Kicking capitalism in the nuts

Erzo

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Alrighty.
Before we move on; tell me about these 'kick-techniques'. Don't they seem kinda similar? Why would you pick one over the other?
Get a discussion going.
Dynamic Entry looks fun to use. Simple, in terms of description and how it happens/works and yeah. o-o

Another one would be Leaf Great Whirlwind, for the reasons I mentioned earlier about how LoK used it on me after I 'used' water replacement during a part of our training. @__@
 

ZK

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Dynamic Entry looks fun to use. Simple, in terms of description and how it happens/works and yeah. o-o

Another one would be Leaf Great Whirlwind, for the reasons I mentioned earlier about how LoK used it on me after I 'used' water replacement during a part of our training. @__@
As long as you watch the buoyancy! One half-step backwards by your opponent and you're left helpless in mid-air.
And yes, dynamic entry is simple and generic. Keep an eye out for generic descriptions; they'll become your favorites. Genereic pretty much translates to artistic freedom in Taijutsu. As long as you don't go overboard; you'll be fine.

Well, consider yourselves practitioners of C-ranked and below Taijutsu.

Before we continue, however, how about the both of you give an opening move a shot?
You're short-range away from an opponent who's assumed the basic, low Goken-stance. Feet apart, right foot in front of the left, weight evenly distributed, left hand behind one's back, right hand stretched out and right palm open and pointing towards you.
Attack 'it', using what you've learned so far.
 

'Kurapika

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Before we move on; tell me about these 'kick-techniques'. Don't they seem kinda similar? Why would you pick one over the other?
Get a discussion going.
I'd have to say Leaf Great Whirlwind and Dynamic Action, as they seem the most flexible to me. I can get a similar result to most of the tai jutsu using one of these plus some description.
As long as you watch the buoyancy! One half-step backwards by your opponent and you're left helpless in mid-air.
And yes, dynamic entry is simple and generic. Keep an eye out for generic descriptions; they'll become your favorites. Genereic pretty much translates to artistic freedom in Taijutsu. As long as you don't go overboard; you'll be fine.

Well, consider yourselves practitioners of C-ranked and below Taijutsu.

Before we continue, however, how about the both of you give an opening move a shot?
You're short-range away from an opponent who's assumed the basic, low Goken-stance. Feet apart, right foot in front of the left, weight evenly distributed, left hand behind one's back, right hand stretched out and right palm open and pointing towards you.
Attack 'it', using what you've learned so far.
This is the first time I am involved with a taijutsu move. I've never made one or even countered one before, so forgive the upcoming shittiness.

I quickly fold my right leg while while stretch my left one, using my right arm to support my weight as I rotate the lower part of my body at high speed driving a kick using my left leg to his closer right leg, hitting his knee's rear, forcefully folding it and throwing him off balance.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

With him off balance, I use my folded right leg to launch me up, driving a punch to his liver.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

Pls don't laugh at me. D:
 

Erzo

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As long as you watch the buoyancy! One half-step backwards by your opponent and you're left helpless in mid-air.
And yes, dynamic entry is simple and generic. Keep an eye out for generic descriptions; they'll become your favorites. Genereic pretty much translates to artistic freedom in Taijutsu. As long as you don't go overboard; you'll be fine.

Well, consider yourselves practitioners of C-ranked and below Taijutsu.

Before we continue, however, how about the both of you give an opening move a shot?
You're short-range away from an opponent who's assumed the basic, low Goken-stance. Feet apart, right foot in front of the left, weight evenly distributed, left hand behind one's back, right hand stretched out and right palm open and pointing towards you.
Attack 'it', using what you've learned so far.
I suck at opening moves, but here it is anyway.

*Makes two clones*

Upon seeing his opponent, standing short range away from him, Roy wastes no time in creating two clones. The two clones immediately begin to run towards you, with Roy in the middle as they stand to his right and left. Upon reaching a location which is roughly 2 meters away from you, the two clones to Roys left and right jump high up into the air, with the clone on the right extending his left foot as the clone on the right extends his right, aiming to strike downwards, hitting you on your shoulder, from their respective sides.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.



As the newly created clones do that, Roy would launch himself off of the ground and positions his body in a way which allows his right shoulder to be aimed directly in the centre of his opponents chest, striking him just after the clones dig their heels into their opponent's shoulders.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.



If you have to choose, I'd rather you laugh at 'Kura.
 

ZK

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I'd have to say Leaf Great Whirlwind and Dynamic Action, as they seem the most flexible to me. I can get a similar result to most of the tai jutsu using one of these plus some description.


