Okay First i use
(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank

Type:Supplementary
Range:Short-Mid
Chakra cost:10
Damage Points:N/A
Description: Covers area in a mist that can be thick.
Then when your in the mist and you cant see i use
Water Element
Water Release based attacks can take the form of mostly walls of water or water in the shape of sea creature. Water Release techniques are the second common element used, and mainly used by shinobi from the Land of Water.
Note:All jutsu that do not specify that water is not needed or isn`t spit out of the mouth need a water source to perform
D-Rank
(Suiton No Jutsu) - Water technique
Rank

Type:Supplementary/Attack/Defence
Range:Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
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(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank

Type:Supplementary
Range:Short-Mid
Chakra cost:10
Damage Points:N/A
Description: Covers area in a mist that can be thick.
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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank

Range:Short-Mid
Chakra cost:10
Damage Points:N/A
Description:After performing the needed hand seals the user expels a sticky liquid from his gullet.
This liquid can cover approximately 20 square meters.
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(Suiton: Mizurappa) - Water Style: Chaos Wave
Rank

Type:Attack
Range:Short-Mid
Chakra cost:10
Damage Points:20
Description: A low pressure blast of water that is spit from the users mouth and is capable of pushing medium sized objects over.
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(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank

Range:Short
Chakra cost:10
Damage Points:20
Description: A sword made of water that is capable of cutting and stabbing the opponent.
C-Rank
Hidden Mist Eye Sight Deprevation
Rank:C
Type:Supplementary
Range:Short-Mid
Chakra cost:15(-3 each turn to keep it active)
Damage Points:N/A
Description:Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note:Must have already used hidden mist jutsu
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(Mizu Bunshin) - Water Style: Water Clone
Rank:C
Type:Supplementary
Range:Short
Chakra cost:15
Damage Points:N/A
Description: Creates a clone of the user made of water.
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(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank:C
Type:Supplementary
Chakra cost:15
Damage Points:N/A
Description:After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
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(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:30
Descripton:The user makes a whirling sphere of water. This sphere can then emit whips of water, which can seek out and impale his target.
Capable of attacking multiple enemies.
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(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank:C
Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:30
Descripton: A whirl pool that sucks any opponent in range under water.(this jutsu must be done in water)
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(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank:C
Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Can only be performed if there is a water source near by.
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(Suiton: Suishouha) - Water Style: Water Shock wave
Rank:C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Descripton:causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
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(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank:C
Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there whereabouts.
"THERE YOU ARE"
Now i use
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank:A
Range:Short-Long
Chakra cost:30
Damage Points:60
Description: User makes 5 sharks of water that attack opponent and can not be destroyed while in water any damage to the sharks is regenerated as long as there in water.