Kirikoe Vs Sinthorius

Sinthorus

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Azriel

Azriel stood outnumbered, 2 to 1. He was alone in this opening but that didn't matter, he'd have to find a way around that. He knew just the methods to handle multiple opponents. First off, he would passively activate his Byakugan to analyse the opponent's chakra prowess to see what he was up against. It would seem it was one of similar power to him, not to be under estimated.

Azriel slammed his staff into the ground as his foe and their summon would see the area around them withering up and dying, releasing a mass of green smoke that without a delay would bind them both as though death itself was seeking to bind them. They would feel the coldness of death wash over their bodies as their movements are restricted. As they are bound, voices will screech in their heads as the words "Kill, burn destroy..." echo in their minds to drive them crazy.

With the Illusion binding the two, azriel would waste no time releasing his chakra through the entire field with another tap of his staff creating a layer of steel under the surface in preparation. Should his foe or their summon move they would be impaled through their feet before they get very far. His steel empowered by his attributes and his weapon.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye - Passive
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Genjutsu: Moeru Gundan) Illusion Art: Burning Legion
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).

(Kōton: Atlas) – Steel release: Atlas
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60+20+5 = 85
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.

The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.

Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points
 

Kirikoe

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Kirikoe stood against his opponent on the open field, Vinea slightly off to his right hand side, the wind slowly causing his hair to sway, a rather tranquil sight, however the tension in the air was far from tranquil, his opponent did not seem weak and it was clear he would be a difficult match.

"It seems we found ourselves a strong one this time Byakko.."

Kirikoe would speak to the spirit which lay atop his shoulder, the grand spirit known as Byakko, the personal spirit of Kirikoe who was of the Katsuryoku clan, A clan which dealt in spirits and shamanism.

"So it would seem.."

Byakko would reply

Vinea seemingly having gotten used to her master talking to nothing.. would hold a straight face as she continued to ready herself towards the opponent.

With a quick slam of his staff hitting the ground some unusual effects wold occur, it would be but mere moments however both Kirikoe and Vinea would suddenly be struck with stiffness and a sense of chilling cold came over them, they would both see the same scene, 'the area around them withering up and dying, releasing a mass of green smoke'

"Byakko.. It seems I am unable to move due to this green smoke.. It is best if we do the thing."

"I do not see any green smoke Kirikoe, I would say the mans actions just now was a genjutsu.."

Byakko would reply as Kirikoe induced a full body infusion with Byakko, the spirit merging into his body, this merging would cause a spiking of the chakra system, releasing him from his stiffness as Byakko would fully merge with Kirikoe, opening the flood gates of techniques that are at the disposal of a Katsuryoku clan member.

(Búri no Yuigon) Δ Testament of Búri
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.

Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.

Precognition| which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.

Aura Sensing\ is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.

Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.

While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.

Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;

Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).

Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.

These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Approved here:

As soon as Kirikoe was freed of the Genjutsu and the abilities of a fullbody infusion took hold he was able to sense the intentions of his opponent and through his precognition was able to tell what was to come, by making use of one of the nearby spirits, Kirikoe infused the solid earthen surface below him, making sure to avoid the steel that lay beneath the surface.

once infused into the earth, the earth would protrude upwards, taking the form of a large snapping tortoise, the tortoise wouldn't be very high its maximum height around 6ft, however its width and the back of its earthen shell would expand to encompass short range, this would lift both Kirikoe and Vinea upwards.

The tortoise would speed towards the opponent like some freak of nature, inaccurate to its form, looking completely strange, as it got close it would open its large maw and aim to take a large bite towards his opponent aiming specifically for the head, its large mouth crushing down.


(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type:
Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description:
Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.

Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:

During the creation of the tortoise Vinea herself would have noticed the genjutsu, she would channel her chakra and transform into her weapon form, which Kirikoe would proceed to take a hold of as the Tortoise proceeded to attack his opponent.

Henge: Adamantin Toraidento | Transformation: Adamantine Trident
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Vinea transforms into a trident (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Vinea is transformed into the Adamantine Trident, it is possible for her to have her ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful stabs and thrusts that take advantage of its ability to extend. In addition, the trident has to the capacity to generate modest quantities of water for certain moves. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible water-based attacks via the trident. When the trident is slammed, prongs first into the ground in the immediate vicinity of the wielder, a large body of water may begin to form from water in the ground. Should an opponent be impaled upon the trident, a highly dense sphere of water may form around their person, to restrict their movements and breathing. From the trident, a very thin stream of pressurized water (capable of easily cutting stone) may also be released, with a trajectory dependent on how the trident is swung.

