[Khulna (150] Cassander Uchiha vs Hei

Drackos

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Active Techniques:
Hei:
(Kyokai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the ?? (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jodo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger ? Snake ? Dog ? Dragon ? Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat ? Ox ? Monkey ? Tiger ? Dragon ? Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake ? Ram ? Boar ? Dog ? Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.
Edo Nagato:
Always Activated: ( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Passivly Activated: (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Passively Activated: (Tendo) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Passively Activated: (Chikushodo) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.

(Kuchiyose no Jutsu: Kyojin kamereon) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Nagato notices the marketplace is under attack, Making his way atop a small building Nagato looks down and says aloud. "So, the rumors are true. Cassander Uchiha as risen from the dead." Nagato would then leap down, grabbing the attention of his opponent as he take a battle stance. Watching closely with his Rinnegan and chakra sensing for any fluctuations in his opponents chakra or movement. Hei meanwhile will remain hidden withing Nagato's summon, long ranged behind Nagato and several buildings. "Alright, lets see what this guy's abilities are." Hei would think to himself, taking the opportunity to test Cassander and gain insight.
Chakra: 1490 - 30 = 1460
Health: 160

~Official Challenge to Cassander Uchiha.
Rules of Engagement against Cassander Uchiha
I. Fights against Cassander Uchiha operate by normal NW rules, with a few notable and important exceptions.
II. Set time limit for the opponent is 48 hours, no exceptions. This is to ensure that all roleplayers have an opportunity to fight Cassander. Exceeding time limit will cause Cassander to teleport out of the fight and appear at a different location, ending the fight at that point. This awards Kumi equivalent to the number of turns the fight lasted for.
III. Contenders do not have the right to a Sensei or Moderator check. Issues are to be handled with the staff controlling Cassander in conversation. Quoting will not pause the time limit.
IV. Fighting against multiple opponents allows both combatants to earn Kumi per turn. Should one opponent fall earlier than another, their Kumi will be cut off at that point. Note that Cassander's power reaches its height when fighting against multiple opponents.
V. Cassander's skills are a mystery. Thus, the skills will only be revealed as they are used, passive or otherwise. Skills are revealed in stages. Thus, a skill with multiple aspects to it will only reveal each aspect individually.
In the presence of the Edo Tensei, Nagato, and his summoner Hei, Cassander's Argead Blessing responds and confers greater strength, in respect to the One Man Army. His strength has been enhanced to an additional 40, and his speed multiplier has increased to 2.5x.

"How exciting! The first to come before me, and an Edo Tensei nonetheless! But you...you lack your own will. How disappointing. Too weak to unbind yourself from a cowardly slave driver! Hahahaha!" Cassander mockingly laughed, sensing the Argead Blessing react in the presence of multiple enemies. He passively activated his Sharingan, and then ascended it into his Eternal Mangekyou Sharingan. Immediately thereafter Cassander manifests Amaterasu flames on Nagato's eyes, blinding him. The flames would spread downward on his neck and upper chest, burning away at the dust particles that composed the Edo Tensei and rendering the man and beast blind. Cassander's Suppression Field hinders Nagato's regenerative capabilities, limiting the impure summoning to regenerate at a speed three times slower than normal - and slowly increasing each turn.

His mocking laughter continued, roaring through the marketplace as his gaze turned toward the source. He claps his hands together, releasing Yin chakra to form 8 arms. Each arm of the Hands of Sloth is invisible to all forms of detection, bar Nagato's Rinnegan. Yet the risen Uzumaki's eyes, and their hindered ability to regenerate, would leave the arms free to demolish all opponents. With two arms, impressively enhanced by the Argead Blessing, Cassander grips either side of Nagato's body and shreds the Edo Tensei in half. With the Hands of Sloth, he awaits his opponent to reveal himself in the marketplace.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user) + 40 = 160
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 + 40 = 120(each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Skills Revealed:
One Man Army: Infamously known as the One Man Army, Cassander becomes strongest when odds are stacked against him. This is derived from the Argead Blessing, which responds more when facing multiple enemies. For each additional opponent, the potency of Cassander’s skills increase further. This skill is noted in each fight, depending on the number of opponents Cassander faces.

Chakra Suppression Field: A natural skill derived from Yin-Yang's potential to negate Chakra and Ninjutsu. This skill is inherited from the Argead Blessing and is an enhancement conferred upon Cassander as an inescapable indiscriminate zone of influence similar to the Negative and Positive Zones. --. An additional effect to this is its ability to triple the time it takes an Edo Tensei to regenerate, not including Cassander. Unique to this field is its ability to slowly wear away at opponents, causing its effects to become greater the longer a fight goes on. For each turn, this field increases in potency. Thus, in the second turn Edo Tensei regenerate slower by a factor of four, increasing indefinitely. --.

