[CJ] Kimimaro learns some stuff

Lord of Kaos

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Alright, so the first one.

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

Fairly easy to understand, you hold your arm out and a net of bones rip from your chest. Being the size of half a car, roughly a few meters, the net is able to trap enemies and crush them quickly and effortlessly. Against large scaled attacks, it's able to latch on to the part in front of it and crush the section in front of it with force. For example, if the A ranked earth pillars were used, and this is aimed at the nearest pillar, it would crush the part it wraps around to prevent it from reaching you. Due to being a net, it isn't advisable against other elements as parts will still pass through it to reach you but it's great for taijutsu as the net closes quickly, breaking the bones easily.

Questions?
 

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Limitless Drill of bone| Museigen Doriru no Hone
Rank:C
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:30
Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.

This is literally the same as the canon version, except it can be fired from your toes instead, for sneak attacks.
 

Akuma

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This is one is better than the cannon one though, in terms of uses. Capable of disabling a fighter's legs instantly depending on the angle at which they are fired. No questions.
 

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Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*

I like twice one a lot, it's mainly a troll jutsu though lol. You basically thrust your pelvis forward and release a gigantic burst of bones like a cannon. It travels at speeds comparable to a cannon, or in terms of our rp, a fast wind jutsu. Short range usage is essentially GG, depending on how you aim your pelvis when shot.

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Hand placement is optional lol. Also, not advised for sexual usages. o.-
 

Akuma

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those are the moves lol I imagine this being specially useful if used while in Drunken Fist. As shown in the anime, Lee's movements relied a lot on his pelvis and waist movements.

No questions for this one either.
 

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Alright and now the one you've been wanting for some time lol.

One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.

I want you to evaluate this one for me and I'll explain more after your post.
 

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About Time! Zehahaha!!

Probably my favorite shikotsumyaku technique, second only to my Ult. Dance of the Larch. The technique works by projecting a finger bone bullet onto the tip of the finger. Without firing it just yet, the user unravels a large amount of crackling lightning around and behind the bullet. Once done, the bullet is fired as if the user had pulled the 'trigger' - the bone is sent forward at high speeds because of a localized explosion from the point of firing in the finger. While the bone drills into the target, it's wake is followed by a rampage of lightning which shreds any fodder in it's angle of propulsion. The user is then blast backwards because of the large amount of explosive force behind the fired bone/lightning projectile. Thrown agitated many feet backwards. The technique works perfect for diversions as well, as it can be used with two shots at the same time, however the power being divided through each shot would mean less power, however equally dangerous nontheless.

The bullet itself and the lightning energy keep a certain distance in between each other, as it says that the lightning would strike seconds after the bone bullet has already pierced the target. This suggests that both entities do not work in synch, but rather the lightning works as support for the main bone bullet, which also serves as the guide for the lightning.
 

Lord of Kaos

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Sorry, thought I replied.

You're right though, the lightning propels the bone and increases it's power behind it, making it harder to counter safely. I originally wanted to create a multi elemental version but I never got the time nor chance to do. It's completed by channeling Raiton chakra after you grow a fingertip and the amounting lightning chakra causes it to burst forward with great damage. I prefer to use it with only one bullet as it is more powerful, but two is also useful if you need to strike quick and escape at the same time, bursting yourself backwards.

I'd add more but you basically covered it xD
 

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(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.

Name 5 efficient fire users...or just explain the jutsu.
 

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(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.

Well, this is great. Forming four seals, or one in my case, I breathe out Fire chakra in a loud noise that burns anything withing short range of me. The flames take on the shapes of countless beats, everchanging in it's pursuit to destroy all. Those without fire mastered cannot control it and will end up taking great damage while those with control can use it to affect many enemies at one time. This is actually very great, nice jutsu xD
 

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Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.

Simple, it's a jumping kick that hits either at the feet or the upper body. The gifs are in the spoiler (looks ****ed up for some reason)

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I actually wanted this one a while ago, I like the SF techniques. Simple enough, I jump torwards my opponent, amidst the leap I extend my leg in a moment's notice to deliver and unexpected drop kick into my opponent's upper body. Or otherwise lower body depending on the situation and position. It can be unexpected mainly because the feet are tucked in while i'm jumping in a roll, unlike other drop kicks in which the aerial leg can already be seen coming from a distance.
 

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Double post because

(Kōuki Nehan Ashige) – Final Nirvana Kick
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.

- Can be used thrice per battle, two turn(s) between uses.
- No fire elemental taijutsu can be used in the same turn.

Do your thing xD
 

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(Kōuki Nehan Ashige) – Final Nirvana Kick
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.

- Can be used thrice per battle, two turn(s) between uses.
- No fire elemental taijutsu can be used in the same turn.

A pretty cool tech, you start by performing a high kick, releasing fire from your foot. This forms into a powerful blade capable of slicing clean through a target at A rank power. Simple but pretty useful xD
 
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