Note: This may only be used by Vinea of the monkeys, and she may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Vinea maintains this form will not count towards the turns he can stay on the field.
Note: All of the water-based moves generated by the trident are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of water has short-long range. Every other move is short-range only.
 
Last edited:

Sinthorus

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Kirikoe stood against his opponent on the open field, Vinea slightly off to his right hand side, the wind slowly causing his hair to sway, a rather tranquil sight, however the tension in the air was far from tranquil, his opponent did not seem weak and it was clear he would be a difficult match.

"It seems we found ourselves a strong one this time Byakko.."

Kirikoe would speak to the spirit which lay atop his shoulder, the grand spirit known as Byakko, the personal spirit of Kirikoe who was of the Katsuryoku clan, A clan which dealt in spirits and shamanism.

"So it would seem.."

Byakko would reply

Vinea seemingly having gotten used to her master talking to nothing.. would hold a straight face as she continued to ready herself towards the opponent.

With a quick slam of his staff hitting the ground some unusual effects wold occur, it would be but mere moments however both Kirikoe and Vinea would suddenly be struck with stiffness and a sense of chilling cold came over them, they would both see the same scene, 'the area around them withering up and dying, releasing a mass of green smoke'

"Byakko.. It seems I am unable to move due to this green smoke.. It is best if we do the thing."

"I do not see any green smoke Kirikoe, I would say the mans actions just now was a genjutsu.."

Byakko would reply as Kirikoe induced a full body infusion with Byakko, the spirit merging into his body, this merging would cause a spiking of the chakra system, releasing him from his stiffness as Byakko would fully merge with Kirikoe, opening the flood gates of techniques that are at the disposal of a Katsuryoku clan member.

(Búri no Yuigon) Δ Testament of Búri
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.

Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.

Precognition| which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.

Aura Sensing\ is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.

Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.

While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.

Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;

Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).

Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.

These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Approved here:

As soon as Kirikoe was freed of the Genjutsu and the abilities of a fullbody infusion took hold he was able to sense the intentions of his opponent and through his precognition was able to tell what was to come, by making use of one of the nearby spirits, Kirikoe infused the solid earthen surface below him, making sure to avoid the steel that lay beneath the surface.

once infused into the earth, the earth would protrude upwards, taking the form of a large snapping tortoise, the tortoise wouldn't be very high its maximum height around 6ft, however its width and the back of its earthen shell would expand to encompass short range, this would lift both Kirikoe and Vinea upwards.

The tortoise would speed towards the opponent like some freak of nature, inaccurate to its form, looking completely strange, as it got close it would open its large maw and aim to take a large bite towards his opponent aiming specifically for the head, its large mouth crushing down.


(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type:
Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description:
Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.

Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:

During the creation of the tortoise Vinea herself would have noticed the genjutsu, she would channel her chakra and transform into her weapon form, which Kirikoe would proceed to take a hold of as the Tortoise proceeded to attack his opponent.

Henge: Adamantin Toraidento | Transformation: Adamantine Trident
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Vinea transforms into a trident (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Vinea is transformed into the Adamantine Trident, it is possible for her to have her ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful stabs and thrusts that take advantage of its ability to extend. In addition, the trident has to the capacity to generate modest quantities of water for certain moves. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible water-based attacks via the trident. When the trident is slammed, prongs first into the ground in the immediate vicinity of the wielder, a large body of water may begin to form from water in the ground. Should an opponent be impaled upon the trident, a highly dense sphere of water may form around their person, to restrict their movements and breathing. From the trident, a very thin stream of pressurized water (capable of easily cutting stone) may also be released, with a trajectory dependent on how the trident is swung.

