Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. Using a similar, yet altered method of ''Bone Healer Technique'' through the usage of Medical Ninjutsu, the user will carefully force Calcium Ions to emit along with other various compounds which allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the process and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Medical Ninjutsu to enhance and emit an excessive amount of Calcium, the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. Rearranging Skeleton counts as a move and expends 30 chakra for each usage.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
"Oi, oi, isn't that...?!"
"Yes it is" <_<'' Amaimon replied to his Genki. Amidamaru stood in awe as he witnessed Amaimon's pupil arrive onto the battlefield. He was quite certain, that Kirikoe was male. Amaimon did correct him though, this was Kiko, still a student of his, but very much different. .-.
"O'right, I will spare us the formalities - Kiko-kun." U_U
Amaimon would whip out 2 shurikens which will be flung at Kiko, at high speeds. Amaimon followed close after the shurikens, about 3 meters. Within his first step towards Kiko, the earth below Kiko would erupt into a catapult, sending the Blast user flying at high speeds towards the already blitzing shurikens.
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.
*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*
Amaimons fist, were held close to his torso, as he was preparing to engage close combat.
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. Using a similar, yet altered method of ''Bone Healer Technique'' through the usage of Medical Ninjutsu, the user will carefully force Calcium Ions to emit along with other various compounds which allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the process and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Medical Ninjutsu to enhance and emit an excessive amount of Calcium, the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. Rearranging Skeleton counts as a move and expends 30 chakra for each usage.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
"Oi, oi, isn't that...?!"
"Yes it is" <_<'' Amaimon replied to his Genki. Amidamaru stood in awe as he witnessed Amaimon's pupil arrive onto the battlefield. He was quite certain, that Kirikoe was male. Amaimon did correct him though, this was Kiko, still a student of his, but very much different. .-.
"O'right, I will spare us the formalities - Kiko-kun." U_U
Amaimon would whip out 2 shurikens which will be flung at Kiko, at high speeds. Amaimon followed close after the shurikens, about 3 meters. Within his first step towards Kiko, the earth below Kiko would erupt into a catapult, sending the Blast user flying at high speeds towards the already blitzing shurikens.
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.
*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*
Amaimons fist, were held close to his torso, as he was preparing to engage close combat.
"Oh is that...? It is! its Master Amaimon! Heeeeeey!!!!"
Kiko as she walked onto the battlefield noticed a familiar figure in the distance, much to her own disbelief it was her Master Amaimon, it had been many years since she had seen her own master and fellow pupil Kirikoe, she couldn't help but wonder what he was up to these days...
Filled with excitement she called out to her Master and threw her arms into the air to wave towards him, however her words abruptly came to a halt, as she caught the last few words Amaimon spoke "Kiko-kun", the word echoed within her, Kiko could scarcely believe it.. -*KUN..KUN..KUN..KUN* , her own Master had used such a word.
Kiko could not help but whine a little in her own mind *Uwaah! Amaimon-Saaaan, how could you!!*
At this moment Kiko had been greeted with shuriken which were fast approaching, the floor beneath her had also sprung up and launched Kiko towards Amaimon,
As she approached Amaimon mid flight all she could think of was that after all this time her master missed her so much that he needed to not only run towards her but also felt the need to bring her closer towards him!
Kiko felt a warmth inside she had not felt in years, it was almost like she couldn't see the shuriken headed her way, the corner of her lips slowly arched upwards into a small grin, as she opened her arms wide in mid flight waiting to embrace Amaimon who was ever so warmly headed her way.
"Amaimon-Saaan!!"
During this she had remembered how strong her master had always been, for this reason she thought it best to prepare thoroughly to enjoy a strong and warm embrace. Kiko performed a single handseal and her chakra which was a calm as water began to flow and spread through her body like a raging tide, her muscles became firm and more elastic, the sheer density of her muscles increased.
However her appearance from Amaimons point of view had hardly changed, if one was to look closely, one would see her muscles more toned however no one would expect that her muscles right now contained an explosive power.
Type:Supplementary|offensive|Defensive Rank: B Range:Short - Mid Chakra:20 Damage: 40 if used with freeform or +20 to Taijutsu techniques Description:A unique technique developed by the Monkeys and taught unto the ones who have signed the contract. monkeys can utilize this technique freely as shown in the anime and manga Enma stretching his limbs freely whether in normal form or henge form, The user being a signer of the monkey contract has been taught how to replicate this into their fighting style themselves.
First through performing a single handseal the user will bulk their muscle mass up however not enough to slow them down by any means and allow each muscle fibre to be infused with charka that allows these muscles to become elasticated and stronger so they can endure the strain, this allows the user of the monkey contract the ability to stretch their limbs up to mid range like Enma himself, another effect this chakra has on the muscles, learnt by monkey users is the increase in physical strength witch becomes close to enma's himself, due to the charka used to infuse within the muscles to make it more durable and elasticated enough, while in this form thanks to the increase in strength users of this technique get a +20 to all tai techniques.
Whiles under this form the user is able to withstand C rank and below jutsu which cause a type of physical harm fairly easily due to the increase in muscle mass allowing them to tank through and hardly budge from a C rank hit, for example a D rank earth pillar would hardly be felt due to the sheer density of the muscle, a peircing strike of C rank or below would not be able to peirce through the muscle of the body itself, however effects such as burning, paralysis/electrocution or being blown/swept away by techniques are still all very much effective, only the physical damage that would be caused is able to be tanked.
- Lasts 4 turns until the chakra in the users system wears off and his muscle mass returns to normal
- must wait 2 turns between use upon the jutsu ending
- Can only be used 4 times per battle
- Freeform attacks deal B rank damage whiles under this jutsu's effect
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The shuriken at this time struck Kiko, however it did very little, the shuriken themselves merely poked a few holes in her clothing and bounced off her body like nothing happened, at this time the distance between herself and Amaimon closed, her open arms stretched outwards and with a flexible grip wrapped around Amaimon as she entered a warm embrace.
"Oh is that...? It is! its Master Amaimon! Heeeeeey!!!!"