Advanced Ninjutsu and Combat Specialist: Cassander’s Argead Blessing, coupled with his natural skill, creates a near perfect warrior. He has complete mastery over his chakra, allowing him to use all techniques without the need for hand seals and gaining 30 additional damage to his Ninjutsu, elemental or otherwise. Cassander is also a Combat Specialist, gaining a base 2.0x to his base speed. These effects are further increased depending on the strength of One Man Army.

Ninjutsu Fields Revealed: Yin Release
 
Last edited:

Serpent

Active member
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Messages
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Rules of Engagement against Cassander Uchiha
I. Fights against Cassander Uchiha operate by normal NW rules, with a few notable and important exceptions.
II. Set time limit for the opponent is 48 hours, no exceptions. This is to ensure that all roleplayers have an opportunity to fight Cassander. Exceeding time limit will cause Cassander to teleport out of the fight and appear at a different location, ending the fight at that point. This awards Kumi equivalent to the number of turns the fight lasted for.
III. Contenders do not have the right to a Sensei or Moderator check. Issues are to be handled with the staff controlling Cassander in conversation. Quoting will not pause the time limit.
IV. Fighting against multiple opponents allows both combatants to earn Kumi per turn. Should one opponent fall earlier than another, their Kumi will be cut off at that point. Note that Cassander's power reaches its height when fighting against multiple opponents.
V. Cassander's skills are a mystery. Thus, the skills will only be revealed as they are used, passive or otherwise. Skills are revealed in stages. Thus, a skill with multiple aspects to it will only reveal each aspect individually.
In the presence of the Edo Tensei, Nagato, and his summoner Hei, Cassander's Argead Blessing responds and confers greater strength, in respect to the One Man Army. His strength has been enhanced to an additional 40, and his speed multiplier has increased to 2.5x.

"How exciting! The first to come before me, and an Edo Tensei nonetheless! But you...you lack your own will. How disappointing. Too weak to unbind yourself from a cowardly slave driver! Hahahaha!" Cassander mockingly laughed, sensing the Argead Blessing react in the presence of multiple enemies. He passively activated his Sharingan, and then ascended it into his Eternal Mangekyou Sharingan. Immediately thereafter Cassander manifests Amaterasu flames on Nagato's eyes, blinding him. Then, while continuing to cast Amaterasu, would manifest more flames on the Chameleon's eyes. The flames would spread downward on his neck and upper chest, burning away at the dust particles that composed the Edo Tensei and rendering the man and beast blind. Cassander's Suppression Field hinders Nagato's regenerative capabilities, limiting the impure summoning to regenerate at a speed three times slower than normal - and slowly increasing each turn.

His mocking laughter continued, roaring through the marketplace as his gaze moved toward the invisible chameleon. He claps his hands together, releasing Yin chakra to form 8 arms. Each arm of the Hands of Sloth is invisible to all forms of detection, bar Nagato's Rinnegan. Yet the risen Uzumaki's eyes, and their hindered ability to regenerate, would leave the arms free to demolish all opponents. With two arms, impressively enhanced by the Argead Blessing, Cassander grips either side of Nagato's body and shreds the Edo Tensei in half. Simultaneously he uses two more arms to thrust himself into mid-range of Hei and use the remaining arms to punch through the chameleon. It was a devastating and heart wrenching site as they pulled Hei through the bloody mess left behind by the Hands of Sloth, inflicting lethal damage.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user) + 40 = 160
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 + 40 = 120(each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Skills Revealed:
One Man Army: Infamously known as the One Man Army, Cassander becomes strongest when odds are stacked against him. This is derived from the Argead Blessing, which responds more when facing multiple enemies. For each additional opponent, the potency of Cassander’s skills increase further. This skill is noted in each fight, depending on the number of opponents Cassander faces.

Chakra Suppression Field: A natural skill derived from Yin-Yang's potential to negate Chakra and Ninjutsu. This skill is inherited from the Argead Blessing and is an enhancement conferred upon Cassander as an inescapable indiscriminate zone of influence similar to the Negative and Positive Zones. --. An additional effect to this is its ability to triple the time it takes an Edo Tensei to regenerate, not including Cassander. Unique to this field is its ability to slowly wear away at opponents, causing its effects to become greater the longer a fight goes on. For each turn, this field increases in potency. Thus, in the second turn Edo Tensei regenerate slower by a factor of four, increasing indefinitely. --.

Advanced Ninjutsu and Combat Specialist: Cassander’s Argead Blessing, coupled with his natural skill, creates a near perfect warrior. He has complete mastery over his chakra, allowing him to use all techniques without the need for hand seals and gaining 30 additional damage to his Ninjutsu, elemental or otherwise. Cassander is also a Combat Specialist, gaining a base 2.0x to his base speed. These effects are further increased depending on the strength of One Man Army.