Note: This may only be used by Vinea of the monkeys, and she may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Vinea maintains this form will not count towards the turns he can stay on the field.
Note: All of the water-based moves generated by the trident are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of water has short-long range. Every other move is short-range only.
As Azriel looked on his foe would correct their chakra flow in what looked like a surge, freeing themselves from his illusion, though the summon wouldn't have the same luck. This was fine, it had done exactly what he needed it to, make this a more even matched fight. With his foe free from the illusion with such ease there was no need for Azriel to perform Atlas, so he decided to take a different action. With the tap of his staff to the ground, once more he would create an assault on his foe. He would release steel through his feet to cause massive tendrils of steel to shoot up from below his for all around his foe leaving no room for escape. These tendrils would be empowered by his weapon increasing the damage and chakra value respectively (+10 chakra/+20 damage). Due to his mind affinity, the steel would gain a minor increase in damage (+5) while he rune forged the tendrils to increase their damage further (+20) to create a devastating attack. (This happens instead of Atlas meaning your Genki doesn't create the anime from the ground and your summon is still in it's original form bound in the gen).

(Purototaipu: Sensō No Nami No Shihai) Prototype: Dominion Of The War God
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40+10
Damage: 80+20+5+20=125
Description: The user channels and releases their steel chakra from every chakra point in their body, releasing it outward in a burst of numerous demon-like tendrils that rapidly expand to impale everything around them, with the exception of the ground beneath. As these tendrils are a part of a single central structure, the user, the power of this technique is not divided between the individual tendrils. After expanding to their maximum range, the tendrils will retract back into the user’s body as quickly as they shot out, leaving gaping holes and deep gashes in enemies and structures in the surrounding area. Alternatively, instead of releasing them omnidirectionally, the user can instead create the tendrils through his feet and have them erupt from the ground, creating a deadly circle of massive spikes that reach up to 15 meters into the air. When used in this manner, the tendrils disconnect from the user’s body and remain on the field, crumbling after two turns.

Notes:
- This technique can be used twice per battle and requires a two turn cool down between each use.

[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10 to technique used on)
Damage: +20
Description: This is a simple technique which can be applied by adding a single handseal when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen throughout history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing its density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing its shape/sharpness/form, and in doing so makes the technique +1 rank stronger (20 damage). For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controlling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +20 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.
 
Last edited:

Kirikoe

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Kirikoe had just broken free from his opponent's paralysing Genjutsu, his summon being not so lucky, his spirit inhabited his body giving him the benefits of precognition and intent/emotion sensing, through his precognition he was able to see the paths to come, he saw a few possible outcomes, both seemed to be from the ground, as such he acted immediately, he called forth a spirit of considerable power, and sacrificed a large portion of his chakra, infusing that Genki into the ground below him, as the spikes rose, So did Kirikoe and his summon as the earth morphed into a large construct, the construct itself took a similar shape to Kirikoe, apparently being molded in his image, this earth construct would tower a total of 25 meters high, safely out of the range of his adversaries spikes, While the spikes would pierce the construct, the constructed would hold its form as the ethereal power of the Genki would hold its form like a cloak as it inhabited the earthen construct, The large earthen Avatar would also have a large earthen sword which would be 10 meters long, the construct would swipe its arm downwards towards his opponent,, a great pressure bearing down on him due to the size of the construct and blade, Reminiscent of Perfect Susano'o itself

(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type:
Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description:
Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.

Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:
 

Sinthorus

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Kirikoe had just broken free from his opponent's paralysing Genjutsu, his summon being not so lucky, his spirit inhabited his body giving him the benefits of precognition and intent/emotion sensing, through his precognition he was able to see the paths to come, he saw a few possible outcomes, both seemed to be from the ground, as such he acted immediately, he called forth a spirit of considerable power, and sacrificed a large portion of his chakra, infusing that Genki into the ground below him, as the spikes rose, So did Kirikoe and his summon as the earth morphed into a large construct, the construct itself took a similar shape to Kirikoe, apparently being molded in his image, this earth construct would tower a total of 25 meters high, safely out of the range of his adversaries spikes, While the spikes would pierce the construct, the constructed would hold its form as the ethereal power of the Genki would hold its form like a cloak as it inhabited the earthen construct, The large earthen Avatar would also have a large earthen sword which would be 10 meters long, the construct would swipe its arm downwards towards his opponent,, a great pressure bearing down on him due to the size of the construct and blade, Reminiscent of Perfect Susano'o itself

(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type:
Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description:
Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.

Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:
His foe would begin to rise as his spikes shot up. His tendrils of steel would shred the creation though his foe would continue to rise. By the time they had finished rising, his foe was stood on half a floating creation with arms, shoulders and a head. The key feature here being that they were simply floating on the shape of a creation not affected by gravity. So there was a force at work here that Azriel could not see, it bust be the unique abilities of his foe. Well if steel couldn't destroy it, maybe Azriel's unique abilities to work.

With his staff in hand he would thrust his staff forwards combining two of his most powerful abilities. First off the end of his staff would take the form of a Thorny Dragon lizard formed of chakra. As he thrust it forwards to meet the hand of this new creation, the lizard would grow larger, impacting the hand and completely engulf what was left of the creation as his foe was struck in mid air.

[Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact
Type: Offensive/ Defensive/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+20=100
Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.

Note: Usable three times per battle with two turns between uses.
Note: No Staff of Asclepius jutsu above A rank in the following turn.


[Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +20 )
Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.

Note: Usable twice per battle with two turns between uses, and each use lasting four turns.
 

Kirikoe

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His foe would begin to rise as his spikes shot up. His tendrils of steel would shred the creation though his foe would continue to rise. By the time they had finished rising, his foe was stood on half a floating creation with arms, shoulders and a head. The key feature here being that they were simply floating on the shape of a creation not affected by gravity. So there was a force at work here that Azriel could not see, it bust be the unique abilities of his foe. Well if steel couldn't destroy it, maybe Azriel's unique abilities to work.

With his staff in hand he would thrust his staff forwards combining two of his most powerful abilities. First off the end of his staff would take the form of a Thorny Dragon lizard formed of chakra. As he thrust it forwards to meet the hand of this new creation, the lizard would grow larger, impacting the hand and completely engulf what was left of the creation as his foe was struck in mid air.

[Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact
Type: Offensive/ Defensive/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+20=100
Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.

Note: Usable three times per battle with two turns between uses.
Note: No Staff of Asclepius jutsu above A rank in the following turn.


[Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +20 )
Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.

Note: Usable twice per battle with two turns between uses, and each use lasting four turns.
Kirikoe's construct slashed downwards, its once grand body now simply a floating torso, nevertheless, Kirikoe was safe.. this time and so was his summon, although it would seem he would not get chance to release her from this genjutsu, pain was a simply method yet did he have the time he needed to do so? it was hard to say.

His opponent had cloaked his staff in dense chakra, taking the form of a dragon, Kirikoe could see that whatever this was would overwhelm whatever was left of his construct, as such he chose a different method, he quickly channelled his wind chakra into the ground below him which was what was left of the construct, and from within a portion of this construct a Dragon made of wind would rise out of the head of the dragon, lifting himself and his summon off the construct and dodging away and around the staff.


(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivalling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equalling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
Taught

During the forming of this dragon and within the same timeframe, Kirikoe would take his palm and strike the back of his summon, a pain jolting through her which would release her from the Genjutsu, her body shook noticeably as she regained her functions as they rose off and away from the construct.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

The dragon hurdled towards the opponent, aiming to swallow him hole where the rampaging rocks and cutting winds inside would thoroughly shred him apart, during travel Vinea would channel her water chakra through her body and spat out a steady stream of viscous water from her mouth, the water would head towards her opponent and almost expand like a net around them, limiting his actions and movement's.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user, after performing the required handseals: Ram → Tiger, spits out high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Shortly after the wind dragon's descent would have arrived swallowing the target whole where he would be subjected to the cutting winds and rocks that were contained within the wind dragon.
 

Sinthorus

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Kirikoe's construct slashed downwards, its once grand body now simply a floating torso, nevertheless, Kirikoe was safe.. this time and so was his summon, although it would seem he would not get chance to release her from this genjutsu, pain was a simply method yet did he have the time he needed to do so? it was hard to say.

His opponent had cloaked his staff in dense chakra, taking the form of a dragon, Kirikoe could see that whatever this was would overwhelm whatever was left of his construct, as such he chose a different method, he quickly channelled his wind chakra into the ground below him which was what was left of the construct, and from within a portion of this construct a Dragon made of wind would rise out of the head of the dragon, lifting himself and his summon off the construct and dodging away and around the staff.