Kiko as she walked onto the battlefield noticed a familiar figure in the distance, much to her own disbelief it was her Master Amaimon, it had been many years since she had seen her own master and fellow pupil Kirikoe, she couldn't help but wonder what he was up to these days...
Filled with excitement she called out to her Master and threw her arms into the air to wave towards him, however her words abruptly came to a halt, as she caught the last few words Amaimon spoke "Kiko-kun", the word echoed within her, Kiko could scarcely believe it.. -*KUN..KUN..KUN..KUN* , her own Master had used such a word.
Kiko could not help but whine a little in her own mind *Uwaah! Amaimon-Saaaan, how could you!!*
At this moment Kiko had been greeted with shuriken which were fast approaching, the floor beneath her had also sprung up and launched Kiko towards Amaimon,
As she approached Amaimon mid flight all she could think of was that after all this time her master missed her so much that he needed to not only run towards her but also felt the need to bring her closer towards him!
Kiko felt a warmth inside she had not felt in years, it was almost like she couldn't see the shuriken headed her way, the corner of her lips slowly arched upwards into a small grin, as she opened her arms wide in mid flight waiting to embrace Amaimon who was ever so warmly headed her way.
"Amaimon-Saaan!!"
During this she had remembered how strong her master had always been, for this reason she thought it best to prepare thoroughly to enjoy a strong and warm embrace. Kiko performed a single handseal and her chakra which was a calm as water began to flow and spread through her body like a raging tide, her muscles became firm and more elastic, the sheer density of her muscles increased.
However her appearance from Amaimons point of view had hardly changed, if one was to look closely, one would see her muscles more toned however no one would expect that her muscles right now contained an explosive power.
Type:Supplementary|offensive|Defensive Rank: B Range:Short - Mid Chakra:20 Damage: 40 if used with freeform or +20 to Taijutsu techniques Description:A unique technique developed by the Monkeys and taught unto the ones who have signed the contract. monkeys can utilize this technique freely as shown in the anime and manga Enma stretching his limbs freely whether in normal form or henge form, The user being a signer of the monkey contract has been taught how to replicate this into their fighting style themselves.
First through performing a single handseal the user will bulk their muscle mass up however not enough to slow them down by any means and allow each muscle fibre to be infused with charka that allows these muscles to become elasticated and stronger so they can endure the strain, this allows the user of the monkey contract the ability to stretch their limbs up to mid range like Enma himself, another effect this chakra has on the muscles, learnt by monkey users is the increase in physical strength witch becomes close to enma's himself, due to the charka used to infuse within the muscles to make it more durable and elasticated enough, while in this form thanks to the increase in strength users of this technique get a +20 to all tai techniques.
Whiles under this form the user is able to withstand C rank and below jutsu which cause a type of physical harm fairly easily due to the increase in muscle mass allowing them to tank through and hardly budge from a C rank hit, for example a D rank earth pillar would hardly be felt due to the sheer density of the muscle, a peircing strike of C rank or below would not be able to peirce through the muscle of the body itself, however effects such as burning, paralysis/electrocution or being blown/swept away by techniques are still all very much effective, only the physical damage that would be caused is able to be tanked.
- Lasts 4 turns until the chakra in the users system wears off and his muscle mass returns to normal
- must wait 2 turns between use upon the jutsu ending
- Can only be used 4 times per battle
- Freeform attacks deal B rank damage whiles under this jutsu's effect
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The shuriken at this time struck Kiko, however it did very little, the shuriken themselves merely poked a few holes in her clothing and bounced off her body like nothing happened, at this time the distance between herself and Amaimon closed, her open arms stretched outwards and with a flexible grip wrapped around Amaimon as she entered a warm embrace.
Amidamaru took to the air - As both Master and Student engaged in what could only be described as one of the more awkwards hugs, that you are going to see in your life.
Amittedly, Amaimon hadn't thought of how he adressed his student. In hindsight, chan or san would've been more proper - But alas, whats been said, has been said. Right now he was more busy, being huddled by his student. It was much to his dismay, but seemingly much to Kiko's relief.
"Oi, oi!!" The Katsuryoku exclaimed an explusion of hair would emerge from his body almost instantanous. The sheer force would loosen the womans grip, and send her flying backwards. It would've been similar to, if she had run into a trampoline.
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.
He continued by shedding his mane of hair. "Amidamaru, get down here." Amaimon raised his hand, and gestured to Amidamaru. The Genki with float into his hand - The spirit was but, the size of Amaimon's open palm.. The Katsuryoku motioned his hand to his abdomen - Forcing the Genki to partially fuse with him.
Rank: B-A Type: Supplementary Range: Short Chakra Cost: 20-30(-5/-10 per turn) Damage Points: N/A Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions. Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated. Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Amaimons eyes would turn gray and pale, as he gazed at Kiko. "Sorry for my rude approach, Kiko-san - Now I would like you to take this more seriously, as I." It was much unlike Amaimon's persona, but he was in fact quite curious of Kikos time in the Blast Corps, and where it had gotten her. He would pace towards Kiko, stopping short-range of her.
"Oi, oi, Amai-dono - The Blast Corps is usually people you dont wanna get in range of <_<"
"Pfft" Amaimon ignored his spirits advice, in their mental convo.
Amidamaru took to the air - As both Master and Student engaged in what could only be described as one of the more awkwards hugs, that you are going to see in your life.
Amittedly, Amaimon hadn't thought of how he adressed his student. In hindsight, chan or san would've been more proper - But alas, whats been said, has been said. Right now he was more busy, being huddled by his student. It was much to his dismay, but seemingly much to Kiko's relief.
"Oi, oi!!" The Katsuryoku exclaimed an explusion of hair would emerge from his body almost instantanous. The sheer force would loosen the womans grip, and send her flying backwards. It would've been similar to, if she had run into a trampoline.
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.
He continued by shedding his mane of hair. "Amidamaru, get down here." Amaimon raised his hand, and gestured to Amidamaru. The Genki with float into his hand - The spirit was but, the size of Amaimon's open palm.. The Katsuryoku motioned his hand to his abdomen - Forcing the Genki to partially fuse with him.