Ninjutsu Fields Revealed: Yin Release
Just have a few questions before I post, mainly related to your ability to know the location of the chameleon with it's camo active, and with it being hidden behind several buildings how could Amaterasu reach it?
Rules of Engagement against Cassander Uchiha
I. Fights against Cassander Uchiha operate by normal NW rules, with a few notable and important exceptions.
II. Set time limit for the opponent is 48 hours, no exceptions. This is to ensure that all roleplayers have an opportunity to fight Cassander. Exceeding time limit will cause Cassander to teleport out of the fight and appear at a different location, ending the fight at that point. This awards Kumi equivalent to the number of turns the fight lasted for.
III. Contenders do not have the right to a Sensei or Moderator check. Issues are to be handled with the staff controlling Cassander in conversation. Quoting will not pause the time limit.
IV. Fighting against multiple opponents allows both combatants to earn Kumi per turn. Should one opponent fall earlier than another, their Kumi will be cut off at that point. Note that Cassander's power reaches its height when fighting against multiple opponents.
V. Cassander's skills are a mystery. Thus, the skills will only be revealed as they are used, passive or otherwise. Skills are revealed in stages. Thus, a skill with multiple aspects to it will only reveal each aspect individually.
In the presence of the Edo Tensei, Nagato, and his summoner Hei, Cassander's Argead Blessing responds and confers greater strength, in respect to the One Man Army. His strength has been enhanced to an additional 40, and his speed multiplier has increased to 2.5x.

"How exciting! The first to come before me, and an Edo Tensei nonetheless! But you...you lack your own will. How disappointing. Too weak to unbind yourself from a cowardly slave driver! Hahahaha!" Cassander mockingly laughed, sensing the Argead Blessing react in the presence of multiple enemies. He passively activated his Sharingan, and then ascended it into his Eternal Mangekyou Sharingan. Immediately thereafter Cassander manifests Amaterasu flames on Nagato's eyes, blinding him. The flames would spread downward on his neck and upper chest, burning away at the dust particles that composed the Edo Tensei and rendering the man and beast blind. Cassander's Suppression Field hinders Nagato's regenerative capabilities, limiting the impure summoning to regenerate at a speed three times slower than normal - and slowly increasing each turn.

His mocking laughter continued, roaring through the marketplace as his gaze turned toward the source. He claps his hands together, releasing Yin chakra to form 8 arms. Each arm of the Hands of Sloth is invisible to all forms of detection, bar Nagato's Rinnegan. Yet the risen Uzumaki's eyes, and their hindered ability to regenerate, would leave the arms free to demolish all opponents. With two arms, impressively enhanced by the Argead Blessing, Cassander grips either side of Nagato's body and shreds the Edo Tensei in half. With the Hands of Sloth, he awaits his opponent to reveal himself in the marketplace.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user) + 40 = 160
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 + 40 = 120(each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Skills Revealed:
One Man Army: Infamously known as the One Man Army, Cassander becomes strongest when odds are stacked against him. This is derived from the Argead Blessing, which responds more when facing multiple enemies. For each additional opponent, the potency of Cassander’s skills increase further. This skill is noted in each fight, depending on the number of opponents Cassander faces.

Chakra Suppression Field: A natural skill derived from Yin-Yang's potential to negate Chakra and Ninjutsu. This skill is inherited from the Argead Blessing and is an enhancement conferred upon Cassander as an inescapable indiscriminate zone of influence similar to the Negative and Positive Zones. --. An additional effect to this is its ability to triple the time it takes an Edo Tensei to regenerate, not including Cassander. Unique to this field is its ability to slowly wear away at opponents, causing its effects to become greater the longer a fight goes on. For each turn, this field increases in potency. Thus, in the second turn Edo Tensei regenerate slower by a factor of four, increasing indefinitely. --.

Advanced Ninjutsu and Combat Specialist: Cassander’s Argead Blessing, coupled with his natural skill, creates a near perfect warrior. He has complete mastery over his chakra, allowing him to use all techniques without the need for hand seals and gaining 30 additional damage to his Ninjutsu, elemental or otherwise. Cassander is also a Combat Specialist, gaining a base 2.0x to his base speed. These effects are further increased depending on the strength of One Man Army.

Ninjutsu Fields Revealed: Yin Release
Man, this guy is Op'ed, he can even edit his moves when he makes a mistake, insane. (lmao just joshing)
Nagato, keeping close watch on his opponent via his Rinnegan and Chakra Sensing can see and sense the overflow and increasing chakra pressure in the opponents eye. His Eye's locked with his opponents, he sees as the pupil focus in. As the flames of Amaterasu are somewhat slow to burn and ignited, Nagato would take advantage of that and begin absorbing them as they ignite with his Preta Path's ability. Pulling the chakra into himself and nullifying it. (Note: even if the flames would damage one eye, it would need to spread to the other. At which point the absorbing would already begin.) Once the flames are absorbed and the attack stops, two new sets of arms would form out of Nagato's back, as well as multiple faces around his head. Each face will manifest the Rinnegan granting him a 360 degree field of vision. This will happen as Cassander creates his own arms. Then, as the arms of Yin would reach out to grasp Nagato, he would release chakra from his feet, blasting himself into the sky and backwards, evading the reach as he makes a handseal, creating a single shadow clone. Nagato and this clone would both arc to the side, the clone to the left and Nagato to the right. Maintaining a distance just outside of Mid-range (long range) in attempts to flank Cassander. Meanwhile, Hei would use the commotion of the villagers screams, the raging fires, smoke and buildings as cover as the Chameleon begins to move further back, zig-zaging through alley ways to the left, being sure not to cross into any direct path or line of sight with Cassander and placing even more buildings between them"Interesting, a Mangekyou Sharingan that has access to Amaterasu." Hei thinks to himself as he formulates a plan of attack.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Chakra: 1460 - 30 = 1430
Health: 160
 
