King of Heroes | Gilgamesh

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"What is a King if not greedy!"






Name: Gilgamesh
Nickname: Archer, Hero-King Gilgamesh, Gil
.Gender: Male
Age: Unknown + 2
.Clan: Surgebinder - Fallen
.Alignment: Chaotic Good
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Appearance & Personality


Gilgamesh is a tall and dignified young man with golden hair standing up like a blazing flame. He is described as being incredibly handsome, and his eyes, crimson like blood, are visibly not those of a normal human being and give off a mysterious radiance that makes people wither. He has a ‘perfect, golden-proportioned body’ described as emanating majesty that makes flames surrounding him afraid to come close, and his very soul glows golden. He normally wears golden armour that makes a heavy first impression on those he encounters. He possesses red tattoos all over his body, which are often concealed by his attire. He likes to wear casual clothes, ‘playing attire’ to ward off boredom from wearing his kingly attire, and whilst outside of battle. He has collected a number of casual outfits.

Gilgamesh greatly differs from most of the sovereigns and leaders of humanity. He placed himself before his nation and the people, and he had neither the curiosity nor desire to conquer, possibly because he had too much in the beginning. He takes the time to enjoy himself, mastering every treasure and every pleasure. With conviction to treat good and evil equally, he has no need for other ideologies and ways of life when the absolute basis is "himself." His actions and way of life left him alone, so Enkidu compared rectifying his attitude to rectifying his solitude.

He follows a simple style of ruling, acquiring worthy treasures and guarding them. He exterminates those that stand in the way of his enjoyment without exception. All living things are ‘something that is about to die’ or ‘something that will someday die’. If he decides that there is a ‘being that should die in this moment’, he will simply execute the sentence no matter if they should be a sage or a god. If it is an astute judgement synonymous to universal truth, or even a misrule during a drunken stupor, anything carried out by him, the absolute king, becomes the indisputable sentence of the king.

He is extremely arrogant and selfish, believing himself to be the sole potentate and the only king of the world. He cannot acknowledge the authority of anyone, including that of other kings and especially that of gods. He considers all those around him as inferior due to this fact, viewing all other kings and heroes as a collection of mongrels, and loathes any individual who would try and be on the same level as him. The only exception is Enkidu, who he considered to be his only equal and friend. He believes that all who look upon him, when he honors them with his presence, should be able to recognise him instantly, and feels that the ignorance of not knowing him is worthy of death. If anyone so much as looks upon him with a ‘lowly and filthy’ gaze, it is an intolerable disgrace for a nobleman who claims the title of king more so than anyone else. This is enough to make that person a complete malefactor in his eyes, instantly marked for death.

Gilgamesh has a natural disposition to collect items for his treasury, which led to collecting all the treasures of the world. The treasures he amassed went without use until his fight with Enkidu, causing him to develop the “bad habit” of utilising them as projectiles. The act of collecting is something that has never brought him true joy due to essentially being on the same level as breathing to him, but he still persists at it nonetheless. He lives by the Golden Rule, only accepting the finest of luxuries, and those who fall to it are utterly blinded by money.

While Gilgamesh will always his core self-centered traits, his overall mood and general temperament varies depending on where he is. Should he be living in a consumption society, or any such thing that has sullied the world, he will be in a worse mood overall. In a society closer to that of his back in Uruk, he will be much more stable.

Gilgamesh is a unique individual, in both the sense of his disposition as a king and as a person. Born as a guardian of humanity, it is his duty to lay the foundations for the future civilisation of the planet. He does not view sheltering as his way of guardianship, but instead a harsh form resembling the north wind. He is the adjudicator of humanity who is an observer and sentencer at his core, punition personified and uncoloured by human values. He lives by the ideal that later became what is known as the ‘Code of Ur-Nammu’ and ‘Code of Hammurabi’, that it is law for humans to persecute humans. He had been brought forth by the aristocracy, and the gods they worshipped, to secure humanity for them, but he did not fulfill that role. He considered his own desires first, and he controlled the kingdom as a person. He rejected his background of nobility and religion as something from a past age, telling them that he will obey and respect them and at the same time telling them to be destroyed. He believed they lost their positions through their own actions when they brought him into the world.


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Although he was created for a specific purpose, he did not feel contempt for being made purely for the sake of being used by the aristocracy and the gods, and although his existence was entirely by design, he was born from a mother’s womb like any other human; therefore, he was both ‘born’ and ‘created’ at the same time. Be it an animal or a puppet, all life occurs by intention of the parent. He was brought forth by predecessors like all living things. The ‘self’, the soul, is the only naturally occurring and unique part of life, awaking to individual originality that cannot be thought of as having been created. Whether the body was manufactured or the product of reproduction, the shape of life is always brought forth by predecessors, so only the naturally occurring soul matters to him. The aristocracy’s countermeasure was correct, but it was that, being born as a new life as a new will, that he did not behave according to their wishes. While he was designed as a keystone for the aristocracy, he became the tip of the spear that put an end to the old age. He decided upon reaching adulthood that he would not live as a king governing his people, but would instead act as a storm that reprimanded them. Ignoring the will of the aristocracy, he ruled the city of Uruk because it was something worthwhile. Collecting and seizing as he willed it, his nation and his people were all his for the reason of judging them. He considers humanity to be the epitome of ingenuity, but says it lacks a shared standard. It is for this reason that humanity continues to bring forth new advancements, and the reason that an absolute standard is indispensable. It required someone human while more than human and belonged to the higher order without being one of such. It would have simply taken a human to govern and a god to menace further, but the aristocracy never understood that even in the very end. To better become this absolute standard, he collected the treasures of the world and judged the worth of humanity.










