Kinjutsu
(Kinjutsu: Kimera no Jutsu) - Forbidden Technique: Chimera Technique
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra cost: 200
Damage points: N/A
Description: The Chimera Technique is a kinjutsu that was developed by Hiruko, a missing-nin of Konohagakure, in order to compensate for his lack of natural special abilities. It was originally meant to combine separate living bodies of organisms into one combined organism bearing the original characteristics of the organisms, and therefore create a synthetic body. After seeing Kakashi bearing the Sharingan, Hiruko uses the technique to integrate the bodies of others with his own, allowing him to obtain any kekkei genkai they possess, and absorb their chakra. When assimilating victims, he first does the Ox → Horse → Hare handseals enabling his body to exude a large mass of deep blue, viscous fluid that covers a large area. While assimilating victims, he can use the fluid to attack enemies with gelatinous, reforming (and rebounding) extensions (B-Rank). The gelatinous mass absorbs the life force of the sacrifices and uses its chakra as a fuel to "metabolize" the genetic material of the targeted body and merge it with the users body. Once the bodies have been completely absorbed, the mass receeds into the users body and the user is left with mastery over the absorbed KG.
Note: Can only be used by Hiruko.
Note: Can only be used once per battle.
(Kinjutsu: Shishō Tenketsu) Forbidden Arts: Pressure Points of Harm and Death
Type: Mode
Rank: Forbidden
Range: Short
Chakra: 70 (-15 per turn)
Damage: N/A (+30 to Crystal Release, +20 to Taijutsu and Ninjutsu )
Description: The user releases two tenketsu points in their core, near the heart, opening them completely, to greatly increase their chakra for a short time by changing their life force into raw chakra, allowing the use of more taxing techniques and boosting their abilities. The amount of chakra released is so much that it causes a visible chakra effect similar to the one caused by opening one of the Eight Inner Gates. Their eyes momentarily go completely white as their speed and power increases, mainly with Crystal Release techniques. She becomes 3x faster and gains an additional +20 damage to ninjutsu and +30 to Crystal Release. Once its deactivated, the user is left tired and drained, unable to use Taijutsu for 2 turns and mold chakra above A-rank in the turn it deactivates.
Note: Can only be used by Crystal bios with permission to use.
Note: Can only be used three times per battle and lasts 5 turns.
( Shōton Kinjutsu: Isshi Kōmyō ) Forbidden Arts: Crystal Release Forbidden Arts: String of Glory
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: 90
Description: After using the Pressure Points of Harm and Death technique, the user encases himself in a prism of crystal that extends up to 2 meters away. The prism can hover in the air, but is immobile. However, the prism protects the user from up to Forbidden ranked attacks, shattering if more force is made. In addition, this technique allows the user to attack by focusing his chakra into powerful energy blasts of Crystal chakra launched through the prism's tip, crystallizing objects on contact.
Note: This can only be used for up to 3 turns.
(Kinjutsu: Shoushagan no Jutsu) - Forbidden Technique: Vanishing Facial Copy Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points:N/A
Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.
(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
(Kinjutsu: Kontorōru no Omamori) - Forbidden Technique: Talisman of Control
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle.
( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 200
Damage Points: N/A
Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can use any and every single one of the vessels canon abilities, such as KG and special elements. This technique, however, requires Orochimaru to transform into his White Snake form beforehand and to have defeated his enemy or at least weaken him. Any and every injury Orochimaru may have suffered beforehand are healed upon possessing the new vessel. To perform this technique, Orochimaru reveals his true form: The Power of The Whiete Snake (a gigantic white snake composed of smaller white snakes), abandoning his current host's body. Orochimaru then swallows the new host and takes him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It should be noted that if the target isn't weakened beforehand to at least 25% health, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. This means Upon completion of the ritual, the vessel body takes use of Orochimaru's regeneration abilities and heals any injury it might have at that time, even if at the brink of death. Orochimaru then uses his abilities to change the appearance of his body and face to match his own original appearance.
Note: Can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique.