Last edited:

ZK

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Just have a few questions before I post, mainly related to your ability to know the location of the chameleon with it's camo active, and with it being hidden behind several buildings how could Amaterasu reach it? Man, this guy is Op'ed, he can even edit his moves when he makes a mistake, insane. (lmao just joshing)
Nagato, keeping close watch on his opponent via his Rinnegan and Chakra Sensing can see and sense the overflow and increasing chakra pressure in the opponents eye. His Eye's locked with his opponents, he sees as the pupil focus in. As the flames of Amaterasu are somewhat slow to burn and ignited, Nagato would take advantage of that and begin absorbing them as they ignite with his Preta Path's ability. Pulling the chakra into himself and nullifying it. (Note: even if the flames would damage one eye, it would need to spread to the other. At which point the absorbing would already begin.) Once the flames are absorbed and the attack stops, two new sets of arms would form out of Nagato's back, as well as multiple faces around his head. Each face will manifest the Rinnegan granting him a 360 degree field of vision. This will happen as Cassander creates his own arms. Then, as the arms of Yin would reach out to grasp Nagato, he would release chakra from his feet, blasting himself into the sky and backwards, evading the reach as he makes a handseal, creating a single shadow clone. Nagato and this clone would both arc to the side, the clone to the left and Nagato to the right. Maintaining a distance just outside of Mid-range (long range) in attempts to flank Cassander. Meanwhile, Hei would use the commotion of the villagers screams, the raging fires, smoke and buildings as cover as the Chameleon begins to move further back, zig-zaging through alley ways to the left, being sure not to cross into any direct path or line of sight with Cassander and placing even more buildings between them"Interesting, a Mangekyou Sharingan that has access to Amaterasu." Hei thinks to himself as he formulates a plan of attack.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Chakra: 1460 - 30 = 1430
Health: 160
I apologize for the delay. I'm kind of a pacifist.
_____________________________________

As Nagato releases blasts of chakra from his feet Cassander - having cancelled the Hands of Sloth - closes his eyes for only a fraction of a second, and quickly opens both at the same time. This causes all parts of the area in a sizeable circle around Nagato to simply be consumed in black fire, but this is not the normal Amaterasu. Having used his mastery of both Ying and Yang Cassander changes the properties of the flames into being 'wet' and semi-liquid, thus granting them physical momentum and stickiness, and then imbues them with life. In combination this, in effect, creates a huge black slime made of sticky water that burns, sporting its very own 300 chakra points. it is however physical, and no longer consists of 'energy' in the strictest sense. The creature roars as it hopefully devours Nagato, but if not it looks around hungrily for its prey.

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 100
Damage Points: 140 (-30 to to the user)
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't passible of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy my produce.
Note: Follows all principles behind Amaterasu and also its limitations.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 2 times per battle and up to 4 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 6 times per battle
 

Serpent

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I apologize for the delay. I'm kind of a pacifist.
_____________________________________

As Nagato releases blasts of chakra from his feet Cassander - having cancelled the Hands of Sloth - closes his eyes for only a fraction of a second, and quickly opens both at the same time. This causes all parts of the area in a sizeable circle around Nagato to simply be consumed in black fire, but this is not the normal Amaterasu. Having used his mastery of both Ying and Yang Cassander changes the properties of the flames into being 'wet' and semi-liquid, thus granting them physical momentum and stickiness, and then imbues them with life. In combination this, in effect, creates a huge black slime made of sticky water that burns, sporting its very own 300 chakra points. it is however physical, and no longer consists of 'energy' in the strictest sense. The creature roars as it hopefully devours Nagato, but if not it looks around hungrily for its prey.