Rank: B-A Type: Supplementary Range: Short Chakra Cost: 20-30(-5/-10 per turn) Damage Points: N/A Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions. Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated. Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Amaimons eyes would turn gray and pale, as he gazed at Kiko. "Sorry for my rude approach, Kiko-san - Now I would like you to take this more seriously, as I." It was much unlike Amaimon's persona, but he was in fact quite curious of Kikos time in the Blast Corps, and where it had gotten her. He would pace towards Kiko, stopping short-range of her.
"Oi, oi, Amai-dono - The Blast Corps is usually people you dont wanna get in range of <_<"
"Pfft" Amaimon ignored his spirits advice, in their mental convo.
As Kiko grabbed hold of Amaimon, she would find herself beginning to slip off as the expulsion of hair created a space between them and as Amaimon shed the hair, he shed Kiko along with it.
"Awww Amaimon!!.." she sighed
During this Amaimon had begun his infusion, Kiko stand there blank faced before flashing a smile and giving off a small wave gesture.
"Hiii Amidamaru!!"
She was never able to see Amidamaru unless Amaimon willed it, however it was obvious during this motion and movement what was happening, and she knew that Amidamaru was always around.
During this moment Amaimons voice wrang out catching Kiko's attention, it was unlike her teacher to be so serious but he must be very curious if we was taking things this seriously, she would look towards Amaimon and smile,
" fine fine, But don't make the same mistake as all the other men do" Kiko would wink at Amaimon as he approached and entered short range, "although being this close ide say you already have"
As Kiko spoke, she had already begun manipulating her chakra, before long releasing it around herself through her pores, creating an explosion around her which rushed out battering Amaimon in the process, the shockwave would ripple through his body causing internal damage as well as severe outer burns and pushing amaimon out away, creating a crater beneath them her in the process, Kiko stood silently within the crater, her left hand on her cheek as she spoke softly.
Type: Offensive|Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user focuses bakuton chakra around there body and with a burst focuses this chakra out of every pour, creating an outward explosion from the user which has a 360 degree radius travelling around him, above him and below him, the explosion will cause a crater beneath the user as the explosion destroys the very earth he is standing on due to its omni-directional blast. The explosion encompasses the entirety of short range around the user, this explosion can cause burns and internal damage from the shockwaves released.
- Can only be used 2 times per battle
- Must wait 2 turns between usage
- No S-Rank or above Blast in the user's next turn
Both approved
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"hmmm" she hummed sweetly. "I hope I didn't completely blow him up" she smiled, "but if I don't do this much there is no showing how far I have come"
As Kiko grabbed hold of Amaimon, she would find herself beginning to slip off as the expulsion of hair created a space between them and as Amaimon shed the hair, he shed Kiko along with it.
"Awww Amaimon!!.." she sighed
During this Amaimon had begun his infusion, Kiko stand there blank faced before flashing a smile and giving off a small wave gesture.
"Hiii Amidamaru!!"
She was never able to see Amidamaru unless Amaimon willed it, however it was obvious during this motion and movement what was happening, and she knew that Amidamaru was always around.
During this moment Amaimons voice wrang out catching Kiko's attention, it was unlike her teacher to be so serious but he must be very curious if we was taking things this seriously, she would look towards Amaimon and smile,
" fine fine, But don't make the same mistake as all the other men do" Kiko would wink at Amaimon as he approached and entered short range, "although being this close ide say you already have"
As Kiko spoke, she had already begun manipulating her chakra, before long releasing it around herself through her pores, creating an explosion around her which rushed out battering Amaimon in the process, the shockwave would ripple through his body causing internal damage as well as severe outer burns and pushing amaimon out away, creating a crater beneath them her in the process, Kiko stood silently within the crater, her left hand on her cheek as she spoke softly.
Type: Offensive|Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user focuses bakuton chakra around there body and with a burst focuses this chakra out of every pour, creating an outward explosion from the user which has a 360 degree radius travelling around him, above him and below him, the explosion will cause a crater beneath the user as the explosion destroys the very earth he is standing on due to its omni-directional blast. The explosion encompasses the entirety of short range around the user, this explosion can cause burns and internal damage from the shockwaves released.
- Can only be used 2 times per battle
- Must wait 2 turns between usage
- No S-Rank or above Blast in the user's next turn
Both approved
You must be registered for see links
"hmmm" she hummed sweetly. "I hope I didn't completely blow him up" she smiled, "but if I don't do this much there is no showing how far I have come"
Reacting quick, Amaimons body covers itself with an adhesive glue like water layer. The properties, and such, are of little importance, as the water would get vapourized.
Type: Supplementary / Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Andraste's Bellyache is an offensive type of technique, however with sort of a supplementary use. It can be performed as a separate technique or in combination with another one used beforehand. Its supplementary use can be seen once the body of opponent has been covered with the sticky liquid, and when used as such its activation would be very quickly as covering of their body if it wasn't previously covered. The sticky liquid which initially pinned certain part of the body would start to strain the same, causing for considerable amount of damage being made on that body part. The damage would be seen in breaking of connective tissue - muscles, tendons and bones. On the other hand this technique can be used when user is making offense upon their target. The molecules would upsurge from user's body to that of opponent, pinning it down and straining the surfaced area. This technique can only be used twice per battle and never in consequent turns.
The sole purpose of this technique was to aid Amaimon in his dash. He would've slid forward, simultaneously, as Kiko would've ignited herself. His left leg would be infront. The left side of his body would be facing Kiko, while his right side would be facing slightly away. His right fist would be neatly clenched in an upward down position at waist height.
Despite the armour being vapourized, it would leave Amaimon unharmed as he would appear through the mist of the explosion. Immediately upon appearing, he would rotate his entire body as well, moving his right leg infront of the other.
The clenched fist would follow the notion, and lead into a complete haymaker being delivered directly to Kikos stomach.
The strike that was delivered, was furtherly imbued with water chakra, taking into account that the Blast user, his student, would most likely make use of this again.