This is the first time I am involved with a taijutsu move. I've never made one or even countered one before, so forgive the upcoming shittiness.

I quickly fold my right leg while while stretch my left one, using my right arm to support my weight as I rotate the lower part of my body at high speed driving a kick using my left leg to his closer right leg, hitting his knee's rear, forcefully folding it and throwing him off balance.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

With him off balance, I use my folded right leg to launch me up, driving a punch to his liver.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

Pls don't laugh at me. D:
HAHAHAHAHA!
Now that that's over with:

I don't like the concept of your move. You fold your right leg and stretch your left out. So far, so good, but have you considered the ramifications of that action in and by itself? By 'folding' your right leg you lower your stance, a lot, and, following the way you've described your move; you're within range of your opponent. The opposite is true; your opponent is within range of you. Folding your leg and lowering your stance like that takes your legs out of the equation. You'll need both legs to support that kind of stance balance-wise. What if I, as your opponent, simply kicked you in the face while you were in that low stance? I'm still fully mobile, but you aren't.
Even better; what if I waited till you were using one of your two arms to support your weight? That way; the only limb you'd have left to defend yourself with would be your other arm. You'd be pretty helpless, wouldn't you?
Now the act of spinning your body fast enough to deal damage... with one hand... that's impressive. If you weren't s super-human Ninja-huy; I'd have been baffled by the act. Consider this though; what will you do even if succeeds? I know you describe your follow-up, but even if your spin connects; it leaves you open. You and your opponent will be tangled. It'll be a mess.

And I think you've misunderstood the kick. Konoha Reppu is a spinning rear-kick, which means that, if you want to kick with your left foot, you simply lift your left leg slightly while you spin counter-clockwise. Delivering the kick is all about using the momentum of your spin to put speed and power behind your attack.

Try again.

I suck at opening moves, but here it is anyway.

*Makes two clones*

Upon seeing his opponent, standing short range away from him, Roy wastes no time in creating two clones. The two clones immediately begin to run towards you, with Roy in the middle as they stand to his right and left. Upon reaching a location which is roughly 2 meters away from you, the two clones to Roys left and right jump high up into the air, with the clone on the right extending his left foot as the clone on the right extends his right, aiming to strike downwards, hitting you on your shoulder, from their respective sides.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.



As the newly created clones do that, Roy would launch himself off of the ground and positions his body in a way which allows his right shoulder to be aimed directly in the centre of his opponents chest, striking him just after the clones dig their heels into their opponent's shoulders.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.



If you have to choose, I'd rather you laugh at 'Kura.
First things first: consider whether you'd use your clones in a Taijutsu attack if this was a real fight. Don't do anything here that you wouldn't do when it counts.
Secondly: why did you jump that early? Jumping while being two meters way from me takes your maneuverability away and leaves you open to attack. The 'jumping-part' of the Tokken is simply to give the attack more force. You can initiate the jump a quater of a meter in front of the opponent. Don't give him the chance to counter.
Try again. Your move was okay, but do something without clones this time.
 

Erzo

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First things first: consider whether you'd use your clones in a Taijutsu attack if this was a real fight. Don't do anything here that you wouldn't do when it counts.
Secondly: why did you jump that early? Jumping while being two meters way from me takes your maneuverability away and leaves you open to attack. The 'jumping-part' of the Tokken is simply to give the attack more force. You can initiate the jump a quater of a meter in front of the opponent. Don't give him the chance to counter.
Try again. Your move was okay, but do something without clones this time.
Noticing you only meters away, Roy begins to sprint towards you at a pace barely noticeable to the average human, allowing him to reach within touching distance of you only seconds into his run. Upon reaching such a location, Roy suddenly appears to 'trip' over his own legs and fall to his left side and at quite a worrying speed, however, as he 'trips' and falls to his left, he'd extend his right leg outwards, allowing it to strike you on the left side of your body with enough force to cause you to stumble if not fall into the area to your right side.
He'd use the kick's connection against your body as something which would slow down his movement towards the ground as your body would act something which all the momentum and force is stopped, or at least massively decreased by.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



Assuming Roy's attack connects, you'd stumble to right side, as this occurs, Roy would swiftly manage himself again and thrust his right fist into the left side of your head/ear area with brute force, aiming to deal damage to your head as well as disrupt your equilibrium, making you slightly lose your balance.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.




Better, I hope.
 

ZK

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Ah! Drunken Fist!
Yes, much better.

Well, that's it. Consider yourselves practitioners of E, D and C-ranked Taijutsu.
Now, I want you to go over to thread and read from post 33 and onwards. Consider how these students have answered the questions I ask and answer the same questions yourself ^^
Just to lay them out:
What do you see in B-ranked Taijutsu?
What do you see in the technique 'Kōsa Hō' specifically?