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 100
Damage Points: 140 (-30 to to the user)
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't passible of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy my produce.
Note: Follows all principles behind Amaterasu and also its limitations.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 2 times per battle and up to 4 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 6 times per battle
Via his Rinnegan and Chakra Sensing, Nagato can see and sense the overflow and increasing chakra pressure in the opponents eyes. As the liquid flames burst out around Nagato on all sides and lets our a roar It would catch Nagato by surprise, none the less it makes little differences as before the creature can consume Nagato (make contact with him) it would be meet with a continuous repulsive force that's power is absolute. This force will extend out to mid-range, ripping the creature apart and taking the life that Cassander had just created. More even it would carry pieces of the creature along with it as it heads to crash into Cassander.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

Meanwhile, Hei would feel the situation unfold via his barrier. The summon would poof away as Nagato uses his Deva Path and Hei will land on the ground, placing one hand forward in the direction of Cassander, Using his affinity for water, Hei would be able to manifest water around Cassander without the need of handseals or a water source. He will form a near instantaneous box of water around Cassander, enhanced by his Devils Seal. Hei would then fallow up by closing his hand into a fist causing this water to implode with massive crushing force. Nagato's attack will then reach Cassander, having the liquid flames splash into him and causing even more crushing damage to him by the repulsive force if not evaded.
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80 + 20 = 100
Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within.
Note:
-Can only be used twice per battle, with a two turn cool down between use
-Requires a Water Source
-Can only be taught by Serpent

Nagato will then create a shadow clone as the two begin flying in two arcs. Nagato to the right and the Clone to the left, they will both release chakra rods from their back set of hands and catch them creating two makeshift swords for later use. The two will mirror each other as they flank around to Cassanders sides. Keeping close watch on him and maintaining a mid-ranged distance.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Chakra: 1430 - 100 = 1330
Health: 160
 

ZK

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Via his Rinnegan and Chakra Sensing, Nagato can see and sense the overflow and increasing chakra pressure in the opponents eyes. As the liquid flames burst out around Nagato on all sides and lets our a roar It would catch Nagato by surprise, none the less it makes little differences as before the creature can consume Nagato (make contact with him) it would be meet with a continuous repulsive force that's power is absolute. This force will extend out to mid-range, ripping the creature apart and taking the life that Cassander had just created. More even it would carry pieces of the creature along with it as it heads to crash into Cassander.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

Meanwhile, Hei would feel the situation unfold via his barrier. The summon would poof away as Nagato uses his Deva Path and Hei will land on the ground, placing one hand forward in the direction of Cassander, Using his affinity for water, Hei would be able to manifest water around Cassander without the need of handseals or a water source. He will form a near instantaneous box of water around Cassander, enhanced by his Devils Seal. Hei would then fallow up by closing his hand into a fist causing this water to implode with massive crushing force. Nagato's attack will then reach Cassander, having the liquid flames splash into him and causing even more crushing damage to him by the repulsive force if not evaded.
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80 + 20 = 100
Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within.
Note:
-Can only be used twice per battle, with a two turn cool down between use
-Requires a Water Source
-Can only be taught by Serpent

Nagato will then create a shadow clone as the two begin flying in two arcs. Nagato to the right and the Clone to the left, they will both release chakra rods from their back set of hands and catch them creating two makeshift swords for later use. The two will mirror each other as they flank around to Cassanders sides. Keeping close watch on him and maintaining a mid-ranged distance.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Chakra: 1430 - 100 = 1330
Health: 160
Cassander perceives the incoming wall of energy with impassive eyes. He knows instinctively that his body could survive the impact with ease, but he is disgusted by his inability to finish off the interloper. Quickly he realigns his ratio of Yin/Yang chakra so that the Yang almost completely overshadows the Yin, allowing him to enter the Yang State, although he foregoes the outfit by virtue of his, uh, let's say complete mastery of Ying/Yang. The Shinra Tensei would still slam into the General, sending him reeling backwards physically, but there is no change to his demeanor at all. Even the weird Amaterasu fire, should any remain from Cassander's obvious reaction of cancelling the technique if possible, would affect him none at all. Indeed, it is only when water begins to manifest around him that Cassander reacts, lightning crackling into existence in his hand. There is a loud crack, and then a tremendous and bright explosion as the Argead General, his physical condition now at an ungodly level, simply rockets through the box of water by the rage of the roaring Chidori Jinrai and the sheer power of his outstretched fist. Already empowered by his awakening and with his perception almost unparalleled through his Eternal Mangekyo Sharingan, Cassander's speed is frightening as he streaks towards his prey. His forms is but a blur and even the mighty Rinnegan would be excused for losing track of him as his hand finds Nagato's chest, clawed fingers and lightning adding his piercing ability as he simply tears out the Uzumaki's beating heart through his ribcage.

(In'Yoton Modo) - Yin-Yang Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin-Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one of two states: Yin State or Yang State. These states raises one’s Yin or Yang abilities to their peak. Users are endowed with a chakra cloak as well as their own variation of the Truth-Seeking Orbs. Due to the mass amount of spirutual and/or physical energy released from the user in these states, areas of effect known as zones are generated, each state having it's own with various rules.

Yin State: Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 6 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s technique become strong enough to hypnotizes and even control their opponent’s actions like Kotoamatsukami. The user also becomes capable of reversing genjutsu and resisting the effects of genjutsu as strong as Tsukuyomi. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.