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
Reacting quick, Amaimons body covers itself with an adhesive glue like water layer. The properties, and such, are of little importance, as the water would get vapourized.
Type: Supplementary / Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Andraste's Bellyache is an offensive type of technique, however with sort of a supplementary use. It can be performed as a separate technique or in combination with another one used beforehand. Its supplementary use can be seen once the body of opponent has been covered with the sticky liquid, and when used as such its activation would be very quickly as covering of their body if it wasn't previously covered. The sticky liquid which initially pinned certain part of the body would start to strain the same, causing for considerable amount of damage being made on that body part. The damage would be seen in breaking of connective tissue - muscles, tendons and bones. On the other hand this technique can be used when user is making offense upon their target. The molecules would upsurge from user's body to that of opponent, pinning it down and straining the surfaced area. This technique can only be used twice per battle and never in consequent turns.
The sole purpose of this technique was to aid Amaimon in his dash. He would've slid forward, simultaneously, as Kiko would've ignited herself. His left leg would be infront. The left side of his body would be facing Kiko, while his right side would be facing slightly away. His right fist would be neatly clenched in an upward down position at waist height.
Despite the armour being vapourized, it would leave Amaimon unharmed as he would appear through the mist of the explosion. Immediately upon appearing, he would rotate his entire body as well, moving his right leg infront of the other.
The clenched fist would follow the notion, and lead into a complete haymaker being delivered directly to Kikos stomach.
The strike that was delivered, was furtherly imbued with water chakra, taking into account that the Blast user, his student, would most likely make use of this again.
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
Kiko Stood Proud, steam facing her as Amaimon revealed himself, she knew a simple explosion like that could not truly defeat Amaimon however she did think he would at least be flung back, yet here he was walking towards her yet again..
Kiko sighed.. "I guess men cant help but approach me"
*Its a shame to keep losing good men like this, but what can I do if they come at me so aggressively like this* Kiko inwardly thought
As Amaimon closed in on Kiko and gathered his power within his fist, she had already started forming her chakra, she clapped her hands together sounding a small boom and as her hands parted, Amaimons fist approached, however upon the parting of her hands condensed wind currents had formed, ferocious in nature yet contained and tranquil, after fully parting her hands Kiko revealed a staff of wind which was directly in the path of the incoming 'haymaker' using the staff to fully block the attack,
Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:[/B]
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
After Blocking the incoming attack and once again being in a close proximity Kiko swiftly raises her left foot and takes a step towards Amaimon swinging the staff towards him and throwing back his own fist,
However during the motion of stepping down to close distance and allow for momentum, wind chakra had once again been directed to her foot, and upon its contact with the floor a blast of wind erupted out towards Amaimon, like a wave it ravaged the ground with great speed shredding Amaimons legs as it made contact and continued on behind him,
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of their leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to their legs.
-Useable 3 times per battle
-No A-rank wind next turn
-Must be taught to by Magic..
Taught
Kiko Stood Proud, steam facing her as Amaimon revealed himself, she knew a simple explosion like that could not truly defeat Amaimon however she did think he would at least be flung back, yet here he was walking towards her yet again..
Kiko sighed.. "I guess men cant help but approach me"
*Its a shame to keep losing good men like this, but what can I do if they come at me so aggressively like this* Kiko inwardly thought
As Amaimon closed in on Kiko and gathered his power within his fist, she had already started forming her chakra, she clapped her hands together sounding a small boom and as her hands parted, Amaimons fist approached, however upon the parting of her hands condensed wind currents had formed, ferocious in nature yet contained and tranquil, after fully parting her hands Kiko revealed a staff of wind which was directly in the path of the incoming 'haymaker' using the staff to fully block the attack,
Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:[/B]
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
After Blocking the incoming attack and once again being in a close proximity Kiko swiftly raises her left foot and takes a step towards Amaimon swinging the staff towards him and throwing back his own fist,
However during the motion of stepping down to close distance and allow for momentum, wind chakra had once again been directed to her foot, and upon its contact with the floor a blast of wind erupted out towards Amaimon, like a wave it ravaged the ground with great speed shredding Amaimons legs as it made contact and continued on behind him,
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of their leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to their legs.
-Useable 3 times per battle
-No A-rank wind next turn
-Must be taught to by Magic..
Taught
While closing it, Amidamru lends Amaimon his precognitive abilities, allowing him to foresee the future, and Kiko's upcoming windstomp.
I hate wind, I hate gusts, I hate concentrated winds. His fist was blocked, and without hestitation, acting as well as Kiko would. Instead of taking a step, he bend further to the ground only to amass his strength into a spring. He would set off from the ground with his front foot, while bringing the left foot up in a kicking notion.
The result would be a backflip enhanced with earth chakra, which would deal a devasting blow through Kiko's defences, ultmately bruising his chest and jaw. If proceeded to wind stomp, it would effectively have been evaded by the flip.
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 (+20)
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
Unknown to his student, his bones would've enhanced, further strengthening his kick.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Tenchi is a unique technique which can be applied in a variety of different ways, either supporting Taijutsu, speed and overall Calcium based techniques. The very primary concept of this technique is to either make any calcium structure lighter in a sense, by making each molecule hollow, thus increasing speed, but in turn decreasing power and inducing brittleness to the bones. This however can also be done the other way around, in order to decreased speed and induce more strength. Through activation of this technique which is instant as it requires but a mental command, the user will be able to influence his following created techniques. Increasing the density of the bones the user will increase damage by +20, while speed will be lessened. The other way around will decrease damage by -20, and speed up techniques. An activation lasts four turns.
While closing it, Amidamru lends Amaimon his precognitive abilities, allowing him to foresee the future, and Kiko's upcoming windstomp.
I hate wind, I hate gusts, I hate concentrated winds. His fist was blocked, and without hestitation, acting as well as Kiko would. Instead of taking a step, he bend further to the ground only to amass his strength into a spring. He would set off from the ground with his front foot, while bringing the left foot up in a kicking notion.
The result would be a backflip enhanced with earth chakra, which would deal a devasting blow through Kiko's defences, ultmately bruising his chest and jaw. If proceeded to wind stomp, it would effectively have been evaded by the flip.