Note: Opponents with more than half their chakra can resist the process, rejecting Orochimaru from their body. Uchiha and other ninja with enhanced chakra pools or mental resistances such as Uzumaki can resist with a quarter of their health or chakra left.
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.
( Kinjutsu: Sōjasōsai no Jutsu ) -Forbidden Technique: Twin Snakes Mutual Death Technique
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 70
Damage Points: N/A
Description: This forbidden technique is a murder-suicide attack, killing both the user and the target. The user makes a one-handed seal with both their hand and the intended victim's. Two snakes are then summoned from the user's sleeve, biting both their wrists and killing them with deadly venom.
Note: Requires one to have signed the Snake Contract
(Kinjutsu: Shouten no Jutsu) - Forbidden Technique: Shape Changing Technique
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (30%) to the sacrifice since they will be unable to tap into the original user's chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies (30% Base Health), the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja.
Note: The drawback to this technique is the user's actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned.
Note: Only Pein can use this jutsu
(Kinjutsu: Doro Ningyō) Forbidden Arts: Mud Golem
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-20 per turn)
Damage: N/A
Description: The user will put his hands into the Bird handseal while releasing his chakra into the ground. Using the ground as a medium, the user will form from it, a copy of any ninja in contact with the ground that he so desires. The copies will initially be brown, similar to earthen statues, gradually transforming into virtually pitch perfect copies of the targets. These copies cannot talk though they can act on their own as long as the user keeps the handseal made and keeps fueling it with his chakra. The copies will be able to use any of the elements the target might be able to use but only up to S-Rank, drawing the needed chakra from the user. If contact with the ground is broken by the user or if he releases the handseal, the copies will crumble and be lost though the copies can still leap and break contact with the earth to fight.
Note: Can only make 1 copy of each target
Note: Usable once
Note: Copies last up to 5 turns or until the technique is ended by releasing the handseal
Note: While focusing on the technique, the user cannot mold his chakra for any other technique; doing so ends the technique
Note: Copies cannot use custom jutsu taught or owned by the target but can use his elemental KG or CE
(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
(Kinjutsu: Kimera no Jutsu) - Forbidden Technique: Chimera Technique
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra cost: 200
Damage points: N/A
Description: The Chimera Technique is a kinjutsu that was developed by Hiruko, a missing-nin of Konohagakure, in order to compensate for his lack of natural special abilities. It was originally meant to combine separate living bodies of organisms into one combined organism bearing the original characteristics of the organisms, and therefore create a synthetic body. After seeing Kakashi bearing the Sharingan, Hiruko uses the technique to integrate the bodies of others with his own, allowing him to obtain any kekkei genkai they possess, and absorb their chakra. When assimilating victims, he first does the Ox → Horse → Hare handseals enabling his body to exude a large mass of deep blue, viscous fluid that covers a large area. While assimilating victims, he can use the fluid to attack enemies with gelatinous, reforming (and rebounding) extensions (B-Rank). The gelatinous mass absorbs the life force of the sacrifices and uses its chakra as a fuel to "metabolize" the genetic material of the targeted body and merge it with the users body. Once the bodies have been completely absorbed, the mass receeds into the users body and the user is left with mastery over the absorbed KG.
Note: Can only be used by Hiruko.
Note: Can only be used once per battle.
(Kinjutsu: Shishō Tenketsu) Forbidden Arts: Pressure Points of Harm and Death
Type: Mode
Rank: Forbidden
Range: Short
Chakra: 70 (-15 per turn)
Damage: N/A (+30 to Crystal Release, +20 to Taijutsu and Ninjutsu )
Description: The user releases two tenketsu points in their core, near the heart, opening them completely, to greatly increase their chakra for a short time by changing their life force into raw chakra, allowing the use of more taxing techniques and boosting their abilities. The amount of chakra released is so much that it causes a visible chakra effect similar to the one caused by opening one of the Eight Inner Gates. Their eyes momentarily go completely white as their speed and power increases, mainly with Crystal Release techniques. She becomes 3x faster and gains an additional +20 damage to ninjutsu and +30 to Crystal Release. Once its deactivated, the user is left tired and drained, unable to use Taijutsu for 2 turns and mold chakra above A-rank in the turn it deactivates.