Yang State: Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 6 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state the user’s ability to track and react to movements and actions is “limitless.” What this means is as long as an entity is within the user’s scope of sensory perception, the user can keep up with it. As well, physical damage is all but negligible to a user in this state. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The drawback to this technique is that, due to the massive imbalance of Yang chakra, a user is more susceptible to genjutsu and spiritual techniques. Yin Release and other spiritual techniques are impossible to use whilst in this state. Also, because of their massive physical elevation, users lose the ability to break genjutsu and spiritual techniques through pain.

Note: Regardless of the state used, the technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin-Yang Release in order to use this technique. Those who specialize in Yin Release are able to use Yin State and vice versa for the other state.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns. Likewise, Yin users are incapable of using Genjutsu for 5 turns and Yang users are incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 (+30)
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
 

Serpent

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Cassander perceives the incoming wall of energy with impassive eyes. He knows instinctively that his body could survive the impact with ease, but he is disgusted by his inability to finish off the interloper. Quickly he realigns his ratio of Yin/Yang chakra so that the Yang almost completely overshadows the Yin, allowing him to enter the Yang State, although he foregoes the outfit by virtue of his, uh, let's say complete mastery of Ying/Yang. The Shinra Tensei would still slam into the General, sending him reeling backwards physically, but there is no change to his demeanor at all. Even the weird Amaterasu fire, should any remain from Cassander's obvious reaction of cancelling the technique if possible, would affect him none at all. Indeed, it is only when water begins to manifest around him that Cassander reacts, lightning crackling into existence in his hand. There is a loud crack, and then a tremendous and bright explosion as the Argead General, his physical condition now at an ungodly level, simply rockets through the box of water by the rage of the roaring Chidori Jinrai and the sheer power of his outstretched fist. Already empowered by his awakening and with his perception almost unparalleled through his Eternal Mangekyo Sharingan, Cassander's speed is frightening as he streaks towards his prey. His forms is but a blur and even the mighty Rinnegan would be excused for losing track of him as his hand finds Nagato's chest, clawed fingers and lightning adding his piercing ability as he simply tears out the Uzumaki's beating heart through his ribcage.

(In'Yoton Modo) - Yin-Yang Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin-Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one of two states: Yin State or Yang State. These states raises one’s Yin or Yang abilities to their peak. Users are endowed with a chakra cloak as well as their own variation of the Truth-Seeking Orbs. Due to the mass amount of spirutual and/or physical energy released from the user in these states, areas of effect known as zones are generated, each state having it's own with various rules.

Yin State: Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 6 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s technique become strong enough to hypnotizes and even control their opponent’s actions like Kotoamatsukami. The user also becomes capable of reversing genjutsu and resisting the effects of genjutsu as strong as Tsukuyomi. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.

Yang State: Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 6 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state the user’s ability to track and react to movements and actions is “limitless.” What this means is as long as an entity is within the user’s scope of sensory perception, the user can keep up with it. As well, physical damage is all but negligible to a user in this state. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The drawback to this technique is that, due to the massive imbalance of Yang chakra, a user is more susceptible to genjutsu and spiritual techniques. Yin Release and other spiritual techniques are impossible to use whilst in this state. Also, because of their massive physical elevation, users lose the ability to break genjutsu and spiritual techniques through pain.

Note: Regardless of the state used, the technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin-Yang Release in order to use this technique. Those who specialize in Yin Release are able to use Yin State and vice versa for the other state.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns. Likewise, Yin users are incapable of using Genjutsu for 5 turns and Yang users are incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 (+30)
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
Man, I've missed battling with you bro.
Nagato would watch as the events play out. Cassander being pushed back by his almighty push, however something was wrong. He was tanking the push as if it was nothing. The sudden change in his nature was haunting. Already dead, Nagato would feel a sense of fear. Could this really be the power of a human. No, this was a Monster in the truest sense of the word. In a sudden burst of speed Cassander rips into Nagato's chest. Thanks to his Rinnegan and Chakra Sensing ability Nagato was able to track the moment, but his overall reaction was slower. Hei on the other hand would be caught by surprise. Feeling the movement so quickly would make Hei realize the danger, on pure instinct Hei would begin whistling, using his chakra this whistle would echo throughout the battlefield and be laced with the most powerful sound Genjutsu. Hei, taking into account the opponent is an Uchiha and would not be able to simply see through this illusion with Sharingan alone. Hei, knowing Nagato would be unaffected by this since his ears had resided when he created the multiple faces earlier on in the battle, opting to lose his ability to hear to gain a 360 degree field of vision to compensate. A combination they had used countless times in the past. Nagato would see and sense the sudden change in Cassanders chakra as he falls into the illusion, Taking the opportunity to immediately reach out and grasp onto Cassanders burning head. Not just physically grasping him, but spiritually. Nagato would begin to read the mind of Cassander, trying to learn and gain Intel about him and the Necromancers that summoned him. The reasoning behind it, and how to put an end to all of it.
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: Forbidden rank
Type: Offensive, Supplementary
Range: Short
Chakra cost: 70
Damage points: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect (the time it takes to read the opponents mind) but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice.