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 (+20)
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
Unknown to his student, his bones would've enhanced, further strengthening his kick.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Tenchi is a unique technique which can be applied in a variety of different ways, either supporting Taijutsu, speed and overall Calcium based techniques. The very primary concept of this technique is to either make any calcium structure lighter in a sense, by making each molecule hollow, thus increasing speed, but in turn decreasing power and inducing brittleness to the bones. This however can also be done the other way around, in order to decreased speed and induce more strength. Through activation of this technique which is instant as it requires but a mental command, the user will be able to influence his following created techniques. Increasing the density of the bones the user will increase damage by +20, while speed will be lessened. The other way around will decrease damage by -20, and speed up techniques. An activation lasts four turns.
Kiko, as she blocked the punch with her staff of wind could not help but chuckle inwardly, *hehe I love wind, especially condensed wind* at this moment her foot was beginning to descend, however Amaimons motions had changed, he proceeded to move in a way which would evade the stomp, however it was strange, it was almost as if Amaimons movements had become more dull, slower, she could see the incoming kick and quickly made a decision to abandon the stomp, instead she would re-utilise the wind chakra she had built up in preparation to stomp and would quickly perform two swift handseals whiles holding onto her staff, upon completion Kiko would release the built up wind chakra into the staff of wind, the staff would expand further becoming thicker and longer slightly, the wind raged further yet still contained.
Kiko would quickly reposition the staff in the trajectory of the kick, placing it to fully block the kick, if the kick were to proceed as planned not only would the backflip be stopped, Amaimons foot would proceed to be cut to shreds upon contact,
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.
Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
Taught
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Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 +25
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:[/B]
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
Kiko, as she blocked the punch with her staff of wind could not help but chuckle inwardly, *hehe I love wind, especially condensed wind* at this moment her foot was beginning to descend, however Amaimons motions had changed, he proceeded to move in a way which would evade the stomp, however it was strange, it was almost as if Amaimons movements had become more dull, slower, she could see the incoming kick and quickly made a decision to abandon the stomp, instead she would re-utilise the wind chakra she had built up in preparation to stomp and would quickly perform two swift handseals whiles holding onto her staff, upon completion Kiko would release the built up wind chakra into the staff of wind, the staff would expand further becoming thicker and longer slightly, the wind raged further yet still contained.
Kiko would quickly reposition the staff in the trajectory of the kick, placing it to fully block the kick, if the kick were to proceed as planned not only would the backflip be stopped, Amaimons foot would proceed to be cut to shreds upon contact,
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.
Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
Taught
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Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 +25
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:[/B]
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
With the precognition, still keeping Amaimon up to date, Amaimon smirked to himself - Was his student really going to try and overpower him? Him?! As the two opposing forces connected, an immient shockwave exploded from Amaimom, and he was enveloped in distinct hue of chakra - His eyes otherwise gray and pale was now white and energized. Veins pulsating, and his skin red.
"Seimon..!" His otherwise halted move met its resistence, but managed to overcome the hit, forcing its way through and blasting Kiko upwards. She would've most have been bruised or a dislodged jaw, perhaps even knocked out...?
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Amaimon would continue his pursuit. Amassing into a spring, Amaimon would appear behind Kiko, but rather than using bandages or similar, he would merely force his hair to emerge upon the young woman, before turning downwards into a spinning descent into the ground.
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40 (+15 +20 = 75)
Description: The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape; this can be accomplished via bandages, chains, or similar things. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Note: Requires at least the first Gate to be opened.
Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C-S (B-rank)
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.
With the precognition, still keeping Amaimon up to date, Amaimon smirked to himself - Was his student really going to try and overpower him? Him?! As the two opposing forces connected, an immient shockwave exploded from Amaimom, and he was enveloped in distinct hue of chakra - His eyes otherwise gray and pale was now white and energized. Veins pulsating, and his skin red.
"Seimon..!" His otherwise halted move met its resistence, but managed to overcome the hit, forcing its way through and blasting Kiko upwards. She would've most have been bruised or a dislodged jaw, perhaps even knocked out...?
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Amaimon would continue his pursuit. Amassing into a spring, Amaimon would appear behind Kiko, but rather than using bandages or similar, he would merely force his hair to emerge upon the young woman, before turning downwards into a spinning descent into the ground.
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40 (+15 +20 = 75)
Description: The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape; this can be accomplished via bandages, chains, or similar things. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Note: Requires at least the first Gate to be opened.
Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C-S (B-rank)
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.
Kiko did her best as she opposed Amaimons kick, her Master Amaimon was known for his strength, she was well aware that using this front on method was suicidal, however it was her method of fighting and she learnt best from Amaimon himself, as she observed Amaimon during this brief struggle, she felt the pressure intensify, it was at this moment she noticed the signature changes which her Master was known for, the EIG was one of his staple techniques and she could recognise it at a glance. Kiko's staff was blown upwards and she released it from her grip allowing it to fly up,
With the time she had left as the kick came through, she swiftly responded and quickly released chakra throughout her body, the power left behind the kick after colliding with the butterfly staff was likely to have been reduced, still, she knew better than to underestimate Amaimon, her chakra spread swiftly infusing her body and skin with blast chakra, a single touch and her opponent would be met with an explosion of great intensity and she would be unharmed, she hoped, at the very least it would stop her from getting pushed upwards and cause some damage to Amaimon.
Type:Supplementary|Offensive|Defensive Rank:S Range:Short Chakra:40 (-10 per turn to recharge) Damage:80 Description:The user channels there bakuton chakra all throughout their body and pushes this chakra into their skin, infusing it giving the bakuton users skin explosive tendencies, by doing this whenever touch is made the users skin will expel a medium sized localised outwards blast that combats anything that makes contact similar to the technique landmine fist, all bar contact with the earth beneath the users feet as to allow walking. This could be a jutsu, weapon or even a fist that touches the user, this includes jutsu's, items or people that the user touches also, The blasts shock waves will repel the jutsu, limb or weapon stopping it in its tracks and halting it's advance, if it's a physical based attack then they are more often then not jolted backwards by the blastsame shock waves stopping them from forcing there way through. An energy based attack will simple stop in its tracks and disperse.
