. With an aditional finger, all the bars open and create a single bar. The extra finger is also for movement, wich means we get a very agile and flexible bar, with very sharp edges. The user can swirl it around himself, toss it to the opponent, wrap body parts, almost anything. At any point, the user can switch forms. Note: Can use 2 puppets at once but at this level the user can't fuse them together. *Developted by Tukki Aburame* [b]34. ( Houkou ) - Roar[/b] Rank: B Range: Short-Medium Chakra Cost: 25 Damage Points: N/A (exept elemental Roar) Description: The user gathers chakra in the stomach and release it all at once from his mouth in a load roar. This roar as the ability to paralyze the opponent. *can add element* Table of Elemental Roar Extra Information: [spoiler]Wind Roar - Releases also a blast of wind. Fire Roar - Realeases also fire blast. Lightning Roar - Releases also a shock wave. Earth Roar - Also crushes the surrounding ground. Water Roar - Releases also a water blast. [/spoiler] [/font] [/QUOTE]
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