Nagato would not stop there however, with the damage done to him, he knows it would take quite a while to heal, opting instead to do as much damage as possible to Cassander, as he reads through Cassanders mind and finds what's needed, Nagato would go to pull out his soul and simultaneously toss Mutually Multiplying Explosive Tags outward with his extra arms. These tag would explode outward and multiply dealing massive damage in harsh explosions. Turning the now soulless body of Cassander into ash. This will also deal massive Damage to Nagato as he is destroyed by the blast as well; although, that is the purpose of the technique after all.
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.

Chakra: 1330 - 70 = 1260
Health: 160

(Note: I took out the Japanese name for "(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee" because the text was too long for the Jutsu Tag coding and it affected the page layout.)
 
Last edited:

ZK

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Man, I've missed battling with you bro.
Nagato would watch as the events play out. Cassander being pushed back by his almighty push, however something was wrong. He was tanking the push as if it was nothing. The sudden change in his nature was haunting. Already dead, Nagato would feel a sense of fear. Could this really be the power of a human. No, this was a Monster in the truest sense of the word. In a sudden burst of speed Cassander rips into Nagato's chest. Thanks to his Rinnegan and Chakra Sensing ability Nagato was able to track the moment, but his overall reaction was slower. Hei on the other hand would be caught by surprise. Feeling the movement so quickly would make Hei realize the danger, on pure instinct Hei would begin whistling, using his chakra this whistle would echo throughout the battlefield and be laced with the most powerful sound Genjutsu. Hei, taking into account the opponent is an Uchiha and would not be able to simply see through this illusion with Sharingan alone. Hei, knowing Nagato would be unaffected by this since his ears had resided when he created the multiple faces earlier on in the battle, opting to lose his ability to hear to gain a 360 degree field of vision to compensate. A combination they had used countless times in the past. Nagato would see and sense the sudden change in Cassanders chakra as he falls into the illusion, Taking the opportunity to immediately reach out and grasp onto Cassanders burning head. Not just physically grasping him, but spiritually. Nagato would begin to read the mind of Cassander, trying to learn and gain Intel about him and the Necromancers that summoned him. The reasoning behind it, and how to put an end to all of it.
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: Forbidden rank
Type: Offensive, Supplementary
Range: Short
Chakra cost: 70
Damage points: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect (the time it takes to read the opponents mind) but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice.

Nagato would not stop there however, with the damage done to him, he knows it would take quite a while to heal, opting instead to do as much damage as possible to Cassander, as he reads through Cassanders mind and finds what's needed, Nagato would go to pull out his soul and simultaneously toss Mutually Multiplying Explosive Tags outward with his extra arms. These tag would explode outward and multiply dealing massive damage in harsh explosions. Turning the now soulless body of Cassander into ash. This will also deal massive Damage to Nagato as he is destroyed by the blast as well; although, that is the purpose of the technique after all.
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.

Chakra: 1330 - 70 = 1260
Health: 160

(Note: I took out the Japanese name for "(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee" because the text was too long for the Jutsu Tag coding and it affected the page layout.)
Okay, so admittedly I don't know jack squat about YY Mode and had to get help. Let's not talk about it.
____________________________________________

So Cassander, possessing an Edo body incapable of feeling pain, which is now strengthened by Yang Mode, is also able to sense chakra passively due to his YY Mastery and to see it because of his EMS. So, really, although he is able to be affected by the illusion its pain-inducing effect simply does not affect him, and if it did in any meaningful way he is still able to observe and discern it as an illusion, and react to both it and Nagato's following actions. Everything else aside the fact is that anything the General is able to perceive he can react to, and thus as Nagato reaches out to touch his head he is instead greeted by both the piercing eyes of Cassander, igniting immediately the black flames of Amaterasu on his face, and a knuckle-punch to the chest so quick and powerful that the energy simply blasts a hole in the Uzumaki's torso instead of sending him flying backwards.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 

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Okay, so admittedly I don't know jack squat about YY Mode and had to get help. Let's not talk about it.
____________________________________________