The rest of the thread is quite interesting, too, but it's not required reading.

And 'Kura, you'll have to perform a move before you'll be allowed to continue and call yourself a C-ranked Taijutsu-practitioner <.<
 

Erzo

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Ah! Drunken Fist!
Yes, much better.

Well, that's it. Consider yourselves practitioners of E, D and C-ranked Taijutsu.
Now, I want you to go over to thread and read from post 33 and onwards. Consider how these students have answered the questions I ask and answer the same questions yourself ^^
Just to lay them out:
What do you see in B-ranked Taijutsu?
What do you see in the technique 'Kōsa Hō' specifically?

The rest of the thread is quite interesting, too, but it's not required reading.

And 'Kura, you'll have to perform a move before you'll be allowed to continue and call yourself a C-ranked Taijutsu-practitioner <.<
I'll start with Kōsa Hō so that I don't forget at the end.

It's basically a defensive jutsu which deals damage. You can counter the majority of taijutsu attacks which are aimed at your torso, maybe even higher/lower if you position your body correctly. It says you have to use 20 chakra points, so I'm guessing you cover your knee and elbow with chakra so that you're able to deal enough damage to actually shatter bones, which is cool.
I'm guessing you'd have some issue if your opponent manages to move his limb away before you're able to trap it between your knee and elbow though, since the clash between the two will mean you deal damage to yourself? It's highly unlikely that the opponent can manage that, but with CJs, it's not impossible for someone to have something which could do just that. I think that's all I have to say about that.

The following two jutsus I find quite silly, since the opponent will never let the full jutsu actually take place, and to be honest I wouldn't blame them.
Leaf Great Violent sky seems weird, I'd first kick my opponent's stomach, then I perform a spin and deal another kick to him/her again, though this time at a location slightly higher, then I'd punch the opponent into the sky and it's a long process which wouldn't ever take place unless my opponent was paralyzed in the previous turn or something.
Also, when attempting to deal the second 'spinning kick' to my opponents chest, the usage of 'Kōsa Hō' could just destroy me completely. ._.

I feel the same way about the second because even if your opponent allows you to punch them into the air (which isn't likely, but in case they do), they would release some form of an attack the moment you jump and attempt to get above them. Plus the whole shuriken thing is weird seeing as how you'd cut the opponent into two and not 'drill' them into the ground.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

The following jutsus I found to be simple but useful. Plus, being able to deal damage without using chakra is pretty cool. Erm, I don't have much more to say about these set of jutsus to be honest. ._.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

These two are pretty cool, but I put them in their own category since they involve the usage of some form of weapon. The first one is pretty cool, saw it used by Adachi during Andruil's sensei test but I always assumed it was a Ninjutsu technique for some reason. It reminds me of the Samurai Sabre Technique, in the sense that it can increase the length of a Katana/Kunai extremely quickly, alowing you to 'surprise' your opponent since it happens pretty quickly.

The second one was pretty simple and I considered it just another Tai move but the ending involves chakra blades which explains the need for using 20 chakra points, since you're most likely channeling chakra into the weapon? Although, people can channel chakra into Kunais without posting a jutsu so I think it'd be easier to do that whole move in free form.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 35
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
I think I covered all the B-ranks. o_o
 

'Kurapika

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I first get into a running stance, pushing myself forward to my opponent's left left leg, shifting my weight to my right as I advance forward. However, before I gain momentum in my run, I use my right leg to change direction at a rapid speed, while I deliver a punch to his chest. At the same time, I grab him by the shirt and pull him to the left side as I strike the lower end of his legs with a powerful kick using my now free left leg.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Once off balance, I stomp my opponent to the ground, tearing his lungs using his already broken ribs from my first attack.


_____
I know I'm late, so please wait for me to respond to your other post before further advancing.
Also, I'd like to know how flexible the jutsu template is. The second jutsu I used does exactly what I want but with a spin. I don't want to spin and don't need to as I've already built the needed momentum. Is altering a taijutsu according to your freeform needs possible?
 

ZK

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I'll start with Kōsa Hō so that I don't forget at the end.

It's basically a defensive jutsu which deals damage. You can counter the majority of taijutsu attacks which are aimed at your torso, maybe even higher/lower if you position your body correctly. It says you have to use 20 chakra points, so I'm guessing you cover your knee and elbow with chakra so that you're able to deal enough damage to actually shatter bones, which is cool.
I'm guessing you'd have some issue if your opponent manages to move his limb away before you're able to trap it between your knee and elbow though, since the clash between the two will mean you deal damage to yourself? It's highly unlikely that the opponent can manage that, but with CJs, it's not impossible for someone to have something which could do just that. I think that's all I have to say about that.