People believed that his actions, his tyranny over his people, extended from his ability to see what even the aristocracy was unable to comprehend. His overwhelming power bred overwhelming isolation for him, but his strength of self did not allow him to abandon his kingship or flee from this mission imposed upon him. The reason that he favoured isolation is that he chose that path and needed to advance down it alone. He needed to hate the aristocracy, the gods, and dislike the people while keeping the future in mind, so he needed to be isolated. The more favourably he regarded the future of humanity, the farther he had to remove himself. The only thing he stood to gain was the result of it because, being more than just a human, he could not interfere with the brilliant course it would bring about. He personally felt the resulting future would be quite dull, but decided to abide by his decision in the end.




Village & Rank Information

Land of Birth: Unknown
Warring States Clan: Tsumigakure



Rank: Jōnin
Health & Chakra: 320 & 1600


Jutsu Information.....................Specialties


Ninjutsu.........................................................................Fire Release (Primary)
Taijutsu..........................................................................Atmospheric Lightning (Advanced)
Genjutsu.........................................................................Sustainment (Advanced)
Kenjutsu........................................................................Yin Release (Extra)

Fire Release
Lightning Release
Earth Release
Wind Release
Water Release
Osmium Release
Mawscape Release
Atmospheric Lightning Release
Yin Release
Fūinjutsu
Prana






History & Background Information


Gil's past is one shrouded in mystery. Even his own villagers don't know much of anything about him. It's almost as if he is on a journey of self discovery and does whatever he decides to do almost on a whim. With this being the case his Kage has difficulty trying to get him to do things he is asked to do and believes it's better off just letting him do what he wishes.








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Other Information



Specialties:
Single Handseal Specialist: From a young age, Gilgamesh practiced in the ways of Fire Release, how to harness it, and how to master it. Considered as blessed with the body and essence of gods, Gilgamesh naturally took to the arts. Now, as a king, he can use it with an ease comparable to that of breathing, with even the most powerful techniques of Fire Release being usable with naught but a single seal. Befitting his stature as the greatest king, he has access to techniques known as the 'Pharaoh’s Decree', a set of Fire Release techniques that are crystallisations of his overwhelming might, his very grace and power given form. Named after gods of the Mesopotamian pantheon, Gilgamesh invokes the power of his deities as he fights, crushing all who stand in his way. Despite not being of Egyptian origin, he owns these techniques by default by virtue of being the origin of all heroes, including that of the Egyptian heroes who employed descendent forms of these techniques.



Advanced Elementalist: Gilg is particularly skilled with Atmospheric Lightning, which allows him to perform techniques of the element with an increased fire power to them (+20). He became capable of doing this after using them to strike down great beasts with relative ease on his many adventures.



Sustainment Specialist: Gilg is capable of sustaining his Lightning Jutsu without hindering himself, allowing it to exist without sustaining it via chakra each turn. In return his Lightning Jutsu require 1 extra handseal when utilizing this perk.


Yin Specialist: Gilg has heightened spiritual awareness making it so he is aware of of any Genjutsu or Spiritual technique affecting them below MS Level. This awareness also means he can sense spiritual entities. He is also capable of utilising Genjutsu Kai passively up to B rank. As a Yin specialist Gil is capable of shaving off 30 Spiritual Damage.


Other:

Taijutsu: Gilgamesh learned the fundamentals of the body arts from a young age, as a king could not afford to be weak in any way. Should there be a contest of pure physical might, Gilgamesh would be triumphant. He had wrestled with the finest instructors of the king for years, building his body and prowess with it into formidable tools. He is 182cm tall (5'11), and possesses a well-built body as a result of his relentless training under the king's instructors. Further, his reaction time has enhanced as a result, and he is capable of performing remarkable physical feats that are not possible for many others, such as fighting without eye contact with an enemy. As such, he possesses a body well-suited for close-quarters combat.



Fūinjutsu: During his upbringing, Gilgamesh was taught the secret techniques that were passed down every generation from king to king. Each of these techniques was the essence of a god’s might, and allowed him to reach heights that would be untouched by all others. Using them in battle against an opponent is nothing short of a death sentence, a warning to the enemy that they have invoked the wrath of the King of Heroes, the power of gods in the form of a man, to punish whomsoever would deign to oppose him.

(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.

Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-


Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-

(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.



Kings Treasury & Prana: Gilgamesh possesses an innate skill and mastery over Prana. As one inducted into the Fallen faction, a group of individuals who once belonged to the Order of Knights Radiant in the Surgebinder clan, he is ranked as a Phantasm and has mastered one of the Surges. When he’d left Uruk to travel to a distant nation, the mainland of the Ninja World, he’d met a woman known as Amara. She’d personally inducted him into the Fallen Order, exposing him to the true power of the Surgebinder lineage; Prana. Upon contact with it, his body had become a conduit through which Prana could be channeled. As a result of this exposure, Prana has entirely replaced chakra within his body; meaning any foreign energies, such as chakra, that would enter his body would instead be immediately transported to the Throne. As a result, powers such as a Curse Mark or Sage Mode are unusable. Even skills such as Medical Ninjutsu or Chakra Transfer will fail to be effective. Enemies who would attempt to absorb Prana directly will be frozen internally, due to the volatile nature of the energy. As a Phantasm, Gilgamesh’s Prana is coloured gold, an oddity amongst those of the Fallen Knights, as their Prana usually exhibits darker colours.



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