So Cassander, possessing an Edo body incapable of feeling pain, which is now strengthened by Yang Mode, is also able to sense chakra passively due to his YY Mastery and to see it because of his EMS. So, really, although he is able to be affected by the illusion its pain-inducing effect simply does not affect him, and if it did in any meaningful way he is still able to observe and discern it as an illusion, and react to both it and Nagato's following actions. Everything else aside the fact is that anything the General is able to perceive he can react to, and thus as Nagato reaches out to touch his head he is instead greeted by both the piercing eyes of Cassander, igniting immediately the black flames of Amaterasu on his face, and a knuckle-punch to the chest so quick and powerful that the energy simply blasts a hole in the Uzumaki's torso instead of sending him flying backwards.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
As Nagato reaches out, he would feel the intense build up of chakra within the same eye as the previous two times. Knowing the enemies technique well at this point in the battle. Nagato would counter it again by absorbing the flames as they are produced. This will allow Nagato to evade the damage they would have otherwise dealt. As Nagato absorbs the flames, he would suddenly be struck in the torso again, this time placing a large hole through him. While detracted by the flames his opponent would have taken the opertunity to strike. The Absorption seal will be useless in defending from the Taijutsu attack. "He could deduce the weakness of my Seal? after only seeing it one other time?" Nagato would ponder to himself, being both impressed and frightened.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Meanwhile, Hei would release his Cursed Mark fully. Allowing the Senjutsu chakra to flow through him, greatly enhancing his abilities. Hei would stand out in the open, still long ranged from the battle. Even from that distance however, Hei would be sure to avoid eye contact with Cassander. Opting to instead focus on his Barrier seal. Allowing him to feel the pressure differences in matter within it. It will be difficult. Though Hei knew this when he sought out the rumors. "Alright Cassander, You worthless Trash! Its time to put you back in the grave!." Hi would yell out, in attempts to provoke him.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Chakra: 1260 - 100 + 100 + 200 = 1460
Health: 160 - 10 = 150
 

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As Nagato reaches out, he would feel the intense build up of chakra within the same eye as the previous two times. Knowing the enemies technique well at this point in the battle. Nagato would counter it again by absorbing the flames as they are produced. This will allow Nagato to evade the damage they would have otherwise dealt. As Nagato absorbs the flames, he would suddenly be struck in the torso again, this time placing a large hole through him. While detracted by the flames his opponent would have taken the opertunity to strike. The Absorption seal will be useless in defending from the Taijutsu attack. "He could deduce the weakness of my Seal? after only seeing it one other time?" Nagato would ponder to himself, being both impressed and frightened.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Meanwhile, Hei would release his Cursed Mark fully. Allowing the Senjutsu chakra to flow through him, greatly enhancing his abilities. Hei would stand out in the open, still long ranged from the battle. Even from that distance however, Hei would be sure to avoid eye contact with Cassander. Opting to instead focus on his Barrier seal. Allowing him to feel the pressure differences in matter within it. It will be difficult. Though Hei knew this when he sought out the rumors. "Alright Cassander, You worthless Trash! Its time to put you back in the grave!." Hi would yell out, in attempts to provoke him.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Chakra: 1260 - 100 + 100 + 200 = 1460
Health: 160 - 10 = 150
Through his multiple layers of protection Cassander barely feels his knuckles slam into the young Uzumaki's stomach, but his watchful eyes keenly observe him nullifying the black flames of Amaterasu once again, to the Argead General's eternal disappointment. Gritting his teeth together Cassander steels himself, clearing his mind in but a fraction of a second to unlock the Sixth Sense, opening his mind and body to even higher levels. Quickly, as Hei activates his Cursed Seal, the General simply rockets towards him, lightning sizzling into existence in his hand as the spectral warrior closes the distance between them shockingly fast and delivers a simple, but devastating diagonal chop with his right hand, cutting the Uzumaki in twain (lol).

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80 (+30)
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 (+30)
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.
 

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Through his multiple layers of protection Cassander barely feels his knuckles slam into the young Uzumaki's stomach, but his watchful eyes keenly observe him nullifying the black flames of Amaterasu once again, to the Argead General's eternal disappointment. Gritting his teeth together Cassander steels himself, clearing his mind in but a fraction of a second to unlock the Sixth Sense, opening his mind and body to even higher levels. Quickly, as Hei activates his Cursed Seal, the General simply rockets towards him, lightning sizzling into existence in his hand as the spectral warrior closes the distance between them shockingly fast and delivers a simple, but devastating diagonal chop with his right hand, cutting the Uzumaki in twain (lol).

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80 (+30)
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 (+30)
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.
To his surprise his plan had worked, Hei managed to grasp the attention of Cassander before he could completely finish off Nagato. As Cassander changes target and rushes upon Hei's location he would find himself caught in a gravitational force and pulled into the opposite direction before he could reach half way to Hei to complete his attack. Nagato, while having a large hole in his torso is still an Edo Tensei summon, and even with his regeneration ability being stunted by his opponents Yang Chakra and his body movement limited, He could still use his Deva Path to pull his opponent in an upward arch. "Caught You" Nagato would say as he smiles with a glimpse of joy. Meanwhile, Hei would gather his chakra quickly releasing a powerful jet of water from his mouth. Reactivating his Devils Seal, Hei would power the technique with both his Senjutsu chakra from his cursed seal and his Devils seal in order to produce a technique powerful enough to deal major damage to Cassander, even within his Yang State. Hei would release this attack in conjunction with Nagato's pull. Turning his head from right to left in order to slice Cassander clean in half.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20 + 30 = 130
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.


Chakra: 1460 - 100 = 1360
Health: 150 - 10 = 140
 

ZK

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~With the event concluded, so is the fight. Apologies for my tardiness, but that's not to detract from your performance. I'll be giving you the 6 turn reward. Nice work.
 
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