(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivalling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equalling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
Taught

During the forming of this dragon and within the same timeframe, Kirikoe would take his palm and strike the back of his summon, a pain jolting through her which would release her from the Genjutsu, her body shook noticeably as she regained her functions as they rose off and away from the construct.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

The dragon hurdled towards the opponent, aiming to swallow him hole where the rampaging rocks and cutting winds inside would thoroughly shred him apart, during travel Vinea would channel her water chakra through her body and spat out a steady stream of viscous water from her mouth, the water would head towards her opponent and almost expand like a net around them, limiting his actions and movement's.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user, after performing the required handseals: Ram → Tiger, spits out high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Shortly after the wind dragon's descent would have arrived swallowing the target whole where he would be subjected to the cutting winds and rocks that were contained within the wind dragon.
Looking on with his Byakugan, Azriel could clearly see his foe create a dragon of wind while striking his own summon break the illusion upon it before it was too late. With his foe having to go around his previous attack, it left him open for Azriel to attack once more. With three hand seals Azriel would cause a mass of gunpowder to shoot up from the ground in front of him, rising in a mass spiked wave. Within the same time frame he would passively detonate the power as it's created and control the blast/shockwave to rise into the heavens to catch his foe and summon in the blast just after the summon is broken from the illusion. With this mass blast and shockwave only going upwards, Azriel was left safe from the recoil of the blast, though the entire area below his foe and around would be devastated as the blast shot up in a blazing inferno. This would wipe out the dragon as it avoided the attack from his staff and hit before the summon can use it's attack.

Following this devasting combo, he would summon one of his trusted Thorny Dragon summons, Hakate. Summoning the creation below him.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80 + 20 = 100
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

[Kuchiyose no Jutsu: Hekate] - Summoning Jutsu: Hekate
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns
 

Kirikoe

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Looking on with his Byakugan, Azriel could clearly see his foe create a dragon of wind while striking his own summon break the illusion upon it before it was too late. With his foe having to go around his previous attack, it left him open for Azriel to attack once more. With three hand seals Azriel would cause a mass of gunpowder to shoot up from the ground in front of him, rising in a mass spiked wave. Within the same time frame he would passively detonate the power as it's created and control the blast/shockwave to rise into the heavens to catch his foe and summon in the blast just after the summon is broken from the illusion. With this mass blast and shockwave only going upwards, Azriel was left safe from the recoil of the blast, though the entire area below his foe and around would be devastated as the blast shot up in a blazing inferno. This would wipe out the dragon as it avoided the attack from his staff and hit before the summon can use it's attack.

Following this devasting combo, he would summon one of his trusted Thorny Dragon summons, Hakate. Summoning the creation below him.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80 + 20 = 100
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

[Kuchiyose no Jutsu: Hekate] - Summoning Jutsu: Hekate
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns
Kirikoe had quickly dodged his opponents staff attack and had broken his summon free from the genjutsu, as the dragon proceeded towards his opponent, a mass of black powder had erupted in front of his opponent and made its way towards him slightly, quickly followed by explosions, Kirikoe's eyes narrowed and he knew he had to act swiftly, he made a small gesture with his foot as he secured it on the dragon and channelled additional wind chakra into the dragon, the dragon would gain a noticeable increase in power, its strength no less than that of the explosion and in fact was even more powerful as it tanked the brunt of the explosion, Kirikoe and Vinea safely secured behind the dragons body.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris) - Reference
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 10AP + 25 (Wind Expansion) = 115
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
Taught

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
Taught

Vinea, Kirikoe's personal summon, would channel her water chakra during this, just as her master was channelling his wind chakra she would be preparing her water chakra, as the wind dragon tanked the explosion she would follow up by performing a single hand-seal and shooting out of her mouth a high pressured stream of water, capable of cutting through her opponent and the black powder in front of him, the water was very thin however its power and cutting ability was second only to wind itself.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

Sinthorus

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Kirikoe had quickly dodged his opponents staff attack and had broken his summon free from the genjutsu, as the dragon proceeded towards his opponent, a mass of black powder had erupted in front of his opponent and made its way towards him slightly, quickly followed by explosions, Kirikoe's eyes narrowed and he knew he had to act swiftly, he made a small gesture with his foot as he secured it on the dragon and channelled additional wind chakra into the dragon, the dragon would gain a noticeable increase in power, its strength no less than that of the explosion and in fact was even more powerful as it tanked the brunt of the explosion, Kirikoe and Vinea safely secured behind the dragons body.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris) - Reference
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 10AP + 25 (Wind Expansion) = 115
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
Taught