The blast causes large damage to whoever makes physical contact, the shock waves resonate through the opponents body like ripples causing internal damage to the opponent affecting there lungs and will fracture several bones, the blast itself will cause moderate burns to the limb used to strike.
while touch is necessary for the technique, it need only be the slightest of touches for the technique to activate, meaning a jutsu need only to slightly graze the skin before the explosion combats the technique before the technique can do any substantial damage to the user, respecting strengths and weaknesses, this means virtually no damage befalls the user and will allow them to escape from jutsu, weapons with but a mere scratch or scrape, not enough to slow the user down by any means.
Once the blast has been unleashed the jutsu would normally end, however the user can, by continuously feeding chakra to their skin can recharge allowing this to be used for multiple turns however whiles doing so the user will be limited to only the elements that make up bakuton and bakuton itself aswell as non-elemental abilities.
- can only be used twice with a 2 turn cool down between uses
- lasts 4 turns once activated and once deactivated the cool down begins
- can only use bakuton, elements making up bakuton, taijutsu and ninjutsu whiles active
- No S rank bakuton or above in the same turn.
As Amaimon's kick came towards her at greater speeds and upon contact, Kiko would use her improved body and elasticated limbs to grab hold and snake round Amaimons torso at the same time, all the while explosions being given off from Kiko's skin, as she would tie Amaimon up she would limit his movements and cause constant explosions to bombard him blowing either holes in his body or causing shockwaves through his body dealing dangerous amounts of damage.
Kiko did her best as she opposed Amaimons kick, her Master Amaimon was known for his strength, she was well aware that using this front on method was suicidal, however it was her method of fighting and she learnt best from Amaimon himself, as she observed Amaimon during this brief struggle, she felt the pressure intensify, it was at this moment she noticed the signature changes which her Master was known for, the EIG was one of his staple techniques and she could recognise it at a glance. Kiko's staff was blown upwards and she released it from her grip allowing it to fly up,
With the time she had left as the kick came through, she swiftly responded and quickly released chakra throughout her body, the power left behind the kick after colliding with the butterfly staff was likely to have been reduced, still, she knew better than to underestimate Amaimon, her chakra spread swiftly infusing her body and skin with blast chakra, a single touch and her opponent would be met with an explosion of great intensity and she would be unharmed, she hoped, at the very least it would stop her from getting pushed upwards and cause some damage to Amaimon.
Type:Supplementary|Offensive|Defensive Rank:S Range:Short Chakra:40 (-10 per turn to recharge) Damage:80 Description:The user channels there bakuton chakra all throughout their body and pushes this chakra into their skin, infusing it giving the bakuton users skin explosive tendencies, by doing this whenever touch is made the users skin will expel a medium sized localised outwards blast that combats anything that makes contact similar to the technique landmine fist, all bar contact with the earth beneath the users feet as to allow walking. This could be a jutsu, weapon or even a fist that touches the user, this includes jutsu's, items or people that the user touches also, The blasts shock waves will repel the jutsu, limb or weapon stopping it in its tracks and halting it's advance, if it's a physical based attack then they are more often then not jolted backwards by the blastsame shock waves stopping them from forcing there way through. An energy based attack will simple stop in its tracks and disperse.
The blast causes large damage to whoever makes physical contact, the shock waves resonate through the opponents body like ripples causing internal damage to the opponent affecting there lungs and will fracture several bones, the blast itself will cause moderate burns to the limb used to strike.
while touch is necessary for the technique, it need only be the slightest of touches for the technique to activate, meaning a jutsu need only to slightly graze the skin before the explosion combats the technique before the technique can do any substantial damage to the user, respecting strengths and weaknesses, this means virtually no damage befalls the user and will allow them to escape from jutsu, weapons with but a mere scratch or scrape, not enough to slow the user down by any means.
Once the blast has been unleashed the jutsu would normally end, however the user can, by continuously feeding chakra to their skin can recharge allowing this to be used for multiple turns however whiles doing so the user will be limited to only the elements that make up bakuton and bakuton itself aswell as non-elemental abilities.
- can only be used twice with a 2 turn cool down between uses
- lasts 4 turns once activated and once deactivated the cool down begins
- can only use bakuton, elements making up bakuton, taijutsu and ninjutsu whiles active
- No S rank bakuton or above in the same turn.
As Amaimon's kick came towards her at greater speeds and upon contact, Kiko would use her improved body and elasticated limbs to grab hold and snake round Amaimons torso at the same time, all the while explosions being given off from Kiko's skin, as she would tie Amaimon up she would limit his movements and cause constant explosions to bombard him blowing either holes in his body or causing shockwaves through his body dealing dangerous amounts of damage.
With a continously communication, however mental it would be, Amaimon still had his precognition, despite being the last turn to have it active. Normally Amaimon would've settled with the current result expecting a succesful blow - But the wisdom of his Genki told him otherwise, and as the two opposing forces collided, Amaimon passively activated his Sixth Gate, bursting open the ones inbetween. The result would amplify further enhance the kick - giving it bonus of an extra 25, re-enhancing the kick back to 115 dmg.
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
While Kiko is hurled away, with whatever damage that she may have succumbed - Amaimon would complete his backflip. Spreading his arms, his Kuki no Yona spreads to the enviroment, turning all that wasn't blown to bits, pale as he drains their lifeforce, re vitalizing himself.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy.
While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).
Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon.
While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example.
This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.
He started pacing towards Kiko, who would atleast have been hurled into mid-range. "Are you prepared for round 2, Kiko-san?"
"Oi, oi, Amai-dono, dont be too harsh on her" The Genki complained - Alas, Amaimon was not throwing an endless barrage upon his student, he figured he was being reasonable. O^O
With a continously communication, however mental it would be, Amaimon still had his precognition, despite being the last turn to have it active. Normally Amaimon would've settled with the current result expecting a succesful blow - But the wisdom of his Genki told him otherwise, and as the two opposing forces collided, Amaimon passively activated his Sixth Gate, bursting open the ones inbetween. The result would amplify further enhance the kick - giving it bonus of an extra 25, re-enhancing the kick back to 115 dmg.