The following two jutsus I find quite silly, since the opponent will never let the full jutsu actually take place, and to be honest I wouldn't blame them.
Leaf Great Violent sky seems weird, I'd first kick my opponent's stomach, then I perform a spin and deal another kick to him/her again, though this time at a location slightly higher, then I'd punch the opponent into the sky and it's a long process which wouldn't ever take place unless my opponent was paralyzed in the previous turn or something.
Also, when attempting to deal the second 'spinning kick' to my opponents chest, the usage of 'Kōsa Hō' could just destroy me completely. ._.

I feel the same way about the second because even if your opponent allows you to punch them into the air (which isn't likely, but in case they do), they would release some form of an attack the moment you jump and attempt to get above them. Plus the whole shuriken thing is weird seeing as how you'd cut the opponent into two and not 'drill' them into the ground.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

The following jutsus I found to be simple but useful. Plus, being able to deal damage without using chakra is pretty cool. Erm, I don't have much more to say about these set of jutsus to be honest. ._.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

These two are pretty cool, but I put them in their own category since they involve the usage of some form of weapon. The first one is pretty cool, saw it used by Adachi during Andruil's sensei test but I always assumed it was a Ninjutsu technique for some reason. It reminds me of the Samurai Sabre Technique, in the sense that it can increase the length of a Katana/Kunai extremely quickly, alowing you to 'surprise' your opponent since it happens pretty quickly.

The second one was pretty simple and I considered it just another Tai move but the ending involves chakra blades which explains the need for using 20 chakra points, since you're most likely channeling chakra into the weapon? Although, people can channel chakra into Kunais without posting a jutsu so I think it'd be easier to do that whole move in free form.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 35
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
I think I covered all the B-ranks. o_o
Keep 'Insertion Method', 'Drunken Fist' and 'Flying Swallow' close to heart. They're brilliant to mess with and add your own edges to.
And yes, stay away from the techniques that consist of many attack.
And yes, techniques that use no chakra are pretty cool. If you can get close enough; you can attack from several angles simultaneously.

You've really got the theory down o_o

I first get into a running stance, pushing myself forward to my opponent's left left leg, shifting my weight to my right as I advance forward. However, before I gain momentum in my run, I use my right leg to change direction at a rapid speed, while I deliver a punch to his chest. At the same time, I grab him by the shirt and pull him to the left side as I strike the lower end of his legs with a powerful kick using my now free left leg.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Once off balance, I stomp my opponent to the ground, tearing his lungs using his already broken ribs from my first attack.


_____
I know I'm late, so please wait for me to respond to your other post before further advancing.
Also, I'd like to know how flexible the jutsu template is. The second jutsu I used does exactly what I want but with a spin. I don't want to spin and don't need to as I've already built the needed momentum. Is altering a taijutsu according to your freeform needs possible?
Your move confuses me a bit. Alright; you push yourself towards your opponents left side while leaning on your right side. Then when you get close - and your right foot is in front of your left I pressume - you push away with your right leg to change your trajectory... change it where? To your left? My left?

Considering the attack you threw at me; I find the foreplay kind of needless. Maybe you can explain it to me? .-.

Try again ^^
And Erzo! Help your patner!

@ Bolded - Which lefts and what rights?

And to answer your question; as long as you're reasonable, yes.
 
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ZK

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Finally, with Kura being absent: tell me about the Elemental techniques, like Raijin. Can they be used simultaneously with other techniques? Are they good 'combo-material'? Would Kaito's Taijutsu be something you'd aim for in the future? Why, why not?
 

Erzo

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Finally, with Kura being absent: tell me about the Elemental techniques, like Raijin. Can they be used simultaneously with other techniques? Are they good 'combo-material'? Would Kaito's Taijutsu be something you'd aim for in the future? Why, why not?
Erm, I guess it'd depend on the whether the other technique requires chakra or not, since you wouldn't be able to channel two types of chakra for two different techniques at the same time, without y/y training. But if you're talking about creating combos with jutsus such as Madness Fist, or any other random non-chakra requiring jutsu, I believe it'd work just fine.

Kaito's Taijutsu is something I'd aim to learn, since it's an advanced form of taijutsu, with more interesting twists and more jutsus like Raijin where a simple taijutsu move has elemental chakra involved, making it more dangerous. That's probably my only reason for wanting to learn it, haven't really read through all the jutsus properly, but I have become slightly more interested in taijutsu lately, so, this is a new craving.
 
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