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
Taught

Vinea, Kirikoe's personal summon, would channel her water chakra during this, just as her master was channelling his wind chakra she would be preparing her water chakra, as the wind dragon tanked the explosion she would follow up by performing a single hand-seal and shooting out of her mouth a high pressured stream of water, capable of cutting through her opponent and the black powder in front of him, the water was very thin however its power and cutting ability was second only to wind itself.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
With his Byakugan active, it was easy to see that his foe had empowered his wind dragon to protect him and his summon from the blast, though in the process they would now be falling through the air. This left them open once more from his assault. Azriel would raise his staff and bring it down striking the ground in the process as the ground sand creating a large footprint of what would seem to be a dragon. Azriel would glow with a green aura as his chakra flowed through the earth in front of him as a mass of steel blades shot up in a hurricane from below his foe, the attack spanning mid range around them with the opponent at the epicentre. These blades would shoot up in a shredding frenzy to engulf his foe and their summon, easily destroying the water technique should it be shot. These blades are empowered by his staff, his affinity and rune forged, tempered to be double folded steel to reach their maximum potential.


(Koton: Metallicanna's kireme tentou ) Steal release: Metallicana's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40+10
Damage points: 80+20+20+5 = 125
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.


Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next

[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10 to technique used on)
Damage: +20
Description: This is a simple technique which can be applied by adding a single handseal when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen throughout history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing its density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing its shape/sharpness/form, and in doing so makes the technique +1 rank stronger (20 damage). For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controlling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +20 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.
 

Kirikoe

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With his Byakugan active, it was easy to see that his foe had empowered his wind dragon to protect him and his summon from the blast, though in the process they would now be falling through the air. This left them open once more from his assault. Azriel would raise his staff and bring it down striking the ground in the process as the ground sand creating a large footprint of what would seem to be a dragon. Azriel would glow with a green aura as his chakra flowed through the earth in front of him as a mass of steel blades shot up in a hurricane from below his foe, the attack spanning mid range around them with the opponent at the epicentre. These blades would shoot up in a shredding frenzy to engulf his foe and their summon, easily destroying the water technique should it be shot. These blades are empowered by his staff, his affinity and rune forged, tempered to be double folded steel to reach their maximum potential.


(Koton: Metallicanna's kireme tentou ) Steal release: Metallicana's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40+10
Damage points: 80+20+20+5 = 125
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.


Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next

[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10 to technique used on)
Damage: +20
Description: This is a simple technique which can be applied by adding a single handseal when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen throughout history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing its density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing its shape/sharpness/form, and in doing so makes the technique +1 rank stronger (20 damage). For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controlling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +20 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.
Kirikoe witnessed the mass of blades erupting in a hurricane, heading straight for him, his eyes narrowed, if his opponent wanted a hurricane, he would show him a hurricane, Kirikoe channelled his wind chakra through his body, waved his arm as he aimed back at the hurricane of blades, he generated large tornadoes with incredible power and force, Kirikoe of course channelled even more chakra through the technique, increasing the power further, the strength contained in the tornadoes would sweep towards his opponent covering a large range, they would crash straight into the hurricane of blades, however Kirikoe's technique would prevail, crashing through the hurricane of blades, the large tornadoes would devastate his opponent, cutting him to shreds.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 10AP + 20 Wind Expansion = 130
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.


(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: + 20
Description: At the end of one of their wind jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their wind chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 20 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. The user can also choose to perform this technique after their wind jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on wind the user or the users summon has created
Note: can only be used 3 times
Taught
 

Corazon

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So yeah, I was asked to check this. I'm gonna keep it short, if there's any questions, jus hmu. In the early stages, it seems pretty clear that Dan had the advantage with not much pressure put on him. Kiri managed to get more into the fight, especially in the last two turns. I think Dan handled it fairly well though, it would've been interesting to see how he dealt with the final attack.

Verdict - Sinthorus wins.
 
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