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
While Kiko is hurled away, with whatever damage that she may have succumbed - Amaimon would complete his backflip. Spreading his arms, his Kuki no Yona spreads to the enviroment, turning all that wasn't blown to bits, pale as he drains their lifeforce, re vitalizing himself.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy.
While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).
Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon.
While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example.
This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.
He started pacing towards Kiko, who would atleast have been hurled into mid-range. "Are you prepared for round 2, Kiko-san?"
"Oi, oi, Amai-dono, dont be too harsh on her" The Genki complained - Alas, Amaimon was not throwing an endless barrage upon his student, he figured he was being reasonable. O^O
This was it, Kiko knew her butterfly staff would not stop the kick itself and had already prepared her defense, fully intent on exchanging blows with Amaimon, she had successfully already infused her body with blast chakra, she had wanted to proceed to tie Amaimon up, however, she was given no time, Amaimon's kick rapidly sped up, before Kiko could fully extend her arm to wrap around Amaimon it was too late, she knew this, Kiko was a smart girl and knew that her teacher had upped the difficulty level, she would proceed to instead of reaching for Amaimons torso, Kiko would instead, as she recieved the kick to her jaw, which would be dampened by her reactive blast technique as well as her Monkey Kings inheritance to soak the damage, during this time she would instead quickly place her palm on Amaimon's kicking leg, Kiko would proceed to fly away a small distance as she received the blow, now with a bruised and painful chin, whiles Amaimon would receive an explosive surprise to his leg as soon as contact was made, this would cause severe damage to his kicking leg and even throw off his backflip attempt altering his trajectory, this was made possible because Kiko had already been reaching for Amaimon and instead placed her palm in the pathway of Amaimon's kick.
As Kiko was sent flying, with her other hand she quickly performed a single handseal causing the butterfly staff that was still up in the air spinning from the collision of the kick and itself to grow a pair of wings, the staff would launch itself downwards towards Amaimon, Kiko would be blown outwards and away by the previous kick safely procuring some distance and out of short range, the staff would smash itself into Amaimon's gut, smashing him into the dirt below, quickly following up Kiko would perform the last handseal causing the staff itself to explode in a 5M radius, shredding Amaimon's body whiles Kiko landed safely in the distance.
Type:Supplementary|Offensive|Defensive Rank:S Range:Short Chakra:40 (-10 per turn to recharge) Damage:80 Description:The user channels there bakuton chakra all throughout their body and pushes this chakra into their skin, infusing it giving the bakuton users skin explosive tendencies, by doing this whenever touch is made the users skin will expel a medium sized localised outwards blast that combats anything that makes contact similar to the technique landmine fist, all bar contact with the earth beneath the users feet as to allow walking. This could be a jutsu, weapon or even a fist that touches the user, this includes jutsu's, items or people that the user touches also, The blasts shock waves will repel the jutsu, limb or weapon stopping it in its tracks and halting it's advance, if it's a physical based attack then they are more often then not jolted backwards by the blastsame shock waves stopping them from forcing there way through. An energy based attack will simple stop in its tracks and disperse.
The blast causes large damage to whoever makes physical contact, the shock waves resonate through the opponents body like ripples causing internal damage to the opponent affecting there lungs and will fracture several bones, the blast itself will cause moderate burns to the limb used to strike.
while touch is necessary for the technique, it need only be the slightest of touches for the technique to activate, meaning a jutsu need only to slightly graze the skin before the explosion combats the technique before the technique can do any substantial damage to the user, respecting strengths and weaknesses, this means virtually no damage befalls the user and will allow them to escape from jutsu, weapons with but a mere scratch or scrape, not enough to slow the user down by any means.
Once the blast has been unleashed the jutsu would normally end, however the user can, by continuously feeding chakra to their skin can recharge allowing this to be used for multiple turns however whiles doing so the user will be limited to only the elements that make up bakuton and bakuton itself aswell as non-elemental abilities.
- can only be used twice with a 2 turn cool down between uses
- lasts 4 turns once activated and once deactivated the cool down begins
- can only use bakuton, elements making up bakuton, taijutsu and ninjutsu whiles active
- No S rank bakuton or above in the same turn.
Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use: The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn
Kiko would Land a short distance away after receiving Amaimon's Kick, slightly hunched over and down on one leg, smiling as her chin radiated a stinging sensation, it was at this point that her muscles, whiles not obvious would look much less prominent and a tiny bit smaller in size, her technique Monkey Kings inheritance from before had worn off.
"Tchh! it could have lasted a bit longer, at least against this monster!.. *sigh* Well no use worrying about it now"
Kiko would stand up straitening her body, her visage like a spear in the sunset upright unbending, her gaze penetrating as she stared in Amaimon's direction, she was unsure of his condition at this moment, he had taken two blast's from her technique, one in direct collision with her chin and then one nearly spontaneously to the side of his leg below the knee as well as her butterfly staff barrelling its way into Amaimon's gut and exploding, the dust had yet to settle but she was eerily calm, a barrage like this would not put down Amaimon.
This was it, Kiko knew her butterfly staff would not stop the kick itself and had already prepared her defense, fully intent on exchanging blows with Amaimon, she had successfully already infused her body with blast chakra, she had wanted to proceed to tie Amaimon up, however, she was given no time, Amaimon's kick rapidly sped up, before Kiko could fully extend her arm to wrap around Amaimon it was too late, she knew this, Kiko was a smart girl and knew that her teacher had upped the difficulty level, she would proceed to instead of reaching for Amaimons torso, Kiko would instead, as she recieved the kick to her jaw, which would be dampened by her reactive blast technique as well as her Monkey Kings inheritance to soak the damage, during this time she would instead quickly place her palm on Amaimon's kicking leg, Kiko would proceed to fly away a small distance as she received the blow, now with a bruised and painful chin, whiles Amaimon would receive an explosive surprise to his leg as soon as contact was made, this would cause severe damage to his kicking leg and even throw off his backflip attempt altering his trajectory, this was made possible because Kiko had already been reaching for Amaimon and instead placed her palm in the pathway of Amaimon's kick.