Note: Can only be used by Crystal bios with permission to use.
Note: Can only be used three times per battle and lasts 5 turns.
( Shōton Kinjutsu: Isshi Kōmyō ) Forbidden Arts: Crystal Release Forbidden Arts: String of Glory
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: 90
Description: After using the Pressure Points of Harm and Death technique, the user encases himself in a prism of crystal that extends up to 2 meters away. The prism can hover in the air, but is immobile. However, the prism protects the user from up to Forbidden ranked attacks, shattering if more force is made. In addition, this technique allows the user to attack by focusing his chakra into powerful energy blasts of Crystal chakra launched through the prism's tip, crystallizing objects on contact.
Note: This can only be used for up to 3 turns.
(Kinjutsu: Shoushagan no Jutsu) - Forbidden Technique: Vanishing Facial Copy Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points:N/A
Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.
(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
(Kinjutsu: Kontorōru no Omamori) - Forbidden Technique: Talisman of Control
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle.
( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 200
Damage Points: N/A
Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can use any and every single one of the vessels canon abilities, such as KG and special elements. This technique, however, requires Orochimaru to transform into his White Snake form beforehand and to have defeated his enemy or at least weaken him. Any and every injury Orochimaru may have suffered beforehand are healed upon possessing the new vessel. To perform this technique, Orochimaru reveals his true form: The Power of The Whiete Snake (a gigantic white snake composed of smaller white snakes), abandoning his current host's body. Orochimaru then swallows the new host and takes him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It should be noted that if the target isn't weakened beforehand to at least 25% health, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. This means Upon completion of the ritual, the vessel body takes use of Orochimaru's regeneration abilities and heals any injury it might have at that time, even if at the brink of death. Orochimaru then uses his abilities to change the appearance of his body and face to match his own original appearance.
Note: Can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique.
Note: Opponents with more than half their chakra can resist the process, rejecting Orochimaru from their body. Uchiha and other ninja with enhanced chakra pools or mental resistances such as Uzumaki can resist with a quarter of their health or chakra left.
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.
( Kinjutsu: Sōjasōsai no Jutsu ) -Forbidden Technique: Twin Snakes Mutual Death Technique
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 70
Damage Points: N/A
Description: This forbidden technique is a murder-suicide attack, killing both the user and the target. The user makes a one-handed seal with both their hand and the intended victim's. Two snakes are then summoned from the user's sleeve, biting both their wrists and killing them with deadly venom.
Note: Requires one to have signed the Snake Contract
(Kinjutsu: Shouten no Jutsu) - Forbidden Technique: Shape Changing Technique
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (30%) to the sacrifice since they will be unable to tap into the original user's chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies (30% Base Health), the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja.
Note: The drawback to this technique is the user's actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned.
Note: Only Pein can use this jutsu
(Kinjutsu: Doro Ningyō) Forbidden Arts: Mud Golem
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-20 per turn)
Damage: N/A
Description: The user will put his hands into the Bird handseal while releasing his chakra into the ground. Using the ground as a medium, the user will form from it, a copy of any ninja in contact with the ground that he so desires. The copies will initially be brown, similar to earthen statues, gradually transforming into virtually pitch perfect copies of the targets. These copies cannot talk though they can act on their own as long as the user keeps the handseal made and keeps fueling it with his chakra. The copies will be able to use any of the elements the target might be able to use but only up to S-Rank, drawing the needed chakra from the user. If contact with the ground is broken by the user or if he releases the handseal, the copies will crumble and be lost though the copies can still leap and break contact with the earth to fight.
Note: Can only make 1 copy of each target
Note: Usable once
Note: Copies last up to 5 turns or until the technique is ended by releasing the handseal
Note: While focusing on the technique, the user cannot mold his chakra for any other technique; doing so ends the technique
Note: Copies cannot use custom jutsu taught or owned by the target but can use his elemental KG or CE
(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
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