As Kiko was sent flying, with her other hand she quickly performed a single handseal causing the butterfly staff that was still up in the air spinning from the collision of the kick and itself to grow a pair of wings, the staff would launch itself downwards towards Amaimon, Kiko would be blown outwards and away by the previous kick safely procuring some distance and out of short range, the staff would smash itself into Amaimon's gut, smashing him into the dirt below, quickly following up Kiko would perform the last handseal causing the staff itself to explode in a 5M radius, shredding Amaimon's body whiles Kiko landed safely in the distance.
Type:Supplementary|Offensive|Defensive Rank:S Range:Short Chakra:40 (-10 per turn to recharge) Damage:80 Description:The user channels there bakuton chakra all throughout their body and pushes this chakra into their skin, infusing it giving the bakuton users skin explosive tendencies, by doing this whenever touch is made the users skin will expel a medium sized localised outwards blast that combats anything that makes contact similar to the technique landmine fist, all bar contact with the earth beneath the users feet as to allow walking. This could be a jutsu, weapon or even a fist that touches the user, this includes jutsu's, items or people that the user touches also, The blasts shock waves will repel the jutsu, limb or weapon stopping it in its tracks and halting it's advance, if it's a physical based attack then they are more often then not jolted backwards by the blastsame shock waves stopping them from forcing there way through. An energy based attack will simple stop in its tracks and disperse.
The blast causes large damage to whoever makes physical contact, the shock waves resonate through the opponents body like ripples causing internal damage to the opponent affecting there lungs and will fracture several bones, the blast itself will cause moderate burns to the limb used to strike.
while touch is necessary for the technique, it need only be the slightest of touches for the technique to activate, meaning a jutsu need only to slightly graze the skin before the explosion combats the technique before the technique can do any substantial damage to the user, respecting strengths and weaknesses, this means virtually no damage befalls the user and will allow them to escape from jutsu, weapons with but a mere scratch or scrape, not enough to slow the user down by any means.
Once the blast has been unleashed the jutsu would normally end, however the user can, by continuously feeding chakra to their skin can recharge allowing this to be used for multiple turns however whiles doing so the user will be limited to only the elements that make up bakuton and bakuton itself aswell as non-elemental abilities.
- can only be used twice with a 2 turn cool down between uses
- lasts 4 turns once activated and once deactivated the cool down begins
- can only use bakuton, elements making up bakuton, taijutsu and ninjutsu whiles active
- No S rank bakuton or above in the same turn.
Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use: The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn
Kiko would Land a short distance away after receiving Amaimon's Kick, slightly hunched over and down on one leg, smiling as her chin radiated a stinging sensation, it was at this point that her muscles, whiles not obvious would look much less prominent and a tiny bit smaller in size, her technique Monkey Kings inheritance from before had worn off.
"Tchh! it could have lasted a bit longer, at least against this monster!.. *sigh* Well no use worrying about it now"
Kiko would stand up straitening her body, her visage like a spear in the sunset upright unbending, her gaze penetrating as she stared in Amaimon's direction, she was unsure of his condition at this moment, he had taken two blast's from her technique, one in direct collision with her chin and then one nearly spontaneously to the side of his leg below the knee as well as her butterfly staff barrelling its way into Amaimon's gut and exploding, the dust had yet to settle but she was eerily calm, a barrage like this would not put down Amaimon.
Amaimon was blown aback - He did deliver the kick, and it was clearly called for. This mere instant felt like hours, upon hours, yet it was but a split second. Amaimon would land mid-range of Kiko, kneeling on the ground as he tended to his wounds like a licking dog.
Upon his retreat, Delusional Kick of Freyja, would activate, immediately revitalizing the Katsuryoku. The immediate area around him would pale, and crumble away as all life is drained from the scene, whilst he witnesses the staff being thrown at him.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy.
While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).
Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon.
While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example.
This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.
For a moment Amaimon would seem to take a direct hit, but within the instant that the speak would explode, Amaimons physical self flickers and vanishes from sight. Only momentarily after, the Katsuryoku reappears in behind Kiko - Delivering a high pitched sound attack. "THAT HURT!"
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: N/A
Damage: 80
Description: As most techniques unlocked through the Internal Eight Gates, a simple technique, but lethal through the activation of the Gates. Upon activation of the Sixth Gate, The Gate of View; Gaining extreme prowess, the user would simply make use of his empowered vocal chords. Through the act of yelling, screaming, shouting vibrations will be made which would in turn unleash an omni-directional concussive shriek. The immense power of said act, would forcefully cause anyone, be it allies or combatants, squirrels or birds' eardrums to explode within the short-range due to the immense power of the shriek overwhelming the stability of their ears, and essentially incapacitating said targets. The power of the shriek however, is focused in a 120 degree angle infront of the user, and carries less of a punch behind the user and decreases over distance but is still effective. For targets within mid-range from the user, the muscles in their ears will paralyze permanently, causing a ringing noise to occupy their process of thought whilst simultaneously deafening for the remainder of the match. And for targets within long-range of the user, the shriek will stimulate minor migraines accompanied with a weaker sense of hearing, as well as blood coming out of their ears, but not to a lethal degree. While behind the user, being long-range the targets are left unaffected, and while mid-range they're affected by the long-range effect, and while short-range they're affected by the mid-range effect.
~Can only be used twice per match.
~Requires a 2 turn minimum break in between usages.
~The user's vocal cords will weaken after having performed this, with symptoms of hoarseness being displayed, disabling the user from exhaling out any attack in the same and next turn. While under the affects of these, the user can't perform another Noon Rooster.
The shout would burst the blast users eardrums, making his physical state decline, and force incapitate him. And now my throat hurts as well, he murmured to himself. "You can still tap out." Amaimon eyed whether or not his student would make her surrender. o_o